Hello there! :PFirst of, some of you may saw it in discord and I'm finished! [ Quoting of attachment images from other messages is not allowed ] The IRL drum Mod is finally here! :PIt includes all three sizes of drums in all IRL colours!Thats pretty much it, you can download it in the downloads section obviously :PI will note it as a 1.0 version, so i can edit it when there are problems without much confusion :PWhen there are problems, please let me know so i can fix them! :PThats it, byyyye! :P
DSL-IRL is the libtard’s meta. Go drink more soylent, retard! #BLUELIVESMATTER
I'll echo what I I said on the discord, i think the going with the 3rd option for the majority of components would be the best, and then going with option 2 for the wedge edges. that way they'll still work as wedges, and they aren't nearly as exploitable as something like 10cms with no weight steel shark can be set to hidden since nobody legit uses them, and matildas could probably be left alone
Round off tips? Is that only for the mesh or does that also include visual change, thus the chisel is not sharp anymore, but more like rounded hammer?
Time for me to ruin 2.31 by adding a bunch of hseless sh**.(Seriously if you help with adding belted/beltless stuff i can help
I have 0 idea what bild is doing rn so I'm just going to propose some more changes since these are relatively minor and easy to implement.- give all chassis armors the same HP/kg efficiency.the ratio for this would be whatever is currently the most efficient or potentially higher - give batteries an HP value that scales with weightas recently discovered, batteries that take damage lose about half of their electotal, and batteries by default only have an HP value of 400. making HP scale with weight would also help make the heavier batteries slightly more useful considering their size- give all weapons a 1:1 piercing to concussion ratio for their current damage potential Would make DP more accurate as all weapons would have equal p/c ratios. actual DP would remain unchanged (for reference, typhoons already have a 1:1 ratio of 1.75p, 3.5c)- remove the edge damage from mini/mechavore disks so that only the teeth will deal damage currently they deal damage with both the edge and their teeth. no other stats will be changed (aside from a 1:1 ratio as seen above if people agree)this one isn't as easy, but it was previously discussed on discord - redo the collision mesh for various teeth as ra2 can't handle concave meshes this would include ripping teeth, matildas, and cutting teeth (think C shape weapons)
no gyro btw
unfortunately this probably won't be released as ra2 is the most broken ****ing game and we need to accept that and stop pretending like its supposed to be a half decent simulator or abandon it