Author Topic: DSL 2.31/crash patch in progress...  (Read 1291 times)

Offline [cringey name goes here]

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Re: DSL 2.31 in progress...
« Reply #20 on: November 02, 2019, 06:27:59 AM »
still not as good as the ARC physics engine ofc
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Offline geese

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Re: DSL 2.31 in progress...
« Reply #21 on: November 02, 2019, 07:13:55 AM »
so, the video that was posted uses bilds unreleased patch that makes all the crashy components 0kgs with no collision mesh. despite technically having no collision mesh, they are still somehow damageable and can be broken off. and yes, they have to be 0kgs to prevent gyro. builders/tournament hosts are probably going to want to use an unpatched game for building/checking bots to ensure that they stay within the weight limits

first off, i want to make it clear that this patch doesn't eliminate 100% of all crashes/havoks related to small parts. it is however, a very noticeable improvement over what we currently have. also, bots with motors attached directly to a meshless part have a higher chance of agoding

one thing that I have found is that the no mesh gmfs can probably be changed is swapping to a 2d mesh for 10cm and angled extenders. it'll give them better hit detection in terms of stopping things phasing through them, and fme they have about equal stability as a collision meshless gmf. keeping the original 3d mesh at 0kgs also does work in helping with stability, but i don't think it's as effective as going full meshless/2d

also wedge edges have their original mesh at 0kgs. it works fine as they really aren't as bad the 10cms or angled pieces. those parts kind of need to go either 2d or full meshless

me and a few other will prolly keep playing around and see if can find something better to use so stay tuned ig

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Offline Badnik96

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Re: DSL 2.31 in progress...
« Reply #22 on: November 02, 2019, 07:29:43 AM »
you guys are funny

Offline geese

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Re: DSL 2.31 in progress...
« Reply #23 on: November 03, 2019, 04:53:43 PM »
you guys are funny
clownworld forums


also update, bild's patch really doesn't work too well in actual battle. idk if it's because of how many parts fall off or what, but its not as promising as it was in testing. also it cause agod on quite a few bots (flatline, radpole, and a few other fairly well known bots icr).

more than likely the best way forwards is going to be enlarging the mesh is the best way to go for stability. also you don't have ****ed up weights from the 0kg parts, although the wedge edge might have to stay 0kgs with a mesh.

this is about as small as it can go while being what i consider to be stable.

and it seem to work in actual battle
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Offline CodeSilver23

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Re: DSL 2.31 in progress...
« Reply #24 on: November 03, 2019, 04:57:07 PM »
You guys are the life support that keep this community breathing. Everybody please give a round of applause to these wonderfully insane people.  :claping
Gimme rep, goddammit!

Offline geese

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Re: DSL 2.31 in progress...
« Reply #25 on: November 03, 2019, 05:05:26 PM »
You guys are the life support that keep this community breathing. Everybody please give a round of applause to these wonderfully insane people.  :claping
no man, its the BOOMERS who inject us with their wisdom from 50 years ago

also if anyone's wondering, i did try a rectangular mesh like the 20cms

it sadly wasn't that stable, and it might cause a bunch of bots to be unbalanced
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Online TheRoboteer

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Re: DSL 2.31 in progress...
« Reply #26 on: November 03, 2019, 05:12:19 PM »
You guys are the life support that keep this community breathing. Everybody please give a round of applause to these wonderfully insane people.  :claping
no man, its the BOOMERS who inject us with their wisdom from 50 years ago

also if anyone's wondering, i did try a rectangular mesh like the 20cms
(Image removed from quote.)
it sadly wasn't that stable, and it might cause a bunch of bots to be unbalanced
TFW someone doesn't value my opinion on how a forum I haven't used in 5 years should be run

 
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Offline Nohpp

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Re: DSL 2.31 in progress...
« Reply #27 on: November 03, 2019, 07:33:28 PM »
So glad my crippling autism was cured in time for this
Bro isn't DeadGenocide that one autistic kid from 3 years ago

Offline geese

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Re: DSL 2.31/crash patch in progress...
« Reply #28 on: November 08, 2019, 06:46:40 AM »
small update: this is the current WIP plan for the angled extenders and 10cm.

essenitally this involves adding a 2nd set of angled parts with a different mesh to help improve external use compatibility
- top left: longer mesh with the same width as the default mesh
- bottom left: shorter and fatter mesh
- right: 10cms now have the mesh shifted downwards towards the default AP (as do the angled parts)
the base uncolored angles and 10cms probably aren't going to be changed as i know some people who don't use bfe still use them to do their internals

i will try to see if i can reduce the size of the meshes even more, but i don't think i can really go that much smaller with how heavily spammed these parts are

wedge edges are done like this. the actualy mesh ended up being a little longer than whats shown

i may potentially make an alt set that's thicker on the y-axis as some bots like claymore that use them in conjunction with triangle plates have issues with the current mesh

i do realize that an alternate set of parts may cause backwards compatibility issues with people who don't have the pack installed, so right now this isn't final, and there is a very good chance that both meshes end up completely different

 finally, yes, some bots will have compatibly issues. however out of the 20 or so bots ive been testing with on parsec, only 2 of them actually needed to have modifications done, and said modifications took less than 5 minutes each (if you're wondering, both bots were non-bfe'd extender bots with relativity complex internal frames)
if people really cba to update their bots, or if you unironically think all of your bots are going to be unfixable, then do let me know so that i know that people are against this. i will say though that the patch does actually work in making extenderbots 10x more playable (ask plerco or kix who helped me test)
Come on guys just leave him alone.  No forum rule exists that ban players from showcasing useless ugly bots.

Online TheRoboteer

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Re: DSL 2.31/crash patch in progress...
« Reply #29 on: November 08, 2019, 10:20:28 AM »
I'm fine with the prospect of having to update my bots personally. My worry previously was that I'd have to either do a complete rebuild or do it in a questionable legality way by swapping certain meshes back to the old ones, but if there's gonna be 2 sets of angle extenders with different collision meshes then it'll be fine.
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