gametechmods

Robot Arena => Showcases => Ironforge TC Showcases => Topic started by: Hero Of War on August 02, 2015, 09:30:21 AM

Title: Hero Of War's IronForge Showcase!
Post by: Hero Of War on August 02, 2015, 09:30:21 AM
Hey guys! Well after months of DSL building, I discovered Ironforge and am loving it! While I am still getting to grips with it, I have managed to build a robot capable of putting up a decent fight against most any of the heavyweight AI robots. So, after two failures of robots, here is Reaper Evolution!

(https://gametechmods.com/uploads/images/49894screenshot_1.png)

The armour is 10mm Steel, the strongest available.

Note that the weight includes 250 kg of red Ballasts, 200 kg of which is free of course. So this is effectively 593.1 kg , making it a SHW, not an UHW.

Additional screenshots, showing the weapon and armour plate locations and the internal components:

(https://gametechmods.com/uploads/images/34477screenshot_2.png)

(https://gametechmods.com/uploads/images/98094screenshot_3.png)

(https://gametechmods.com/uploads/images/55936screenshot_4.png)

(https://gametechmods.com/uploads/images/69747screenshot_5.png)
(Showing the location of the five ballasts, needed to counterweight the robot thanks to the rather heavy rotational weapon.)

Any suggestions for improvements? It seems to work well enough for most fights and runs pretty fast, but even with 250 kg of ballasts and a flipper on the back end, the robot is not stable enough for the wedge / flipper to be particularly useful, so robots that need to be flipped to be beaten reliably - such as shell spinners and tribar spinners - are a pain to fight. I don't want to edit the robot too heavily, I just want the back wedge stabilized and running flush to the ground.
Title: Re: Hero Of War's IronForge Showcase!
Post by: Reier on August 02, 2015, 12:58:22 PM
hey man welcome to gtm :)

nice first bot! I can tell you've been lurking a bit, you seem to be aware of ironforge weightclasses and the like. I'm assuming you're not going for an IRL approach and are trying for a more efficient robot (standard).

what's the armor? chassis armor is more important in ironforge because it's stronger compared to DSL or stock.
there aren't actually any SHWs in the pack as of yet though so you're at an advantage fighting them :P

you might possibly be a bit low on amps, i calculate 60 amps needed and you only have 50 in the batteries. This probably isn't too big of a deal because I doubt the beta gets used too much (it's a srimech right?) and burst motors are the main amp drain. Other than that it should be fine.

I bet you that a lot of your instability comes from your drive. I'm not entirely sure if you need dual firebirds on a VS. It's your call.

I am a bit worried potentially about that exposed weapon motor though. It's not really anything your fault, it's just inherent with VS (vertical spinners) of this type that use a dual-axle motor. Hopefully the crushing teeth will make up for this, they have beast HP compared to many weapons. I do think it may be a little low for a SHW though. I don't have much of a point of reference because there's no SHWs in ironforge yet, but I'm just guessing. The chassis is also very large which isn't necessarily bad, but it makes it very easy to hit in this case. I'm glad you put armor on, I'd probably put even more if I were you. Durability is even more important in ironforge than in DSL and stock imo.

all in all, nice first start. thanks for making a showcase, glad to see what you come up with next. :) Be sure to check out other showcases too.

There are some MW ironforge tournaments potentially coming up, it'd be great if you want to compete.
Title: Re: Hero Of War's IronForge Showcase!
Post by: Hero Of War on August 04, 2015, 08:43:19 AM
hey man welcome to gtm :)

nice first bot! I can tell you've been lurking a bit, you seem to be aware of ironforge weightclasses and the like. I'm assuming you're not going for an IRL approach and are trying for a more efficient robot (standard).

...

all in all, nice first start. thanks for making a showcase, glad to see what you come up with next. :) Be sure to check out other showcases too.

There are some MW ironforge tournaments potentially coming up, it'd be great if you want to compete.

Thank you for the help! :) The armour is Steel 10mm, the strongest available armour, I'll put that in the OP. The flipper is primarily a srimech, yes, although it can flip opponents in a pinch. Thanks for pointing out the low amperage, I'll add in a 10-amp battery since I can fit it in the weight limit.

Actually I'm not a lurker, I'm completely new to this place and Ironforge in particular - I only know the weight classes because of the loading screen haha.

I use the firebirds for pushing power, as with less powerful motors I tend to get pinned against a wall and counted out a fair bit (happens a lot with my lightweights) and besides, I can use my wedge to push other robots around easily if my vertical spinner gets destroyed. I do get your point though, excess power could be an issue.

I am tempted to post my newer robots, do you know if I should post them below, or edit them into the OP? Which would be best?
Title: Re: Hero Of War's IronForge Showcase!
Post by: Reier on August 04, 2015, 11:40:45 AM
post them below, so people are notified when they check for unread posts

yeah post your new bots man :)
Title: Re: Hero Of War's IronForge Showcase!
Post by: Hero Of War on August 06, 2015, 06:11:21 PM
Okay, here goes my first Ultra Heavy Weight!

(https://gametechmods.com/uploads/images/56196screenshot_10.png)

Behold Shredder X! Virtually unstoppable outside of a freak Havok explosion, yet to be beaten in its current incarnation (though I've only used it against AI so far...)

(https://gametechmods.com/uploads/images/14106screenshot_11.png)

The asymmetrical vertical spinner is hugely effective, powered by the Perm 80 motor. On one side is a combination of T-shaped beater bars, triple cutting teeth and side-on 30mm crushing teeth, while on the other side are four 40mm crushing teeth. All on two sets of three-layer angled plates for additional protection for the motor powering it. It spins upwards, of course.

(https://gametechmods.com/uploads/images/58998screenshot_12.png)

(https://gametechmods.com/uploads/images/54337screenshot_13.png)

You might notice the huge amount of armour plating I have added to the outside (and also used for the srimech), in the form of a dark extender stack + dark armour plate combo. I love the aesthetic it gives, and it is rather sturdy armour too - out of the AI bots, only the HW Shell has managed to break through any significant portion of it.

It's also surprisingly fast, agile and powerful at pushing, especially considering its weight and the fact it runs only on 2 blackbirds.

It's taken a lot of work to get this robot just the way I want it, but I'm finally happy enough with it to post it. Now to relax before finishing my family of MW + HW + UHW robots. ;)
Title: Re: Hero Of War's IronForge Showcase!
Post by: Naryar on August 07, 2015, 06:16:20 AM
your building is a bit messy.
Title: Re: Hero Of War's IronForge Showcase!
Post by: Hero Of War on August 07, 2015, 07:42:35 AM
you could be constructive instead of being a douche. i'm new to ironforge, as i have already pointed out.,of course my building is a bit messy. i'm not going for realism here and i'm not experienced enough to make them look perfect.
Title: Re: Hero Of War's IronForge Showcase!
Post by: cephalopod on August 07, 2015, 07:47:49 AM
He's being fair. Your weapon is a bit of a mess - I would recommend using just 1 type of weapon, and not having crushing teeth mounted sideways as they won't cause damage like that. You could potentially think about reducing your betas down to just 1 and making the srimech more discrete, with maybe a flip up panel over the top.
Title: Re: Hero Of War's IronForge Showcase!
Post by: Hero Of War on August 07, 2015, 08:00:26 AM
I'm not bothered with it right now, I'm busy building other robots and I'll edit it later.

Anyway, here is... The Avatar!

(https://gametechmods.com/uploads/images/75376screenshot.png)

(https://gametechmods.com/uploads/images/28216screenshot_1.png)

(https://gametechmods.com/uploads/images/48912screenshot_3.png)

(https://gametechmods.com/uploads/images/8486screenshot_4.png)

"100 years passed and I discovered the new Avatar, a... robot. The only robot capable of using all four weapon elements. He's hard to use and poor in battle, but I believe the Avatar can save the world."

(https://gametechmods.com/uploads/images/99779screenshot_2.png)

The wheels going through the chassis annoys me, but the only way I could avoid it would be using RC Motors which reduced the robot to a crawl when I tried it.

Obviously, this isn't meant to be realistic or anything, I just wanted to make a themed robot.
Title: Re: Hero Of War's IronForge Showcase!
Post by: Naryar on August 07, 2015, 08:22:41 AM
? my post disappeared ?
Title: Re: Hero Of War's IronForge Showcase!
Post by: Meganerdbomb on August 07, 2015, 11:06:30 AM
Nary should love this since it's a quadruple hybrid.
Title: Re: Hero Of War's IronForge Showcase!
Post by: Avalanche on August 07, 2015, 11:16:52 AM
I dont see the point of thsi. 3/4 of the bot arent used at a time, side weapons are hard to use due to not being able to strafe (Dont add strafing motors, thats stupid tbh) and the hybrid has no synergy.
Title: Re: Hero Of War's IronForge Showcase!
Post by: Hero Of War on August 07, 2015, 11:42:30 AM
The point of it was to make a bot with an Avatar: The Last Airbender theme, not to make a good battler. :P

Anyway, I've edited Shredder X to a 1-motor srimech and a more standard VS weapon. Improved or naw? (Also, am I correct in thinking the dark side of the crushing teeth is the damaging side?)

(https://gametechmods.com/uploads/images/39556screenshot_3.png)

(https://gametechmods.com/uploads/images/29564screenshot.png)

(https://gametechmods.com/uploads/images/60219screenshot_1.png)

(https://gametechmods.com/uploads/images/55941screenshot_2.png)

Also, I can't think of a way of making the srimech any more discreet without it either a) going through the spinner when i use it, or b) completely changing the body shape. Any suggestions would be good.
Title: Re: Hero Of War's IronForge Showcase!
Post by: Naryar on August 07, 2015, 11:44:37 AM
It still has that problem with the static blades blocking other wide wedges
Title: Re: Hero Of War's IronForge Showcase!
Post by: Avalanche on August 07, 2015, 12:19:11 PM
The crushing teeth have the Silver top edge (opposite of attach point) and Dark edges do damage. This is called having normals. Naryar is also completely correct, remove the knives around the wedges. Also, UHW's are almost never built in Ironforge because you need a antiballast to attach any ballasts if you want them, and arent officially with a weight limit.
Though the two choices are 800kg or 2500kg (which is half off the Stock and DSL 5000kg).
Title: Re: Hero Of War's IronForge Showcase!
Post by: Naryar on August 07, 2015, 12:23:28 PM
actually, ironforge UHW would be 2500 kg.

Or maybe we should set ironforge UHW to 800 ? or new 800kg ironforge weightclass ?
Title: Re: Hero Of War's IronForge Showcase!
Post by: Avalanche on August 07, 2015, 12:27:25 PM
actually, ironforge UHW would be 2500 kg.

Or maybe we should set ironforge UHW to 800 ? or new 800kg ironforge weightclass ?
The latter, in my opinion. Megaweight?
Title: Re: Hero Of War's IronForge Showcase!
Post by: Hero Of War on August 07, 2015, 12:43:32 PM
I just battled and had trouble using my weapon because of the static blades obstructing, so I'll heed your advice and remove them. The rest of the robot is identical though so I won't bother psoting pics.

Also yeah, I thought with 600 kg being the SHW limit and 800 kg being the in-game limit, it would be UHW automatically. If that's incorrect, we should have a name for the 600.1 - 800 kg weight class.
Title: Re: Hero Of War's IronForge Showcase!
Post by: Avalanche on August 07, 2015, 12:44:47 PM
Making a thread so we dont fill your showcase up with weight class banter.
Title: Re: Hero Of War's IronForge Showcase!
Post by: Hero Of War on August 07, 2015, 04:51:06 PM
Finally tried my hand at an IRL robot. Not sure if it truly classes as IRL, but I've made sure there are no intersecting moving parts, etc. It's not fantastic in battle due to the general lack of weaponry, but this was mainly practice for me in extender use. Still, fairly happy with how it turned out, although I did have a lot of annoyance with the Rule of 7...  ::2mad

(https://gametechmods.com/uploads/images/55003screenshot.png)

Super Heavy Weight, mostly because it ended up going a lot bigger than originally intended. Ah well, it's all a learning experience.

(https://gametechmods.com/uploads/images/71149screenshot_1.png)

(https://gametechmods.com/uploads/images/87286screenshot_2.png)

(https://gametechmods.com/uploads/images/97809screenshot4.png)

(https://gametechmods.com/uploads/images/10405screenshot_3.png)

Took a while to figure out a srimech that a) worked, b) I liked the look of, and c) didn't intersect with the body or weaponry.

Starting to get to grips with Ironforge now though, so I'm slowly improving.
Title: Re: Hero Of War's IronForge Showcase!
Post by: helloface on August 07, 2015, 06:22:53 PM
Hey cool, you named a bot after me. I haven't had a non-meme robot tribute before.
Title: Re: Hero Of War's IronForge Showcase!
Post by: Hero Of War on August 07, 2015, 07:32:49 PM
Your name is Kaiser? That's one heck of a co-inkidink
Title: Re: Hero Of War's IronForge Showcase!
Post by: Naryar on August 08, 2015, 03:37:24 AM
That does look kickass, even if that extender skeleton seems overkill to me...
Title: Re: Hero Of War's IronForge Showcase!
Post by: Thyrus on August 08, 2015, 03:52:54 AM
Ok... need to get my hands on Ironforge as well. Where is the link zo 1.1?
Title: Re: Hero Of War's IronForge Showcase!
Post by: Avalanche on August 08, 2015, 07:03:57 AM
Ok... need to get my hands on Ironforge as well. Where is the link zo 1.1?

(https://gametechmods.com/uploads/images/73396ironforge logo.png)

V1.1 Download Link (Ready-To-Go .RAR file) (https://gametechmods.com/forums/index.php?action=downloads;sa=downfile&id=228)

V1.1 patch alone (If you need to update the old v1.0) (https://gametechmods.com/uploads/files/1976ironforge1-1.zip)

Title: Re: Hero Of War's IronForge Showcase!
Post by: Hero Of War on August 08, 2015, 02:40:07 PM
That does look kickass, even if that extender skeleton seems overkill to me...

Thank you! And I agree, but I kind of like it for that. :P It's not a good battler anyway, it was mostly my practise robot for extender work.

-------------------

New robot time!

(https://gametechmods.com/uploads/images/15368screenshot.png)

(https://gametechmods.com/uploads/images/27704screenshot_1.png)

(https://gametechmods.com/uploads/images/79390screenshot_2.png)

(https://gametechmods.com/uploads/images/54033screenshot_3.png)

The scoops at the front and rear are made of flipper maker segments and run absolutely flush to the ground, without any of the wobbly instability of using flipper skirts and hinges. Really useful for pushing and fighting flippers and undercutters, and ensuring a successful hit when I ram opponents with those rear static hammers.

Also made use of a camo texture pattern for more of a "tank" feel.

EDIT: Added black strip decals where the hammer moves.

(https://gametechmods.com/uploads/images/35010screenshot.png)
Title: Re: Hero Of War's IronForge Showcase!
Post by: Avalanche on August 08, 2015, 02:58:38 PM
The side extenders are rather pointless, just seems odd to me. The back is held on by one extender which simply is not IRL, so this is now DSL-s with a artbot shoved into the mix. The back flipper makers not being connected is slightly oddas well. But altogether, i kind of like it. The spikes on the hammer look off though, but oh well.
Title: Re: Hero Of War's IronForge Showcase!
Post by: ecolusian on August 08, 2015, 03:28:37 PM
the bot is still irl i would say, it still looks very cool and besides who would make an artbot in DSL-S avalanche (or should i say LRA2! >=) ) also i think those side extenders are there to prevent it being flipped sideways, kinda like how Mega-Morg did in robot wars if you ever saw that.
Title: Re: Hero Of War's IronForge Showcase!
Post by: Lemonism on August 08, 2015, 03:45:47 PM
I'm gonna have to agree with Avalanche here; the side and back extenders are pretty messy looking to me, and that single extender holding all that back stuff does not look like it would work IRL at all. Honestly I'm not sure why you went for such an unusual chassis shape if you were just going to add that back section that far out - I would either remove that back stuff completely (save for the two wedge bits protecting the tracks), or switch to a chassis with a more square back end so you don't need that single extender looking so flimsy, everything coming from baseplate anchors.
I'd personally also remove the stuff from the top of the hammer to make that look a little cleaner, but I understand if you want that there for a little extra damage.

Ignoring the back stuff and those side extenders, however, it looks like a pretty good build to me.
Title: Re: Hero Of War's IronForge Showcase!
Post by: Hero Of War on August 08, 2015, 03:47:00 PM
The side extenders are rather pointless, just seems odd to me. The back is held on by one extender which simply is not IRL, so this is now DSL-s with a artbot shoved into the mix. The back flipper makers not being connected is slightly oddas well. But altogether, i kind of like it. The spikes on the hammer look off though, but oh well.

I'm gonna have to agree with Avalanche here; the side and back extenders are pretty messy looking to me, and that single extender holding all that back stuff does not look like it would work IRL at all. Honestly I'm not sure why you went for such an unusual chassis shape if you were just going to add that back section that far out - I would either remove that back stuff completely (save for the two wedge bits protecting the tracks), or switch to a chassis with a more square back end so you don't need that single extender looking so flimsy, everything coming from baseplate anchors.
I'd personally also remove the stuff from the top of the hammer to make that look a little cleaner, but I understand if you want that there for a little extra damage.

Ignoring the back stuff and those side extenders, however, it looks like a pretty good build to me.

This one isn't meant to be IRL, it's just standard haha. And the flipper makers on the sides and back are for assisting self righting, I tried to make them as discreet as I could, or at least not be obnoxiously out of place. The back being held on by one extender was unfortunately necessary for weight, but it DID leave the whole back end very vulnerable, hence the dark armour plating (hard to see in these images to be fair) underneath it.
Title: Re: Hero Of War's IronForge Showcase!
Post by: Lemonism on August 08, 2015, 03:57:05 PM
Oh oops, I shouldn't have assumed you were going for IRL. Sorry. I'm not a standard expert by any means, but I'll try and fix my advice:
For a standard bot I think this is underweaponed, and really doesn't need the three hammers + whole assembly at the back taking weight that could be used for frontal offensive weapons.
Chassis seems fairly tight as it is, but I'm thinking a U shaped chassis would save weight, allowing you to tighten it around the components more.
For the hammer I think you'd be better off using a row of blades, or axes or something rather than the hammer with the additional spikes, since at the moment the hammer will get in the way of the spikes or visa versa.
Title: Re: Hero Of War's IronForge Showcase!
Post by: Hero Of War on August 08, 2015, 04:11:55 PM
Hmmm, well it IS slightly underweaponed I'll agree, but while it was built with Standard rules in mind I wanted the build to also look good, (somewhat artbot-like as Avalanche has pointed out) - which in my eyes, the rear scoop does. The large hammer was just my preference visually, plus it has much more HP than axe heads / spikes would, and is easier to repair.
Title: Re: Hero Of War's IronForge Showcase!
Post by: Avalanche on August 08, 2015, 05:54:20 PM
Hmmm, well it IS slightly underweaponed I'll agree, but while it was built with Standard rules in mind I wanted the build to also look good, (somewhat artbot-like as Avalanche has pointed out) - which in my eyes, the rear scoop does. The large hammer was just my preference visually, plus it has much more HP than axe heads / spikes would, and is easier to repair.
Repairing is not a factor because we do tournaments via AIing bots then using exhibition, so dont factor it in. You could try using two hammers, running extender supports as well to them and doubling the damage.
Title: Re: Hero Of War's IronForge Showcase!
Post by: Hero Of War on August 08, 2015, 07:36:02 PM
Repairing is not a factor because we do tournaments via AIing bots then using exhibition, so dont factor it in. You could try using two hammers, running extender supports as well to them and doubling the damage.

Ah, interesting. Well in-game, it is a factor so i'll keep it like it is for now, and then if entered into a tournament I'll edit it first and update the thread to reflect that. Thanks for the info :)

--------------

Gonna try my hand at a, IRL horizontal spinner in a minute. First off, here's a Lightweight I built quickly using the same "scoop" method as the robot above:

(https://gametechmods.com/uploads/images/17648screenshot.png)

(https://gametechmods.com/uploads/images/96958screenshot_2.png)

Not something I invested much time into, I grant you, but hey, it works well enough even on a 20 Amp supply and can deal decent damage as a rammer or an SnS in a pinch. Best for maps with a pit / ledge to push other robot off though. I'll probably try a more serious LW in the near future though. I do like the look of it though.
Title: Re: Hero Of War's IronForge Showcase!
Post by: Hero Of War on August 08, 2015, 09:56:30 PM
Ok... need to get my hands on Ironforge as well.

DO EET!   :rage

I've seen your DSL showcase, you have insane talent in that mod. I'll be rather excited to see what you can do in Ironforge with those skills.

---------------

Anyway, I built a thing. A spinning thing of the horizontal persuasion.

(https://gametechmods.com/uploads/images/84800screenshot.png)

Middleweight at 196.5 kg, plus one ballast because Blackbird motors and a Perm 80 weapon motor are overkill for instability when your robot weighs under 200. :P

(https://gametechmods.com/uploads/images/96072screenshot_1.png)

(https://gametechmods.com/uploads/images/74986screenshot_2.png)

(https://gametechmods.com/uploads/images/17477screenshot_3.png)

I also ensured there were no intersecting or stacked parts, so... does this class as IRL? I'm a little wary of that bit of the Perm 80 motor sticking out of the top but it's unavoidable unless I redo the entire robot to raise the chassis (which I'm not doing).
Title: Re: Hero Of War's IronForge Showcase!
Post by: Avalanche on August 09, 2015, 03:47:45 AM
This is IRL. Looks good.
Title: Re: Hero Of War's IronForge Showcase!
Post by: Hero Of War on August 10, 2015, 09:49:50 PM
New Robot Time! This is an IRL bot too, I've been careful with avoiding intersecting parts. Yay!

(https://gametechmods.com/uploads/images/55880screenshot.png)

(https://gametechmods.com/uploads/images/48135screenshot_1.png)

(https://gametechmods.com/uploads/images/81446screenshot_2.png)

(https://gametechmods.com/uploads/images/29472screenshot_3.png)

Couldn't get it QUITE right, and it changed objectives half way through construction. It was originally planned to be a Razor-style crusher (but faster, for obvious in-game restriction reasons), but when I couldn't get it right I went for a more animalistic approach. Would have build the stinger further back but for the rule of 7 (which pissed me off about seventy times this build)...
Title: Re: Hero Of War's IronForge Showcase!
Post by: cephalopod on August 11, 2015, 05:29:38 AM
Would have build the stinger further back but for the rule of 7 (which pissed me off about seventy times this build)...

Welcome to IRL :P
Looks cool though, nice work.
Title: Re: Hero Of War's IronForge Showcase!
Post by: Hero Of War on August 14, 2015, 12:03:58 AM
Thought I'd have a hand at another animalistic design. SO... from scorpion to dragon...

(https://gametechmods.com/uploads/images/18030screenshot.png)

(https://gametechmods.com/uploads/images/69350screenshot_1.png)

(https://gametechmods.com/uploads/images/6366screenshot_2.png)

(https://gametechmods.com/uploads/images/42679screenshot_3.png)

Couldn't get it down to under 400 kg (even with 1mm Plastic it was sitting above 420), but that didn't really matter to me since this one is
REALLY not designed for winning tournaments, just as an artbot that can drive well (which it can, surprisingly enough).

Wanted to put a flamethrower / ice thrower in or behind the mouth for a firebreathing effect, but there wasn't room without it being obnoxiously on view. Ah well, maybe I'll make a bigger one and try again at a later date. Also couldn't hide the wheels anywhere with it actually still being driveable and looking decent, so I left 'em.

I'm fairly happy with how it turned out, but I prefer Arachnoid overall.
Title: Re: Hero Of War's IronForge Showcase!
Post by: G.K. on August 14, 2015, 01:21:08 PM
smexy
Title: Re: Hero Of War's IronForge Showcase!
Post by: Naryar on August 14, 2015, 02:10:06 PM
It's not a dragon without a flamethrower, it's just a wyvern. Also maybe make a tail out of 90 degree angles (beware of lurking <s>knights</s> agod though), and make it so the wings flap, with burst motors.

May want to export a hovercraft to ironforge for extra flying goodness. Or is there one in cheatbot2 IF ?

I made and showcased a dragon bot waayyy back then in DSL. It was pretty good, I think, though it didn't looked that great.

I think the images went away, though.
Title: Re: Hero Of War's IronForge Showcase!
Post by: rnifnuf on August 14, 2015, 02:53:27 PM
May want to export a hovercraft to ironforge for extra flying goodness. Or is there one in cheatbot2 IF ?

There is a cheatbot2 hovercraft engine in Ironforge under the motors tab. Along with it are items called thrusters, which are servo pistons with such high torque that they move bots around. They come in three sizes, and are quite fun to play around with.
Title: Re: Hero Of War's IronForge Showcase!
Post by: Hero Of War on August 14, 2015, 07:54:26 PM
It's not a dragon without a flamethrower, it's just a wyvern.

Actually, the difference between the two is that a Wyvern has 4 limbs (with the forelegs and wings on the same limb) and a Dragon has 6 limbs (wings separate from the legs). So this is a dragon. ;)

I'm not messing about with hoverbot and cheats and all that stuff, I'm just sticking to the base game.
Title: Re: Hero Of War's IronForge Showcase!
Post by: Naryar on August 15, 2015, 02:59:59 AM
It's not a dragon without a flamethrower, it's just a wyvern.

Actually, the difference between the two is that a Wyvern has 4 limbs (with the forelegs and wings on the same limb) and a Dragon has 6 limbs (wings separate from the legs). So this is a dragon. ;)
True, but wyverns still don't have breath weapons.
Title: Re: Hero Of War's IronForge Showcase!
Post by: Hero Of War on April 05, 2016, 10:36:21 PM
HOLY sh** I'M ACTUALLY ALIVE?!  :rage

=====

The first one is an artbot called Apache. I just wanted a helicopter... :( Didn't turn out as well as I'd hoped but it was a learning experience.

(http://i63.tinypic.com/fmhuop.png)

(http://i67.tinypic.com/14ajvgi.png)

(http://i65.tinypic.com/sy36tj.png)

Flamethrowers for guns of course... since Apache is a gunship it just felt right. I love the smell of napalm in the morning.

=====

The second is an IRL battler that is designed, pure and simple, to win battles in my hands. AI wouldn't handle it well, but in my hands it beats almost anything 1-on-1.

(http://i63.tinypic.com/2by5y0.png)

(http://i63.tinypic.com/2s0y35g.png)

(http://i66.tinypic.com/ivlbbr.png)

(http://i68.tinypic.com/2mw9zrm.png)

Matador is a heavyweight, invertible rammer. It's not flashy and it's not revolutionary, but it's damn good at what it does. It also handles and drives like a dream, so it's really fun to run around with, and easy to just dodge opponents' attacks and trounce them with the hammers.

The blades on the back end are less useful as a weapon, but they provide a Zero ground clearance on that end in the event that Matador gets overturned and renders the rear scoop's ground clearance moot. They also look great in my opinion ;)

The hammers on the front run pretty much flush to the ground both ways up and really damage opponents massively at full speed, which the robot reaches easily because of its huge acceleration and amazing stability.

PS. Ignore the "Middleweight" in-game classification. It is heavyweight by IF standards obviously, but it also wins battles against IF Heavyweights, not just the middleweights.

Anyway, there's my two creations for the first time in months, hope they are alright!
Title: Re: Hero Of War's IronForge Showcase!
Post by: Sircreepalot2 on April 05, 2016, 10:52:03 PM
haha that helicopter is awesome. the rammer is nothin special but i dig it. let reier's wall of ironforge help™ guide you to build better bots or something.
Title: Re: Hero Of War's IronForge Showcase!
Post by: Thrackerzod on April 05, 2016, 11:05:48 PM
That's a nice helicopter.
Title: Re: Hero Of War's IronForge Showcase!
Post by: Bobyasianboy on April 05, 2016, 11:11:45 PM
Helicopter is cool as an artbot, you could try giving it a custom skin to make it look cooler if you want. The IRL bot is fine, if generic, the skin is a little plain and boring though, you could make that look a lot nicer.
Title: Re: Hero Of War's IronForge Showcase!
Post by: Gauche Suede on April 06, 2016, 12:36:49 AM
I don't know if this is legal but you may want to attach pistons to the helicopter blades and angle them down so that the helicopter can fly.
Title: Re: Hero Of War's IronForge Showcase!
Post by: Reier on April 06, 2016, 01:16:50 AM
cheatbot 2 has some actual cannons if you just want to mess around. also has the hovercraft of course.
Title: Re: Hero Of War's IronForge Showcase!
Post by: Naryar on April 06, 2016, 05:38:22 AM
IRL bot looks good. Helicopter is nice, would do with a smaller chassis though.
Title: Re: Hero Of War's IronForge Showcase!
Post by: Hero Of War on April 10, 2016, 06:36:00 PM
Yeah I really want to make the IRL bot more cool-looking, but I have issues adding custom textures to the list for some reason. Thanks for the feedback though guys.