Author Topic: Badnik's Ironforge Stuff  (Read 4004 times)

Offline 090901

  • alcoholic in denial
  • *
  • Posts: 7006
  • Rep: 22
  • :mrgreen:
  • Awards Donated money for site hosting 2019 GTMCS2 Divison Winner GTMCS Division Winner
    • View Profile
    • Awards
Re: Badnik's Ironforge Stuff
« Reply #20 on: April 08, 2016, 11:02:05 AM »
remove batteries, make it wider, maybe wider wheels so it drives faster but i bet it doesnt matter since of the pistons

Offline Badnik96

  • tired of your shit
  • *
  • Posts: 17537
  • Rep: 3
    • Badnik96GTM
  • Awards BOTM Winner
    • View Profile
    • BattleBots Wiki
    • Awards
  • See profile for gamer tags: Yes
  • Skype: Badnik96
Re: Badnik's Ironforge Stuff
« Reply #21 on: December 20, 2017, 01:41:43 PM »


decided to make something new for gtmcs. 296 something, 2 ballasts, 2 bigvolts for battery power. pretty nasty overall

Offline Reier

  • Rieir
  • *
  • Posts: 8579
  • Rep: 8
  • I GOT 3RD IN RAW1
    • https://www.youtube.com/c
  • Awards old BOTM Winner
    • View Profile
    • Awards
Re: Badnik's Ironforge Stuff
« Reply #22 on: December 20, 2017, 02:55:44 PM »
pretty nasty overall

really?
besides the motor getting knocked off in 1 hit by a HS i'm pretty worried about the weapon being too low to do any real dmg. but if you say so
ALERT- Another WS coming up...
voted best bot builder two times and counting babayy. the best ra2 builder who has never won an actual tournament match
ReiAI pack for Ironforge
My drawings, and my webcomics
Why online PVP will save RA2
The problem with competitive IRL in RA2
I'm fine with hugging reier

Offline Badnik96

  • tired of your shit
  • *
  • Posts: 17537
  • Rep: 3
    • Badnik96GTM
  • Awards BOTM Winner
    • View Profile
    • BattleBots Wiki
    • Awards
  • See profile for gamer tags: Yes
  • Skype: Badnik96
Re: Badnik's Ironforge Stuff
« Reply #23 on: December 20, 2017, 02:59:24 PM »
in testing it seems to hold up pretty well against anything that isnt a popup. maybe im just not testing against the right things

Offline Badnik96

  • tired of your shit
  • *
  • Posts: 17537
  • Rep: 3
    • Badnik96GTM
  • Awards BOTM Winner
    • View Profile
    • BattleBots Wiki
    • Awards
  • See profile for gamer tags: Yes
  • Skype: Badnik96
Re: Badnik's Ironforge Stuff
« Reply #24 on: December 20, 2017, 03:57:58 PM »
Did some tweaks. Managed to get some motor protection without sacrificing too much


also gave it a quick skin

Offline Badnik96

  • tired of your shit
  • *
  • Posts: 17537
  • Rep: 3
    • Badnik96GTM
  • Awards BOTM Winner
    • View Profile
    • BattleBots Wiki
    • Awards
  • See profile for gamer tags: Yes
  • Skype: Badnik96
Re: Badnik's Ironforge Stuff
« Reply #25 on: May 14, 2020, 03:12:16 AM »
nicky's tournament gave me something to do and i wanted to prove the nerds in discord wrong about me not contributing to sh** anymore so i built a thing.

i kinda took inspiration from mess maker, who i loved watching in gtmcs2, and insectoid because insectoid is badass. it's decent but not great. mediocre wedges and it isn't amazing at gutripping, but it's serviceable enough to beat a good chunk of the ai.

but i wasn't satisfied, so i went back to the drawing board:

it's a lot messier-looking, but i think i like this one more. giving it irons instead of blades freed up a large chunk of weight, so i was able to give it some proper wheel protection. irons also do a much better job of killing things in one hit. using sickles as trappers works a lot better, since the sickle's weird-ass mesh lets wedges slide between them and the rest of the bot so it can dig into chassis more easily. it gets under just about every wedge in both reforged and reier's pack so i have some high hopes for it.

it weighs 498kg with 2 ballasts. if i were to do this again (and i may still try that) i think i might try a u-shaped chassis so i can spread the wedges out further and chassis-mount the drive.