Author Topic: Redalert's Wandering Spinner IronTech  (Read 6155 times)

Offline kix

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Re: Redalert's guide to building Wandering Spinners
« Reply #180 on: December 17, 2018, 10:51:31 AM »
maybe you could put these robots in the bot exchange so that someone could AI it and test them out against similarly weighted good robots.
...or make a Special Forces pack full of them...
How about no?

You just hate me.
No, its just that ot will be as gud and as popular as your stock ai pack
ENTER BOTM OR I WILL

Offline Redalert

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Re: Redalert's guide to building Wandering Spinners
« Reply #181 on: December 17, 2018, 11:00:29 AM »
...true.


Offline Redalert

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Re: Redalert's guide to building Wandering Spinners
« Reply #182 on: December 17, 2018, 12:06:24 PM »
New WS.
Nicknamed "Quake," this Wandering Spinner has so much power that it can send other bots flying. It starts out as a SNS, but then manages to get going in a straight line. It will sometimes fly a short distance after hitting a wall!

1. Chassis as shown.
 


2. Built as shown.
 


3. 120 cm. tribar attaches weapons of your choice (Sledgehammers work best) to your bot.
 


4. Add a bumper to your bot to stabilize it further and to protect it. I used a 60 cm. black extender.
 


5. WIRING- drive rotates counterclockwise, weapon rotates clockwise. Same wiring as other WS in this tutorial.

6. DONE!


Offline Badger

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Re: Redalert's guide to building Wandering Spinners
« Reply #183 on: December 17, 2018, 12:24:37 PM »
Beautiful. You might want to add 4 ballasts to that (which is legal in Ironforge) to make the chassis heavier, which should make it more stable and less likely to just spin the chassis instead of the weapon in certain situations.
also lol at most toxic guy around calling others out on this sh**

Offline Redalert

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Re: Redalert's guide to building Wandering Spinners
« Reply #184 on: December 17, 2018, 12:37:08 PM »
Beautiful. You might want to add 4 ballasts to that (which is legal in Ironforge) to make the chassis heavier, which should make it more stable and less likely to just spin the chassis instead of the weapon in certain situations.

Great idea. However, the unique part about this WS is that it's very lightweight and will sometimes fly, due to the rotational energy in the spinner.

Next Wandering Spinner ought to have ballasts, though...and extra weight does allow the WS to deliver more solid hits...


Offline 090901

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Re: Redalert's guide to building Wandering Spinners
« Reply #185 on: December 24, 2018, 07:02:08 AM »
build one of these buddy

Offline Redalert

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Re: Redalert's guide to building Wandering Spinners
« Reply #186 on: December 24, 2018, 08:06:31 AM »
You inspire everything, don’t you? :))
Ah. A motorized ricochet bot. Ricichet is also another wack bot type i’ve invented.
In 2019, the WS will be back!


Offline 090901

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Re: Redalert's guide to building Wandering Spinners
« Reply #187 on: December 24, 2018, 08:23:42 AM »
no thats some bot some dude yoda built like 10 years ago, its a dreidel which is perfect for this holiday season

Offline moziet

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Re: Redalert's guide to building Wandering Spinners
« Reply #188 on: December 24, 2018, 09:09:52 AM »
holy sh** this thread is pure gold my sides are orbiting andromeda

 :dance: time to watch this thing
jump jump jump jump

Showcase: https://gametechmods.com/forums/dsl-tc-showcases/moz-fails-at-dsl/
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Offline pokebro14

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Re: Redalert's guide to building Wandering Spinners
« Reply #189 on: December 24, 2018, 09:32:03 AM »
tbh with all this inventing of bot types I wouldn't be surprised if red alert was mistaken for Thomas Edison. 
Achievements and tournament placings

Offline Badnik96

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Re: Redalert's guide to building Wandering Spinners
« Reply #190 on: December 24, 2018, 02:00:50 PM »
doom dreidel is a ****ing classic

Offline Redalert

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Re: Redalert's guide to building Wandering Spinners
« Reply #191 on: January 04, 2019, 08:23:45 PM »
Wandering spinner coming up!
I’m working on the instructions now for it.


Offline Reier

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Re: Redalert's guide to building Wandering Spinners
« Reply #192 on: January 04, 2019, 08:28:04 PM »
thank heavens

Offline superbomb122

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Re: Redalert's guide to building Wandering Spinners
« Reply #193 on: January 04, 2019, 08:29:58 PM »
A god is giving us another commandment. Praise the sun!
Delete your account smh

(Phantom is cool)

Offline Team Code Red Robotics

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Re: Redalert's guide to building Wandering Spinners
« Reply #194 on: January 04, 2019, 08:33:11 PM »
ITS BACK   :dance:  :dance: :dance: :dance: :dance:
PWS is the Best ra2 Tournament, with OW taking 2nd
Change my mind

Offline Plerco

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Re: Redalert's guide to building Wandering Spinners
« Reply #195 on: January 04, 2019, 10:29:32 PM »
Cool and good
Notable Tournament Stuff, because ¯\_(ツ)_/¯

Offline kix

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Re: Redalert's guide to building Wandering Spinners
« Reply #196 on: January 05, 2019, 04:56:22 AM »
If the name of the bot is not Anthrax then ill be dissapointed
ENTER BOTM OR I WILL

Offline Redalert

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Re: Redalert's guide to building Wandering Spinners
« Reply #197 on: January 05, 2019, 07:55:12 AM »
I’m not a god. The new WS is IronForge.


Offline Redalert

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Re: Redalert's IronTech
« Reply #198 on: January 07, 2019, 08:32:32 AM »
MORE BOTS!!! :)))))))))))))))))))))))))))
LW HS. 125.0 kg.
 

MW popup. Has 2 ballasts. It rupts!! (haha)
 

hammer/ rammer.
 

bigger hammer with flamethrowers
 

MW HS.
 

sns
 

Big, brutal 400 kg. HW with sledgehammers and 10 mm. Steel.
 

aaaaaannnnnnnnddddddd a really col HW rammer with one ballast. Weighs 432 kg. 10 mm. Titanium.
 
« Last Edit: January 08, 2019, 10:29:59 AM by Redalert »


Offline Redalert

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Re: Redalert's IronTech
« Reply #199 on: January 09, 2019, 12:37:17 PM »
Okay. Prepare to be mind-blown.
 

This bot's a UHW, weighing in at 835 kg. and actually does damage. Aside from that, it has movable mandibles, that can actually grab and crush opponents, as well as movable wings. 10 mm. aluminum. Oh, and it actually scuttles on chicken drills.