Author Topic: BattleBots 2014 Mod/AI Pack  (Read 72163 times)

Offline helloface

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Re: BattleBots 2014 Mod/AI Pack
« Reply #320 on: July 17, 2014, 04:30:30 PM »


That looks nothing like Eraser.
Oh I'll be doing some banging.......

Offline TheUnknownRobotics

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Re: BattleBots 2014 Mod/AI Pack
« Reply #321 on: July 17, 2014, 04:52:17 PM »
(Image removed from quote.)
(Image removed from quote.)
That looks nothing like Eraser.
I have to agree. Not your best work, there.

Please don't lose your touch :( Ginsu looks good, though.
Mostly a lurker and Sm4sh Bros. player nowadays. :3

Offline Mecha

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Re: BattleBots 2014 Mod/AI Pack
« Reply #322 on: July 17, 2014, 05:11:13 PM »
(Image removed from quote.)
(Image removed from quote.)
That looks nothing like Eraser.

Aye,
List of Faults:
- Color of drum is pink instead of brown/copper.
- No name on side.
- The chassis is purple instead of pink.
- Drum design is off. (on the real bot the drum is not segmented into two, there are no bars, and the drum is spiked and not just smooth.).
- The chassis shape is off. (not flat enough, the edges are off.)
- No antenna.

But on a positive note, Ginsu looks good. :)

Offline freeziez

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Re: BattleBots 2014 Mod/AI Pack
« Reply #323 on: July 17, 2014, 05:19:02 PM »
the bots look great, keep moving dude
obligatory battlebots 5 comment

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Offline xanosz

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Re: BattleBots 2014 Mod/AI Pack
« Reply #324 on: July 21, 2014, 10:00:18 PM »
Hey Doom of Babylon, Mauler, Mechavore, Odin, The Probe and Backlash (even with the fix) all crash my game but the rest work and look pretty good so good job on those.

Offline Badnik96

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Re: BattleBots 2014 Mod/AI Pack
« Reply #325 on: July 21, 2014, 11:35:31 PM »
- No antenna.

That's actually a lifting spike. Still missing though.

Offline TommyProductionsInc

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Re: BattleBots 2014 Mod/AI Pack
« Reply #326 on: July 24, 2014, 01:50:23 PM »
Hey Doom of Babylon, Mauler, Mechavore, Odin, The Probe and Backlash (even with the fix) all crash my game but the rest work and look pretty good so good job on those.
Thanks for letting me know!
The next patch will hopefully fix that and will also feature some new bots.
EDIT:
Here's the patch:
(It won't fix Backlash, but it should fix the others.)

Offline TommyProductionsInc

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Re: BattleBots 2014 Mod/AI Pack
« Reply #327 on: July 24, 2014, 05:26:22 PM »
DP:
I FINALLY figured out why Backlash kept crashing:
I forgot to include his custom casters. :facepalm:
Here it is:
Also, I'm going to need poeple to AI thebots I've provide.
I need a Bindings file too.
Also, Chinkilla is almost finished, just waiting on HereticBlue's custom chin component.
So, what replicas should I make now?
Edit:
I also found out why Doom of Babylon was having problems, I forgot a text file:

Offline xanosz

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Re: BattleBots 2014 Mod/AI Pack
« Reply #328 on: July 24, 2014, 07:45:48 PM »
The patches fixed Mauler and Odin II but the others still crash.
Backlash is missing "Copy of Vlad Piece.txt"
Doom of Babylon is missing "razerdamage.txt"
Mechavore is missing "nightmareastro.txt"
Probe is missing "carefreewheel.txt"
Ginsu also crashes and is missing "chickenmotor.txt"
They could be missing more but those are the ones I've found.

Offline TommyProductionsInc

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Re: BattleBots 2014 Mod/AI Pack
« Reply #329 on: July 27, 2014, 03:12:30 PM »
Alright, here's patch 2:
Contains more bots and (hopefully) all of their components.
Now, which bot should I replicate next?

Offline HereticBlue

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Re: BattleBots 2014 Mod/AI Pack
« Reply #330 on: July 28, 2014, 06:56:43 AM »
Hey mate, how large do you want your Chin Killa scoop? I would make it to scale but because you use already existing components I understand that it might not be in scale and the scoop could look far too large.
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Offline TommyProductionsInc

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Re: BattleBots 2014 Mod/AI Pack
« Reply #331 on: July 28, 2014, 01:47:49 PM »
Hey mate, how large do you want your Chin Killa scoop? I would make it to scale but because you use already existing components I understand that it might not be in scale and the scoop could look far too large.
I'll bring you the bot and it's components. ;)
EDIT:
Here's the stuff.

Offline bigbiggerbiggest

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Re: BattleBots 2014 Mod/AI Pack
« Reply #332 on: July 30, 2014, 08:38:56 AM »
Doom of babalon, ginsu mechavore surgeon general and the probe will not work

Plus the ai goes backwards

Bigs

Minecraft oof

Offline 090901

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Re: BattleBots 2014 Mod/AI Pack
« Reply #333 on: July 31, 2014, 05:12:27 AM »
Alright, here's patch 2:
Contains more bots and (hopefully) all of their components.
What you should do before you release your next pack is actually install your patch over a clean copy of DSL so you can make sure it works before releasing it.

Offline El Chickenado

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Re: BattleBots 2014 Mod/AI Pack
« Reply #334 on: July 31, 2014, 10:08:03 AM »
zion?
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Offline bigbiggerbiggest

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Re: BattleBots 2014 Mod/AI Pack
« Reply #335 on: August 13, 2014, 04:38:10 AM »
I solved the problems that the ai had ( going backwards)

You need to put the DSL 3 components in the DSL 2 components THEN replace DSL 2 components then put in the battlebots components in but vladiator still has it.
I think it is the robots with NPC drives or magmoters.
Minecraft oof

Offline TommyProductionsInc

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Re: BattleBots 2014 Mod/AI Pack
« Reply #336 on: November 17, 2014, 09:29:22 PM »
I've FINALLY managed to log in using FireFox. Expect replicas soon... although I am kinda rusty at the moment.

Offline dezox

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Re: BattleBots 2014 Mod/AI Pack
« Reply #337 on: November 18, 2014, 05:03:33 AM »
you want?