Author Topic: Redalert's IronTech  (Read 861 times)

Offline Redalert

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Redalert's IronTech
« on: November 27, 2018, 11:32:35 AM »
FIRST ironforge bot- meet RP1
LW, 6 pole spikes, 10 mm aluminum, STRONG drive.
 

 


Offline Reier

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Re: Redalert's IronTech
« Reply #1 on: November 27, 2018, 11:52:27 AM »
for future reference 200kg is MW in ironforge weightclasses.

FS are hard to make good in IF just because nearly every weapon has normals and you do not want normals on an FS if you can help it. razors and beaters/hammers are the only weapons that have none, but they either suffer from low HP or low damage so it's hard to get it to work well. You can work with weird inverted cone setups for your weapons but good luck.

in other words, your weapons will do almost no damage currently unless you just ram people. I'd recommend downgrading your weapon motors to the small ztek as I really think what you've got now is overkill. using the weight to add more weapons/external armor is much more important. if you are determined to do an FS, some sort of trapping setup with plows may be worth a try to help protect you and feed opponents into your weapons.

1 carbatt and 2 duracels is also the same weight as your current battery setup and will last longer. I would also recommend 2 ballasts or so since you can add up to 4 without it counting against your weightclass. it would help you not get knocked around so much with your fast drive.

Offline Redalert

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Re: Redalert's IronTech
« Reply #2 on: November 27, 2018, 12:02:16 PM »
for future reference 200kg is MW in ironforge weightclasses.

FS are hard to make good in IF just because nearly every weapon has normals and you do not want normals on an FS if you can help it. razors and beaters/hammers are the only weapons that have none, but they either suffer from low HP or low damage so it's hard to get it to work well. You can work with weird inverted cone setups for your weapons but good luck.

in other words, your weapons will do almost no damage currently unless you just ram people. I'd recommend downgrading your weapon motors to the small ztek as I really think what you've got now is overkill. using the weight to add more weapons/external armor is much more important. if you are determined to do an FS, some sort of trapping setup with plows may be worth a try to help protect you and feed opponents into your weapons.

1 carbatt and 2 duracels is also the same weight as your current battery setup and will last longer. I would also recommend 2 ballasts or so since you can add up to 4 without it counting against your weightclass. it would help you not get knocked around so much with your fast drive.

BIG help. Thanks. Again, this is my first bot, so it's not perfect. Also, I rammed 2 bots with this bot so far, and they got a BIG ouchie. This is why it has powerful drive. I do see your point about lower weapon motors. Whenever I run this bot at full speed, and rotate the spinners, It'll flop around until I stop the drive.

About normals, Are you suggesting razors?

Offline Reier

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Re: Redalert's IronTech
« Reply #3 on: November 27, 2018, 01:02:12 PM »
also why i suggested ballasts.

razors could work but I would attach them onto the ends of beaters probably since they will fall off fast. alternatively some users have used crushing teeth like this but in a shallower cone. can't say how well it works cause I haven't made an FS with that setup but I doubt it's worse than razors.

ballasts will help your stability, as will wider wheelbase and/or side armor.

Offline Redalert

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Re: Redalert's IronTech
« Reply #4 on: November 27, 2018, 01:30:32 PM »
also why i suggested ballasts.

razors could work but I would attach them onto the ends of beaters probably since they will fall off fast. alternatively some users have used crushing teeth like this but in a shallower cone. can't say how well it works cause I haven't made an FS with that setup but I doubt it's worse than razors.

ballasts will help your stability, as will wider wheelbase and/or side armor.

So this is what it sounds like- LW face spinner with ballists to keep front end down, car battery for power, crushing teeth on disks, and snowplows for protection and for luring opponents to the weapons.
Other than that, it sounds like the drive's perfect.

Offline UberPyro

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Re: Redalert's IronTech
« Reply #5 on: November 27, 2018, 11:10:16 PM »
What Reier showed is more of a top spinner / HS than an FS. He's basically saying it's not worth keeping the FS structure, though if you want to keep it an FS then the crushing teeth should be attached like this:
So that the crushing teeth (edit) are facing out (and you probably want 4 of them also). I'm pretty sure that crushing teeth do damage with point.
Or you could avoid this issue by using beater bars and/or razors.

Having a wedge is also probably a really good idea so that you could gutrip somewhat and not get hamstrung by bots that do have a wedge. (Cutting edges would be better for gutripping though and razors would be the best).

In general side plows are more important on designs with a narrow weapon. The FS isn't in dire need of them but they would definitely help (but at the same time don't put too much weight in that stuff). Your chassis armor could definitely be downgraded a little if you add this sort of protection.
« Last Edit: November 28, 2018, 06:17:09 PM by UberPyro »

Offline Redalert

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Re: Redalert's IronTech
« Reply #6 on: November 28, 2018, 07:25:00 AM »
Okay! sounds good. I'll see if I can reboot the FS today.

Offline Redalert

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Re: Redalert's IronTech
« Reply #7 on: November 28, 2018, 12:02:32 PM »
It's definitely better now. Lots of protection, 10 mm. Aluminum, 2 car batts, same powerful drive,  4 irons and a central razor tip.
 
 

Offline Reier

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Re: Redalert's IronTech
« Reply #8 on: November 28, 2018, 01:22:35 PM »
you know ironforge says where the weapon normals are in the description?
iron spikes are one of the worst weapons you can use in that setup. find something that does damage on the side like crushing teeth or use beaters + razors otherwise your weapon will do no damage like this setup. you also need way more weapons than you've got for a MW. you can drop the chassis armor by a decent amount to get the weight.

I'm also pretty sure you've lost your invertibility by adding that top panel. I still recommend ballasts too but its your choice.
the armor/width is an improvement as are the batteries. you can even swap out a car bat for a nifty if you need the weight cause you'll still have enough power.

Offline Redalert

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Re: Redalert's IronTech
« Reply #9 on: November 28, 2018, 01:33:44 PM »
you know ironforge says where the weapon normals are in the description?
iron spikes are one of the worst weapons you can use in that setup. find something that does damage on the side like crushing teeth or use beaters + razors otherwise your weapon will do no damage like this setup. you also need way more weapons than you've got for a MW. you can drop the chassis armor by a decent amount to get the weight.

I'm also pretty sure you've lost your invertibility by adding that top panel. I still recommend ballasts too but its your choice.
the armor/width is an improvement as are the batteries. you can even swap out a car bat for a nifty if you need the weight cause you'll still have enough power.

Why are irons so bad? This new bot delivers 1000+ points of damage when it rams opponents with them. Could you show me what the crushing teeth look like?

It sounds like you're suggesting those crushing teeth and razors...

It's also still invertible :))))

Offline Badnik96

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Re: Redalert's IronTech
« Reply #10 on: November 28, 2018, 02:00:35 PM »
irons have normals in ironforge.

the crushing teeth look like this:


i'd also suggest angling your side trappers outwards and maybe sticking a couple of weapons on them to trap hs more effectively

Offline Redalert

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Re: Redalert's IronTech
« Reply #11 on: November 28, 2018, 02:29:55 PM »
irons have normals in ironforge.

the crushing teeth look like this:
(Image removed from quote.)

i'd also suggest angling your side trappers outwards and maybe sticking a couple of weapons on them to trap hs more effectively

It's 199.6 kg. Any add-ons will decrease effectiveness and will make it really underweight. I also don't see the image... As always, I appreciate the recomendations!

Offline Redalert

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Re: Redalert's IronTech
« Reply #12 on: November 28, 2018, 02:41:44 PM »
Better?
 

Offline UberPyro

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Re: Redalert's IronTech
« Reply #13 on: November 28, 2018, 06:21:16 PM »
Better?
  [ You are not allowed to view attachments ]
I can't tell if this is serious or not but I'll link this again.

Have them facing outwards so that if you hit a component or a bot from the side it actually does damage.

Offline Redalert

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Re: Redalert's IronTech
« Reply #14 on: November 29, 2018, 08:30:26 AM »
Got'it.

Anyway, I did more ironforge building, and developed some deadly designs...
 
 

 
 

 
 

first 2 pics show the LW of my first team. It's very good and can even take on MW HS.- 1 mm. Titanium.
next 2- the MW. It's a popup with no collision meshes- 5 MM. Titanium.
final 2- the HW. it has quite a few blades, no collision meshes, and lots of protection- wedges, dark armor, 10 mm. Steel.

All three of these are legal.

Offline Redalert

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Re: Redalert's IronTech
« Reply #15 on: November 29, 2018, 08:37:27 AM »
fights...
 
 

Offline Redalert

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Re: Redalert's IronTech
« Reply #16 on: November 29, 2018, 12:03:15 PM »
I just built a new LW HS...
 
 

self-explanatory, 3 mm. Titanium. It has a self-righting mechanism.

Offline Reier

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Re: Redalert's IronTech
« Reply #17 on: November 29, 2018, 04:06:13 PM »
what weights are these

Offline Redalert

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Re: Redalert's IronTech
« Reply #18 on: November 30, 2018, 08:41:30 AM »
what weights are these

poker- LW
popup- MW
hammer- HW it's uuuuuuuuuunnnnnnnnnddddddddeeeeeeeeerrrrrrrrrwwwwwwwwweeeeeeeeiiiiiiiiiiggggggggggghhhhhhhhhhtttttt:(

the HS I just posted is a LW.

Offline Reier

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Re: Redalert's IronTech
« Reply #19 on: November 30, 2018, 11:18:07 AM »
 ..
yea i can read what you posted above

the weights please not the weightclasses
just becase im pretty sure youre not using the ironforge weightclasses. ironforge doesnt use the same kgs for weightclasses that the other metas do