Author Topic: Lightning's Ironforge Bots  (Read 4226 times)

Offline Lightning S.

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Re: Lightning's Ironforge Bots
« Reply #60 on: September 14, 2018, 12:56:17 PM »
robot i built based on huuuuuuuuuuuuge
 

idk if it breaks any standard realism rules though

also please enter centauri 2 if you have not yet done so

Offline Reier

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Re: Lightning's Ironforge Bots
« Reply #61 on: September 15, 2018, 01:53:52 AM »
also please enter centauri 2 if you have not yet done so
i cant  :(

i personally think it's standard legal. doesn't clip motors or batteries, chassis is the one thing than can be bisected imo.
i'm still not sure how well spikes normals on the tip do in combat. i'm personally not really impressed when I try them but if you think they work then go for it. you won't have much room for any other weapon anyway so it may be the best you can do.

does it have a front? i assume the front is on the side opposite the 'wedge'. it's pretty solid all-in-all but I worry a bit about the flipper segs being a bit of a weak point. maybe throw an armor plat on top and downgrade the flipper segs or something idk. it's a shame you have to tie up so much weight in things that aren't the weapon though. I just don't know if downgrading the skirts would be a good idea even if that's the main place you could get weight. maybe just the top ones. you could also remove some of the 30cm dark plates from inside the legs, i doubt it'll really ever get hit much there especially if you're using dark extenders it shouldn't matter.

edit: another thought. you could possible remove the whole front skirt apparatus and replace them with just like 2 60x80 dark panels on each side. should be lighter and stronger and free you up enough weight for weapon upgrades hopefully. armor panels are always the best weight to strength ratio for pure hp in IF compared to skirts and DSL bars, etc.