gametechmods

Robot Arena => Modifications => Topic started by: JoeBlo on October 08, 2009, 12:35:26 AM

Title: Clash Cubes Arena's
Post by: JoeBlo on October 08, 2009, 12:35:26 AM
//// Warning Big Post Ahead ////

ok so everyone is showcasing Clash Cubes entry's lately so I figured I might give something back to loyal Clash Cube fans, this isn't not an official announcement of Clash Cubes but I figured I would show you just what happens when Madiaba becomes the head of the Clash Cubes construction team ;-)

Clash Cubes Arena

a HUGE credit to mad for helping me put this one together, the great thing about Mad's help is that he goes through everything with you so your learning how to do it for yourself, I owe you.. well more now lol one of these days I hope to be able to pay you back for everything mad. :-D

without further ado here is the Clash Cubes Arena

(http://i148.photobucket.com/albums/s36/westcoastdrags/screenshot_74.jpg)

your probably asking right now "Err Joe it looks just like a combat zone re skinned ?" well then you would be wrong :P once the match starts the arena takes on a mind of its own

5 seconds into the match the arena walls rise and it becomes a free for all table top match

(http://i148.photobucket.com/albums/s36/westcoastdrags/screenshot_76.jpg)

this will ONLY occur for 5 seconds, then the arena will lower the walls to low walls

(http://i148.photobucket.com/albums/s36/westcoastdrags/screenshot_77.jpg)

once the counter hits 1:30 the 2 of the walls will open in the arena once again

(http://i148.photobucket.com/albums/s36/westcoastdrags/screenshot_78-1.jpg)

this will also occur for 5 seconds before closing back to low wall again

(http://i148.photobucket.com/albums/s36/westcoastdrags/screenshot_79.jpg)

when the counter hits 1:00 the other 2 walls will move to the open position

(http://i148.photobucket.com/albums/s36/westcoastdrags/screenshot_80-1.jpg)

before, after 5 seconds, closing once again

(http://i148.photobucket.com/albums/s36/westcoastdrags/screenshot_81.jpg)

if that match's last this long then, when the clock hits 0:30 all will open once again

(http://i148.photobucket.com/albums/s36/westcoastdrags/screenshot_82-1.jpg)

before closing 5 seconds later, the walls will then stay in this position for the remaining 20 seconds of the match

(http://i148.photobucket.com/albums/s36/westcoastdrags/screenshot_83.jpg)

now I guess you next question would be "whats the deal with the huge grey ball ?" well that is made of metal and weights about 100kg at this stage (will be changed to heavier :evilsmile:) ramming it hard enough will damage and possibly break off robot parts

(http://i148.photobucket.com/albums/s36/westcoastdrags/screenshot_86.jpg)

it will start in the center of the arena and tends to roll around a bit, the arena walls also have a bit of "bounce" to them, which bounces around robots that hit them but occasionally throws them up in the air, Mad was talking about a way to fix this so the arena may get some more modifications

please dont go asking for it yet, It was just completed last night and is still in the tweaking stage :-D

on to the next arena .. yes thats right... some of you may have picked up the tittle says Clash Cubes Arena's. this one is not as complex or as cool as the one above but I am proud to say I made it myself :-D

Clash Cubes Qualifying Arena

qualifying this time around will take place in another arena, this is so times can be quicker and hazards dont effect the outcome of the qualifying "runs" so this is a modified Small Arena (so credit the the beetle bros) the crusher is gone and all the walls are now low so robots can be thrown out, the walls are not as low as the Clash Cubes Arena but still able to toss robots out easily.

(http://i148.photobucket.com/albums/s36/westcoastdrags/screenshot_265.jpg)

once again please dont ask for it as its not quite finished

enjoy and happy building :-D
Title: Clash Cubes Arena's
Post by: Naryar on October 08, 2009, 01:53:46 AM
Well that is creative...

I can sense that ball being teh ghey though.
Title: Clash Cubes Arena's
Post by: JoeBlo on October 08, 2009, 01:56:57 AM
it usually doesn't survive past the first arena opening, but I rammed it a heap of times with Bob to get that type of damage.
Title: Clash Cubes Arena's
Post by: Clickbeetle on October 09, 2009, 09:48:31 PM
Is 5 seconds long enough for the wall movement to make a difference?

Cool idea.  It might look better if instead of going up, the walls retracted into the floor though.  Then bots also wouldn't get crushed underneath them when they came down.

On, and for the tournament, you might want to make those walls more transparent, because they are going to interfere with the camera like that.
Title: Clash Cubes Arena's
Post by: JoeBlo on October 09, 2009, 11:58:05 PM
5 seconds is a yawning opening for robots to be tossed out, I spent countless hours timing it all, also 5 seconds is fully open, whiel they are still moving up there is a window of time.

given the immense weight of the walls it sometimes is funny watching them have a guillotine effect on robots but i might change that,

the transparency isn't an issue as I like to do camera work inside the arena not out like the screenshots.

as I said before clash cubes 3 isn't just around the corner, i just posted this so you have an idea what to expect for those test building
Title: Clash Cubes Arena's
Post by: cephalopod on October 10, 2009, 04:40:08 AM
Wow, is all i can say.
Title: Clash Cubes Arena's
Post by: Natef on October 10, 2009, 06:58:35 AM
I love it ! <3
Title: Clash Cubes Arena's
Post by: nicsan2009 on October 10, 2009, 07:45:54 AM
That is pretty cool joe nice job
Title: Clash Cubes Arena's
Post by: Jonzu95 on October 10, 2009, 08:02:12 AM
*Waiting the download link*
Title: Clash Cubes Arena's
Post by: Badnik96 on October 10, 2009, 10:18:03 AM
nice.
Title: Clash Cubes Arena's
Post by: roboman2444 on October 10, 2009, 10:23:15 AM
i want ur graphics card!!!!!!!!!!
wow 210 fps
Title: Clash Cubes Arena's
Post by: Jack Daniels on October 10, 2009, 10:29:26 AM
Quote from: Naryar;71192
Well that is creative...

I can sense that ball being teh ghey though.


I kinda agree on the ball.  However, how does it react with impact on a bot?  say you designed a bot like a generic wedge, would the ball simply roll over the bot and not push it around? or does the ball impact the bot and cause it to slide around the arena (possibly over the edge) ?

If it can simply roll over a wedge, i think it might make bot designing a bit more creative in that respect if people are trying to fight the opponent and the ball.

But cheap ball losses are gonna suck.
Title: Clash Cubes Arena's
Post by: kill343gs on October 10, 2009, 11:57:16 AM
I would leave the guillotine effect of the arena walls. That would be really fun.
Title: Clash Cubes Arena's
Post by: JoeBlo on October 10, 2009, 07:15:01 PM
Quote from: Jack Daniels;71705
I kinda agree on the ball.  However, how does it react with impact on a bot?

it only weights 100 kg's so it gets thrown around easy, I dont think it will conclude the match... it doesn't like make your robot explode on contact or anything :P it just apply's a little bit of damage

Edit: roboman2444 try running RA2 in window form, not full screen = better frame rate
Title: Clash Cubes Arena's
Post by: roboman2444 on October 10, 2009, 07:23:29 PM
oh...
well i get 50 fps at full resolution,full quality, full screen and 20 fps with fraps recording.
Title: Clash Cubes Arena's
Post by: JoeBlo on October 10, 2009, 07:35:31 PM
oh lol I get 60 off and 30 on recording full screen
Title: Clash Cubes Arena's
Post by: nicsan2009 on October 10, 2009, 07:37:14 PM
I always get 50-60 fps with full screen and recording
Title: Clash Cubes Arena's
Post by: JoeBlo on October 10, 2009, 07:46:11 PM
I set my to limit 30, I think Click said you only need a limit of 20 as that is the highest "frame rate" possible for us to see
Title: Clash Cubes Arena's
Post by: trumpetguy on October 10, 2009, 08:45:42 PM
I get 1-8 recording :(
Title: Clash Cubes Arena's
Post by: JoeBlo on October 10, 2009, 09:04:15 PM
try taking it out of full screen and if any virus scanners are updating or scanning stop them or wait until they finish as they seem to kill FRAPS rate
Title: Clash Cubes Arena's
Post by: Doomkiller on October 10, 2009, 10:14:13 PM
My Frame rate is at 60 while recording soo......
Is that good?
Title: Clash Cubes Arena's
Post by: JoeBlo on October 10, 2009, 10:23:22 PM
its what you limit it to in the FRAPS settings, I limit mine to be no higher then 30, there is not really need for any higher, that would explain the large size of your videos for doomed bots when your uploading
Title: Clash Cubes Arena's
Post by: Doomkiller on October 10, 2009, 10:47:30 PM
Quote from: JoeBlo;71813
its what you limit it to in the FRAPS settings, I limit mine to be no higher then 30, there is not really need for any higher, that would explain the large size of your videos for doomed bots when your uploading


No, not really, for WMM limits the video down to 25 FPS soo yeah.
I will give it A try though, But 60 fps just looks smoother to my eyes than 30 fps
Title: Clash Cubes Arena's
Post by: roboman2444 on October 10, 2009, 10:52:46 PM
human eyes can only see something like 17 fps...
thats why i scoff at that new 2500 refrsh rate tv. seriously. if u slowed it down by 500 x it would still look the same
Title: Clash Cubes Arena's
Post by: JoeBlo on October 10, 2009, 10:55:13 PM
Quote from: Doomkiller;71814
60 fps just looks smoother to my eyes than 30 fps


television ranges anywhere from 25 to 30 frames per second :-D

also on the file size the way WMM works despite limiting the source file size does effect the end product, I have tested it out before :-D and youtube destroys it anyway so there isnt really any sence in longer upload times
Title: Clash Cubes Arena's
Post by: Doomkiller on October 10, 2009, 11:06:18 PM
Quote from: JoeBlo;71817
television ranges anywhere from 25 to 30 frames per second :-D

also on the file size the way WMM works despite limiting the source file size does effect the end product, I have tested it out before :-D and youtube destroys it anyway so there isnt really any sence in longer upload times


Hmmm *goes and reconfigures fraps*
Thanks for that
Title: Clash Cubes Arena's
Post by: trumpetguy on October 10, 2009, 11:42:09 PM
yea i play fs.
Title: Clash Cubes Arena's
Post by: 123savethewhales on October 11, 2009, 02:04:34 AM
Quote from: Doomkiller;71814
No, not really, for WMM limits the video down to 25 FPS soo yeah.
I will give it A try though, But 60 fps just looks smoother to my eyes than 30 fps


I don't know the biology and science behind all this, but from personal experience I have to agree that 60 fps videos looks smoother than 30 fps.  I don't think it's placebo since I didn't even know what 60 fps meant when I first watched it.
Title: Clash Cubes Arena's
Post by: JoeBlo on October 11, 2009, 02:15:22 AM
as I said to doomkiller, WMM drops it to 25 regardless, the file size would just be bigger, it only would make a difference if you started playing around with slow motion..

Quote from: Serge;56866
I think 29.97 FPS is the best (NTSC framerate).


Quote from: Serge;56983
I think it's the best mainly because it's high enough to make a video non choppy, yet low enough to not make the video too big.


unless you watch your recording straight from the FRAPS file (which media play will Lag) there is going to be no visual result except for the file size
Title: Clash Cubes Arena's
Post by: Firebeetle on October 11, 2009, 12:40:50 PM
Actually a higher FPS would make a visual difference- in RA2 at least. Fast spinners look all chunky in movement because the game doesn't show enough frames to track the entirety of its movement. In theory your spinners could have some cool motion blur going on if they display more frames than your eye can process. That's what happens in real life.
Now granted that many games these days have motion blur effects rendered, and cameras naturally capture it, you really don't need super high FPS most of the time.
Title: Clash Cubes Arena's
Post by: Somebody on October 12, 2009, 12:25:49 PM
FFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUU-
I hate you JoeBlo
My SnSs shall avenge thee.
Now to go start my bot...
Title: Clash Cubes Arena's
Post by: JoeBlo on October 12, 2009, 07:16:09 PM
well there is no need to hate me :P

on a side note I will be AIing any SnS robots with either PillarPlus or WhipperPlus (whichever works better) unless you specify otherwise :-D as FBS AIing will basically hammer the last nail into the coffin for you
Title: Clash Cubes Arena's
Post by: trumpetguy on October 12, 2009, 08:23:40 PM
I have an SNS in store, very nimble, with an AI that can control a bot while spinning.
Title: Clash Cubes Arena's
Post by: JoeBlo on October 12, 2009, 08:39:20 PM
the only real thing that will kill them is FBS AI as they spin up straight away and the walls are open behind them so the other robot just needs to kamikaze into them and they go flying oota, other then that the arena just reliefs them from there dominance,

my guess at the top 3 bot types that will do well in the arena (in no particular order)


of course not taking into account original robots and also speaking from a general term, a rubbish VS isnt going to beat a well built Sheck Sinner just because I said it would
Title: Clash Cubes Arena's
Post by: Clickbeetle on October 16, 2009, 09:52:35 PM
Question:  How do you get the AI to avoid that ball, if it's rolling around the arena?  Or will they just slam into it if it's in their way.

Kheper is probably going to fail in this arena, it gets pushed around too easily and it can't hit VS's very well.  But I made a few extra tweaks to it, so we'll see...
Title: Clash Cubes Arena's
Post by: trumpetguy on October 16, 2009, 10:47:26 PM
Kheper will be your bot?....I'm screwed.
Title: Clash Cubes Arena's
Post by: JoeBlo on October 16, 2009, 10:49:26 PM
Quote from: Clickbeetle;73317
Question:  How do you get the AI to avoid that ball, if it's rolling around the arena?  Or will they just slam into it if it's in their way

now that you mention it ? Its yet to be in any robots way but I dont think they attempt to avoid it ? hmm I will probably ditch the ball anyway I was expecting people to say the arena was a bit plan so I throw that in at the last minute but everyone liked the arena but not the ball (except Somebody he didnt like the arena at all)

due to the wall size they were prone to an occasional havok, Mad said this would be easily prevented if the walls were to be re-sized, so I am going to size them to the height of the small wall position and with that redo the .py commands and make them (as Click suggested) drop into the floor rather then rise above.

so that's just something to keep in mind :-D
Title: Clash Cubes Arena's
Post by: JoeBlo on October 17, 2009, 04:08:39 AM
the Clash Cubes Arena will take a while to modify/ rebuild but in the meantime the qualifying arena has changed

(http://i148.photobucket.com/albums/s36/westcoastdrags/head2head1.png)

(http://i148.photobucket.com/albums/s36/westcoastdrags/head2head2.png)

so whats different ? the walls have been lowered by 1/3 of the original size (post 1) and there is a huge black wall in the center....

qualifying in CC3 is going to be different to previous, now robots will race head to head to kill the qualifying robot faster then the other

the faster you "win" the better your qualifying position
the faster you "loose" the worse your qualifying position

the arena will also be reskinned/ named and feature in RA2:Backlash as a team match only arena... what makes it interesting is that in a team match you cant rely on your partner to help you out, its like 2 separate single matches
Title: Clash Cubes Arena's
Post by: Pwnator on October 17, 2009, 05:51:14 AM
So that means the qualifying is somewhat based on luck?
Title: Clash Cubes Arena's
Post by: JoeBlo on October 17, 2009, 05:55:16 AM
in each section there will be one competitor and one cube army,

it will become a little more clear once I post up the brackets (that is when the tournament starts)
Title: Re: Clash Cubes Arena's
Post by: freeziez on July 19, 2010, 04:33:39 PM
the Clash Cubes Arena will take a while to modify/ rebuild but in the meantime the qualifying arena has changed

(http://i148.photobucket.com/albums/s36/westcoastdrags/head2head1.png)

(http://i148.photobucket.com/albums/s36/westcoastdrags/head2head2.png)

so whats different ? the walls have been lowered by 1/3 of the original size (post 1) and there is a huge black wall in the center....

qualifying in CC3 is going to be different to previous, now robots will race head to head to kill the qualifying robot faster then the other

the faster you "win" the better your qualifying position
the faster you "loose" the worse your qualifying position

the arena will also be reskinned/ named and feature in RA2:Backlash as a team match only arena... what makes it interesting is that in a team match you cant rely on your partner to help you out, its like 2 separate single matches

*waits for download*

Wow, 1-year Bump! (So Much Fail)
Title: Re: Clash Cubes Arena's
Post by: G.K. on July 19, 2010, 04:34:09 PM
It's in the clash cubes AI pack, IIRC.
Title: Re: Clash Cubes Arena's
Post by: Badnik96 on July 19, 2010, 06:09:04 PM
No, just the old qualifying arena (On the front page)
Title: Re: Clash Cubes Arena's
Post by: freeziez on July 19, 2010, 07:24:26 PM
^Yeah.^
Title: Re: Clash Cubes Arena's
Post by: G.K. on July 20, 2010, 12:50:41 AM
Ah.
Title: Re: Clash Cubes Arenas
Post by: JoeBlo on July 20, 2010, 02:14:54 AM
Its not finished yet, I am adding more to it. As said in the post it will be in Backlash.
Title: Re: Clash Cubes Arenas
Post by: LiNcK on July 21, 2010, 07:21:06 PM
Its not finished yet, I am adding more to it. As said in the post it will be in Backlash.

That makes me think, What if 1 team wins in 1 half of the arena & The other team wins in the other half? :P
Im not a fan of draws... Or OOTAs... Or Cheap Wins... I WANT DESTRUCTION!!!! :vista:
Title: Re: Clash Cubes Arena's
Post by: JoeBlo on July 21, 2010, 10:12:11 PM
thats a good point.. it was really for 2 player like the soccer arena.. race to beat the other robot to a win, hence the name

just thought it would be a good idea, perhaps its not worth the effort though