Hello there! :PHeck yeah, now we don't have to wait until September 20th to get them from area 51.
First of, some of you may saw it in discord and I'm finished!
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The IRL drum Mod is finally here! :P
It includes all three sizes of drums in all IRL colours!
Thats pretty much it, you can download it in the downloads section obviously :P
I will note it as a 1.0 version, so i can edit it when there are problems without much confusion :P
When there are problems, please let me know so i can fix them! :P
Thats it, byyyye! :P
I'll echo what I I said on the discord, i think the going with the 3rd option for the majority of components would be the best, and then going with option 2 for the wedge edges. that way they'll still work as wedges, and they aren't nearly as exploitable as something like 10cms with no weightI did use Steel shark teeth on V2, and I remember a CW drum Jamie made that has them. Though the latter is an old bot, so yeah
steel shark can be set to hidden since nobody legit uses them, and matildas could probably be left alone
Round off tips? Is that only for the mesh or does that also include visual change, thus the chisel is not sharp anymore, but more like rounded hammer?(https://cdn.discordapp.com/attachments/527932002834317363/610754209679278082/unknown.png)
Time for me to ruin 2.31 by adding a bunch of hseless sh**.idk what bild was planning, but I'd rather just fix/improve the existing components first (since tbh there is no actual discussion on what is getting changed)
(Seriously if you help with adding belted/beltless stuff i can help
I have 0 idea what bild is doing rn so I'm just going to propose some more changes since these are relatively minor and easy to implement.
- give all chassis armors the same HP/kg efficiency.
the ratio for this would be whatever is currently the most efficient or potentially higher
- give batteries an HP value that scales with weight
as recently discovered, batteries that take damage lose about half of their electotal, and batteries by default only have an HP value of 400. making HP scale with weight would also help make the heavier batteries slightly more useful considering their size
- give all weapons a 1:1 piercing to concussion ratio for their current damage potential
Would make DP more accurate as all weapons would have equal p/c ratios. actual DP would remain unchanged (for reference, typhoons already have a 1:1 ratio of 1.75p, 3.5c)
- remove the edge damage from mini/mechavore disks so that only the teeth will deal damage
currently they deal damage with both the edge and their teeth. no other stats will be changed (aside from a 1:1 ratio as seen above if people agree)
this one isn't as easy, but it was previously discussed on discord
- redo the collision mesh for various teeth as ra2 can't handle concave meshes
this would include ripping teeth, matildas, and cutting teeth (think C shape weapons)
no gyro btwInteresting! I didn't think we'd get here but it looks promising!
https://youtu.be/-p0qtGnfPIk
unfortunately this probably won't be released as ra2 is the most broken ****ing game and we need to accept that and stop pretending like its supposed to be a half decent simulator or abandon itHmmmm I wonder who said this? :really_makes_you_think:
you guys are funnyclownworld forums
You guys are the life support that keep this community breathing. Everybody please give a round of applause to these wonderfully insane people. :clapingno man, its the BOOMERS who inject us with their wisdom from 50 years ago
TFW someone doesn't value my opinion on how a forum I haven't used in 5 years should be runYou guys are the life support that keep this community breathing. Everybody please give a round of applause to these wonderfully insane people. :clapingno man, its the BOOMERS who inject us with their wisdom from 50 years ago
also if anyone's wondering, i did try a rectangular mesh like the 20cms
(https://cdn.discordapp.com/attachments/228400876497272832/640689310269571094/unknown.png)
it sadly wasn't that stable, and it might cause a bunch of bots to be unbalanced
Compatibility is overrated, it would be nice to force people to build sh** instead of entering ancient sh**-tier bots. Also would force people to download the correct version of the game.
🙏Compatibility is overrated, it would be nice to force people to build sh** instead of entering ancient sh**-tier bots. Also would force people to download the correct version of the game.
smh Paladin homie, never forget
So glad my crippling autism was cured in time for this
Activate Windows.i'm not going with the two version idea since i found out how to make the enlarged hitbox pass through the arena. tldr: the 10cm is a wheel and the enlarged mesh is a traction zone. there's a longer explanation over in the ow server
I'm keep reading about making the items heavier. Woudn't that be a big issue with compatibly?
I mean, even when we have two versions, woudn't nearly everyone ends up using the normal ones just because of the possibility to have a finished bot that cant drive because of the larger hitboxes?
Love the idea with the plate edges btw
https://youtu.be/VvXwyeQbb7sThat would mean that you need to register every small component as a "Wheel" right? I changed for testing with bfe a "wheel" into a component. The traction zone got a solid hitbox.
(https://cdn.discordapp.com/attachments/228400876497272832/668830978310930472/unknown.png)
spinners work fine. they don't gyro since the component still has mass/an actual meshhttps://youtu.be/VvXwyeQbb7sThat would mean that you need to register every small component as a "Wheel" right? I changed for testing with bfe a "wheel" into a component. The traction zone got a solid hitbox.
(https://cdn.discordapp.com/attachments/228400876497272832/668830978310930472/unknown.png)
Also i have no idea why the bot wont start gyroing since you give it essentially a larger box somewhere else but when it works, i'm down for it!
Please test this on spinners and see if the spinup times are changing. I just don't want someone to make a patch with all xomponents, only to notice that there are still problems with gravity.