Author Topic: Redalert's Wandering Spinner IronTech  (Read 8091 times)

Offline superbot13

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Re: Redalert's guide to building Wandering Spinners
« Reply #160 on: December 14, 2018, 08:48:09 PM »
These are just crawlers and bumble balls. And HS with extender wheels

I don't get it
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Offline Team Code Pinkish Red Robotics

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Re: Redalert's guide to building Wandering Spinners
« Reply #161 on: December 14, 2018, 08:51:40 PM »
These are just crawlers and bumble balls. And HS with extender wheels

I don't get it
I don’t either but I go along with it
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Offline 8bean

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Re: Redalert's guide to building Wandering Spinners
« Reply #162 on: December 15, 2018, 01:01:04 AM »
bumble balls
how in the world do you know what a bumble ball is

edit: I thought he was referring to the kids toy and didn't bother to scroll up :facepalm:
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Offline Badnik96

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Re: Redalert's IronTech
« Reply #163 on: December 15, 2018, 03:03:27 AM »
how many times do i have to tell you to never make static wedges jfc

the drum is honestly pretty good looking other than that

Offline KidDelta

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Re: Redalert's IronTech
« Reply #164 on: December 15, 2018, 05:51:21 AM »

Problems-
> 3 ballasts make it weigh 350 kg. and make it slow

I'm pretty sure the first 4 ballasts don't count to your weight, though the slowness factor really sucks. Try making hinged wedges, so you don't need ballasts.
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Offline geese

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Re: Redalert's guide to building Wandering Spinners
« Reply #165 on: December 15, 2018, 06:02:09 AM »
alright boys i just raised the bar in wandering tech and built the world's first wandering flail ram
sadly it was just too dangerous for ra2 to handle and I had to dump it

tcr ya better be careful. this is some wild stuff, and i think it might be above your level if you get my drift. stay in your lane chief if you know what's good for ya
Come on guys just leave him alone.  No forum rule exists that ban players from showcasing useless ugly bots.

Offline Redalert

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Re: Redalert's IronTech
« Reply #166 on: December 15, 2018, 07:52:14 AM »

Problems-
> 3 ballasts make it weigh 350 kg. and make it slow

I'm pretty sure the first 4 ballasts don't count to your weight, though the slowness factor really sucks. Try making hinged wedges, so you don't need ballasts.

Yeah. Slow bots are not good.

Badnik- I assume static wedges are wedges on baseplate anchors?


Offline Redalert

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Re: Redalert's guide to building Wandering Spinners
« Reply #167 on: December 15, 2018, 08:48:06 AM »
Proof #1...
 


Offline Billy5545

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Re: Redalert's IronTech
« Reply #168 on: December 15, 2018, 03:53:39 PM »

Problems-
> 3 ballasts make it weigh 350 kg. and make it slow

I'm pretty sure the first 4 ballasts don't count to your weight, though the slowness factor really sucks. Try making hinged wedges, so you don't need ballasts.

Yeah. Slow bots are not good.

Badnik- I assume static wedges are wedges on baseplate anchors?
Static wedges are any form of wedge that is not mounted on a burst or hinge

Offline UberPyro

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Re: Redalert's guide to building Wandering Spinners
« Reply #169 on: December 15, 2018, 05:31:52 PM »
maybe you could put these robots in the bot exchange so that someone could AI it and test them out against similarly weighted good robots.

Offline Redalert

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Re: Redalert's IronTech
« Reply #170 on: December 16, 2018, 07:55:38 AM »
Got 'it.
Anyway, more bots...
HW VS. It has ballasts, which make it weigh 502 kg.
 


LW rammer. Pretty damaging, but a little fragile...
 


A Beta robot for RedForge...
 

Hammer has 4 steel blades on it.


Offline Redalert

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Re: Redalert's IronTech
« Reply #171 on: December 17, 2018, 08:35:30 AM »
Mooore bots...
 1.
 
2.
 
3.
 
4.

1- MW - Tumbler (VS/ rammer)
2- HW - Razors (hammer/ clamp)
3- MW - ZubZero (popup)
4- HW - Burst (rammer/ wammer)


Offline Redalert

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Re: Redalert's guide to building Wandering Spinners
« Reply #172 on: December 17, 2018, 09:07:09 AM »
maybe you could put these robots in the bot exchange so that someone could AI it and test them out against similarly weighted good robots.
...or make a Special Forces pack full of them...


Offline Redalert

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Re: Redalert's IronTech
« Reply #173 on: December 17, 2018, 09:22:50 AM »
Double post due to restriction sizes of files...
These are more bots from RedForge. They were part of the team that crashed the game, but some of the designs worked...
1.

2.

3.


1- LW - Anger
2- MW - Avenger 2
3- HW - Gashes and Scrapes

I also have a very cool HS I developed. It looks like Carbide.
 



Offline kix

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Re: Redalert's guide to building Wandering Spinners
« Reply #174 on: December 17, 2018, 10:19:12 AM »
maybe you could put these robots in the bot exchange so that someone could AI it and test them out against similarly weighted good robots.
...or make a Special Forces pack full of them...
How about no?
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Offline Redalert

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Re: Redalert's guide to building Wandering Spinners
« Reply #175 on: December 17, 2018, 10:21:35 AM »
maybe you could put these robots in the bot exchange so that someone could AI it and test them out against similarly weighted good robots.
...or make a Special Forces pack full of them...
How about no?

You just hate me.


Offline Badger

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Re: Redalert's guide to building Wandering Spinners
« Reply #176 on: December 17, 2018, 10:35:08 AM »
This thread in a nutshell:
 

If you can't appreciate the groundbreaking work that's going on here, maybe you shouldn't click on the thread at all.
also lol at most toxic guy around calling others out on this sh**

Offline TheRoboteer

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Re: Redalert's IronTech
« Reply #177 on: December 17, 2018, 10:36:29 AM »
Double post due to restriction sizes of files...
These are more bots from RedForge. They were part of the team that crashed the game, but some of the designs worked...
1.  [ You are not allowed to view attachments ]  
2.  [ You are not allowed to view attachments ]  
3.  [ You are not allowed to view attachments ]  

1- LW - Anger
2- MW - Avenger 2
3- HW - Gashes and Scrapes

I also have a very cool HS I developed. It looks like Carbide.
  [ You are not allowed to view attachments ]
The HS and VS are pretty neat. Bit messy in areas, and probably better suited to DSL since they'll be hella uncompetitive in IF, but it's neat to see someone building IF bots that air more on the side of realism, just for the sake of variety  :thumbup
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Offline Redalert

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Re: Redalert's IronTech
« Reply #178 on: December 17, 2018, 10:47:13 AM »
Double post due to restriction sizes of files...
These are more bots from RedForge. They were part of the team that crashed the game, but some of the designs worked...
1.  [ You are not allowed to view attachments ]  
2.  [ You are not allowed to view attachments ]  
3.  [ You are not allowed to view attachments ]  

1- LW - Anger
2- MW - Avenger 2
3- HW - Gashes and Scrapes

I also have a very cool HS I developed. It looks like Carbide.
  [ You are not allowed to view attachments ]
The HS and VS are pretty neat. Bit messy in areas, and probably better suited to DSL since they'll be hella uncompetitive in IF, but it's neat to see someone building IF bots that air more on the side of realism, just for the sake of variety  :thumbup

I was thinking the same thing- I was beating the crap out of the 2.2 IronForge AI, so I think it's time to make RedForge like my 1.0 AI pack. Good thinking.


Offline Redalert

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Re: Redalert's guide to building Wandering Spinners
« Reply #179 on: December 17, 2018, 10:50:05 AM »
ALERT- Another WS coming up...