hey man welcome to gtm :)
nice first bot! I can tell you've been lurking a bit, you seem to be aware of ironforge weightclasses and the like. I'm assuming you're not going for an IRL approach and are trying for a more efficient robot (standard).
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all in all, nice first start. thanks for making a showcase, glad to see what you come up with next. :) Be sure to check out other showcases too.
There are some MW ironforge tournaments potentially coming up, it'd be great if you want to compete.
actually, ironforge UHW would be 2500 kg.The latter, in my opinion. Megaweight?
Or maybe we should set ironforge UHW to 800 ? or new 800kg ironforge weightclass ?
Ok... need to get my hands on Ironforge as well. Where is the link zo 1.1?
(https://gametechmods.com/uploads/images/73396ironforge logo.png)
V1.1 Download Link (Ready-To-Go .RAR file) (https://gametechmods.com/forums/index.php?action=downloads;sa=downfile&id=228)
V1.1 patch alone (If you need to update the old v1.0) (https://gametechmods.com/uploads/files/1976ironforge1-1.zip)
That does look kickass, even if that extender skeleton seems overkill to me...
The side extenders are rather pointless, just seems odd to me. The back is held on by one extender which simply is not IRL, so this is now DSL-s with a artbot shoved into the mix. The back flipper makers not being connected is slightly oddas well. But altogether, i kind of like it. The spikes on the hammer look off though, but oh well.
I'm gonna have to agree with Avalanche here; the side and back extenders are pretty messy looking to me, and that single extender holding all that back stuff does not look like it would work IRL at all. Honestly I'm not sure why you went for such an unusual chassis shape if you were just going to add that back section that far out - I would either remove that back stuff completely (save for the two wedge bits protecting the tracks), or switch to a chassis with a more square back end so you don't need that single extender looking so flimsy, everything coming from baseplate anchors.
I'd personally also remove the stuff from the top of the hammer to make that look a little cleaner, but I understand if you want that there for a little extra damage.
Ignoring the back stuff and those side extenders, however, it looks like a pretty good build to me.
Hmmm, well it IS slightly underweaponed I'll agree, but while it was built with Standard rules in mind I wanted the build to also look good, (somewhat artbot-like as Avalanche has pointed out) - which in my eyes, the rear scoop does. The large hammer was just my preference visually, plus it has much more HP than axe heads / spikes would, and is easier to repair.Repairing is not a factor because we do tournaments via AIing bots then using exhibition, so dont factor it in. You could try using two hammers, running extender supports as well to them and doubling the damage.
Repairing is not a factor because we do tournaments via AIing bots then using exhibition, so dont factor it in. You could try using two hammers, running extender supports as well to them and doubling the damage.
Ok... need to get my hands on Ironforge as well.
Would have build the stinger further back but for the rule of 7 (which pissed me off about seventy times this build)...
May want to export a hovercraft to ironforge for extra flying goodness. Or is there one in cheatbot2 IF ?
It's not a dragon without a flamethrower, it's just a wyvern.
True, but wyverns still don't have breath weapons.It's not a dragon without a flamethrower, it's just a wyvern.
Actually, the difference between the two is that a Wyvern has 4 limbs (with the forelegs and wings on the same limb) and a Dragon has 6 limbs (wings separate from the legs). So this is a dragon. ;)