gametechmods
Robot Arena => Showcases => Ironforge TC Showcases => Topic started by: Zyro_Falcon on October 12, 2015, 04:57:56 AM
-
Steel 10; I wonder if that much batteries, with their better electotal-to-weight ratio, would do me any good.
Else, maybe I could stick to one 10-amp cell per spin motor and use up the massive amounts of free weight for more dangerous weapon systems and/or more explosive acceleration for both human and AI drivers. I'm keeping within Ironforge's weight limits, too.
(http://i.imgur.com/WDtfCD7.png)
(http://i.imgur.com/E3csbWG.png)
-
I think the uploading of your pictures failed, so I'd re-upload them before we continue on with advice.
-
Okay, so as you may have guessed, Ironforge is a completely different ballpark to DSL. I'm assuming your bot is a Superheavyweight before I continue.
Firstly, the ol' DSL rule of 1 ant per spin motor doesn't apply here - that was all fixed for Ironforge, so every motor needs it's 'amp' rating fully provided.
Next, on the same lines as Reier, this is all assuming you want to go competitive.
Sorry to say it, but this breaks the realism rules any Ironforge tournament will probably have (unless someone does an unrealistic IF tournament) due to your wheels cutting straight through the motor belts. Check out that 'guide to building styles' again if you need to.
Also, weaponry again, you could probably do with a lot more, especially on a SHW, so consider downgrading the armour somewhat.
I like your style though, I definitely think you're gonna produce some cool stuff.
-
Heh, thought I could get away with hand waving the belts as angling around the wheels...
No biggie, I can find another way.
Seems Craaig can see my imgur-uploaded images? I took some inspiration from 1997's Planet Of Death; used to play it when I was little.
(http://www.mobygames.com/images/covers/large/1126990992-00.jpg)
-
I can see your images, yes. Which reminds me, I'd recommend cropping them in future, we all know what the botlab looks like, we just need the weight and the bot itself ;)
-
Yeah actually using just one 10-amp batt per spin motor in ironforge isn't the wisest idea since they have extremely low lifespan. There are situations where you may have to do just that but they die super fast. The larger ones have worse amp-to-kg ratios but they last way longer. You seem to be getting the hang of this pretty quick, keep up the good work :)
Also POD is the bomb I still play that game to this day. You know gog.com has a release that works flawlessly on modern PCs?
scorp was the best <3
-
Looks pretty cool
-
Say, I can't get the height slider down low enough for my bots to be invertible using the Mini wheels. Is it possible to achieve it?
-
Clicking just below the height slider can glitch it into going lower, I believe. I've used Mini wheels on invertible robots before, so it can be done. I think the contact zone, if that's the right term, around the wheels is larger too, if that makes sense?
-
Excellent! The chassis flattened the way I like it! :claping I've a new bot to work on.
In the meantime, I've drafted a tournament-legal version of my bot, where the belts won't overlap with anything.
And I realised I can't shave a hole in the middle...
(http://i.imgur.com/YwjSPpt.png)
-
You only need 3 diehard batts with maybe an extra duracell or energizer thrown in with that motor setup
that'll free you up 30 kg which is a lot
-
Check it out, I made a sweet new ride~ :bigsmile:
398g; I had to decrease the weapon blades or it'll tip too much to the front. Hmm...
(http://i.imgur.com/c8WpvJa.png)
(http://i.imgur.com/tlVT0rJ.png)
(http://i.imgur.com/ogUHgRw.png)
(http://i.imgur.com/0vi6IHp.png)
-
In Ironforge there is a ballast component that, by the rules of the mod, you can have 4 of without them counting towards your weight limit, so throw your 4 in the back replacing some of the batteries and balance might be improved. You could also put a wedge under some of the overhang as support.
-
As well as what Craiig said, Id say to use a ninja star, rather than steel blades, as it would end up lasting longer in a battle.
-
Ballast! I forgot about that.
Here's the next one, with 8 blades per disc, no additional armour, and 399.9kg nominal weight + 50kg ballast at the back.
(http://i.imgur.com/HZvSv5L.png)
The Ninja Star is described as having '4 frequency'; I wonder what that means.
Well, tried it; didn't last as long as the Steel Blade clusters.
___________________________________
Next WIP iteration with concept blade configuration, allowing me to use Perms with shorter belts:
(http://i.imgur.com/JwkEO5z.png)
-
Red isn't very experienced
Ninja stars would not be a good choice
-
I was always told to use ninja stars rather than steel blades by you lot! I WAS LIED TO!
Anyway, 4 frequency means that it will hit with that amount of damage 4 times, as it has 4 edges.
[/size]Red isn't very experienced
true, true, but you all told me that fine dandy tip right there. :vista:
-
...Moving on,
learning that Iron Spikes have 4kg/1710HP/560DP compared to a Steel Blade's 5kg/1670HP/360DP, albeit the former having decreased coverage due to only being able to deal damage with their tips, I devised my personal fastest armour-destroying weapon so far. Woohoo!
(http://i.imgur.com/oFLD6ip.png)
(And thanks to ballast for balancing the handling!)
Some testing:
https://youtu.be/Cue4HJqKGbE (https://youtu.be/Cue4HJqKGbE)
https://youtu.be/KyqQyDrwmd4 (https://youtu.be/KyqQyDrwmd4)
I like its streamlined shape zooming about the arena :cool:
___________________________________________________________
Addendum: I also learnt Iron Spikes are quite prone to havoking. When they fly off my discs and land on the floor they end up bouncing around. I've had to endure lots of program crashes driving this bot :facepalm: Perhaps an update to Ironforge could be in order? :bigsmile:
___________________________________________________________
Further development! By splitting the upper and lower clusters, I double my 'rate of fire'. It's now effectively a shredder! Please let there be an Ironforge update, please let there be an Ironforge update...
(http://i.imgur.com/XqNDMnV.png)
-
Ironforge is basically done unless 123 pops by and finds any quick stability fixes, and I think having to change any iron spike stats would throw the balance off, so I wouldn't get too hopeful.
-
Balance, as in, weight balance?
It's only going to take a change of its physical hitbox, right?
I'd suppose savethewhales would know best. He's hanging out over at Robocraft ;)
Havoking Iron Spikes: https://youtu.be/aEscdvd4JuU
-
Balance is used as a term to indicate the, well, balance of efficiency. To make every component as useful as each other, they are all balanced to be as such, taking weight, DP, frequency, normals etc into consideration.
Physical hitbox as you put it is a whole different matter, and would require some more in-depth work in the actual model of the component, and I'm not 100% sure if 123 would do that considering his understandable lack of interest in RA2. I've never actually come across this issue, either.
-
Balance is used as a term to indicate the, well, balance of efficiency. To make every component as useful as each other, they are all balanced to be as such, taking weight, DP, frequency, normals etc into consideration.
Daw, I know that, I'm a gamer too :> I was just confused between its two possible meanings.
Physical hitbox as you put it is a whole different matter, and would require some more in-depth work in the actual model of the component, and I'm not 100% sure if 123 would do that considering his understandable lack of interest in RA2. I've never actually come across this issue, either.
I notice even light/dark extenders havok when they come off bots (one's actually visible in the previous vid, snapped off of House Of Stars). I don't have this problem in DSL, only Ironforge. What could be causing this, they're both using the same Robot Arena 2.exe... I suppose if it's an issue not experienced by most people, it could be a problem with my Ironforge installation?
-
Anything can havok, really. You just have to deal with it, unless it does get updated, which I highly doubt.
-
Every mod of RA2 uses the same .exe because we can't mod it. I've really never experienced either issues so it could be your PC. RA2 plays differently for different people a lot of the time. Try some of the other 'graphics options' (they don't do a lot really but sometimes they help some issues) to see if you get less issues.
Also yeah I don't really play games (including RA2 at this stage) so balance in that context is something I don't use a lot.
-
Craaig had a few qualms about them motor belts passing through the wheels. How about this one?
IRL it'd be done with 4 more gears in the middle.
Is it tournament-legal? :D
(http://i.imgur.com/57emhJ3.png)(http://i.imgur.com/qXW6R3b.png)
-
Unfortunately not, we tend to treat each component as a solid item, not generally going for 'it'd be realistic if-' because it just opens so many cans of worms.
-
That setup would probably cause a lot of friction on the belts and make then snap off or lock up more easily in real life.
-
Have you tried putting the weapon motors in front of the front wheel motors? Or possibly just upping the back motors and making it 2wd?
You could also try putting the wedge in the front, underneath the spinners, to allow you to scoop up and then grind away at opponents.
Of course, disregard this if it turns out that I don't know what I'm talking about.
-
Have you tried putting the weapon motors in front of the front wheel motors? Or possibly just upping the back motors and making it 2wd?
Frontmost weapon motors, I've tried, works well, but I would've really liked to make my wheelbase as long as possible :smile:
But 2-wheel-only bots, I've yet to try. So I'll try that now. :idea:
-
Thrackerzod, your words haven't been in vain (OvO)-b
Behold, the bird! Its smaller size and 2-wheel drive has been helpful with handling!
Oh, and it's Steel 10!
(http://i.imgur.com/CSxR5HI.png)(http://i.imgur.com/pjdlH1X.png)
This weapon system orients the spikes such that their tips will slash into the target!
______________________________________________________________________________
Shaved:
(http://i.imgur.com/ZDNCa0i.png)(http://i.imgur.com/boIw03a.png)
How shall I use the remaining kilograms... Or shall I simply leave them be for agility?
-
I think you're overkill on the batteries there. 1 spin motor only takes 10 amps, so you can get by with only 2 blacks. Steel 10 might be overkill also. If you get rid of some batteries and down the armor a bit, you'll be able to get some more weapons on (though, admittedly, I don't know how exactly you might attach them), which might make it better.
Do the spikes actually work? I thought they had normals. I'm a fan of knives, personally, but I donno if they'd be any better.
Lookin' pretty good, though! Glad the 2 wheel drive is working out for ya.
EDIT: Oh, you edited your post while I was typing that. New design still has battery overkill, but good jorb on reducing chassis weight. I'd either load up on more weapons, or try to slim it to a MW, depending on how much weight you save by getting rid of the excess batteries.
-
I am learning much from my tutelage here. Power feels gooood
Do the spikes actually work? I thought they had normals. I'm a fan of knives, personally, but I donno if they'd be any better.
I know they have normals; what I did was make sure their normals hit. I've basically made a small sawblade with a big enough radius. For the weapons to work, they have to spin inwards, because of the way I placed the spikes.
(Following: At time of writing, Youtube doesn't seem to be able to process my AVIs. Couldn't even play the one I sent to GTM's media section (https://gametechmods.com/forums/index.php?action=media;sa=item;in=89).
Maybe try the (https://gametechmods.com/Robot_Exchange/Ironforge_HW/Zyro_Falcon_Electro%20Falcon%20Seg7.bot) bot (https://gametechmods.com/Robot_Exchange/Ironforge_HW/Zyro_Falcon_Electro%20Falcon%20Seg7BP.bot) for yourself! ('v')-b )
Damage demonstration on the Pizza Party Punching Box (https://youtu.be/J_TGDdQ0xhg) :popcorn my first time hitting 500k in 3 min.
Other video to show it also works on Pole Spikes (https://youtu.be/CWXAvUNOT_g); however, the extender work built to adapt the spikes weighed it down (and the pole spikes are 2kg heavier as well), resulting in a lower DPS.
-
Alright, I tested it out. Forgive me for doubting the ability of the spikes.
-
The design is looking better now you're putting more weaponry on it. Just to let you know, the regular Ironforge AI is not competitive and designed to be fairly easy - I believe RedAces new ReForged will be more challenging so feel free to try your designs against that. I'd imagine you'll end up feeling the bot is too heavily armoured with still not quite enough weaponry, but I'd be interested to see if you could get the weight down to a MW as Thrackerzod suggests.
-
Middleweight/Heavyweight Dual Bot
Aluminum 10 and Plastic 1
The former, being more balanced in its weight distribution, can steer faster; the latter has better saws, but with severe understeer.
(http://i.imgur.com/QRXQMRq.png)(http://i.imgur.com/PFFVh51.png)
All-rounder and Glass Cannon respectively!
_______________________________________
Titanium 5, for additional battery:
(http://i.imgur.com/gx7W3m2.png)
-
Congratulations on getting it down to a MW!
You have 4 spin motors (10 amps each), so you should be good with only 2 black batteries (20 amps each). Since you don't need 3 batteries, you could shorten up that back tail part. Donno what to do about steering issues, though.
-
slim drive motors and small wheels are a lot faster than RCs + thick wheels and only slightly heavier, by the way
I honestly think insanely beefy weapon motors with few weapons are weaker than weaker motors + more teeth in ironforge. I doubt you need weapon motors that heavy and your weapons are going to fall of very fast. 8 small iron spikes on a MW is very low. but thracker is right as well, you only need 2 batteries with that setup. if you really want more juice just put in 2 carbatts + 1 duracell. I'd personally go 1 carbatt + 2 energizers. You don't need to outlast your opponents if you kill them faster.
I'm still very skeptical on using iron spikes on a spinner anyway. I know theoretically the spikes hit the opponent, but RA2 is very wonky with that kind of thing sometimes. I'm almost certain a blade with larger surface area is still better.
How shall I use the remaining kilograms... Or shall I simply leave them be for agility?
AI cannot utilize agility, so no. More weapons/armor > less weapons/armor
its not a bad design but it seems very fragile. I'd add more weapons + armor if I were you, and probably go with the drive setup I mentioned above.
-
your designs may be all the same but you are refining it into something that looks good, is better build and most likely deadlier. good job !