gametechmods

Robot Arena => Showcases => Ironforge TC Showcases => Topic started by: ty4er on July 23, 2014, 06:11:43 PM

Title: Ty's Ironforge bots
Post by: ty4er on July 23, 2014, 06:11:43 PM
(https://gametechmods.com/uploads/images/7508pinheadlarry.png)
i made it easy to beat with that huge gap between the spikes, so i don't expect it to go too far BUT LOOK AT ALL THE WEAPONS
Title: Re: Ty's Ironforge bots
Post by: ty4er on July 23, 2014, 08:19:00 PM
(https://gametechmods.com/uploads/images/84481tempest.png)
Title: Re: Ty's Ironforge bots
Post by: 123savethewhales on July 23, 2014, 08:26:59 PM
What armor is that?  I don't remember having a transparent dark plate this thin.

Did you installed this on top of a space arena or something?
Title: Re: Ty's Ironforge bots
Post by: NeighImACarrot on July 25, 2014, 02:45:54 PM
Does it use the bearclaw things under the dark plate as weapons or the razors on top?
Title: Re: Ty's Ironforge bots
Post by: 090901 on July 25, 2014, 03:42:38 PM
(https://gametechmods.com/uploads/images/84481tempest.png)
Isn't this thing DSL Unrealistic because the popup weapon cuts through the extenders hold the armour?
Title: Re: Ty's Ironforge bots
Post by: Naryar on July 25, 2014, 03:48:41 PM
that depends on how high the popups go.

damn these armor razors and beaters are making me exicted though
Title: Re: Ty's Ironforge bots
Post by: ty4er on July 25, 2014, 03:59:42 PM
(https://gametechmods.com/uploads/images/84481tempest.png)
Isn't this thing DSL Unrealistic because the popup weapon cuts through the extenders hold the armour?
depending on how strict the rules are, you could say the plows are attached to the dark plate. But i really doubt anybody would say thats still not realistic then, since dsl-s was mostly to stop stacking and stuff like that
Does it use the bearclaw things under the dark plate as weapons or the razors on top?
the popup is the main weapon
Title: Re: Ty's Ironforge bots
Post by: cephalopod on July 25, 2014, 04:31:15 PM
I have however just noticed that not only does the popup cut straight through the extender but also all the way through the plow in a way that means it couldn't be attached anywhere, so that one is unrealistic, sorry. Lemme know what you wanna do about that.
Title: Re: Ty's Ironforge bots
Post by: ty4er on July 25, 2014, 04:35:39 PM
I have however just noticed that not only does the popup cut straight through the extender but also all the way through the plow in a way that means it couldn't be attached anywhere, so that one is unrealistic, sorry. Lemme know what you wanna do about that.
damn, i guess just make the weapon arc smaller until its realistic. Sadly i wont be able to do it until signups close, so would you be kind enough to do it?
Title: Re: Ty's Ironforge bots
Post by: ty4er on August 08, 2014, 11:09:17 AM
(https://gametechmods.com/uploads/images/89229mess.png)
it's a pretty mess
Title: Re: Ty's Ironforge bots
Post by: yugitom on August 08, 2014, 11:10:40 AM
it's a pretty mess
Awesome nonetheless.
Title: Re: Ty's Ironforge bots
Post by: Natster-104 on August 08, 2014, 11:15:30 AM
...

So awesome, messy, but so awesome...
Title: Re: Ty's Ironforge bots
Post by: Mecha on August 08, 2014, 01:41:06 PM
Cool.
Title: Re: Ty's Ironforge bots
Post by: HurricaneAndrew on January 23, 2015, 06:53:08 PM
Edit: Oops. Wrong thread.
Title: Re: Ty's Ironforge bots
Post by: helloface on January 23, 2015, 06:58:06 PM
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9-Iron.
Title: Re: Ty's Ironforge bots
Post by: ty4er on July 16, 2015, 09:25:56 AM
(https://gametechmods.com/uploads/images/86357anthrax.png)
scary stuff
Title: Re: Ty's Ironforge bots
Post by: ty4er on September 09, 2015, 02:00:41 PM
(https://gametechmods.com/uploads/images/46041laziness.png)
how do i take good pictures i forgot
idk something doesnt seem right about it, i might have to just blatently clone do something similar to reieeieieieier's designs
Title: Re: Ty's Ironforge bots
Post by: G.K. on September 09, 2015, 02:10:00 PM
How is the Ztek attached?
Title: Re: Ty's Ironforge bots
Post by: ty4er on September 09, 2015, 02:14:02 PM
anchor and 10cm extender from the middle of the chassis
Title: Re: Ty's Ironforge bots
Post by: G.K. on September 09, 2015, 02:15:34 PM
does that not break the realistic rule?
Title: Re: Ty's Ironforge bots
Post by: ty4er on September 09, 2015, 02:19:40 PM
eeeeeyeah kinda, i was hoping standard rules would back me up a bit as there is a little gap, but if it really is a problem i could probably find 1kg somewhere
Title: Re: Ty's Ironforge bots
Post by: G.K. on September 09, 2015, 02:23:27 PM
I reckon you could get away with it by saying the hammers could be shortened slightly.

How does it fight? I feel like the ninja star z-teks might be prone to knocking off?
Title: Re: Ty's Ironforge bots
Post by: ty4er on September 09, 2015, 02:44:45 PM
after my -very- limited testing, it seems to be fine against anything that doesnt spin awfully fast :P the weapon directly attached to the ztek seems to be taken off before the actual motor most times

i'll probably make some other versions when i can find some effort again
Title: Re: Ty's Ironforge bots
Post by: Reier on September 09, 2015, 03:25:19 PM
the main spinner doesn't seem too bad but those purple zteks are toast bro
you don't even need purples with those saws since saws do 2 dmg and have circular collision mesh so they don't need power behind them
Title: Re: Ty's Ironforge bots
Post by: 090901 on September 09, 2015, 03:45:20 PM
you should give it a skin :)))
Title: Re: Ty's Ironforge bots
Post by: ty4er on September 01, 2016, 09:59:43 AM
(https://gametechmods.com/uploads/images/69722shinchan.png)
forgive me father for i have sinned
alu 1, 2 big batts and a medium one because i have no idea how it works still


also found this lying around and finished it-
(https://gametechmods.com/uploads/images/93566spinnbot.png)
Title: Re: Ty's Ironforge bots
Post by: Badger on September 01, 2016, 10:07:12 AM
Cool bots bro, especially the 'shell' spinner. Looks super cool.
Title: Re: Ty's Ironforge bots
Post by: MassimoV on September 01, 2016, 06:55:57 PM
Looks like something Urjak would make.
Title: Re: Ty's Ironforge bots
Post by: ty4er on September 29, 2016, 03:04:02 PM
more of the most fun bot type
(https://gametechmods.com/uploads/images/11187uro2.png)
Title: Re: Ty's Ironforge bots
Post by: ty4er on September 29, 2016, 03:41:18 PM
few updates later-
(https://gametechmods.com/uploads/images/40264uro3.png)
dark panels are hella dumb
Title: Re: Ty's Ironforge bots
Post by: Reier on September 29, 2016, 04:05:09 PM
pretty iffy on if that is legal
Title: Re: Ty's Ironforge bots
Post by: ty4er on September 29, 2016, 09:17:05 PM
pretty iffy on if that is legal
its pretty gey but i dont see why it isnt legal, the armour plates are on separate anchors
Title: Re: Ty's Ironforge bots
Post by: Reier on September 29, 2016, 10:51:50 PM
at what point do you draw the line by having 50 overlapped hammers on "different anchors" is the thing

just play it safe
Title: Re: Ty's Ironforge bots
Post by: 090901 on September 29, 2016, 11:09:35 PM
because they arent overlapping, the one is onto of the other for a dual layer of protection.