gametechmods

Robot Arena => Modifications => Topic started by: GoldenFox93 on November 07, 2009, 03:18:26 PM

Title: GF93's DSL Rep Refining Corner
Post by: GoldenFox93 on November 07, 2009, 03:18:26 PM
Hello readers!

On DSL, have you ever taken a replica apart to modify and/or improve its performance? If so, you'll know what ways you can fix up a replica so it performs much more like its real-life counterpart, or maybe even rebuild it from the ground up! This thread's dedicated to that funny little pasttime. Here's an example I did earlier.
(https://gametechmods.com/uploads/images/6144PA Ref.jpg)
Panic Attack 3 (DSL 2.1)

Original Performance
Originally, I was unhappy with how PA3 performed, as it was too slow, and its turning was little to be desired. As a result, I took it into the Bot Lab, and found out that the problems came from the fact that it was powered by thin motors (Underpowered), with Storm Wheels (Cheating and low HP) which, on such a heavy machine, were too unreliable and slow.

Changes
I stripped the machine out completely (Except for the weapons), and replaced the drive with Fast NPCs with Micro Wheels on them, and changed the batteries for orange Odyssey batteries, where previously, only small black Odyesseys resided.

What effects did the changes have?
PA3 now looks and performs much better than it did. Its wheels are no longer visible through the top plate on the ground, is now much faster, can turn much better, and as an added bonus, also lowered the ground clearance to an extent that it can now get underneath the DSL 2.1 version of Biohazard from the front! You can Download it below.

https://gametechmods.com/uploads/files/371Robot Designs.zip (https://gametechmods.com/uploads/files/371Robot Designs.zip)
Title: GF93's DSL Rep Refining Corner
Post by: TriTon on November 07, 2009, 03:32:06 PM
In battlebots, Panic Attack was more of a lifter, so you should put a servo instead of a snapper.

Also, how does it perform when AIed?
Title: GF93's DSL Rep Refining Corner
Post by: Reier on November 07, 2009, 03:34:30 PM
Servo's can't lift, TriTon....
Title: GF93's DSL Rep Refining Corner
Post by: TriTon on November 07, 2009, 03:38:16 PM
Quote from: Reier;77711
Servo's can't lift, TriTon....


I know, but i'm thinking he could edit the snappers txt file and make it so it'll go slower, but still be as good as a snapper.

I'm only coming up with ideas so don't be an ass about it.
Title: GF93's DSL Rep Refining Corner
Post by: GoldenFox93 on November 07, 2009, 03:41:40 PM
Quote from: TriTon;77713
I know, but i'm thinking he could edit the snappers txt file and make it so it'll go slower, but still be as good as a snapper.

I'm only coming up with ideas so don't be an ass about it.


Those are lifter burst motors that power PA3's spikes and top panel. They move more slowly, but are still quite powerful, so they look good and work well on lifting weapons, such as Behemoth's scoop, or Vlad the Impaler's lifting forks.

Also, I can't AI, BFE, or edit Text Files. I am willing to learn though, it it helps me improve.
Title: GF93's DSL Rep Refining Corner
Post by: GoldenFox93 on November 07, 2009, 03:47:59 PM
Quote from: TriTon;77708
Also, how does it perform when AIed?


Although I can't AI, I can presume it would perform quite well at least. Do you know anywhere where I can learn to replace the old versions of the replicas with the improved, AIed versions in the team spaces?
Title: GF93's DSL Rep Refining Corner
Post by: somestrangeguy on November 07, 2009, 03:50:01 PM
I think there is a tutorial on the wiki also, just seact for: AI tutorial or something like that and you should have few results.
Title: GF93's DSL Rep Refining Corner
Post by: TriTon on November 07, 2009, 03:53:44 PM
Those tutorials are for stock, but i think it'd be the same as DSL.
Title: GF93's DSL Rep Refining Corner
Post by: somestrangeguy on November 07, 2009, 03:54:58 PM
Ofcourse it is, its only the game content and AI teams that change in DSL, not the games AI system.
Title: GF93's DSL Rep Refining Corner
Post by: GoldenFox93 on November 07, 2009, 04:09:25 PM
OK, I'll go check it out.
Title: GF93's DSL Rep Refining Corner
Post by: cephalopod on November 07, 2009, 04:16:33 PM
I do this a lot. I might post something sometime :P
Title: GF93's DSL Rep Refining Corner
Post by: GoldenFox93 on November 07, 2009, 04:18:51 PM
Quote from: Craaig;77728
I do this a lot. I might post something sometime :P


I'd love to see what you've been working on, Craaig!

OFF TOPIC: I also noticed I'm against you next in "Replica Wars". I'll be looking forward to the day the Quarter Finals commence!
Title: GF93's DSL Rep Refining Corner
Post by: cephalopod on November 07, 2009, 04:24:38 PM
Should be a good match - I wonder whether your wedge will get under my flipper? I reckon that'll be the deciding factor :P
Title: GF93's DSL Rep Refining Corner
Post by: ashman12 on November 07, 2009, 04:24:49 PM
GoldenFox would it be ok if i posted some.
Title: GF93's DSL Rep Refining Corner
Post by: GoldenFox93 on November 07, 2009, 04:33:19 PM
Quote from: ashman12;77732
GoldenFox would it be ok if i posted some.


Sure! Why else would I start this thread if I didn't allow people to post stuff? :biggrin:
Title: GF93's DSL Rep Refining Corner
Post by: GoldenFox93 on November 07, 2009, 04:35:41 PM
Quote from: Craaig;77731
Should be a good match - I wonder whether your wedge will get under my flipper? I reckon that'll be the deciding factor :P


I'll have to agree. Cassius II's flipper is powerful, but not great at getting under stuff, which was the reason for the hinged skirt at the front.
Bigger Brother however, does look better at getting under stuff, but apart from OOTAing Naryar (Well done on that, by the way! :smile:), I didn't get to see too much demonstration of its power.
Title: GF93's DSL Rep Refining Corner
Post by: Thyrus on November 07, 2009, 10:32:53 PM
Servos can lift if there`s a weight on the other side.
Title: Re: GF93's DSL Rep Refining Corner
Post by: GoldenFox93 on April 14, 2011, 08:58:41 AM
Thought I'd bring my old thread back from the dead with this little query- I'm working on an internal rebuild of the Chaos 2 replica (IE. Swapping out the batteries and motors for more powerful ones), but I've encountered a problem in the fact that when I remove the side panels to do so, I can't put them back on due to intersecting components.
 
If there's anyone who can BFE them back on once I've put the stronger motors and things into the robot, that'd be great.
Title: Re: GF93's DSL Rep Refining Corner
Post by: JoeBlo on April 14, 2011, 10:19:08 AM
it would bee easier to duplicate the existing Batteries and Motors > Text edit them > BFE txt file name swap..

1 minute job tops..
Title: Re: GF93's DSL Rep Refining Corner
Post by: GoldenFox93 on April 14, 2011, 10:22:17 AM
it would bee easier to duplicate the existing Batteries and Motors > Text edit them > BFE txt file name swap..

1 minute job tops..
I did do that for the RADs that the original rep uses, but it has side effects on other reps- for instance, T-Minus can now only drive in circles, and El Diablo drives around way too quickly. Therefore, I thought that once I'd installed the new motors on Chaos 2, I'd reset the RADS to their old values, making the old reps fightable again.
Title: Re: GF93's DSL Rep Refining Corner
Post by: JoeBlo on April 14, 2011, 10:32:41 AM
well then you didnt do what I said at all..

If you duplicate and BFE you will only effect the desired replica, not any others
Title: Re: GF93's DSL Rep Refining Corner
Post by: GoldenFox93 on April 14, 2011, 10:41:17 AM
well then you didnt do what I said at all..

If you duplicate and BFE you will only effect the desired replica, not any others
Well, it was some time ago.
 
Anyway, I'll give it a try.
Title: Re: GF93's DSL Rep Refining Corner
Post by: Avalanche on April 16, 2011, 08:58:22 AM
Ill send up a new complete control,its far too slow.And a different rep.
Title: Re: GF93's DSL Rep Refining Corner
Post by: Thyrus on April 16, 2011, 09:10:13 AM
Servo's can't lift, TriTon....


they can.... you just have to have a counterweight
Title: Re: GF93's DSL Rep Refining Corner
Post by: JoeBlo on April 16, 2011, 09:46:46 AM
you know that quotes like 1.5 years old right ? :P
Title: Re: GF93's DSL Rep Refining Corner
Post by: G.K. on April 16, 2011, 09:48:55 AM
And there's this, Thy:

Servos can lift if there`s a weight on the other side.

XD
Title: Re: GF93's DSL Rep Refining Corner
Post by: Thyrus on April 16, 2011, 09:49:57 AM
I wasn`t looking on se date. I just saw se post of LRA2 and read se first post of sread. thorry :D

edit: damn! I havn`t read my own post xD but sat means wis twice se same statement = I am right! :P
Title: Re: GF93's DSL Rep Refining Corner
Post by: Avalanche on April 29, 2011, 09:22:37 AM
GF93 all you need to do is replace the originals panic attack rep with the improved one in the ai folder.
Title: Re: GF93's DSL Rep Refining Corner
Post by: freeziez on April 29, 2011, 09:28:01 AM
GF93 all you need to do is replace the originals panic attack rep with the improved one in the ai folder.

lolbump

And what are you even talking about?
Title: Re: GF93's DSL Rep Refining Corner
Post by: GoldenFox93 on April 29, 2011, 10:58:38 AM
GF93 all you need to do is replace the originals panic attack rep with the improved one in the ai folder.

lolbump

And what are you even talking about?
He's referring to the improved Panic Attack rep from the first post. So should I rename its file to Bot5 and copy it into the Spikeheads AI folder?
Title: Re: GF93's DSL Rep Refining Corner
Post by: Avalanche on April 29, 2011, 11:50:03 AM
Yes.
Title: Re: GF93's DSL Rep Refining Corner
Post by: GoldenFox93 on April 29, 2011, 11:53:52 AM
Yes.
Thought so- maybe I'll try putting in my improved Chaos 2 and Panic Attack reps in   :gawe: