Author Topic: Redalert's Wandering Spinner IronTech  (Read 25854 times)

Offline Redalert

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Re: Redalert's IronTech
« Reply #20 on: November 30, 2018, 12:42:19 PM »
..
yea i can read what you posted above

the weights please not the weightclasses
just becase im pretty sure youre not using the ironforge weightclasses. ironforge doesnt use the same kgs for weightclasses that the other metas do

Good point. I'd love to do more Ironforge today, hopefully after all these reboots I'm doing in Stock...


Offline Redalert

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Re: Redalert's IronTech
« Reply #21 on: December 03, 2018, 09:04:37 AM »
Oh yeah, more ironforge bots!!!
 
BELLA.bmp
 
BELLA_TEST.bmp

INSANE drum spinner.

This bot's got 3 hammers and insane power.
 
ALICE v4 (1).bmp
 
ALICE v4 (2).bmp


HUGE. Literally. I's like HUGE and it is HUGE! (I mean it's really big by the second "HUGE")
 
RP1-Enteropy.bmp


CMN- my best VS. 10 mm. Steel.
 
CMN.bmp


Offline Redalert

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Re: Redalert's IronTech
« Reply #22 on: December 03, 2018, 09:06:29 AM »
I was testing a full-body spinner when.....
BANG!!!!!!!!!!!!!!!!!
 
I just did that.bmp


Spectacular hit.


Offline Redalert

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Redalert's guide to building Wandering Spinners
« Reply #23 on: December 03, 2018, 09:12:26 AM »
You're probably wondering what wandering spinners are- the name says it all. Wandering spinners are simple, switch-activated bots that ride around on one wheel or on disks (like drum heads in Ironforge). Wandering Spinners use their spinner weapon to ricochet the bot off walls. Oh, and tear chunks off opponents.

Wandering Spinners differ from One Wheeled HS in the factor that they drive almost perfectly straight. They never drive in tight circles, and they never zigzag.

Another factor, Wandering Spinners are typically slow, and all power is devoted to the weapon motor, so the bot can easily bounce off walls. Wandering Spinners' weapons have to be built super-tough in order to avoid fracturing when bumping a wall.

In this topic, you'll find step-by-step instructions for how to build wandering spinners.


Offline Redalert

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Re: Redalert's guide to building Wandering Spinners
« Reply #24 on: December 03, 2018, 09:23:29 AM »
To start off, let's build a simple ironforge- developed wandering spinner. This will be your first feel for what wandering spinners are like.

1. Begin by mapping out the chassis shown, and then adjusting it to the MINIMUM height as shown.
 
screenshot_2.bmp


2. Attach the components shown. The centeral Ztek is from the MEDIUM category, and is raised up as high as possible.
 
screenshot_3.bmp

 
screenshot_4.bmp


3. Attach a 10-sided disk to the ztek. This will be the foundation of your HS. Add beater bars as shown.
 
screenshot_5.bmp
 
screenshot_6.bmp

It doesn't matter what weapons you attach to the beater bars. Steel blades are recommended, though.

4. To keep your wandering spinner from falling over, add a weapon or extender of your choice to the top. I used the largest razor tip.
 
screenshot_7.bmp


5. You'll need two controls- the first one is titled "Spin". Wire it to drive both motors clockwise.
 
screenshot_8.bmp


6. Now, add a Fire control. This is used to lurch the wandering spinner when an opponent is near. Wire it to spin both motors clockwise. Add the largest circular smartzone around the bot to trigger it if AIed.
 
screenshot_9.bmp


7. Add 10 mm. Aluminum to the bot. You may now texture it as you wish. Go ahead and export it.

8. Try it out ;)
 
screenshot_10.bmp



Offline Philippa

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Re: Redalert's guide to building Wandering Spinners
« Reply #25 on: December 03, 2018, 09:27:03 AM »
 :really_makes_you_think:

Offline Hoppin

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Re: Redalert's guide to building Wandering Spinners
« Reply #26 on: December 03, 2018, 09:27:11 AM »
Why would people need this?
Things I did & done

Offline Redalert

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Re: Redalert's guide to building Wandering Spinners
« Reply #27 on: December 03, 2018, 09:33:30 AM »
Why would people need this?

In case people wanted to know how to build one...


Offline Redalert

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Re: Redalert's guide to building Wandering Spinners
« Reply #28 on: December 03, 2018, 09:38:06 AM »
I invented them. It started out by modifying a One-Wheeled-HS to have its wheel in the center. THAT's how I invented them. Then, they have evolved into self-driving bots on disks with spinners.

Speaking of which I'll add instructions for that type of bot..


Offline kix

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Re: Redalert's guide to building Wandering Spinners
« Reply #29 on: December 03, 2018, 09:48:22 AM »
So you basically made a 1wd drive bot? cant see it being useful when a opponent is behind the bot and the bot decides to run opposite of opponent in a straight line

Offline Redalert

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Re: Redalert's guide to building Wandering Spinners
« Reply #30 on: December 03, 2018, 09:51:50 AM »
Building drum-driven wandering spinner

1. Chassis is set as shown.
 
S1.bmp


2. the baseplate anchors are raised up 3 notches and the drums are the largest and widest.
 
S2.bmp


3. use a 20 cm. black extender in order to attach the disk below the chassis. The 1 cm. extender is to keep the spinner from stalling.
 
S3.bmp


4. attach armor to the baseplate anchor, and add a black plate on top of the bot on another 0 deg. baseplate anchor. The pole spikes on the wheels keep the bot from getting stuck and also provide protection.
 
S4.bmp

armor dimensions- back armor is 30x80, side armor is 30x40, and front armor is 30x60.

5. use the same controls of your previous wandering spinner for this one. Left motor  spins CLOCKWISE for this bot and the weapon motor and right motor spin COUNTERCLOCKWISE for this bot. AS in the previous one, add the largest smartzone to trigger it.
 
S5.bmp


6. Use a long extender or weapon to act as a stabilizer for your bot.
 
S6.bmp

this will keep it from flipping over.

7. Texture it however you want, and add 3 mm. Titanium.

8. Done!


Offline Redalert

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Re: Redalert's guide to building Wandering Spinners
« Reply #31 on: December 03, 2018, 09:53:05 AM »
So you basically made a 1wd drive bot? cant see it being useful when a opponent is behind the bot and the bot decides to run opposite of opponent in a straight line

Less drive=more weapons. Some wandering spinners can beat 36 HS due to the sheer amount of weapons they can have. You also have no choice but to attack it if you're fighting one in a deathmatch.

Most Wandering Spinners have weapons on all sides, so almost all bots take hits when striking a wandering spinner.


Offline Philippa

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Offline kix

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Re: Redalert's guide to building Wandering Spinners
« Reply #33 on: December 03, 2018, 10:00:30 AM »
So you basically made an undercutter with wheels for drums. gj
Also squirell_monkey made this soo...

Offline Redalert

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Re: Redalert's guide to building Wandering Spinners
« Reply #34 on: December 03, 2018, 10:06:41 AM »
So you basically made an undercutter with wheels for drums. gj
Also squirell_monkey made this soo...
(Image removed from quote.)

That's not a wandering spinner. It drives in circles when activated with a switch.


Offline kix

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Re: Redalert's guide to building Wandering Spinners
« Reply #35 on: December 03, 2018, 10:07:44 AM »
So you basically made an undercutter with wheels for drums. gj
Also squirell_monkey made this soo...
(Image removed from quote.)

That's not a wandering spinner. It drives in circles when activated with a switch.
This one doesnt

Also i dont think members with less then 1000 posts should make any tutorial especially if theyre new to ra2/meta therye playing

Offline Dreamcast

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Re: Redalert's guide to building Wandering Spinners
« Reply #36 on: December 03, 2018, 10:12:51 AM »
Does it work like this? I'm guessing what separates your robot from S_M's work is better human control, and that's true with Nary's design.



(Image removed from quote.)

Offline Reier

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Re: Redalert's guide to building Wandering Spinners
« Reply #37 on: December 03, 2018, 11:56:17 AM »
 
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Offline Redalert

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Re: Redalert's guide to building Wandering Spinners
« Reply #38 on: December 03, 2018, 11:58:55 AM »
So you basically made an undercutter with wheels for drums. gj
Also squirell_monkey made this soo...
(Image removed from quote.)

That's not a wandering spinner. It drives in circles when activated with a switch.
This one doesnt
(Image removed from quote.)
Also i dont think members with less then 1000 posts should make any tutorial especially if theyre new to ra2/meta therye playing

THAT one is.


Offline Badnik96

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Re: Redalert's guide to building Wandering Spinners
« Reply #39 on: December 03, 2018, 12:23:07 PM »
most tournaments won't accept these because they dont show controlled movement so its a moot point

i get you want to contribute to the community and stuff, but this really isnt that helpful.