Author Topic: Red's Ironforge of innovative and pointless nonsense  (Read 6375 times)

Offline The Red Blur

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Red's Ironforge of innovative and pointless nonsense
« on: August 17, 2015, 05:01:20 PM »
well, hey everyone, I'm the Red Blur, but you all can call me Chris, if you want, I'm still a total noob for building robots, and only came across this brilliant program thanks to one of my friends, you may know him as 'Ecolusian' around these parts. Anyway, onto my bot:

Red Blur Beta (don't ask what happened to Alpha * shudders*)





This is my first proper bot, it has titanium 1 armour

I'm not sure what category the robot fits into, but I use piston-powered blades to stab at my opponent whilst also blasting them with two banhammers attached to either side, this enormous amount of air required is supplied through three air tanks at the back.

There is one ballast at the back of the vehicle

Any tips to make this better?

~Red
« Last Edit: March 24, 2016, 07:35:58 AM by The Red Blur »

Offline Philippa

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Re: Red's terrible robot showcase
« Reply #1 on: August 17, 2015, 05:07:14 PM »
Oy vey.

Another shot of the inside wouldn't go amiss.

Offline helloface

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Re: Red's terrible robot showcase
« Reply #2 on: August 17, 2015, 05:29:04 PM »
Look around at other showcases (Geice, Mr. AS, RedAce, 090901) to get the idea of what a proper machine should look like.

In general building, build your chassis around your components. That means try to minimalise the amount of empty space in your robot.

You also have a lot of flimsy extender work. Look at Naryar's extender work tutorial. Although it's in DSL, the basis still stands.
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Offline The Red Blur

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Re: Red's terrible robot showcase
« Reply #3 on: August 17, 2015, 05:39:50 PM »
I'll try to get another shot of the inside next time I get to my computer (on mobile rn)

Is it possible you could give me a link to this extender tutorial?

Offline Philippa

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Re: Red's terrible robot showcase
« Reply #4 on: August 17, 2015, 05:48:55 PM »
https://gametechmods.com/forums/index.php?topic=17300.0

It's in here, along with plenty of other useful information and guidance.

Offline The Red Blur

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Re: Red's terrible robot showcase
« Reply #5 on: August 17, 2015, 06:03:41 PM »
So, from what Im getting here, I should use just one baseplate with multiple extenders to attach both ot the banhammers and pistons together?

Offline helloface

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Re: Red's terrible robot showcase
« Reply #6 on: August 17, 2015, 06:11:40 PM »
Actually, looking at it again, I don't think you even need any extenders in the first place. Also, there are way too many batteries in there. Look at the showcases I mentioned earlier and this very helpful guide.
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Offline The Red Blur

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Re: Red's terrible robot showcase
« Reply #7 on: August 17, 2015, 06:31:56 PM »
I need the extenders, as the burst pistons cant be mounted to a baseplate directly, and the banhammers would be too close to the chasis without them. The ridiculous amount of batteries is because I need more amps to make the actual robot faster whilst giving it a decent amount of battery life.

So, is there any actual IMPROVEMENTS you could suggest, rather Tha speculating on what is wrong with it, as we all know it wont be great, considering its my first bot.

Offline Philippa

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Re: Red's terrible robot showcase
« Reply #8 on: August 17, 2015, 06:39:12 PM »
That's not how it works. You have four motors, which all draw 10 amps - 40 amps total - you want to have them last the fight, so put in 50 - 60 amps of batteries.

Offline The Red Blur

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Re: Red's terrible robot showcase
« Reply #9 on: August 17, 2015, 06:42:47 PM »
Is that how it works? Makes sense, I guess. Sorry, being an absolute total noob. :baffled:

Offline helloface

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Re: Red's terrible robot showcase
« Reply #10 on: August 17, 2015, 07:36:19 PM »
So, is there any actual IMPROVEMENTS you could suggest, rather Tha speculating on what is wrong with it, as we all know it wont be great, considering its my first bot.
How do you expect to improve something if you don't see the weaknesses on it? You can't ask for advice without critiscm.
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Offline The Red Blur

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Re: Red's terrible robot showcase
« Reply #11 on: August 18, 2015, 03:33:11 AM »
Sorry, it was late and I was really irritable...

Now, if you think there is something wrong with the extenders, point out what could be wrong with them, please.

~Red


EDIT: I have made some changes to my bot, removing the batteries and replacing them with two diehards and a pack of duracell to bring it up to 50 amps.


« Last Edit: August 18, 2015, 04:14:58 AM by The Red Blur »

Offline cephalopod

Re: Red's terrible robot showcase
« Reply #12 on: August 18, 2015, 05:22:57 AM »
First off, you should be picking a weightclass to aim for. Without ballasts, that bot should weigh somewhere just below 200 or 400kg to be a MW or HW.
I would also very much recommend getting rid of the extenders on your pistons and just moving the pistons forward - You're wasting weight there which could be used on more weaponry on the piston itself. Speaking of, consider using a weapon array on each piston to attach up to 5 weapons to each piston, which will really enhance your damage potential and weapon durability.
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Offline The Red Blur

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Re: Red's terrible robot showcase
« Reply #13 on: August 18, 2015, 06:13:07 AM »
I'm probably gonna aim for a middleweight, as I want it to be relatively speedy, so I'll try removing the extenders on the pistons to try and shave off some weight (plus, they broke offf way too easily). I'll be back with some pics later.

Offline The Red Blur

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Re: Red's terrible robot showcase
« Reply #14 on: August 23, 2015, 12:24:54 PM »
sorry this took so long. been really busy. anyway, here are my changes so far.


-I have moved the pistons forward, reducing the weight taken up by extenders.


-I have centralised the weight to help with stability





However, as we can see, the actual bot is still 46.9 kg too heavy. Has anyone here got any ideas to be able to shave off some more weight?

Offline Thrackerzod

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Re: Red's terrible robot showcase
« Reply #15 on: August 23, 2015, 12:40:27 PM »
You could probably just use one piston, with a sideways extender (or weapon array or something) to hold the spikes.  You could probably also swap to a two wheel drive system, using better motors and wheels, as that would let you get away with less batteries (all spin motors take the same amount of power, because Robot Arena is a really good game.)  Also, the chassis doesn't need those spike things in the back, but fixing that would mean starting over, and they look kinda cool, so whatever.  If you do redesign the chassis, though, try to make it shorter (as in, height), and then make the robot invertible with some bigger wheels.  A shorter chassis would also help save weight.

Wait and see if anyone tells me that I don't know what I'm talking about before you do any of that, though.

Offline Reier

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Re: Red's terrible robot showcase
« Reply #16 on: August 23, 2015, 02:51:55 PM »
you can press f11 ingame and it saves a bmp to your screenshots folder
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Offline The Red Blur

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Re: Red's terrible robot showcase
« Reply #17 on: August 25, 2015, 12:38:50 PM »
Gee, helpful, Reier. I just crop it to save everyone time when looking at the bot.

I may think about redesigning the chassis, although I may keep the back design, because I want form as well as function, although, I've never thought about a sideways extender.

Offline Avalanche

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Re: Red's terrible robot showcase
« Reply #18 on: August 25, 2015, 03:22:49 PM »
You could probably just use one piston, with a sideways extender (or weapon array or something) to hold the spikes.  You could probably also swap to a two wheel drive system, using better motors and wheels, as that would let you get away with less batteries (all spin motors take the same amount of power, because Robot Arena is a really good game.)  Also, the chassis doesn't need those spike things in the back, but fixing that would mean starting over, and they look kinda cool, so whatever.  If you do redesign the chassis, though, try to make it shorter (as in, height), and then make the robot invertible with some bigger wheels.  A shorter chassis would also help save weight.

Wait and see if anyone tells me that I don't know what I'm talking about before you do any of that, though.
All of this is true. However, make the blades shorter and use weapon arrays connected by a extender to attach them. Also, the flamers still will not be able to do much while the bot is pushing the enemy away with the spikes. A side hammer configuration may work if you externally mount Snappers.

And no need to snap at Reier, he was merely making a joke which also had a point: Your cropping is kinda arse. Just do a small sort of splash design: 1 inside shot, 1 outside shot from profile section of bot lab, carefully cut out the pictures (just the bot view, not anything else other than Name and Weight from the profile.) and stick the Name, Weight and write in the armor, then save as PNG and go.
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Offline The Red Blur

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Re: Red's terrible robot showcase
« Reply #19 on: August 26, 2015, 05:38:16 PM »
Wait... There are specific snapper and weapon array pieces? -_-' God, I am such a noob

I'm not sure what you mean by 'flamers", though. Do you mean the banhammers?

Also. I'm not exactly sure what you asked me to do with the picture files. Some sort of splash design? Uh...

Forgive me for being slightly dumb -_-"