gametechmods

Robot Arena => Showcases => Ironforge TC Showcases => Topic started by: Redalert on November 27, 2018, 11:32:35 AM

Title: Redalert's Wandering Spinner IronTech
Post by: Redalert on November 27, 2018, 11:32:35 AM
FIRST ironforge bot- meet RP1
LW, 6 pole spikes, 10 mm aluminum, STRONG drive.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
Title: Re: Redalert's IronTech
Post by: Reier on November 27, 2018, 11:52:27 AM
for future reference 200kg is MW in ironforge weightclasses.

FS are hard to make good in IF just because nearly every weapon has normals and you do not want normals on an FS if you can help it. razors and beaters/hammers are the only weapons that have none, but they either suffer from low HP or low damage so it's hard to get it to work well. You can work with weird inverted cone setups for your weapons but good luck.

in other words, your weapons will do almost no damage currently unless you just ram people. I'd recommend downgrading your weapon motors to the small ztek as I really think what you've got now is overkill. using the weight to add more weapons/external armor is much more important. if you are determined to do an FS, some sort of trapping setup with plows may be worth a try to help protect you and feed opponents into your weapons.

1 carbatt and 2 duracels is also the same weight as your current battery setup and will last longer. I would also recommend 2 ballasts or so since you can add up to 4 without it counting against your weightclass. it would help you not get knocked around so much with your fast drive.
Title: Re: Redalert's IronTech
Post by: Redalert on November 27, 2018, 12:02:16 PM
for future reference 200kg is MW in ironforge weightclasses.

FS are hard to make good in IF just because nearly every weapon has normals and you do not want normals on an FS if you can help it. razors and beaters/hammers are the only weapons that have none, but they either suffer from low HP or low damage so it's hard to get it to work well. You can work with weird inverted cone setups for your weapons but good luck.

in other words, your weapons will do almost no damage currently unless you just ram people. I'd recommend downgrading your weapon motors to the small ztek as I really think what you've got now is overkill. using the weight to add more weapons/external armor is much more important. if you are determined to do an FS, some sort of trapping setup with plows may be worth a try to help protect you and feed opponents into your weapons.

1 carbatt and 2 duracels is also the same weight as your current battery setup and will last longer. I would also recommend 2 ballasts or so since you can add up to 4 without it counting against your weightclass. it would help you not get knocked around so much with your fast drive.

BIG help. Thanks. Again, this is my first bot, so it's not perfect. Also, I rammed 2 bots with this bot so far, and they got a BIG ouchie. This is why it has powerful drive. I do see your point about lower weapon motors. Whenever I run this bot at full speed, and rotate the spinners, It'll flop around until I stop the drive.

About normals, Are you suggesting razors?
Title: Re: Redalert's IronTech
Post by: Reier on November 27, 2018, 01:02:12 PM
also why i suggested ballasts.

razors could work but I would attach them onto the ends of beaters probably since they will fall off fast. alternatively some users have used crushing teeth like this (https://media.discordapp.net/attachments/497266218814799882/501084894521458703/unknown.png?width=597&height=503) but in a shallower cone. can't say how well it works cause I haven't made an FS with that setup but I doubt it's worse than razors.

ballasts will help your stability, as will wider wheelbase and/or side armor.
Title: Re: Redalert's IronTech
Post by: Redalert on November 27, 2018, 01:30:32 PM
also why i suggested ballasts.

razors could work but I would attach them onto the ends of beaters probably since they will fall off fast. alternatively some users have used crushing teeth like this (https://media.discordapp.net/attachments/497266218814799882/501084894521458703/unknown.png?width=597&height=503) but in a shallower cone. can't say how well it works cause I haven't made an FS with that setup but I doubt it's worse than razors.

ballasts will help your stability, as will wider wheelbase and/or side armor.

So this is what it sounds like- LW face spinner with ballists to keep front end down, car battery for power, crushing teeth on disks, and snowplows for protection and for luring opponents to the weapons.
Other than that, it sounds like the drive's perfect.
Title: Re: Redalert's IronTech
Post by: UberPyro on November 27, 2018, 11:10:16 PM
What Reier showed is more of a top spinner / HS than an FS. He's basically saying it's not worth keeping the FS structure, though if you want to keep it an FS then the crushing teeth should be attached like this:
So that the crushing teeth (edit) are facing out (and you probably want 4 of them also). I'm pretty sure that crushing teeth do damage with point.
Or you could avoid this issue by using beater bars and/or razors.

Having a wedge is also probably a really good idea so that you could gutrip somewhat and not get hamstrung by bots that do have a wedge. (Cutting edges would be better for gutripping though and razors would be the best).

In general side plows are more important on designs with a narrow weapon. The FS isn't in dire need of them but they would definitely help (but at the same time don't put too much weight in that stuff). Your chassis armor could definitely be downgraded a little if you add this sort of protection.
Title: Re: Redalert's IronTech
Post by: Redalert on November 28, 2018, 07:25:00 AM
Okay! sounds good. I'll see if I can reboot the FS today.
Title: Re: Redalert's IronTech
Post by: Redalert on November 28, 2018, 12:02:32 PM
It's definitely better now. Lots of protection, 10 mm. Aluminum, 2 car batts, same powerful drive,  4 irons and a central razor tip.
  [ This attachment cannot be displayed inline in 'Print Page' view ]    [ This attachment cannot be displayed inline in 'Print Page' view ]  
Title: Re: Redalert's IronTech
Post by: Reier on November 28, 2018, 01:22:35 PM
you know ironforge says where the weapon normals are in the description?
iron spikes are one of the worst weapons you can use in that setup. find something that does damage on the side like crushing teeth or use beaters + razors otherwise your weapon will do no damage like this setup. you also need way more weapons than you've got for a MW. you can drop the chassis armor by a decent amount to get the weight.

I'm also pretty sure you've lost your invertibility by adding that top panel. I still recommend ballasts too but its your choice.
the armor/width is an improvement as are the batteries. you can even swap out a car bat for a nifty if you need the weight cause you'll still have enough power.
Title: Re: Redalert's IronTech
Post by: Redalert on November 28, 2018, 01:33:44 PM
you know ironforge says where the weapon normals are in the description?
iron spikes are one of the worst weapons you can use in that setup. find something that does damage on the side like crushing teeth or use beaters + razors otherwise your weapon will do no damage like this setup. you also need way more weapons than you've got for a MW. you can drop the chassis armor by a decent amount to get the weight.

I'm also pretty sure you've lost your invertibility by adding that top panel. I still recommend ballasts too but its your choice.
the armor/width is an improvement as are the batteries. you can even swap out a car bat for a nifty if you need the weight cause you'll still have enough power.

Why are irons so bad? This new bot delivers 1000+ points of damage when it rams opponents with them. Could you show me what the crushing teeth look like?

It sounds like you're suggesting those crushing teeth and razors...

It's also still invertible :))))
Title: Re: Redalert's IronTech
Post by: Badnik96 on November 28, 2018, 02:00:35 PM
irons have normals in ironforge.

the crushing teeth look like this:
(https://i.imgur.com/taVqE6D.png)

i'd also suggest angling your side trappers outwards and maybe sticking a couple of weapons on them to trap hs more effectively
Title: Re: Redalert's IronTech
Post by: Redalert on November 28, 2018, 02:29:55 PM
irons have normals in ironforge.

the crushing teeth look like this:
(https://i.imgur.com/taVqE6D.png)

i'd also suggest angling your side trappers outwards and maybe sticking a couple of weapons on them to trap hs more effectively

It's 199.6 kg. Any add-ons will decrease effectiveness and will make it really underweight. I also don't see the image... As always, I appreciate the recomendations!
Title: Re: Redalert's IronTech
Post by: Redalert on November 28, 2018, 02:41:44 PM
Better?
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
Title: Re: Redalert's IronTech
Post by: UberPyro on November 28, 2018, 06:21:16 PM
Better?
  [ This attachment cannot be displayed inline in 'Print Page' view ]
I can't tell if this is serious or not but I'll link this again.
(https://i.imgur.com/OhE2cQW.png)
Have them facing outwards so that if you hit a component or a bot from the side it actually does damage.
Title: Re: Redalert's IronTech
Post by: Redalert on November 29, 2018, 08:30:26 AM
Got'it.

Anyway, I did more ironforge building, and developed some deadly designs...
  [ This attachment cannot be displayed inline in 'Print Page' view ]    [ This attachment cannot be displayed inline in 'Print Page' view ]  
  [ This attachment cannot be displayed inline in 'Print Page' view ]    [ This attachment cannot be displayed inline in 'Print Page' view ]  
  [ This attachment cannot be displayed inline in 'Print Page' view ]    [ This attachment cannot be displayed inline in 'Print Page' view ]  
first 2 pics show the LW of my first team. It's very good and can even take on MW HS.- 1 mm. Titanium.
next 2- the MW. It's a popup with no collision meshes- 5 MM. Titanium.
final 2- the HW. it has quite a few blades, no collision meshes, and lots of protection- wedges, dark armor, 10 mm. Steel.

All three of these are legal.
Title: Re: Redalert's IronTech
Post by: Redalert on November 29, 2018, 08:37:27 AM
fights...
  [ This attachment cannot be displayed inline in 'Print Page' view ]    [ This attachment cannot be displayed inline in 'Print Page' view ]  
Title: Re: Redalert's IronTech
Post by: Redalert on November 29, 2018, 12:03:15 PM
I just built a new LW HS...
  [ This attachment cannot be displayed inline in 'Print Page' view ]    [ This attachment cannot be displayed inline in 'Print Page' view ]  
self-explanatory, 3 mm. Titanium. It has a self-righting mechanism.
Title: Re: Redalert's IronTech
Post by: Reier on November 29, 2018, 04:06:13 PM
what weights are these
Title: Re: Redalert's IronTech
Post by: Redalert on November 30, 2018, 08:41:30 AM
what weights are these

poker- LW
popup- MW
hammer- HW it's uuuuuuuuuunnnnnnnnnddddddddeeeeeeeeerrrrrrrrrwwwwwwwwweeeeeeeeiiiiiiiiiiggggggggggghhhhhhhhhhtttttt:(

the HS I just posted is a LW.
Title: Re: Redalert's IronTech
Post by: Reier on November 30, 2018, 11:18:07 AM
 ..
yea i can read what you posted above

the weights please not the weightclasses
just becase im pretty sure youre not using the ironforge weightclasses. ironforge doesnt use the same kgs for weightclasses that the other metas do
Title: Re: Redalert's IronTech
Post by: Redalert on November 30, 2018, 12:42:19 PM
..
yea i can read what you posted above

the weights please not the weightclasses
just becase im pretty sure youre not using the ironforge weightclasses. ironforge doesnt use the same kgs for weightclasses that the other metas do

Good point. I'd love to do more Ironforge today, hopefully after all these reboots I'm doing in Stock...
Title: Re: Redalert's IronTech
Post by: Redalert on December 03, 2018, 09:04:37 AM
Oh yeah, more ironforge bots!!!
  [ This attachment cannot be displayed inline in 'Print Page' view ]    [ This attachment cannot be displayed inline in 'Print Page' view ]  
INSANE drum spinner.

This bot's got 3 hammers and insane power.
  [ This attachment cannot be displayed inline in 'Print Page' view ]    [ This attachment cannot be displayed inline in 'Print Page' view ]  

HUGE. Literally. I's like HUGE and it is HUGE! (I mean it's really big by the second "HUGE")
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

CMN- my best VS. 10 mm. Steel.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
Title: Re: Redalert's IronTech
Post by: Redalert on December 03, 2018, 09:06:29 AM
I was testing a full-body spinner when.....
BANG!!!!!!!!!!!!!!!!!
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

Spectacular hit.
Title: Redalert's guide to building Wandering Spinners
Post by: Redalert on December 03, 2018, 09:12:26 AM
You're probably wondering what wandering spinners are- the name says it all. Wandering spinners are simple, switch-activated bots that ride around on one wheel or on disks (like drum heads in Ironforge). Wandering Spinners use their spinner weapon to ricochet the bot off walls. Oh, and tear chunks off opponents.

Wandering Spinners differ from One Wheeled HS in the factor that they drive almost perfectly straight. They never drive in tight circles, and they never zigzag.

Another factor, Wandering Spinners are typically slow, and all power is devoted to the weapon motor, so the bot can easily bounce off walls. Wandering Spinners' weapons have to be built super-tough in order to avoid fracturing when bumping a wall.

In this topic, you'll find step-by-step instructions for how to build wandering spinners.
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Redalert on December 03, 2018, 09:23:29 AM
To start off, let's build a simple ironforge- developed wandering spinner. This will be your first feel for what wandering spinners are like.

1. Begin by mapping out the chassis shown, and then adjusting it to the MINIMUM height as shown.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

2. Attach the components shown. The centeral Ztek is from the MEDIUM category, and is raised up as high as possible.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

3. Attach a 10-sided disk to the ztek. This will be the foundation of your HS. Add beater bars as shown.
  [ This attachment cannot be displayed inline in 'Print Page' view ]    [ This attachment cannot be displayed inline in 'Print Page' view ]  
It doesn't matter what weapons you attach to the beater bars. Steel blades are recommended, though.

4. To keep your wandering spinner from falling over, add a weapon or extender of your choice to the top. I used the largest razor tip.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

5. You'll need two controls- the first one is titled "Spin". Wire it to drive both motors clockwise.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

6. Now, add a Fire control. This is used to lurch the wandering spinner when an opponent is near. Wire it to spin both motors clockwise. Add the largest circular smartzone around the bot to trigger it if AIed.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

7. Add 10 mm. Aluminum to the bot. You may now texture it as you wish. Go ahead and export it.

8. Try it out ;)
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Philippa on December 03, 2018, 09:27:03 AM
 :really_makes_you_think:
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Hoppin on December 03, 2018, 09:27:11 AM
Why would people need this?
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Redalert on December 03, 2018, 09:33:30 AM
Why would people need this?

In case people wanted to know how to build one...
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Redalert on December 03, 2018, 09:38:06 AM
I invented them. It started out by modifying a One-Wheeled-HS to have its wheel in the center. THAT's how I invented them. Then, they have evolved into self-driving bots on disks with spinners.

Speaking of which I'll add instructions for that type of bot..
Title: Re: Redalert's guide to building Wandering Spinners
Post by: kix on December 03, 2018, 09:48:22 AM
So you basically made a 1wd drive bot? cant see it being useful when a opponent is behind the bot and the bot decides to run opposite of opponent in a straight line
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Redalert on December 03, 2018, 09:51:50 AM
Building drum-driven wandering spinner

1. Chassis is set as shown.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

2. the baseplate anchors are raised up 3 notches and the drums are the largest and widest.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

3. use a 20 cm. black extender in order to attach the disk below the chassis. The 1 cm. extender is to keep the spinner from stalling.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

4. attach armor to the baseplate anchor, and add a black plate on top of the bot on another 0 deg. baseplate anchor. The pole spikes on the wheels keep the bot from getting stuck and also provide protection.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
armor dimensions- back armor is 30x80, side armor is 30x40, and front armor is 30x60.

5. use the same controls of your previous wandering spinner for this one. Left motor  spins CLOCKWISE for this bot and the weapon motor and right motor spin COUNTERCLOCKWISE for this bot. AS in the previous one, add the largest smartzone to trigger it.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

6. Use a long extender or weapon to act as a stabilizer for your bot.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
this will keep it from flipping over.

7. Texture it however you want, and add 3 mm. Titanium.

8. Done!
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Redalert on December 03, 2018, 09:53:05 AM
So you basically made a 1wd drive bot? cant see it being useful when a opponent is behind the bot and the bot decides to run opposite of opponent in a straight line

Less drive=more weapons. Some wandering spinners can beat 36 HS due to the sheer amount of weapons they can have. You also have no choice but to attack it if you're fighting one in a deathmatch.

Most Wandering Spinners have weapons on all sides, so almost all bots take hits when striking a wandering spinner.
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Philippa on December 03, 2018, 09:58:31 AM
keep going
Title: Re: Redalert's guide to building Wandering Spinners
Post by: kix on December 03, 2018, 10:00:30 AM
So you basically made an undercutter with wheels for drums. gj
Also squirell_monkey made this soo...
(https://cdn.discordapp.com/attachments/449112418552119306/519179628867354624/49766Dark20Void.png)
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Redalert on December 03, 2018, 10:06:41 AM
So you basically made an undercutter with wheels for drums. gj
Also squirell_monkey made this soo...
(https://cdn.discordapp.com/attachments/449112418552119306/519179628867354624/49766Dark20Void.png)

That's not a wandering spinner. It drives in circles when activated with a switch.
Title: Re: Redalert's guide to building Wandering Spinners
Post by: kix on December 03, 2018, 10:07:44 AM
So you basically made an undercutter with wheels for drums. gj
Also squirell_monkey made this soo...
(https://cdn.discordapp.com/attachments/449112418552119306/519179628867354624/49766Dark20Void.png)

That's not a wandering spinner. It drives in circles when activated with a switch.
This one doesnt
(https://cdn.discordapp.com/attachments/449112418552119306/519181847989846056/10655Dream20Eater202.png)
Also i dont think members with less then 1000 posts should make any tutorial especially if theyre new to ra2/meta therye playing
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Dreamcast on December 03, 2018, 10:12:51 AM
Does it work like this? I'm guessing what separates your robot from S_M's work is better human control, and that's true with Nary's design.

http://www.youtube.com/watch?v=jFqCL0_-T2U (http://www.youtube.com/watch?v=jFqCL0_-T2U)

(https://gametechmods.com/uploads/images/84591evileye4.JPG)
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Reier on December 03, 2018, 11:56:17 AM
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Redalert on December 03, 2018, 11:58:55 AM
So you basically made an undercutter with wheels for drums. gj
Also squirell_monkey made this soo...
(https://cdn.discordapp.com/attachments/449112418552119306/519179628867354624/49766Dark20Void.png)

That's not a wandering spinner. It drives in circles when activated with a switch.
This one doesnt
(https://cdn.discordapp.com/attachments/449112418552119306/519181847989846056/10655Dream20Eater202.png)
Also i dont think members with less then 1000 posts should make any tutorial especially if theyre new to ra2/meta therye playing

THAT one is.
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Badnik96 on December 03, 2018, 12:23:07 PM
most tournaments won't accept these because they dont show controlled movement so its a moot point

i get you want to contribute to the community and stuff, but this really isnt that helpful.
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Redalert on December 03, 2018, 12:32:15 PM
most tournaments won't accept these because they dont show controlled movement so its a moot point

i get you want to contribute to the community and stuff, but this really isnt that helpful.

Wandering spinners are just for fun. They're not meant for competitions or tournaments, and They're just a fun thing to build, especially when you're bored and don't have any bot ideas in mind...
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Redalert on December 03, 2018, 01:11:04 PM
New WS. (Wandering Spinner)
This one's a middleweight.

1. Mark out and adjust the chassis shown.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

2. use the largest ztek and raise it up as high as it will go. The baseplate anchor is raised up 3 notches.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

3. To create the shell spinner, use a 12-sided disk and 12 dark plates added on. Use whatever weapons you want.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

4. Wiring is just like the other shell spinner- both motors rotate clockwise for activation.
   [ This attachment cannot be displayed inline in 'Print Page' view ]  

5. Done with construction. Now paint and armor it as you wish.
Title: Re: Redalert's IronTech
Post by: Badnik96 on December 03, 2018, 02:12:46 PM
static wedges = no. dont do that ever

if you ever need 10mm steel to meet the weight limit, that means you can do more to make it better. make the wedges wider while you're at it
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Badger on December 03, 2018, 04:07:27 PM
My boy redalert's out here playing 84-D interdimentional non-linear upside down underwater snakes and ladders with the meta while you're all playing rock paper scissors. You're all just mad that you can't keep up with this brave new meta.

Keep up the good work my guy
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Virus Bomb on December 03, 2018, 06:33:45 PM
getting strong urjak vibes from the shell spinner
remember when 1wd shell spinners where popping?
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Redalert on December 04, 2018, 08:07:35 AM
getting strong urjak vibes from the shell spinner
remember when 1wd shell spinners where popping?

HA,HA, yes. Wandering Spinners are even more insane!!! :))))))

...and are you saying the MW WS wobbles a lot? If that's it, try bigger wheels or a smaller shell on the WS chassis.
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Redalert on December 04, 2018, 10:34:04 AM
Face spinners can also function as Wandering Spinners!
Instructions for a simple wandering face spinner.

1.   [ This attachment cannot be displayed inline in 'Print Page' view ]  
armor is 10 mm. Titanium.

2. NOTE- use the largest and widest drums. I used normals, and they failed. Your ztek weapon motor can be either small or medium. Both work. The control board is behind the ztek.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

3. Add a black plate on a baseplate anchor to the top of the chassis- as high as it will go. Then, add another baseplate anchor that's 3 notches up. to the back of the bot as shown.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

4. Build whatever face spinner weapon concept you want. I used layered steel blades and a small razor tip on an 8-sided angled plate.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

5. wiring. It's wired like all the other wandering spinners. The left wheel motor and face spinner motors spin clockwise, and the right wheel motor spins counterclockwise.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
as in all the others, surround this bot in the largest smartzone you have.

6. texture it how you want. DONE!

*If your FS keeps flopping when you turn it on, widen the drum wheels by adding additional drums onto them to widen them. You can also swap out the rear protection plate for a long weapon or extender to stabilize it further.
Title: Re: Redalert's IronTech
Post by: Redalert on December 04, 2018, 10:41:54 AM
static wedges = no. dont do that ever

if you ever need 10mm steel to meet the weight limit, that means you can do more to make it better. make the wedges wider while you're at it

What's wrong with static wedges?

Also, 10 mm. Steel is THE BEST.



I don't mean to not follow your advice. I appreciate your advice, and I do try to follow it.
Title: Re: Redalert's IronTech
Post by: Redalert on December 04, 2018, 10:43:57 AM
Find instructions for my Wandering Spinner collection here!
https://gametechmods.com/forums/tutorials-and-tips/redalert's-guide-to-building-wandering-spinners/

My first Shell Spinner is shown below. 10 MM. Titanium and 212.8 kg.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Team Code Red Robotics on December 04, 2018, 10:58:14 AM
Face spinners can also function as Wandering Spinners!
Instructions for a simple wandering face spinner.

1.   [ This attachment cannot be displayed inline in 'Print Page' view ]  
armor is 10 mm. Titanium.

2. NOTE- use the largest and widest drums. I used normals, and they failed. Your ztek weapon motor can be either small or medium. Both work. The control board is behind the ztek.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

3. Add a black plate on a baseplate anchor to the top of the chassis- as high as it will go. Then, add another baseplate anchor that's 3 notches up. to the back of the bot as shown.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

4. Build whatever face spinner weapon concept you want. I used layered steel blades and a small razor tip on an 8-sided angled plate.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

5. wiring. It's wired like all the other wandering spinners. The left wheel motor and face spinner motors spin clockwise, and the right wheel motor spins counterclockwise.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
as in all the others, surround this bot in the largest smartzone you have.

6. texture it how you want. DONE!

*If your FS keeps flopping when you turn it on, widen the drum wheels by adding additional drums onto them to widen them. You can also swap out the rear protection plate for a long weapon or extender to stabilize it further.
Why don’t you just use wheels?
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Redalert on December 04, 2018, 12:47:53 PM
Wheels stall Wandering Spinners. They're only good on bots with lots of "driving-in-tight-circles" habits.
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Redalert on December 04, 2018, 12:59:54 PM
Instructions for another WS. 
WARNING- This bot WILL kill opponents even with 10 mm. Steel if it's up to speed. It only takes it 2 secs to get up to full speed, so watch out!!!!

This WS is all about its weapon motor.

1. 5 mm. Steel for armor. Chassis set to minimum height.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

2. NOTE-control board is below the energizer battery. The baseplate anchor at the front is raised up 3 notches and the RC motor is up 2 notches. Choose a location for your spinner mount (preferably towards the front, in the center.)
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

3. Add any weapon motor you want to use for the spinner. The larger the motor, the better. Use the largest tribar, and add steel blades as shown.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

4. To prevent your spinner from havoking or destabilizing, stabilize it with long steel blades, from 40 to 80 cm.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

5. Wiring is the same as other WS. Exception- weapon motor rotates clockwise and drive motor rotates counterclockwise.
Smartzone is the largest one possible.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

6. DONE! Now texture it as you wish.
Title: Re: Redalert's guide to building Wandering Spinners
Post by: kix on December 04, 2018, 01:27:30 PM
Who will tell redalert that hes making tractionless wheeled bots?
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Redalert on December 04, 2018, 01:35:52 PM
Wandering Spinners don't need traction- they just need to be able to move around so they don't get immobilized. The only time when traction comes in is when it comes to driving up hills.

Other than that, less traction =less force on the weapon and drive motors=more hits with spinner.
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Philippa on December 04, 2018, 01:40:19 PM
(https://i.kym-cdn.com/photos/images/original/001/384/545/7b9.jpg)
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Reier on December 04, 2018, 01:47:45 PM
Other than that, less traction =less force on the weapon and drive motors=more hits with spinner.

i see.
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Redalert on December 04, 2018, 02:27:25 PM
Other than that, less traction =less force on the weapon and drive motors=more hits with spinner.

i see.

Try it. Traction-less bots (especially Wandering Spinners) are fun!

It looks like Pip's freaked out about what Wandering Spinners are like.
Title: Re: Redalert's guide to building Wandering Spinners
Post by: kix on December 04, 2018, 03:28:57 PM
Other than that, less traction =less force on the weapon and drive motors=more hits with spinner.

i see.

Try it. Traction-less bots (especially Wandering Spinners) are fun!
I think he's memeing with you
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Bildschirm on December 04, 2018, 03:46:09 PM
 [ This attachment cannot be displayed inline in 'Print Page' view ]
Ctrl + V Reier's Post
Title: Re: Redalert's IronTech
Post by: Badnik96 on December 04, 2018, 04:14:06 PM
What's wrong with static wedges?

Also, 10 mm. Steel is THE BEST.

wedges need to be on a burst motor or similar in order to properly press into the ground and slide under chassis. a static component doesn't do this.

10mm steel is overkill on nearly every robot and you could be using the weight better elsewhere.
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Badnik96 on December 04, 2018, 04:14:47 PM
less traction =less force on the weapon and drive motors=more hits with spinner.

https://www.youtube.com/watch?v=no0qB8CVspY
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Redalert on December 05, 2018, 08:43:56 AM
That's how Wandering Spinner tech works! It's just hard to understand...
Title: Re: Redalert's IronTech
Post by: Redalert on December 05, 2018, 10:05:18 AM
What's wrong with static wedges?

Also, 10 mm. Steel is THE BEST.

wedges need to be on a burst motor or similar in order to properly press into the ground and slide under chassis. a static component doesn't do this.

10mm steel is overkill on nearly every robot and you could be using the weight better elsewhere.

...So wedge hinges are terrible. I'll keep that in mind.

Also, Probably getting fancy with extenders can take up weight in ways you would want.
Title: Re: Redalert's IronTech
Post by: Redalert on December 05, 2018, 12:01:20 PM
I just finished a MW poker/rammer hybrid. 10 mm. Titanium.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
I used a LOT of stacked steel blades to create the poking and ramming assemblies.
Title: Re: Redalert's IronTech
Post by: Badnik96 on December 05, 2018, 12:13:25 PM
...So wedge hinges are terrible. I'll keep that in mind.

no wedge hinges are fine, theyre burst motors with no power
Title: Re: Redalert's IronTech
Post by: Redalert on December 05, 2018, 01:25:44 PM
...So wedge hinges are terrible. I'll keep that in mind.

no wedge hinges are fine, theyre burst motors with no power

Oh. O.K. So I can still use wedge hinges.
Title: Re: Redalert's IronTech
Post by: Billy5545 on December 05, 2018, 04:38:04 PM
...So wedge hinges are terrible. I'll keep that in mind.

no wedge hinges are fine, theyre burst motors with no power

Oh. O.K. So I can still use wedge hinges.
Yeah. While I'm not a master or fan of Standard, I saw that most builders often use hinges rather than bursts for their wedge there, so yeah, they are fine, both in DSL and IF
Title: Re: Redalert's IronTech
Post by: Redalert on December 06, 2018, 08:35:59 AM
Completed LW poker download here!
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
Title: Re: Redalert's IronTech
Post by: Redalert on December 06, 2018, 12:04:12 PM
New Bot.

It...Is...DANGEROUS. (and overweight.)

  [ This attachment cannot be displayed inline in 'Print Page' view ]    [ This attachment cannot be displayed inline in 'Print Page' view ]  

There are 8 blades on each hammer, plus flamethrowers. It's VERY well-defended.

Funny fact- it has a spiked "tail" that it can whip around. It also serves as a stabilizer.
Title: Re: Redalert's IronTech
Post by: Badnik96 on December 06, 2018, 01:35:32 PM
pretty sure youre overweight for shw, cut down the chassis armor and those backwards facing plows and see if you can't get it to 600
Title: Re: Redalert's IronTech
Post by: Redalert on December 06, 2018, 01:41:57 PM
pretty sure youre overweight for shw, cut down the chassis armor and those backwards facing plows and see if you can't get it to 600

How's it a superheavyweight?
Title: Re: Redalert's IronTech
Post by: TheRoboteer on December 06, 2018, 02:10:02 PM
pretty sure youre overweight for shw, cut down the chassis armor and those backwards facing plows and see if you can't get it to 600

How's it a superheavyweight?
Weights in Ironforge are different to in other mods. There's a guide on the splash screen as the game loads in
Title: Re: Redalert's IronTech
Post by: Reier on December 06, 2018, 03:05:11 PM
pretty sure youre overweight for shw, cut down the chassis armor and those backwards facing plows and see if you can't get it to 600

How's it a superheavyweight?
because we told you like 4 times that the weight classes in ironforge are different than in other mods
it says right on the loading screen

LW - 125
MW - 200
HW - 400
SHW - 600
but you can add up to 4 ballasts (200) on top of any of them and it won't count to the weight limit
Title: Re: Redalert's IronTech
Post by: Redalert on December 06, 2018, 03:07:48 PM
pretty sure youre overweight for shw, cut down the chassis armor and those backwards facing plows and see if you can't get it to 600

How's it a superheavyweight?
because we told you like 4 times that the weight classes in ironforge are different than in other mods
it says right on the loading screen

LW - 125
MW - 200
HW - 400
SHW - 600
but you can add up to 4 ballasts (200) on top of any of them and it won't count to the weight limit

Oh. Thank You. That means some of my HW are SHW.

I was basing it off of other bots like Clickbeetle's that are LW. and weigh 220 kg.
Title: Re: Redalert's IronTech
Post by: UberPyro on December 06, 2018, 03:19:40 PM
(I put the weigtclasses here and then got ninjad  :( )

Your shell spinner does not have a shell. The point is to use the shell spinner plates to protect the chassis and then you can take advantage of the multiple connection points on the plates. Also, the pole spike (whatever its called in IF) on top is wasted weight. The batteries are good and although there are some gaps in the chassis I like the shape.

Your rammer: it's kind of hard to see what you did in the picture but it looks like you attached the steel blades off of each other. While this does let you get high amount of damage, if the middle blade is knock off then the whole array comes off. That will make the robot very inconsistent. It's better to use a weapon array in this scenario. Also, the cutting edges at the base should probably be angled forwards a bit.

Demolition team: There's a lot of armor in places where there shouldn't be. The backs of the corralling arms don't need to be protected (and its silly that they were protected when the wheels aren't). The top center snowplow is forward in a way that reduces the range of your weapon. Also the tail is better off being an extender. 10mm steel is just wasted weight. In any kind of battle (even against normally-weighted SHW) I would see this robot just loosing by points do to how little the offensive capabilities are for its weightclass. With the way the weapon is designed, if there's any kind of angle when it comes down and hits the opponent, only two blades are going to connect. It's better to go for a horizontal array of blades using the weapon arrays.
Title: Re: Redalert's IronTech
Post by: Redalert on December 07, 2018, 08:08:09 AM
It's always a good idea to fill your bot with armor. I've been owned by VS that attack the top. I destroyed many VS with this new design. You never know what type of bot you will be fighting...

Perhaps the shell spinner is really a cage spinner?

Anyway, wandering spinner that uses VIBRATION to hop around.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Redalert on December 07, 2018, 08:13:53 AM
Why's this new bot a wandering spinner? because it hops in a straight line and it will deflect off walls.

The nature of this bot is to use off-center spinners to cause it to "hop" around. The spinners are studded with weapons to inflict damage, but the struts are the main weapons on this bot.

1. chassis made and adjusted as shown.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

2. self-explanatory.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

3. Long steel blades are ideal. I used the longest ones available.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

4. wire it. One motor spins clockwise, the other spins counterclockwise. Use the largest smartzone possible, and wire the controls shown to spin the motors in the same direction.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

5. Customize it, add 10 mm. Titanium, and done!
Title: Re: Redalert's IronTech
Post by: Redalert on December 07, 2018, 12:00:25 PM
Wandering Spinner that uses mini wheels for locomotion.
  [ This attachment cannot be displayed inline in 'Print Page' view ]
5 mm. Titanium.
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Redalert on December 07, 2018, 12:05:55 PM
Wandering Spinner HS with 2 wheels

1. chassis as shown.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

2. RC motors are up 1 notch. All baseplate anchors are up 2 notches.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

3. How the weapon mount's assembled- 100 cm. tribar>1 cm. dark extender>small disc>motor.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

4. Use whatever weapons you wish.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

5. Wiring is the same as always. Weapon and left drive motor rotate clockwise, right drive motor rotates counterclockwise.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  


*NOTE- if your bot just starts havoking, just spins in place, or lacks traction and stability, you can switch out the disks for mini wheels.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Philippa on December 07, 2018, 12:09:48 PM
This is just a regular HS that you didn't wire correctly.
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Redalert on December 07, 2018, 12:45:11 PM
This is just a regular HS that you didn't wire correctly.

You can wire a regular HS to become a Wandering Spinner...if it WORKS (sorry for caps).

Also, wiring this HS normally will make it a pain in the butt to drive. This is because I tried normal controls. I wasn't able to aim it. Wandering spinners don't need steering. The spinner does it for them.
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Redalert on December 07, 2018, 12:51:40 PM
Oh, and it's wired correctly.
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Bildschirm on December 07, 2018, 01:15:29 PM
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Redalert on December 07, 2018, 01:17:40 PM
Okay. I don't think many of you fully understand Wandering Spinner science.

It's complicated.
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Reier on December 07, 2018, 01:50:09 PM
no offense but its really not

we just don't get what the point is when you can make something better with wheels easily
there isn't a point to have a robot ricochet off walls uncontrollably especially when you're not actually using the extra weight gained from less drive to make a better weapon. you're wasting a ton of weight on inefficient weapon setups, tons of batteries and 10mm armor when you could just add another drive motor and overall come out way ahead of your Roomba.

we're trying to help, seriously. just listen for once. i've played this game for 14 years. i know what i'm talking about. you have the potential to be a great builder but these little passive aggressive comments you constantly do dismissing others' opinions is keeping you from getting there. Not that some other members are being paragons of maturity either, but please. listen.
Title: Re: Redalert's guide to building Wandering Spinners
Post by: MadBeaver on December 07, 2018, 02:03:40 PM
Rojo and I used to make "flying trash can spinners" which were essentially just trashcan shaped bots with unbalanced counter-rotating HS hammers. They'd spin up and bounce around the entire arena.  We'd throw 4 identical trashcans in an arena, colour them, red, blue, green, yellow, and bet on which one would win.

Gawd it sounds lame, but we would watch the stupid things bounce around, killing each other, for hours...
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Redalert on December 07, 2018, 02:30:56 PM
no offense but its really not

we just don't get what the point is when you can make something better with wheels easily
there isn't a point to have a robot ricochet off walls uncontrollably especially when you're not actually using the extra weight gained from less drive to make a better weapon. you're wasting a ton of weight on inefficient weapon setups, tons of batteries and 10mm armor when you could just add another drive motor and overall come out way ahead of your Roomba.

we're trying to help, seriously. just listen for once. i've played this game for 14 years. i know what i'm talking about. you have the potential to be a great builder but these little passive aggressive comments you constantly do dismissing others' opinions is keeping you from getting there. Not that some other members are being paragons of maturity either, but please. listen.

Sorry. I know you're trying to help. I know you're way more experienced than I am, and I respect that.

Quote
Roomba.

...That's the name for this WS!
Title: Re: Redalert's IronTech
Post by: Redalert on December 10, 2018, 08:40:32 AM
Aren’t wandering spinners supposed to have one wheel or something

not always! they just have to be able to move forward and bounce off walls!

Anyway,
segment of a TINY multibot. Weighs 1/3 of a typical LW, but has 3/4 of the damage potential.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

Shell spinner. Good at absorbing solid hits.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

WaNdErInG SpInNeR ThAt BoUnCeS ArOuNd On An OfF-SeT SpInNeR. It'S VeRy PoWeRfUl.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Redalert on December 10, 2018, 08:44:45 AM
If WS didn't get any tinier, they just did!
I. chassis adjusted as shown. It's at the minimum height.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

II. weapon motor mount is up 3 notches. Ninja Star is optional. You can put on whatever weapon you wish.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

III. Baseplate anchor up 3 notches for dark plate. steel spike assembly for stability.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

IV. Wiring- same as always. drive motor spins counterclockwise and weapon motor spins clockwise.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

V. DONE!
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Redalert on December 10, 2018, 08:53:05 AM
Probably the most interesting WS in my collection- uses an offset spinner to vibrate around the arena. It moves very slowly.

*NOTE* This isn't a 100% WS. It's just good enough to earn the title of one.

I. chassis adjusted as shown.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

II. weapon motor is up as high as possible. Baseplate anchors have 20 deg. angle connectors on them and 80 cm. steel blades.
The 2 blades at the front are on a 45 deg. angle connector and the blades are 40 cm.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

III. Sledgehammers on a disk work best. Steel blades provide protection.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

IV. Add some armor to the underside.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

V. weapon motor spins clockwise. Other wiring is the same.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

VI. DONE!
Title: Re: Redalert's IronTech
Post by: Redalert on December 10, 2018, 12:38:22 PM
Redforge will be my first Ironforge AI pack. Here are the bots I've developed for it so far...

This MW is called, "Detonator", but should really be called "Pointless Bot." 5 mm. Steel and 288 kg.
It functions like a motorized barrel with spikes.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

LW HS on the same team. Rather fun build. 5 mm. Aluminum and 128 kg. (UNDERWEIGHT)
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
Title: Re: Redalert's IronTech
Post by: Reier on December 10, 2018, 01:00:17 PM
200kg is MW and 125kg is LW in ironforge so both are overweight. likewise your multibots from earlier would be over 125kg if combined. ballasts are the only things that don't count to the weight limit.

you really need to pay more attention to normals in IF and stock, many of your weapons do super low damage because the tips don't face in useful ways, eg your full-body drum thing. the blades won't hit anyone unless you rotate them 90 degrees. it says on the descriptions in IF if and where the weapons have normals.

on your recent bots they need some work to be effective. due to your confusion on the weightclasses I would hazard a guess that you are still fighting against bots lighter than yours which will skew your test results.

your LW multibot is overweight as I said, and that weapon could use some work. You definitely want to ditch the ninja star, they are trash as a dedicated HS weapon.

likewise the shell spinner has a very ineffective weapon setup with beaters (super low dmg) attached in a way that they don't hit well combined with being attached to fragile shell panels with no protection. The ninja star is a waste of weight, and you have a ton of batteries and again one drive motor when you need 2. I would recommend shrinking the entire bot including the chassis and shell and then adding more weapons that also extend further out.

the alarm clock from hell has waaaay too many batteries for a MW (?) and they are a huge waste of weight. weird and ineffective weapon placement. to be honest, i'm not sure you can salvage this. it's a fun concept but I don't think there is a good way to make it effective in combat. it will do almost no damage against a competent robot.

the full body drum thing again has very bizarre and ineffective weapon placement. you want to either avoid weapons with normals or at least put the normals actually facing the opponent so as much surface area as possible will hit them. you also probably want to widen your wheelbase a lot so that bots can actually fit between your wheels and get hit by your weapons. Most MWs are wider than your bot.

the LW on the bottom is probably the best of these but it also needs some major work. again, useless weapons in odd places, meaning the blades. very odd position of the ninja stars, and again ninja stars are garbage on HS. press f12 in the botlab to see their collision mesh. batteries are good this time. not really sure what to recommend, maybe turn it into more of a NWB juggler-type design. a non-invertible LW with exposed wheels and two weak HS and a flamethrower with no wedge and poor armor panels seems like a bit of a disaster.

-----

again, I'm trying to help. I wouldn't be so blunt if I saw you listened to advice better. but there's no need to be defensive, we've all had to start somewhere. it really is okay, you're not CONDEMNED if you don't make perfect bots every time after a month on the forum.
I'd say the main thing you should work on at the moment are less haphazard weapon setups (and to pay attention to the 125, 200, 400kg weight limits please!). try to make the normals hit as much surface area as possible on the opponent. you do have potential and I'm glad you post frequently.
Title: Re: Redalert's IronTech
Post by: Redalert on December 10, 2018, 01:32:01 PM
Uhhhhhhhhhhhhhhhhhhhhhhhhhhh...

okay. I'll remember that. Thanks.
Title: Re: Redalert's IronTech
Post by: UberPyro on December 10, 2018, 05:07:22 PM
In general I find it hard to continue giving advice in this thread since the same mistakes are made over and over again with no respect to what we said in the past. For example I think the batteries are a pretty straight forward thing to understand. All spin motors draw only 10 amps, so a single black battery can power two of them. Additionally, black batteries have the best electotal meaning that there's no reason to use more of them than what is necessary to meet the amp requirement. However, you seem to have a tendency to stuff extra batteries wherever there is room to, without concerns to the extra weight or the excessive chassis sizes. If you want to build competitive bots that preform well against others then you have to start caring about how you spend weight and take heed to the advice that is littered throughout this thread. That means making the chassis smaller to meet your needs, instead of accepting its size and filling it up.

A short summery of the tendencies include excessive batteries, excessive armor, bad weapon placement, and useless extensions off the robot. For example, the "Shell Spinner" has way too many batteries, a huge chassis, a ninja star that will never do damage (while protecting worse than armor would), and beater bars placed in a way so that there's only about 10 cm of contact area between the plate and the farthest reaching point. Additionally, we only get the weightclass and armor on half the robots, we rarely get the full weight in kilograms, and there's this curious obsession with building one-wheeled spinners that wouldn't show controlled movement or ever be tournament legal, all of which makes it very difficult to provide advice. If you consider your robots "art" and are not interested in advice that would make them better (as suggested by disregarding the basic building guidelines we have laid out), then let us know. Regardless, I don't think I'm going to post more advice here if it means repeating what has already been said a dozen times. If you want to improve, then reread the comments in this thread (and your stock thread) and try to understand Reier's post above. Build by those rules, and we can go from there.
Title: Re: Redalert's IronTech
Post by: Reier on December 10, 2018, 06:32:47 PM
agree heavily with uberpyro.
Title: Re: Redalert's IronTech
Post by: Redalert on December 10, 2018, 07:58:32 PM
In general I find it hard to continue giving advice in this thread since the same mistakes are made over and over again with no respect to what we said in the past. For example I think the batteries are a pretty straight forward thing to understand. All spin motors draw only 10 amps, so a single black battery can power two of them. Additionally, black batteries have the best electotal meaning that there's no reason to use more of them than what is necessary to meet the amp requirement. However, you seem to have a tendency to stuff extra batteries wherever there is room to, without concerns to the extra weight or the excessive chassis sizes. If you want to build competitive bots that preform well against others then you have to start caring about how you spend weight and take heed to the advice that is littered throughout this thread. That means making the chassis smaller to meet your needs, instead of accepting its size and filling it up.

A short summery of the tendencies include excessive batteries, excessive armor, bad weapon placement, and useless extensions off the robot. For example, the "Shell Spinner" has way too many batteries, a huge chassis, a ninja star that will never do damage (while protecting worse than armor would), and beater bars placed in a way so that there's only about 10 cm of contact area between the plate and the farthest reaching point. Additionally, we only get the weightclass and armor on half the robots, we rarely get the full weight in kilograms, and there's this curious obsession with building one-wheeled spinners that wouldn't show controlled movement or ever be tournament legal, all of which makes it very difficult to provide advice. If you consider your robots "art" and are not interested in advice that would make them better (as suggested by disregarding the basic building guidelines we have laid out), then let us know. Regardless, I don't think I'm going to post more advice here if it means repeating what has already been said a dozen times. If you want to improve, then reread the comments in this thread (and your stock thread) and try to understand Reier's post above. Build by those rules, and we can go from there.

Protection, protection, and more protection. The weapon star is there for protection. Beater bars places as shown to achieve balance between longevity (after bouncing off walls) and damage.

Beater bars are chosen because of HP. This WS already deals up to 2,500+ hitpoints when it hits another bot.

Yes, I accept your advice, but that's Wandering Spinner Science. It's "Whacky" (pun intended.) There has to be plenty of batteries so the WS can keep full power, since it will not strike an opponent as often.

weapons. Action and reaction. Same thing.


Wandering Spinners are something that I've been doing for my whole RA2 life, and that's how I get to build them like this.

Big chassis= Stability- Depending on the fighting style...

And again, WS aren't built for tournaments.

Advice on original average bots- easy to take in. Wandering spinners- not so much.

One more thing- I tried typical battery setups- the WS DIED. half-way through the match.
Title: Re: Redalert's IronTech
Post by: Reier on December 10, 2018, 10:42:00 PM
if you are so adamant in repeatedly ignoring sound advice there is no reason for us to give it anymore. wish you the best on your own. good luck.
Title: Re: Redalert's IronTech
Post by: Badnik96 on December 10, 2018, 10:57:24 PM
so what youre saying is you dont care about what we say because your fun robots are for fun and you dont want us criticizing them because you dont think we can make them better

despite the fact that reier and uberpyro are probably the two best active ironforge builders on the site

i just dont understand why its so hard to just listen
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Badnik96 on December 10, 2018, 11:05:55 PM
you should be wiring your "spin" command to a button and not a switch. most ai will flip a switch on and off instead of do anything useful, severely hurting your bot's effectiveness when aied.

also i believe the correct term for this kind of wheel-less bouncing spinner thing is "bumble ball".
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Redalert on December 11, 2018, 06:11:13 AM
you should be wiring your "spin" command to a button and not a switch. most ai will flip a switch on and off instead of do anything useful, severely hurting your bot's effectiveness when aied.

also i believe the correct term for this kind of wheel-less bouncing spinner thing is "bumble ball".

I didn't know that exists...

...and thank you for the point about the button. That helps.
Title: Re: Redalert's IronTech
Post by: Redalert on December 11, 2018, 03:54:01 PM
so what youre saying is you dont care about what we say because your fun robots are for fun and you dont want us criticizing them because you dont think we can make them better

despite the fact that reier and uberpyro are probably the two best active ironforge builders on the site

i just dont understand why its so hard to just listen

I know they're the best IronForge builders. I can understand comments on standard bots, but not really on WS.
I don't also mean to reject anyone. I'm sorry.
I do care about your advice. I do know you can make them better.
Title: Re: Redalert's IronTech
Post by: Reier on December 11, 2018, 04:19:12 PM
so the worst robots you build that are the ones that you also build the most are the ones you want the least amount of feedback on.

then why post them at all?
Title: Re: Redalert's IronTech
Post by: Redalert on December 11, 2018, 04:27:28 PM
so the worst robots you build that are the ones that you also build the most are the ones you want the least amount of feedback on.

then why post them at all?

They're previews of bots I just put instructions for on my guide to WS.

Here's a bot you can comment on-
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
Title: Re: Redalert's IronTech
Post by: Redalert on December 11, 2018, 04:29:57 PM
Double post- It's overkill on the batteries. Are the weapons good or not?
Title: Re: Redalert's IronTech
Post by: UberPyro on December 11, 2018, 11:26:29 PM
I don't know why I'm still trying but here's what comes to mind off the top of my head:

1) use edits instead of double posts
2) What is its intended weightclass? What is its armor and weight in kg?
3) Don't make robots have weaponry on both sides. You end up splitting your offensive capabilities and cutting your damage potential in half, assuming you can get more weapons to contact at a time when they are bunched together
4) Why is what appears to be a SHW+ rammer being driven by 4 slimbodies? That must be very slow for its bot type. Also make sure you're following the weightclasses laid out earlier in this thread.
5) Better to orient sledgehammers with the long edge facing the opponent to increase the hurtbox surface (so you can get multiple to contact at a time, a hinge for effe might help).
6) Don't use DSL bar for armor, especially when armor plates fit. DSL bar has a noticeably lower HP-to-kg ratio compared to armor panels, as is the case for all weapons. In simple words, you're using heavy things (weapons) when the lighter things (panels) actually have more HP.
7) Your robot only needs 2 black batteries. 1 if you make it 2 wheeled.
8) Make your robot 2-wheeled since its more weight efficient
9) I'm pretty sure 1 airtank is enough if you only have the icy things
10) What's the point with the heavy side armor if the top and bottom are exposed?
11) Don't bother having the side armor protect the sledgehammers, that just decreases their contact area and what they can hit.
12) While your chassis management demonstrates drastic improvement in this robot, I would suggest actually not having an I-shaped chassis. Chassis weight goes by surface area in this game (to be somewhat realistic) so more convex chassis shapes will always be more weight-to-area efficient.
13) Your robot, as it is, is extremely vulnerable to wedged robots. Add a wedge or think of some strategy to counter wedges (i.e. low weapons).
14) Attaching all of your weapons on dark extenders is inefficient when you could just attached them with baseplate anchors directly, and entertains the possibility that the entire array gets knocked off as a whole. I would use seperate baseplate anchors, unless you want to try eFFeing to mesh the weapons together.

That should be good for a start.
Title: Re: Redalert's IronTech
Post by: Redalert on December 12, 2018, 06:16:07 AM
I don't know why I'm still trying but here's what comes to mind off the top of my head:

1) use edits instead of double posts
2) What is its intended weightclass? What is its armor and weight in kg?
3) Don't make robots have weaponry on both sides. You end up splitting your offensive capabilities and cutting your damage potential in half, assuming you can get more weapons to contact at a time when they are bunched together
4) Why is what appears to be a SHW+ rammer being driven by 4 slimbodies? That must be very slow for its bot type. Also make sure you're following the weightclasses laid out earlier in this thread.
5) Better to orient sledgehammers with the long edge facing the opponent to increase the hurtbox surface (so you can get multiple to contact at a time, a hinge for effe might help).
6) Don't use DSL bar for armor, especially when armor plates fit. DSL bar has a noticeably lower HP-to-kg ratio compared to armor panels, as is the case for all weapons. In simple words, you're using heavy things (weapons) when the lighter things (panels) actually have more HP.
7) Your robot only needs 2 black batteries. 1 if you make it 2 wheeled.
8) Make your robot 2-wheeled since its more weight efficient
9) I'm pretty sure 1 airtank is enough if you only have the icy things
10) What's the point with the heavy side armor if the top and bottom are exposed?
11) Don't bother having the side armor protect the sledgehammers, that just decreases their contact area and what they can hit.
12) While your chassis management demonstrates drastic improvement in this robot, I would suggest actually not having an I-shaped chassis. Chassis weight goes by surface area in this game (to be somewhat realistic) so more convex chassis shapes will always be more weight-to-area efficient.
13) Your robot, as it is, is extremely vulnerable to wedged robots. Add a wedge or think of some strategy to counter wedges (i.e. low weapons).
14) Attaching all of your weapons on dark extenders is inefficient when you could just attached them with baseplate anchors directly, and entertains the possibility that the entire array gets knocked off as a whole. I would use seperate baseplate anchors, unless you want to try eFFeing to mesh the weapons together.

That should be good for a start.

Okay! sounds like this-
>reboot the rammer to use all baseplate anchors
>add a wedge
>better motors
>make the robot only 2wd
>add armor everywhere
Title: Re: Redalert's IronTech
Post by: Redalert on December 12, 2018, 08:12:16 AM
Okay, I'm upgrading the rammer. SO far, this is how it is.
>2 car batts
>twinbird drive with fat tires
>sledgehammers on naseplate anchors.

working on- armor and wedges.
Title: Re: Redalert's IronTech
Post by: Badnik96 on December 12, 2018, 09:58:03 AM
dude no one cares if youre working on it just post the bot when it's finished
Title: Re: Redalert's IronTech
Post by: Redalert on December 12, 2018, 12:01:33 PM
Ok.

Here's the rebooted bot. 399.7 kg. I think...
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

Title: Re: Redalert's IronTech
Post by: UberPyro on December 12, 2018, 12:16:30 PM
Hey, that actually looks half decent. You can spread the wedges out a bit (and also light skirts tend to be fine). Having some regular hammers is also an idea. I'm not sure what the orange batts are going but other than that this looks relatively good.
Title: Re: Redalert's IronTech
Post by: Redalert on December 12, 2018, 12:55:51 PM
Hey, that actually looks half decent. You can spread the wedges out a bit (and also light skirts tend to be fine). Having some regular hammers is also an idea. I'm not sure what the orange batts are going but other than that this looks relatively good.

Well, that's music to my ears...

Anyway, I looked at the Ironforge 2.2 AI, and all the HW bots weigh around 600kg.

Also, new HW popup. Blades on both extenders and other blades.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

New WS in my building guide.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
It's VERY good.
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Redalert on December 12, 2018, 01:00:46 PM
Building a WS with dual weapons

1. Chassis as shown.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

2. motor mounts are up 3 notches.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

3. add some armor. Light or dark armor works. Side armor mounted on baseplate anchors that are up 2 notches.
  [ This attachment cannot be displayed inline in 'Print Page' view ]    [ This attachment cannot be displayed inline in 'Print Page' view ]  

4. wiring. All motors rotate clockwise.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

5. DONE!
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Hoppin on December 12, 2018, 01:19:02 PM
You really need to take a hint about if people actually want this.
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Redalert on December 12, 2018, 03:31:32 PM
You really need to take a hint about if people actually want this.

Building Wandering Spinners is a fun thing to do when you're bored, or if you just want to play around with RA2 physics.
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Hoppin on December 12, 2018, 03:43:18 PM
You really need to take a hint about if people actually want this.

Building Wandering Spinners is a fun thing to do when you're bored, or if you just want to play around with RA2 physics.

Are they? Cuz I dont see anyone building them
Title: Re: Redalert's IronTech
Post by: Badnik96 on December 12, 2018, 04:19:21 PM
they weigh 600 because theyre using their 200kg of free ballasts

Title: Re: Redalert's IronTech
Post by: Reier on December 12, 2018, 04:24:05 PM
my goodness how hard is it to read

 [ This attachment cannot be displayed inline in 'Print Page' view ]  
 [ This attachment cannot be displayed inline in 'Print Page' view ]  
Title: Re: Redalert's IronTech
Post by: 09090901 on December 12, 2018, 04:52:55 PM
now I see why 123 committed seppuku

also the majority of the bots in the default IF AI are meant to be IRL. they're not really a good measurement of a bots strengths
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Badger on December 13, 2018, 01:18:25 AM
Imagine repeatedly visiting/posting in a thread that you know is going to make you salty 🙄

Let the best multi on the site post all the weird bots he wants. He even keeps it contained in a single, easily ignorable thread for you.
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Redalert on December 13, 2018, 06:23:52 AM
Imagine repeatedly visiting/posting in a thread that you know is going to make you salty 🙄

Let the best multi on the site post all the weird bots he wants. He even keeps it contained in a single, easily ignorable thread for you.

You may not want to, but what about all the guests that look through GTM?
Title: Re: Redalert's IronTech
Post by: Redalert on December 13, 2018, 07:09:45 AM
Uhh... one of the HW bots in Party Time doesn't have any ballasts, and it weighs 601.0 kg.

...so that popup's a SHW. So what...
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Team Code Red Robotics on December 13, 2018, 07:19:16 AM
Imagine repeatedly visiting/posting in a thread that you know is going to make you salty 🙄

Let the best multi on the site post all the weird bots he wants. He even keeps it contained in a single, easily ignorable thread for you.

You may not want to, but what about all the guests that look through GTM?
What does that have to do with anything
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Redalert on December 13, 2018, 08:05:21 AM
Imagine repeatedly visiting/posting in a thread that you know is going to make you salty 🙄

Let the best multi on the site post all the weird bots he wants. He even keeps it contained in a single, easily ignorable thread for you.

You may not want to, but what about all the guests that look through GTM?
What does that have to do with anything

There are guests that look through the forums, and learn things from them. How else do guests learn more about RA2?
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Team Code Red Robotics on December 13, 2018, 08:06:16 AM
Imagine repeatedly visiting/posting in a thread that you know is going to make you salty 🙄

Let the best multi on the site post all the weird bots he wants. He even keeps it contained in a single, easily ignorable thread for you.

You may not want to, but what about all the guests that look through GTM?
What does that have to do with anything

There are guests that look through the forums, and learn things from them. How else do guests learn more about RA2?
By watching showcases that improve
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Redalert on December 13, 2018, 08:08:10 AM
True, but I haven't seen any other members post bot instructions before...
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Team Code Red Robotics on December 13, 2018, 08:11:37 AM
True, but I haven't seen any other members post bot instructions before...
Because they don’t think they invented a bot type that has been around since the beginning
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Philippa on December 13, 2018, 08:14:47 AM
You know that guests are like 99% bots, right? :dumb)
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Redalert on December 13, 2018, 08:55:08 AM
You know that guests are like 99% bots, right? :dumb)

What do you mean?
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Billy5545 on December 13, 2018, 08:58:32 AM
You know that guests are like 99% bots, right? :dumb)

What do you mean?
Bots mean that the user is not an actual Human, but just a program that functioned to wander around I think. The statement means that most of the guests are not Humans, but just programs

Edit: Also, why are you like that Redalert? Please listen to people and don't be so stubborn
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Team Code Red Robotics on December 13, 2018, 09:02:03 AM
You know that guests are like 99% bots, right? :dumb)

What do you mean?
Bots mean that the user is not an actual Human, but just a program that functioned to wander around I think. The statement means that most of the guests are not Humans, but just programs

Edit: Also, why are you like that Redalert? Please listen to people and don't be so stubborn
This is why people don’t really like your “wandering spinners” they have been done before, and this thread should be closed
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Reier on December 13, 2018, 11:04:26 AM
True, but I haven't seen any other members post bot instructions before...
you mean other than all the advice we give you that you ignore
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Badnik96 on December 13, 2018, 11:39:19 AM
people dont post tutorials because they can build their own robots without having to read a step by step guide
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Redalert on December 13, 2018, 12:27:51 PM
people dont post tutorials because they can build their own robots without having to read a step by step guide

Well, Wandering Spinners are completely new, and they're an expansion off of the few ones that existed long ago.
This also gives people an idea of how to build one.
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Team Code Red Robotics on December 13, 2018, 12:31:03 PM
people dont post tutorials because they can build their own robots without having to read a step by step guide

Well, Wandering Spinners are completely new, and they're an expansion off of the few ones that existed long ago.
This also gives people an idea of how to build one.
No, they’ve been done, all you’ve done is add a new name to it HOW MANY TIMES DO WE HAVE TO TELL YOU
Title: Re: Redalert's IronTech
Post by: Redalert on December 13, 2018, 12:32:07 PM
New bot for RedForge Ai...
remove the 2 ballasts, and it weighs 121.0 kg.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
5 mm. Aluminum, I think...

I wanted to make a bot that would appear similar to bots like the ones in Robot Wars. It's better than the wammers in the AI that came with IronForge because of the sheer amount of weight at the front of the bot.
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Redalert on December 13, 2018, 12:37:43 PM
people dont post tutorials because they can build their own robots without having to read a step by step guide

Well, Wandering Spinners are completely new, and they're an expansion off of the few ones that existed long ago.
This also gives people an idea of how to build one.
No, they’ve been done, all you’ve done is add a new name to it HOW MANY TIMES DO WE HAVE TO TELL YOU

I know they've been done... but i've never seen an IronForge one before, so... I built the first in IronForge.
In Stock, There's a difference. There are many One Wheel HS that function like WS that existed before I started RA2, and that's why I don't post Stock WS.
Ironforge is a different mod, so It counts that I developed the first WS in Ironforge.

Case closed.
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Team Code Red Robotics on December 13, 2018, 12:40:50 PM
people dont post tutorials because they can build their own robots without having to read a step by step guide

Well, Wandering Spinners are completely new, and they're an expansion off of the few ones that existed long ago.
This also gives people an idea of how to build one.
No, they’ve been done, all you’ve done is add a new name to it HOW MANY TIMES DO WE HAVE TO TELL YOU

I know they've been done... but i've never seen an IronForge one before, so... I built the first in IronForge.
In Stock, There's a difference. There are many One Wheel HS that function like WS that existed before I started RA2, and that's why I don't post Stock WS.
Ironforge is a different mod, so It counts that I developed the first WS in Ironforge.

Case closed.
That’s like the first person to make a popup in IF saying that they invented popups
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Redalert on December 13, 2018, 12:47:01 PM
people dont post tutorials because they can build their own robots without having to read a step by step guide

Well, Wandering Spinners are completely new, and they're an expansion off of the few ones that existed long ago.
This also gives people an idea of how to build one.
No, they’ve been done, all you’ve done is add a new name to it HOW MANY TIMES DO WE HAVE TO TELL YOU

I know they've been done... but i've never seen an IronForge one before, so... I built the first in IronForge.
In Stock, There's a difference. There are many One Wheel HS that function like WS that existed before I started RA2, and that's why I don't post Stock WS.
Ironforge is a different mod, so It counts that I developed the first WS in Ironforge.

Case closed.
That’s like the first person to make a popup in IF saying that they invented popups


Popups are different- There isn't a different look or appearence. In other words, they attack the same way. Wandering Spinners all hit the same, but no two WS are alike.

I just remembered- No one's ever built a stock HS on disks, have they? That's a Stock Disk WS.
NERVOUS BREAKDOWN from my Special Forces pack is a perfect example of a Disk WS.
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Team Code Red Robotics on December 13, 2018, 12:48:14 PM
people dont post tutorials because they can build their own robots without having to read a step by step guide

Well, Wandering Spinners are completely new, and they're an expansion off of the few ones that existed long ago.
This also gives people an idea of how to build one.
No, they’ve been done, all you’ve done is add a new name to it HOW MANY TIMES DO WE HAVE TO TELL YOU

I know they've been done... but i've never seen an IronForge one before, so... I built the first in IronForge.
In Stock, There's a difference. There are many One Wheel HS that function like WS that existed before I started RA2, and that's why I don't post Stock WS.
Ironforge is a different mod, so It counts that I developed the first WS in Ironforge.

Case closed.
That’s like the first person to make a popup in IF saying that they invented popups


Popups are different- There isn't a different look or appearence. In other words, they attack the same way. Wandering Spinners all hit the same, but no two WS are alike.

I just remembered- No one's ever built a stock HS on disks, have they? That's a Stock Disk WS.
NERVOUS BREAKDOWN from my Special Forces pack is a perfect example of a Disk WS.
They are both bot types, and Cool down redalert, stop, just cool off, ok?
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Team Code Red Robotics on December 13, 2018, 12:54:11 PM
people dont post tutorials because they can build their own robots without having to read a step by step guide

Well, Wandering Spinners are completely new, and they're an expansion off of the few ones that existed long ago.
This also gives people an idea of how to build one.
No, they’ve been done, all you’ve done is add a new name to it HOW MANY TIMES DO WE HAVE TO TELL YOU

I know they've been done... but i've never seen an IronForge one before, so... I built the first in IronForge.
In Stock, There's a difference. There are many One Wheel HS that function like WS that existed before I started RA2, and that's why I don't post Stock WS.
Ironforge is a different mod, so It counts that I developed the first WS in Ironforge.

Case closed.
That’s like the first person to make a popup in IF saying that they invented popups


Popups are different- There isn't a different look or appearence. In other words, they attack the same way. Wandering Spinners all hit the same, but no two WS are alike.

I just remembered- No one's ever built a stock HS on disks, have they? That's a Stock Disk WS.
NERVOUS BREAKDOWN from my Special Forces pack is a perfect example of a Disk WS.
They are both bot types, and Cool down redalert, stop, just cool off, ok?

I'm not mad. It's just complicated.
Ok, and also I’m gonna send you a copy of DSL so you can try and improve on that front
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Reier on December 13, 2018, 01:02:45 PM
code red i'm glad you're trying to help but you're wasting your breath. he won't listen
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Redalert on December 13, 2018, 01:16:35 PM
Quote
They are both bot types, and Cool down redalert, stop, just cool off, ok?
Let's just say I developed the name and Wandering Spinners that use drums and disks.

Aside from that, I'm not angry or upset, but I don't want any of you to be upset, either.
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Redalert on December 13, 2018, 01:17:25 PM
code red i'm glad you're trying to help but you're wasting your breath. he won't listen

I appreciate your help. I'm just a little "possessive" about WS.
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Redalert on December 13, 2018, 01:24:49 PM
Building a 4-spinner Drum WS.

I. Chassis adjusted as shown.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

II. Baseplate anchors for side armor are up 2 notches. Weapon mount baseplate anchors are up 1 notch.
*remember to add a lot of batteries so your WS doesn't die in the middle of the fight!*
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

III. I added armor to the bottom of the bot to protect the spinner mounts from popups or gut rippers.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

IV. WIRING- one drive motor rotates clockwise, the other rotates counterclockwise. It doesn't matter which one does which action as long as it drives forward (or backward.) All weapon motors rotate clockwise. I added a flamethrower but you don't have to. Again, add the largest smartzone.
*If you plan to AI this WS, add a button for all the motors and title it "Spin."*
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

Title: Re: Redalert's guide to building Wandering Spinners
Post by: Reier on December 13, 2018, 01:51:57 PM
you're trying too hard on this one mr alt.
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Redalert on December 13, 2018, 02:29:30 PM
you're trying too hard on this one mr alt.

There's no easy part about in doing this.
Title: Re: Redalert's guide to building Wandering Spinners
Post by: FightingBotInformal on December 13, 2018, 06:44:55 PM
this is what happens when you don't take your daily dosage of ritalin kids
Title: Re: Redalert's guide to building Wandering Spinners
Post by: superbomb122 on December 13, 2018, 08:43:48 PM
Could you please stop making "tutorials" for building robots that are completely ineffective in real combat and would not be accepted by any host with an idea of what controlled movement is? This idea has existed since 2004, and it hasn't been a good idea since. Please, stop and focus on building and improving designs that make sense and work well.

Also, PLEASE take advice from members that know what they are doing to improve. I don't want to see someone with a decent amount of ability become a meme the likes of Superbot. Don't take this as me trying to insult you or wandering spinners or whatever. I'm just trying to get you to understand where we are all coming from.
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Billy5545 on December 14, 2018, 12:14:08 AM
Could you please stop making "tutorials" for building robots that are completely ineffective in real combat and would not be accepted by any host with an idea of what controlled movement is? This idea has existed since 2004, and it hasn't been a good idea since. Please, stop and focus on building and improving designs that make sense and work well.

Also, PLEASE take advice from members that know what they are doing to improve. I don't want to see someone with a decent amount of ability become a meme the likes of Superbot. Don't take this as me trying to insult you or wandering spinners or whatever. I'm just trying to get you to understand where we are all coming from.
Yeah, and talking about the building this bot for fun by Redalert and nobody else building it part, want to ask this to all Unrealistic and Standard players as I don't know much about the meta. Do you not like building WS for fun because both metas are primarily about competitiveness, efficiency, and effectivity, rather than fun (and that the kind of fun said by Redalert in general are applicable to the IRL meta instead, even if WS are probably un-IRL too)?

Just wanted to ask this to know your thoughts on the WS and Redlaert's statement about building it for fun
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Redalert on December 14, 2018, 06:50:42 AM
Could you please stop making "tutorials" for building robots that are completely ineffective in real combat and would not be accepted by any host with an idea of what controlled movement is? This idea has existed since 2004, and it hasn't been a good idea since. Please, stop and focus on building and improving designs that make sense and work well.

Also, PLEASE take advice from members that know what they are doing to improve. I don't want to see someone with a decent amount of ability become a meme the likes of Superbot. Don't take this as me trying to insult you or wandering spinners or whatever. I'm just trying to get you to understand where we are all coming from.

Oh, THERE not ineffectant. One alone killed 2 HW popups once...

Quote
Yeah, and talking about the building this bot for fun by Redalert and nobody else building it part, want to ask this to all Unrealistic and Standard players as I don't know much about the meta. Do you not like building WS for fun because both metas are primarily about competitiveness, efficiency, and effectivity, rather than fun (and that the kind of fun said by Redalert in general are applicable to the IRL meta instead, even if WS are probably un-IRL too)?

What's the "Fun" part in RA2 when you can't play with science? GTM is about sharing designs to get others' thoughts and comments. Not to mention, inspire.
By criticizing this (no offense), you're making me want to quit GTM. Do you even want that?
I'm just trying to expand GTM and contribute to it, so GTM isn't jeopardized.
Title: Re: Redalert's IronTech
Post by: Redalert on December 14, 2018, 11:54:04 AM
Okay, I wanted a realistic bot, so I threw this drum spinner together in about 20 minutes.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
Problems-
> 3 ballasts make it weigh 350 kg. and make it slow
> Drum only hits opponents if it strikes an edge or incline.

Improvements- better drum setup.

MW flipper for RedForge. Pretty much all the other bots are much tougher than this bot, so if you want a weak opponent? Fight this bot!
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
3 mm. Titanium, and slightly damaging.
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Dark-Al on December 14, 2018, 01:10:40 PM
Could you please stop making "tutorials" for building robots that are completely ineffective in real combat and would not be accepted by any host with an idea of what controlled movement is? This idea has existed since 2004, and it hasn't been a good idea since. Please, stop and focus on building and improving designs that make sense and work well.

Also, PLEASE take advice from members that know what they are doing to improve. I don't want to see someone with a decent amount of ability become a meme the likes of Superbot. Don't take this as me trying to insult you or wandering spinners or whatever. I'm just trying to get you to understand where we are all coming from.

Oh, THERE not ineffectant. One alone killed 2 HW popups once...

Quote
Yeah, and talking about the building this bot for fun by Redalert and nobody else building it part, want to ask this to all Unrealistic and Standard players as I don't know much about the meta. Do you not like building WS for fun because both metas are primarily about competitiveness, efficiency, and effectivity, rather than fun (and that the kind of fun said by Redalert in general are applicable to the IRL meta instead, even if WS are probably un-IRL too)?

What's the "Fun" part in RA2 when you can't play with science? GTM is about sharing designs to get others' thoughts and comments. Not to mention, inspire.
By criticizing this (no offense), you're making me want to quit GTM. Do you even want that?
I'm just trying to expand GTM and contribute to it, so GTM isn't jeopardized.
There's a difference between contributing to the forums and making pointless threads like this. Yes we do like it for you sharing your designs and having a bit of fun in the process. But just think about it; What is the likelihood of someone following this tutorial to build an bot design that's not even tournament legal?

When making tutorials, there's need to be a common problem to solve for someone who's playing the game for the first time or someone who needs to refresh their knowledge, for example if someone doesn't know how to stack batteries, doesn't understand OBJRA2 or gets confused around snapper loading etc. Then a need for tutorial arises and is created by someone with the knowledge as a solution to help those struggling. By the end of the tutorial, the player now knows how to solve their problem. Here you got a tutorial from some random experiment that most users wouldn't understand or have no need for building a bot type that's not tournament legal and/or ineffective in combat. There is no problem here, only a solution without reason. We get that you're trying to contribute, but this is starting to feel like the time when you spammed the wiki with a heap load of unnecessary edits which mostly contained false information, personal opinions or contained pointless links to an "notable" AI pack. Just, think twice before you make a tutorials and see if anyone else needs it before yourself.
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Redalert on December 14, 2018, 01:30:32 PM
Could you please stop making "tutorials" for building robots that are completely ineffective in real combat and would not be accepted by any host with an idea of what controlled movement is? This idea has existed since 2004, and it hasn't been a good idea since. Please, stop and focus on building and improving designs that make sense and work well.

Also, PLEASE take advice from members that know what they are doing to improve. I don't want to see someone with a decent amount of ability become a meme the likes of Superbot. Don't take this as me trying to insult you or wandering spinners or whatever. I'm just trying to get you to understand where we are all coming from.

Oh, THERE not ineffectant. One alone killed 2 HW popups once...

Quote
Yeah, and talking about the building this bot for fun by Redalert and nobody else building it part, want to ask this to all Unrealistic and Standard players as I don't know much about the meta. Do you not like building WS for fun because both metas are primarily about competitiveness, efficiency, and effectivity, rather than fun (and that the kind of fun said by Redalert in general are applicable to the IRL meta instead, even if WS are probably un-IRL too)?

What's the "Fun" part in RA2 when you can't play with science? GTM is about sharing designs to get others' thoughts and comments. Not to mention, inspire.
By criticizing this (no offense), you're making me want to quit GTM. Do you even want that?
I'm just trying to expand GTM and contribute to it, so GTM isn't jeopardized.
There's a difference between contributing to the forums and making pointless threads like this. Yes we do like it for you sharing your designs and having a bit of fun in the process. But just think about it; What is the likelihood of someone following this tutorial to build an bot design that's not even tournament legal?

When making tutorials, there's need to be a common problem to solve for someone who's playing the game for the first time or someone who needs to refresh their knowledge, for example if someone doesn't know how to stack batteries, doesn't understand OBJRA2 or gets confused around snapper loading etc. Then a need for tutorial arises and is created by someone with the knowledge as a solution to help those struggling. By the end of the tutorial, the player now knows how to solve their problem. Here you got a tutorial from some random experiment that most users wouldn't understand or have no need for building a bot type that's not tournament legal and/or ineffective in combat. There is no problem here, only a solution without reason. We get that you're trying to contribute, but this is starting to feel like the time when you spammed the wiki with a heap load of unnecessary edits which mostly contained false information, personal opinions or contained pointless links to an "notable" AI pack. Just, think twice before you make a tutorials and see if anyone else needs it before yourself.

Got 'it. Thanks.

...and NO. They're not ineffective.
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Team Code Red Robotics on December 14, 2018, 01:58:27 PM
Could you please stop making "tutorials" for building robots that are completely ineffective in real combat and would not be accepted by any host with an idea of what controlled movement is? This idea has existed since 2004, and it hasn't been a good idea since. Please, stop and focus on building and improving designs that make sense and work well.

Also, PLEASE take advice from members that know what they are doing to improve. I don't want to see someone with a decent amount of ability become a meme the likes of Superbot. Don't take this as me trying to insult you or wandering spinners or whatever. I'm just trying to get you to understand where we are all coming from.

Oh, THERE not ineffectant. One alone killed 2 HW popups once...

Quote
Yeah, and talking about the building this bot for fun by Redalert and nobody else building it part, want to ask this to all Unrealistic and Standard players as I don't know much about the meta. Do you not like building WS for fun because both metas are primarily about competitiveness, efficiency, and effectivity, rather than fun (and that the kind of fun said by Redalert in general are applicable to the IRL meta instead, even if WS are probably un-IRL too)?

What's the "Fun" part in RA2 when you can't play with science? GTM is about sharing designs to get others' thoughts and comments. Not to mention, inspire.
By criticizing this (no offense), you're making me want to quit GTM. Do you even want that?
I'm just trying to expand GTM and contribute to it, so GTM isn't jeopardized.
There's a difference between contributing to the forums and making pointless threads like this. Yes we do like it for you sharing your designs and having a bit of fun in the process. But just think about it; What is the likelihood of someone following this tutorial to build an bot design that's not even tournament legal?

When making tutorials, there's need to be a common problem to solve for someone who's playing the game for the first time or someone who needs to refresh their knowledge, for example if someone doesn't know how to stack batteries, doesn't understand OBJRA2 or gets confused around snapper loading etc. Then a need for tutorial arises and is created by someone with the knowledge as a solution to help those struggling. By the end of the tutorial, the player now knows how to solve their problem. Here you got a tutorial from some random experiment that most users wouldn't understand or have no need for building a bot type that's not tournament legal and/or ineffective in combat. There is no problem here, only a solution without reason. We get that you're trying to contribute, but this is starting to feel like the time when you spammed the wiki with a heap load of unnecessary edits which mostly contained false information, personal opinions or contained pointless links to an "notable" AI pack. Just, think twice before you make a tutorials and see if anyone else needs it before yourself.

Got 'it. Thanks.

...and NO. They're not ineffective.
I’m going to make a WS, and I will tell you how it does
Title: Re: Redalert's guide to building Wandering Spinners
Post by: FightingBotInformal on December 14, 2018, 02:38:09 PM
Could you please stop making "tutorials" for building robots that are completely ineffective in real combat and would not be accepted by any host with an idea of what controlled movement is? This idea has existed since 2004, and it hasn't been a good idea since. Please, stop and focus on building and improving designs that make sense and work well.

Also, PLEASE take advice from members that know what they are doing to improve. I don't want to see someone with a decent amount of ability become a meme the likes of Superbot. Don't take this as me trying to insult you or wandering spinners or whatever. I'm just trying to get you to understand where we are all coming from.

Oh, THERE not ineffectant. One alone killed 2 HW popups once...

Quote
Yeah, and talking about the building this bot for fun by Redalert and nobody else building it part, want to ask this to all Unrealistic and Standard players as I don't know much about the meta. Do you not like building WS for fun because both metas are primarily about competitiveness, efficiency, and effectivity, rather than fun (and that the kind of fun said by Redalert in general are applicable to the IRL meta instead, even if WS are probably un-IRL too)?

What's the "Fun" part in RA2 when you can't play with science? GTM is about sharing designs to get others' thoughts and comments. Not to mention, inspire.
By criticizing this (no offense), you're making me want to quit GTM. Do you even want that?
I'm just trying to expand GTM and contribute to it, so GTM isn't jeopardized.
There's a difference between contributing to the forums and making pointless threads like this. Yes we do like it for you sharing your designs and having a bit of fun in the process. But just think about it; What is the likelihood of someone following this tutorial to build an bot design that's not even tournament legal?

When making tutorials, there's need to be a common problem to solve for someone who's playing the game for the first time or someone who needs to refresh their knowledge, for example if someone doesn't know how to stack batteries, doesn't understand OBJRA2 or gets confused around snapper loading etc. Then a need for tutorial arises and is created by someone with the knowledge as a solution to help those struggling. By the end of the tutorial, the player now knows how to solve their problem. Here you got a tutorial from some random experiment that most users wouldn't understand or have no need for building a bot type that's not tournament legal and/or ineffective in combat. There is no problem here, only a solution without reason. We get that you're trying to contribute, but this is starting to feel like the time when you spammed the wiki with a heap load of unnecessary edits which mostly contained false information, personal opinions or contained pointless links to an "notable" AI pack. Just, think twice before you make a tutorials and see if anyone else needs it before yourself.
Wow, I really agree with Dark-Al for once.
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Team Code Red Robotics on December 14, 2018, 02:53:17 PM
I just made one and its... Not effective  [ This attachment cannot be displayed inline in 'Print Page' view ]  
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Redalert on December 14, 2018, 08:22:45 PM
I just made one and its... Not effective  [ This attachment cannot be displayed inline in 'Print Page' view ]

 That's a defective one. build one of the ones from the instructions i made, and you'll see what I mean... I have an image of one stowed away somewhere..
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Team Code Red Robotics on December 14, 2018, 08:39:24 PM
I just made one and its... Not effective  [ This attachment cannot be displayed inline in 'Print Page' view ]

 That's a defective one. build one of the ones from the instructions i made, and you'll see what I mean... I have an image of one stowed away somewhere..
I did but that is what I got, should I have drums for wheels instead of regular wheels?
Title: Re: Redalert's guide to building Wandering Spinners
Post by: superbot13 on December 14, 2018, 08:48:09 PM
These are just crawlers and bumble balls. And HS with extender wheels

I don't get it
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Team Code Red Robotics on December 14, 2018, 08:51:40 PM
These are just crawlers and bumble balls. And HS with extender wheels

I don't get it
I don’t either but I go along with it
Title: Re: Redalert's guide to building Wandering Spinners
Post by: 8bean on December 15, 2018, 01:01:04 AM
bumble balls
how in the world do you know what a bumble ball is

edit: I thought he was referring to the kids toy and didn't bother to scroll up :facepalm:
Title: Re: Redalert's IronTech
Post by: Badnik96 on December 15, 2018, 03:03:27 AM
how many times do i have to tell you to never make static wedges jfc

the drum is honestly pretty good looking other than that
Title: Re: Redalert's IronTech
Post by: KidDelta on December 15, 2018, 05:51:21 AM

Problems-
> 3 ballasts make it weigh 350 kg. and make it slow

I'm pretty sure the first 4 ballasts don't count to your weight, though the slowness factor really sucks. Try making hinged wedges, so you don't need ballasts.
Title: Re: Redalert's guide to building Wandering Spinners
Post by: 09090901 on December 15, 2018, 06:02:09 AM
alright boys i just raised the bar in wandering tech and built the world's first wandering flail ram
sadly it was just too dangerous for ra2 to handle and I had to dump it

tcr ya better be careful. this is some wild stuff, and i think it might be above your level if you get my drift. stay in your lane chief if you know what's good for ya
Title: Re: Redalert's IronTech
Post by: Redalert on December 15, 2018, 07:52:14 AM

Problems-
> 3 ballasts make it weigh 350 kg. and make it slow

I'm pretty sure the first 4 ballasts don't count to your weight, though the slowness factor really sucks. Try making hinged wedges, so you don't need ballasts.

Yeah. Slow bots are not good.

Badnik- I assume static wedges are wedges on baseplate anchors?
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Redalert on December 15, 2018, 08:48:06 AM
Proof #1...
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
Title: Re: Redalert's IronTech
Post by: Billy5545 on December 15, 2018, 03:53:39 PM

Problems-
> 3 ballasts make it weigh 350 kg. and make it slow

I'm pretty sure the first 4 ballasts don't count to your weight, though the slowness factor really sucks. Try making hinged wedges, so you don't need ballasts.

Yeah. Slow bots are not good.

Badnik- I assume static wedges are wedges on baseplate anchors?
Static wedges are any form of wedge that is not mounted on a burst or hinge
Title: Re: Redalert's guide to building Wandering Spinners
Post by: UberPyro on December 15, 2018, 05:31:52 PM
maybe you could put these robots in the bot exchange so that someone could AI it and test them out against similarly weighted good robots.
Title: Re: Redalert's IronTech
Post by: Redalert on December 16, 2018, 07:55:38 AM
Got 'it.
Anyway, more bots...
HW VS. It has ballasts, which make it weigh 502 kg.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

LW rammer. Pretty damaging, but a little fragile...
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

A Beta robot for RedForge...
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
Hammer has 4 steel blades on it.
Title: Re: Redalert's IronTech
Post by: Redalert on December 17, 2018, 08:35:30 AM
Mooore bots...
 1. [ This attachment cannot be displayed inline in 'Print Page' view ]  
2. [ This attachment cannot be displayed inline in 'Print Page' view ]  
3. [ This attachment cannot be displayed inline in 'Print Page' view ]  
4. [ This attachment cannot be displayed inline in 'Print Page' view ]  
1- MW - Tumbler (VS/ rammer)
2- HW - Razors (hammer/ clamp)
3- MW - ZubZero (popup)
4- HW - Burst (rammer/ wammer)
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Redalert on December 17, 2018, 09:07:09 AM
maybe you could put these robots in the bot exchange so that someone could AI it and test them out against similarly weighted good robots.
...or make a Special Forces pack full of them...
Title: Re: Redalert's IronTech
Post by: Redalert on December 17, 2018, 09:22:50 AM
Double post due to restriction sizes of files...
These are more bots from RedForge. They were part of the team that crashed the game, but some of the designs worked...
1.  [ This attachment cannot be displayed inline in 'Print Page' view ]  
2.  [ This attachment cannot be displayed inline in 'Print Page' view ]  
3.  [ This attachment cannot be displayed inline in 'Print Page' view ]  

1- LW - Anger
2- MW - Avenger 2
3- HW - Gashes and Scrapes

I also have a very cool HS I developed. It looks like Carbide.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
Title: Re: Redalert's guide to building Wandering Spinners
Post by: kix on December 17, 2018, 10:19:12 AM
maybe you could put these robots in the bot exchange so that someone could AI it and test them out against similarly weighted good robots.
...or make a Special Forces pack full of them...
How about no?
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Redalert on December 17, 2018, 10:21:35 AM
maybe you could put these robots in the bot exchange so that someone could AI it and test them out against similarly weighted good robots.
...or make a Special Forces pack full of them...
How about no?

You just hate me.
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Badger on December 17, 2018, 10:35:08 AM
This thread in a nutshell:
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
If you can't appreciate the groundbreaking work that's going on here, maybe you shouldn't click on the thread at all.
Title: Re: Redalert's IronTech
Post by: TheRoboteer on December 17, 2018, 10:36:29 AM
Double post due to restriction sizes of files...
These are more bots from RedForge. They were part of the team that crashed the game, but some of the designs worked...
1.  [ This attachment cannot be displayed inline in 'Print Page' view ]  
2.  [ This attachment cannot be displayed inline in 'Print Page' view ]  
3.  [ This attachment cannot be displayed inline in 'Print Page' view ]  

1- LW - Anger
2- MW - Avenger 2
3- HW - Gashes and Scrapes

I also have a very cool HS I developed. It looks like Carbide.
  [ This attachment cannot be displayed inline in 'Print Page' view ]
The HS and VS are pretty neat. Bit messy in areas, and probably better suited to DSL since they'll be hella uncompetitive in IF, but it's neat to see someone building IF bots that air more on the side of realism, just for the sake of variety  :thumbup
Title: Re: Redalert's IronTech
Post by: Redalert on December 17, 2018, 10:47:13 AM
Double post due to restriction sizes of files...
These are more bots from RedForge. They were part of the team that crashed the game, but some of the designs worked...
1.  [ This attachment cannot be displayed inline in 'Print Page' view ]  
2.  [ This attachment cannot be displayed inline in 'Print Page' view ]  
3.  [ This attachment cannot be displayed inline in 'Print Page' view ]  

1- LW - Anger
2- MW - Avenger 2
3- HW - Gashes and Scrapes

I also have a very cool HS I developed. It looks like Carbide.
  [ This attachment cannot be displayed inline in 'Print Page' view ]
The HS and VS are pretty neat. Bit messy in areas, and probably better suited to DSL since they'll be hella uncompetitive in IF, but it's neat to see someone building IF bots that air more on the side of realism, just for the sake of variety  :thumbup

I was thinking the same thing- I was beating the crap out of the 2.2 IronForge AI, so I think it's time to make RedForge like my 1.0 AI pack. Good thinking.
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Redalert on December 17, 2018, 10:50:05 AM
ALERT- Another WS coming up...
Title: Re: Redalert's guide to building Wandering Spinners
Post by: kix on December 17, 2018, 10:51:31 AM
maybe you could put these robots in the bot exchange so that someone could AI it and test them out against similarly weighted good robots.
...or make a Special Forces pack full of them...
How about no?

You just hate me.
No, its just that ot will be as gud and as popular as your stock ai pack
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Redalert on December 17, 2018, 11:00:29 AM
...true.
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Redalert on December 17, 2018, 12:06:24 PM
New WS.
Nicknamed "Quake," this Wandering Spinner has so much power that it can send other bots flying. It starts out as a SNS, but then manages to get going in a straight line. It will sometimes fly a short distance after hitting a wall!

1. Chassis as shown.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

2. Built as shown.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

3. 120 cm. tribar attaches weapons of your choice (Sledgehammers work best) to your bot.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

4. Add a bumper to your bot to stabilize it further and to protect it. I used a 60 cm. black extender.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

5. WIRING- drive rotates counterclockwise, weapon rotates clockwise. Same wiring as other WS in this tutorial.

6. DONE!
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Badger on December 17, 2018, 12:24:37 PM
Beautiful. You might want to add 4 ballasts to that (which is legal in Ironforge) to make the chassis heavier, which should make it more stable and less likely to just spin the chassis instead of the weapon in certain situations.
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Redalert on December 17, 2018, 12:37:08 PM
Beautiful. You might want to add 4 ballasts to that (which is legal in Ironforge) to make the chassis heavier, which should make it more stable and less likely to just spin the chassis instead of the weapon in certain situations.

Great idea. However, the unique part about this WS is that it's very lightweight and will sometimes fly, due to the rotational energy in the spinner.

Next Wandering Spinner ought to have ballasts, though...and extra weight does allow the WS to deliver more solid hits...
Title: Re: Redalert's guide to building Wandering Spinners
Post by: 090901 on December 24, 2018, 07:02:08 AM
build one of these buddy
(http://i18.photobucket.com/albums/b118/starcrosst/doomdreidel.png)
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Redalert on December 24, 2018, 08:06:31 AM
You inspire everything, don’t you? :))
Ah. A motorized ricochet bot. Ricichet is also another wack bot type i’ve invented.
In 2019, the WS will be back!
Title: Re: Redalert's guide to building Wandering Spinners
Post by: 090901 on December 24, 2018, 08:23:42 AM
no thats some bot some dude yoda built like 10 years ago, its a dreidel which is perfect for this holiday season
Title: Re: Redalert's guide to building Wandering Spinners
Post by: moziet on December 24, 2018, 09:09:52 AM
holy sh** this thread is pure gold my sides are orbiting andromeda

 :dance: time to watch this thing
Title: Re: Redalert's guide to building Wandering Spinners
Post by: pokebro14 on December 24, 2018, 09:32:03 AM
tbh with all this inventing of bot types I wouldn't be surprised if red alert was mistaken for Thomas Edison. 
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Badnik96 on December 24, 2018, 02:00:50 PM
doom dreidel is a ****ing classic
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Redalert on January 04, 2019, 08:23:45 PM
Wandering spinner coming up!
I’m working on the instructions now for it.
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Reier on January 04, 2019, 08:28:04 PM
thank heavens
Title: Re: Redalert's guide to building Wandering Spinners
Post by: superbomb122 on January 04, 2019, 08:29:58 PM
A god is giving us another commandment. Praise the sun!
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Team Code Red Robotics on January 04, 2019, 08:33:11 PM
ITS BACK   :dance:  :dance: :dance: :dance: :dance:
Title: Re: Redalert's guide to building Wandering Spinners
Post by: kix on January 05, 2019, 04:56:22 AM
If the name of the bot is not Anthrax then ill be dissapointed
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Redalert on January 05, 2019, 07:55:12 AM
I’m not a god. The new WS is IronForge.
Title: Re: Redalert's IronTech
Post by: Redalert on January 07, 2019, 08:32:32 AM
MORE BOTS!!! :)))))))))))))))))))))))))))
LW HS. 125.0 kg.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
MW popup. Has 2 ballasts. It rupts!! (haha)
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
hammer/ rammer.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
bigger hammer with flamethrowers
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
MW HS.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
sns
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
Big, brutal 400 kg. HW with sledgehammers and 10 mm. Steel.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
aaaaaannnnnnnnddddddd a really col HW rammer with one ballast. Weighs 432 kg. 10 mm. Titanium.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
Title: Re: Redalert's IronTech
Post by: Redalert on January 09, 2019, 12:37:17 PM
Okay. Prepare to be mind-blown.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
This bot's a UHW, weighing in at 835 kg. and actually does damage. Aside from that, it has movable mandibles, that can actually grab and crush opponents, as well as movable wings. 10 mm. aluminum. Oh, and it actually scuttles on chicken drills.
Title: Re: Redalert's IronTech
Post by: kix on January 09, 2019, 12:43:31 PM
Ok this is actually epic. Maybe a clearer splash?
Title: Re: Redalert's IronTech
Post by: Redalert on January 09, 2019, 12:47:14 PM
IF I can get that splash editor you sent me to work. I keep getting this stupid 404-not-found-error.
Title: Re: Redalert's IronTech
Post by: kix on January 09, 2019, 12:48:19 PM
IF I can get that splash editor you sent me to work. I keep getting this stupid 404-not-found-error.
Oh paint?
https://www.dotpdn.com/files/paint.net.4.1.5.install.zip
maybe this works
Title: Re: Redalert's IronTech
Post by: Reier on January 09, 2019, 01:10:18 PM
fun bot.
Title: Re: Redalert's IronTech
Post by: Redalert on January 09, 2019, 01:35:25 PM
IF I can get that splash editor you sent me to work. I keep getting this stupid 404-not-found-error.
Oh paint?
https://www.dotpdn.com/files/paint.net.4.1.5.install.zip
maybe this works

Yesss, thank you :))))

Quote
fun bot.

Thanks. It was a fun build. Don't you just love building artbots like your famous Megatron?
Title: Re: Redalert's IronTech
Post by: pokebro14 on January 09, 2019, 02:13:28 PM
very nice dude  :heart_smiley:
Title: Re: Redalert's IronTech
Post by: Redalert on January 09, 2019, 02:30:19 PM
very nice dude  :heart_smiley:

Okay, how about a grasshopper for next time?
Title: Re: Redalert's IronTech
Post by: Gulden on January 09, 2019, 11:34:46 PM
May as well not even enter BOTM with this thing lurking.
Title: Re: Redalert's IronTech
Post by: KidDelta on January 10, 2019, 04:53:06 AM
Finally, a good bot from you (No offense), but compared to others, THIS IS EPIC
Title: Re: Redalert's IronTech
Post by: Redalert on January 10, 2019, 06:11:02 AM
Finally, a good bot from you (No offense), but compared to others, THIS IS EPIC

Well, it’s hard to spend a lot of time on a bot when you’re rushed (ie- making an AI pack in just a few weeks.)

Okay. How’s about more bots like it?
Title: Re: Redalert's IronTech
Post by: FightingBotInformal on January 10, 2019, 07:54:46 AM
Holy sh**, this looks like something Clickbeetle would make.
Title: Re: Redalert's IronTech
Post by: Redalert on January 10, 2019, 08:09:06 AM
Okay, I was in a really, really big rush, so I threw this WS together in 2 minutes.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
10 mm. aluminum
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Redalert on January 10, 2019, 08:12:08 AM
building a WS with a cambered spinner.
I. chassis as shown. set to minimum height.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
II. baseplate anchor for weapon raised up as high as possible. Control board attached on its side. Aluminum extenders added to stabilize bot.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
III.  I used a 40 cm. Tribar and 10 kg. Sledgehammers.
 [ This attachment cannot be displayed inline in 'Print Page' view ]  
IV. DONE! if done correctly, you should have room for 10 mm. Titanium.
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Dark-Al on January 10, 2019, 08:55:25 AM
Why does this thread still exist?
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Redalert on January 10, 2019, 09:22:40 AM
Because It's a great foundation for building ideas.
Title: Re: Redalert's guide to building Wandering Spinners
Post by: Dark-Al on January 10, 2019, 10:23:47 AM
Because It's a great foundation for building ideas.
Look, I told you some time ago on this thread on why this tutorial was pointless and unnecessary. But instead of taking the word to heart and deciding that "I was wrong. Wandering spinners are fun to make, but I should listen to those who know what they are doing because of their years of experience within RA2", you instead counter argue about why your point of view is correct and dismiss a large majority of outside views. Even when there is evidence right in your face from anyone other than yourself, you end up making some excuse like the design is faulty etc. It isn't that hard to listen to what others have to say, and being able to taking criticism is a important part of bot building on GTM. I've have seen you having times when you listen to what others like Reier and Badnik been saying, but if you aren't going to be listening to us for all the advice we have been giving you: Then what's the point of helping someone, if they're just going to counter argue on every-point we make?
Title: Re: Redalert's guide to building Wandering Spinners
Post by: kix on January 10, 2019, 10:31:15 AM
Because It's a great foundation for building ideas.
So its basically just a showcase...
Title: Re: Redalert's Wandering Spinner IronTech
Post by: 090901 on January 10, 2019, 11:14:40 AM
Because It's a great foundation for building ideas.
So its basically just a showcase...

well it is now  :mrgreen:
Title: Re: Redalert's Wandering Spinner IronTech
Post by: Bildschirm on January 10, 2019, 11:55:33 AM
My approach to wandering spinners:

Cool! You have a bot that can move! Come on, lemme attach a second wheel to we can face the enemy at any second!
Title: Re: Redalert's Wandering Spinner IronTech
Post by: Redalert on January 10, 2019, 12:37:18 PM
You all underestimate wandering spinners. One of my WS killed a popup exactly like Seism 13 in a few seconds. That's how powerful they are.

...and  090901 changed the name of my showcase and combined it with the guide. I actually like the new name because it basically describes the core of what I do in Ironforge- wandering spinners.

clever 090901 :)))
Title: Re: Redalert's Wandering Spinner IronTech
Post by: Redalert on January 12, 2019, 06:31:45 PM
Okay, I’ve classified WS ever further.

Basic- wandering spinners with pne wheel directly or close to the center.

complex- wandering spinners that use disks and drums as wheels to move around.
Title: Re: Redalert's Wandering Spinner IronTech
Post by: Redalert on January 14, 2019, 08:40:11 AM
Overview of RedForge so far...
  [ This attachment cannot be displayed inline in 'Print Page' view ]    [ This attachment cannot be displayed inline in 'Print Page' view ]    [ This attachment cannot be displayed inline in 'Print Page' view ]    [ This attachment cannot be displayed inline in 'Print Page' view ]    [ This attachment cannot be displayed inline in 'Print Page' view ]  
Title: Re: Redalert's Wandering Spinner IronTech
Post by: Redalert on January 15, 2019, 09:40:31 AM
More bots for RedForge!

MW HS. Acts as a SnS for some reason, needs to be changed. 5 mm. Plastic.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

BW popup with 1 mm. Steel.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

LW popup. 10 mm. Aluminum.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

Powerful HW HS. 10 mm. Steel and 400 kg.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

...and Denali Coven is complete!
  [ This attachment cannot be displayed inline in 'Print Page' view ]    [ This attachment cannot be displayed inline in 'Print Page' view ]  
5 mm. Titanium.
Title: Re: Redalert's Wandering Spinner IronTech
Post by: Redalert on January 15, 2019, 09:43:58 AM
...and a WS with sledgehammers.

Building a powerful LW HS

I. Chassis adjusted as shown. I don't remember what armor I used.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

II. Firebird is up 2 notches.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

III. Use a 60 cm. Tribar (or larger) and add the sledgehammers. Add in another car battery.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

IV. WIRING- both motors spin clockwise.

V. DONE!
Title: Re: Redalert's Wandering Spinner IronTech
Post by: pokebro14 on January 15, 2019, 10:17:15 AM
If Im being honest I dont think tutorials are needed. From the internals of the bot it looks incredibly simple. If someone wants too copy your design then they can simply look at the internals. This whole teaching people how to make your bot seems a little redundant seeing as how you told us you wanted to stop bots from being clones. This isnt to meme on you, I just wanted to give help this time.
Title: Re: Redalert's Wandering Spinner IronTech
Post by: Redalert on January 15, 2019, 10:19:55 AM
If Im being honest I dont think tutorials are needed. From the internals of the bot it looks incredibly simple. If someone wants too copy your design then they can simply look at the internals. This whole teaching people how to make your bot seems a little redundant seeing as how you told us you wanted to stop bots from being clones. This isnt to meme on you, I just wanted to give help this time.

It may be easy to you guys, but for people new to RA2, It's not a bad idea.
Title: Re: Redalert's Wandering Spinner IronTech
Post by: pokebro14 on January 15, 2019, 10:27:57 AM
If Im being honest I dont think tutorials are needed. From the internals of the bot it looks incredibly simple. If someone wants too copy your design then they can simply look at the internals. This whole teaching people how to make your bot seems a little redundant seeing as how you told us you wanted to stop bots from being clones. This isnt to meme on you, I just wanted to give help this time.

It may be easy to you guys, but for people new to RA2, It's not a bad idea.
No it is pretty simple. I think any player could figure this out honestly
Title: Re: Redalert's Wandering Spinner IronTech
Post by: Redalert on January 15, 2019, 10:38:52 AM
If Im being honest I dont think tutorials are needed. From the internals of the bot it looks incredibly simple. If someone wants too copy your design then they can simply look at the internals. This whole teaching people how to make your bot seems a little redundant seeing as how you told us you wanted to stop bots from being clones. This isnt to meme on you, I just wanted to give help this time.

It may be easy to you guys, but for people new to RA2, It's not a bad idea.
No it is pretty simple. I think any player could figure this out honestly

...except maybe me...
Title: Re: Redalert's Wandering Spinner IronTech
Post by: Redalert on January 17, 2019, 04:13:22 PM
Okay. I need to put up a pic of this when I'm finished, but...
I'm building a centipede-like robot for my next big Ironforge project. (my first one being the cybug robot)
Title: Re: Redalert's Wandering Spinner IronTech
Post by: Redalert on January 18, 2019, 07:57:13 PM
'promised you something BIG...
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
Title: Re: Redalert's Wandering Spinner IronTech
Post by: superbomb122 on January 18, 2019, 08:04:30 PM
Neat
Title: Re: Redalert's Wandering Spinner IronTech
Post by: 09090901 on January 18, 2019, 10:47:14 PM
you should build more things like this and not wandering spinners
Title: Re: Redalert's Wandering Spinner IronTech
Post by: pokebro14 on January 19, 2019, 03:39:43 AM
See, people prefer these bots. It looks super nice dude. Please make more of these.
Title: Re: Redalert's Wandering Spinner IronTech
Post by: Redalert on January 19, 2019, 07:09:47 AM
How about a spider WS that spins its body as a weapon and deals damage?

Oh. Here's the back end...
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
The centipede's 1195 kg. of steel extenders and aluminum armor.
Title: Re: Redalert's Wandering Spinner IronTech
Post by: Team Code Red Robotics on January 19, 2019, 07:11:00 AM
How about a spider WS that spins its body as a weapon and deals damage?
No, NO MORE WSES
Title: Re: Redalert's Wandering Spinner IronTech
Post by: kix on January 19, 2019, 07:17:58 AM
You ruined it
Title: Re: Redalert's Wandering Spinner IronTech
Post by: Redalert on January 19, 2019, 07:19:12 AM
Yes, yes more WSes. They're my favorite bot because they're Not Generic.. I'm tired of generic bots.
Title: Re: Redalert's Wandering Spinner IronTech
Post by: Redalert on January 19, 2019, 07:19:42 AM
You ruined it

Ruined what?
Title: Re: Redalert's Wandering Spinner IronTech
Post by: kix on January 19, 2019, 07:20:36 AM
You ruined it

Ruined what?
The bot by adding a motor and awheel
Title: Re: Redalert's Wandering Spinner IronTech
Post by: Redalert on January 19, 2019, 07:21:34 AM
You ruined it

Ruined what?
The bot by adding a motor and awheel

Centipede's not a WS.
Title: Re: Redalert's Wandering Spinner IronTech
Post by: pokebro14 on January 19, 2019, 08:16:02 AM
Yes, yes more WSes. They're my favorite bot because they're Not Generic.. I'm tired of generic bots.
Actually with the amount your making them it is becoming generic. Trust me no one wants to see you only make WSs I used to make a sh** ton of 4 wheel drive verts but then I learnt that A. No one wants to see the same thing over and over and B. I never developed any skills as I was just stuck making what I knew.
Title: Re: Redalert's Wandering Spinner IronTech
Post by: Redalert on January 20, 2019, 10:29:02 AM
This lifter actually grabs and lifts opponents! MW, 299 kg. (it has ballasts)
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
It's for RedForge.
Title: Re: Redalert's Wandering Spinner IronTech
Post by: Redalert on January 21, 2019, 07:35:14 AM
The new LW - Interceptor for RedForge. It's not identical to LW - ****mouth, so it's not a clone.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
123 kg. 5 mm. Titanium.
Title: Re: Redalert's Wandering Spinner IronTech
Post by: Badnik96 on January 21, 2019, 12:38:32 PM
This lifter actually grabs and lifts opponents! MW, 299 kg. (it has ballasts)
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
It's for RedForge.

alright let's see

-the weapon is cool but i imagine using actual skirts instead of blades will help it get under more
-chassis is way too large for what you need, and the bits holding the ballasts are so exposed that it won't win against much. i'd recommend building those side pontoons out of extenders, that way the chassis stays protected
-i love the design but considering it doesnt have a wedge or any way to fight hs i'm not really sure how it's supposed to win any matches
Title: Re: Redalert's Wandering Spinner IronTech
Post by: Redalert on January 21, 2019, 04:20:22 PM
This lifter actually grabs and lifts opponents! MW, 299 kg. (it has ballasts)
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
It's for RedForge.

alright let's see

-the weapon is cool but i imagine using actual skirts instead of blades will help it get under more
-chassis is way too large for what you need, and the bits holding the ballasts are so exposed that it won't win against much. i'd recommend building those side pontoons out of extenders, that way the chassis stays protected
-i love the design but considering it doesnt have a wedge or any way to fight hs i'm not really sure how it's supposed to win any matches

It actually does win matches, but you’re right. It needs protection.
Title: Re: Redalert's Wandering Spinner IronTech
Post by: Redalert on January 22, 2019, 08:07:15 AM
Today's bot- a MW sns.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
Title: Re: Redalert's Wandering Spinner IronTech
Post by: Team Code Red Robotics on January 22, 2019, 08:09:42 AM
Today's bot- a MW sns.
  [ This attachment cannot be displayed inline in 'Print Page' view ]
That's an SNSNS or a HS tho
Title: Re: Redalert's Wandering Spinner IronTech
Post by: Redalert on January 22, 2019, 08:19:29 AM
Today's bot- a MW sns.
  [ This attachment cannot be displayed inline in 'Print Page' view ]
That's an SNSNS or a HS tho

never heard of a snsns
Title: Re: Redalert's Wandering Spinner IronTech
Post by: Team Code Red Robotics on January 22, 2019, 08:20:09 AM
Today's bot- a MW sns.
  [ This attachment cannot be displayed inline in 'Print Page' view ]
That's an SNSNS or a HS tho

never heard of a snsns
It's an sns with motors powering spinners as well
Title: Re: Redalert's Wandering Spinner IronTech
Post by: Naryar on January 22, 2019, 08:29:01 AM
ya, this is a SnSnS. Or really a HS in all things but with better drive and set to spin on itself for extra spinspeed on the motors.
Title: Re: Redalert's Wandering Spinner IronTech
Post by: Redalert on January 22, 2019, 08:36:30 AM
A popup/hammer hybrid.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
Title: Re: Redalert's Wandering Spinner IronTech
Post by: Redalert on January 24, 2019, 08:36:58 AM
No replies...
Here's a really crappy BW VS. Damaging, but tumbles a lot.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

...and then an extremely good MW HS. 5 mm. Aluminum.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
Title: Re: Redalert's Wandering Spinner IronTech
Post by: Redalert on January 29, 2019, 08:54:25 AM
Wide bot. It's actually really good.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
Title: Re: Redalert's Wandering Spinner IronTech
Post by: Redalert on February 04, 2019, 09:13:01 AM
3 more bots for RedForge...
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
Title: Re: Redalert's Wandering Spinner IronTech
Post by: Redalert on April 29, 2019, 08:40:02 AM
I made a few WS in IF today, but I guess there's no point in posting them, because they all look the same...
Title: Re: Redalert's Wandering Spinner IronTech
Post by: Team Code Red Robotics on April 29, 2019, 08:45:56 AM
I made a few WS in IF today, but I guess there's no point in posting them, because they all look the same...
WHY????
Title: Re: Redalert's Wandering Spinner IronTech
Post by: Redalert on April 29, 2019, 09:59:14 AM
Because they're all full-body spinners. FBS are dull.
Title: Re: Redalert's Wandering Spinner IronTech
Post by: Redalert on May 06, 2019, 08:12:48 AM
I wanted to try a WS sns design.
Doesn't drive straight, so it's not a WS. getting rebooted. 200 KG. 3 mm. Aluminum.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
Title: Re: Redalert's Wandering Spinner IronTech
Post by: Redalert on May 06, 2019, 12:42:09 PM
Uh...thoughts?