gametechmods

Robot Arena => Showcases => Ironforge TC Showcases => Topic started by: Reier on July 22, 2015, 08:00:59 PM

Title: The Mighty Reier's "legal monopoly on this meta" Ironforge extravaganza
Post by: Reier on July 22, 2015, 08:00:59 PM
i was gonna do like a hilarious intro video for this but like I'll ever make the whole thing.
but if i can't do that then by SWEET MAMA JALAPENOS THIS POST IS GONNA BE AN EVENT.
its time for

REIER'S FORAY INTO STUFF HE HAS NO GRASP OF WHATSOEVER

formalities aside I seriously have finished an entire one bot in ironforge thus far. I've made like crappy test bots but surprisingly they're crappy.
But here's my first """""""winner""""""" and honestly I'm pretty content with it.

HI I MADE A NEW BOT ITS CALLED ANEURYSM BECAUSE I HAVE NO NAME IDEAS WHAT IS ACAMS

(https://gametechmods.com/uploads/images/51877anny1.png)
ohhhh bustin out the ol "reier skin"

balls reach but the thing's friggin durable as mrhalitosis's reputation and it just seems to outlast things mainly. as i said before, i booted this up and found out this aint no dsl. i looked at the weapons available and was like uhhhhhhhhhhhhhhhhhhh so i closed my eyes and NOW IT HAS CRUSHING TEETH. and as luck would have it they do 2 dmg but have a billion HP so it actually works out well.

(https://gametechmods.com/uploads/images/85277anny2.png)

empty spaaaaaaaace honestly i think this is less important in ironforge. all the armors are friggin tough and i could always use the "oh it's irl" excuse if I'm really lazy durr
pretty slow but it has steel friggin 5 and like armor everywhere (even top and bottom) so it can pull of crap like this

(https://gametechmods.com/uploads/images/26249annymontage.png)

and despite the weapon's low reach the updraft is huge from the big zteks so i think it evens out.
i bet it's weak mainly against good hammers/popups and bots with a trillion HP weapons (ie. that HW-FS bot) but there aren't many like that in the pack so far so i have no clue tbh. I have beaten that one dorky hammer with the huge chassis without much of a hitch though by climbing all over it like some demented edmund hillary and chewing its hammers off though so i honestly have no idea.
if I changed anything I may downgrade the motors 1 size and add EVEN MORE ARMOR but hnggggggggggwhatever. ironforge bots slam all over the arena so I think armor is more important here than in stock and DSL.

also: this is my ra2 trials bot and ten bucks its gonna get gangbanged from behind so i need all the durability i can get. i don't have any armor on the very back but i need that for the wheels' mesh and that's why turning was invented anyway.


thoughts chaps
Title: Re: The Mighty Reier's "Hey look it's crap" Ironforge extravaganza
Post by: RedAce on July 22, 2015, 08:15:19 PM
Lookin pretty cool. The use of the tribars are nice.

Also, that splash is beautiful. Never change dude, never change.
also can i please have the skin
Title: Re: The Mighty Reier's "Hey look it's crap" Ironforge extravaganza
Post by: Reier on July 22, 2015, 08:23:47 PM
yeah ironforge tribars have 4000 hp and these barely ever get knocked off with the dark armor on top
it can get stuck on its face though once in a while but once it gets hit it keeps fightin

reier skins that are better than sage's goofy ones (https://gametechmods.com/uploads/files/6274reierskins.zip)
protip: paint all, not each individual side, it looks way better.
i've linked these before other places, anyone feel free to use them
Title: Re: The Mighty Reier's "Hey look it's crap" Ironforge extravaganza
Post by: S.T.C. on July 22, 2015, 08:30:16 PM
Contemplating if I should even run my tournament now that I have a bot of such champion tier competing. Surely it will completely destroy everything in its path as seen above <3
Title: Re: The Mighty Reier's "Hey look it's crap" Ironforge extravaganza
Post by: Badnik96 on July 22, 2015, 08:35:23 PM
wait i thought ironforge hw was 400
Title: Re: The Mighty Reier's "Hey look it's crap" Ironforge extravaganza
Post by: Reier on July 22, 2015, 08:39:03 PM
Contemplating if I should even run my tournament now that I have a bot of such champion tier competing. Surely it will completely destroy everything in its path as seen above <3
it's ok i give you permission

wait i thought ironforge hw was 400
it is but you can use up to 4 ballasts and it won't count against you
i need those ballasts for stability, the tiny drum with those huge zteks actually makes it gyro more than you'd think
Title: Re: The Mighty Reier's "Hey look it's crap" Ironforge extravaganza
Post by: Thrackerzod on July 22, 2015, 08:58:58 PM
Much better than my Trials bot/10
Title: Re: The Mighty Reier's "Hey look it's crap" Ironforge extravaganza
Post by: G.K. on July 23, 2015, 08:27:23 AM
I'm a big fan of this bot, it's very cool.

WHAT IS ACAMS

<3
Title: Re: The Mighty Reier's "Hey look it's crap" Ironforge extravaganza
Post by: Reier on July 23, 2015, 11:27:46 AM
jokes aside I really am not sure if it's very strong in the grand scheme of things... I feel like most of the IF AI are just kind of IRL joke bots or proof of concepts.
I can also foresee popups just destroying this thing, even with the top/bottom armor. I'm especially concerned about the zteks getting amputated

(https://gametechmods.com/uploads/images/14269anny3.png)

upgrade (?) with less weapon motor but EVEN MORE ARMOR and also grippier wheels
I may or may not send this one to STC to update it I have honestly no idea. It wouldn't really be any different to AI anyway. Everything's the same except the weapon motors.

also test failbots
(https://gametechmods.com/uploads/images/84093IFfail1.png)
lol sup guys i just remembered that tank treads exist

(https://gametechmods.com/uploads/images/75429IFfail2.png)
HI IS THIS DSL? I MAY HAVE TAKEN THE WRONG EXIT I COULDN'T FIND ANY PA SKIRTS


anyway yeah

Title: Re: The Mighty Reier's "Hey look it's crap" Ironforge extravaganza
Post by: Naryar on July 23, 2015, 12:15:05 PM
this showcase is hilarious
Title: Re: The Mighty Reier's "Hey look it's crap" Ironforge extravaganza
Post by: Reier on July 23, 2015, 06:07:54 PM
also finished revision 5 million so hopefully it will at least put up a fight in RA2T5
unless that ridiculous KOTH arena decides to kill me immediately
Title: Re: The Mighty Reier's "Hey look it's crap" Ironforge extravaganza
Post by: cephalopod on July 23, 2015, 06:31:11 PM
I feel like most of the IF AI are just kind of IRL joke bots or proof of concepts.

Sort of yeah. It was all kinda designed with a simple IRL approach in mind so as to not be too offputting to new players.
Title: Re: The Mighty Reier's "Hey look it's crap" Ironforge extravaganza
Post by: Meganerdbomb on July 23, 2015, 11:31:42 PM
I likehow your bot is the exact opposite of mine in the offense vs defense scale. BTW, skirts do exist in Ironforge.
Title: Re: The Mighty Reier's "Hey look it's crap" Ironforge extravaganza
Post by: Reier on July 24, 2015, 12:12:08 AM
yeah those bots were junk anyway
no PA skirts tho </3

ok so i decided i was gonna make a LW poker because why not. got to the chassis stage and scribbled a box like i always do because i totally didn't build S Cargo
i wanted it to be fast, so i was like

(https://gametechmods.com/uploads/images/72346poker1.png)
YEH THIS LOOKS GOOD FOR LW DRIVE

well

(https://gametechmods.com/uploads/images/62597poker2.png)

(https://gametechmods.com/uploads/images/63423poker3.png)

LOOKS GOOD

(https://gametechmods.com/uploads/images/40815poker4.png)
Retirement Fund (after i slowed it down a bit)
al 3
1 air tank, 2 duracels

so then i fought with it and just breathing on the forward key sends it to the next galactic supercluster
even with just one wheel wired to turn it's so hard to control that i felt like id never driven before (sorry i shouldnt make fun of sage)

but what got me more interested was the piston i hooked it up to because DANG pistons in IF are ballin
so take a wild guess what i did next




(https://gametechmods.com/uploads/images/67455poker5.png)
guys its not a gimmic bot i swear

in my mind:
(https://gametechmods.com/uploads/images/18279poker7.png)

irl:

(https://gametechmods.com/uploads/images/32778poker6.png)

(https://gametechmods.com/uploads/images/86315ac15.png)
Title: Re: The Mighty Reier's "Hey look it's crap" Ironforge extravaganza
Post by: Reier on July 24, 2015, 08:07:50 PM
thx for commenting guys really motivates me to post these :I

finally finished
not perfect, but good enough. doesn't get stuck on its face much anymore, tough as nails, and more stable due to better ballast position and the tail.
gave me an aneurysm in real life too
(https://gametechmods.com/uploads/images/15344annyfinanamel.png)
2 diehards, steel 5, dark armor in every NSA-standard square inch

thing is though, the ai driving this is balls. I can beat most HWs in the pack with this if I drive it, but AIed it just sucksssss... it just sits still all the time and turns slower than an aircraft carrier even with turnspeed at like 100. I have no idea why it sucks so bad, I'm more worried about its AI in the tournament than the actual bot itself.

also some test bots because I'm still getting a feel for IF

(https://gametechmods.com/uploads/images/26305IFhwvs.png)
some VS, i like the idea here, needs better execution though. might just make a horizontal one instead since it can barely turn

(https://gametechmods.com/uploads/images/3979IFitsucks.png)
started as a MW aneurysm (which was horrible) and morphed into this when I thought it might be a cool idea to double the 13000 hp treads as trappers. It might, but this specific robot is way too unstable to make it work. I'll shelve the tread idea for now though, I think it has promise.

Title: Re: The Mighty Reier's "Hey look it's crap" Ironforge extravaganza
Post by: Thrackerzod on July 24, 2015, 08:10:54 PM
I like pistonbot
Title: Re: The Mighty Reier's "Hey look it's crap" Ironforge extravaganza
Post by: G.K. on July 24, 2015, 08:13:17 PM
Aneurysm looks killer - those tribars are a great touch. I'm a bit lost on the turning issue - I assume it's not built vertically like the bot in the second picture?

Also a big fan of the tank tread bot - neat idea there. I had no idea treads were so durable.

and pistonbot is awesome  :thumbup

Title: Re: The Mighty Reier's "Hey look it's crap" Ironforge extravaganza
Post by: Reier on July 24, 2015, 08:21:05 PM
Aneurysm looks killer - those tribars are a great touch. I'm a bit lost on the turning issue - I assume it's not built vertically like the bot in the second picture?

Also a big fan of the tank tread bot - neat idea there. I had no idea treads were so durable.

and pistonbot is awesome  :thumbup
nah aneurysm is built normally, the ai turning it just sucks. I think it's the same as other bots but just more noticeable because it's always under or on top of another bot and the weapon range is really bad. When I drive it I can get around the range issue by just driving around under the other bot and turning to get some good grinds in, but ai in ra2 just sits still like an idiot when in that situation. I'm sure a custom .py can be made to help this but I'm not knowledgeable enough to make one

lololo the pistonbot is so bad it uses the 58 kg biggest piston because why not
one shot sends it over half the combat zone
reminds me of this (https://gametechmods.com/forums/index.php?topic=1041.msg294706#msg294706)
Title: Re: The Mighty Reier's "Hey look it's crap" Ironforge extravaganza
Post by: G.K. on July 24, 2015, 08:23:26 PM
Hmmm, odd. I don't quite get the problem from the description btu it sounds like you can't do anything about it. Shame.

BONK! - Still one of my favourite DSL LW's.
Title: Re: The Mighty Reier's "Hey look it's crap" Ironforge extravaganza
Post by: RedAce on July 24, 2015, 08:32:09 PM
Those are some fine bots bro. Giant Piston Dong Thing is funny and awesome as well.
Title: Re: The Mighty Reier's "Hey look it's crap" Ironforge extravaganza
Post by: Reier on July 25, 2015, 01:46:47 PM
Those are some fine bots bro. Giant Piston Dong Thing is funny and awesome as well.
then you'll love these

(https://gametechmods.com/uploads/images/50897ics1.png)
steel 5, those are the 30 kg hammers, 2nd biggest piston (so the LW piston is still bigger lol)
spikes in the front for a burst of damage on the initial ram, hopefully knocking important components off quickly. i need to play with it a bit to get the best setup.
ballasts are there because otherwise the thing tends to ascend to the ionosphere with the treads. flies all over the place. may switch to wheels but 10000 vs 1500 hp is a tough call.

(https://gametechmods.com/uploads/images/42709ics2.png)
thought i'd lose for sure against the HW poker (so many hammers whoaaaaaah) but HE USES THE 15 KG ONES WHAT A WUSS

(https://gametechmods.com/uploads/images/22053tepid.png)
MW version, can't decide between 2nd or third largest piston. I'm thinking the smaller one, because I can get more hits in and get more armor/batts with the weight (one on right with big piston only has 2 duracels which do NOT last long, and less armor). it's like a 25kg difference ;o
left one's like steel 5, right is like tite 3? idk

hubbabubadeedoo
Title: Re: The Mighty Reier's "Hey look it's crap" Ironforge extravaganza
Post by: G.K. on July 25, 2015, 02:28:40 PM
Your names are on point.
Title: Re: The Mighty Reier's "Hey look it's crap" Ironforge extravaganza
Post by: Reier on July 25, 2015, 02:41:12 PM
;p i have a whole text document of dumb names, i'll never run out
stay tuned for nun slayer or taco kahuna in the future
Title: Re: The Mighty Reier's "Hey look it's crap" Ironforge extravaganza
Post by: Thrackerzod on July 25, 2015, 02:44:33 PM
;p i have a whole text document of dumb names, i'll never run out

I do the same thing, except with an index card taped to my desk.

Make a team of bots of all different weightclasses with obscenely long pistons.
Title: Re: The Mighty Reier's "Hey look it's crap" Ironforge extravaganza
Post by: Reier on July 25, 2015, 03:14:29 PM
Make a team of bots of all different weightclasses with obscenely long pistons.

(https://gametechmods.com/uploads/images/98700imcleanofficeriswearBIGHOUSETIME.png)
lolololol
steel 5, 1 airtank 1 duracel 100% the bomb
only 120 cm piston because the 160 one weighs 2/3 of an AW haha

it actually is in fact not gay like S_M's AWs/BWs/all of his 1wd bots because it actually controls pretty good! ;o piston firing makes it go forwards in a very straight line, wheel for turning.
too bad no IF AWs in the pack though so I can't test it :(
Title: Re: The Mighty Reier's "Hey look it's crap" Ironforge extravaganza
Post by: Reier on July 25, 2015, 03:46:48 PM
(https://gametechmods.com/uploads/images/55611imcleanofficeriswearBIGHOUSETIME2.png)

THIS LW SUCKS
Title: Re: The Mighty Reier's "Hey look it's crap" Ironforge extravaganza
Post by: G.K. on July 25, 2015, 04:17:13 PM
lol
Title: Re: The Mighty Reier's "Hey look it's crap" Ironforge extravaganza
Post by: Reier on July 25, 2015, 10:06:10 PM
on a roll on a roll
some LWs

(https://gametechmods.com/uploads/images/84894lwhs1.png)
postapocalyptic doorstop. the best one, pl 10
may edit the chassis a bit smaller, it's this size because it uses the same chassis as the ones below which have med zteks instead of small, will help protect the wheels a bit if i bring them in because they always get taken off it seems

once rotor is stopped on a big hit can still do damage with THE POWER OF SPAZZING
(https://gametechmods.com/uploads/images/90009lwhs2.png)
sort of unstable but self rights great

(https://gametechmods.com/uploads/images/35948lwhs3.png)(https://gametechmods.com/uploads/images/83352lwhs4.png)

these 2 were ok but not as good imo. weapon got stopped real easy even though both these have a purple ztek. couldn't selfright as good either.
armor varies, not very strong on either though. bfe chassis height a tiny bit down, doesn't clip anything though. I needed it to save .2 kg to get under 125 on an older weapon setup.

(https://gametechmods.com/uploads/images/89111lwflipper1.png)

lw flipper which is boring because its a lw flipper. had betas originally but was really bad and now has ddts and is slightly less really bad. lacks the drive to really shove things especially with the ballasts.
[moverightfast][movefast][moverightfast](https://gametechmods.com/uploads/images/16236thomas.png)[/moverightfast][/movefast][/moverightfast]
these imgs might be a bit big because i play ra2 in 16:9 fullscreen
Title: Re: The Mighty Reier's "Hey look it's crap" Ironforge extravaganza
Post by: G.K. on July 25, 2015, 10:18:04 PM
Spinner looks good, I agree with taking the chassis in.

Do you need the ballast on the flipper?
Title: Re: The Mighty Reier's "Hey look it's crap" Ironforge extravaganza
Post by: Reier on July 25, 2015, 10:18:33 PM
idk the flipper puts me to sleep whenever i open it

edit:
(https://gametechmods.com/uploads/images/87258lwhs5.png)
steel 5
Title: Re: The Mighty Reier's "Hey look it's crap" Ironforge extravaganza
Post by: cephalopod on July 26, 2015, 05:06:15 AM
I love the idea of the tread trapper. Bit of cheap armour plates over them for extra hp and that's a damn solid idea I think.
Title: Re: The Mighty Reier's "Seriously I'm the best ever" Ironforge extravaganza
Post by: Reier on July 26, 2015, 04:38:38 PM
yeah I think it has promise but I need to play with it. treads are just so bouncy though for some reason so its hard to get stability.

ok ok so i know I've posted this robot like 50 times already but I'm so pumped at this version because I've been working on this robot for like 4 days for ra2t5 and i looooove this one.

(https://gametechmods.com/uploads/images/69142anny5.png)

I'm not bragging here, this thing is like a tank now. Plastic 10, armor on all sides but the back. The main glaring weakness on the old one was that the motors could get taken off easy if the opponent knocked off the 4 layers of armor protecting them (which happens more than you think). So I was like danggg do i gotta put a perm in there instead? Then i realized i was an idiot and i just put the zteks inside the chassis, and added 8 more teeth in the process lol. The drum basically never gets taken off now. weapon total HP is 56700, which is effectively more because the weapon spins, evening the damage taken out across all the teeth. crushing teeth are so brutal in this mod.

like seriously, look at this.
(https://gametechmods.com/uploads/images/59006annyvspoker.png)

i lost what, less than half of my teeth out of 32? I have no idea why they stay on so long, but I'm not complaining :P

(https://gametechmods.com/uploads/images/84318annymontage2.png)

the like one bot it can't beat is that VS on the Conjuring team with the ninja stars. It's just the exact right width with the blades and plows to chop off the front armor and hit the chassis. Also has trouble with the undercutter one. It can never knock off plows, the fracture is too high. Crushing teeth last forever, but don't pack much of a punch other than knocking weapons off. it needs to rely on attrition, in short matches it has a much harder time because it doesn't do much damage.

i wish i entered this version but whatever. The other one's not bad, but this one is quite a bit better. Kind of like Chaos 2 vs Chaos 1. Or Ulysses S Grant vs Nathaniel Banks.


comments make me giddy as a giddy person

[moveslow]good robbot[/moveslow]
Title: Re: Re: The Mighty Reier's "Seriously I'm the best ever" Ironforge extravaganza
Post by: Thrackerzod on July 26, 2015, 04:47:29 PM
Nice splash.
Title: Re: Re: The Mighty Reier's "Seriously I'm the best ever" Ironforge extravaganza
Post by: G.K. on July 26, 2015, 04:53:32 PM
Such a great mix of looks and effectiveness, and bang on the w/l too.

also r0b0 smiley yay
Title: Re: The Mighty Reier's "Seriously I'm the best ever" Ironforge extravaganza
Post by: Meganerdbomb on July 26, 2015, 05:29:18 PM
Looks beast
Title: Re: Re: The Mighty Reier's "Seriously I'm the best ever" Ironforge extravaganza
Post by: Reier on July 26, 2015, 07:03:25 PM
now i just gotta do a sick custom paintjob :B

edit: also switched zteks out for firebirds and it has better reach now.
Title: Re: Re: The Mighty Reier's "Seriously I'm the best ever" Ironforge extravaganza
Post by: cephalopod on July 27, 2015, 04:09:51 AM
Probably my favourite Ironforge standard bot yet. Tribar supports = yes.
Title: Re: Re: The Mighty Reier's "Seriously I'm the best ever" Ironforge extravaganza
Post by: Naryar on July 27, 2015, 05:29:33 AM
this showcase is dope

and by dope i indeed mean on drugs but on a good way. Need more 3WD bots.
Title: Re: The Mighty Reier's "What the heck am I doing" Ironforge extravaganza
Post by: Reier on August 14, 2015, 11:00:56 PM
beep beep crap bots coming up

ok so on my endless quest to make a MW aneurysm that doesn't completely suck i pulled this thing out of my butt

(https://gametechmods.com/uploads/images/82888mwsuckyanny.png)
(spoiler alert: it sucks)
the main problem with a MW version of aneurysm is the drum diameter. i'm never going to be able to use crushing teeth which is what gave the thing most of its punch, so i guess ninja stars are the next best thing.
TOO BAD THEY BLOW since the mesh is a circle instead of following the model, it just doesn't have any updraft which makes it pretty weak.
It's also a lot harder to make invertible with the larger proportion drum so i have to add wedges and stuff which i don't like. you also run into the problem with the first versions of aneurysm with having to have external motors which is just a disaster. the drive is also a problem because with this design you need the wheels sticking out the back a bit (helps invertibility), However for MWs RCs are too weak and slims are the right speed but too big so the wheel doesn't stick out the back so it has a super hard time running upside down.
it's just a mess as a MW and while it could possibly be done, I think a design like this will always be way more effective as a HW in ironforge at least.

so i was thinking of ways to make this thing not the most crappy machine on the planet and I was like "so i want more updraft, screw invertibility on a MW with this, protected motors"...
IN OTHER WORDS A VS

so
(https://gametechmods.com/uploads/images/66936mwvses.png)
version 1, version 1 second version

i'll be the first to admit they're not the most awesome things ever, but they sure are a heck of a lot better than the piece of junk before.
steel 3, 4 ballasts for stability, slim drive (on second one), 1 black and 1 pink
updraft is decent. I kinda want help on this one more than anything. I think it could be really good if I mess with it.
Its main weakness is its still kind of unstable, mainly tipping forward. And if those wedges go its all over. I'll probably just make a bigger chassis to make the center of gravity further back but I wanted your guys' advice on this one. I really hate wedges in general but I think it's probably a necessary evil for this one if I want it to uppercut stuff or else you get into Beer Goggles territory and that thing is just a crawler.
I want to make something original but I feel like the small component selection in IF is making this difficult. I really love the mod overall but I think this will hurt it in the long run.

anyway feedback would be peachy
Title: Re: The Mighty Reier's "What the heck am I doing" Ironforge extravaganza
Post by: Mecha on August 14, 2015, 11:35:14 PM
I don't play IronForge, so I won't give feedback. However, i can say this:
[moveslow]good robutt[/moveslow]
[moverightslow][moveright]cool[/moveright][/moverightslow]
Title: Re: Re: The Mighty Reier's "What the heck am I doing" Ironforge extravaganza
Post by: Reier on August 14, 2015, 11:35:55 PM
ur cool
Title: Re: The Mighty Reier's "What the heck am I doing" Ironforge extravaganza
Post by: Mecha on August 14, 2015, 11:41:34 PM
probably sarcasm but thanks :3
Title: Re: The Mighty Reier's "What the heck am I doing" Ironforge extravaganza
Post by: ecolusian on August 15, 2015, 12:22:57 PM
that one wheeled piston bot is dope af
Title: Re: The Mighty Reier's "dude i can't believe i ate that" Ironforge extravaganza
Post by: Reier on August 18, 2015, 12:55:25 PM
FROM THE PRIMORDIAL SWELLS OF STOCK
TO THE HOSTILE AND FLAIL-INFESTED DSL PERIOD
IT HAD REACHED ITS FINAL FORM UNDER IRONFORGE
and still no one gave a crap about it because it kinda sucks tbh

THE MIGHTY
(https://gametechmods.com/uploads/images/9428animation.gif)
CAR STEERING

but all dat bout 2 chenge
now is da newest fad in irenforg gaming i give you

(https://gametechmods.com/uploads/images/77764tacokahuna.png)

steel 10  :dance:

so the IDEA is that since rammers miss a friggin ton it seems because they oversteer or understeer, that the car steering will help to stay on target. It actually works okay, it needs more work yeah, but the results are promising. I think an AI will be better with it than I am though. the car steering part actually has decent power in and of itself, which helps the speed.

another possibility is ditch the car steering and use 2wd/4wd with a wheel perpendicular on the back to turn gently, but that seems like it would hurt the speed a bit.

the actual design of the robot really isn't that important and can basically work with any number of setups. I still think a wide ramming rack is probably a good idea, but it's pretty much just preference.


:gunz:
Title: Re: The Mighty Reier's "dude i can't believe i ate that" Ironforge extravaganza
Post by: Reier on August 18, 2015, 06:50:24 PM
HOPPIN THREAD RIGHT
must be all the activity in the "whine about the playground thread"

its ok i have more robots of questionable quality

ok so popups are wicked annoying and have no real counters (except sns which counter everything)
and ironforge bots flip all over the place so it's a pain to make a stable fast robot
SO I WAS LIKE SCREW BOTH lets make a robot that everybody hates.

thus
(https://gametechmods.com/uploads/images/52462mango1.png)

it's """not""" a crawler ok the weapons don't touch the ground ;)
alu 10

it takes advantage of what makes Beer Goggles so friggin annoying.
1. it never spends more than 5 second per match with its wheels on the ground.
2. big ass spinny weapon.

therefore it treads the fine line between "wow reier that robot is so cool here's a million dollars for my gratitude" and "wow reier i will kill you with indiscriminate application of nuclear fire for making this robot"

to be completely honest there aren't many popups in the pack, so I can't really test it to its fullest.
except the obligatory doofus montage
(https://gametechmods.com/uploads/images/84131mango2.png)

basically in case you haven't figured it out it is supposed to ride up on top of things and just grind like the dickens. Most popups don't have many weapons, so the idea is that it should knock off the weapons or the armor relatively quickly leaving its opponent defenseless. Obviously a robot is never finished and I'll be tweaking this thing a ton but initial results look promising. It's also extremely hard to land a good hit on due to its instability and even if you do it's got tons of armor.
aka "its super annoying to fight against"  :beer:

If I changed it, I'd try to make it absolutely as durable as possible. I might switch the ninjas for something else but I don't know what yet. PROBABLY CRUSHING TEETH or more likely something 2-sided so it can spin the weapon both ways

WOOOOOOOOOOOOOOOOOOOOOO
Title: Re: The Mighty Reier's "dude i can't believe i ate that" Ironforge extravaganza
Post by: rnifnuf on August 18, 2015, 07:06:45 PM
I've never seen disc supports before. This is really creative, and it looks like a beast.
Title: Re: Re: The Mighty Reier's "dude i can't believe i ate that" Ironforge extravaganza
Post by: Reier on August 18, 2015, 10:54:38 PM
they actually spin too and help climb on or off stuff if they need to so it never really gets high-centered
Title: Re: The Mighty Reier's "dude i can't believe i ate that" Ironforge extravaganza
Post by: MassimoV on August 18, 2015, 11:23:27 PM
Wheeled crawler...I like it.
Title: Re: Re: The Mighty Reier's "dude i can't believe i ate that" Ironforge extravaganza
Post by: Reier on August 19, 2015, 01:49:51 AM
Wheeled crawler...I like it.
you won't if you have to fight it ;)
Title: Re: Re: The Mighty Reier's "dude i can't believe i ate that" Ironforge extravaganza
Post by: Naryar on August 19, 2015, 03:16:14 AM
if the weapons don't touch the ground it's not a half-crawler

though if it still spends it's time in spikeball mode it's still gay af
Title: Re: The Mighty Reier's "dude i can't believe i ate that" Ironforge extravaganza
Post by: Reier on August 19, 2015, 12:11:40 PM
its doesnt really spikeball, i was exaggerating a bit, but it is supposed to be difficult to hit and isn't the most stable thing. A lot of it depends on which way the weapon is spinning.

 (http://www.youtube.com/watch?v=0Km1nqCKbHA&feature=youtu.be&ab_channel=Reierdacool#)

it's pretty difficult to drive (but as if i need to), I need to make it move obvious when its upside down in the paint job or something, i always lose track
Title: Re: The Mighty Reier's "dude i can't believe i ate that" Ironforge extravaganza
Post by: Mr. AS on August 19, 2015, 12:39:26 PM
123 told everyone building for his mod to make the bots IRL. As a result, TW as a popup is kind of ass.

I wonder if he would let me update the AI on some of my bots. TW doesn't even self-right, and Sergeant along with Suppressor are spelt wrong.
Title: Re: The Mighty Reier's "ow my duodenum" Ironforge extravaganza
Post by: Reier on August 23, 2015, 10:35:30 PM
yeah it was just the closest thing to a popup i could find in the pack
NOT THAT IM COMPLAINING


tangy time
(https://gametechmods.com/uploads/images/49682drtangy2.png)

tite 5
you could probably call it irl and its actually really solid. pretty durable n stable and throws stuff around nice. 10 kg op teeth
possibility for ironfight whatever craiigs thing

(https://gametechmods.com/uploads/images/16805tangykills.png)

outwedges the few things with wedges in the pack and the sloped front diverts a lot of enemy blows. I haven't had it die yet in the times i fought to get those screens. haven't even had the ztek knocked off yet but i bet a nasty HS could amputate it and after that its all over.

it does however have a hard time righting itself if it flips over. I could probably fix it by moving the spinner back a bit but it might make the wedge suck and mess some other stuff up so i'm leaving it as is for now. it's really stable at the moment.

UNLIKE THIS THING

(https://gametechmods.com/uploads/images/3283dingo.png)
its ok. but for some reason its soooooo unstable. like mango tango wasn't the most stable thing ever but this thing flies around like an astronaut on speed even with just one ztek. idanno





(https://gametechmods.com/uploads/images/90630ra2birth.png)
Title: Re: The Mighty Reier's "ow my duodenum" Ironforge extravaganza
Post by: MassimoV on August 23, 2015, 10:59:53 PM
Really nice stuff. Both look good and seem pretty effective.
Title: Re: The Mighty Reier's "ow my duodenum" Ironforge extravaganza
Post by: DaSnowingSteak on August 24, 2015, 01:19:08 AM
Mango Tango?  Really?  Because that sounds AWESOME!
Title: Re: The Mighty Reier's "ow my duodenum" Ironforge extravaganza
Post by: Mecha on August 24, 2015, 01:21:23 AM
all of your stuff has a nice look to it nice work man.
Title: Re: Re: The Mighty Reier's "ow my duodenum" Ironforge extravaganza
Post by: Mr. AS on August 24, 2015, 01:59:29 AM
Not sure if you should be attaching all of your weapons and your stabilizers to one spin motor like that. A good hit or two to the center weapons and it's done for.
Title: Re: Re: The Mighty Reier's "ow my duodenum" Ironforge extravaganza
Post by: Reier on August 24, 2015, 02:04:39 AM
yeah the original one had 2 motors but it gyroed even more than this thing
i'd put the disks separate from the weapon but it really needs them to spin too so idk

edit: it DOES have a separation between the inner and outer weapons though. its a quad ztek that I axle loaded stuff on so if the inner weapons go the outer ones won't necessarily die too and vice versa.

thanks for the feedback guioze
Title: Re: The Mighty Reier's "help i died and i cant get up" Ironforge extravaganza
Post by: Reier on August 28, 2015, 11:20:36 AM
(https://gametechmods.com/uploads/images/2615CATFISH.png)  --->  (https://gametechmods.com/uploads/images/53105CATFISH2.png) better than narys  :p


(https://gametechmods.com/uploads/images/24400MUDRUNNER.png)  --->  (https://gametechmods.com/uploads/images/43562MUDRUNNER2.png) 100% sexxy


(https://gametechmods.com/uploads/images/53681BEAR.png)  --->  (https://gametechmods.com/uploads/images/52939BEAR2ew.png) TOTALLY BLOWS
i suck at hammers. i wont be sending this one in, in its current state at least
the other 2 are good



[moveright](https://gametechmods.com/uploads/images/906MUDRUNNERRRRRRR.gif)[/moveright]
Title: Re: The Mighty Reier's "help i died and i cant get up" Ironforge extravaganza
Post by: Badnik96 on August 28, 2015, 11:58:22 AM
reier as always you are an ms paint god

mud runner looks awesome. it's like the troll from starcore
Title: Re: The Mighty Reier's "help i died and i cant get up" Ironforge extravaganza
Post by: RedAce on August 28, 2015, 12:19:09 PM
You're a bit late to send me those since AS has sent those bots to me yesterday.

They're great otherwise. About as beautiful as your MS paint paintings. Seriously. They're amazing.
Title: Re: The Mighty Reier's "help i died and i cant get up" Ironforge extravaganza
Post by: Reier on September 01, 2015, 01:16:17 AM
(https://gametechmods.com/uploads/images/31014gnome.png)

this robot can be done well. but 2 problems arise:
1. i dont really care
2. IM WORRIED IF I MAKE ANOTHER "NOT-CRAWLER" IRONFORGE WILL EVENTUALLY BE SATURATED WITH THESE OBNOXIOUS THINGS ONCE PEOPLE START BUILDING THEM AND CRAWLERS SHOULD DIE IN AN INFERNO

anyway potential genocide out of the way this robot needs work but I think it can be done well. its basically the logical extension to mango tango, where the entire robot is covered in the weapon. mango is way better though and can actually win fights unlike its mentally handicapped sibling here. i might try something high-damaging like ice picks or whatever because saw blades are basically really bad in ironforge except for a few specific things and this thing gets de-weaponed all the friggin time and does no damage anyway WOOO
basically look to this as a warning to tampering with the genetic order a la blade runner

WELP
Title: Re: The Mighty Reier's "help i died and i cant get up" Ironforge extravaganza
Post by: Mecha on September 01, 2015, 01:18:20 AM
yay someone posted
it looks really well constructed. gj
Title: Re: The Mighty Reier's "help i died and i cant get up" Ironforge extravaganza
Post by: Reier on September 01, 2015, 01:21:05 AM
yay someone posted
it looks really well constructed. gj

too bad its absolute garbage  :thumbup
Title: Re: The Mighty Reier's "help i died and i cant get up" Ironforge extravaganza
Post by: DaSnowingSteak on September 06, 2015, 03:27:09 PM
Looks like Barba-rus and I like that bot good job.
Title: Re: The Mighty Reier's "help i died and i cant get up" Ironforge extravaganza
Post by: ecolusian on September 07, 2015, 05:39:19 AM
is a crawler really that simple? i thought it required circle extenders and not actual wheels =p
Title: Re: The Mighty Reier's "help i died and i cant get up" Ironforge extravaganza
Post by: rnifnuf on September 07, 2015, 11:07:17 AM
is a crawler really that simple? i thought it required circle extenders and not actual wheels =p
Crawlers usually lack wheels and instead opt for weapons on discs. However, this reduces the ability to have controlled movement, so some builders give their crawlers a pair of wheels to make up for this.
Title: Re: The Mighty Reier's "help i died and i cant get up" Ironforge extravaganza
Post by: Reier on September 07, 2015, 11:23:46 AM
yeah but this thing does no damage and has its weapons fall off in 2 secs

you really only need discs for wheels if your robot is some kind of torque reaction thingy or a full crawler btw
Title: Re: The Mighty Reier's "help i died and i cant get up" Ironforge extravaganza
Post by: DaSnowingSteak on September 07, 2015, 03:25:21 PM
yeah but this thing does no damage and has its weapons fall off in 2 secs
Shame looked good I've always wanted to buld something like this.
Title: Re: The Mighty Reier's "help i died and i cant get up" Ironforge extravaganza
Post by: Reier on September 14, 2015, 07:23:46 PM
yeah but this thing does no damage and has its weapons fall off in 2 secs
Shame looked good I've always wanted to buld something like this.
dont
i have a feeling they can be made really good with experimentation and eventually the tournament scene on IF will be full of stupid "not-crawlers" if people keep building them
AND THEN WE WILL HAVE TO KILL THEM LIKE REPLICANTS

jk build them if you want but BE WARNED OF MY PROPHESY
Title: Re: The Mighty Reier's "captain turbo hemorrhoid" Ironforge extravaganza
Post by: Reier on September 19, 2015, 01:10:36 AM
honestly i havent liked a robot this much in a long time since Aneurysm Mas

so i was taking a dump and i just got this divine vision of a robot and i was like "wow" AND THEN I BUILT IT AND HERE IT IS

(https://gametechmods.com/uploads/images/81256NL1.png)
chapter 21 of "reier and his slobbering love affair with crushing teeth"

crafted by the mighty greek smith god hephaestus himself upon the forges of mount olympus
refined through modern CAD software and endless mathematical formulas to perfectly balance every component to maximum efficiency
BATTLE TESTED THROUGH COUNTLESS EONS OF BRUTAL COMBAT
jk i only drove it for like 4 matches
but DANG SONNY if it dont give the old heart a flutter like the olden days when i didnt have to wear adult diapers.

tite 5
friggin durable
(https://gametechmods.com/uploads/images/74907NL2.png)
(HATE THAT THING)

has wedges so it will beat any non-wedged robot because its ra2

i love it
<3

btw guys seriously if i can make an event out of a robot i made after i had a toilet vision surely you can make your showcase uploads more interesting too. some of them are just so dang boring. Like come on stop with the 6-bot dumps with like 1 line of text describing each. no wonder no one posts. showcases need FLAIR I SAY and itll spice it up loads i bet ya.

BYE
Title: Re: The Mighty Reier's "captain turbo hemorrhoid" Ironforge extravaganza
Post by: G.K. on September 19, 2015, 04:52:20 AM
so dang beautiful. Lovely bot.

Struggling to find a constructive criticism/question tbh.
Title: Re: The Mighty Reier's "captain turbo hemorrhoid" Ironforge extravaganza
Post by: Reier on September 19, 2015, 05:27:46 PM
how about "reier that is one lazy butt ugly skin you should do something about that"
in which case i would say yes
so i did

(https://gametechmods.com/uploads/images/80455NL4.png)

pretty basic but gets the job done
wouldn't even clash too much with the default heater skins since they're the same gray as the crushing teeth



anyway OO OO GUYS CHECK THIS ONE OUT
(https://gametechmods.com/uploads/images/79319saint1.png)

reier what is this are you crazy
YES
AND THAT IS HOW I GOT THIS BADASS ROBOT

(https://gametechmods.com/uploads/images/75387saint2.png)

anyway it started as a MW Nuclear Load but 2 spinners were a pain and i get bored building the same robot 50 times like AS like some people SO WHAY NOT SPICAY IT UYUP

but seriously its a good robot despite how weird it is
drives pretty straight believe it or not
its basically an undercutter and is better at killing spinners and stuff than nightmare VS and wedgy bots. only has an average wedge, but the side one can come in handy sometimes. its really hard for spinners to pin down because its just so shallow and they keep getting knocked sideways by its weapon and breaking their teeth on the blades in the back. I kinda wish it was faster but what you gonna do. may at least try to jam on 1 size grippier wheels if I can, not sure where to get the weight though. don't really want to go much below tite 5 which its at now.

and then theres this which I will show when ive finalized it

[movefast]ORIGINALITY WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO[/movefast]
Title: Re: The Mighty Reier's "captain turbo hemorrhoid" Ironforge extravaganza
Post by: Reier on September 20, 2015, 07:20:55 PM
quick BORING post
i really liked S_M's revenge concept he posted a while ago but I think this one is more efficient at fighting. MW pure HS are hard to make good in IF.

(https://gametechmods.com/uploads/images/88560revengeold.png) ->

(https://gametechmods.com/uploads/images/49177revenge2.png)

steel 5
breaks spinners and puts them in the ground WUU
EATS OFF THEIR WHEELS LIKE A CHIHUAHUA

tried it with 2 30kg hammers but it didn't have enough reach with the blade.
realistic, its this wide basically just so the blades don't go through the wheels
Title: Re: The Mighty Reier's "captain turbo hemorrhoid" Ironforge extravaganza
Post by: RedAce on September 20, 2015, 07:31:14 PM
Those skins are pretty rad on the three recent bots.  Linking Saint Megaton.  The chassis is pretty original since it's derpy and awesome at the same time.

MORE REVENGE/REVENGE THE RESURRECTION (yes, all caps is necessary) is also quite nice.  It reminds me of the REVENGE in ReStocked.
Title: Re: The Mighty Reier's "captain turbo hemorrhoid" Ironforge extravaganza
Post by: Scrap Daddy on September 20, 2015, 09:33:03 PM
Nice. I like Revenge.
Title: Re: The Mighty Reier's "captain turbo hemorrhoid" Ironforge extravaganza
Post by: MassimoV on September 20, 2015, 10:13:17 PM
All look good. Saint Megaton seems pretty ill.
Title: Re: The Mighty Reier's "captain turbo hemorrhoid" Ironforge extravaganza
Post by: Squirrel_Monkey on September 21, 2015, 04:25:19 AM
I knew someone could make a better REVENGE. :D
Title: Re: The Mighty Reier's "avian genocide" Ironforge extravaganza
Post by: Reier on September 27, 2015, 04:35:15 PM
previous post of mine removed because those robots were really boring and I don't want to clutter my showcase with just posts of crap. barely anyone posts anyways and i don't want a boring overload
anyway this one's a bit more exciting.

(https://gametechmods.com/uploads/images/54007duck.png)
quack
its also yellow
like a duck

REIIIIIIIIER BUT ITS A BORING FLIPPER
NO
its not boring dont hurt its feelings.
also it will put you in the ionosphere.

http://www.youtube.com/watch?v=3PbqC7iCRH4&feature=youtu.be&ab_channel=Reier# (http://www.youtube.com/watch?v=3PbqC7iCRH4&feature=youtu.be&ab_channel=Reier#)

it needs a bit more smartzone work and for some reason it hates srimeching, but wowzies look at the air time on some of those flips.
its wedge could be better too but as we all know that's basically dumb luck.

basically instead of 2 betas or whatever it's more like a clamp but it just launches stuff either super high or super forward. I've played with it for quite a while and it's really good now but that's not saying it couldn't be even better. It's also toast if anything gets under it or super flanks it but what flipper isn't. expect to see this again probably  ;)

[moveslow](http://i.ebayimg.com/00/s/ODAwWDgwMA==/z/N~YAAOSw8cNUT9e9/$_14.JPG)[/moveslow]
Title: Re: The Mighty Reier's "avian genocide" Ironforge extravaganza
Post by: Thrackerzod on September 27, 2015, 04:40:45 PM
Diggin' it.  Any problems with parts getting knocked off?
Title: Re: The Mighty Reier's "avian genocide" Ironforge extravaganza
Post by: Reier on September 27, 2015, 04:46:28 PM
Diggin' it.  Any problems with parts getting knocked off?
if it cant flip them immediately or at least make them unstable it dies horribly
i've made it wider in different versions but for some reason those are worse
Title: Re: The Mighty Reier's "avian genocide" Ironforge extravaganza
Post by: RedAce on September 27, 2015, 04:46:42 PM
So Redline's former self evolved into an actual bot.  You quack me up Reier.

The bot looks original and awesome at the same time.  Can it self right efficiently?
Title: Re: The Mighty Reier's "avian genocide" Ironforge extravaganza
Post by: Reier on September 27, 2015, 04:49:04 PM
yes but for some reason the AI doesn't do it, i've wired and aied it correctly i though so i don't know why it never activates it
only the main flipper flips for the srimech, it works good
Title: Re: The Mighty Reier's "avian genocide" Ironforge extravaganza
Post by: Reier on September 29, 2015, 12:42:03 AM
wow forget the duck check out this crazy thing

http://www.youtube.com/watch?v=2ANEWJD9MtE&feature=youtu.be&ab_channel=Reier# (http://www.youtube.com/watch?v=2ANEWJD9MtE&feature=youtu.be&ab_channel=Reier#)

tabletop me fools
THATS RIGHT YOU CANT I ALREADY WON.

UH.
Title: Re: The Mighty Reier's "avian genocide" Ironforge extravaganza
Post by: Doge Robotics on September 29, 2015, 11:56:50 AM
That's a mighty machine you got, O Master of Awesomeness.
Title: Re: The Mighty Reier's "avian genocide" Ironforge extravaganza
Post by: Reier on October 03, 2015, 11:13:59 PM
AHAHAAAAAA
i couldnt really test it but I KNEW IT WOULD KILL POPUPS

(https://gametechmods.com/uploads/images/20955mangotangovsASpull2.png)

HAAAAAA

too bad it sucks against everything else
Title: Re: The Mighty Reier's "avian genocide" Ironforge extravaganza
Post by: Mr. AS on October 03, 2015, 11:22:30 PM
anyway it started as a MW Nuclear Load but 2 spinners were a pain and i get bored building the same robot 50 times like AS like some people SO WHAY NOT SPICAY IT UYUP
ASPull
u 'avin a giggle there m8
Title: Re: The Mighty Reier's "avian genocide" Ironforge extravaganza
Post by: Reier on October 04, 2015, 12:05:13 AM
anyway it started as a MW Nuclear Load but 2 spinners were a pain and i get bored building the same robot 50 times like AS like some people SO WHAY NOT SPICAY IT UYUP
ASPull
u 'avin a giggle there m8

(https://media2.giphy.com/media/8qDzzyxbcfimY/200.gif)
Title: Re: The Mighty Reier's "dude i can't believe i ate that" Ironforge extravaganza
Post by: Meganerdbomb on October 14, 2015, 03:16:59 PM
FROM THE PRIMORDIAL SWELLS OF STOCK
TO THE HOSTILE AND FLAIL-INFESTED DSL PERIOD
IT HAD REACHED ITS FINAL FORM UNDER IRONFORGE
and still no one gave a crap about it because it kinda sucks tbh

THE MIGHTY
(https://gametechmods.com/uploads/images/9428animation.gif)
CAR STEERING

but all dat bout 2 chenge
now is da newest fad in irenforg gaming i give you

(https://gametechmods.com/uploads/images/77764tacokahuna.png)

steel 10  :dance:

so the IDEA is that since rammers miss a friggin ton it seems because they oversteer or understeer, that the car steering will help to stay on target. It actually works okay, it needs more work yeah, but the results are promising. I think an AI will be better with it than I am though. the car steering part actually has decent power in and of itself, which helps the speed.

another possibility is ditch the car steering and use 2wd/4wd with a wheel perpendicular on the back to turn gently, but that seems like it would hurt the speed a bit.

the actual design of the robot really isn't that important and can basically work with any number of setups. I still think a wide ramming rack is probably a good idea, but it's pretty much just preference.


:gunz:
I had an idea like this way back in BBEANS1, but my execution of it was sh**. Also car steering absolutely sucks in Stock which didn't help.
Title: Re: The Mighty Reier's "avian genocide" Ironforge extravaganza
Post by: Reier on October 14, 2015, 05:10:57 PM
dont worry its pretty garbage here too
Title: Re: The Mighty Reier's "avian genocide" Ironforge extravaganza
Post by: Hercules on October 30, 2015, 01:48:43 PM
wow forget the duck check out this crazy thing

http://www.youtube.com/watch?v=2ANEWJD9MtE&feature=youtu.be&ab_channel=Reier# (http://www.youtube.com/watch?v=2ANEWJD9MtE&feature=youtu.be&ab_channel=Reier#)

tabletop me fools
THATS RIGHT YOU CANT I ALREADY WON.

UH.
Too epic to describe with words. That makes me wanna build CLOOOOOONES but i cant download ironforge
Title: Re: The Mighty Reier's "lazy train" Ironforge extravaganza
Post by: Reier on December 19, 2015, 04:29:03 PM
BUT LO, BEHOLD- A THUNDER FROM THE HEAVENS. CAN THIS BE? THE VANGUARD OF THE END TIMES? THE whatever screw it hi guys im back
i have a robot too because its a showcase

in honor of me losing every tournament horribly, I decided to rebuild NSA CAVITY SEARCH/Little Metal Psychopath and make them better so I can be even more depressed next time when I somehow inevitably suffer another series of crushing defeats with a better robot  :gawe:

(https://gametechmods.com/uploads/images/41870repressivetolerance.png)

now it doesn't have the side hammer restriction anymore so I went LOOPY WILD willyWOOhoo.

its kind of hit or miss to be honest. if the opponent has 0 top or side protection it just annihilates them (https://gametechmods.com/uploads/images/80063repressivevs1.png) unless they have massive knockback like Invasive cavity search or HW-poker. its also super stinking fast and just pins things like no tomorrow. I wish it had a larger surface area on the front since things sometimes slide away from it but I have no weight for it. The side hammers sort of re-center things but like I said the thing is hit or miss.

compared to NSACS/LMF has 1 more ninja star, more drive/hammer power, and less armor (pl 5, no top/bottom sheets and 1 less plow). also the wedges suck so the robot will never win any fight ever because its RA2. the wedges are better if I dont use the angled ones but then it just cant stay under anything reliably. its like choosing between death by firing squad or electric chair.

rip
Title: Re: The Mighty Reier's "lazy train" Ironforge extravaganza
Post by: RedAce on December 19, 2015, 04:53:48 PM
No ReiAI or Reforged to test your bot out 0/10

Looks pretty good and pretty unique.  How good is it's self-righting?
Title: Re: Re: The Mighty Reier's "lazy train" Ironforge extravaganza
Post by: Reier on December 19, 2015, 05:26:04 PM
its kind of like nuclear load how its unstable inverted and it just has to drive forwards to right itself. at least it was without the skirt at the back, that's kind of temporary i dont know if ill keep it

also i tried to make nuclear load's wedges good but its basically impossible THANKS RA2
next tournament i make im banning the skirt hinge, wedges just force you to play a really boring and luck based style
Title: Re: Re: The Mighty Reier's "lazy train" Ironforge extravaganza
Post by: Naryar on December 21, 2015, 06:40:49 AM
i like the theme of this bot
Title: Re: The Mighty Reier's "ughhhhhhhhhhhh" Ironforge extravaganza
Post by: Reier on December 21, 2015, 03:01:16 PM
I don't like bot dumps but I'll probably never get around to showing these otherwise so why not.
these are all from the ReiAI pack I made so if you haven't downloaded it yet THEN GO DOWNLOAD IT i spent at least 5 minutes combined on all of these  :(
basically ReiAI is just some extra teams tacked on the default ones except these are standard so I tried to make them actually deadly more or less.

BIG IMAGE OK IT HAS 15 BOTS ON IT
(https://gametechmods.com/uploads/images/53576ReiAIconglomeration1.png)

heeeeeeeeere we go

DDDR is probably the nastiest HS I've fought in IF so far, it really pummels most things I throw it up against that aren't popups or hammers
Dystopian appendage: MW version, IF needed more deadly HS. there is a LW version but it uses the chassis for the HS I showed a few pages back.
Premarital Flatulence/WAFFLE HOUSE/ASpull: they're popups
MAD MAX this things on a team with Dr Tangy and nuclear load and the next one in line, sort of a juggler/VS lineup. it does ok. very stable.
Slight Radiation overdose: crappy MW nuclear load. It's not awful but i wish it was better. chassis gets hit a lot for some reason
Slamjet and Lunesta are HS killers, made to outlast the opponent. They do garbage damage but they live forever
Nun Slayer is a MW VS like most other MWs that are VS. It's a lot like mango tango actually
BWs are pretty self explanatory. Appendectomy is lol, works about as good as it possibly can I suppose.

I tried to make these competently but they're not the most interesting things ever. IF just needed more standard bots, and it saddens me to say this but that included HS and popups. You're going to run into them in tournaments, better fighting them in this pack than getting destroyed later on. Someone had to make them, even if they are a tad generic. I may add some more teams in the future.
next things I post will hopefully be more interesting.
Title: Re: The Mighty Reier's "lazy train" Ironforge extravaganza
Post by: MassimoV on December 22, 2015, 03:37:40 PM
good bots, good pack 10/10
Title: Re: The Mighty Reier's "lazy train" Ironforge extravaganza
Post by: rnifnuf on December 22, 2015, 03:54:34 PM
Appendectomy's narrow frontal armor worries me. Perhaps a better solution would be to turn the existing armor sideways so it is wider than it is tall. That way, HS and shell spinners are less of a worry.

Side note: against the grey background, I can't make out the flippermakers holding Nun Slayer's supports, so it looked like they were floating. lol.
Title: Re: The Mighty Reier's "certified genuine bigfoot hair" Ironforge extravaganza
Post by: Reier on January 01, 2016, 05:10:36 PM
Appendectomy's narrow frontal armor worries me. Perhaps a better solution would be to turn the existing armor sideways so it is wider than it is tall. That way, HS and shell spinners are less of a worry.
youre probably right but i slapped the thing together in about 5 mins
also a BW piston flipper is going to die to pretty much everything anyway

speaking of dying robots its time for me to update my showcase

(https://gametechmods.com/uploads/images/79426yabba.png)

all 3 people who have ReiAI may recognize this """""""competent""""""" robot. I really like how it looks and stuff but it's not really that great tbh. can't get under stuff at all and I REFUSE to give it wedges.
I can't be asked to do wedges i'm sorry I can't be asked
i have another version with a beefy ztek but its probably worse actually. it doesn't really need that much power and those disks on the side are actually a lifesaver vs HS. tite 5
tldr: dr. tangy with no wedges and more suck

(https://gametechmods.com/uploads/images/77156fengshui.png)
i had fun with this lil bro. opted for a drive motor to get more torque out of the weapon and actually less speed is good on this I think. probably isn't the best design ever but I like it.
tite 5. chassis is BFEd lower which would be fine normally but for whatever reason the slim motor can't flippin fit in there even though the hitbox is PLENTY small enough to go by the looks of it i don't freakin know

i actually don't have a problem with BFE chassis height if the components can fit in there normally, I mean you sacrifice the armor value of a bigger chassis when you do it anyway. I think it's fair.


btw thanks for voting for me on the GTM poll thing, I really appreciate it guys  :beer:
Title: Re: The Mighty Reier's "certified genuine bigfoot hair" Ironforge extravaganza
Post by: cephalopod on January 01, 2016, 05:36:36 PM
it's not really that great tbh.

A super shame because it looks awesome.
Title: Re: The Mighty Reier's "certified genuine bigfoot hair" Ironforge extravaganza
Post by: Reier on January 01, 2016, 05:40:11 PM
i mean it just has no wedges so it will never win against a robot that does
Title: Re: The Mighty Reier's "certified genuine bigfoot hair" Ironforge extravaganza
Post by: Reier on January 01, 2016, 08:57:17 PM
time for some quick experimenting

had these on the table for ages but never really built them.
so like SnS ok. annoying and has no real counters. if they have strong enough drive they shove away pretty much everything and have tons of weight for weapons because the only other thing they need weight for is drive. they're basically rammers that always can hit you, especially if they use the 100% broken meltrybrain py. without meltybrain they're not too unbearable but with it they're just disgusting (its honestly just as much of an AI exploit as a powerful design, if not more so).
SO
how do you beat them consistently?
iunno
but
I HAVE SOME SUPER GIMMICKY ROBOTS THAT SORT OF WORK but more not really

prepare for hilarity (note: poorly built, these are very early prototypes)

(https://gametechmods.com/uploads/images/12901snskillers.png)

its pretty dumb when you have to make a type of but that is designed to counter a single and only a single bot type to the detriment of effectiveness against all others. this is why sns are banned for the most part in IF (and popups are on shaky ground, but thats for another time).

anyway most of my testing was done against the HW SnS that comes with the pack which is brutal but sadly nowhere near as obnoxious as many other SnS. basically it is always able to flank you since it knocks your front end to the right. so I tried to come up with some goofy designs that negate this advantage with ehhhhhhhhhhhhhh success.
they're supposed to be able to face a SnS at all times in theory or at least make it so getting knocked away isn't so punishing. I just barely beat the SnS when I drove these, which means an AI is just straight up doomed since its too dumb to turn and go forward.

something like ramjet (https://gametechmods.com/uploads/images/47766ramjetII.png) is one of the best bets to counter this design as far as I know. But even that design simply can't turn fast enough to always face a good SnS.

anyway, be glad that the bot type is mostly banned. as I've said before, its not the design of the SnS that makes it so powerful, its meltybrain that is borderline AI cheating because it removes the other bot's ability to move (and arguably isn't possible to drive like IRL).


Title: Re: The Mighty Reier's "certified genuine bigfoot hair" Ironforge extravaganza
Post by: Badger on January 02, 2016, 12:24:34 AM
They look interesting. I'm not too familiar with meltybrain, does anyone have a video showing what it does?
Title: Re: The Mighty Reier's "certified genuine bigfoot hair" Ironforge extravaganza
Post by: Conraaa on January 02, 2016, 04:03:18 AM
Meltybrain is when a robot moves forward by spinning

http://www.youtube.com/watch?v=qy5TPhrE4Nw# (http://www.youtube.com/watch?v=qy5TPhrE4Nw#)
Title: Re: The Mighty Reier's "certified genuine bigfoot hair" Ironforge extravaganza
Post by: Badger on January 02, 2016, 06:17:48 AM
Cool, thanks. Does it affect other bot's AI weirdly in RA2? Why is it considered cheap or cheating?
Title: Re: The Mighty Reier's "certified genuine bigfoot hair" Ironforge extravaganza
Post by: Naryar on January 02, 2016, 06:58:48 AM
it's just that ironforge motors are very powerful for their weight, hence SnS are equally as powerful.
Title: Re: The Mighty Reier's "certified genuine bigfoot hair" Ironforge extravaganza
Post by: Reier on January 02, 2016, 02:30:01 PM
Cool, thanks. Does it affect other bot's AI weirdly in RA2? Why is it considered cheap or cheating?
its because RA2 AI is too dumb to rush down a flanking opponent. It will always try to face its opponent and THEN go forward instead of doing both like a human would. this is the only example on YT I could find quickly (https://youtu.be/4VC6qghItHk?t=446), but just start a match with the HW-SnS bot in the pack vs a non-SnS bot and you'll see what I mean. it basically immobilizes the opponent with stupidity, keeping them from attacking.

it's just that ironforge motors are very powerful for their weight, hence SnS are equally as powerful.
It's not just that, because then a rammer with similar drive and weapons would theoretically stand a chance (and does, if the SnS uses one of the old FBS pys) but it gets slaughtered too since it, again, can't turn and go forwards at the same time.
you never saw SnS as prevalent before meltybrain came out, because they just couldn't out-muscle many bots. No one thought they were OP then. But now since they don't have to and just flank, they're much more common.
Title: Re: The Mighty Reier's "certified genuine bigfoot hair" Ironforge extravaganza
Post by: Reier on January 02, 2016, 09:32:29 PM
(https://gametechmods.com/uploads/images/24512diosmio.png)

BW for a challenge VS redace, i don't really mind if he sees it. kind of a similar idea to fung shui with the drive motor, a very stock approach. Ninja stars are really the only major thing I think needs a change in ironforge, the small ones have extremely high hp and the large have low for their weight imo. small ninja stars are very spammable for their insane hp. anyway

(https://gametechmods.com/uploads/images/81486IFpick.png)

hey by the way, does anyone know the hitbox of the icepick in IF? is the normal only on the actual blade part or is it on the entire length of the weapon?
Title: Re: The Mighty Reier's "slight halitosis trooper" Ironforge extravaganza
Post by: Reier on February 26, 2016, 07:10:59 PM
I paced the floor for hours. Still no closer to success than I had been in the weeks I'd been working on my magnum opus. I was close to complete despair. What if I had been wrong the whole time? what is my true purpose? Thoughts raced in my mind as I stared down at my feet again. Still pacing. I decided to sit down in a dark hole in my basement and think over my options. 1. I could finish this task I had been set on since my inception. 2. I could sink myself into a manic spiraling depression. I chose the latter.
It must have been months since I saw another human or since anyone other than CCTV saw me. I had eaten nothing but spam and gluten free foods for this entire week. Dragging myself out of bed, I wept for several straight hours about my failure to complete my task, my true purpose. Purposeless, I sank into my couch and turned on the tv. it was TLC. but suddenly, a glimmer of hope. I realized something that never had the impact to me that it did in this moment. this channel was complete garbage. and it made me realize that nothing, not even my failure, could be this bad. probably not even gluten free foods, though that's debatable. filled with a new power that I had not felt in ages, I turned off the tube and stood bolt upright. I would not let this challenge defeat me any longer. I had the power the whole time. In mere seconds I booted up RA2. I knew what I had to do. badger was going down.

actual story:
reier saw the challenge topic that badger talked to him about like 9 years ago that he forgot about so he sat in front of his computer and drew a random shape in the chassis screen and put random parts on it and it took like 15 minutes.
the end

(https://gametechmods.com/uploads/images/20100lazytrain.png)

anyway so this is my challenge bot vs trb (the good one) and basically I just threw it together haphazardly and it luckily isn't completely terrible unlike the ones I actually put thought and effort into :) It's pretty stable and the chassis (tite 3) doesn't get hit much. blah blah wedge is average whine blah whatever blah.
I actually really like using durable weapons in IF more than higher dmg ones, they outlast the weaker HP weps and it works out pretty good in this case. if you fight an HS with your VS you need all the help you can get.
its also 174.9 not 171.9

(https://gametechmods.com/uploads/images/38128maxbicycle.png)

also heres my HW challenge bot vs redace (no wedges as per the rule) before he beat me with my own sun tzu strategies
tite 3. works ok. I was expecting him to likely enter a rammer or HS or something which this thing does pretty good against.


haven't built a lot lately to be honest. my time with RA2 comes and goes... I'll have a period eventually where I'll build a ton of great crap again, don't worry. i have some other generic robots but they're not really worth showcasing.


Title: Re: The Mighty Reier's "slight halitosis trooper" Ironforge extravaganza
Post by: Badnik96 on February 27, 2016, 07:48:40 PM
Lazytrain looks really cool. Always been a fan of sleek designs like that one.
Title: Re: The Mighty Reier's "slight halitosis trooper" Ironforge extravaganza
Post by: Scrap Daddy on March 02, 2016, 09:08:01 PM
I really like Crazy Train. The sheet wedges look great.
Title: Re: The Mighty Reier's "super battle in the world" Ironforge extravaganza
Post by: Reier on April 05, 2016, 02:16:04 PM
was lookin at click's undercutter and it made me want to make an undercutter that was good because they usually arent that good. messed with some setups and stuff and I wanted to go with a dual disk approach because why not (and i just want to use perms like that)

(https://gametechmods.com/uploads/images/74162protobolo.png)

problem with this one though is the weapons are too close together up-down for opponents to fit in between to get their wheels cut off by the bottom one. and if they fit between anyway, the top one is just pointless. that one was basically a mediocre counter-rotating HS. so I messed with it a bit.

(https://gametechmods.com/uploads/images/46588bolo75.png)

its not perfect yet by any means but it's getting there. basically the crushing teeth should hopefully de-weapon some nasty opponents while the undercutter does its thing. the top one has to be smaller (and the tribar helps) so the bottom disk can even reach. you actually don't need the top one to be very powerful either, because you don't want it knocking aside opponents, it just needs to be strong enough to move the tribar. I may actually remake it with a stronger bottom and weaker top motor. bottom disk motor may be a little on the weak side, it needs to spin with a bot on top of it after all.

anyway blah blah rambling but I like to show WIPs just as much as finished bots to show you guys my process. I'll keep working on this one.
Title: Re: The Mighty Reier's "super battle in the world" Ironforge extravaganza
Post by: Scrap Daddy on April 05, 2016, 06:41:48 PM
I like the second one a lot. The weapon breaking tribar up top is a good idea.
Title: Re: The Mighty Reier's "super battle in the world" Ironforge extravaganza
Post by: Clickbeetle on April 10, 2016, 02:00:32 AM
Nice, looks a bit messy but it's still a WIP so no big deal.

But why even make the top spin?  If the point is mostly to deweapon the opponent why not use static weapons?
Title: Re: The Mighty Reier's "super battle in the world" Ironforge extravaganza
Post by: Reier on April 10, 2016, 02:39:39 AM
its also a backup weapon in case the undercutter is torn off, i may downgrade the motor though
Title: Re: The Mighty Reier's "maid with the flaxen chest hair" Ironforge extravaganza
Post by: Reier on January 07, 2017, 03:02:28 PM
long time no see KIDDOS
join me on my endless crusade to find a good counter to popups that isn't some silly stilt VS.

so, popups. probably the consistently best robot type in ra2, assuming it has a good wedge. they're generally flat and have a ton of armor. in ironforge, they are less damaging compared to other mods, but make up for that by being even more durable. they are tough to beat, and not counting out-wedging them (hit or miss), they basically have one weakness. they have a very low weapon count.

so on today's episode of bob ross, we are going to try and make a happy little popup killer. and if by some happy accident we succeed, then by golly gee i'll be right more happy than a squirrel in a nut farm yall YEEEEEE

(https://gametechmods.com/uploads/images/72014wildchild2.png)

so this is sort of a successor to mango tango and that terrible gnome patrol robot a few pages back. basically the whole robot is covered in its weapon, with '88,600hp' of weps (more on this in a sec). also it has 50,200hp of armor if you count the tribars. if you look close you can see the entire chassis is actually covered in dark armor, its just hard to see because the armor is attached with the bigger side out.

i like the robot a lot but its got some major probs.

first, the weapons are attached in a suicidal way. half of the beaters are attached onto each other, so the effective hp of them is basically half that of the 88,600hp its supposed to be. more than most popups, but also factor in popups do way more damage and often hit in a single spot, so basically a popup just clears the weapons out of a tiny area and destroys that part. I want to attach them in a smarter way but I can't think of a decent setup that doesn't compromise something else. even still, beaters do like noooo damage so that alone basically kills the bot

second, its just not heavy enough. ideally the thing needs to sit fairly still on top of a popup and just grind it, but the thing is ironforge bursts all are trying their best DBZ impressions and knock you into orbit each time. by the time this thing stabilizes after bouncing several thousand times the popup just glides up and does it again. i thought about making it a MW to cheese the ironforge ballast system to basically get more ballast weight for the weight class:


(https://gametechmods.com/uploads/images/8579wildchildMW.png)

but then you start running into the same problem when I tried to make aneurysm a MW. there is a lowest common denominator on size, which happens to be the 60cm disk. i can't make it any smaller without exposing the chassis and also the next size smaller wheel is wayyy too tiny even with the 40cm disk. so basically you got this big goofy flailing tin can that gets its wheels always knocked off cause there's no weight for side or chassis armor or even a gold 'you tried' sticker.

(https://gametechmods.com/uploads/images/14042mwdrum.png)

this one is a little bit better but then i realized it was basically a complete ripoff of one of CB's bots just with more armor and different (better imo) sideguards. still works a lot better than the one above though


eee
Title: Re: The Mighty Reier's "mr rogers vs the hulk" Ironforge extravaganza
Post by: Reier on January 28, 2017, 10:52:22 PM
love me all the ACTION!!!! in the showcases
ugh

plan b for anti-wedge strats
you tell me if this is on the side of "wow reier this is such a good concept" or "wow how is he mentally functional"

SO
the question is: how do you beat a superior wedge from the front?

(https://gametechmods.com/uploads/images/46169i love wedges.png)

 :dance:


yeah so
this thing kinda works but it is so awkward. and it has to be huge to fight MWs that are huge. I wish the wedge part could be a bit wider but the only wedge options in IF are small narrow skirts or huge goofy wide + long skirts with no short + wide options.

so I was like hey lets do a double version of this since 2 is better than one


boyyo was i wrong tho

these things are so bad. they are huge but somehow not big enough. the concept is solid but at this size the side wedges cannot close fast enough to make a difference. in DSL this might work better with the variety of components and slower drive.

so i had one last dummy idea up my sleeve


its supposed to turn quickly to the left when the front wedges hit each other  :dumb)
it cant even drive straight but actually its probably the best of these. but then again its not very fulfilling to win a race when all the other contestants are paraplegics
Title: Re: Re: The Mighty Reier's "mr rogers vs the hulk" Ironforge extravaganza
Post by: Thrackerzod on January 29, 2017, 06:10:40 AM
So, it's a side hammer, but the hammer is a wedge?

Any chance this could work as a LW design?  I would think that would allow it to be smaller, but it also has the problem of having less weight available, obviously.

i never quite know what to say about your bots dude
Title: Re: Re: The Mighty Reier's "mr rogers vs the hulk" Ironforge extravaganza
Post by: Reier on January 29, 2017, 02:48:43 PM
So, it's a side hammer, but the hammer is a wedge?

Any chance this could work as a LW design?  I would think that would allow it to be smaller, but it also has the problem of having less weight available, obviously.

the idea is it the wedge hammer knocks the opponent's wedge in the air a bit, and it actually works when it hits. it's just hitting it that is a super pain, especially cause the bot can't really drive straight now

LW i just dont think in ironforge you are going to have enough weight since a beta is the only burst strong enough to move an arm like this
Title: Re: The Mighty Reier's "mr rogers vs the hulk" Ironforge extravaganza
Post by: The Red Blur on February 16, 2017, 06:34:14 AM
love me all the ACTION!!!! in the showcases
ugh

plan b for anti-wedge strats
you tell me if this is on the side of "wow reier this is such a good concept" or "wow how is he mentally functional"

SO
the question is: how do you beat a superior wedge from the front?

(https://gametechmods.com/uploads/images/46169i love wedges.png)

 :dance:


yeah so
this thing kinda works but it is so awkward. and it has to be huge to fight MWs that are huge. I wish the wedge part could be a bit wider but the only wedge options in IF are small narrow skirts or huge goofy wide + long skirts with no short + wide options.

so I was like hey lets do a double version of this since 2 is better than one


boyyo was i wrong tho

these things are so bad. they are huge but somehow not big enough. the concept is solid but at this size the side wedges cannot close fast enough to make a difference. in DSL this might work better with the variety of components and slower drive.

so i had one last dummy idea up my sleeve


its supposed to turn quickly to the left when the front wedges hit each other  :dumb)
it cant even drive straight but actually its probably the best of these. but then again its not very fulfilling to win a race when all the other contestants are paraplegics

This... Is actually a pretty cool idea. Theoretically, this could work. Maybe you could just use straight-up burst pistons, so it hits quicker? If you bound another button for a weapon, potentially you could knock the wedge up, and then hit the underside? I dunno, maybe I'm talking crap. Still, could be worth a shot.

EDIT: Of course, I'm talking more in LW terms, because I'm not sure it could work for MW, due to size differences.
Title: Re: The Mighty Reier's "mr rogers vs the hulk" Ironforge extravaganza
Post by: Meganerdbomb on February 16, 2017, 07:02:13 AM
It's creative, I'll give you that. Did you AI it?
Title: Re: The Mighty Reier's "mr rogers vs the hulk" Ironforge extravaganza
Post by: Reier on February 16, 2017, 12:55:00 PM
It's creative, I'll give you that. Did you AI it?
no because i can barely control it driving so ai is straight up doomed
Title: Re: The Mighty Reier's "we are the chumpions" Ironforge extravaganza
Post by: Reier on August 21, 2017, 12:01:25 AM
eyy

(https://gametechmods.com/uploads/images/92175innocentiii.png)

steel 3

for badger's tourney. pretty standard but i thought it had enough flair to showcase.
vatican represent
Title: Re: The Mighty Reier's "we are the chumpions" Ironforge extravaganza
Post by: Meganerdbomb on August 21, 2017, 11:16:25 AM
I like the theme.  Also, bot looks good,  not much else to say.
Title: Re: The Mighty Reier's "we are the chumpions" Ironforge extravaganza
Post by: Reier on August 24, 2017, 12:37:34 AM
made kind of a MW version.

(https://gametechmods.com/uploads/images/64667morricone.png)

steel 3 i think
pretty basic but I thought it had a nice look to it. I have a version with wheels and more armor which is pretty much better in every way except looks. gotta have those tracks man
Title: Re: The Mighty Reier's "we are the chumpions" Ironforge extravaganza
Post by: Philippa on August 25, 2017, 05:22:04 AM
Tracks are overrated, put wheels on it.
Title: Re: The Mighty Reier's "we are the chumpions" Ironforge extravaganza
Post by: Meganerdbomb on September 05, 2017, 11:03:25 PM
Screw that.  Double down and put bigger tracks on it.
Title: Re: The Mighty Reier's "we are the chumpions" Ironforge extravaganza
Post by: Reier on October 22, 2017, 06:26:32 PM
some crap

 [ This attachment cannot be displayed inline in 'Print Page' view ]
what am i doing with my life

 [ This attachment cannot be displayed inline in 'Print Page' view ]
popup killer attempt 488
works ok i guess.


this new img attach system is flippin annoying tho
Title: Re: The Mighty Reier's "we are the chumpions" Ironforge extravaganza
Post by: Meganerdbomb on October 26, 2017, 09:29:02 PM
I'm honestly more confused by the second one. How does it look in the test garage? I can't tell how it's supposed to sit.
Title: Re: The Mighty Reier's "we are the chumpions" Ironforge extravaganza
Post by: Reier on October 26, 2017, 11:05:39 PM
I'm honestly more confused by the second one. How does it look in the test garage? I can't tell how it's supposed to sit.

 [ This attachment cannot be displayed inline in 'Print Page' view ]  [ This attachment cannot be displayed inline in 'Print Page' view ]

the tracks are static. the old one (left) just had wheels and the chassis got hit a lot and even though it was armored it still wasn't a good situation. now its hard to even hit it. the bot flips around a lot and the spikes at the back hit the popups weapons more than you might think and help keep the back from touching the ground too.
Title: Re: The Mighty Reier's "we are the chumpions" Ironforge extravaganza
Post by: Meganerdbomb on October 27, 2017, 06:54:02 AM
Well it won't win any marks for A E S T H E T I C S, but it's original and unique as hell.
Title: Re: The Mighty Reier's "we are the chumpions" Ironforge extravaganza
Post by: UberPyro on October 28, 2017, 06:48:52 PM
Yeah, I found that those designs in general tend to flip around a lot, especially when the distance from the disks to the wheels are too small.

+1,000,000 points for using vertical treads. We'll get those dang popups eventually.
Title: Re: The Mighty Reier's "we are the chumpions" Ironforge extravaganza
Post by: Reier on January 07, 2018, 05:36:55 PM
 [ This attachment cannot be displayed inline in 'Print Page' view ]

GTMCS bot. Nothing too groundbreaking but pretty competent and I thought it had a good look to it. It's pretty much like Morricone above but basically better (ie doesnt get stuck on its back, spinner is lower to the ground for stability). Steel 3.
The side skirts are there to make it easier to stay under the opponent. Also has sexy motor guards that dont really do anything but look good

 [ This attachment cannot be displayed inline in 'Print Page' view ]

rip all you noobs  :p
Title: Re: The Mighty Reier's "we are the chumpions" Ironforge extravaganza
Post by: Gulden on January 07, 2018, 07:33:34 PM
rip all you noobs  :p
Thanks for the consideration.  I'll be sure to do that.
Title: Re: The Mighty Reier's "ruminant arthritis" Ironforge extravaganza
Post by: Reier on May 30, 2018, 06:58:01 PM
the only standard builder is back

 [ This attachment cannot be displayed inline in 'Print Page' view ]  

trendsetter or special snowflake? you decide

fun fact: attaching wheels like this doesn't affect mobility at all, even when the bursts are fired. Volatile Partisan from BBEANS3 did the same sort of deal if I recall. keeps the wheels out of the way too.

eyyy :dance: :dance: :dance:
Title: Re: The Mighty Reier's "ruminant arthritis" Ironforge extravaganza
Post by: FOTEPX on May 30, 2018, 07:16:29 PM
The legends... I thought those stories were just kid's tales! Welcome back!  :claping

Surprised the wheels work at all, considering how they're facing inwards and bend even more inwards when the bursts fire. Still, a very interesting design... Invertible, I assume?
Title: Re: The Mighty Reier's "ruminant arthritis" Ironforge extravaganza
Post by: Reier on May 30, 2018, 07:32:27 PM
yeah its invertible but not too great with the plow. i could change it for a dark plate but I like the high fracture.

also when I say it doesn't affect mobility i mean there is absolutely no change in control regardless of the state of the burst. they wheels can be completely perpendicular to the front but it still drives normally. it's basically like the game calculates the directions it can move based on the initial placement of the wheels and is dang determined to keep it there even if common sense dictates otherwise.

like this
 [ This attachment cannot be displayed inline in 'Print Page' view ]  

other than looking kinda cool, the wheels in that position really help the turnspeed situation. sidehammers usually turn like tanks, this one is pretty good in that regard
Title: Re: The Mighty Reier's "ruminant arthritis" Ironforge extravaganza
Post by: FOTEPX on May 30, 2018, 07:37:08 PM
Noice one, might have to experiment with that if I ever make a side hammer...  :really_makes_you_think:
Title: Re: The Mighty Reier's "ruminant arthritis" Ironforge extravaganza
Post by: Badnik96 on May 31, 2018, 05:02:22 AM
still one of my favorite showcases. i wish more people would build ironforge (myself included), its a pretty fun meta to experiment in

thats a really clever idea, putting the wheels on the hammer arms like that. i imagine it helps a lot against gut rippers since they arent usually that wide
Title: Re: The Mighty Reier's "ruminant arthritis" Ironforge extravaganza
Post by: Reier on June 16, 2018, 08:38:22 PM
the only standard builder is back
i didnt lie  :dance:

 [ This attachment cannot be displayed inline in 'Print Page' view ]  

BOOOOM BABYY
this is my tag team entry with Thyrus. were were trying to think of team themes and were like "uhhhhhh well I guess we are the only two people on the forum that played this semi-obscure racing game from 1997? let's skin the bots like cars I guess???"
so we I did. ripped the 128x256 textures directly out of the game using a utility I had lying around and spent the afternoon maken some prety robbots. hopefully thyrus shows his or I might have to

its just a coincidence we skinned them like the cars really, we both made ours before having any theme ideas in mind. I wanted to make mine be extremely tough from the sides and back cause in tag teams you get ganged up on by enemies (and teammates). front is a heater plow and the sides are dark plows, I imagine this will hold up pretty well. has like tite 5 or pl 10 or something too.

very zippy with dualbird drive. powerful weapon. no major complaints from myself really except it sucks at self righting. but most cars cant self right anyway i guess.


pls like and subscribe :gawe:
Title: Re: The Mighty Reier's "ruminant arthritis" Ironforge extravaganza
Post by: pokebro14 on June 17, 2018, 03:21:40 AM
That akin just makes it looks so nice! I would give my opinions in detail but I dont have good enough knowledge of itonforge to give my opinions
Title: Re: The Mighty Reier's "ruminant arthritis" Ironforge extravaganza
Post by: FOTEPX on June 17, 2018, 09:04:24 AM
Legit you might auto-win the Ironforge BOTM category because nobody else has built anything this month  ::2mad

Das nothing against you though, this sh** is dope
Title: Re: The Mighty Reier's "ruminant arthritis" Ironforge extravaganza
Post by: Thyrus on June 17, 2018, 09:38:41 AM
It looks amazing as I told you before. It would feel wrong to make an IF showcase just for one bot that I didn't even skin myself so if you want you can show my entry as well in yours buddy :)
Title: Re: The Mighty Reier's "ruminant arthritis" Ironforge extravaganza
Post by: Reier on June 18, 2018, 05:13:42 PM
It looks amazing as I told you before. It would feel wrong to make an IF showcase just for one bot that I didn't even skin myself so if you want you can show my entry as well in yours buddy :)
i'll take you up on that probably.

but theres more important things to do here right now boyyos  :gawe:
like this one mmmm gurl

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HW version of crab cake (https://gametechmods.com/forums/ironforge-tc-showcases/the-mighty-reier's-'we-are-the-chumpions'-ironforge-extravaganza/msg746580/#msg746580) basically except this one is way sexier. hammers on the side are angled up ever so slightly to hit bots on top of it. drive system is  :thumbup and turns great since the wheels are so far apart and close to the center axis of mass or whatever.

has an alternate weapon system (powered by long snapper) and im not sure which one I like better so I think i'll keep them both PLEASE MOM

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haven't tested either much but i honestly dont care how good they are, theyre just so mmmm

isnt ra2 great sometimes
Title: Re: The Mighty Reier's "ruminant arthritis" Ironforge extravaganza
Post by: Reier on June 19, 2018, 01:49:40 PM
gj posting on the coolest robot of all time guys

instead heres a robot by thyrus  :gawe:

EDIT: he gave me a splash he did since he made the bot and all
(https://media.discordapp.net/attachments/451088834596306965/457992065834549248/BakarIFThyrus.png)


i skinned both of ours in the same go and helped him a little bit with ironforge tips cause hes a DSL boy. he did everything else.
but his bot is MINE NOW
Title: Re: The Mighty Reier's "ruminant arthritis" Ironforge extravaganza
Post by: FOTEPX on June 19, 2018, 01:52:36 PM
Oh, god...

So, do I categorise this as your bot in BOTM, or Thyrus's's's's'?
Title: Re: The Mighty Reier's "ruminant arthritis" Ironforge extravaganza
Post by: Reier on June 19, 2018, 02:05:34 PM
tag team? idk
all i did was skin it, he built it
Title: Re: The Mighty Reier's "ruminant arthritis" Ironforge extravaganza
Post by: UberPyro on June 19, 2018, 04:00:27 PM
Obviously the skin on Thyrus's robot is fantastic and it seems well built considering the armor management. However, I'm kind of curious as to how effective the top spinners are, since their placement and range makes them seem a little limited. I would also have expected them to be spinning inwards to keep the opponent on the chassis the direction is flipped between the bottom right and other images  :dumb)
Title: Re: The Mighty Reier's "ruminant arthritis" Ironforge extravaganza
Post by: Reier on June 19, 2018, 04:04:51 PM
Obviously the skin on Thyrus's robot is fantastic and it seems well built considering the armor management. However, I'm kind of curious as to how effective the top spinners are, since their placement and range makes them seem a little limited. I would also have expected them to be spinning inwards to keep the opponent on the chassis the direction is flipped between the top right and bottom right images  :dumb)

yeah the bottom was an older version where the weapons would have unrealistically intersected each other so they got flipped
Title: Re: The Mighty Reier's "ruminant arthritis" Ironforge extravaganza
Post by: superbot13 on June 19, 2018, 04:26:38 PM
Those weapons are cool
Title: Re: The Mighty Reier's "ruminant arthritis" Ironforge extravaganza
Post by: Reier on August 14, 2018, 01:23:06 PM
notttt really sure if this'll work but I liked the idea.

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pretty much exclusively for online play, and even still only in arenas with hazards. need to test it. it's a grabby control bot that should be able to force opponents into hazards and stuff. the gimmick is that the servo piston can be extended in the event of fighting opponents that can flank or out-wedge it, since many bots don't have wedges on the sides the idea is it can pop them in the air just enough to mess up their footing. it's basically a thwack wedge if it needs it. otherwise its just some extra stability when it's retracted so in THEORY it's a win-win. 

the claws are closed in the starting position btw.
Title: Re: The Mighty Reier's "ruminant arthritis" Ironforge extravaganza
Post by: Dreamcast on August 14, 2018, 07:18:27 PM
It's good, but it feels off from nor having more weapons on it.
Title: Re: The Mighty Reier's "ruminant arthritis" Ironforge extravaganza
Post by: Reier on August 14, 2018, 07:53:06 PM
It's good, but it feels off from nor having more weapons on it.

what it needs more is stronger drive. like most complicated designs it'll probably work better on a HW.
Title: Re: The Mighty Reier's "ruminant arthritis" Ironforge extravaganza
Post by: Reier on August 14, 2018, 10:54:00 PM
another MP bot.

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sort of a hybrid pusher and HS. very agile and stable, seems great on arenas where it can push opponents into hazards. can actually self-right with a little time if it spins both weapons the same direction.

the weapons being in that orientation mean if it gets flanked (big deal in online) it isn't as big of a deal. they also help center bots it's pushing while doing damage at the same time.
Title: Re: The Mighty Reier's "ruminant arthritis" Ironforge extravaganza
Post by: Clickbeetle on August 15, 2018, 01:50:02 AM
Clever idea angling the weapons like that.  Even offline and AI'd, it would be good in rumbles.

On Xiphos, why not put the thwacking wedges on a static extender and keep them permanently extended?  I don't see why you would need to retract them.  Could have weight for better drive then.

MIR is... interesting.  Kind of reminds me of King Googly even though they are nothing alike.
Title: Re: The Mighty Reier's "ruminant arthritis" Ironforge extravaganza
Post by: Reier on September 04, 2018, 05:19:59 PM
Some unnamed rentals I threw together if someone wants to use them for Centauri 2, you need only ask~~
I know that ironforge isn't everyone's cup of tea, but some still want to enter the tournament. Myself and some other users are making some bots that those not confident in their ability to build in ironforge can still enter. Loaner bots basically. Also potentially lets EU builders participate in a way if they want to build.

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Pusher, st3
Strengths: extremely powerful drive, basically invulnerable from the front, effective when inverted
Weaknesses: poo damage, mediocre chassis armor
Basically it is a control bot that is meant to survive abuse and push opponents into hammers and pits. Duck basically. Very low chance that any bot entered will be able to out-muscle it or destroy the plow. as long as you don't let yourself be flanked or hammered, you're indestructible.

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HS, st1
Strengths: damage, decent armor
Weaknesses: weak drive, unstable after losing weapons
There's not a lot of real damaging bots in C2 as of yet, there is potential for an HS to be very dangerous. Pretty stable and has decent armor. Small enough that the octagon shouldn't give it major trouble.

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Undercutter, pl3
Strengths: damage, wheel-killer
Weaknesses: weak pushing, vulnerable to flanking
Pretty good damage for the field, should be able to destroy some wheels. Undercutters are better in pvp than AI imo cause they can capitalize better on opponents' screw-ups and cripple them.

EDIT: one more
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VS, tit5
Strengths: good wedge coverage, damage, self-righting
Weaknesses: mediocre drive, exposed chassis (though sloped sides reduce this to a degree)
Just a solid ol gutripper. if you can stay under the opponent it is really hard for them to do anything. still RA2, after all.


So yea. built em for fun, but if you want to enter the tournament and use one just shoot me a PM.
Title: Re: The Mighty Reier's "ruminant arthritis" Ironforge extravaganza
Post by: 8bean on September 04, 2018, 08:57:10 PM
That VS looks deadly af. Reminds me of a cross between rapid and bombshell for some reason.
Title: Re: The Mighty Reier's "ruminant arthritis" Ironforge extravaganza
Post by: Lightning S. on September 04, 2018, 10:42:59 PM
nice, i could see all of these going far in the hands of the right driver
also how are you so good at ironforge
Title: Re: The Mighty Reier's "ruminant arthritis" Ironforge extravaganza
Post by: Reier on September 05, 2018, 12:11:39 AM
i guess i'm de facto the best cause i'm the only builder in it  :rage
Title: Re: The Mighty Reier's "ruminant arthritis" Ironforge extravaganza
Post by: Reier on September 15, 2018, 08:46:10 PM
 :SFTW: ironforge pvp edition

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hes tough

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hes mean

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how is this possible?  :really_makes_you_think:

Title: Re: The Mighty Reier's "ruminant arthritis" Ironforge extravaganza
Post by: Thrackerzod on September 15, 2018, 09:02:59 PM
>the srimech says SFTW

you're a madman
Title: Re: The Mighty Reier's "ruminant arthritis" Ironforge extravaganza
Post by: Dreamcast on September 15, 2018, 09:41:18 PM
insides or it's illegal
Title: Re: The Mighty Reier's "ruminant arthritis" Ironforge extravaganza
Post by: Reier on September 16, 2018, 01:52:02 PM
insides or it's illegal
click the spoiler you goober
Title: Re: The Mighty Reier's "ruminant arthritis" Ironforge extravaganza
Post by: Reier on September 16, 2018, 09:42:24 PM
built this for troll LAN matches back in college

https://www.youtube.com/watch?v=EegCfnLA1Ww

i'll beat you up behind the swings after school nerd
Title: Re: The Mighty Reier's "ruminant arthritis" Ironforge extravaganza
Post by: Thrackerzod on September 16, 2018, 09:48:03 PM
i like its retractable legs
Title: Re: The Mighty Reier's "ruminant arthritis" Ironforge extravaganza
Post by: toAst on September 16, 2018, 10:06:14 PM
>the srimech says SFTW

you're a madman
savage
Title: Re: The Mighty Reier's "pls like and subscribe :gawe:" Ironforge extravaganza
Post by: Reier on September 19, 2018, 11:21:07 PM
lazy post for a lazy bot

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older AI version:

lil update for pvp. basically a ripoff of thrackerzod's ripoff of this bot.
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except his bot was good too so i got him back. kinda a yin yang thing goin on
less weapon but stronger drive which is very important in pvp. might have been nice to use 3 ballasts but i only had room for 2 and it's not a huge deal.
it's very stable for being narrow, the skirts help a ton actually. self rights decent. very agile and can flank easily with some good driving.
haven't had the wheels taken off yet, but I can see that being the main weakness.
Title: Re: The Mighty Reier's "pls like and subscribe :gawe:" Ironforge extravaganza
Post by: Thrackerzod on September 21, 2018, 07:36:20 PM
i'm flattered
Title: Re: The Mighty Reier's Wandering Spinner (WS) Ironforge extravaganza
Post by: Reier on January 10, 2019, 05:21:48 PM
so by now we all know wandering spinners (WS) are the best robot design. its just a fact. so i was thinking. what makes wandering spinners (WS) so good? its cause they bounce off walls, right?

so i decided to build a new innovative wandering spinner (IWS).
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 this new innovative wandering spinner (IWS) is what i like to call a wandering spinner piston wall pusher (WSPWP). this heavyweight robot is able to kill RAW champion Steel Meatball in under 4 seconds. it uses piston technology to launch itself off walls, increasing the torque of the weapon in the process by lowering the friction and allowing the weapon to destroy ANYTHING it hits. it uses steel 10.

i will post a tutorial soon.
Title: Re: The Mighty Reier's "pls like and subscribe :gawe:" Ironforge extravaganza
Post by: 09090901 on January 10, 2019, 05:23:40 PM
i think you need more batteries

also add more control boards 
Title: Re: The Mighty Reier's "pls like and subscribe :gawe:" Ironforge extravaganza
Post by: TheRoboteer on January 10, 2019, 05:25:24 PM
Smh my dude build to the 800KG weight limit fukken scrub  :dance:
Title: Re: The Mighty Reier's "pls like and subscribe :gawe:" Ironforge extravaganza
Post by: Reier on January 10, 2019, 05:25:47 PM
i think you need more batteries

also add more control boards
if i add more batteries the friction with the floor will be higher and the damage wont be as high. i need as many wall bounces per minute (wbpm) as possible.
Title: Re: The Mighty Reier's "pls like and subscribe :gawe:" Ironforge extravaganza
Post by: Reier on January 10, 2019, 05:26:26 PM
Smh my dude build to the 800KG weight limit fukken scrub  :dance:
ironforge weight limits (ifwl) are different than in stock.
Title: Re: The Mighty Reier's "pls like and subscribe :gawe:" Ironforge extravaganza
Post by: TheRoboteer on January 10, 2019, 05:27:37 PM
Smh my dude build to the 800KG weight limit fukken scrub  :dance:
ironforge weight limits (ifwl) are different than in stock.
But more weight = more momentum after wall bounce (MaWB)
Title: Re: The Mighty Reier's "pls like and subscribe :gawe:" Ironforge extravaganza
Post by: Reier on January 10, 2019, 05:28:23 PM
Smh my dude build to the 800KG weight limit fukken scrub  :dance:
ironforge weight limits (ifwl) are different than in stock.
But more weight = more momentum after wall bounce (MaWB)

i dont think you understand how wandering spinner piston wall pusher (WSPWP) physics work.
it's very complicated.
Title: Re: The Mighty Reier's "pls like and subscribe :gawe:" Ironforge extravaganza
Post by: Reier on January 10, 2019, 05:35:00 PM
this new bot type is what i call a wandering hammer (WH). it is designed to counter WS.

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this lightweight wandering hammer (WH) uses betas to LAUNCH off walls for EXTREME damage to the opponent. it uses steel 10 to maximize survivability.



i will post a tutorial soon on how to make your own wandering hammer (WH).
Title: Re: The Mighty Reier's "pls like and subscribe :gawe:" Ironforge extravaganza
Post by: 090901 on January 10, 2019, 05:43:05 PM
I wonder if this technology could be adapted into a wandering sidehammer (WSH) or the wandering piston popup (WPP) categories of the wandering bot type.
Title: Re: The Mighty Reier's "pls like and subscribe :gawe:" Ironforge extravaganza
Post by: Reier on January 10, 2019, 05:48:07 PM
I wonder if this technology could be adapted into a wandering sidehammer (WSH) or the wandering piston popup (WPP) categories of the wandering bot type.
possibly, but it would be a complicated endeavor. the physics are very complicated.

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new WS type!
this wandering spinner (WS) doesn't have wheels at all. it uses the weight saved to put more weapons on and DESTROY the opponent. if your robot is in the arena vs this thing, it is basically dead.
Title: Re: The Mighty Reier's "pls like and subscribe :gawe:" Ironforge extravaganza
Post by: 090901 on January 10, 2019, 05:50:21 PM
Now this is an epic bot, however you should try sledges.
Title: Re: The Mighty Reier's "pls like and subscribe :gawe:" Ironforge extravaganza
Post by: Reier on January 10, 2019, 05:58:13 PM
Now this is an epic bot, however you should try sledges.

no. they need to be pole spikes because they have less friction with the ground due to collision mesh. wandering spinner (ws) physics are very complicated.

the ultimate wandering spinner (WS) is here!!

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it has evolved beyond a simple wandering spinner (WS) however. I call it a wandering robot (WR) or just a  wanderer (W). it has no need for drive or even to spin.. it uses its opponents drive against them! as soon as they touch this robot they are IMMEDIATELY destroyed. and if it bounces off a wall first they are destroyed even quicker! it beat BBEANS5 champion Seism 13 in SECONDS.


i will post a tutorial soon.
Title: Re: The Mighty Reier's "pls like and subscribe :gawe:" Ironforge extravaganza
Post by: 090901 on January 10, 2019, 06:01:42 PM
Genius, but you should try sledges and more batteries.
Title: Re: The Mighty Reier's "pls like and subscribe :gawe:" Ironforge extravaganza
Post by: Virus Bomb on January 11, 2019, 12:16:58 PM
 :rotflmao: :rotflmao: :rotflmao:
Title: Re: The Mighty Reier's "pls like and subscribe :gawe:" Ironforge extravaganza
Post by: Redalert on January 11, 2019, 12:42:55 PM
wow. Try sledgehammers. They tolerate more damage.
Title: Re: The Mighty Reier's "pls like and subscribe :gawe:" Ironforge extravaganza
Post by: Reier on March 10, 2019, 04:02:48 PM
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could totally be Nuclear Load 2 and will be if I ever enter it in a tournament or whatever. mainly built to test out the new weapon setup. works pretty good from what i can tell and i think it's almost as beautiful as my face  :p

tite 5, all sthwag :dance:
Title: Re: The Mighty Reier's "pls like and subscribe :gawe:" Ironforge extravaganza
Post by: Reier on August 15, 2019, 09:14:02 PM
thanks to the power of 1.2, the dream can be a reality ~~

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Title: Re: The Mighty Reier's "pls like and subscribe :gawe:" Ironforge extravaganza
Post by: Badger on August 15, 2019, 09:17:24 PM
trikebots are the sh**, I love it
Title: Re: The Mighty Reier's "pls like and subscribe :gawe:" Ironforge extravaganza
Post by: Jaydee99 on August 18, 2019, 12:50:48 PM
Niiiiice
Title: Re: The Mighty Reier's "pls like and subscribe :gawe:" Ironforge extravaganza
Post by: Reier on September 16, 2019, 05:17:43 PM
pizzazz time :claping

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coolest flipper EVER?????? vote now
yea so i was just messing around and this thing fell on my lap. isn't particularly strong but dang do i like how it looks. was thinking something along the lines of St. Agro where it has a flipper on the top and bottom. doesn't necessarily launch opponents high as much as waaaay behind it. the icepicks keep it from getting stuck on its back and look pretty metal~~

bonus points for non-locked treads. works pretty decent actually.

post to keep gtm alive  :mrgreen:
Title: Re: The Mighty Reier's "pls like and subscribe :gawe:" Ironforge extravaganza
Post by: Badger on September 16, 2019, 05:24:12 PM
Cool concept, boss. More lateral yeeting is probably a benefit, actually. IF flippers never had an issue getting their opponents airbourne, it's getting them actually oota that's the issue
Title: Re: The Mighty Reier's "pls like and subscribe :gawe:" Ironforge extravaganza
Post by: Reier on September 16, 2019, 11:06:57 PM
i suppose so. but thats why you got cheese like this!!!!
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---------

a hush falls over the crowd. what is it? can it be? not only has Rieir, our glorious savior, graced us with his presence - but LO--
the commoners struggle to make out the silhouette of the machine... they have never seen anything like it. is that-- no, it couldn't be... could the legends be true?

could this be the first STANDARD bot seen in generations??


but it coo cause it a coo botto :gunz:

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so yea this was one of my first ironforge bots and i recently touched it up and gave it a brand spankin new coat of the ol greased lightning. basically aneurysm is designed to be as durable as possible while still doing decent damage. plastic 10 armor and all the dark plates mean this thing is a pain in the booty to KO for most bots. this setup in particular is designed for multiplayer hence the extra batteries and dualbird drive, hopefully allowing me a fighting chance against hammers and other bots that counter this design. it also gives it great pushing power if we are using an arena with pits or hazards (which in pvp you better be). the lack of a wedge isn't quite as big of a deal in pvp in my experience and the weapon placement allows it to do damage even if outwedged anyway.

but man i just like how it looks. it's probably my favorite bot i've ever made and i just geek out showing it off. really happy with it overall even if its not objectively the strongest machine ever made. :gawe:
Title: Re: The Mighty Reier's "pls like and subscribe :gawe:" Ironforge extravaganza
Post by: kix on September 17, 2019, 12:13:57 AM
From a guy that doesnt like standard meta:
Second one looks lit ngl
Title: Re: The Mighty Reier's "pls like and subscribe :gawe:" Ironforge extravaganza
Post by: Thrackerzod on September 17, 2019, 08:36:25 AM
Aneurysm has always been a dope bot
Title: Re: The Mighty Reier's "pls like and subscribe :gawe:" Ironforge extravaganza
Post by: Reier on September 18, 2019, 09:44:31 PM
o my goooodnezzz DOS BOTTUS??
reier, is this christmas?
no, it's september 18.
now known as the DAY OF RECKONING

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aw yea. cmon replica builders 1v1 me behind the swings after school
so this is more or less an updated version of Nuclear Load (https://gametechmods.com/uploads/images/88232NLluckywedge.png) which imo is better overall but especially for pvp. not that the old one was bad by any means. basically NL has this weird hybrid VS/HS/FS weapon system which i'm a bit amazed more bots haven't tried cause it's really fantastic imo. The new weapon loadout with the small teeth and beaters really add a decent amount of damage compared to just using big teeth, however, I feel the big teeth are often better in pvp because each individual tooth can take a larger burst of initial damage and hence won't gyro and ruin the wedge quality quite as easily.
stock-esque 4wd, helps a lot in pvp as well because you do not want to lose a wheel when driving against a human opponent and having 4 makes it a lot safer in case one gets ripped off. also looks pretty rad imo.
pretty small and nimble to avoid hazards. self-rights easily too. tough armor. really happy with it overall.


thoughts?
Title: Re: The Mighty Reier's "pls like and subscribe :gawe:" Ironforge extravaganza
Post by: 8bean on September 18, 2019, 11:04:17 PM
so this is more or less an updated version of Nuclear Load

wait a minute

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could totally be Nuclear Load 2

 :really_makes_you_think: :really_makes_you_think: :really_makes_you_think:
Title: Re: The Mighty Reier's "pls like and subscribe :gawe:" Ironforge extravaganza
Post by: Reier on September 18, 2019, 11:32:58 PM
ye and nobody commented

aslo new paintjob  :heart_smiley:
Title: Re: The Mighty Reier's "pls like and subscribe :gawe:" Ironforge extravaganza
Post by: Badger on September 19, 2019, 12:52:47 AM
Good to see a sequel to the legend. The new paintjob looks awesome
Title: Re: The Mighty Reier's "legal monopoly on this meta" Ironforge extravaganza
Post by: Reier on September 21, 2019, 02:57:38 AM
thank you my single fan :beer:

yet another ye olde cool machine that needed a sparkle upgrade

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i'd be interested to see how this would do in a tournament. bit squirly to drive but i just get a kick out of it with the nutso chassis
Title: Re: The Mighty Reier's "legal monopoly on this meta" Ironforge extravaganza
Post by: MassimoV on October 23, 2019, 01:14:12 AM
This is pretty badass man
Title: Re: The Mighty Reier's "legal monopoly on this meta" Ironforge extravaganza
Post by: Reier on October 23, 2019, 05:00:18 PM
This is pretty badass man
thanks stud so are you
Title: Re: The Mighty Reier's "legal monopoly on this meta" Ironforge extravaganza
Post by: Naryar on December 28, 2019, 02:49:00 AM
hey reier. this is a badass showcase.

3wd bots are always cool. fast, almost no armor, gets under quick.

Snapshot is cool. so the icepicks are simply self righters ? i thought they were here to fire at the same time and counter the force of the normal flippers.

Aneurysm is cool though i have no idea why are you using tribars for drive lmao, is this an ironforge thing ? is it because tribars have high hp and wheels don't ?

Nuclear Load looks cool too. tho i have to say the weapon design looks a bit messy. the DSL design of Backyard Shredder was always cool.

Saint Megaton is a badass name. sounds like some oldschool heavy metal band. or something out of fallout. design looks cool too, a bit IRL-esque in aesthetics. also chassis is :gawe: too

keep on trucking and keeping ironforge alive

Title: Re: The Mighty Reier's "legal monopoly on this meta" Ironforge extravaganza
Post by: UberPyro on December 28, 2019, 06:43:21 PM
Aneurysm is cool though i have no idea why are you using tribars for drive lmao, is this an ironforge thing ? is it because tribars have high hp and wheels don't ?

If it wasn't clear, the tribars don't have motors on them, the motor is for the drum. I'm not Reier but the tribars are used as casters in much the same way as old DSL VSes that use long DSL bar as stabilizers or partially static wedges like Mako. It's just the tribars are shaped well for leaving the weapon open to be hit, while having areas that can sit on the ground on both the top and bottom that allows for easy invertible drum designs.

Obviously Reier is carrying not just IF but most of DSL-S on his shoulders, one look at Reier AI and the amount of detail in the robots is painful. There are a few other good builders but not many people post DSL-S style bots nowadays at all really.
Title: Re: The Mighty Reier's "legal monopoly on this meta" Ironforge extravaganza
Post by: Naryar on December 28, 2019, 07:32:11 PM
oh, it's effectively extender work. didn't see that lol
Title: Re: The Mighty Reier's "legal monopoly on this meta" Ironforge extravaganza
Post by: Reier on December 28, 2019, 10:52:38 PM
hey reier. this is a badass showcase.

keep on trucking and keeping ironforge alive

Obviously Reier is carrying not just IF but most of DSL-S on his shoulders, one look at Reier AI and the amount of detail in the robots is painful. There are a few other good builders but not many people post DSL-S style bots nowadays at all really.

thanks buds. gets pretty depressing when i'm the only one posting combat effective bots anymore. it's just sad that people only build artbots now (and this is coming from someone who is an actual artist irl). I miss the engineering. irl bots can't fight and that's kind of the goal of building in my mind so i feel myself building less and less since no one cares.

maybe i'm a relic of a bygone age but i hate that building hasn't really evolved in any meaningful ways in like 5 years. just hard to build now when i'm the only one left and no one else even bothers to post. it's like why am i even trying. I really do feel like the last builder left whether that's true or not. At least for the engineering aspect of the game. I do appreciate your comments though, means a lot.

take care champ



Title: Re: The Mighty Reier's "legal monopoly on this meta" Ironforge extravaganza
Post by: Meganerdbomb on December 30, 2019, 05:29:14 PM
hey reier. this is a badass showcase.

keep on trucking and keeping ironforge alive

Obviously Reier is carrying not just IF but most of DSL-S on his shoulders, one look at Reier AI and the amount of detail in the robots is painful. There are a few other good builders but not many people post DSL-S style bots nowadays at all really.

thanks buds. gets pretty depressing when i'm the only one posting combat effective bots anymore. it's just sad that people only build artbots now (and this is coming from someone who is an actual artist irl). I miss the engineering. irl bots can't fight and that's kind of the goal of building in my mind so i feel myself building less and less since no one cares.

maybe i'm a relic of a bygone age but i hate that building hasn't really evolved in any meaningful ways in like 5 years. just hard to build now when i'm the only one left and no one else even bothers to post. it's like why am i even trying. I really do feel like the last builder left whether that's true or not. At least for the engineering aspect of the game. I do appreciate your comments though, means a lot.

take care champ
It's pretty based that you're still building combat effective bots in 2019 ngl.
Title: Re: The Mighty Reier's "legal monopoly on this meta" Ironforge extravaganza
Post by: Naryar on January 01, 2020, 06:01:27 AM
yeah, standard building is pretty much on permanent coma now. "C'est la vie". we can control GTM culture but i think it's a hivemind thing. most builders that come here are familiar with irl, so they build IRL. and most standard builders left or no longer bother with RA2.

and we ARE relics of a bygone age, it's true. but the fact that we still build is still something.

hell, this is making me want to build some DSL-S bots myself. so maybe i'll download all the stuff.

not sure to pick 2.2 or 2.1 though

Title: Re: The Mighty Reier's "legal monopoly on this meta" Ironforge extravaganza
Post by: Reier on January 01, 2020, 04:35:44 PM
yeah, standard building is pretty much on permanent coma now. "C'est la vie". we can control GTM culture but i think it's a hivemind thing. most builders that come here are familiar with irl, so they build IRL. and most standard builders left or no longer bother with RA2.

and we ARE relics of a bygone age, it's true. but the fact that we still build is still something.

yes. but rest easy knowing that you can destroy almost any builder on the forum without even trying though :gawe:

again, nothing against irl but making good looking bots is only half the fun. the other half is combat and irl can't fight to the fullest the game allows because they can't take advantage of the way the game physics work. its kind of ironic that standard is actually closer to real life than irl is because standard and real life both play to the rules of physics of their respective domains and irl just makes choices based on looks alone that are ultimately arbitrary to actual combat effectiveness. it's really bizarre actually.

speaking of bizarre choices:

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sns flipper hybrid babbbbyyyy
yea so this is kind of based off some of the advice i gave nary on his own psycho hybrid escapades. take a wild guess how combat effective this thing is lmao. doesn't matter, the concept is fun and i had fun building it. needs more batteries though. could be decent in pvp in a few arenas but with ai this thing is screwed.

Title: Re: The Mighty Reier's "legal monopoly on this meta" Ironforge extravaganza
Post by: Naryar on January 01, 2020, 05:38:06 PM
it certainly looks more combat effective that my abomination of a hybrid, lol
Title: Re: The Mighty Reier's "legal monopoly on this meta" Ironforge extravaganza
Post by: Team Code Red Robotics on January 01, 2020, 08:20:51 PM
yeah, standard building is pretty much on permanent coma now. "C'est la vie". we can control GTM culture but i think it's a hivemind thing. most builders that come here are familiar with irl, so they build IRL. and most standard builders left or no longer bother with RA2.

and we ARE relics of a bygone age, it's true. but the fact that we still build is still something.

yes. but rest easy knowing that you can destroy almost any builder on the forum without even trying though :gawe:

again, nothing against irl but making good looking bots is only half the fun. the other half is combat and irl can't fight to the fullest the game allows because they can't take advantage of the way the game physics work. its kind of ironic that standard is actually closer to real life than irl is because standard and real life both play to the rules of physics of their respective domains and irl just makes choices based on looks alone that are ultimately arbitrary to actual combat effectiveness. it's really bizarre actually.

speaking of bizarre choices:

 [ This attachment cannot be displayed inline in 'Print Page' view ]  

sns flipper hybrid babbbbyyyy
yea so this is kind of based off some of the advice i gave nary on his own psycho hybrid escapades. take a wild guess how combat effective this thing is lmao. doesn't matter, the concept is fun and i had fun building it. needs more batteries though. could be decent in pvp in a few arenas but with ai this thing is screwed.
You are going to get destroyed by my new invention
Title: Re: The Mighty Reier's "legal monopoly on this meta" Ironforge extravaganza
Post by: Reier on January 01, 2020, 08:58:36 PM
cool
glad someone else is trying to innovate
Title: Re: The Mighty Reier's "legal monopoly on this meta" Ironforge extravaganza
Post by: Badger on January 01, 2020, 11:02:37 PM
That's so cool, I love it!
Title: Re: The Mighty Reier's "legal monopoly on this meta" Ironforge extravaganza
Post by: Reier on May 07, 2020, 04:22:41 PM
messing around a little with different wheel setups.

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 [ This attachment cannot be displayed inline in 'Print Page' view ]  

i remain unconvinced but i think they look kinda cool. track one especially. too bad it's super slow due to the grip nerf. it'll need dualbirds to be competitive but that'll be really heavy and the weapon will suffer as a result
EDIT: gave it dualbirds. works pretty good. still undecided if it's better than mini wheels, probably isn't
Title: Re: The Mighty Reier's "legal monopoly on this meta" Ironforge extravaganza
Post by: 8bean on May 07, 2020, 06:31:56 PM
the og returns
Title: Re: The Mighty Reier's "legal monopoly on this meta" Ironforge extravaganza
Post by: Reier on May 07, 2020, 07:05:51 PM
the og returns
i appreciate the thought but do you have any feedback  :dumb)
Title: Re: The Mighty Reier's "legal monopoly on this meta" Ironforge extravaganza
Post by: 8bean on May 07, 2020, 10:02:39 PM
the og returns
i appreciate the thought but do you have any feedback  :dumb)
no heck

fr tho i think the treads look really nice but if they're going to affect performance then i'd stick with the original as the other larger wheels look kinda jank imo
Title: Re: The Mighty Reier's "legal monopoly on this meta" Ironforge extravaganza
Post by: Naryar on May 08, 2020, 11:38:37 PM
i'm a bit worried that this might get stuck in a stupid way, and while i see that you have taken steps to reduce that, i'm not sure it's enough. like this might get stuck on it's side if you push it in a corner.
Title: Re: The Mighty Reier's "legal monopoly on this meta" Ironforge extravaganza
Post by: Reier on May 09, 2020, 02:25:59 AM
i'm a bit worried that this might get stuck in a stupid way, and while i see that you have taken steps to reduce that, i'm not sure it's enough. like this might get stuck on it's side if you push it in a corner.
possibly but i think that the back of the treads can still move the bot if that happens. i dunno though. i doubt its any worse than the other version and ive really never had it be an issue on that one.
Title: Re: The Mighty Reier's "legal monopoly on this meta" Ironforge extravaganza
Post by: Naryar on May 09, 2020, 02:29:17 AM
i'm a bit worried that this might get stuck in a stupid way, and while i see that you have taken steps to reduce that, i'm not sure it's enough. like this might get stuck on it's side if you push it in a corner.
possibly but i think that the back of the treads can still move the bot if that happens. i dunno though. i doubt its any worse than the other version and ive really never had it be an issue on that one.
forgot to mention that it was more for the first armored one, the second one doesn't look like it can really get stuck