gametechmods

Robot Arena => Showcases => Ironforge TC Showcases => Topic started by: ecolusian on July 13, 2015, 06:45:28 AM

Title: Ecolusian's Ironforge Showcase
Post by: ecolusian on July 13, 2015, 06:45:28 AM
Hello there people of GTM, my name is Charles and im a 16 year old autistic gamer from Birmingham, England who after derping around quite a long time in the robot arena 2 wiki i decided to make an account so i may join the legacy of this forum. my goal in RA2 is quite simple, design and build Thwackers and SnS that are good enough for iron forge tourneys. and so here i am to showcase my ironforge bots and become the best Thwacker and SnS builder on the forums. i hope you enjoy having me around and i would very much enjoy criticism. Have a nice day my friends. =)
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: Reier on July 23, 2015, 12:25:24 PM
hello
you going to post any bots?
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: ecolusian on July 25, 2015, 08:09:05 AM
soz i kinda forgot about it XD
i will now =p
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: ecolusian on July 25, 2015, 08:46:51 AM
this here is my first robot called Shankz, he is a 16-Razor thwacker with 2 twinbird motors powered by 2 diehard car batteries with n-12 wheels which are just big enough to make my bot invertible. enjoy and please give CONSTRUCTIVE criticism, ill put up a bot every 2 days so you guys have enough time to give me what you think. have a nice day =)

(https://gametechmods.com/uploads/images/44907bot showcase 1.PNG)
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: G.K. on July 25, 2015, 09:02:15 AM
How much does it weigh?
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: ecolusian on July 25, 2015, 10:00:49 AM
it weighs 236.2 kilograms, so i think its a middleweight bot
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: cephalopod on July 25, 2015, 10:07:19 AM
The Ironforge MW limit is 200kg, so it's an underweight HW :P
LW - 125kg
MW - 200kg
HW - 400kg
SHW - 600kg
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: Avalanche on July 25, 2015, 10:53:57 AM
When showcasing, all you really need to do is state the Armour, the Weight, The Name, and put togther a picture of the outside and inside of your bot. Also, are you going for IRL or DSL-S? Seeing as you are new, you may not know what this means. Here is a tutorial/guide written up by Craaig to demonstrate the differences.
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: ecolusian on July 25, 2015, 11:04:01 AM
thanks for the advice avalanche ill keep that in mind.

okay then craaig i think i get the weighing system now.
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: Avalanche on July 25, 2015, 11:17:36 AM
Well, let me make you more confused and not get the weighing system! You can place up to 4 ballasts (200kg worth, 50kg each) without it counting towards your weight! Actually its pretty simple, but its useful if a bot is too light.
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: ecolusian on July 25, 2015, 12:10:02 PM
i got the ballasts part, thank you for that regardless though, could we talk about the actual bot now? XD
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: G.K. on July 25, 2015, 12:15:54 PM
As avalanche asked, what style are you building to? If you are building to DSL-S or IRL, there are different standards applicable and as such our advice will differ.

See Craaig's handy guide here: https://gametechmods.com/forums/index.php?topic=17443.0 (https://gametechmods.com/forums/index.php?topic=17443.0)
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: ecolusian on July 25, 2015, 12:35:18 PM
i think im going for unrealistic cause my parts intersect each other, if thats allowed then dsl-s cause it seems more lenient than irl in that sense.
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: Reier on July 25, 2015, 01:33:36 PM
welcome to the efficiency club then >:D (irl is for wusses *cough*)
i mean don't feel locked to a specific type of building though, this advice is just for this bot

ironforge MW is 200kg and that is closest to your current weight, so I'd try to make that your goal.
this bot has potential, but needs some work to make it a true killer. For example, those razors right next to your chassis are likely never going to get any hits in, and are therefore not very useful. likewise, it's usually more effective on a bot of this type to have all the weapons on the same side, because they hit together. If you're spinning this fast weapons on the other side are not needed because you'll almost never be flanked. I'd probably extend the thwack arm and focus the weapons toward the tip on one side if I were you. it would probably be a good idea to make the unarmored part of the arm either dark extender or probably even a DSL bar (more hp)


btw don't feel pressured to post a robot like every 2 days or anything, just show us what you've got when it comes and we'll work with you.
try to make it a habit to post your weight and armor too, it's really helpful to us. :) browsing other showcases is a great way to learn too. Ironforge is relatively new and as such many building techniques have not been developed for it, so you have more freedom right now in that regard.

good luck building
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: ecolusian on July 25, 2015, 02:44:53 PM
well this here is my improved (i hope XD) shanks bot with extended thwacking arm, dark plate on top the bot to defend against hammers, and the razors have been concentrated onto one side.

(https://gametechmods.com/uploads/images/11700showcase 1.PNG)

the internals are the same and the armour is 10mm steel
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: Reier on July 25, 2015, 02:48:41 PM
what's the weight? it's a good thing to try to get as close to the weight limit as possible to avoid efficiency loss
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: ecolusian on July 25, 2015, 02:53:45 PM
237 kilograms.
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: Reier on July 25, 2015, 02:56:33 PM
yeah you're a little overweight there if you want to go for a Ironforge MW (200kg) You can probably shave off a bit by removing a battery and lowering the armor a bit, just try what works. you'll get it.

it's an improvement over the original :)
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: ecolusian on July 25, 2015, 03:00:48 PM
im glad its an improvement XD. ive taken out a battery and made the armour 10mm aluminium
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: Reier on July 25, 2015, 03:17:26 PM
yeah you'll get the feel for it, my advice is more guidelines than anything
check out some showcases though if you haven't, just lurking helps your skills a ton
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: ecolusian on July 25, 2015, 03:22:19 PM
do you know of any good ones? i imagine there are a ton out there.
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: Reier on July 25, 2015, 03:23:16 PM
do you know of any good ones? i imagine there are a ton out there.

https://gametechmods.com/forums/index.php?board=143.0 (https://gametechmods.com/forums/index.php?board=143.0)
just look around, see which ones people say are crap and which ones are good
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: ecolusian on July 25, 2015, 03:29:53 PM
just tried out my bot in exhibiton and it did pretty well id say, got a 3.5k hit at least.
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: ecolusian on July 25, 2015, 03:35:19 PM
Behold the second bot on my team, Big Bubba a flipper bot with 2 snappers to act as wedges and a beta for the flipper itself, it is powered by 2 rc motors with mini wheels fueled by 2 diehard car batteries, the wedges and flipper part itself are all heater skirts.

(https://gametechmods.com/uploads/images/81769Screen Shot 07-25-15 at 09.32 PM.PNG)

in all honesty im sh** with flippers so it aint very good
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: G.K. on July 25, 2015, 03:36:55 PM
Re the thwack: Good improvement already! One thing I would say is that bots are less likely to hit the weapons closest to you, as you're probably finding now you're testing it. I would consider trying to concentrate the weapons a bit closer together - maybe take off the two closest to the bot and put them on a weapon array closer to the top?

Re Big Bubba: What weight is it? Also what's holding the dsl bar on top?
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: 090901 on July 25, 2015, 03:42:52 PM
Flipper needs more battery power. I don't really see the point of using snappers for wedges on it too when you can use skirt hinges.
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: ecolusian on July 25, 2015, 03:47:38 PM
090901: i should probably go do the skirts now then, i though i already had enough battery power as is.
g.k.: thank you for the comments on my thwacker, what do you mean by a weapons array, could i have an example? the top is a black plate not a dsl bar ands its being held up by a baseplate anchor, also it is 197.1 kg, so using my new weight skillz i would say it is a pretty well weighed lightweight.
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: Reier on July 25, 2015, 03:51:08 PM
gk its dark armor not a DSL bar and there's a light 10cm between it and the anchor

09 isn't it enough juice? i wouldn't add much more


eco you can probably raise the drive up a notch to give it lower ground clearance, and I might be worried about that flipper being too narrow. is it just one skirt on a beta or is it 2? I can't really tell from this angle
and this (https://gametechmods.com/uploads/images/99491pootslap.jpg) is a weapon array, used to attach all those blades on one bar
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: ecolusian on July 25, 2015, 03:55:48 PM
its only one skirt on the beta
and by raise the motors do you mean get a better motor?
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: Reier on July 25, 2015, 03:57:40 PM
its only one skirt on the beta
and by raise the motors do you mean get a better motor?

nah i just mean take the motors out and make them higher with ctrl so it has lower ground clearance
wider flippers usually have an easier time than narrow ones btw
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: ecolusian on July 25, 2015, 04:04:34 PM
raised up the motors, im working on the flipper now.
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: ecolusian on July 25, 2015, 04:07:28 PM
widened the flipper but now i have a new issue, sometimes when i flip i ping off into the skies!
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: ecolusian on July 26, 2015, 01:41:03 PM
i miss my robot-senpai reier... he always gave mlg advice =(
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: Reier on July 26, 2015, 01:49:02 PM
there's plenty of people who can help you, I'm just one among many :)
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: ecolusian on July 26, 2015, 01:51:25 PM
but you give the best advice, from what ive seen, also your the only one who know about this thread XD
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: Reier on July 26, 2015, 01:53:55 PM
trust me there's plenty of other people
just keep posting stuff, you'll gather a crowd. you've only shown 2 bots, after all.
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: ecolusian on July 26, 2015, 01:57:07 PM
k, ive got a bunch on back up, should i put them all up at once?

Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: G.K. on July 26, 2015, 02:06:23 PM
Depends - how many are we talking?
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: ecolusian on July 26, 2015, 02:06:42 PM
4
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: cephalopod on July 26, 2015, 02:17:42 PM
All at once is no problem at all, you may just not get detailed advice on every single one.
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: ecolusian on July 26, 2015, 03:02:03 PM
my next bot on the bucket list is The Craaigening which is a VS bot with DSA armour and it weighs 505.5 kilograms. ive setup the pic so you can see it yourselves. it isnt very stable at all =p

(https://gametechmods.com/uploads/images/71278Screen Shot 07-26-15 at 08.56 PM.PNG)
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: G.K. on July 26, 2015, 03:03:55 PM
DSA is inferior to all armours in Ironforge - it's only Stock you want to use it in.

How much ballast?
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: ecolusian on July 26, 2015, 03:05:11 PM
My next bot is called Chappa MKII and is a HS with DSA armour and it weighs 293KG.

(https://gametechmods.com/uploads/images/53500Screen Shot 07-26-15 at 09.07 PM.PNG)
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: ecolusian on July 26, 2015, 03:06:14 PM
k DSA is poop, the ballast on Craaifening is 20kg
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: ecolusian on July 26, 2015, 03:15:32 PM
This robot im gonna show you now is by far the most succesful and is my pride and joy, so manly it could be considered naryar in bot form i give you FAW-PAC this beast of a bot is a rammer with titanium 1 armour and 200kg ballasts at the back to make its official weight 606kg!!! it takes out the heavyweight ironforge ai pretty ****ing well due to the devestating weapon array at the front.

bots beware cause this is truly tu-pacs revenge!

(https://gametechmods.com/uploads/images/35939Screen Shot 07-26-15 at 09.14 PM.PNG)
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: Squirrel_Monkey on July 26, 2015, 03:19:32 PM
Dude, please post only once in a short while. If you have something to add before someone replies, simply edit your post.
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: ecolusian on July 26, 2015, 03:22:32 PM
sorry, i wont do it again
promise
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: Thrackerzod on July 26, 2015, 03:36:15 PM
I think you're 6 kg overweight there.  You could shorten the chassis a bit and still be able to fit everything in.
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: ecolusian on July 26, 2015, 03:43:46 PM
on faw-pac?
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: Thrackerzod on July 26, 2015, 03:51:51 PM
Yeah.  Sorry, should have specified.
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: Avalanche on July 26, 2015, 04:02:21 PM
Just dont repeatedly post in a row, you dont HAVE to post only once every few centurys. But calm down.
If you keep making bots without listening to advice, you get nowhere.
The wheel supports on the VS kind of block the disc from attacking. You should seperate them into 2 different supports coming from the sides.
For the HS, It is much taller than necessary.  Lower chassis height, make invertible.
For the rammer, Doesnt look IRL. Too much weapon spam. Could also make wheelguards.
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: ecolusian on July 26, 2015, 04:08:50 PM
lol ive made it HEAVIER XD now its 737.9kg WITHOUT ballasts which are 200kg BTW XD

(https://gametechmods.com/uploads/images/66939Screen Shot 07-26-15 at 09.14 PM.PNG)
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: 090901 on July 26, 2015, 04:12:20 PM
That's a UHW then, nobody builds those in Ironforge.
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: ecolusian on July 26, 2015, 04:38:48 PM
am i allowed to?
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: G.K. on July 26, 2015, 04:40:12 PM
You're allowed to build absolutely anything you want. It's just not a particularly recognised class yet.
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: Reier on July 26, 2015, 04:40:30 PM
yeah but you'll have no one to play against in the AI :P
all AIs are 400 HWs or the occasional 600kg superheavyweights

nah dude don't feel obligated to follow EXACTLY EVERYTHING WE SAY to the tee, it's just advice. Build anything you want.
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: Thrackerzod on July 26, 2015, 04:50:01 PM
The only benefit of building to certain weightclasses is that you can enter the robot in tournaments for that weightclass.  If you aren't planning on entering anything with a certain robot, feel free to just do whatever.
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: cephalopod on July 26, 2015, 05:01:28 PM
Like I told you ages ago, you can build what you want but beating the AI with an overweight bot isn't an achievement :P
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: 090901 on July 26, 2015, 05:31:10 PM
Other stuff

09 isn't it enough juice? i wouldn't add much more
Beta's draw 30 amps, the spin motors draw 20 amps, he only have 40 right now.

widened the flipper but now i have a new issue, sometimes when i flip i ping off into the skies!
Either add ballasts or put a skirt on the backside of the robot so it can't flip over on its back.

For The Craaigening you really need more weapons, and if you have 200 kg ballast then your robot is still underweight for a HW robot. (If you didn't know, ballasts don't count towards the weight limit in Ironforge.) The wheels on the axles are kinda pointless too as they are not powered at all.

On Chappa MKII, the chassis is waaay taller than it needs to be and you still have 100 kg to work with.

For Tu-pac's Revenge, the chassis is bigger than it needs to be and can be shorten down, I'm not that sure why you are using ballasts on a rammer though.

For the rammer, Doesnt look IRL. Too much weapon spam. Could also make wheelguards.
When the hell did this guy ever say he was trying to build IRL?


Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: Avalanche on July 27, 2015, 07:30:24 AM
My mistake, thought he was. Rest of my advice still stands.
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: ecolusian on July 27, 2015, 12:19:46 PM
about the craaigening... i made him a drill bot... and the bot is still unstable =(
Big Bubba: add ballasts to make it more wedgy GOT IT!
Chappa: i have done that thing and it works okay
Faw-Pac: i have done that, also i need those ballasts to keep the robots ass from pointing to the skies!

My building style is DSL-S avalanche so i can be a bit less realistic.
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: ecolusian on July 27, 2015, 12:52:29 PM
should i change the weapons on shankz from razors to something else? i feel like there too weak.
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: cephalopod on July 27, 2015, 02:38:07 PM
Didn't need to be 2 posts there, you could've edited the first one, to let you know. Double posting in a small timeframe is actually against GTM rules.

Faw-pac wouldn't have problems if it was actually built to weight I doubt - plus a rammer being completely uncontrollably fast is not an advantage, it'll never hit anything :P

As for razors, every weapon in Ironforge is balanced so they shouldn't be weak, but perhaps not suited to that application. A pointed spike of some description may work better.
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: ecolusian on July 30, 2015, 01:59:37 PM
so im entering a tournament and i just made a poker for it and i wanted so feedback, this is also where ill be posting the entry for it, so tell me what you think! (also the armour is titanium 10 i think cause you guy wont be able to see it =p

download the bot and take a looksie =p

gametechmods.com/Robot_Exchange/Ironforge_MW/ecolusian_Blue-Print.bot
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: Reier on July 30, 2015, 02:07:37 PM
probably want to post a screenshot so it's available at a glance, it's much simpler to analyze a picture than downloading and opening it, etc...
we're experienced enough here we can see what's going on if you show us a good angle
Title: Re: My Ironforge Showcase (And beginner introduction)
Post by: ecolusian on July 30, 2015, 02:14:41 PM
alrighty then take a look =) (its called Blue-Print)

(https://gametechmods.com/uploads/images/91291Screen Shot 07-30-15 at 08.12 PM.PNG)
Title: Re: Ecolusian's Ironforge Showcase
Post by: cephalopod on August 01, 2015, 04:45:32 PM
First off, I split your post with DSL bots into a new topic in the DSL Showcase (See here (https://gametechmods.com/forums/index.php?topic=17911.0) - DSL bots don't go in Ironforge showcases :P)

As for the bot, you definitely want to get those drive motors mounted internally. You might need to extend the chassis slightly but they'll be so much better protected.
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on August 04, 2015, 02:58:15 PM
the armour is 10 aluminium and i moved the motors inside the chassis.

(https://gametechmods.com/uploads/images/41871Screen Shot 08-04-15 at 08.53 PM.PNG)
Title: Re: Ecolusian's Ironforge Showcase
Post by: Avalanche on August 04, 2015, 03:00:55 PM
I would turn the spikes sideways for some SNS action. Trinity sns would be cool idea. Not sure on the T poker design here if you definitely want a poker though, I would have thought a full sideways rack would be the best way to go.
Title: Re: Ecolusian's Ironforge Showcase
Post by: Reier on August 04, 2015, 03:02:31 PM
trinity is illegal in IF
you really cant do a trinity with that drive and piston anyway.

The weapon setup does seem a bit narrow though, I imagine it is difficult to hit opponents?
And you still have about 15kg left over, you can always add more armor or weapons or something. Pretty much always build to the weight limit.
Title: Re: Ecolusian's Ironforge Showcase
Post by: Naryar on August 04, 2015, 03:03:07 PM
agreeing with avalanche. although you can do a focused poker, this one just seems a bit too focused.
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on August 04, 2015, 03:04:03 PM
so spread out the weapon array?
Title: Re: Ecolusian's Ironforge Showcase
Post by: Naryar on August 04, 2015, 03:06:55 PM
yeah, a bit.

Also it's HS bait. Wheels are exposed, chassis is very exposed. Fix that.
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on August 04, 2015, 03:11:27 PM
my chassis is exposed? what do you mean by that o manly naryar?
Title: Re: Ecolusian's Ironforge Showcase
Post by: Naryar on August 04, 2015, 03:18:18 PM
it's literally going to be destroyed by the first HS it meets because the forward part of the chassis is just going to be hit every single time.

also some bots will lodge themselves between the weapon and the wheels.

there is a thing called deflection in RA2. it's how your chassis is shaped and therefore how well does it take hits. sloped chassis increase deflection, and T-shaped chassis with the lower part of the T going forward are probably the worst in terms of deflection, apart from very narrow bots.

i have nothing against T chassis but do not put the lower part of the T forward, please : put it backward.
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on August 04, 2015, 03:22:07 PM
btw i fixed the weapon array.

(https://gametechmods.com/uploads/images/45647Screen Shot 08-04-15 at 09.20 PM 001.PNG)
Title: Re: Ecolusian's Ironforge Showcase
Post by: Naryar on August 05, 2015, 02:03:14 AM
it still has the exact same problem i mentioned before
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on August 05, 2015, 10:05:48 AM
but i barely have any weight left =(
Title: Re: Ecolusian's Ironforge Showcase
Post by: Avalanche on August 05, 2015, 10:16:23 AM
but i barely have any weight left =(
Then rebuild. Simple as that. Or move up a weightclass.
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on August 05, 2015, 10:23:17 AM
weightclass sounds good, ill rebuild
Title: Re: Ecolusian's Ironforge Showcase
Post by: Naryar on August 05, 2015, 10:30:25 AM
but i barely have any weight left =(

it's not a weight issue, it's a design issue

rebuild your chassis
Title: Re: Ecolusian's Ironforge Showcase
Post by: Avalanche on August 05, 2015, 10:31:41 AM
Actually, dont do what i said. Pretty sure you can make this work without the need for weight change. Just put the T shape towards the back like Naryar has already explained, spread out your spikes like I asked, and it should work. No need to cop out of building a LW.
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on August 05, 2015, 11:11:19 AM
ive improved blueprint i think =p

(https://gametechmods.com/uploads/images/88023Screen Shot 08-05-15 at 05.10 PM.PNG)
Title: Re: Ecolusian's Ironforge Showcase
Post by: Avalanche on August 05, 2015, 11:53:47 AM
You dont really need that top armor but oh well. Also, Overweight for a MW, practically anorexic for a HW.
Title: Re: Ecolusian's Ironforge Showcase
Post by: Philippa on August 05, 2015, 12:03:55 PM
You dont really need that top armor but oh well. Also, Overweight for a MW, practically anorexic for a HW.
Don't you ever shut up? It's got ballasts in it that don't count towards the weight, so it's pretty close to the Middleweight limit.
Title: Re: Ecolusian's Ironforge Showcase
Post by: Avalanche on August 05, 2015, 12:13:26 PM
You dont really need that top armor but oh well. Also, Overweight for a MW, practically anorexic for a HW.
Don't you ever shut up? It's got ballasts in it that don't count towards the weight, so it's pretty close to the Middleweight limit.
Still overweight, however.
Title: Re: Ecolusian's Ironforge Showcase
Post by: Virus Bomb on August 05, 2015, 12:16:44 PM
if hes using 2 ballasts then it isnt overweight.
Title: Re: Ecolusian's Ironforge Showcase
Post by: Avalanche on August 05, 2015, 12:28:50 PM
I only see 1 under the piston.
Title: Re: Ecolusian's Ironforge Showcase
Post by: Reier on August 05, 2015, 12:37:14 PM
its a much better design than the last
you also don't necessarily need the chassis to match the piston in the back, pistons can go through chassis. It's not a big deal either way you choose but it might save up some weight if you need it.
Title: Re: Ecolusian's Ironforge Showcase
Post by: Naryar on August 05, 2015, 12:37:42 PM
Sooo... where is the second ballast, or is it an anorexic HW ? I see only one ballast.
Title: Re: Ecolusian's Ironforge Showcase
Post by: Reier on August 05, 2015, 12:38:36 PM
do you even need ballasts at all in this design? it would move faster with less weight which is important on a rammer
ballasts are more valuable on VS and flipper and stuff which are inherently more unstable
Title: Re: Ecolusian's Ironforge Showcase
Post by: RedAce on August 05, 2015, 12:39:30 PM
My only explanation is that the ballast is stacked, which is still illegal.

As for advice, what Reier the man said.
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on August 05, 2015, 02:13:18 PM
avalanche, its only one ballast and reier i added the ballast so that it would balance a bit better since i though the array pointed down would hinder me, also the piston is inside the chassis so that it doesnt get damaged.

another thing avalanche, you can have up to 4 ballasts that dont add to the weight limit, any more than 4 ballasts then you would move up a weight class but its only one so its still a lightweight k =)
Title: Re: Ecolusian's Ironforge Showcase
Post by: Avalanche on August 05, 2015, 03:01:03 PM
294.6 - 50 = 244.6 = 44.6 = HW.
Im sorry, but where the blithering f*** is your mathematical insanity coming from?
Title: Re: Ecolusian's Ironforge Showcase
Post by: cephalopod on August 05, 2015, 04:08:31 PM
Avalanche, if you could explain to the guy without being so amazingly condescending that'd be great.
Ecolusian, I've said before that the Ironforge weight limits aren't the same as the ones the game gives you. You are then allowed 4 ballasts on top of the Ironforge weight limit.
LW: 125kg
MW: 200kg
HW: 400kg
SHW: 600kg
Basically half the in game weight limits is the Ironforge weight limit. :)
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on August 06, 2015, 10:18:12 AM
im still 19kg over weight =( even after removing some extenuous stuff =(
Title: Re: Ecolusian's Ironforge Showcase
Post by: Naryar on August 06, 2015, 11:03:52 AM
...Rebuild chassis ? And re-read your showcase and re-read all the advice and remember it ?
Title: Re: Ecolusian's Ironforge Showcase
Post by: Avalanche on August 06, 2015, 11:35:05 AM
Remove the t from your chassis, its not needed. The piston can go out the back of the chassis and be fine, you know.
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on August 06, 2015, 01:54:00 PM
here is my new version of blueprint, hopefully it is better, it has to be worthy of ironclash ya know =)

(https://gametechmods.com/uploads/images/39069Screen Shot 08-06-15 at 07.52 PM.PNG)

the armour is plastic 5
Title: Re: Ecolusian's Ironforge Showcase
Post by: Naryar on August 07, 2015, 06:13:17 AM
it seems to be better, yes
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on August 07, 2015, 11:22:12 AM
:D if naryar agrees then it must be true! i just need to wait for ironclash signups and then BOOM ill enter and hopefully my bot may not be considered SFTW, the showcase wont be dead though, i will just experiment with some designs with servo, i have an idea for a crusher, you guys got any other ideas?
Title: Re: Ecolusian's Ironforge Showcase
Post by: Avalanche on August 07, 2015, 12:26:31 PM
Servos dont really work well with crushers for damage, because they dont cause frequency damage (Like saws.)
But that was what i tried. For an idea, How about a side hammer? (Like Splinter from Robot Wars)
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on August 07, 2015, 12:29:30 PM
i reckon i could make the crusher work with some preserverance, that side hammer idea sounds good as well! would a lifter work perhaps? or mabey i should try a replica...

Title: Re: Ecolusian's Ironforge Showcase
Post by: Avalanche on August 07, 2015, 12:37:51 PM
Lifters dont work in RA2 without special burst motors, or just making a flipper.
Side hammers work well for hybrids as well, so mix that with a Axe/Hammer. Make sure to have synergy if you go for a hybrid. No point in having a Flipper next to a Horizontal Spinner, because the HS will hit away the bots
before you flip them. A flamer/side-hammer/Rammer could potentially work, if the rammer acted as a pushbot.
And Naryar loves hybrids. Just go to his showcases.
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on August 07, 2015, 12:59:51 PM
i like the sound of that, making a hybrid but i think a Wammer+thwacker hybrid would be fun (i love static weaponry and i dont know why i might be addicted plzhalpme)
Title: Re: Ecolusian's Ironforge Showcase
Post by: Avalanche on August 07, 2015, 01:10:29 PM
i like the sound of that, making a hybrid but i think a Wammer+thwacker hybrid would be fun (i love static weaponry and i dont know why i might be addicted plzhalpme)
Wedged SNS? You are mental. GO AHEAD AND PROVE ME WRONG. DO WHAT YOU WISH.
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on August 07, 2015, 01:24:41 PM
AYE AYE CAPTAIN!!
Title: Re: Ecolusian's Ironforge Showcase
Post by: Naryar on August 07, 2015, 02:30:21 PM
lol i did one and it's not hard

nor is SnS/wammer really
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on August 07, 2015, 02:38:15 PM
i made it a focused wammer, by the end i didnt have enough room for an SnS attachment

heres the bot and the armour is steel 10

(https://gametechmods.com/uploads/images/75602Screen Shot 08-07-15 at 08.37 PM.PNG)
Title: Re: Ecolusian's Ironforge Showcase
Post by: playzooki on August 07, 2015, 03:29:59 PM
you dont need all that side and back armour plates, the ai only attacks with the front. the top armour isnt that necessary since most successful rammers dont have top armour plates
Title: Re: Ecolusian's Ironforge Showcase
Post by: Reier on August 07, 2015, 03:31:00 PM
playzooki you do need side armor on this because its a narrow bot and it will get flanked
Title: Re: Ecolusian's Ironforge Showcase
Post by: helloface on August 07, 2015, 03:33:21 PM
If you use only the center attachment or the two side attachments on the wedge, it should be a lot better. Also, you don't need St10. Get some external armour of the front of the chassis and more weapons.
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on August 07, 2015, 03:51:24 PM
what do you mean with wedges part helloface?
Title: Re: Ecolusian's Ironforge Showcase
Post by: helloface on August 07, 2015, 05:51:49 PM
what do you mean with wedges part helloface?
https://gametechmods.com/forums/index.php?topic=17895.0 (https://gametechmods.com/forums/index.php?topic=17895.0)
Look at the splashes or watch some of the videos from here to see how some of the different kinds of wedges work.
Title: Re: Ecolusian's Ironforge Showcase
Post by: Naryar on August 08, 2015, 03:31:17 AM
You need less armor and more weapons
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on August 08, 2015, 04:57:21 AM
ill do that stuff but in the meantime have a look at my attempt of an antweight called A N T B O I Z. the armour is plastic 1.

(https://gametechmods.com/uploads/images/84888Screen Shot 08-08-15 at 10.56 AM.PNG)

its incredibly unstable for some reason and i dont know why =(


Title: Re: Ecolusian's Ironforge Showcase
Post by: helloface on August 08, 2015, 05:04:23 AM
I don't know how, but you managed to make an AW underweight. Isn't the limit in Ironforge 75 for AWs?
Title: Re: Ecolusian's Ironforge Showcase
Post by: cephalopod on August 08, 2015, 05:27:56 AM
Yeah, and you're using a tread motor for a wheel.
Title: Re: Ecolusian's Ironforge Showcase
Post by: Naryar on August 08, 2015, 05:32:48 AM
also why is it not invertible
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on August 08, 2015, 05:38:25 AM
looks like i have a lot of work to do =p
Title: Re: Ecolusian's Ironforge Showcase
Post by: cephalopod on August 08, 2015, 05:45:16 AM
Bit of misinformation, sorry, AW is 70kg in IF.
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on August 08, 2015, 05:55:19 AM
(https://gametechmods.com/uploads/images/53564Screen Shot 08-08-15 at 11.54 AM.PNG)

i have now impressed myself with this bot =) it looks like a proper bot made by pros more so than Faw-Pac! armour is tit10.
Title: Re: Ecolusian's Ironforge Showcase
Post by: cephalopod on August 08, 2015, 06:04:06 AM
Weight class?
Invertible?
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on August 08, 2015, 06:14:52 AM
weight class: heavyweight 397.9kg
it is not invertible
Title: Re: Ecolusian's Ironforge Showcase
Post by: Naryar on August 08, 2015, 06:24:17 AM
Then make it so !
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on August 08, 2015, 06:36:38 AM
invertible?
Title: Re: Ecolusian's Ironforge Showcase
Post by: Naryar on August 08, 2015, 06:42:03 AM
invertible?


YES.
Title: Re: Ecolusian's Ironforge Showcase
Post by: Avalanche on August 08, 2015, 06:59:17 AM
The top spikes are shorter than the lower ones, meaning they wont hit the bot. If you remove them, you may be able to get longer ones or some front armor.

EDIT: Only just saw the front armor you have. Still, looks like it slightly blocks the wedge. Does it? Or does it easily outwedge bots?
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on August 08, 2015, 07:18:17 AM
it easily outwedges them, ill fix the spikes and naryar its a wammer so i dont think it needs to be invertible.
Title: Re: Ecolusian's Ironforge Showcase
Post by: Avalanche on August 08, 2015, 07:25:45 AM
it easily outwedges them, ill fix the spikes and naryar its a wammer so i dont think it needs to be invertible.
So what, if you flip over your gonna just be immobilised?
NO. YOU NEED INVERTIBILITY ON A RAMMER, AND ON A WAMMER. DO IT.
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on August 08, 2015, 07:28:16 AM
but invertibility will mess up my wedge!
Title: Re: Ecolusian's Ironforge Showcase
Post by: Naryar on August 08, 2015, 07:50:02 AM
naryar its a wammer so i dont think it needs to be invertible.

You will regret not being invertible once your bot is inverted and completely helpless on it's back.

but invertibility will mess up my wedge!

no, it won't. not if you do it right.

i suggest you should use only 2WD, bigger wheels and stronger motors.
Title: Re: Ecolusian's Ironforge Showcase
Post by: Avalanche on August 08, 2015, 08:38:45 AM
And also make your bot the minimum height so you can be invertible. Put the slider to the top of the bar, then click at the very bottom.
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on August 08, 2015, 10:36:38 AM
ive worked my ass off on this bot today and after alot of redesigning i think i have something that works. armour is titanium 10

(https://gametechmods.com/uploads/images/35833Screen Shot 08-08-15 at 04.34 PM.PNG)

ive got alot of weight to kill, any ideas?

Title: Re: Ecolusian's Ironforge Showcase
Post by: Bobyasianboy on August 08, 2015, 10:48:31 AM
You might need some armour on the front. Also, I think rotating the blades 90 degrees would help you deal more damage since that type of weapon only deals damage on the tip and edges.
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on August 08, 2015, 11:08:57 AM
this bot is gonna be the death of me =(
Title: Re: Ecolusian's Ironforge Showcase
Post by: Avalanche on August 08, 2015, 11:44:08 AM
Try using two seperate hinges for the wedges.
Supposedly it should improve wedginess.
Title: Re: Ecolusian's Ironforge Showcase
Post by: cephalopod on August 08, 2015, 12:15:14 PM
Find a way to get more weapons on. That's a pretty small amount for a heavy.
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on August 08, 2015, 12:25:35 PM
dw craaig there stacked like a mad man=)
Title: Re: Ecolusian's Ironforge Showcase
Post by: Reier on August 08, 2015, 02:21:02 PM
why don't you geniuses give him an example image of an invertible rammer instead of just "MAKE IT SO"
Title: Re: Ecolusian's Ironforge Showcase
Post by: Avalanche on August 08, 2015, 02:54:49 PM
He already made a invertible rammer before. Its not truly a hard concept: Make larger wheels, perhaps raise the motors to allow for lower ground clearance as well as the large wheels, lower chassis height to have the mini wheels etc.
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on August 08, 2015, 03:26:17 PM
how about an invertible wammer example then? i aint a bbeans champion, i dont know about this shiz (robot senapi reier is back! =) )
Title: Re: Ecolusian's Ironforge Showcase
Post by: Avalanche on August 08, 2015, 05:48:13 PM
Do exactly the same thing. The bot type changed, but that doesnt mean the fundamentals of bots did.
Title: Re: Ecolusian's Ironforge Showcase
Post by: Naryar on August 09, 2015, 03:25:27 AM
...just use bigger wheels and put the motors higher so your ground clearance doesn't become worse ? literally all a bot needs to be invertible is wheels that stick out of the top plate of your chassis. sometimes they don't even need to stick out ?
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on August 09, 2015, 05:33:38 AM
FINALLY! I HAVE FINISHED THIS BOT BEHOLD AVALANCHE IN HIS GREATEST FORM!!

(https://gametechmods.com/uploads/images/54Screen Shot 08-09-15 at 11.31 AM.PNG)
(https://gametechmods.com/uploads/images/89172Screen Shot 08-09-15 at 11.32 AM.PNG)
Title: Re: Ecolusian's Ironforge Showcase
Post by: Bobyasianboy on August 09, 2015, 06:08:55 AM
Why did you add more batteries? You had enough already. You could get rid of two and use the weight for front armour. Also the blades still need to be rotated, because of normals the flats of the blade don't deal any damage.
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on August 09, 2015, 06:16:56 AM
DX
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on August 09, 2015, 08:17:26 AM
im takin a break from avalanche for a bit cause working on one bot is killin me so have a look at my new antweight bot called A N T B O I Z
(https://gametechmods.com/uploads/images/45863Screen Shot 08-09-15 at 02.15 PM.PNG)
Title: Re: Ecolusian's Ironforge Showcase
Post by: Naryar on August 09, 2015, 11:52:35 AM
not invertible 3/10
Title: Re: Ecolusian's Ironforge Showcase
Post by: cephalopod on August 09, 2015, 11:57:04 AM
^

You could get some weight out of the batteries for mini wheels - using 3 duracells rather than 1 and a diehard will provide the same amps (albeit with less total power) but for 5kg less.
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on August 09, 2015, 12:41:12 PM
Quick question, what would you guys say is my best bot so far? just curious =p
 ( heres the next update on my antweight... i think my weapon is too fast also im unstable af)
(https://gametechmods.com/uploads/images/89406Screen Shot 08-09-15 at 06.48 PM 001.PNG)
Title: Re: Ecolusian's Ironforge Showcase
Post by: Reier on August 09, 2015, 01:06:05 PM
you can always add some light skirts on either side which protect your wheels and keep you more stable

i think the poker is probably your best one so far, but you'd know better than us since I assume you've played them against the AI
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on August 09, 2015, 01:26:58 PM
i have a bot that has done quite well called "how to joeblo" which i dont feel like showin mainly because its done really well against then ai and i think its good enough as is =)
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on August 09, 2015, 01:48:17 PM
i managed to fix my antweight with the skirts and heavier armour =3
i may work on the side hammer now but i dunno, i feel like ompimizing my wammer for ironclash.
Title: Re: Ecolusian's Ironforge Showcase
Post by: Reier on August 09, 2015, 01:55:07 PM
pretty sure ironclash is MW bro, that's 200kg max not counting the ballasts
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on August 09, 2015, 02:57:45 PM
whoops yeah, ill enter my poker then =p
Title: Re: Ecolusian's Ironforge Showcase
Post by: Avalanche on August 09, 2015, 03:36:53 PM
i have a bot that has done quite well called "how to joeblo" which i dont feel like showin mainly because its done really well against then ai and i think its good enough as is =)

Always show your bots. I thought that CUC1 Was amazing. I was then proven wrong and was driven forward to make a better version.


Quick question, what would you guys say is my best bot so far? just curious =p
 ( heres the next update on my antweight... i think my weapon is too fast also im unstable af)
(https://gametechmods.com/uploads/images/89406Screen Shot 08-09-15 at 06.48 PM 001.PNG)

Not sure how effective that wep will be.
Your best bot in my opinion would be Avalanche, once you make the spikes vertical. It may be a idea to have two racks, and trap the bot between them and shove them around.
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on August 15, 2015, 02:04:49 PM
(https://gametechmods.com/uploads/images/80516Screen Shot 08-15-15 at 08.03 PM.PNG)

this is my most succesful bot "how to joeblo", i dont remember armour i gave it.
Title: Re: Ecolusian's Ironforge Showcase
Post by: cephalopod on August 15, 2015, 02:12:11 PM
Nowhere near enough weaponry. Consider shrinking the chassis somewhat and removing a DieHard (that bot only needs 50 amps I believe, you've given it 75). Also consider maybe using a weapon array component rather than the 40cm extender you have now.
Title: Re: Ecolusian's Ironforge Showcase
Post by: Avalanche on August 16, 2015, 12:10:48 PM
If you want this setup you need to add 10 cm extenders on the knifes facing inwards to attach another knife on that, then another extender and another knife.
You could also use Craaig's method as well.
Title: Re: Ecolusian's Ironforge Showcase
Post by: cephalopod on August 16, 2015, 12:14:47 PM
Much more efficient and less dangerous to use an array. That method Avalanche suggests will mean if the bot loses one of the middle knives, you lose all the ones connected on from that.
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on August 17, 2015, 05:26:33 AM
here is the improvement on my how to joeblow bot.

(https://gametechmods.com/uploads/images/26381Screen Shot 08-17-15 at 11.23 AM.PNG)

(https://gametechmods.com/uploads/images/33860Screen Shot 08-17-15 at 11.24 AM.PNG)
Title: Re: Ecolusian's Ironforge Showcase
Post by: Conraaa on August 17, 2015, 05:32:20 AM
You could bring the chassis in a fair bit, bring the front set of wheels in line with the back and saving weight. Personally i'd try going for 2 blackbirds anyway instead of 4 slims, but that's just me.
Title: Re: Ecolusian's Ironforge Showcase
Post by: cephalopod on August 17, 2015, 05:55:02 AM
So many batteries. That bot needs 70 amps, you've given it 100.
Also, Betas aren't suited to popups especially due to their slower speed, and you need more than 1 burst for a heavy really.
Try making the chassis a bit smaller, going for the drive Conraaa suggested, and using 2 Snapper/DDT's or Pluses.
If you went for that setup, your bot would need 80 amps, so that's 4 DieHards.
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on August 17, 2015, 06:02:09 AM
i was going more for a weaponed flipper craaig, not a pop-up cause they dont seem very strong to me =p
Title: Re: Ecolusian's Ironforge Showcase
Post by: cephalopod on August 17, 2015, 06:13:57 AM
...you're joking right?
In most cases, flipping in RA2 means nothing aside from the opponent losing control very briefly. It's all about the damage output, which a popup has in spades.
Title: Re: Ecolusian's Ironforge Showcase
Post by: Avalanche on August 17, 2015, 06:21:26 AM
i was going more for a weaponed flipper craaig, not a pop-up cause they dont seem very strong to me =p
Popups are one of the best bot types, due to the fact that they can 1 Hit KO bots. Bots do not tend to have under armour, and as a result popups target the weakest part of a bot. Stick a hell of a lot of weps together, make a powerful burst fire the weps full speed, DESTRUCTION.

Also by putting the weps in the chassis they are safer. Also, A weaponed flipper is basically a true popup.
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on August 17, 2015, 06:23:23 AM
with good control over an opponent you can win a fight. damage may be the main way of winnong but you can immobilise any opponent if ya flip em from the right angle, even invertible bots. im gonna stick with a weaponed flipper if only just because you see popups EVERYWHERE and i hate metas where its only one or two classes or builds that dominate the competitive landscape, why do ya think i picked ironforge =)
Title: Re: Ecolusian's Ironforge Showcase
Post by: cephalopod on August 17, 2015, 06:32:27 AM
Yeah, you can win fights with good control. But the AI doesn't know tactics, so if you entered into a tournament...
Title: Re: Ecolusian's Ironforge Showcase
Post by: Avalanche on August 17, 2015, 06:48:49 AM
with good control over an opponent you can win a fight. damage may be the main way of winnong but you can immobilise any opponent if ya flip em from the right angle, even invertible bots. im gonna stick with a weaponed flipper if only just because you see popups EVERYWHERE and i hate metas where its only one or two classes or builds that dominate the competitive landscape, why do ya think i picked ironforge =)

You may have the best control ever, but newsflash! We use AI in tournaments. It took a massive innovation to actually let their opponents to be COUNTED OUT WITHOUT THEM FLIPPING THEM MORE. All correct angle buisness goes out the window with AI. Flippers are totally useless against invertible bots unless you oota them, and good on you for not conforming to the only two decent bot types. Or should that be 20? And Wep flippers are not much different from popups, to the point where its just like having two cars the exact same, but one has 3 wheels. The reliant robin only has 3, but its still a bloody car, if not more unstable and s***.

TL;DR Your statement in my opinion is wrong, and i have decided to ruthlessly  destroy your post.

And yes, I am a fan of weaponed flippers but I respect he fact they are effectivwly true popups and Popups are probably better.
Title: Re: Ecolusian's Ironforge Showcase
Post by: cephalopod on August 17, 2015, 07:03:03 AM
Dude I basically just told him that.
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on August 17, 2015, 07:04:25 AM
id rather listen to craaig anyways since hes the top dog of ironforge, so i guess i will make my bot a pop-up, anything i need to do to make it a popup?
Title: Re: Ecolusian's Ironforge Showcase
Post by: Philippa on August 17, 2015, 07:14:54 AM
id rather listen to craaig anyways
That's probably best.

I thought it looked kinda cool anyway.
Title: Re: Ecolusian's Ironforge Showcase
Post by: Avalanche on August 17, 2015, 11:37:26 AM
Dude I basically just told him that.

You went into one aspect, I went into several, I had finished my post, went to reply, found you posted yours, thought i covered more than one aspect so i posted anyways.

id rather listen to craaig anyways since hes the top dog of ironforge, so i guess i will make my bot a pop-up, anything i need to do to make it a popup?

You should take in all points of view, and Geice says hello. But yeah, Craaig is good at what he does. To make a bot a popup, make the chassis wedge more shallow and make weapons that fire either forwards (normal popup style, in a axe motion from back to the front) or upwards (true popup/weaponed flipper style) like a flipper. Keep your weps concealed in your chassis. Protect your front with armor.
Title: Re: Ecolusian's Ironforge Showcase
Post by: Naryar on August 17, 2015, 04:22:18 PM
there is nothing wrong with him making a weaponed flipper, stop posting sh** like "no but build a POPUP".

Anyways, far too much weapons on that beta for a weaponed flipper. I believe you should use two betas. Five weapons by beta should also be enough.

Maybe downgrade it to 2WD with stronger motors and grippier wheels ? The chassis is also too big and needs to be rebuilt. I believe also that you may not need wheel protection since the chassis wedge is more exposed, and if you make it 2WD you can put the wheels at the rear, and then you will definitely not need wheel protection.

When you have done all that, add some armor on the front of your bot, or maybe some weapons to make it a wammer.

___

also weaponed flipper isn't a true popup. well both designs look like each other, but are very different in battle tactics.

The point of a popup (true popup or not) is to do damage to an opponent's baseplate, hence it doesn't have much flipping power. The point of a weaponed flipper is to FLIP the opponent, only with weapons so it does damage.

hence weaponed flipper is just a flipper that happens to do decent damage with it's flipper, and true popup isn't a flipper. there's the different.

weaponed flipper = optimized towards flipping more than damage, popup = the opposite.

also popups have weapons inside the chassis, to get more speed and damage before they hit, but weaponed flipper has weapons outside, like a flipper.
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on August 28, 2015, 12:24:33 PM
i managed to drop a weight class and make it a weaponed flipper =)

(https://gametechmods.com/uploads/images/27956Screen Shot 08-28-15 at 06.23 PM.PNG)
Title: Re: Ecolusian's Ironforge Showcase
Post by: Avalanche on August 28, 2015, 02:49:37 PM
Chassis wedge is kinda steep but looks good.
2 betas is a bit much though, you could downgrade to one and use a 40 or 60 cm extender and 3
arrays to have more weapons.
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on August 28, 2015, 03:00:35 PM
its a weaponed flipper not a popup scott
Title: Re: Ecolusian's Ironforge Showcase
Post by: Avalanche on August 28, 2015, 03:30:20 PM
its a weaponed flipper not a popup scott

Ok first, Just a nitpick call me Ava, Avalanche or even LRA2 but do not call me Scott. (tbh id rather not be called LRA2 but oh well)
Second, Im not bloody blind! I know the difference between Popup and Weaponed Flipper, its just True Popup and Weaponed Flipper(Naryar cleared it up for me, mind.)

Please do not insult my intelligence. While your statement is understandable after the previous argument, I CAN tell the difference and either way my advice still stands in my opinion. It still will work like a flipper, no need to worry.
Title: Re: Ecolusian's Ironforge Showcase
Post by: cephalopod on August 28, 2015, 04:28:53 PM
Come on eco, don't just read the wiki and think it's cool to go around either insulting or using personal names. Avalanche hasn't been anywhere near as bad as he was in his prime of late. Mainly because that other stuff was years ago, so come on.
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on August 29, 2015, 04:43:41 AM
sorry avalanche, i thought you were still hellbent on making my bot a popup.
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on September 06, 2015, 11:21:25 AM
hes the next incarnation of avalanche, sorry again about that comment i made avalanche =)

(https://gametechmods.com/uploads/images/99611Screen Shot 09-06-15 at 05.19 PM.PNG)
Title: Re: Ecolusian's Ironforge Showcase
Post by: Reier on September 06, 2015, 03:39:49 PM
you can get by with a lot lighter extender work on the ddts (just 1 extender, you don't need those arrays) and use the extra weight for something else
you also need more amps for that setup
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on September 08, 2015, 10:00:12 AM
i thought i already had enough amps =p
Title: Re: Ecolusian's Ironforge Showcase
Post by: Reier on September 08, 2015, 10:13:39 AM
2 slims = 10 x 2= 20
large DDTs = 30 x 2=60

80 needed, you currently have 35? unless you have 2 large batts behind the DDTs which would bring it to 75 which is still a bit low. it's good to go over a few amps if at all possible.
You might try to do an isometric view to help people see your insides better on the next ones :)
Title: Re: Ecolusian's Ironforge Showcase
Post by: 090901 on September 08, 2015, 03:51:32 PM
there is 75 amps,he just needs a duracell
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on September 15, 2015, 11:39:43 AM
(https://gametechmods.com/uploads/images/47250Screen Shot 09-15-15 at 05.38 PM.PNG)

ive added 2 duracells and ive updated the paintjob to something a bit better.
Title: Re: Ecolusian's Ironforge Showcase
Post by: Naryar on September 16, 2015, 05:03:49 AM
ive updated the paintjob to something a bit better.

what
Title: Re: Ecolusian's Ironforge Showcase
Post by: Avalanche on September 16, 2015, 04:46:53 PM
Bot is called avalanche. No ice skin.
You have dissapointed me.
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on September 17, 2015, 07:59:34 AM
sorry, this bots is called how to joeblo but my avalanche bot i will update the skin and mabey fix up the spike array, but im gonna make a servo bot soon, any top tier ideas guys?
Title: Re: Ecolusian's Ironforge Showcase
Post by: Avalanche on September 17, 2015, 02:03:32 PM
sorry, this bots is called how to joeblo but my avalanche bot i will update the skin and mabey fix up the spike array, but im gonna make a servo bot soon, any top tier ideas guys?

Well I am an idiot.
Try a combo of Crusher and Sawbot?
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on September 18, 2015, 04:34:25 AM
a sawbot? why would sawbot need a servo in it?
Title: Re: Ecolusian's Ironforge Showcase
Post by: Naryar on September 18, 2015, 11:45:17 AM
to move the saw arm ?
Title: Re: Ecolusian's Ironforge Showcase
Post by: Reier on September 18, 2015, 11:59:09 AM
hes talking about something like this (https://gametechmods.com/uploads/images/13786fallingstar.jpg) eco
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on September 19, 2015, 04:00:08 PM
i dont understand wut im looking at.
Title: Re: Ecolusian's Ironforge Showcase
Post by: Bobyasianboy on September 19, 2015, 04:51:04 PM
i dont understand wut im looking at.

The spinny-spin goes up and down.
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on September 20, 2015, 06:05:55 AM
ah i see, wait does this mean... DEAD METAL!!! yes i will do this thing
Title: Re: Ecolusian's Ironforge Showcase
Post by: Avalanche on September 20, 2015, 08:13:09 AM
Or you could have a crusher lock around a bot as a saw in the chassis tears it up.
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on September 20, 2015, 11:30:16 AM
0_0 after this pokken tournament tournament i shall begin the build.
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on November 04, 2015, 01:38:40 PM
(https://gametechmods.com/uploads/images/31543Screen Shot 11-04-15 at 07.32 PM.PNG)

(https://gametechmods.com/uploads/images/9568Screen Shot 11-04-15 at 07.33 PM 002.PNG)

IM BACK!!! (sadly)

this is my newest bot Oak who weighs 234kg and i am aware he is painfully underweight but i dont know how to save weight so some advice would be good

(look red a bot theme =) trees... im boring)

Title: Re: Ecolusian's Ironforge Showcase
Post by: cephalopod on November 04, 2015, 01:57:19 PM
I feel like you've not got nearly enough weaponry and you'll have trouble self-righting. I'd downgrade the drive to either RC motors or just go 2 wheeled (will save more weight), maybe downgrade some armour and use any weight left over to stick a weapon rack on and/or curve the hammer.
Title: Re: Ecolusian's Ironforge Showcase
Post by: The Red Blur on November 05, 2015, 05:47:52 PM
(https://gametechmods.com/uploads/images/31543Screen Shot 11-04-15 at 07.32 PM.PNG)

(https://gametechmods.com/uploads/images/9568Screen Shot 11-04-15 at 07.33 PM 002.PNG)

IM BACK!!! (sadly)

this is my newest bot Oak who weighs 234kg and i am aware he is painfully underweight but i dont know how to save weight so some advice would be good

(look red a bot theme =) trees... im boring)

And, in the style of Oak. I shall say:

"these pictures are not very good"

I mean, surely it makes more sense to have the hammer hit with the shorter side, but that's probably just an aesthetic thing. By the way, I don't have a bot theme, I have an ACCOUNT theme. Get on my level
Title: Re: Ecolusian's Ironforge Showcase
Post by: Reier on November 05, 2015, 08:54:45 PM
red what the heck you talkin bout

and i agree with craig
Title: Re: Ecolusian's Ironforge Showcase
Post by: The Red Blur on November 06, 2015, 01:38:33 AM
red what the heck you talkin bout

and i agree with craig

Look at the post I'm quoting, and all will be revealed...
Title: Re: Ecolusian's Ironforge Showcase
Post by: Avalanche on November 06, 2015, 02:33:56 AM
Red, WTF you on about? Anyways, I think Oak could use a shorter hammer and that may free up some extra weight for a better wep or two using an array, but i dont quite know.
Title: Re: Ecolusian's Ironforge Showcase
Post by: The Red Blur on November 06, 2015, 03:35:58 AM
Red, WTF you on about? Anyways, I think Oak could use a shorter hammer and that may free up some extra weight for a better wep or two using an array, but i dont quite know.

I don't see why everyone is confused, its really not that difficult to understand.
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on November 08, 2015, 07:36:27 AM
first off, my hammers are like that because they can only damage at the point, why would you use em sideways anyways =p

heres the upgrade to my bot, hes now 198.5 kg
(https://gametechmods.com/uploads/images/65467Screen Shot 11-08-15 at 01.30 PM.PNG)

(https://gametechmods.com/uploads/images/2333Screen Shot 11-08-15 at 01.30 PM 001.PNG)
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on November 24, 2015, 03:15:36 AM
guys, there's a bot here for feedback, opinions please?
Title: Re: Ecolusian's Ironforge Showcase
Post by: cephalopod on November 24, 2015, 05:22:35 AM
Sorry for not feeding back earlier.

That's still a tiny amount of weaponry for a middleweight. I would recommend shrinking the chassis right down to save some weight and then downgrading the plow to Dark rather than Heater. You could probably get away with a T shaped chassis and sticking the plow on the bottom of the T.
What armour are you using, also?
Title: Re: Ecolusian's Ironforge Showcase
Post by: Naryar on November 24, 2015, 06:33:13 AM
thats a big chassis for what you have inside. also i am still unsure about wheelguards on a hammer. tbh i'm pretty sure you could put a smaller burst on there, more weapons, a better chassis. try to make it so it can self right with the burst.

...oh wait it's a rebuild of a former bot, well, remake the chassis.

___

also red please do not try to appear cool/edgy ESPECIALLY when you are new, it doesn't work on this forum (or on any internet community). we've had people (see: Kurt Wylde) trying to appear edgy on those forums, it does not work and people react poorly to those.

if you are cool people will react well to you. apparently you have earned a poor reputation there, i'm not sure of the details but stop now before you dig your own grave here.
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on November 28, 2015, 03:24:38 PM
(https://gametechmods.com/uploads/images/88311Screen Shot 11-28-15 at 09.02 PM.PNG)

(https://gametechmods.com/uploads/images/7792Screen Shot 11-28-15 at 09.23 PM.PNG)

improved weapons and paintjob with titanium 10 armour and weighs 336kg with its 3 ballasts taken into account
Title: Re: Ecolusian's Ironforge Showcase
Post by: Badger on November 29, 2015, 05:33:04 AM
The paint is beautiful.

You could probably free up some weight on the weapon extender work. You could get rid of all the angle connectors by attaching the top extenders to the main pole and rotating them 45 degrees.
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on January 24, 2016, 10:00:31 AM
REVIVE MY SWEET SHOWCASE!!!

anyways, heres my entry for noob wars 5 so let me know if you think its nooby enough.

(https://gametechmods.com/uploads/images/45388Screen Shot 01-24-16 at 03.28 PM.PNG)
(https://gametechmods.com/uploads/images/37096Screen Shot 01-24-16 at 03.29 PM 001.PNG)

IT WEIGHS 449.5KG
Title: Re: Ecolusian's Ironforge Showcase
Post by: 090901 on January 24, 2016, 10:34:06 AM
sparkey?
Title: Re: Ecolusian's Ironforge Showcase
Post by: DeadGenocide on January 24, 2016, 10:38:50 AM
Red, WTF you on about? Anyways, I think Oak could use a shorter hammer and that may free up some extra weight for a better wep or two using an array, but i dont quite know.

I don't see why everyone is confused, its really not that difficult to understand.

He's making Pokemon Snap reference
He's just being nit picky on the picture
Title: Re: Ecolusian's Ironforge Showcase
Post by: Conraaa on January 24, 2016, 10:39:27 AM
brb practising ai'ing using other.py

Not sure about just a single car steering unit.
Title: Re: Ecolusian's Ironforge Showcase
Post by: ecolusian on January 24, 2016, 10:40:48 AM
so replace the drive?
Title: Re: Ecolusian's Ironforge Showcase
Post by: Conraaa on January 24, 2016, 10:55:21 AM
If it can actually turn then go for it. If it can only go forward and a bit diagonal while broadly staying facing the same direction I might have bit more of a problem.
Title: Re: Ecolusian's Ironforge Showcase
Post by: RedAce on January 24, 2016, 10:58:14 AM
Dude, this is your ironforge showcase.  Stock bots don't belong here.

Other than that, it seems n00by enough to be accepted.