Author Topic: Redalert's Wandering Spinner IronTech  (Read 25859 times)

Offline Badnik96

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Re: Redalert's guide to building Wandering Spinners
« Reply #60 on: December 04, 2018, 04:14:47 PM »
less traction =less force on the weapon and drive motors=more hits with spinner.


Offline Redalert

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Re: Redalert's guide to building Wandering Spinners
« Reply #61 on: December 05, 2018, 08:43:56 AM »
That's how Wandering Spinner tech works! It's just hard to understand...


Offline Redalert

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Re: Redalert's IronTech
« Reply #62 on: December 05, 2018, 10:05:18 AM »
What's wrong with static wedges?

Also, 10 mm. Steel is THE BEST.

wedges need to be on a burst motor or similar in order to properly press into the ground and slide under chassis. a static component doesn't do this.

10mm steel is overkill on nearly every robot and you could be using the weight better elsewhere.

...So wedge hinges are terrible. I'll keep that in mind.

Also, Probably getting fancy with extenders can take up weight in ways you would want.


Offline Redalert

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Re: Redalert's IronTech
« Reply #63 on: December 05, 2018, 12:01:20 PM »
I just finished a MW poker/rammer hybrid. 10 mm. Titanium.
 
POKE-EWE.bmp

I used a LOT of stacked steel blades to create the poking and ramming assemblies.
« Last Edit: January 08, 2019, 12:44:32 PM by Redalert »


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Re: Redalert's IronTech
« Reply #64 on: December 05, 2018, 12:13:25 PM »
...So wedge hinges are terrible. I'll keep that in mind.

no wedge hinges are fine, theyre burst motors with no power

Offline Redalert

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Re: Redalert's IronTech
« Reply #65 on: December 05, 2018, 01:25:44 PM »
...So wedge hinges are terrible. I'll keep that in mind.

no wedge hinges are fine, theyre burst motors with no power

Oh. O.K. So I can still use wedge hinges.


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Re: Redalert's IronTech
« Reply #66 on: December 05, 2018, 04:38:04 PM »
...So wedge hinges are terrible. I'll keep that in mind.

no wedge hinges are fine, theyre burst motors with no power

Oh. O.K. So I can still use wedge hinges.
Yeah. While I'm not a master or fan of Standard, I saw that most builders often use hinges rather than bursts for their wedge there, so yeah, they are fine, both in DSL and IF

Offline Redalert

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Re: Redalert's IronTech
« Reply #67 on: December 06, 2018, 08:35:59 AM »
Completed LW poker download here!
 


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Re: Redalert's IronTech
« Reply #68 on: December 06, 2018, 12:04:12 PM »
New Bot.

It...Is...DANGEROUS. (and overweight.)

 
DEMOLITION TEAM.bmp
 
DEMOLITION TEAM int..bmp


There are 8 blades on each hammer, plus flamethrowers. It's VERY well-defended.

Funny fact- it has a spiked "tail" that it can whip around. It also serves as a stabilizer.
« Last Edit: January 08, 2019, 12:45:02 PM by Redalert »


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Re: Redalert's IronTech
« Reply #69 on: December 06, 2018, 01:35:32 PM »
pretty sure youre overweight for shw, cut down the chassis armor and those backwards facing plows and see if you can't get it to 600

Offline Redalert

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Re: Redalert's IronTech
« Reply #70 on: December 06, 2018, 01:41:57 PM »
pretty sure youre overweight for shw, cut down the chassis armor and those backwards facing plows and see if you can't get it to 600

How's it a superheavyweight?


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Re: Redalert's IronTech
« Reply #71 on: December 06, 2018, 02:10:02 PM »
pretty sure youre overweight for shw, cut down the chassis armor and those backwards facing plows and see if you can't get it to 600

How's it a superheavyweight?
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Offline Reier

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Re: Redalert's IronTech
« Reply #72 on: December 06, 2018, 03:05:11 PM »
pretty sure youre overweight for shw, cut down the chassis armor and those backwards facing plows and see if you can't get it to 600

How's it a superheavyweight?
because we told you like 4 times that the weight classes in ironforge are different than in other mods
it says right on the loading screen

LW - 125
MW - 200
HW - 400
SHW - 600
but you can add up to 4 ballasts (200) on top of any of them and it won't count to the weight limit
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Offline Redalert

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Re: Redalert's IronTech
« Reply #73 on: December 06, 2018, 03:07:48 PM »
pretty sure youre overweight for shw, cut down the chassis armor and those backwards facing plows and see if you can't get it to 600

How's it a superheavyweight?
because we told you like 4 times that the weight classes in ironforge are different than in other mods
it says right on the loading screen

LW - 125
MW - 200
HW - 400
SHW - 600
but you can add up to 4 ballasts (200) on top of any of them and it won't count to the weight limit

Oh. Thank You. That means some of my HW are SHW.

I was basing it off of other bots like Clickbeetle's that are LW. and weigh 220 kg.


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Re: Redalert's IronTech
« Reply #74 on: December 06, 2018, 03:19:40 PM »
(I put the weigtclasses here and then got ninjad  :( )

Your shell spinner does not have a shell. The point is to use the shell spinner plates to protect the chassis and then you can take advantage of the multiple connection points on the plates. Also, the pole spike (whatever its called in IF) on top is wasted weight. The batteries are good and although there are some gaps in the chassis I like the shape.

Your rammer: it's kind of hard to see what you did in the picture but it looks like you attached the steel blades off of each other. While this does let you get high amount of damage, if the middle blade is knock off then the whole array comes off. That will make the robot very inconsistent. It's better to use a weapon array in this scenario. Also, the cutting edges at the base should probably be angled forwards a bit.

Demolition team: There's a lot of armor in places where there shouldn't be. The backs of the corralling arms don't need to be protected (and its silly that they were protected when the wheels aren't). The top center snowplow is forward in a way that reduces the range of your weapon. Also the tail is better off being an extender. 10mm steel is just wasted weight. In any kind of battle (even against normally-weighted SHW) I would see this robot just loosing by points do to how little the offensive capabilities are for its weightclass. With the way the weapon is designed, if there's any kind of angle when it comes down and hits the opponent, only two blades are going to connect. It's better to go for a horizontal array of blades using the weapon arrays.

Offline Redalert

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Re: Redalert's IronTech
« Reply #75 on: December 07, 2018, 08:08:09 AM »
It's always a good idea to fill your bot with armor. I've been owned by VS that attack the top. I destroyed many VS with this new design. You never know what type of bot you will be fighting...

Perhaps the shell spinner is really a cage spinner?

Anyway, wandering spinner that uses VIBRATION to hop around.
 
screenshot_8.bmp


Offline Redalert

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Re: Redalert's guide to building Wandering Spinners
« Reply #76 on: December 07, 2018, 08:13:53 AM »
Why's this new bot a wandering spinner? because it hops in a straight line and it will deflect off walls.

The nature of this bot is to use off-center spinners to cause it to "hop" around. The spinners are studded with weapons to inflict damage, but the struts are the main weapons on this bot.

1. chassis made and adjusted as shown.
 
screenshot_6.bmp


2. self-explanatory.
 
screenshot_7.bmp


3. Long steel blades are ideal. I used the longest ones available.
 
screenshot_8.bmp


4. wire it. One motor spins clockwise, the other spins counterclockwise. Use the largest smartzone possible, and wire the controls shown to spin the motors in the same direction.
 
screenshot_9.bmp


5. Customize it, add 10 mm. Titanium, and done!


Offline Redalert

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Re: Redalert's IronTech
« Reply #77 on: December 07, 2018, 12:00:25 PM »
Wandering Spinner that uses mini wheels for locomotion.
 
screenshot_15.bmp

5 mm. Titanium.


Offline Redalert

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Re: Redalert's guide to building Wandering Spinners
« Reply #78 on: December 07, 2018, 12:05:55 PM »
Wandering Spinner HS with 2 wheels

1. chassis as shown.
 
screenshot_10.bmp


2. RC motors are up 1 notch. All baseplate anchors are up 2 notches.
 
screenshot_11.bmp


3. How the weapon mount's assembled- 100 cm. tribar>1 cm. dark extender>small disc>motor.
 
screenshot_12.bmp


4. Use whatever weapons you wish.
 
screenshot_13.bmp


5. Wiring is the same as always. Weapon and left drive motor rotate clockwise, right drive motor rotates counterclockwise.
 
screenshot_14.bmp



*NOTE- if your bot just starts havoking, just spins in place, or lacks traction and stability, you can switch out the disks for mini wheels.
 
screenshot_15.bmp


Offline Philippa

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Re: Redalert's guide to building Wandering Spinners
« Reply #79 on: December 07, 2018, 12:09:48 PM »
This is just a regular HS that you didn't wire correctly.