Author Topic: Redalert's Wandering Spinner IronTech  (Read 5221 times)

Offline Badnik96

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Re: Redalert's guide to building Wandering Spinners
« Reply #40 on: December 03, 2018, 12:23:07 PM »
most tournaments won't accept these because they dont show controlled movement so its a moot point

i get you want to contribute to the community and stuff, but this really isnt that helpful.

Offline Redalert

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Re: Redalert's guide to building Wandering Spinners
« Reply #41 on: December 03, 2018, 12:32:15 PM »
most tournaments won't accept these because they dont show controlled movement so its a moot point

i get you want to contribute to the community and stuff, but this really isnt that helpful.

Wandering spinners are just for fun. They're not meant for competitions or tournaments, and They're just a fun thing to build, especially when you're bored and don't have any bot ideas in mind...


Offline Redalert

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Re: Redalert's guide to building Wandering Spinners
« Reply #42 on: December 03, 2018, 01:11:04 PM »
New WS. (Wandering Spinner)
This one's a middleweight.

1. Mark out and adjust the chassis shown.
 


2. use the largest ztek and raise it up as high as it will go. The baseplate anchor is raised up 3 notches.
 


3. To create the shell spinner, use a 12-sided disk and 12 dark plates added on. Use whatever weapons you want.
 


4. Wiring is just like the other shell spinner- both motors rotate clockwise for activation.
 


5. Done with construction. Now paint and armor it as you wish.


Offline Badnik96

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Re: Redalert's IronTech
« Reply #43 on: December 03, 2018, 02:12:46 PM »
static wedges = no. dont do that ever

if you ever need 10mm steel to meet the weight limit, that means you can do more to make it better. make the wedges wider while you're at it

Offline Badger

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Re: Redalert's guide to building Wandering Spinners
« Reply #44 on: December 03, 2018, 04:07:27 PM »
My boy redalert's out here playing 84-D interdimentional non-linear upside down underwater snakes and ladders with the meta while you're all playing rock paper scissors. You're all just mad that you can't keep up with this brave new meta.

Keep up the good work my guy
also lol at most toxic guy around calling others out on this sh**

Offline Virus Bomb

Re: Redalert's guide to building Wandering Spinners
« Reply #45 on: December 03, 2018, 06:33:45 PM »
getting strong urjak vibes from the shell spinner
remember when 1wd shell spinners where popping?

Offline Redalert

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Re: Redalert's guide to building Wandering Spinners
« Reply #46 on: December 04, 2018, 08:07:35 AM »
getting strong urjak vibes from the shell spinner
remember when 1wd shell spinners where popping?

HA,HA, yes. Wandering Spinners are even more insane!!! :))))))

...and are you saying the MW WS wobbles a lot? If that's it, try bigger wheels or a smaller shell on the WS chassis.
« Last Edit: December 04, 2018, 10:24:13 AM by Redalert »


Offline Redalert

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Re: Redalert's guide to building Wandering Spinners
« Reply #47 on: December 04, 2018, 10:34:04 AM »
Face spinners can also function as Wandering Spinners!
Instructions for a simple wandering face spinner.

1. 

armor is 10 mm. Titanium.

2. NOTE- use the largest and widest drums. I used normals, and they failed. Your ztek weapon motor can be either small or medium. Both work. The control board is behind the ztek.
 


3. Add a black plate on a baseplate anchor to the top of the chassis- as high as it will go. Then, add another baseplate anchor that's 3 notches up. to the back of the bot as shown.
 


4. Build whatever face spinner weapon concept you want. I used layered steel blades and a small razor tip on an 8-sided angled plate.
 


5. wiring. It's wired like all the other wandering spinners. The left wheel motor and face spinner motors spin clockwise, and the right wheel motor spins counterclockwise.
 

as in all the others, surround this bot in the largest smartzone you have.

6. texture it how you want. DONE!

*If your FS keeps flopping when you turn it on, widen the drum wheels by adding additional drums onto them to widen them. You can also swap out the rear protection plate for a long weapon or extender to stabilize it further.


Offline Redalert

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Re: Redalert's IronTech
« Reply #48 on: December 04, 2018, 10:41:54 AM »
static wedges = no. dont do that ever

if you ever need 10mm steel to meet the weight limit, that means you can do more to make it better. make the wedges wider while you're at it

What's wrong with static wedges?

Also, 10 mm. Steel is THE BEST.



I don't mean to not follow your advice. I appreciate your advice, and I do try to follow it.


Offline Redalert

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Re: Redalert's IronTech
« Reply #49 on: December 04, 2018, 10:43:57 AM »
Find instructions for my Wandering Spinner collection here!
https://gametechmods.com/forums/tutorials-and-tips/redalert's-guide-to-building-wandering-spinners/

My first Shell Spinner is shown below. 10 MM. Titanium and 212.8 kg.
 


Offline Team Code Red Robotics

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Re: Redalert's guide to building Wandering Spinners
« Reply #50 on: December 04, 2018, 10:58:14 AM »
Face spinners can also function as Wandering Spinners!
Instructions for a simple wandering face spinner.

1.   [ You are not allowed to view attachments ]  
armor is 10 mm. Titanium.

2. NOTE- use the largest and widest drums. I used normals, and they failed. Your ztek weapon motor can be either small or medium. Both work. The control board is behind the ztek.
  [ You are not allowed to view attachments ]  

3. Add a black plate on a baseplate anchor to the top of the chassis- as high as it will go. Then, add another baseplate anchor that's 3 notches up. to the back of the bot as shown.
  [ You are not allowed to view attachments ]  

4. Build whatever face spinner weapon concept you want. I used layered steel blades and a small razor tip on an 8-sided angled plate.
  [ You are not allowed to view attachments ]  

5. wiring. It's wired like all the other wandering spinners. The left wheel motor and face spinner motors spin clockwise, and the right wheel motor spins counterclockwise.
  [ You are not allowed to view attachments ]  
as in all the others, surround this bot in the largest smartzone you have.

6. texture it how you want. DONE!

*If your FS keeps flopping when you turn it on, widen the drum wheels by adding additional drums onto them to widen them. You can also swap out the rear protection plate for a long weapon or extender to stabilize it further.
Why don’t you just use wheels?

The downwards spiral world tour is going live yet again

Offline Redalert

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Re: Redalert's guide to building Wandering Spinners
« Reply #51 on: December 04, 2018, 12:47:53 PM »
Wheels stall Wandering Spinners. They're only good on bots with lots of "driving-in-tight-circles" habits.


Offline Redalert

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Re: Redalert's guide to building Wandering Spinners
« Reply #52 on: December 04, 2018, 12:59:54 PM »
Instructions for another WS. 
WARNING- This bot WILL kill opponents even with 10 mm. Steel if it's up to speed. It only takes it 2 secs to get up to full speed, so watch out!!!!

This WS is all about its weapon motor.

1. 5 mm. Steel for armor. Chassis set to minimum height.
 


2. NOTE-control board is below the energizer battery. The baseplate anchor at the front is raised up 3 notches and the RC motor is up 2 notches. Choose a location for your spinner mount (preferably towards the front, in the center.)
 


3. Add any weapon motor you want to use for the spinner. The larger the motor, the better. Use the largest tribar, and add steel blades as shown.
 


4. To prevent your spinner from havoking or destabilizing, stabilize it with long steel blades, from 40 to 80 cm.
 


5. Wiring is the same as other WS. Exception- weapon motor rotates clockwise and drive motor rotates counterclockwise.
Smartzone is the largest one possible.
 


6. DONE! Now texture it as you wish.


Offline kix

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Re: Redalert's guide to building Wandering Spinners
« Reply #53 on: December 04, 2018, 01:27:30 PM »
Who will tell redalert that hes making tractionless wheeled bots?
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Offline Redalert

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Re: Redalert's guide to building Wandering Spinners
« Reply #54 on: December 04, 2018, 01:35:52 PM »
Wandering Spinners don't need traction- they just need to be able to move around so they don't get immobilized. The only time when traction comes in is when it comes to driving up hills.

Other than that, less traction =less force on the weapon and drive motors=more hits with spinner.


Offline Philippa

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Re: Redalert's guide to building Wandering Spinners
« Reply #55 on: December 04, 2018, 01:40:19 PM »

Offline Reier

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Re: Redalert's guide to building Wandering Spinners
« Reply #56 on: December 04, 2018, 01:47:45 PM »
Other than that, less traction =less force on the weapon and drive motors=more hits with spinner.

i see.

Offline Redalert

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Re: Redalert's guide to building Wandering Spinners
« Reply #57 on: December 04, 2018, 02:27:25 PM »
Other than that, less traction =less force on the weapon and drive motors=more hits with spinner.

i see.

Try it. Traction-less bots (especially Wandering Spinners) are fun!

It looks like Pip's freaked out about what Wandering Spinners are like.


Offline kix

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Re: Redalert's guide to building Wandering Spinners
« Reply #58 on: December 04, 2018, 03:28:57 PM »
Other than that, less traction =less force on the weapon and drive motors=more hits with spinner.

i see.

Try it. Traction-less bots (especially Wandering Spinners) are fun!
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Offline Bildschirm

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Re: Redalert's guide to building Wandering Spinners
« Reply #59 on: December 04, 2018, 03:46:09 PM »
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