Author Topic: Mystic2000 s'not-so-mystic Ironforge showcase  (Read 7138 times)

Offline Mystic2000

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Re: Mystic2000 s'not-so-mystic Ironforge showcase
« Reply #40 on: June 28, 2018, 12:02:33 PM »
actually the first version of the expanding SNS used linear actuators but it was havoking near immediatly on spawn
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Offline Mystic2000

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Re: Mystic2000 s'not-so-mystic Ironforge showcase
« Reply #41 on: June 29, 2018, 02:49:14 AM »
more stuff for online play:



tinkering with strafe drive, this seems to work somewhat, isn't super fast and doesn't strafe perfectly straight but otherwise is decent enough for a first attempt



Totally not Sawblaze ripoff, i feel like control bots will become much more scary now that spikeballing spinners aren't nowhere as dangerous since you can just sit back till it stabilised and lost a lot of control points in the process (assuming we end up ditching win by points for actual JD), not to mention the new ability to actively try flanking your opponent
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Offline Reier

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Re: Mystic2000 s'not-so-mystic Ironforge showcase
« Reply #42 on: July 03, 2018, 11:29:04 AM »
just noticed this.

Strafing drive is something I've been playing around with too and I think it has the potential to be really powerful. The system you've posted looks fine enough, but have you tried putting the 4 main drive motors in a diamond shape? like sticking them out at a 45 angle from the chassis corners? I've had some moderate success with it so far. Often driving with a perpendicular wheel makes the bot fishtail a bit like yours seems to do and I think this might alleviate the problem somewhat.

trapper looks good. make sure it has powerful drive and I think you're pretty set. I don't think wedges will be quite as dangerous in online since flanking is much easier, so even if this bot's wedges suck its not the end of the world.



I do wish we had a slight rebalance patch with IF to change a couple things, making the servo more powerful being close to the top of the list
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Offline Mystic2000

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Re: Mystic2000 s'not-so-mystic Ironforge showcase
« Reply #43 on: July 03, 2018, 02:45:45 PM »
i agree with the buffed servo, and yeah i did do a X shaped setup with the motors which worked WAY better, just need to make a legit bot using it still

the trapper has twinbird drive so it pins stuff good, and yeah flanking helps a lot with matches not just being RNG wedge war (even tho with how twitchy and unstable IF bots are precise driving isn't an easy task lol)
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Offline Mystic2000

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Re: Mystic2000 s'not-so-mystic Ironforge showcase
« Reply #44 on: July 12, 2018, 02:12:40 PM »
more online bots, can i just say that online building is surpisingly fun cause of just how many new things you can **** around with



attempt at a HS build for online, basically if the disc gets torn off i can use the wedge + hammers to finish deweaponing the opponent or just smash them into the arena walls and hasards



so the idea here is to just pin the top contraption against someone to saw into their wheels and side panels, unfortunately, the entire thing shakes like **** when the spinners are on cause the servo axle is too weak, guess it'd be easier to just make this a side hammer



more strafe drive ****ery, this setup works wonders and allows for movement in 8 directions, the idea here was to swerve around the opponent and use the poker to snipe wheels and other critical areas, but the build is too barebones defense wise to be effective

next thing to be experimented with: walkers and gyroscopic procession
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Offline Mystic2000

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Re: Mystic2000 s'not-so-mystic Ironforge showcase
« Reply #45 on: August 08, 2018, 03:47:40 PM »
so, as [cringey name goes here]'s bot maker for Centauri, i asked him what he wanted as a design, answer was HS/Pusher hybrid, and here are 3 bots i made that could fill the bill:



HW-Scrappy Hammerhead, you saw this before, hammers are more of a plan B here for if the spinner breaks



HW-Scrap Mulcher, meant to trap you between the spinners and slowly grind your front corners and sides down while i shove you around, sledges are essentially damaging front armor



HW-Depressive Force, Crippling Depression was an inspiration for this one, basically a tough pushing box with an undercutting disc to slide under ground clearances and hit wheels among other things, but because this is RA2 a.k.a "get a wedge or eat sh**", unlike the real one, this thing has skirts on it
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Offline Mystic2000

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Re: Mystic2000 s'not-so-mystic Ironforge showcase
« Reply #46 on: August 08, 2018, 03:56:26 PM »
and only now i realised Centauri is actually MW....  :FFFUUU :vista:


i do believe that i'm a ****ing idiot
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Offline Hoppin

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Re: Mystic2000 s'not-so-mystic Ironforge showcase
« Reply #47 on: August 08, 2018, 03:57:45 PM »
These are all real nice. Nice enough to go in the challenge belt?


Really like the iron fist poker. idk why just looks nice
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Re: Mystic2000 s'not-so-mystic Ironforge showcase
« Reply #48 on: August 08, 2018, 04:24:01 PM »
Thanks for taking my request! :bigsmile:
I like the second and third one. Maybe you could piggy back off of those designs?
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Offline Mystic2000

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Re: Mystic2000 s'not-so-mystic Ironforge showcase
« Reply #49 on: August 08, 2018, 04:51:19 PM »
MW-Ferromite



actual entry for Centauri, basically a downscaled Scrap Mulcher
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Offline Reier

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Re: Mystic2000 s'not-so-mystic Ironforge showcase
« Reply #50 on: August 08, 2018, 05:52:58 PM »
should be pretty solid. not much else you can do with the weight restrictions. you can probably get away with less weapons with the arena hazards and good driving.
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Offline Mystic2000

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Re: Mystic2000 s'not-so-mystic Ironforge showcase
« Reply #51 on: August 08, 2018, 05:54:03 PM »
i mean RA2 is still deweapon war, online play or not, so more weapons isn't really a bad idea
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Offline Reier

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Re: Mystic2000 s'not-so-mystic Ironforge showcase
« Reply #52 on: August 08, 2018, 06:07:00 PM »
just not really sure where else you'd get weight besides shrinking the chassis. that may not be a good idea though.
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