also lol at most toxic guy around calling others out on this sh**
It's the skins that need the update more than the models in my opinion.Also for the 50 flips thing, are you using only an extender? If a motor has very little weight on it it can havok and freak out. Try adding some more.
Is there a way to fix the wonkiness of motors with extenders attached to them with motors on them? I've been trying to create a design with a controllable tail but so far have faced many many problems with the tail doing 50 flips every time I try to activate it, even with servo motors. Similar problem with a different component for my Stinger Replica.
However I've heard that Serge is working on something new which should allow us to do stuff without 3ds max and import the original components back.
Is it possible to make all of the sounds have higher bitrates? I know that everything is encoded in wav files meaning theoretically infinite bitrate. but would it change the loading times a lot?
Is it possible to have functioning shaders in the game that cast shadows and do reflections and such properly? Is this game even compatible with the newer havok engine?
------------------------------------- Havok Hardcore - Version(4545) Build(20021015) Client version Base system initialized. --------------------------------------
Quote from: R01 on July 28, 2016, 06:32:13 AMHowever I've heard that Serge is working on something new which should allow us to do stuff without 3ds max and import the original components back.Correct - I was thinking of creating a very crude Blender exporter. iKa - what is you typical workflow / software stack (a.k.a. can you do/learn Blender)?
Quote from: -iKa- on July 28, 2016, 11:36:46 PMIs it possible to have functioning shaders in the game that cast shadows and do reflections and such properly? Is this game even compatible with the newer havok engine?This uses pretty old DX - and that's as far as my DX knowledge goes (sorry, I'm an OpenGL person due to the platforms I work with/on). I'm pretty sure someone more experience with WinAPI/DX hacking could chime in on how possible is it to hack around old pipelines in video games.And the only thing I know about the Havok engine in this game is this:Code: [Select]------------------------------------- Havok Hardcore - Version(4545) Build(20021015) Client version Base system initialized. --------------------------------------I assume a few things might've changed since 2002 .
iKa - what is you typical workflow / software stack (a.k.a. can you do/learn Blender)?
Quote from: Serge on August 10, 2016, 10:57:02 PM iKa - what is you typical workflow / software stack (a.k.a. can you do/learn Blender)?errr I mean my typical workflow is cinema 4d, but that can export almost any filetype, and if there are any problems I can always just export to STL and convert it from there.
If it uses DX it should be compatible with SweetFX right?
It's the skins that need the update more than the models in my opinion.
IIRC the guys behind the Robot Wars modpack got shaders and anti-aliasing to work with RA2. I don't entirely remember the extent of that and how they did it, but it's possible at the very least.