Author Topic: Action Cam (public release)  (Read 6032 times)

Offline Trovaner

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Action Cam (public release)
« on: December 26, 2013, 12:56:43 AM »
In recognition of the holidays, I think I'm finally ready to release this...

Because it modifies the same file as my Random Arena Selector, I bundled them together. Installing the old download for the arena selector will remove the Action Cam.

Quote
An Action Cam is a type of camera that is completely autonomous and is activated by pressing F3 and F4 at once. This version includes an action cam that tries to give you an unobstructed view from the side of all the active bots.

The download link and complete description can be found here.

Offline Badnik96

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Re: Action Cam (public release)
« Reply #1 on: December 26, 2013, 01:05:14 AM »
ermagherd thanks trov!!

*downloads*

Offline MassimoV

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Re: Action Cam (public release)
« Reply #2 on: December 26, 2013, 01:13:17 AM »
Noooooo, my secret weapon.

Offline Thyrus

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Re: Action Cam (public release)
« Reply #3 on: December 26, 2013, 04:34:52 AM »
thanks!

Offline Probably Rob

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Re: Action Cam (public release)
« Reply #4 on: December 26, 2013, 06:31:43 AM »
I want to sit on your lap, and kiss you, all over.

Offline That Robot is a Spy!

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Re: Action Cam (public release)
« Reply #5 on: December 26, 2013, 06:40:53 AM »
So it's basically an AI camera that follows the action automatically?

Seems interesting enough; I might test it in the upcoming days, maybe do some videos with it.

Offline Philippa

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Re: Action Cam (public release)
« Reply #6 on: December 26, 2013, 07:11:00 AM »
Just what I need for Breaking Point, cheers a bunch, Trov.

Offline akshaylan

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Re: Action Cam (public release)
« Reply #7 on: December 26, 2013, 09:43:10 AM »
So that's how MassimoV does it...
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Offline playzooki

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Re: Action Cam (public release)
« Reply #8 on: December 26, 2013, 10:20:53 AM »
Yaaaaay

Thanks Trov!

Offline RedAce

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Re: Action Cam (public release)
« Reply #9 on: December 26, 2013, 11:20:52 AM »
Thank you, Trovaner!

Offline Cobra!

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Re: Action Cam (public release)
« Reply #10 on: March 15, 2014, 12:01:24 PM »
I know this thread hasn't had a post for a few months, but I wanted to post this.
This mod is awesome, it's exactly the kind of camera I've been wanting for the game!
Not only that, but it's actually fixed a framerate problem I've been having with the game! Before, the game only seemed to run 30 fps on my PC, despite it way surpassing the recommended requirements. However, for some reason, when I switch to the action cam, it goes up to 60, it looks so much smoother! I'm not sure if this was intentional, but either way, thanks so much!

The only problem I have I have with the mod is that there's only one angle, is there any possibility for other camera angles and the ability to switch between them in the future?

Offline Naryar

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Re: Action Cam (public release)
« Reply #11 on: March 15, 2014, 12:13:59 PM »
That is good !

Offline Elementos

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Re: Action Cam (public release)
« Reply #12 on: March 15, 2014, 08:43:04 PM »
This is probably the best thing that's happened on GTM for a while now. :thumbup
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Offline Trovaner

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Re: Action Cam (public release)
« Reply #13 on: March 16, 2014, 02:43:25 AM »
At the moment, I'm busy working on a new Bot Exchange (between real life and my responsibilities here at GTM). I do, however, intend to finish coding a version 2 of this mod. You can expect an improvement in terms of performance when things start to lag, a reduced likelihood of having a bot disappear off-screen, and more cameras. I've already refactored this camera's code so that it will be easier for myself and others to create more.

I haven't decided on what other cameras I want to include in version 2 yet but here are some of my ideas:
  • Orbit camera alternatives that are more responsive and are capable of following both human and AI bots.
  • Arena specific cameras that follow a path, move along walls, or attach to objects. These would need to be a separate download but I can include some functions that would simplify the creation of them.
  • A camera that would switch between existing cameras depending on which one has what it believes to be the best angle.
  • A camera that zooms in whenever contact is made between bots.
  • A camera that dips down to the ground and looks up whenever a bot is thrown higher than x units.

Admittedly, some of these ideas aren't very practical but cameras like the orbit camera alternatives have been requested for years wouldn't take much effort to implement.

Offline Thyrus

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Re: Action Cam (public release)
« Reply #14 on: March 16, 2014, 03:44:59 AM »
is it possible to make an TV like camera that automaticly switches the view every now and then but will always focus on the active bot?

And if yes could it be pissible to have some static views and some moving camera views in there like the camera that was on rails next to the arena in robot wars?

Offline Elementos

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Re: Action Cam (public release)
« Reply #15 on: March 16, 2014, 05:57:49 AM »
All of these ideas are good. Just wish it was easy to implement them.
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Offline Trovaner

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Re: Action Cam (public release)
« Reply #16 on: March 16, 2014, 12:50:49 PM »
is it possible to make an TV like camera that automaticly switches the view every now and then but will always focus on the active bot?

And if yes could it be pissible to have some static views and some moving camera views in there like the camera that was on rails next to the arena in robot wars?
Yeah, it would be possibe. It would basically use the same logic as the other cameras that I listed but limit itself to focusing only on the bots within x units of the active bot.

Offline playzooki

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Re: Action Cam (public release)
« Reply #17 on: March 16, 2014, 12:57:02 PM »
good to hear