gametechmods

Robot Arena => Showcases => Ironforge TC Showcases => Topic started by: RedAce on July 08, 2014, 08:02:21 AM

Title: RedAce's Ironforge Showcase
Post by: RedAce on July 08, 2014, 08:02:21 AM
Like a lot of people, I'm starting an Ironforge showcase, but because I'm not quite used to Ironforge yet, this may not be updated as much.

Anyway, here's the first two bots I made:

(https://gametechmods.com/uploads/images/56422blackmamba.png)

As I was searching the components available when I first got this, I saw the panels and I thought I could try to make a shell spinner since those are easy to make.

(https://gametechmods.com/uploads/images/44718thor.png)

This is obviously inspired by Click's Thunderclap. It doesn't look the best so far, but I'll eventually give it a better skin.

As I wait for more entries in my tournament *cough*, This may be something I could do to mess around with for a while.
Title: Re: RedAce's Ironforge Showcase
Post by: yugitom on July 08, 2014, 09:47:45 AM
How good do they both do in battle?
Title: Re: RedAce's Ironforge Showcase
Post by: Naryar on July 08, 2014, 09:48:42 AM
hammer is just sexy.
Title: Re: RedAce's Ironforge Showcase
Post by: RedAce on July 08, 2014, 09:59:50 AM
How good do they both do in battle?
Compared to other IRL bots, I have no idea. Compared to the sample bots in the pack, they're quite crap.

Also I forgot to mention I may make an AI team in the future.
Title: Re: RedAce's Ironforge Showcase
Post by: yugitom on July 08, 2014, 10:35:14 AM
Yeah, the sample bots are way too unrealistic, imo, to test your IRL bots on (and I hate Damage Tester.)
Title: Re: RedAce's Ironforge Showcase
Post by: Clickbeetle on July 09, 2014, 11:26:43 PM
Thunderclap looks sweet with the Mjolnir war hammer thing.

What armor does it have?  The secret to that design is to make the chassis as heavy as possible so it doesn't tip over.
Title: Re: RedAce's Ironforge Showcase
Post by: Naryar on July 10, 2014, 04:10:30 AM
Heh. Thunder. Mjolnir.

Title: Re: RedAce's Ironforge Showcase
Post by: RedAce on November 01, 2014, 04:38:33 PM
Well, I might as well give this thread some life with my BOTM entry.

(https://gametechmods.com/uploads/images/25763theshining.png)

I was trying to make a bunch of references from The Shining, but I went a bit crazy trying to cram every reference in one splash.
Title: Re: RedAce's Ironforge Showcase
Post by: Lemonism on November 01, 2014, 05:23:31 PM
Regardless of splash, the bot looks good. Is it effective? I don't know how many tough those hinges/flails are in Ironforge, but they look like they might be a little vulnerable, but there isn't much you could do about that I guess.
Title: Re: RedAce's Ironforge Showcase
Post by: RedAce on January 31, 2015, 06:45:10 PM
So uh, yeah... Ironforge.

(https://gametechmods.com/uploads/images/72267unstablebot.png)

This happened. It's an attempted IRL bot that has 1 drive motor powering it's left wheel.

Quote
OMG 1WD IS GHEY AND NOT REALISTIC WTF R U DOIN11!!
Then what do you call this (https://gametechmods.com/forums/index.php?topic=355.msg668443#msg668443) then?
Title: Re: RedAce's Ironforge Showcase
Post by: Squirrel_Monkey on February 01, 2015, 04:31:30 AM
Would it move via meltybrain or the 'shuffle'?
If it's the shuffle like in the video, the you might want to protect the wheel more as that's what generally points towards the opponent.
But super-bonus points for 1WD. :D
Title: Re: RedAce's Ironforge Zone
Post by: RedAce on February 26, 2015, 05:46:23 AM
Meh, might as well post what I had for BOTM since I forgot to enter.


(https://gametechmods.com/uploads/images/56169drunk.png)


I was going for the whole St. Patrick's Day feel since it was for March, but oh well. (http://www.skylords.com/img/t/shrug.gif)
Title: Re: RedAce's Ironforge Zone
Post by: Thyrus on February 26, 2015, 05:47:36 AM
awesome :D
Title: Re: RedAce's Ironforge Zone
Post by: Naryar on February 26, 2015, 10:09:55 AM
i love you for making this
Title: Re: RedAce's Ironforge Zone
Post by: Jonzu95 on February 26, 2015, 01:08:12 PM
All of my yes.
Title: Re: RedAce's Ironforge Zone
Post by: RedAce on March 15, 2015, 01:31:41 PM
Oh right, I had this thing in my junk:


(https://gametechmods.com/uploads/images/53778tresh.png)


You know? from that one tournament? Anyone? I actually thought 09 would reject it because it looked pretty tryhard from the end result. [/filter]
Title: Re: RedAce's Ironforge Filter
Post by: Jaydee99 on March 15, 2015, 02:16:06 PM
sweeeeet
Title: Re: RedAce's Ironforge Filter
Post by: Naryar on March 15, 2015, 05:22:26 PM
...Do you really generically like every bot that is posted here, jaydee ? *scratches head*

also i think it's bland. and boxy. and looks like nothing.
Title: Re: RedAce's Ironforge Filter
Post by: yugitom on March 15, 2015, 05:26:34 PM
...Do you really generically like every bot that is posted here, jaydee ? *scratches head*
I'm glad someone mentioned it. Are there any bots you dislike, jaydee?
Title: Re: RedAce's Ironforge Filter
Post by: Jaydee99 on March 15, 2015, 05:42:25 PM
...Do you really generically like every bot that is posted here, jaydee ? *scratches head*
I'm glad someone mentioned it. Are there any bots you dislike, jaydee?
There are some (I don't post though as I don't want to be negative - ruin everyone's joy - cause an argument) but most I like. I hope there's no harm in that, is there?
Title: Re: RedAce's Ironforge Filter
Post by: RedAce on March 15, 2015, 06:08:00 PM
...Do you really generically like every bot that is posted here, jaydee ? *scratches head*
I'm glad someone mentioned it. Are there any bots you dislike, jaydee?
There are some (I don't post though as I don't want to be negative - ruin everyone's joy - cause an argument) but most I like. I hope there's no harm in that, is there?
I think it's mostly an opinion thing. I feel people should say whatever they want and have an opinion. However, the internet will highly disagree with me, but again, that's your opinion on my opinion. It's just one giant vicious cycle. Let's just leave it at that.

Anyway...
also i think it's bland. and boxy. and looks like nothing.
Well the point for 09's tournament was to build retard tier bots, but I can't do that.
Title: Re: RedAce's Ironforge Filter
Post by: Jaydee99 on March 15, 2015, 06:10:29 PM
It looks a bit like the Turbanator from LemonGrenade's GarryMod Robot Wars.

I think it's a good robot.
Title: Re: RedAce's Ironforge Filter
Post by: RedAce on May 15, 2015, 06:37:46 PM
I haven't posted here in about 2 months and this showcase isn't even close to being on page 2. (http://discussions.godandscience.org/images/smilies/sign_what.gif)

(https://gametechmods.com/uploads/images/28518thresher.png)

This is a SHW for BB11's side tourney. Yes, I'm starting to actually build in Ironforge for once to enter some upcoming tourneys. Not quite done with this though. It needs an actual skin before I enter it to anything
Title: Re: RedAce's Ironforge Filter
Post by: Philippa on May 15, 2015, 06:40:21 PM
This is quite like an Ironforge Carnivore, isn't it?
Title: Re: RedAce's Ironforge Filter
Post by: MassimoV on May 15, 2015, 08:39:19 PM
Yeah it works really well. Commie bot comin in.
(https://gametechmods.com/uploads/images/76672MAO.jpg)
But nah really, yours looks pretty cool, probably better in terms of design
Title: Re: RedAce's Ironforge Filter
Post by: RedAce on May 21, 2015, 01:47:51 PM
(https://gametechmods.com/uploads/images/94276papercut.png)
Title: Re: RedAce's Ironforge Filter
Post by: helloface on May 21, 2015, 04:38:44 PM
Pretty bland tbh. Not your best work compared to some of the other bots in this thread.
Title: Re: RedAce's Ironforge Filter
Post by: Philippa on May 21, 2015, 04:43:19 PM
Tribar spinner. Wowwee.
Title: Re: RedAce's Ironforge Filter
Post by: Naryar on May 22, 2015, 03:10:03 AM
It's OK. Feel that it could be better with a better paintjob, though.
Title: Re: RedAce's Ironforge Filter
Post by: RedAce on July 15, 2015, 07:22:30 PM
So during the time I was thinking of building something for RA2 Trials 5, I couldn't build jack-all since I had literally no ideas, so I even said this in the thread:

If you can shoot me an idea, I will gladly build it.
20 minutes later...
Chicken Drill!
And I said to myself: "Lawl wynaut. I can't possibly say no to that!" And that's the inspirational story for decades to come of how this was born:

(https://gametechmods.com/uploads/images/62458hcb.png)

399.6 kg, Alu 10, 2 Die-Hards and 4 Duracells. It also has a 0% chance of winning, but I don't care.
Title: Re: RedAce's Ironforge Filter
Post by: G.K. on July 15, 2015, 07:26:58 PM
YES YES YES YES YES
Title: Re: RedAce's Ironforge Filter
Post by: Thrackerzod on July 15, 2015, 07:52:21 PM
Ignore me if I don't know what I'm talking about.

Shouldn't the biggest razors be on the inside of the V, so they all hit at the same time?

Looks rad though.
Title: Re: RedAce's Ironforge Filter
Post by: Naryar on July 16, 2015, 04:12:32 AM
Good to see some chicken drills being built. Above antweight/beetleweight, I mean.

Shouldn't the biggest razors be on the inside of the V, so they all hit at the same time?

no

it's a matter of trapping opponents inside and keeping them inside so the smallest razors are inside and the largest are outside
Title: Re: RedAce's Ironforge Filter
Post by: RedAce on July 29, 2015, 05:10:40 PM
o hai sage (and sm)

(https://gametechmods.com/uploads/images/25537clashblade.png)

Potential Ironclash entry whenever that gets off the ground, built from this new laptop I have which gave me some issues when building it or some unknown reason. 199.9 kg, Tite 5, 2 Duracells and 1 Energizer.
Title: Re: RedAce's Ironforge Filter
Post by: 090901 on July 29, 2015, 05:26:56 PM
Whats the point of using the shell panels when you only have 1 weapon on each panel? To me it would make more sense just to use the dual Ztek instead of a quad and attach the weapons to the discs (You could probably upgrade them to dark discs then)
Title: Re: RedAce's Ironforge Filter
Post by: Mystic2000 on July 30, 2015, 05:38:47 AM
I guess the shell panels acts as motor protection
Title: Re: RedAce's Ironforge Filter
Post by: helloface on July 30, 2015, 01:34:46 PM
I guess the shell panels acts as motor protection
That would have to be a pretty lucky shot to hit the motor.
Title: Re: RedAce's Ironforge Filter
Post by: RedAce on July 30, 2015, 10:16:18 PM
The shells are really supposed to protect the motor because the setup of the bot can break easily and if it were a Vertical Disc Spinner design opposed to the Vertical Shell Spinner design, it would be even more of a glass cannon.

Anyway, nuubawht

(https://gametechmods.com/uploads/images/23952ffdp.png)

This is supposed to be like  Urjak's IF popup thing mixed with a wedged poker design. 299.9 kg, Alu 5 1 Die-Hard, 1 Air-Tank, 2 Ballasts.
Title: Re: RedAce's Ironforge Filter
Post by: Naryar on August 01, 2015, 07:18:12 AM
does it have any hidden weapons inside the chassis ? because it seems very lightly weaponed. Or is the disc on the piston ?
Title: Re: RedAce's Ironforge Filter
Post by: RedAce on August 02, 2015, 10:14:34 PM
By the way, I've already gotten myself an almost complete Ninja right now.
Well here it is:

(https://gametechmods.com/uploads/images/47827ninja.png)

I thought the ninja stars in this pack were a perfect weapon for Ninja but it comes with a major flaw. It's not very good. Any suggestions?
Title: Re: RedAce's Ironforge Filter
Post by: Mr. AS on August 03, 2015, 12:32:26 AM
Try not using a weapon as a stabilizer.
Title: Re: RedAce's Ironforge Filter
Post by: RedAce on August 03, 2015, 12:37:35 PM
Try not using a weapon as a stabilizer.
Done that. Thanks.

(https://gametechmods.com/uploads/images/44625lightweights.png)

Ninja performs much better now and can toss bots depending if it actually cares. Beserker is on the right and is pretty destructive yet unstable. Like it should be. :P
Title: Re: RedAce's Ironforge Filter
Post by: G.K. on August 03, 2015, 12:59:32 PM
Bezerker is on point
Title: Re: RedAce's Ironforge Filter
Post by: Reier on August 03, 2015, 02:27:26 PM
berserker's a pretty cool design redace (https://gametechmods.com/forums/index.php?topic=17882.msg681030#msg681030)
Title: Re: RedAce's Ironforge Filter
Post by: RedAce on August 03, 2015, 02:40:41 PM
berserker's a pretty cool design redace (https://gametechmods.com/forums/index.php?topic=17882.msg681030#msg681030)
Oh shut up.
Yeah, I needed some ideas and I saw that since the nature of it was perfect for this kind of bot. Sorry bro.
Title: Re: RedAce's Ironforge Filter
Post by: Reier on August 03, 2015, 02:44:08 PM
also ninja's probably always going to have difficulty launching stuff because the ninja star hitboxes are circles, doesn't really have any teeth to grab and fling things. It might work better as kind of a drum grinder than full-on VS.
and if you go for that specific berserker design make sure the wheels are pretty far inward, I can't tell you how many times they get taken off if they go past the disk.
Title: Re: RedAce's Ironforge Filter
Post by: RedAce on August 03, 2015, 06:49:50 PM
I am both really productive and very lonely since I've been making bots for the Ironforge pack all day.

(https://gametechmods.com/uploads/images/68625ramboys.png)

SnowJob and Big Dog are done. I feel I'm doing something wrong with these two rammers for some reason.
Title: Re: RedAce's Ironforge Filter
Post by: Naryar on August 04, 2015, 01:59:28 AM
big dog's weapon rack is a bit messy, although it looks cool
Title: Re: RedAce's Ironforge Filter
Post by: RedAce on August 04, 2015, 08:31:03 AM
Damn it Craaig, I finish my Roly Poly and you post this! Oh well, Yours does seem better fit than mine anyway.
Well, here's my take on Roly Poly:

(https://gametechmods.com/uploads/images/38483roly.png)

I must have some freakish attraction for rammers cause this is the third one I posted in less than 24 hours.
Title: Re: RedAce's Ironforge Filter
Post by: Naryar on August 04, 2015, 08:41:24 AM
yours is far cooler than craaig's, but craaig's looks more like the original robot

although not weaponwise :gawe:
Title: Re: RedAce's Ironforge Filter
Post by: cephalopod on August 04, 2015, 09:59:04 AM
That is cooler, I was just going for the original aesthetic. I'll send you those 2 I made anyway and you can choose to use them if you desire :)
Title: Re: RedAce's Ironforge Filter
Post by: RedAce on August 04, 2015, 10:25:17 AM
That is cooler, I was just going for the original aesthetic. I'll send you those 2 I made anyway and you can choose to use them if you desire :)
Go ahead. I can always include any extra robots akin to BBEANS AI where two versions of one bot were included at the same time only one of them has a "0" at the end.
Title: Re: RedAce's Ironforge Filter
Post by: RedAce on August 04, 2015, 11:39:14 AM
DP, got another done.

(https://gametechmods.com/uploads/images/3774steel.png)
Title: Re: RedAce's Ironforge Filter
Post by: Reier on August 04, 2015, 11:45:38 AM
snow job feels lost without a plow man, maybe you can sneak one on each side of the wheels... and I feel that big dog with that dinky chassis is just weird.
I mean the bots are fine but they seem a little off as a remake imo.
Title: Re: RedAce's Ironforge Filter
Post by: Jakewilliamson on August 04, 2015, 11:46:31 AM
DP, got another done.

(https://gametechmods.com/uploads/images/3774steel.png)

Looks really good but... it has no fire/flames on the skin since its named flame chopper.
Title: Re: RedAce's Ironforge Filter
Post by: RedAce on August 04, 2015, 11:55:21 AM
snow job feels lost without a plow man, maybe you can sneak one on each side of the wheels...
I mean the bots are fine but they seem a little off as a remake imo.
I see what you mean, but I just couldn't find a use for those plows at the time. Maybe I'll try that later.
it has no fire/flames on the skin since its named flame chopper.
That's because it's not named Flame Chopper.

Title: Re: RedAce's Ironforge Filter
Post by: Jakewilliamson on August 04, 2015, 12:15:58 PM
it has no fire/flames on the skin since its named flame chopper.
That's because it's not named Flame Chopper.


Ah, steel chopper instead, I guess our bots will be on the menu for dinner in the hexagon cafe.
Title: Re: RedAce's Ironforge Filter
Post by: RedAce on August 04, 2015, 02:43:35 PM
Wow. I'm getting these done awfully quickly. Something doesn't feel quite right.

(https://gametechmods.com/uploads/images/90893venom.png)
Title: Re: RedAce's Ironforge Filter
Post by: RedAce on August 05, 2015, 02:49:55 PM
DP

Two MW's for the pack.

SaberTooth:

(https://gametechmods.com/uploads/images/33203tooth.png)

Razorblade:

(https://gametechmods.com/uploads/images/89383blade.png)
Title: Re: RedAce's Ironforge Filter
Post by: Jakewilliamson on August 06, 2015, 02:44:41 AM
DP

Two MW's for the pack.

SaberTooth:

(https://gametechmods.com/uploads/images/33203tooth.png)

Razorblade:

(https://gametechmods.com/uploads/images/89383blade.png)
Wow. I'm getting these done awfully quickly. Something doesn't feel quite right.

(https://gametechmods.com/uploads/images/90893venom.png)

They look amazing, I like them!
Title: Re: RedAce's Ironforge Filter
Post by: RedAce on August 06, 2015, 10:28:22 PM
I just finished Jackpot, but this one was a tricky one to do trying to combine the slot machine design and effectiveness:

(https://gametechmods.com/uploads/images/68110pot.png)
Title: Re: RedAce's Ironforge Filter
Post by: 090901 on August 06, 2015, 10:40:23 PM
dumb idea: keep jackpot's original chassis shape and make it into a vs  :dumb)
Title: Re: RedAce's Ironforge Filter
Post by: helloface on August 06, 2015, 11:51:15 PM
dumb idea: keep jackpot's original chassis shape and make it into a vs  :dumb)
I'd like to see that tbh

Either way, it seems solid.
Title: Re: RedAce's Ironforge Filter
Post by: Merrick on August 07, 2015, 05:08:19 AM
The problem with the VS idea is that it stops Jackpot having the slot machine feel to it with the arm. Would be an interesting variant, perhaps.
Title: Re: RedAce's Ironforge Filter
Post by: Jakewilliamson on August 07, 2015, 11:59:16 AM
I just finished Jackpot, but this one was a tricky one to do trying to combine the slot machine design and effectiveness:

(https://gametechmods.com/uploads/images/68110pot.png)

I like it, it needs the slot machine decal, heres an example:
Title: Re: RedAce's Ironforge Filter
Post by: RedAce on August 07, 2015, 08:47:02 PM
It does have one on both sides. Look closer.

Anyway, Ironforge dump with bots that I have built:

(https://gametechmods.com/uploads/images/76019beatsbydre.png)

Deadbeat rebuild. I feel I kinda went a bit overkill here.

(https://gametechmods.com/uploads/images/12518boosheedome.png)

Bushido rebuild. I had no idea how to make this an effective hammer with swords so... yeah.

(https://gametechmods.com/uploads/images/75687doge.png)

Lil' Dog rebuild. Not the best, but it's Lil' Dog. Did you expect a laser cannon somewhere?

(https://gametechmods.com/uploads/images/75285poke.png)

Eye Poker rebuild. It's a thing I guess.

My next bot will be Hanky Panky. This will be a bit tricky for me since I could make it a weaponed flipper or a popup. I kinda want to go with the former, but what do you think I should make it?

inb4 i make a dementia rebuild first
Title: Re: RedAce's Ironforge Filter
Post by: 090901 on August 07, 2015, 08:52:14 PM
Make Hanky a Fight or Flight type bot  :gawe:
Title: Re: RedAce's Ironforge Filter
Post by: Jonzu95 on August 07, 2015, 09:41:50 PM
Make Hanky a Fight or Flight type bot  :gawe:
What kind of robot was Fight or Flight again? like Complete Control?
Title: Re: RedAce's Ironforge Filter
Post by: Jakewilliamson on August 08, 2015, 01:37:51 AM
It does have one on both sides. Look closer.

Anyway, Ironforge dump with bots that I have built:

(https://gametechmods.com/uploads/images/76019beatsbydre.png)

Deadbeat rebuild. I feel I kinda went a bit overkill here.

(https://gametechmods.com/uploads/images/12518boosheedome.png)

Bushido rebuild. I had no idea how to make this an effective hammer with swords so... yeah.

(https://gametechmods.com/uploads/images/75687doge.png)

Lil' Dog rebuild. Not the best, but it's Lil' Dog. Did you expect a laser cannon somewhere?

(https://gametechmods.com/uploads/images/75285poke.png)

Eye Poker rebuild. It's a thing I guess.

My next bot will be Hanky Panky. This will be a bit tricky for me since I could make it a weaponed flipper or a popup. I kinda want to go with the former, but what do you think I should make it?

inb4 i make a dementia rebuild first

All bots look really awesome, and name Hanky Panky: Pranky Tanky.
Title: Re: RedAce's Ironforge Filter
Post by: Reier on August 08, 2015, 02:15:08 AM
I like em except I think eye poker needs some work
Title: Re: RedAce's Ironforge Filter
Post by: Naryar on August 08, 2015, 03:53:56 AM
All the hammers are gonna look the same :P

literally grog is deadbeat WITH BATTLEAXES
Title: Re: RedAce's Ironforge Filter
Post by: System32 on August 08, 2015, 07:57:11 AM
The problem with the VS idea is that it stops Jackpot having the slot machine feel to it with the arm. Would be an interesting variant, perhaps.

Make the Slots a drum instead.
Title: Re: RedAce's Ironforge Filter
Post by: RedAce on August 14, 2015, 09:04:44 AM
I'm starting to notice activity for my AI pack is decreasing. I guess I might as well show what I did for Hanky Panky after seeing this:
Make Hanky a Fight or Flight type bot  :gawe:
(https://gametechmods.com/uploads/images/6401flanky.png)

Uhh... Yeah.
Title: Re: RedAce's Ironforge Filter
Post by: G.K. on August 14, 2015, 09:16:05 AM
Most of the bots have been built, no? I'm thinking about IRL bots.

-How well does the bot grab?
Title: Re: RedAce's Ironforge Filter
Post by: RedAce on August 16, 2015, 02:40:49 PM
If they have been built, then I haven't gotten them. The bot isn't bad at grabbing but it's not amazing. At least trapping it's good.

Seeing that about a couple teams have gotten a couple extra bots, I might as well start building them now. So I'll start with some AW's and BW's. Like these two:

(https://gametechmods.com/uploads/images/91794awbwram.png)

Left: Chewhuahua (I know that's not how it's pronounced but I wanted the pun.)
Right: Rottweiler

Both are just rammers with a lot of offense. There's nothing really much else to say about them.
Title: Re: RedAce's Ironforge Filter
Post by: RedAce on November 05, 2015, 07:53:05 AM
Holy carp I posted in here.

Anyway, for those unaware, I won two BOTMs.  I know I'm very late on this first one, but I might as well get my late thoughts out.

(https://gametechmods.com/uploads/images/80212RedAce_RedBaronSplash.png)

This was actually inspired by Click's Hot Rod thing that was made a long time back.  I actually had that downloaded when the Atari Bot exchange was still around and active.  Man those were the times.  I actually thought I'd be a dead giveaway with how I written my thoughts on it:

#2: I remember a stock artbot made by Clickbeetle way back when the Atari bot exchange still worked and this looks a lot like that. Ah memories.

Fun Fact: I originally wanted to replicate the actual Hot Wheels Car, but the helmet thing would've been a friggin' nightmare to replicate.

Here's the one that got me my most recent win:

(https://gametechmods.com/uploads/images/95271deelstragon.png)

Yup.  I know it ain't that pretty from aesthetic standpoint with all that gray in there.  I originally wanted to make some re-skinned flippermakers with red and yellow on it, but I guess my compiler just didn't have it's coffee and wouldn't want to cooperate with me.  As a result, I had to stick with the regular colors.  In a way, I think it's a good thing to happen.  That would've taken ages for me to complete at that rate and I probably would never have entered.

Again, thanks for voting for these guys.  :)

Edit: Oh right, this is my IF Ironbot Jr. entry

(https://gametechmods.com/uploads/images/43783flipfloprock.png)

Don't expect anything awesome from this.  It's not that good since the AI does funky things with it.  I'm only entering it for some originality.

Edit2: Fixed the images.  Dunno what the hell happened there.
Title: Re: RedAce's Ironforge Filter
Post by: Hercules on November 05, 2015, 10:44:53 AM
Is that a servo?
Title: Re: RedAce's Ironforge Filter
Post by: Reier on November 05, 2015, 02:08:57 PM
i might get rid of the mostly useless beater and put some dark armor on the bottom of the arm
Title: Re: RedAce's Ironforge Filter
Post by: 090901 on November 05, 2015, 03:18:45 PM
what position does the arm start on the servo bot?

i might get rid of the mostly useless beater and put some dark armor on the bottom of the arm
beater is counterweight bro.
Title: Re: RedAce's Ironforge Filter
Post by: RedAce on November 05, 2015, 03:55:21 PM
what position does the arm start on the servo bot?
Straight ahead.  I took a lot of notes from the original Kheper so that I could have less trouble AI'ing it.  Ironically, I had loads of issues I can't figure out what the AI issue is.
Title: Re: RedAce's Ironforge Filter
Post by: Reier on November 05, 2015, 04:02:24 PM
i might get rid of the mostly useless beater and put some dark armor on the bottom of the arm
beater is counterweight bro.

not its not look its above the axis just like the motor
Title: Re: RedAce's Ironforge Filter
Post by: RedAce on December 09, 2015, 08:06:46 AM
(https://gametechmods.com/uploads/images/47070fe02.png)

Thought I could try to make some IRL thing in Ironforge for once.  I like how the skin turned out on this one.  I just wish I had better looking counterweights.

inb4 a forum chemist nitpicks the name
Title: Re: RedAce's Ironforge Filter
Post by: Mecha on December 09, 2015, 01:47:57 PM
I like how the extender work is done
gj
Title: Re: RedAce's Ironforge Filter
Post by: Hercules on December 09, 2015, 04:57:09 PM
iron dioxide?
Title: Re: RedAce's Ironforge Filter
Post by: Naryar on December 15, 2015, 09:15:38 AM
so is that hematite or magnetite i'm not quite sure

Also it's a pun, so no need to nitpick.

Also that looks badass.
Title: Re: RedAce's Ironforge Filter
Post by: RedAce on December 19, 2015, 05:43:22 PM
Huh.  I never did showcase my Pot Luck 2 entrant, did I?

(https://gametechmods.com/uploads/images/27233potheadtheporcupine.png)

So, yeah.  This is Pothead the Porcupine.  In case you were so strict on Ironforge tourneys, that you never even watched PL2, this thing has crazy as hell steering and loves to go on it's side and spin helplessly.  Almost as if it's high.
Title: Re: RedAce's Ironforge Filter
Post by: MassimoV on December 22, 2015, 03:33:04 PM
Many keks. I suppose I'd try making it wider but idk if you really can.
Title: Re: RedAce's Ironforge Filter
Post by: Naryar on December 29, 2015, 03:38:02 PM
Yeah, it does like that sh**ty NAR AI bot I did for novelty... it was in junkyard dogs... Scavenger, I think ?
Title: Re: RedAce's Ironforge Filter
Post by: RedAce on January 02, 2016, 10:38:16 PM
I guess since Reier posted his bot, I might as well show mine.

(https://gametechmods.com/uploads/images/86664neigh.png)

I took the Dark July approach.  I mean, I was gonna go for a non-serious poker, but I couldn't get the weight for fists, or not have the extender work on the piston look so n00b-like.  But I really don't mind if I win or lose as it's all in good fun.

Title: Re: RedAce's Ironforge Filter
Post by: Reier on January 02, 2016, 10:43:08 PM
nice. only things I'm concerned about is battery life and super low chassis hp.
Title: Re: RedAce's Ironforge Filter
Post by: RedAce on January 22, 2016, 09:10:22 PM
(https://gametechmods.com/uploads/images/59879greenmile.png)

No.  This isn't my bot I'm using for my challenge against Reier.  This was actually a challenge I asked in the Skype chat to suggest anything and I'll build it.  The requirements were to for it be a Shell Spinner and for it to use Car Steering.  Take a wild guess on who suggested this.  I did the best of my ability to try and make the shell part... an actual shell in Ironforge, with some counter to when it gyros around the arena.  Also, for extra points, I made it 3WD, because why the hell not.

I think it's got 3mm Steel, or 5mm Tite.  The rest should be visible.
Title: Re: RedAce's Ironforge Filter
Post by: 090901 on January 22, 2016, 09:44:11 PM
MY MAN
Title: Re: RedAce's Ironforge Filter
Post by: Reier on January 22, 2016, 10:06:17 PM
classy
Title: Re: RedAce's Ironforge Filter
Post by: RedAce on February 04, 2016, 07:30:56 AM
Old bots that I never posted:


(https://gametechmods.com/uploads/images/49967backandban.png)


These were my bots for my Ironforge challenge against Reier.  The HW has two ballast and has 10mm Alu or 5mm Steel I think.  It actually does pretty good even while a 100 kg underweight.  The LW has 5mm Tite I beleive.  I don't quite remember.  Anyway, it was to make use with the remaining weight so I didn't put random junk everywhere on my HW and make it worse.  It worked well, and if there was ever an Ironforge BW tournament (someone actually make one please), I could just take off the razor whiskers and make the LW useful.
Title: Re: RedAce's Ironforge Filter
Post by: RedAce on March 08, 2016, 06:58:18 AM
Other BOTM bot:

(https://gametechmods.com/uploads/images/95581One_Winged_Angel_Splash_Finished_Product.png)

So, I was aiming for a homage to Ice Phoenix that is now five years old now (damn, I feel old) with this splash.  I wanted to go with a asymmetric feel with the one wing oppose to two, hence, the One Winged Angel.  I knew I wasn't going to win, but now mine felt worse with the other entrants.

Oh, and I have been working in Ironforge lately with a new ReForged team.  So stay tuned for a special teaser.

definitely not typing that last bit so i won't forget about making them.
Title: Re: RedAce's Ironforge Filter
Post by: Badger on March 08, 2016, 11:38:43 AM
Awesome to see someone other than Reier working on some IF stuff, especially as it's for an AI pack.
Title: Re: RedAce's Ironforge Filter
Post by: Scrap Daddy on March 08, 2016, 02:55:21 PM
some good looking bots on this page. I especially like the fist wall. the color scheme with the flame fists looks really nice.
Title: Re: RedAce's Ironforge Filter
Post by: RedAce on March 10, 2016, 10:53:14 AM
I originally wanted to make a special trailer showcasing these next few bots in action, but then  recording these things fight is kinda tedious.  Kind of a shame really.  Ah well, I guess a wall of text and pictures will have to do.

I'm gonna release the ReForged 1.1 patch.  This will not only fix up some that I missed while compiling this pack together, but include one extra team.  In honor of Robot Arena 1's 15th Anniversary coming up on March 24th, I present...

(https://gametechmods.com/uploads/images/36116ra1team.png)

Yeah, very unoriginal name and logo, but it works.

Bot0:
(https://gametechmods.com/uploads/images/526470patriot3.png)

While this is a dangerous trapper that can smash any top armor easily, it can be topheavy and flip easily.

Bot1:
(https://gametechmods.com/uploads/images/178281sgtcommando.png)

This isn't all that good as it can lose the hammers quite easily, but it's fast and can pin you if that means anything.

Bot2:
(https://gametechmods.com/uploads/images/604552gammarazev.png)

I know it looks a bit normal considering it has wedges and barely any saw things at all, but Gammaraze was best at grinding it's opponents and this bot does a great job at that.

Bot3:
(https://gametechmods.com/uploads/images/684253redgiant.png)

Has there even been a decent AW poker, ever?
This one is quite powerful and deadly.  It's only harmed by the singular weapon, even for AW standards, but it's not bad.

Bot4:
(https://gametechmods.com/uploads/images/791934littleexecutioner.png)

It's alright, not spectacular, as there are more stable and better BW VSes.  But it's alright.

Bot5:
(https://gametechmods.com/uploads/images/215135quadclops.png)

I agree, this is probably the least authentic of the six I'm posting.  Why QuadClops?  If I recall correctly, in version 1.0.0.0 of RA1, there was a practice bot known as BiClops, and then in 1.0.0.3, there was TriClops.  Also TriClops was spectacular of offense from all angles, and this does a great job with that as it's extremely dangerous from all sides.

I bet some of you are about to ask these questions:
Q: Why RA1 Bots?
A: DSL's original AI pack featured a fleet of RA1 bots inside, so I thought I should follow suit and honor the game that started it all.  Hence the release date on it's anniversary.

Q: Why not make them all HWs?
A: It would become kinda tedious to make them all HWs and I thought I should keep things consistent for each team.

Q: Why aren't all these god-tier and OP as all hell?
A: Simply, for that I wanted to keep these somewhat beatable, but tough enough for a god enough bot to counter it.  That and I'm not amazing at Ironforge.  D:

Q: Even you are admitting these aren't that authentic to the originals.  Care to give an excuse?
A: I tried my hardest to make some as competitive and keep the bot types varied without resorting to making them all hammers.  If I were to be as authentic as possible, they would be straight up replicas who can't fight crap.

I hope you enjoy what I've built.
Title: Re: RedAce's Ironforge Filter
Post by: Clickbeetle on March 27, 2016, 10:10:07 PM
I like Commando and Red Giant.  Red Giant especially looks scary for an AW.

I'm surprised you didn't give Patriot a round chassis and make it a servo turret hammer.  That one looks good but suspiciously like something you would build in stock.

Also the tiny treads look funny on Gammaraze.  I think it would look better with wheels or big treads.
Title: Re: RedAce's Ironforge Filter
Post by: RedAce on March 28, 2016, 10:52:48 AM
I'm surprised you didn't give Patriot a round chassis and make it a servo turret hammer.  That one looks good but suspiciously like something you would build in stock.
Good point actually.  I never actually thought of trying a servo turret bot.  While hard to make efficient, as it's formidable at the moment, it would add some diversity to the hammers in the pack.

And thanks for the other suggestions.  I might consider those for the next update.
Title: Re: RedAce's Ironforge Filter
Post by: RedAce on August 22, 2016, 01:13:33 PM
Wow it has been a while.  Time for Bot dump 2: Ironforge Imagealoo

(https://gametechmods.com/uploads/images/65545BhutJolokia.png)

I don't think I've showcased this one yet, surprisingly.  Anyway, this was my Ironforge bot for Trios of Terror II.  Unlike Barrackpore where it focused purely on defense, Bhut Jolokia is straight up offense.  It worked in its favor shockingly enough.  I'd say it was the best of the trio.  Dishing out pain to even the wedgy bots before getting screwed over by luck.

(https://gametechmods.com/uploads/images/96992dd2.png)

These are my Dynamic Duos Entries.  I was half-tempted to reskining Bhut Jolokia and build a lightweight similar to the theme, but I wanted something original for the MW.  The MW is kinda bad, but it's kinda powerful.  The LW is pretty deadly and can wreck stuff up if you're not careful.

(https://gametechmods.com/uploads/images/90322miia.png)

Here is my entrant for Waifu/Deathmatch 2... if the tournament was MW.  I realized that it was HW once I saw Conraaa's and Thrack's potential entrants, so I thought that maybe I could make a new skin for it and make it a multibot.  I scrapped that thought almost immediately when I was testing this thing.  It's ass.   Like so much ass that two would just not work.  Full Body Hammers are cool, but they don't really work in Ironforge.  Might reconsider, but I already have a good thought of what would be my replacement, and it's this thing below:

(https://gametechmods.com/uploads/images/58309groose.png)

Yep, this thing is tall.  The wedges aren't spectacular from a box-rush, but taking things slow is where the wedges do pretty well.  I'm just gonna bet that the entire setup below will snap from a tryhard popup.  I just know that will happen.
Title: Re: RedAce's Ironforge Filter
Post by: Conraaa on August 22, 2016, 01:34:15 PM
The more waifu bots I see, the more worried I get about my entry. I might need to give mine a hat.

Bhut Jolokia looks very nice.
Title: Re: RedAce's Ironforge Filter
Post by: R01 on August 22, 2016, 01:47:41 PM
What kind of waifu/husbando is that?
If it makes it any better, I'll most likely not enter a popup but some kind of spinner instead.

The more waifu bots I see, the more worried I get about my entry. I might need to give mine a hat.

Bhut Jolokia looks very nice.
Keep entering it anyways.
Title: Re: RedAce's Ironforge Filter
Post by: 090901 on August 22, 2016, 03:51:06 PM
good ol groose mcloose
Title: Re: RedAce's Ironforge Filter
Post by: Badnik96 on August 22, 2016, 04:07:38 PM
hey **** you groose is a great husbando
Title: Re: RedAce's Ironforge Filter
Post by: Conraaa on August 22, 2016, 04:55:12 PM
Groose is best husbando.
Title: Re: RedAce's Ironforge Filter
Post by: RedAce on August 22, 2016, 05:00:44 PM
hey **** you groose is a great husbando
I hope you're not referring to me.

But yeah, it's Groose.  The best of husbandos.  The full name of the bot is "Loose Grose with a Noose" to be more exact.  Might make it way longer for the actual tournament.
Title: Re: RedAce's Ironforge Filter
Post by: RedAce on September 14, 2017, 03:16:11 PM
Holy hell.  Over a year.  Damn.  At the moment, I don't have much, and since I'm too lazy to show my International Wars entrants at the moment, I might as well get this thing in the showcase so it doesn't fade into the mists of obscurity.

(https://gametechmods.com/uploads/images/51573September_BOTM_2017_NoValues.png)
Title: Re: RedAce's Ironforge Filter
Post by: Reier on September 20, 2017, 08:42:34 PM
solid. not a whole lot to improve. i never was convinced to have VS weapons staggered like that though, I feel like they are usually better aligned
Title: Re: RedAce's Ironforge Showcase
Post by: RedAce on October 01, 2018, 09:29:24 PM
Holy hell.  Over a year.  Damn.
Welp, might as well make this my "Honorary Annual Plus One Post" in this place.  Here's some things I've made in Ironforge within that past year as well.

(https://i.imgur.com/hNq224O.png)

February 2018 BOTM entrant.  Made to be combat efficient, probably not made to be safe for work.  Here's a tip kids: Don't use dated memes or themes for a BOTM splash, even out of irony.  You might just lose to DSC again.

  [ This attachment cannot be displayed inline in 'Print Page' view ]  

MW version of No Values.  I really wanted to enter this into Centurai, but I didn't have enough time to enter nor compete.  I'm hoping to make something for the eventual C3ntrurai or whatever it's gonna be called.

  [ This attachment cannot be displayed inline in 'Print Page' view ]  

GTMCS 2 IF entrant.  Yes, I deliberately named it after that meme.  No, I don't regret anything.  The bot itself was pretty good and seems just to be my kind of style of bot nowadays.  Is that a good or bad thing?

  [ This attachment cannot be displayed inline in 'Print Page' view ]  
  [ This attachment cannot be displayed inline in 'Print Page' view ]  

This was an experimental bot with a challenge given by Old Man IF Reier when the axle mount thing was a trend.  It can't win really anything since it goes horribly unstable and flips on its back.  Ah well, it was meant to be an experimental bot anyway.

  [ This attachment cannot be displayed inline in 'Print Page' view ]  

Made a HW efficient thing cause I felt a little more annoyed that the MW couldn't do anything so just whipped it up afterwards.

Most of these are pretty much old bots, and if you couldn't tell I really don't know much about IF a of now.  Might make something when I get a on actual chance.
Title: Re: RedAce's Ironforge Showcase
Post by: 09090901 on October 01, 2018, 10:46:32 PM
I would try to get your weapons more forward or just make the designs shorter on the two vs, phil swift especially. a lot of bots (especially wedgeless bots) might not even reach the weapon with how far back they are

also sledges are pretty poor for spinners in IF, they're too easily de-weaponed, have low dp, and also unstable af when one falls off. i would suggest just going the 2.1 route of spamming light weapons, and also consider dropping to a 4mag for more weapons since you're fairly under weaponed for a hw imo

Title: Re: RedAce's Ironforge Showcase
Post by: RedAce on October 04, 2018, 12:28:17 PM
Uhhhhhhh...

  [ This attachment cannot be displayed inline in 'Print Page' view ]  

I actually have no idea how it does but I don't think think it might do well and there's a problem that involves why I made this: It's a Ninja rebuild  I'm tempted to rebuild this since... well yeah.  At this point I'm just showcasing it since it looks so damn goofy.
Title: Re: RedAce's Ironforge Showcase
Post by: Philippa on October 04, 2018, 01:41:09 PM
longboi
Title: Re: RedAce's Ironforge Showcase
Post by: RedAce on October 07, 2018, 07:47:40 PM
Since Ironforge 1.2 is now up, I think it's time to do some updates for ReForged.  And here's the first two I got started on:

 [ This attachment cannot be displayed inline in 'Print Page' view ]  

Updated Deadbeat to have flamethrowers, removed the unnecessary bits on the hammers, made stronger protection, and using the new rubber wheels.  Not sure if the removal of N-12s helped it or not.

 [ This attachment cannot be displayed inline in 'Print Page' view ]  

Razor now has blades instead of razors for the popup weapon, and redid the wammer with knives, and seems to perform better, but still not quite tested since I downloaded.

Edit: Should mention that nothing here is the final version, as these will be tested, and updated accordingly.  With that said, given razor and update with razor weapons and a wider chassis.  Will showcase eventually.
Title: Re: RedAce's Ironforge Showcase
Post by: Philippa on October 08, 2018, 07:09:26 AM
I approve of Deadbeat.