Author Topic: Redalert's Wandering Spinner IronTech  (Read 25701 times)

Offline Redalert

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Re: Redalert's IronTech
« Reply #100 on: December 11, 2018, 03:54:01 PM »
so what youre saying is you dont care about what we say because your fun robots are for fun and you dont want us criticizing them because you dont think we can make them better

despite the fact that reier and uberpyro are probably the two best active ironforge builders on the site

i just dont understand why its so hard to just listen

I know they're the best IronForge builders. I can understand comments on standard bots, but not really on WS.
I don't also mean to reject anyone. I'm sorry.
I do care about your advice. I do know you can make them better.


Offline Reier

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Re: Redalert's IronTech
« Reply #101 on: December 11, 2018, 04:19:12 PM »
so the worst robots you build that are the ones that you also build the most are the ones you want the least amount of feedback on.

then why post them at all?
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Offline Redalert

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Re: Redalert's IronTech
« Reply #102 on: December 11, 2018, 04:27:28 PM »
so the worst robots you build that are the ones that you also build the most are the ones you want the least amount of feedback on.

then why post them at all?

They're previews of bots I just put instructions for on my guide to WS.

Here's a bot you can comment on-
 
MAGNUS.bmp



Offline Redalert

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Re: Redalert's IronTech
« Reply #103 on: December 11, 2018, 04:29:57 PM »
Double post- It's overkill on the batteries. Are the weapons good or not?


Offline UberPyro

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Re: Redalert's IronTech
« Reply #104 on: December 11, 2018, 11:26:29 PM »
I don't know why I'm still trying but here's what comes to mind off the top of my head:

1) use edits instead of double posts
2) What is its intended weightclass? What is its armor and weight in kg?
3) Don't make robots have weaponry on both sides. You end up splitting your offensive capabilities and cutting your damage potential in half, assuming you can get more weapons to contact at a time when they are bunched together
4) Why is what appears to be a SHW+ rammer being driven by 4 slimbodies? That must be very slow for its bot type. Also make sure you're following the weightclasses laid out earlier in this thread.
5) Better to orient sledgehammers with the long edge facing the opponent to increase the hurtbox surface (so you can get multiple to contact at a time, a hinge for effe might help).
6) Don't use DSL bar for armor, especially when armor plates fit. DSL bar has a noticeably lower HP-to-kg ratio compared to armor panels, as is the case for all weapons. In simple words, you're using heavy things (weapons) when the lighter things (panels) actually have more HP.
7) Your robot only needs 2 black batteries. 1 if you make it 2 wheeled.
8) Make your robot 2-wheeled since its more weight efficient
9) I'm pretty sure 1 airtank is enough if you only have the icy things
10) What's the point with the heavy side armor if the top and bottom are exposed?
11) Don't bother having the side armor protect the sledgehammers, that just decreases their contact area and what they can hit.
12) While your chassis management demonstrates drastic improvement in this robot, I would suggest actually not having an I-shaped chassis. Chassis weight goes by surface area in this game (to be somewhat realistic) so more convex chassis shapes will always be more weight-to-area efficient.
13) Your robot, as it is, is extremely vulnerable to wedged robots. Add a wedge or think of some strategy to counter wedges (i.e. low weapons).
14) Attaching all of your weapons on dark extenders is inefficient when you could just attached them with baseplate anchors directly, and entertains the possibility that the entire array gets knocked off as a whole. I would use seperate baseplate anchors, unless you want to try eFFeing to mesh the weapons together.

That should be good for a start.

Offline Redalert

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Re: Redalert's IronTech
« Reply #105 on: December 12, 2018, 06:16:07 AM »
I don't know why I'm still trying but here's what comes to mind off the top of my head:

1) use edits instead of double posts
2) What is its intended weightclass? What is its armor and weight in kg?
3) Don't make robots have weaponry on both sides. You end up splitting your offensive capabilities and cutting your damage potential in half, assuming you can get more weapons to contact at a time when they are bunched together
4) Why is what appears to be a SHW+ rammer being driven by 4 slimbodies? That must be very slow for its bot type. Also make sure you're following the weightclasses laid out earlier in this thread.
5) Better to orient sledgehammers with the long edge facing the opponent to increase the hurtbox surface (so you can get multiple to contact at a time, a hinge for effe might help).
6) Don't use DSL bar for armor, especially when armor plates fit. DSL bar has a noticeably lower HP-to-kg ratio compared to armor panels, as is the case for all weapons. In simple words, you're using heavy things (weapons) when the lighter things (panels) actually have more HP.
7) Your robot only needs 2 black batteries. 1 if you make it 2 wheeled.
8) Make your robot 2-wheeled since its more weight efficient
9) I'm pretty sure 1 airtank is enough if you only have the icy things
10) What's the point with the heavy side armor if the top and bottom are exposed?
11) Don't bother having the side armor protect the sledgehammers, that just decreases their contact area and what they can hit.
12) While your chassis management demonstrates drastic improvement in this robot, I would suggest actually not having an I-shaped chassis. Chassis weight goes by surface area in this game (to be somewhat realistic) so more convex chassis shapes will always be more weight-to-area efficient.
13) Your robot, as it is, is extremely vulnerable to wedged robots. Add a wedge or think of some strategy to counter wedges (i.e. low weapons).
14) Attaching all of your weapons on dark extenders is inefficient when you could just attached them with baseplate anchors directly, and entertains the possibility that the entire array gets knocked off as a whole. I would use seperate baseplate anchors, unless you want to try eFFeing to mesh the weapons together.

That should be good for a start.

Okay! sounds like this-
>reboot the rammer to use all baseplate anchors
>add a wedge
>better motors
>make the robot only 2wd
>add armor everywhere


Offline Redalert

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Re: Redalert's IronTech
« Reply #106 on: December 12, 2018, 08:12:16 AM »
Okay, I'm upgrading the rammer. SO far, this is how it is.
>2 car batts
>twinbird drive with fat tires
>sledgehammers on naseplate anchors.

working on- armor and wedges.


Offline Badnik96

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Re: Redalert's IronTech
« Reply #107 on: December 12, 2018, 09:58:03 AM »
dude no one cares if youre working on it just post the bot when it's finished

Offline Redalert

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Re: Redalert's IronTech
« Reply #108 on: December 12, 2018, 12:01:33 PM »
Ok.

Here's the rebooted bot. 399.7 kg. I think...
 
HW - Wild Thing.bmp




Offline UberPyro

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Re: Redalert's IronTech
« Reply #109 on: December 12, 2018, 12:16:30 PM »
Hey, that actually looks half decent. You can spread the wedges out a bit (and also light skirts tend to be fine). Having some regular hammers is also an idea. I'm not sure what the orange batts are going but other than that this looks relatively good.

Offline Redalert

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Re: Redalert's IronTech
« Reply #110 on: December 12, 2018, 12:55:51 PM »
Hey, that actually looks half decent. You can spread the wedges out a bit (and also light skirts tend to be fine). Having some regular hammers is also an idea. I'm not sure what the orange batts are going but other than that this looks relatively good.

Well, that's music to my ears...

Anyway, I looked at the Ironforge 2.2 AI, and all the HW bots weigh around 600kg.

Also, new HW popup. Blades on both extenders and other blades.
 
HW- CULLEN WEDGE V.bmp


New WS in my building guide.
 
Dual WS.bmp

It's VERY good.


Offline Redalert

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Re: Redalert's guide to building Wandering Spinners
« Reply #111 on: December 12, 2018, 01:00:46 PM »
Building a WS with dual weapons

1. Chassis as shown.
 
screenshot_1.bmp


2. motor mounts are up 3 notches.
 
screenshot_2.bmp


3. add some armor. Light or dark armor works. Side armor mounted on baseplate anchors that are up 2 notches.
 
screenshot_3.bmp
 
screenshot_3.bmp


4. wiring. All motors rotate clockwise.
 
screenshot_4.bmp


5. DONE!


Offline Hoppin

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Re: Redalert's guide to building Wandering Spinners
« Reply #112 on: December 12, 2018, 01:19:02 PM »
You really need to take a hint about if people actually want this.
Things I did & done

Offline Redalert

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Re: Redalert's guide to building Wandering Spinners
« Reply #113 on: December 12, 2018, 03:31:32 PM »
You really need to take a hint about if people actually want this.

Building Wandering Spinners is a fun thing to do when you're bored, or if you just want to play around with RA2 physics.


Offline Hoppin

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Re: Redalert's guide to building Wandering Spinners
« Reply #114 on: December 12, 2018, 03:43:18 PM »
You really need to take a hint about if people actually want this.

Building Wandering Spinners is a fun thing to do when you're bored, or if you just want to play around with RA2 physics.

Are they? Cuz I dont see anyone building them
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Offline Badnik96

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Re: Redalert's IronTech
« Reply #115 on: December 12, 2018, 04:19:21 PM »
they weigh 600 because theyre using their 200kg of free ballasts


Offline Reier

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Re: Redalert's IronTech
« Reply #116 on: December 12, 2018, 04:24:05 PM »
my goodness how hard is it to read

splash.bmp

rating.bmp
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Offline 09090901

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Re: Redalert's IronTech
« Reply #117 on: December 12, 2018, 04:52:55 PM »
now I see why 123 committed seppuku

also the majority of the bots in the default IF AI are meant to be IRL. they're not really a good measurement of a bots strengths
« Last Edit: December 12, 2018, 09:08:11 PM by geese »
DSL-IRL is the libtard’s meta. Go drink more soylent, retard! #BLUELIVESMATTER

Offline Badger

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Re: Redalert's guide to building Wandering Spinners
« Reply #118 on: December 13, 2018, 01:18:25 AM »
Imagine repeatedly visiting/posting in a thread that you know is going to make you salty 🙄

Let the best multi on the site post all the weird bots he wants. He even keeps it contained in a single, easily ignorable thread for you.
also lol at most toxic guy around calling others out on this sh**
Google Drive with my newer bots

Offline Redalert

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Re: Redalert's guide to building Wandering Spinners
« Reply #119 on: December 13, 2018, 06:23:52 AM »
Imagine repeatedly visiting/posting in a thread that you know is going to make you salty 🙄

Let the best multi on the site post all the weird bots he wants. He even keeps it contained in a single, easily ignorable thread for you.

You may not want to, but what about all the guests that look through GTM?