for future reference 200kg is MW in ironforge weightclasses.
FS are hard to make good in IF just because nearly every weapon has normals and you do not want normals on an FS if you can help it. razors and beaters/hammers are the only weapons that have none, but they either suffer from low HP or low damage so it's hard to get it to work well. You can work with weird inverted cone setups for your weapons but good luck.
in other words, your weapons will do almost no damage currently unless you just ram people. I'd recommend downgrading your weapon motors to the small ztek as I really think what you've got now is overkill. using the weight to add more weapons/external armor is much more important. if you are determined to do an FS, some sort of trapping setup with plows may be worth a try to help protect you and feed opponents into your weapons.
1 carbatt and 2 duracels is also the same weight as your current battery setup and will last longer. I would also recommend 2 ballasts or so since you can add up to 4 without it counting against your weightclass. it would help you not get knocked around so much with your fast drive.
also why i suggested ballasts.
razors could work but I would attach them onto the ends of beaters probably since they will fall off fast. alternatively some users have used crushing teeth like this (https://media.discordapp.net/attachments/497266218814799882/501084894521458703/unknown.png?width=597&height=503) but in a shallower cone. can't say how well it works cause I haven't made an FS with that setup but I doubt it's worse than razors.
ballasts will help your stability, as will wider wheelbase and/or side armor.
you know ironforge says where the weapon normals are in the description?
iron spikes are one of the worst weapons you can use in that setup. find something that does damage on the side like crushing teeth or use beaters + razors otherwise your weapon will do no damage like this setup. you also need way more weapons than you've got for a MW. you can drop the chassis armor by a decent amount to get the weight.
I'm also pretty sure you've lost your invertibility by adding that top panel. I still recommend ballasts too but its your choice.
the armor/width is an improvement as are the batteries. you can even swap out a car bat for a nifty if you need the weight cause you'll still have enough power.
irons have normals in ironforge.
the crushing teeth look like this:
(https://i.imgur.com/taVqE6D.png)
i'd also suggest angling your side trappers outwards and maybe sticking a couple of weapons on them to trap hs more effectively
Better?I can't tell if this is serious or not but I'll link this again.
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what weights are these
..
yea i can read what you posted above
the weights please not the weightclasses
just becase im pretty sure youre not using the ironforge weightclasses. ironforge doesnt use the same kgs for weightclasses that the other metas do
Why would people need this?
So you basically made a 1wd drive bot? cant see it being useful when a opponent is behind the bot and the bot decides to run opposite of opponent in a straight line
keep going
So you basically made an undercutter with wheels for drums. gj
Also squirell_monkey made this soo...
(https://cdn.discordapp.com/attachments/449112418552119306/519179628867354624/49766Dark20Void.png)
This one doesntSo you basically made an undercutter with wheels for drums. gj
Also squirell_monkey made this soo...
(https://cdn.discordapp.com/attachments/449112418552119306/519179628867354624/49766Dark20Void.png)
That's not a wandering spinner. It drives in circles when activated with a switch.
(https://gametechmods.com/uploads/images/84591evileye4.JPG)
This one doesntSo you basically made an undercutter with wheels for drums. gj
Also squirell_monkey made this soo...
(https://cdn.discordapp.com/attachments/449112418552119306/519179628867354624/49766Dark20Void.png)
That's not a wandering spinner. It drives in circles when activated with a switch.
(https://cdn.discordapp.com/attachments/449112418552119306/519181847989846056/10655Dream20Eater202.png)
Also i dont think members with less then 1000 posts should make any tutorial especially if theyre new to ra2/meta therye playing
most tournaments won't accept these because they dont show controlled movement so its a moot point
i get you want to contribute to the community and stuff, but this really isnt that helpful.
getting strong urjak vibes from the shell spinner
remember when 1wd shell spinners where popping?
static wedges = no. dont do that ever
if you ever need 10mm steel to meet the weight limit, that means you can do more to make it better. make the wedges wider while you're at it
Face spinners can also function as Wandering Spinners!Why don’t you just use wheels?
Instructions for a simple wandering face spinner.
1. [ This attachment cannot be displayed inline in 'Print Page' view ]
armor is 10 mm. Titanium.
2. NOTE- use the largest and widest drums. I used normals, and they failed. Your ztek weapon motor can be either small or medium. Both work. The control board is behind the ztek.
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3. Add a black plate on a baseplate anchor to the top of the chassis- as high as it will go. Then, add another baseplate anchor that's 3 notches up. to the back of the bot as shown.
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4. Build whatever face spinner weapon concept you want. I used layered steel blades and a small razor tip on an 8-sided angled plate.
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5. wiring. It's wired like all the other wandering spinners. The left wheel motor and face spinner motors spin clockwise, and the right wheel motor spins counterclockwise.
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as in all the others, surround this bot in the largest smartzone you have.
6. texture it how you want. DONE!
*If your FS keeps flopping when you turn it on, widen the drum wheels by adding additional drums onto them to widen them. You can also swap out the rear protection plate for a long weapon or extender to stabilize it further.
Other than that, less traction =less force on the weapon and drive motors=more hits with spinner.
Other than that, less traction =less force on the weapon and drive motors=more hits with spinner.
i see.
I think he's memeing with youOther than that, less traction =less force on the weapon and drive motors=more hits with spinner.
i see.
Try it. Traction-less bots (especially Wandering Spinners) are fun!
[ This attachment cannot be displayed inline in 'Print Page' view ]Ctrl + V Reier's Post
What's wrong with static wedges?
Also, 10 mm. Steel is THE BEST.
less traction =less force on the weapon and drive motors=more hits with spinner.
What's wrong with static wedges?
Also, 10 mm. Steel is THE BEST.
wedges need to be on a burst motor or similar in order to properly press into the ground and slide under chassis. a static component doesn't do this.
10mm steel is overkill on nearly every robot and you could be using the weight better elsewhere.
...So wedge hinges are terrible. I'll keep that in mind.
...So wedge hinges are terrible. I'll keep that in mind.
no wedge hinges are fine, theyre burst motors with no power
Yeah. While I'm not a master or fan of Standard, I saw that most builders often use hinges rather than bursts for their wedge there, so yeah, they are fine, both in DSL and IF...So wedge hinges are terrible. I'll keep that in mind.
no wedge hinges are fine, theyre burst motors with no power
Oh. O.K. So I can still use wedge hinges.
pretty sure youre overweight for shw, cut down the chassis armor and those backwards facing plows and see if you can't get it to 600
Weights in Ironforge are different to in other mods. There's a guide on the splash screen as the game loads inpretty sure youre overweight for shw, cut down the chassis armor and those backwards facing plows and see if you can't get it to 600
How's it a superheavyweight?
because we told you like 4 times that the weight classes in ironforge are different than in other modspretty sure youre overweight for shw, cut down the chassis armor and those backwards facing plows and see if you can't get it to 600
How's it a superheavyweight?
because we told you like 4 times that the weight classes in ironforge are different than in other modspretty sure youre overweight for shw, cut down the chassis armor and those backwards facing plows and see if you can't get it to 600
How's it a superheavyweight?
it says right on the loading screen
LW - 125
MW - 200
HW - 400
SHW - 600
but you can add up to 4 ballasts (200) on top of any of them and it won't count to the weight limit
This is just a regular HS that you didn't wire correctly.
no offense but its really not
we just don't get what the point is when you can make something better with wheels easily
there isn't a point to have a robot ricochet off walls uncontrollably especially when you're not actually using the extra weight gained from less drive to make a better weapon. you're wasting a ton of weight on inefficient weapon setups, tons of batteries and 10mm armor when you could just add another drive motor and overall come out way ahead of your Roomba.
we're trying to help, seriously. just listen for once. i've played this game for 14 years. i know what i'm talking about. you have the potential to be a great builder but these little passive aggressive comments you constantly do dismissing others' opinions is keeping you from getting there. Not that some other members are being paragons of maturity either, but please. listen.
Roomba.
Aren’t wandering spinners supposed to have one wheel or something
In general I find it hard to continue giving advice in this thread since the same mistakes are made over and over again with no respect to what we said in the past. For example I think the batteries are a pretty straight forward thing to understand. All spin motors draw only 10 amps, so a single black battery can power two of them. Additionally, black batteries have the best electotal meaning that there's no reason to use more of them than what is necessary to meet the amp requirement. However, you seem to have a tendency to stuff extra batteries wherever there is room to, without concerns to the extra weight or the excessive chassis sizes. If you want to build competitive bots that preform well against others then you have to start caring about how you spend weight and take heed to the advice that is littered throughout this thread. That means making the chassis smaller to meet your needs, instead of accepting its size and filling it up.
A short summery of the tendencies include excessive batteries, excessive armor, bad weapon placement, and useless extensions off the robot. For example, the "Shell Spinner" has way too many batteries, a huge chassis, a ninja star that will never do damage (while protecting worse than armor would), and beater bars placed in a way so that there's only about 10 cm of contact area between the plate and the farthest reaching point. Additionally, we only get the weightclass and armor on half the robots, we rarely get the full weight in kilograms, and there's this curious obsession with building one-wheeled spinners that wouldn't show controlled movement or ever be tournament legal, all of which makes it very difficult to provide advice. If you consider your robots "art" and are not interested in advice that would make them better (as suggested by disregarding the basic building guidelines we have laid out), then let us know. Regardless, I don't think I'm going to post more advice here if it means repeating what has already been said a dozen times. If you want to improve, then reread the comments in this thread (and your stock thread) and try to understand Reier's post above. Build by those rules, and we can go from there.
you should be wiring your "spin" command to a button and not a switch. most ai will flip a switch on and off instead of do anything useful, severely hurting your bot's effectiveness when aied.
also i believe the correct term for this kind of wheel-less bouncing spinner thing is "bumble ball".
so what youre saying is you dont care about what we say because your fun robots are for fun and you dont want us criticizing them because you dont think we can make them better
despite the fact that reier and uberpyro are probably the two best active ironforge builders on the site
i just dont understand why its so hard to just listen
so the worst robots you build that are the ones that you also build the most are the ones you want the least amount of feedback on.
then why post them at all?
I don't know why I'm still trying but here's what comes to mind off the top of my head:
1) use edits instead of double posts
2) What is its intended weightclass? What is its armor and weight in kg?
3) Don't make robots have weaponry on both sides. You end up splitting your offensive capabilities and cutting your damage potential in half, assuming you can get more weapons to contact at a time when they are bunched together
4) Why is what appears to be a SHW+ rammer being driven by 4 slimbodies? That must be very slow for its bot type. Also make sure you're following the weightclasses laid out earlier in this thread.
5) Better to orient sledgehammers with the long edge facing the opponent to increase the hurtbox surface (so you can get multiple to contact at a time, a hinge for effe might help).
6) Don't use DSL bar for armor, especially when armor plates fit. DSL bar has a noticeably lower HP-to-kg ratio compared to armor panels, as is the case for all weapons. In simple words, you're using heavy things (weapons) when the lighter things (panels) actually have more HP.
7) Your robot only needs 2 black batteries. 1 if you make it 2 wheeled.
8) Make your robot 2-wheeled since its more weight efficient
9) I'm pretty sure 1 airtank is enough if you only have the icy things
10) What's the point with the heavy side armor if the top and bottom are exposed?
11) Don't bother having the side armor protect the sledgehammers, that just decreases their contact area and what they can hit.
12) While your chassis management demonstrates drastic improvement in this robot, I would suggest actually not having an I-shaped chassis. Chassis weight goes by surface area in this game (to be somewhat realistic) so more convex chassis shapes will always be more weight-to-area efficient.
13) Your robot, as it is, is extremely vulnerable to wedged robots. Add a wedge or think of some strategy to counter wedges (i.e. low weapons).
14) Attaching all of your weapons on dark extenders is inefficient when you could just attached them with baseplate anchors directly, and entertains the possibility that the entire array gets knocked off as a whole. I would use seperate baseplate anchors, unless you want to try eFFeing to mesh the weapons together.
That should be good for a start.
Hey, that actually looks half decent. You can spread the wedges out a bit (and also light skirts tend to be fine). Having some regular hammers is also an idea. I'm not sure what the orange batts are going but other than that this looks relatively good.
You really need to take a hint about if people actually want this.
You really need to take a hint about if people actually want this.
Building Wandering Spinners is a fun thing to do when you're bored, or if you just want to play around with RA2 physics.
Imagine repeatedly visiting/posting in a thread that you know is going to make you salty 🙄
Let the best multi on the site post all the weird bots he wants. He even keeps it contained in a single, easily ignorable thread for you.
What does that have to do with anythingImagine repeatedly visiting/posting in a thread that you know is going to make you salty 🙄
Let the best multi on the site post all the weird bots he wants. He even keeps it contained in a single, easily ignorable thread for you.
You may not want to, but what about all the guests that look through GTM?
What does that have to do with anythingImagine repeatedly visiting/posting in a thread that you know is going to make you salty 🙄
Let the best multi on the site post all the weird bots he wants. He even keeps it contained in a single, easily ignorable thread for you.
You may not want to, but what about all the guests that look through GTM?
By watching showcases that improveWhat does that have to do with anythingImagine repeatedly visiting/posting in a thread that you know is going to make you salty 🙄
Let the best multi on the site post all the weird bots he wants. He even keeps it contained in a single, easily ignorable thread for you.
You may not want to, but what about all the guests that look through GTM?
There are guests that look through the forums, and learn things from them. How else do guests learn more about RA2?
True, but I haven't seen any other members post bot instructions before...Because they don’t think they invented a bot type that has been around since the beginning
You know that guests are like 99% bots, right? :dumb)
Bots mean that the user is not an actual Human, but just a program that functioned to wander around I think. The statement means that most of the guests are not Humans, but just programsYou know that guests are like 99% bots, right? :dumb)
What do you mean?
This is why people don’t really like your “wandering spinners” they have been done before, and this thread should be closedBots mean that the user is not an actual Human, but just a program that functioned to wander around I think. The statement means that most of the guests are not Humans, but just programsYou know that guests are like 99% bots, right? :dumb)
What do you mean?
Edit: Also, why are you like that Redalert? Please listen to people and don't be so stubborn
True, but I haven't seen any other members post bot instructions before...you mean other than all the advice we give you that you ignore
people dont post tutorials because they can build their own robots without having to read a step by step guide
No, they’ve been done, all you’ve done is add a new name to it HOW MANY TIMES DO WE HAVE TO TELL YOUpeople dont post tutorials because they can build their own robots without having to read a step by step guide
Well, Wandering Spinners are completely new, and they're an expansion off of the few ones that existed long ago.
This also gives people an idea of how to build one.
No, they’ve been done, all you’ve done is add a new name to it HOW MANY TIMES DO WE HAVE TO TELL YOUpeople dont post tutorials because they can build their own robots without having to read a step by step guide
Well, Wandering Spinners are completely new, and they're an expansion off of the few ones that existed long ago.
This also gives people an idea of how to build one.
That’s like the first person to make a popup in IF saying that they invented popupsNo, they’ve been done, all you’ve done is add a new name to it HOW MANY TIMES DO WE HAVE TO TELL YOUpeople dont post tutorials because they can build their own robots without having to read a step by step guide
Well, Wandering Spinners are completely new, and they're an expansion off of the few ones that existed long ago.
This also gives people an idea of how to build one.
I know they've been done... but i've never seen an IronForge one before, so... I built the first in IronForge.
In Stock, There's a difference. There are many One Wheel HS that function like WS that existed before I started RA2, and that's why I don't post Stock WS.
Ironforge is a different mod, so It counts that I developed the first WS in Ironforge.
Case closed.
That’s like the first person to make a popup in IF saying that they invented popupsNo, they’ve been done, all you’ve done is add a new name to it HOW MANY TIMES DO WE HAVE TO TELL YOUpeople dont post tutorials because they can build their own robots without having to read a step by step guide
Well, Wandering Spinners are completely new, and they're an expansion off of the few ones that existed long ago.
This also gives people an idea of how to build one.
I know they've been done... but i've never seen an IronForge one before, so... I built the first in IronForge.
In Stock, There's a difference. There are many One Wheel HS that function like WS that existed before I started RA2, and that's why I don't post Stock WS.
Ironforge is a different mod, so It counts that I developed the first WS in Ironforge.
Case closed.
They are both bot types, and Cool down redalert, stop, just cool off, ok?That’s like the first person to make a popup in IF saying that they invented popupsNo, they’ve been done, all you’ve done is add a new name to it HOW MANY TIMES DO WE HAVE TO TELL YOUpeople dont post tutorials because they can build their own robots without having to read a step by step guide
Well, Wandering Spinners are completely new, and they're an expansion off of the few ones that existed long ago.
This also gives people an idea of how to build one.
I know they've been done... but i've never seen an IronForge one before, so... I built the first in IronForge.
In Stock, There's a difference. There are many One Wheel HS that function like WS that existed before I started RA2, and that's why I don't post Stock WS.
Ironforge is a different mod, so It counts that I developed the first WS in Ironforge.
Case closed.
Popups are different- There isn't a different look or appearence. In other words, they attack the same way. Wandering Spinners all hit the same, but no two WS are alike.
I just remembered- No one's ever built a stock HS on disks, have they? That's a Stock Disk WS.
NERVOUS BREAKDOWN from my Special Forces pack is a perfect example of a Disk WS.
Ok, and also I’m gonna send you a copy of DSL so you can try and improve on that frontThey are both bot types, and Cool down redalert, stop, just cool off, ok?That’s like the first person to make a popup in IF saying that they invented popupsNo, they’ve been done, all you’ve done is add a new name to it HOW MANY TIMES DO WE HAVE TO TELL YOUpeople dont post tutorials because they can build their own robots without having to read a step by step guide
Well, Wandering Spinners are completely new, and they're an expansion off of the few ones that existed long ago.
This also gives people an idea of how to build one.
I know they've been done... but i've never seen an IronForge one before, so... I built the first in IronForge.
In Stock, There's a difference. There are many One Wheel HS that function like WS that existed before I started RA2, and that's why I don't post Stock WS.
Ironforge is a different mod, so It counts that I developed the first WS in Ironforge.
Case closed.
Popups are different- There isn't a different look or appearence. In other words, they attack the same way. Wandering Spinners all hit the same, but no two WS are alike.
I just remembered- No one's ever built a stock HS on disks, have they? That's a Stock Disk WS.
NERVOUS BREAKDOWN from my Special Forces pack is a perfect example of a Disk WS.
I'm not mad. It's just complicated.
They are both bot types, and Cool down redalert, stop, just cool off, ok?Let's just say I developed the name and Wandering Spinners that use drums and disks.
code red i'm glad you're trying to help but you're wasting your breath. he won't listen
you're trying too hard on this one mr alt.
Could you please stop making "tutorials" for building robots that are completely ineffective in real combat and would not be accepted by any host with an idea of what controlled movement is? This idea has existed since 2004, and it hasn't been a good idea since. Please, stop and focus on building and improving designs that make sense and work well.Yeah, and talking about the building this bot for fun by Redalert and nobody else building it part, want to ask this to all Unrealistic and Standard players as I don't know much about the meta. Do you not like building WS for fun because both metas are primarily about competitiveness, efficiency, and effectivity, rather than fun (and that the kind of fun said by Redalert in general are applicable to the IRL meta instead, even if WS are probably un-IRL too)?
Also, PLEASE take advice from members that know what they are doing to improve. I don't want to see someone with a decent amount of ability become a meme the likes of Superbot. Don't take this as me trying to insult you or wandering spinners or whatever. I'm just trying to get you to understand where we are all coming from.
Could you please stop making "tutorials" for building robots that are completely ineffective in real combat and would not be accepted by any host with an idea of what controlled movement is? This idea has existed since 2004, and it hasn't been a good idea since. Please, stop and focus on building and improving designs that make sense and work well.
Also, PLEASE take advice from members that know what they are doing to improve. I don't want to see someone with a decent amount of ability become a meme the likes of Superbot. Don't take this as me trying to insult you or wandering spinners or whatever. I'm just trying to get you to understand where we are all coming from.
Yeah, and talking about the building this bot for fun by Redalert and nobody else building it part, want to ask this to all Unrealistic and Standard players as I don't know much about the meta. Do you not like building WS for fun because both metas are primarily about competitiveness, efficiency, and effectivity, rather than fun (and that the kind of fun said by Redalert in general are applicable to the IRL meta instead, even if WS are probably un-IRL too)?
There's a difference between contributing to the forums and making pointless threads like this. Yes we do like it for you sharing your designs and having a bit of fun in the process. But just think about it; What is the likelihood of someone following this tutorial to build an bot design that's not even tournament legal?Could you please stop making "tutorials" for building robots that are completely ineffective in real combat and would not be accepted by any host with an idea of what controlled movement is? This idea has existed since 2004, and it hasn't been a good idea since. Please, stop and focus on building and improving designs that make sense and work well.
Also, PLEASE take advice from members that know what they are doing to improve. I don't want to see someone with a decent amount of ability become a meme the likes of Superbot. Don't take this as me trying to insult you or wandering spinners or whatever. I'm just trying to get you to understand where we are all coming from.
Oh, THERE not ineffectant. One alone killed 2 HW popups once...QuoteYeah, and talking about the building this bot for fun by Redalert and nobody else building it part, want to ask this to all Unrealistic and Standard players as I don't know much about the meta. Do you not like building WS for fun because both metas are primarily about competitiveness, efficiency, and effectivity, rather than fun (and that the kind of fun said by Redalert in general are applicable to the IRL meta instead, even if WS are probably un-IRL too)?
What's the "Fun" part in RA2 when you can't play with science? GTM is about sharing designs to get others' thoughts and comments. Not to mention, inspire.
By criticizing this (no offense), you're making me want to quit GTM. Do you even want that?
I'm just trying to expand GTM and contribute to it, so GTM isn't jeopardized.
There's a difference between contributing to the forums and making pointless threads like this. Yes we do like it for you sharing your designs and having a bit of fun in the process. But just think about it; What is the likelihood of someone following this tutorial to build an bot design that's not even tournament legal?Could you please stop making "tutorials" for building robots that are completely ineffective in real combat and would not be accepted by any host with an idea of what controlled movement is? This idea has existed since 2004, and it hasn't been a good idea since. Please, stop and focus on building and improving designs that make sense and work well.
Also, PLEASE take advice from members that know what they are doing to improve. I don't want to see someone with a decent amount of ability become a meme the likes of Superbot. Don't take this as me trying to insult you or wandering spinners or whatever. I'm just trying to get you to understand where we are all coming from.
Oh, THERE not ineffectant. One alone killed 2 HW popups once...QuoteYeah, and talking about the building this bot for fun by Redalert and nobody else building it part, want to ask this to all Unrealistic and Standard players as I don't know much about the meta. Do you not like building WS for fun because both metas are primarily about competitiveness, efficiency, and effectivity, rather than fun (and that the kind of fun said by Redalert in general are applicable to the IRL meta instead, even if WS are probably un-IRL too)?
What's the "Fun" part in RA2 when you can't play with science? GTM is about sharing designs to get others' thoughts and comments. Not to mention, inspire.
By criticizing this (no offense), you're making me want to quit GTM. Do you even want that?
I'm just trying to expand GTM and contribute to it, so GTM isn't jeopardized.
When making tutorials, there's need to be a common problem to solve for someone who's playing the game for the first time or someone who needs to refresh their knowledge, for example if someone doesn't know how to stack batteries, doesn't understand OBJRA2 or gets confused around snapper loading etc. Then a need for tutorial arises and is created by someone with the knowledge as a solution to help those struggling. By the end of the tutorial, the player now knows how to solve their problem. Here you got a tutorial from some random experiment that most users wouldn't understand or have no need for building a bot type that's not tournament legal and/or ineffective in combat. There is no problem here, only a solution without reason. We get that you're trying to contribute, but this is starting to feel like the time when you spammed the wiki with a heap load of unnecessary edits which mostly contained false information, personal opinions or contained pointless links to an "notable" AI pack. Just, think twice before you make a tutorials and see if anyone else needs it before yourself.
I’m going to make a WS, and I will tell you how it doesThere's a difference between contributing to the forums and making pointless threads like this. Yes we do like it for you sharing your designs and having a bit of fun in the process. But just think about it; What is the likelihood of someone following this tutorial to build an bot design that's not even tournament legal?Could you please stop making "tutorials" for building robots that are completely ineffective in real combat and would not be accepted by any host with an idea of what controlled movement is? This idea has existed since 2004, and it hasn't been a good idea since. Please, stop and focus on building and improving designs that make sense and work well.
Also, PLEASE take advice from members that know what they are doing to improve. I don't want to see someone with a decent amount of ability become a meme the likes of Superbot. Don't take this as me trying to insult you or wandering spinners or whatever. I'm just trying to get you to understand where we are all coming from.
Oh, THERE not ineffectant. One alone killed 2 HW popups once...QuoteYeah, and talking about the building this bot for fun by Redalert and nobody else building it part, want to ask this to all Unrealistic and Standard players as I don't know much about the meta. Do you not like building WS for fun because both metas are primarily about competitiveness, efficiency, and effectivity, rather than fun (and that the kind of fun said by Redalert in general are applicable to the IRL meta instead, even if WS are probably un-IRL too)?
What's the "Fun" part in RA2 when you can't play with science? GTM is about sharing designs to get others' thoughts and comments. Not to mention, inspire.
By criticizing this (no offense), you're making me want to quit GTM. Do you even want that?
I'm just trying to expand GTM and contribute to it, so GTM isn't jeopardized.
When making tutorials, there's need to be a common problem to solve for someone who's playing the game for the first time or someone who needs to refresh their knowledge, for example if someone doesn't know how to stack batteries, doesn't understand OBJRA2 or gets confused around snapper loading etc. Then a need for tutorial arises and is created by someone with the knowledge as a solution to help those struggling. By the end of the tutorial, the player now knows how to solve their problem. Here you got a tutorial from some random experiment that most users wouldn't understand or have no need for building a bot type that's not tournament legal and/or ineffective in combat. There is no problem here, only a solution without reason. We get that you're trying to contribute, but this is starting to feel like the time when you spammed the wiki with a heap load of unnecessary edits which mostly contained false information, personal opinions or contained pointless links to an "notable" AI pack. Just, think twice before you make a tutorials and see if anyone else needs it before yourself.
Got 'it. Thanks.
...and NO. They're not ineffective.
Wow, I really agree with Dark-Al for once.There's a difference between contributing to the forums and making pointless threads like this. Yes we do like it for you sharing your designs and having a bit of fun in the process. But just think about it; What is the likelihood of someone following this tutorial to build an bot design that's not even tournament legal?Could you please stop making "tutorials" for building robots that are completely ineffective in real combat and would not be accepted by any host with an idea of what controlled movement is? This idea has existed since 2004, and it hasn't been a good idea since. Please, stop and focus on building and improving designs that make sense and work well.
Also, PLEASE take advice from members that know what they are doing to improve. I don't want to see someone with a decent amount of ability become a meme the likes of Superbot. Don't take this as me trying to insult you or wandering spinners or whatever. I'm just trying to get you to understand where we are all coming from.
Oh, THERE not ineffectant. One alone killed 2 HW popups once...QuoteYeah, and talking about the building this bot for fun by Redalert and nobody else building it part, want to ask this to all Unrealistic and Standard players as I don't know much about the meta. Do you not like building WS for fun because both metas are primarily about competitiveness, efficiency, and effectivity, rather than fun (and that the kind of fun said by Redalert in general are applicable to the IRL meta instead, even if WS are probably un-IRL too)?
What's the "Fun" part in RA2 when you can't play with science? GTM is about sharing designs to get others' thoughts and comments. Not to mention, inspire.
By criticizing this (no offense), you're making me want to quit GTM. Do you even want that?
I'm just trying to expand GTM and contribute to it, so GTM isn't jeopardized.
When making tutorials, there's need to be a common problem to solve for someone who's playing the game for the first time or someone who needs to refresh their knowledge, for example if someone doesn't know how to stack batteries, doesn't understand OBJRA2 or gets confused around snapper loading etc. Then a need for tutorial arises and is created by someone with the knowledge as a solution to help those struggling. By the end of the tutorial, the player now knows how to solve their problem. Here you got a tutorial from some random experiment that most users wouldn't understand or have no need for building a bot type that's not tournament legal and/or ineffective in combat. There is no problem here, only a solution without reason. We get that you're trying to contribute, but this is starting to feel like the time when you spammed the wiki with a heap load of unnecessary edits which mostly contained false information, personal opinions or contained pointless links to an "notable" AI pack. Just, think twice before you make a tutorials and see if anyone else needs it before yourself.
I just made one and its... Not effective [ This attachment cannot be displayed inline in 'Print Page' view ]
I did but that is what I got, should I have drums for wheels instead of regular wheels?I just made one and its... Not effective [ This attachment cannot be displayed inline in 'Print Page' view ]
That's a defective one. build one of the ones from the instructions i made, and you'll see what I mean... I have an image of one stowed away somewhere..
These are just crawlers and bumble balls. And HS with extender wheelsI don’t either but I go along with it
I don't get it
bumble balls
I'm pretty sure the first 4 ballasts don't count to your weight, though the slowness factor really sucks. Try making hinged wedges, so you don't need ballasts.
Problems-
> 3 ballasts make it weigh 350 kg. and make it slow
I'm pretty sure the first 4 ballasts don't count to your weight, though the slowness factor really sucks. Try making hinged wedges, so you don't need ballasts.
Problems-
> 3 ballasts make it weigh 350 kg. and make it slow
Static wedges are any form of wedge that is not mounted on a burst or hingeI'm pretty sure the first 4 ballasts don't count to your weight, though the slowness factor really sucks. Try making hinged wedges, so you don't need ballasts.
Problems-
> 3 ballasts make it weigh 350 kg. and make it slow
Yeah. Slow bots are not good.
Badnik- I assume static wedges are wedges on baseplate anchors?
maybe you could put these robots in the bot exchange so that someone could AI it and test them out against similarly weighted good robots....or make a Special Forces pack full of them...
How about no?maybe you could put these robots in the bot exchange so that someone could AI it and test them out against similarly weighted good robots....or make a Special Forces pack full of them...
How about no?maybe you could put these robots in the bot exchange so that someone could AI it and test them out against similarly weighted good robots....or make a Special Forces pack full of them...
Double post due to restriction sizes of files...The HS and VS are pretty neat. Bit messy in areas, and probably better suited to DSL since they'll be hella uncompetitive in IF, but it's neat to see someone building IF bots that air more on the side of realism, just for the sake of variety :thumbup
These are more bots from RedForge. They were part of the team that crashed the game, but some of the designs worked...
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1- LW - Anger
2- MW - Avenger 2
3- HW - Gashes and Scrapes
I also have a very cool HS I developed. It looks like Carbide.
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Double post due to restriction sizes of files...The HS and VS are pretty neat. Bit messy in areas, and probably better suited to DSL since they'll be hella uncompetitive in IF, but it's neat to see someone building IF bots that air more on the side of realism, just for the sake of variety :thumbup
These are more bots from RedForge. They were part of the team that crashed the game, but some of the designs worked...
1. [ This attachment cannot be displayed inline in 'Print Page' view ]
2. [ This attachment cannot be displayed inline in 'Print Page' view ]
3. [ This attachment cannot be displayed inline in 'Print Page' view ]
1- LW - Anger
2- MW - Avenger 2
3- HW - Gashes and Scrapes
I also have a very cool HS I developed. It looks like Carbide.
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No, its just that ot will be as gud and as popular as your stock ai packHow about no?maybe you could put these robots in the bot exchange so that someone could AI it and test them out against similarly weighted good robots....or make a Special Forces pack full of them...
You just hate me.
Beautiful. You might want to add 4 ballasts to that (which is legal in Ironforge) to make the chassis heavier, which should make it more stable and less likely to just spin the chassis instead of the weapon in certain situations.
IF I can get that splash editor you sent me to work. I keep getting this stupid 404-not-found-error.Oh paint?
IF I can get that splash editor you sent me to work. I keep getting this stupid 404-not-found-error.Oh paint?
https://www.dotpdn.com/files/paint.net.4.1.5.install.zip
maybe this works
fun bot.
very nice dude :heart_smiley:
Finally, a good bot from you (No offense), but compared to others, THIS IS EPIC
Because It's a great foundation for building ideas.Look, I told you some time ago on this thread on why this tutorial was pointless and unnecessary. But instead of taking the word to heart and deciding that "I was wrong. Wandering spinners are fun to make, but I should listen to those who know what they are doing because of their years of experience within RA2", you instead counter argue about why your point of view is correct and dismiss a large majority of outside views. Even when there is evidence right in your face from anyone other than yourself, you end up making some excuse like the design is faulty etc. It isn't that hard to listen to what others have to say, and being able to taking criticism is a important part of bot building on GTM. I've have seen you having times when you listen to what others like Reier and Badnik been saying, but if you aren't going to be listening to us for all the advice we have been giving you: Then what's the point of helping someone, if they're just going to counter argue on every-point we make?
Because It's a great foundation for building ideas.So its basically just a showcase...
Because It's a great foundation for building ideas.So its basically just a showcase...
If Im being honest I dont think tutorials are needed. From the internals of the bot it looks incredibly simple. If someone wants too copy your design then they can simply look at the internals. This whole teaching people how to make your bot seems a little redundant seeing as how you told us you wanted to stop bots from being clones. This isnt to meme on you, I just wanted to give help this time.
No it is pretty simple. I think any player could figure this out honestlyIf Im being honest I dont think tutorials are needed. From the internals of the bot it looks incredibly simple. If someone wants too copy your design then they can simply look at the internals. This whole teaching people how to make your bot seems a little redundant seeing as how you told us you wanted to stop bots from being clones. This isnt to meme on you, I just wanted to give help this time.
It may be easy to you guys, but for people new to RA2, It's not a bad idea.
No it is pretty simple. I think any player could figure this out honestlyIf Im being honest I dont think tutorials are needed. From the internals of the bot it looks incredibly simple. If someone wants too copy your design then they can simply look at the internals. This whole teaching people how to make your bot seems a little redundant seeing as how you told us you wanted to stop bots from being clones. This isnt to meme on you, I just wanted to give help this time.
It may be easy to you guys, but for people new to RA2, It's not a bad idea.
How about a spider WS that spins its body as a weapon and deals damage?No, NO MORE WSES
You ruined it
The bot by adding a motor and awheelYou ruined it
Ruined what?
The bot by adding a motor and awheelYou ruined it
Ruined what?
Yes, yes more WSes. They're my favorite bot because they're Not Generic.. I'm tired of generic bots.Actually with the amount your making them it is becoming generic. Trust me no one wants to see you only make WSs I used to make a sh** ton of 4 wheel drive verts but then I learnt that A. No one wants to see the same thing over and over and B. I never developed any skills as I was just stuck making what I knew.
This lifter actually grabs and lifts opponents! MW, 299 kg. (it has ballasts)
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It's for RedForge.
This lifter actually grabs and lifts opponents! MW, 299 kg. (it has ballasts)
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It's for RedForge.
alright let's see
-the weapon is cool but i imagine using actual skirts instead of blades will help it get under more
-chassis is way too large for what you need, and the bits holding the ballasts are so exposed that it won't win against much. i'd recommend building those side pontoons out of extenders, that way the chassis stays protected
-i love the design but considering it doesnt have a wedge or any way to fight hs i'm not really sure how it's supposed to win any matches
Today's bot- a MW sns.That's an SNSNS or a HS tho
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Today's bot- a MW sns.That's an SNSNS or a HS tho
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It's an sns with motors powering spinners as wellToday's bot- a MW sns.That's an SNSNS or a HS tho
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never heard of a snsns
I made a few WS in IF today, but I guess there's no point in posting them, because they all look the same...WHY????