The gameplan works as so: If an opponent doesn't have bottom armor, it kills it. If an opponent has bottom armor, it removes the bottom armor, and it kills it.
*assuming it can out-wedge the opponent, which is a very big assumption in this game.
can't think of a whole lot to improve. part of me wishes it was a bit wider in the wheelbase, and having the wedges further apart would definitely help things. it's not like 'handicap-narrow', but a having a bigger surface area in a design like this is usually better. Kinda wish the front armor was also dark panels since putting them at a shallower angle isn't much of an option with the piston.
I would personally use 1 carbatt instead of 2 nifties since it lasts longer and you dont need the amps.
do you ever find the extender holding the spikes on getting amputated in battle? you may not, then this isn't an issue.
other than those minor issues, solid.
Now that I now know how to AI properly again, I've tested it quite a bit in battle and found that the wedges were pretty good. For instance, it's able to get under Waffle House a lot of the time which is something that I usually have trouble with. Obviously I also wish I had dark panels but I don't want to take away from the weapons or anything else :/ . Also I tried for a long time to get a chassis that worked with the diehard/supervolt, and had a lot of difficulty. The best place for it would probably have been in front of / under the piston, and then I could try having the air tank on one side and the ballasts on the other or something idk.. after I while I figured that since my damage is coming from a piston anyway it wasn't that important to maximize electotal and I went with the fancy placement of the nifties (since I can slip the hinge under the sideways nifty). Extender holding the spikes is pretty safe as long as the robot is not firing upside-down (inverted) versus a low weapon robot.
It's funny. Initially when I had to make my first GTMCS entry I didn't really feel like building but knew I should enter the tournament. But building Mess Maker has driven me into a building craze. It inspired me to make a stock entry the same night and now another ironforge robot just for the fun of it.
So I sort of had this idea in my head, and it's probably one of the best ideas I've ever had. You see servo boosting a lot in stock - having a spin motor onto a servo (or I think a burst motor or a piston - I tested using the metal hinge though it didn't provide any increase) causes the spin motor to spin much faster, or at least seems to dramatically increase the upper limit for how fast the motor can turn, if not the spin up time. Well, it turns out that doing the same with IF's already fast motors is really effective (if you don't believe me, run some tests in the test garage. Try a large z-tek with a 200cm DSL bar and 30kg hammers on each end - it will spin up slow whether servo boosted or not but the max speed is wayyy higher when boosted). So I build a shell spinner with this concept... and then had a lot of fun with it.
"Servoost" (it's a contraction of servo-boost). 600.0 kg on the dang dot. Plastic 1. Shell Spinner.
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(I worked for a really long time on this chassis by the way, appreciate it).
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Fun stuff, right?
12 80cm cutting blades
6 Beater Bars
The shell disk protecting the bottom was inspired (read: ripped) from some of Reier's HSes since its such a good way to protect the bottom. It has the added bonus of defying physics since it allows movement despite the wheels not seeming to touch the ground.
This thing spins really fast. I know this isn't that high as far as big numbers go, but I would say about 80% of its damage is between 2000 and 8000 points per hit, which is pretty good for an IF HS.
So when I was building this robot I accidentally (i.e. the way all glitches are discovered) exostacked a balance caster. And for some reason, no matter how I rotated it, this balance caster really wanted to be exostacked. I removed it from my robot though and placed the balance caster without exostacking because I didn't like it.
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Interesting because it would provide invincible armor to what it covers, assuming it has a real collision mesh. Exostacking in general needs to be explored more since its potentially extremely OP if you could leverage it. Like normal stacking it seems that it works best when most dimensions of the component line up with what it's being stacked with, but in this case it's the chassis that it has to line up with. At the same time though, we would essentially be putting the armageddon in our face. Not to mention it would be impossible to distinguish from CF without a video showing the robot being made.
For the memes of it
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SHW, plastic 10 although that's only like 10 kg worth of chassis armor given how small the chassis is. Makes use of RA2's bad drive programming. And the way it drives is super smooth, too.
This was, by far, the hardest I've ever had to think when wiring a robot for drive.
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