gametechmods

Robot Arena => Showcases => Ironforge TC Showcases => Topic started by: Dreamcast on January 03, 2017, 06:13:34 PM

Title: Dreamcast doesn't understand Ironforge
Post by: Dreamcast on January 03, 2017, 06:13:34 PM
(https://gametechmods.com/uploads/images/51486FS.jpg)

I probably did it wrong. Tite 3.
Title: Re: Dreamcast doesn't understand Ironforge
Post by: 090901 on January 03, 2017, 06:15:29 PM
too much drive and those weapons only do damage with the tip so they are going to be trash for this type of bot. also i'm pretty sure you need 10 more amps to power the bot.
Title: Re: Dreamcast doesn't understand Ironforge
Post by: Dreamcast on January 03, 2017, 07:16:58 PM
too much drive and those weapons only do damage with the tip so they are going to be trash for this type of bot. also i'm pretty sure you need 10 more amps to power the bot.

Are Slim Motors (for drive) and Beaters ok?

(https://gametechmods.com/uploads/images/77266FSretry.png)
Title: Re: Dreamcast doesn't understand Ironforge
Post by: Reier on January 03, 2017, 09:40:13 PM
consolidate as many of the small batteries as you can. small batts are efficient for amps (power needed to move) but larger batts are more efficient in maxtotal (total power, how long you can move). personally I'd use a large batt then like 2 small ones or something. as is you are overkill on amps but your robot will not last very long.

I'm worried your bot is very top heavy and not wide enough. probably widen that chassis or at least the drive and especially the wedges.
I'd personally use small zteks for the weapon motors, I find in ironforge weapon weight is much more important than motor weight. slim drive seems fine with me but I would probably use a wider grade of wheel or just go up to blackbirds. just don't need twinbirds.
Title: Re: Dreamcast doesn't understand Ironforge
Post by: Dreamcast on January 03, 2017, 10:47:17 PM
(https://gametechmods.com/uploads/images/10639FS3.png)

It doesn't get flanked much too.
Title: Re: Dreamcast doesn't understand Ironforge
Post by: Reier on January 03, 2017, 11:02:24 PM
widen those wedges buddy i dont want to see less than a full skirt space between them
otherwise just use a single skirt in the middle.

other stuff seems fine except that front armor looks a bit steep
work on your camera angles a bit, it's hard to see things
Title: Re: Dreamcast doesn't understand Ironforge
Post by: Badger on January 03, 2017, 11:05:37 PM
Looks OK I guess, but it's hard to see from this angle. Kinda reminds me of a bot I made ages ago in IF (https://gametechmods.com/forums/index.php?topic=18417.msg698458#msg698458)
Title: Re: Dreamcast doesn't understand Ironforge
Post by: Dreamcast on January 18, 2017, 08:16:13 PM
Bump! Is chaining legal in IF?
Title: Re: Dreamcast doesn't understand Ironforge
Post by: Reier on January 18, 2017, 11:12:46 PM
it is as long as it doesn't intersect anything vital as per dsl-s
Title: Re: Dreamcast doesn't understand Ironforge
Post by: Naryar on January 19, 2017, 12:42:36 PM
as reier said, it's tall as sh** for a FS. make it less top heavy.
Title: Re: Dreamcast doesn't understand Ironforge
Post by: Dreamcast on January 27, 2017, 09:18:54 PM
widen those wedges buddy i dont want to see less than a full skirt space between them
otherwise just use a single skirt in the middle.

as reier said, it's tall as sh** for a FS. make it less top heavy.

(https://gametechmods.com/uploads/images/87269new.png)
The black blotch is a 10kg sledge hammer in the middle of the disc.
(https://gametechmods.com/uploads/images/92324innards.png)

(https://gametechmods.com/uploads/images/97901Hybrid.png)
(https://gametechmods.com/uploads/images/17548Flipper.png)
(https://gametechmods.com/uploads/images/83403guts.png)
The hybrid has tite 3. The flipper has steel 5.
Title: Re: Dreamcast doesn't understand Ironforge
Post by: Reier on January 28, 2017, 01:42:14 AM
work on your screenshots man we cant see anything
get them as large as you are able with your resolution and choose an angle or two that shows off as much as possible of the robot like these (https://gametechmods.com/uploads/images/53576ReiAIconglomeration1.png)

i think removing the sledge on the FS would be good since the beaters can hit better. also having a non-invertible FS is suicide
I would add a plow or something on top of the juggler to keep bots on top would be good idea... also i would try to add some sort of wheel protection on the juggler, possibly combined with smaller wheels. they're gonna go super early in the fight.

not really sure what you are going for with the flipper and it doesn't have enough amps