Author Topic: Redalert's IronTech  (Read 1011 times)

Offline Redalert

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Re: Redalert's IronTech
« Reply #20 on: November 30, 2018, 12:42:19 PM »
..
yea i can read what you posted above

the weights please not the weightclasses
just becase im pretty sure youre not using the ironforge weightclasses. ironforge doesnt use the same kgs for weightclasses that the other metas do

Good point. I'd love to do more Ironforge today, hopefully after all these reboots I'm doing in Stock...

Offline Redalert

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Re: Redalert's IronTech
« Reply #21 on: December 03, 2018, 09:04:37 AM »
Oh yeah, more ironforge bots!!!
 
 

INSANE drum spinner.

This bot's got 3 hammers and insane power.
 
 


HUGE. Literally. I's like HUGE and it is HUGE! (I mean it's really big by the second "HUGE")
 


CMN- my best VS. 10 mm. Steel.
 

Offline Redalert

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Re: Redalert's IronTech
« Reply #22 on: December 03, 2018, 09:06:29 AM »
I was testing a full-body spinner when.....
BANG!!!!!!!!!!!!!!!!!
 


Spectacular hit.

Offline Badnik96

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Re: Redalert's IronTech
« Reply #23 on: December 03, 2018, 02:12:46 PM »
static wedges = no. dont do that ever

if you ever need 10mm steel to meet the weight limit, that means you can do more to make it better. make the wedges wider while you're at it

Offline Redalert

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Re: Redalert's IronTech
« Reply #24 on: December 04, 2018, 10:41:54 AM »
static wedges = no. dont do that ever

if you ever need 10mm steel to meet the weight limit, that means you can do more to make it better. make the wedges wider while you're at it

What's wrong with static wedges?

Also, 10 mm. Steel is THE BEST.



I don't mean to not follow your advice. I appreciate your advice, and I do try to follow it.

Offline Redalert

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Re: Redalert's IronTech
« Reply #25 on: December 04, 2018, 10:43:57 AM »
Find instructions for my Wandering Spinner collection here!
https://gametechmods.com/forums/tutorials-and-tips/redalert's-guide-to-building-wandering-spinners/

My first Shell Spinner is shown below. 10 MM. Titanium and 212.8 kg.
 

Offline Badnik96

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Re: Redalert's IronTech
« Reply #26 on: December 04, 2018, 04:14:06 PM »
What's wrong with static wedges?

Also, 10 mm. Steel is THE BEST.

wedges need to be on a burst motor or similar in order to properly press into the ground and slide under chassis. a static component doesn't do this.

10mm steel is overkill on nearly every robot and you could be using the weight better elsewhere.

Offline Redalert

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Re: Redalert's IronTech
« Reply #27 on: December 05, 2018, 10:05:18 AM »
What's wrong with static wedges?

Also, 10 mm. Steel is THE BEST.

wedges need to be on a burst motor or similar in order to properly press into the ground and slide under chassis. a static component doesn't do this.

10mm steel is overkill on nearly every robot and you could be using the weight better elsewhere.

...So wedge hinges are terrible. I'll keep that in mind.

Also, Probably getting fancy with extenders can take up weight in ways you would want.

Offline Redalert

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Re: Redalert's IronTech
« Reply #28 on: December 05, 2018, 12:01:20 PM »
I just finished a LW poker/rammer hybrid. 10 mm. Titanium.
 

I used a LOT of stacked steel blades to create the poking and ramming assemblies.

Offline Badnik96

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Re: Redalert's IronTech
« Reply #29 on: December 05, 2018, 12:13:25 PM »
...So wedge hinges are terrible. I'll keep that in mind.

no wedge hinges are fine, theyre burst motors with no power

Offline Redalert

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Re: Redalert's IronTech
« Reply #30 on: December 05, 2018, 01:25:44 PM »
...So wedge hinges are terrible. I'll keep that in mind.

no wedge hinges are fine, theyre burst motors with no power

Oh. O.K. So I can still use wedge hinges.

Offline Billy5545

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Re: Redalert's IronTech
« Reply #31 on: December 05, 2018, 04:38:04 PM »
...So wedge hinges are terrible. I'll keep that in mind.

no wedge hinges are fine, theyre burst motors with no power

Oh. O.K. So I can still use wedge hinges.
Yeah. While I'm not a master or fan of Standard, I saw that most builders often use hinges rather than bursts for their wedge there, so yeah, they are fine, both in DSL and IF

Offline Redalert

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Re: Redalert's IronTech
« Reply #32 on: December 06, 2018, 08:35:59 AM »
Completed LW poker download here!
 

Offline Redalert

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Re: Redalert's IronTech
« Reply #33 on: December 06, 2018, 12:04:12 PM »
New Bot.

It...Is...DANGEROUS.

 
 


There are 8 blades on each hammer, plus flamethrowers. It's VERY well-defended.

Funny fact- it has a spiked "tail" that it can whip around. It also serves as a stabilizer.

Offline Badnik96

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Re: Redalert's IronTech
« Reply #34 on: December 06, 2018, 01:35:32 PM »
pretty sure youre overweight for shw, cut down the chassis armor and those backwards facing plows and see if you can't get it to 600

Offline Redalert

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Re: Redalert's IronTech
« Reply #35 on: December 06, 2018, 01:41:57 PM »
pretty sure youre overweight for shw, cut down the chassis armor and those backwards facing plows and see if you can't get it to 600

How's it a superheavyweight?

Offline TheRoboteer

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Re: Redalert's IronTech
« Reply #36 on: December 06, 2018, 02:10:02 PM »
pretty sure youre overweight for shw, cut down the chassis armor and those backwards facing plows and see if you can't get it to 600

How's it a superheavyweight?
Weights in Ironforge are different to in other mods. There's a guide on the splash screen as the game loads in
Notable Guffs That I Dun Gone And Did:
The Beginner's Guide to IRL:
https://gametechmods.com/forums/tutorials-and-tips/irl-a-beginner's-guide

Offline Reier

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Re: Redalert's IronTech
« Reply #37 on: December 06, 2018, 03:05:11 PM »
pretty sure youre overweight for shw, cut down the chassis armor and those backwards facing plows and see if you can't get it to 600

How's it a superheavyweight?
because we told you like 4 times that the weight classes in ironforge are different than in other mods
it says right on the loading screen

LW - 125
MW - 200
HW - 400
SHW - 600
but you can add up to 4 ballasts (200) on top of any of them and it won't count to the weight limit

Offline Redalert

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Re: Redalert's IronTech
« Reply #38 on: December 06, 2018, 03:07:48 PM »
pretty sure youre overweight for shw, cut down the chassis armor and those backwards facing plows and see if you can't get it to 600

How's it a superheavyweight?
because we told you like 4 times that the weight classes in ironforge are different than in other mods
it says right on the loading screen

LW - 125
MW - 200
HW - 400
SHW - 600
but you can add up to 4 ballasts (200) on top of any of them and it won't count to the weight limit

Oh. Thank You. That means some of my HW are SHW.

I was basing it off of other bots like Clickbeetle's that are LW. and weigh 220 kg.

Offline UberPyro

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Re: Redalert's IronTech
« Reply #39 on: December 06, 2018, 03:19:40 PM »
(I put the weigtclasses here and then got ninjad  :( )

Your shell spinner does not have a shell. The point is to use the shell spinner plates to protect the chassis and then you can take advantage of the multiple connection points on the plates. Also, the pole spike (whatever its called in IF) on top is wasted weight. The batteries are good and although there are some gaps in the chassis I like the shape.

Your rammer: it's kind of hard to see what you did in the picture but it looks like you attached the steel blades off of each other. While this does let you get high amount of damage, if the middle blade is knock off then the whole array comes off. That will make the robot very inconsistent. It's better to use a weapon array in this scenario. Also, the cutting edges at the base should probably be angled forwards a bit.

Demolition team: There's a lot of armor in places where there shouldn't be. The backs of the corralling arms don't need to be protected (and its silly that they were protected when the wheels aren't). The top center snowplow is forward in a way that reduces the range of your weapon. Also the tail is better off being an extender. 10mm steel is just wasted weight. In any kind of battle (even against normally-weighted SHW) I would see this robot just loosing by points do to how little the offensive capabilities are for its weightclass. With the way the weapon is designed, if there's any kind of angle when it comes down and hits the opponent, only two blades are going to connect. It's better to go for a horizontal array of blades using the weapon arrays.