Author Topic: > Mad's Mods (more thoughts and tweaks)  (Read 14823 times)

Offline Condor33

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> Mad's Mods (more thoughts and tweaks)
« Reply #60 on: July 28, 2009, 01:02:58 PM »
Enterprise = LOL
Great work there, Mad!
Avoid the beam and you won't get hit!

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Offline kill343gs

> Mad's Mods (more thoughts and tweaks)
« Reply #61 on: July 28, 2009, 03:33:30 PM »
I'd be more than happy to help with skins if you need it-- let me know.


For once the mods did something right
#MakeGTMGreatAgain

Offline Madiaba

> Mad's Mods (more thoughts and tweaks)
« Reply #62 on: July 29, 2009, 10:10:36 PM »
Quote from: JoeBlo;55315
that looks really cool Mad.... I can maybe give skins a go if you send me the map files ?
Thanks for the help, Joe.
 
Quote from: philetbabe;55354
.....about the voice ... whose is she ? ; - |
One of my 'AT+T text-to-voice' modules. I use them to read text back to me when I'm tired of reading. Listening is a nice break.
 
Thanks, Craaig + 3-C. It WAS a ton of work.
 
Quote from: kill343gs;55402
I'd be more than happy to help with skins if you need it-- let me know.
Ok. Thanks for the help too, K.
 
I'll get a hold of SG too.
 
There's another 'Intervention' mode I coded after these vids were taken where the Enterprise shows up to help you, and you're flashed into the Bridge and the front 'Viewer' truns on, then Captain Kirk (or Spock) gives the order to 'Ready Phaser Banks.'. Then the whole of the Arena is shot... to save your bot. I'll try to take a vid of it soon.
.
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...

Offline kill343gs

> Mad's Mods (more thoughts and tweaks)
« Reply #63 on: July 29, 2009, 10:34:05 PM »
So what kind of skins are you talking here... I can do all sorts of textures, I've done metals, space, clouds, etc...


For once the mods did something right
#MakeGTMGreatAgain

Offline doomaster543

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> Mad's Mods (more thoughts and tweaks)
« Reply #64 on: August 02, 2009, 06:31:23 AM »
please send me the sc beta garage


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Offline Madiaba

> Mad's Mods (more thoughts and tweaks)
« Reply #65 on: August 02, 2009, 08:54:54 AM »
(Excuse the delayed answer...busy at work)
 
Thanks for the help, K-3 and Joe. If you'll look at the arena pic above, it needs some skin work on the walls and the floor.
(1)The walls need to match up better where they meet.
(2)The floor needs to look more like a battered battle field, with better definition of the DMZ creek area stuff.
(3) Anything else you might notice would be appreciated...
 
 
 
 
DM-543, this arena needs a bit of skin work too. As soon as that is done (and a couple py tweaks I'll do) it will be put up for d/l. It may be released with the 'Arena Switcher' option as 1 of the 4 choices of arenas to test your bot in. Trov and I are still thinking and working on things. Also, still have to see if CB wants any of this stuff for DSL-3.
 
.
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...

Offline JoeBlo

> Mad's Mods (more thoughts and tweaks)
« Reply #66 on: August 02, 2009, 09:32:58 AM »
mad are you able to give us some dimensions of the image sizes ? (obviously not right now as your busy) that would help out

Offline kill343gs

> Mad's Mods (more thoughts and tweaks)
« Reply #67 on: August 02, 2009, 11:51:09 AM »
Most textures in RA2 are multiples of 256x256 pixels. Your best bet is to work at 512 for better detail.


For once the mods did something right
#MakeGTMGreatAgain

Offline Madiaba

> Mad's Mods (more thoughts and tweaks)
« Reply #68 on: August 02, 2009, 12:24:31 PM »
The prob is that it's not only the quality of the bmps (which is greatly appreciated), but the side and end bmps need to line up at the corners in-game too. So I need to send the arena to you guys, in order that you can see it in-situ. The floor.bmps are the same.
I'll get it together and PM you guys...
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...

Offline life robot arena2

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> Mad's Mods (more thoughts and tweaks)
« Reply #69 on: August 18, 2009, 01:24:44 PM »
I saw your entry for CC2(?), and that lazor was hugely powerfull.
im up for life forever!:mrgreen:
ACHEIVMENTS
entered a rookie-bot for clash cubes 2

Offline RedSawn

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> Mad's Mods (more thoughts and tweaks)
« Reply #70 on: August 18, 2009, 02:43:33 PM »
Quote from: life robot arena2;60304
I saw your entry for CC2(?), and that lazor was hugely powerfull.


That was a joke.




Offline nicsan2009

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> Mad's Mods (more thoughts and tweaks)
« Reply #71 on: November 12, 2009, 10:10:39 PM »
all this stuff is amazing
Hosted 2 Legit 2 Quit tourney Congrats Somebody
Hosted 2 Legit 2 Quit 2 congrats to Plazmic Inferno as well as Somebody (again)
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Hosted TGRR congrats to 090901
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Offline Madiaba

> Mad's Mods (more thoughts and tweaks)
« Reply #72 on: November 13, 2009, 07:41:40 AM »
(Cleaning out and posting Archived stuff)
 
Here is the latest version of Smart-Zones. Just minor tweaks:
Smart_Zones_v3
(Retro-friendly [will not interfere with older version zones], over-write all files)
 
 
----------
 
Here's the Practice Garage arena I've tweeked out, so far... still beta-ish (works fine, but not yet finished adding all features to it yet,...hehe.). If/when they're added, I'll post the updates. A lot of ways to test your bots in this arena. Also many things to discover:
SCstuff-9
(Over-write all files)
.
 
(BTW, always make a BU.)
 
 
----------
BattleField Arena files I'll get together soon...
 
.
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...

Offline TriTon

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> Mad's Mods (more thoughts and tweaks)
« Reply #73 on: November 13, 2009, 10:22:57 PM »
Nice Mad

BTW, the gray boxes in your test garage are actually 2 of them stacked into each other, they only seperate on impact. Is this part of it, or is that a feature?

Offline Madiaba

> Mad's Mods (more thoughts and tweaks)
« Reply #74 on: November 13, 2009, 10:30:36 PM »
Which gray boxes? Are they not skinned? They should be...if installed correctly.
I'll check it out on my end...
Let me know, on your end, Triton.
 
EDIT: Oh, those 'inserted' ones are just experimental, along with the fridge... Any gmf object could be inserted here.  So yes, the boxes are supposed to be that way as a test... NP.
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...

Offline JoeBlo

Re: > Mad's Mods (more thoughts and tweaks)
« Reply #75 on: December 04, 2009, 08:57:17 AM »
really nice work on the new test arena Mad, I dont think I have discovered all that it has to offer as of yet still a lot of fun

have not tried out the latest smartzones as of this stage but I will do that as soon as I can

Offline TriTon

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Re: > Mad's Mods (more thoughts and tweaks)
« Reply #76 on: December 04, 2009, 09:00:12 AM »
There basically the same as his other smart zones, except they are 0.0 kg instead of 0.1 kg.

Offline JoeBlo

Re: > Mad's Mods (more thoughts and tweaks)
« Reply #77 on: December 04, 2009, 09:10:24 AM »
ah ok cool, I didnt think they could get even more helpful lol

Offline Madiaba

Re: > Mad's Mods (more thoughts and tweaks)
« Reply #78 on: December 04, 2009, 09:23:21 AM »
Actually, I don't remember about the weight modding. They are practically nothing now, but ACAMS and SC wanted to make them '0' kilo.  I don't know if they ever did that.
The main change I made for v.3 was adding a couple more SZs for a some applications certain builders ran into.

(BTW: Just overwrite v.2, NP.)
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...

Offline JoeBlo

Re: > Mad's Mods (more thoughts and tweaks)
« Reply #79 on: December 08, 2009, 01:01:31 AM »
yay I have discovered 3 secret area's in the test arena.. is that all of them or is there more ?

also defeated vista :P