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Robot Arena => Showcases => Ironforge TC Showcases => Topic started by: Lightning S. on August 08, 2015, 12:03:22 AM

Title: Lightning's Ironforge Bots
Post by: Lightning S. on August 08, 2015, 12:03:22 AM
since there is absolutely nothing being built in other versions of ra2 rn i thought i'd download ironforge to see how it is and i'm definitely not in kansas anymore toto
(https://gametechmods.com/uploads/images/1027nomore.PNG)
ti 3 and 2 ballasts

how do i forge
Title: Re: Lightning's Ironforge Bots
Post by: 090901 on August 08, 2015, 12:12:37 PM
use less batteries (aka 1 diehard and 2 duracells) and get more weapons to forge
Title: Re: Lightning's Ironforge Bots
Post by: cephalopod on August 08, 2015, 06:08:54 PM
Pretty much what 09 said. Nice build otherwise.
Title: Re: Lightning's Ironforge Bots
Post by: Lightning S. on August 09, 2015, 03:15:00 AM
(https://gametechmods.com/uploads/images/6696plznomore.PNG)
gave it some smaller wheels and added axes. not sure how good that is since the axes aren't as long as the other weapons
(https://gametechmods.com/uploads/images/46313noooo.PNG)
have an aw. ti 3
Title: Re: Lightning's Ironforge Bots
Post by: Naryar on August 09, 2015, 03:21:37 AM
so how is an AW 168kg ?

even in ironforge when it should be around 70 kg ?
Title: Re: Lightning's Ironforge Bots
Post by: Lightning S. on August 09, 2015, 03:25:25 AM
it has two ballasts
Title: Re: Lightning's Ironforge Bots
Post by: Naryar on August 09, 2015, 03:26:35 AM
oh lol i missed these haha

mfw when a 168kg bot has 100 kg of ballasts
Title: Re: Lightning's Ironforge Bots
Post by: Lightning S. on August 15, 2015, 05:10:25 PM
(https://gametechmods.com/uploads/images/90928endit.PNG)
lw popup with plastic 10
also please enter plan b
Title: Re: Lightning's Ironforge Bots
Post by: Reier on August 15, 2015, 06:03:34 PM
pretty cool looking man, can't think of much to improve :)

unless you want to add some dark armor on front and yank the armor down, so it's like more HP on the front and less in the back
Title: Re: Lightning's Ironforge Bots
Post by: Lightning S. on August 15, 2015, 07:35:32 PM
good idea
(https://gametechmods.com/uploads/images/11102enditall.PNG)
armor now ti5. innards also redone a bit to get a second ballast in

also bw
(https://gametechmods.com/uploads/images/38289letitend.PNG)
alu3
Title: Re: Lightning's Ironforge Bots
Post by: Lightning S. on August 16, 2015, 04:16:32 PM
mad
(https://gametechmods.com/uploads/images/61691imgoingmad.PNG)
pl5, bot for redace's thing. idk if i can enter it though since it's already claimed
Title: Re: Lightning's Ironforge Bots
Post by: 090901 on August 16, 2015, 04:59:14 PM
i would mount the piston using the other AP, you can make the chassis shorter and more weapons
Title: Re: Lightning's Ironforge Bots
Post by: RedAce on August 16, 2015, 05:19:35 PM
As long as AS doesn't care, then go ahead.

The bot itself doesn't look bad, but the skirts being angled upwards looks kinda weird makes me curious. Is there a reason for it? What's wrong with straight ones? That can make it so it's not useless when inverted.
Title: Re: Lightning's Ironforge Bots
Post by: Somebody on August 16, 2015, 05:20:35 PM
As long as AS doesn't care, then go ahead.

The bot itself doesn't look bad, but the skirts being angled upwards looks kinda weird makes me curious. Is there a reason for it? What's wrong with straight ones? That can make it so it's not useless when inverted.

Bigger flames make it look sooper dooper cool
Title: Re: Lightning's Ironforge Bots
Post by: Lightning S. on August 16, 2015, 05:53:22 PM
i would mount the piston using the other AP, you can make the chassis shorter and more weapons
(https://gametechmods.com/uploads/images/19858imstupid.PNG)
like this?
The bot itself doesn't look bad, but the skirts being angled upwards looks kinda weird makes me curious. Is there a reason for it? What's wrong with straight ones? That can make it so it's not useless when inverted.
for guiding bots w/ taller weaponry into the piston, though for the sake of invertability i'll probably change it

here's an aw
(https://gametechmods.com/uploads/images/52264icant.PNG)
pl5
Title: Re: Lightning's Ironforge Bots
Post by: Mr. AS on August 16, 2015, 05:58:38 PM
mad
(https://gametechmods.com/uploads/images/61691imgoingmad.PNG)
pl5, bot for redace's thing. idk if i can enter it though since it's already claimed

2slow lightning. Just AI'd it earlier today and was planning to send out the last few bots I signed up for today. (http://i.imgur.com/v5nlRYE.png)

Your bot isn't even a rammer. It would probably make a good extra bot for the team that stinger is on if you made it into a BW.
Title: Re: Lightning's Ironforge Bots
Post by: Reier on August 16, 2015, 06:25:25 PM
in his defense it looks way more like MAD than that one
Title: Re: Lightning's Ironforge Bots
Post by: helloface on August 16, 2015, 07:25:48 PM
in his defense it looks way more like MAD than that one
Even though LS' bot looks more like it and is less generic, AS still claimed the spot first.
Title: Re: Lightning's Ironforge Bots
Post by: 090901 on August 16, 2015, 07:32:16 PM
Yeah that's what I mean't by the piston.
Your bot isn't even a rammer.
So? You took 2 flippers and made them into popups  :dumb)
Title: Re: Lightning's Ironforge Bots
Post by: Lightning S. on August 16, 2015, 08:19:55 PM
2slow
welp, redid it anyway
(https://gametechmods.com/uploads/images/42735im2slow.PNG)
these flame things are really tacky
Title: Re: Lightning's Ironforge Bots
Post by: Lightning S. on August 21, 2015, 03:20:08 PM
stuff
(https://gametechmods.com/uploads/images/53705isuck.PNG)
(https://gametechmods.com/uploads/images/69217killme.PNG)
(https://gametechmods.com/uploads/images/41919craprebuild.PNG)
first two are for the ironforge ai thing if s_m doesn't do stuff and last one is a rebuild of an old dsl bot
Title: Re: Lightning's Ironforge Bots
Post by: Lightning S. on April 02, 2016, 10:59:57 PM
sometimes i wonder why i don't play ironforge more. it's really fun

then i remember that i don't know how to forge
(https://gametechmods.com/uploads/images/80643ifbotmw.png)
steel 3. is a good de-wheeler/de-weaponer, but sucks against anything with tough weaponry
Title: Re: Lightning's Ironforge Bots
Post by: Scorpion on April 03, 2016, 12:20:05 PM
Why you using the drums vertically and with two different weapons?
Dsl bars seem a bad choice for armour too over the actual armour plates. Or you could opt for a more agressive/trapping setup for your front.
Title: Re: Lightning's Ironforge Bots
Post by: Gauche Suede on April 05, 2016, 02:10:34 AM
sometimes i wonder why i don't play ironforge more. it's really fun

then i remember that i don't know how to forge
(https://gametechmods.com/uploads/images/80643ifbotmw.png)
steel 3. is a good de-wheeler/de-weaponer, but sucks against anything with tough weaponry
Trapping plow needs to be way wider otherwise everyone can just run away and flank you.
Title: Re: Lightning's Ironforge Bots
Post by: Lightning S. on April 05, 2016, 02:43:33 PM
(https://gametechmods.com/uploads/images/91194rooboot.png)
how's this? had to downgrade the armor a bit, but it does a much better job of trapping other bots
Title: Re: Lightning's Ironforge Bots
Post by: Naryar on April 07, 2016, 03:49:39 AM
afraid it is lacking in reach. maybe. did you tested it ?
Title: Re: Lightning's Ironforge Bots
Post by: Badger on April 07, 2016, 08:12:36 AM
Looks pretty underweaponed tbh. Try downgrading the drive to slims (or even astros) and beef up the weaponry, maybe to blades on hex plates. Not a fan of the sickles on HS tbh. I also think 1 plow should be enough defense, you're gonna get deweaponed before the other bot gets through 2. If you're going for a more trapping design I would scrap the spin motors altogether and make a hammer or something.
Title: Re: Lightning's Ironforge Bots
Post by: Lightning S. on August 02, 2016, 04:11:33 PM
(https://gametechmods.com/uploads/images/42773tn2.png)
shrunk the chassis and downgraded the drive to get more weapons
Title: Re: Lightning's Ironforge Bots
Post by: Badger on August 02, 2016, 04:17:02 PM
Use blades, you don't need bidirectional damage.
Title: Re: Lightning's Ironforge Bots
Post by: Reier on August 02, 2016, 06:10:16 PM
doesnt look bad, im worried about invertibility though

Use blades, you don't need bidirectional damage.

he'll actually need to free up quite a bit of weight for that
Title: Re: Lightning's Ironforge Bots
Post by: Badger on August 02, 2016, 06:16:28 PM
doesnt look bad, im worried about invertibility though

Use blades, you don't need bidirectional damage.

he'll actually need to free up quite a bit of weight for that
Reduce armour, you don't need alu5 with those plows and a wedge, if either fail you're dead anyway, and this bot needs more weapons for a MW anyway.
Title: Re: Lightning's Ironforge Bots
Post by: Lightning S. on September 05, 2016, 04:07:45 PM
new lw
(https://gametechmods.com/uploads/images/69576zdgjfj.png)
works surprisingly well
Title: Re: Lightning's Ironforge Bots
Post by: Reier on September 05, 2016, 04:40:03 PM
how well does it self right?

what batts?
Title: Re: Lightning's Ironforge Bots
Post by: 090901 on September 05, 2016, 04:41:29 PM
WEDGE
Title: Re: Lightning's Ironforge Bots
Post by: Reier on September 05, 2016, 04:58:45 PM
actually imo this design could be fine without a wedge
Title: Re: Lightning's Ironforge Bots
Post by: Lightning S. on September 05, 2016, 05:03:56 PM
how well does it self right?

what batts?
3 duracells & 1 energizer. the angled spinners help it get back up quick if it's knocked backwards, idk about being flipped forwards
Title: Re: Lightning's Ironforge Bots
Post by: Lightning S. on September 25, 2017, 11:05:16 PM
year+ bump woooooo

wanted to make something for mnb's tournament but then realized i've never really made a hw in ironforge before
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any advice? haven't really tested it. spinners are slightly angled

EDIT: wait crud i just realized this is actually a SHW. will post again later with a hw version
Title: Re: Lightning's Ironforge Bots
Post by: Lightning S. on September 26, 2017, 12:05:17 AM
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main changes:
smaller versions of all motors, including burst
downgraded armor
less hammers
different spin weapons
moved burst motor back a bit

anything i should change?
Title: Re: Lightning's Ironforge Bots
Post by: Asbestosstar on September 26, 2017, 12:33:42 AM
look awsume.
Title: Re: Lightning's Ironforge Bots
Post by: Badger on September 26, 2017, 05:56:23 AM
Looks cool. I would go with blades or sickles for the spinners. Blades do more damage than iron spikes but they only have a normal on one side IIRC.
Title: Re: Lightning's Ironforge Bots
Post by: Meganerdbomb on September 26, 2017, 08:42:34 AM
Yeah the one sided blades do more damage
Title: Re: Lightning's Ironforge Bots
Post by: Lightning S. on September 26, 2017, 06:48:14 PM
so something like this?
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had to downgrade the poker weaponry and use some light extenders to get the blades
Title: Re: Lightning's Ironforge Bots
Post by: Badger on September 27, 2017, 07:22:04 AM
My only concern would be that the drive is quite narrow but idk if that’s actually an issue. Real good work my dude, you got a cool bot right there.
Title: Re: Lightning's Ironforge Bots
Post by: Lightning S. on December 21, 2017, 11:35:41 PM
trying to make a mw
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*it's supposed to say 30cm teeth
should i sacrifice some armor and angled wedges to get more weapons on? or should i do something else?
Title: Re: Lightning's Ironforge Bots
Post by: Reier on December 21, 2017, 11:54:03 PM
i would recommend finding a way to get your wedge base wider. in my experience those angled skirts get worse in wedge quality the further away you get from the center of the AP

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so basically a bot with wider wedges will probably beat yours since odds are they will hit the weak part of your wedge with the strong part of theirs.

you may also want to consider using ant wheels with blackbirds since its more powerful and about the same weight.
Title: Re: Lightning's Ironforge Bots
Post by: Lightning S. on December 22, 2017, 03:58:33 PM
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also
should i sacrifice some armor and angled wedges to get more weapons on?
Title: Re: Lightning's Ironforge Bots
Post by: Reier on December 22, 2017, 11:24:31 PM
i'd find a way to keep the angled wedges (maybe drop to light skirts) but yes you need more weapons preferably
Title: Re: Lightning's Ironforge Bots
Post by: Lightning S. on December 28, 2017, 02:47:44 PM
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298.9, steel 1, new chassis, slightly smaller front armor, and bigger weapons (40cm teeth) & weapon motor. had to downgrade the drive though, and it's mounted externally because otherwise the weapons would cut through the motors. how does it look?

Title: Re: Lightning's Ironforge Bots
Post by: Reier on December 28, 2017, 04:19:04 PM
very solid. can't really think of anything else to add except a spiffy skin
Title: Re: Lightning's Ironforge Bots
Post by: Lightning S. on December 28, 2017, 04:39:56 PM
cool. thanks for your help
Title: Re: Lightning's Ironforge Bots
Post by: Lightning S. on August 07, 2018, 02:30:42 PM
made a bot for reier's online tournament. need to know if i should keep it as is, improve it, or scrap it all together.
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uses the biggest sickle. starts in the closed position because it's a grabber, and uses the beta motor because that was the only one with a decent amount of force when closed
Title: Re: Lightning's Ironforge Bots
Post by: Reier on August 07, 2018, 03:47:06 PM
made a bot for reier's online tournament. need to know if i should keep it as is, improve it, or scrap it all together.
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uses the biggest sickle. starts in the closed position because it's a grabber, and uses the beta motor because that was the only one with a decent amount of force when closed
i like the concept and it should be pretty powerful in the octagon. you will likely be able to get away with med or maybe even light plows and use the weight for something else like a second claw. or wheelguards.
Title: Re: Lightning's Ironforge Bots
Post by: Lightning S. on September 04, 2018, 02:00:20 PM
i was up until like 3am last night trying to make something for centauri 2 and now i'm torn between which bot to enter
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i might just downgrade the armor on the 2nd one to a single plow and add more weapons. if anyone has ideas on how to better either of these bots PLEASE let me know. i feel stuck
Title: Re: Lightning's Ironforge Bots
Post by: [cringey name goes here] on September 04, 2018, 02:05:05 PM
i was up until like 3am last night trying to make something for centauri 2 and now i'm torn between which bot to enter
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i might just downgrade the armor on the 2nd one to a single plow and add more weapons. if anyone has ideas on how to better either of these bots PLEASE let me know. i feel stuck
Well, are you looking the control the competiton, like last time, or destroy your opponents?
But if I had to choose, I say the second one, since it is more balanced in both categories.
Title: Re: Lightning's Ironforge Bots
Post by: Reier on September 04, 2018, 02:23:17 PM
i'd go #2. FS are really hard to make good in ironforge as all the weapons with piercing have real low HP.
you probably could still do real good with the VS even if the weapon gets ripped off due to the plows and drive power.

on the VS i personally would also change the weapon setup a bit since it seems a bit unfocused and doesn't really protect the motor much. maybe doing like 1 small dsl disk and 4 beaters might be better. also it would help the stability if you got rid of the skirt hinge the weapon is attached to (heavy anyway) and used just an anchor with light extenders. you could add an armor plate on the front to protect it.
you may or may not want to remove one of the plows, it would definitely make it easier to use the octagon with a narrower bot but the coverage with 2 is also really nice.


look forward to whatever you pick!
Title: Re: Lightning's Ironforge Bots
Post by: Lightning S. on September 04, 2018, 06:32:45 PM
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tried upgrading it. should've mentioned that the weapon spins down in order to trap bots. tried to save some weight by ditching the plows all together, not sure if that's a smart move though

or i could just enter a mini vipress
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i still don't know what i should do
Title: Re: Lightning's Ironforge Bots
Post by: Reier on September 04, 2018, 06:41:42 PM
i really feel like you're going to regret removing the plow off the VS, fracture matters waaaay more than HP on a trapper. they're just gonna knock off both skirts and leave you with a very skinny spinner that'll fall over.
what i was talking about earlier was just using one disk and mounting the weapons in the standard cross shape, seems like 2 is a bit of a waste of weight for a LW.

mini vipress could be good. I think the VS is salvageable though. just re-add the plows and fiddle with it from there. try to move the vs support back and up a little bit to protect it. you're not gonna win most damage wars with a trapper so don't try to make it something it's not. 

Title: Re: Lightning's Ironforge Bots
Post by: Lightning S. on September 04, 2018, 07:13:26 PM
oh ok, something like this then?
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extra extenders there because i figured i should do something to protect the motor
i'll probably enter this or some upgraded version of this. on the off chance i do go with mini vipress though, it'll be a hammer and not a clamp. the snapper just isn't strong enough to hold bots in place
Title: Re: Lightning's Ironforge Bots
Post by: Reier on September 04, 2018, 07:19:13 PM
yea. i'd ditch the weird motor guard though and just flat out put a light armor panel on the bottom of the main extender. the ztek already has more hp than those extenders and the main support is way more exposed than the motor is.
Title: Re: Lightning's Ironforge Bots
Post by: 8bean on September 04, 2018, 08:13:51 PM
yo I would so be down for a Mini Vipress vs Garter Snake rematch as a grudge match before or after the tourney if you're up for it
Title: Re: Lightning's Ironforge Bots
Post by: Lightning S. on September 14, 2018, 12:56:17 PM
robot i built based on huuuuuuuuuuuuge
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idk if it breaks any standard realism rules though

also please enter centauri 2 if you have not yet done so
Title: Re: Lightning's Ironforge Bots
Post by: Reier on September 15, 2018, 01:53:52 AM
also please enter centauri 2 if you have not yet done so
i cant  :(

i personally think it's standard legal. doesn't clip motors or batteries, chassis is the one thing than can be bisected imo.
i'm still not sure how well spikes normals on the tip do in combat. i'm personally not really impressed when I try them but if you think they work then go for it. you won't have much room for any other weapon anyway so it may be the best you can do.

does it have a front? i assume the front is on the side opposite the 'wedge'. it's pretty solid all-in-all but I worry a bit about the flipper segs being a bit of a weak point. maybe throw an armor plat on top and downgrade the flipper segs or something idk. it's a shame you have to tie up so much weight in things that aren't the weapon though. I just don't know if downgrading the skirts would be a good idea even if that's the main place you could get weight. maybe just the top ones. you could also remove some of the 30cm dark plates from inside the legs, i doubt it'll really ever get hit much there especially if you're using dark extenders it shouldn't matter.

edit: another thought. you could possible remove the whole front skirt apparatus and replace them with just like 2 60x80 dark panels on each side. should be lighter and stronger and free you up enough weight for weapon upgrades hopefully. armor panels are always the best weight to strength ratio for pure hp in IF compared to skirts and DSL bars, etc.