Author Topic: Badger does Ironforge (ex-TRB)  (Read 11231 times)

Offline Badger

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Re: Badger does Ironforge (ex-TRB)
« Reply #60 on: April 14, 2016, 07:52:25 AM »
concussion weapons suck on flails.
I know, but the flails are mainly there to bypass the max sphere. I'll test it again with blades, but I worry about it getting deweaponed.
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Offline Reier

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Re: Badger does Ironforge (ex-TRB)
« Reply #61 on: April 14, 2016, 08:14:53 AM »
drum is tight. I wonder if the technically lower spin speed for your right weapon is adversely affecting your wedge or if I'm just overthinking things.
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Offline Badger

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Re: Badger does Ironforge (ex-TRB)
« Reply #62 on: April 14, 2016, 09:38:07 AM »


Totally impractical, barely fits inside the low lag arena and gets deweaponed by anything with a hammer. 10k hits are pretty nice tho
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Offline Naryar

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Re: Badger does Ironforge (ex-TRB)
« Reply #63 on: April 14, 2016, 10:24:57 AM »
doesn't agod or glitch due to motors on flails ?

i guess the flail load is heavy enough not to glitch

Offline Badger

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Re: Badger does Ironforge (ex-TRB)
« Reply #64 on: April 14, 2016, 12:16:43 PM »
doesn't agod or glitch due to motors on flails ?

i guess the flail load is heavy enough not to glitch
I mean the extender pulls the flail out of it's socket when it's spinning fast, which you can see in the battle pic, and it spawns ontop of the ring arena walls and inside the combat arena walls. Apart from that it's actually super stable and non-glitchy.
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Offline Badger

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Re: Badger does Ironforge (ex-TRB)
« Reply #65 on: June 02, 2016, 02:56:32 PM »
115 (Cookie to whoever getrs the name/skin reference)
If it outwedges it just wins, straight up. Does so much damage. Not as stable as I'd like tho, and the wedges aren't far enough apart due to the chassis shape.
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Offline Badger

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Re: Badger does Ironforge (ex-TRB)
« Reply #66 on: September 27, 2016, 01:29:40 AM »
edit:

lul just realised the weight limit is 125 not 175. Already editied the bot, will post SS later
« Last Edit: September 27, 2016, 02:00:38 AM by Badger »
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Offline 090901

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Re: Badger does Ironforge (ex-TRB)
« Reply #67 on: September 27, 2016, 01:45:01 AM »
GAY

Offline Badger

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Re: Badger does Ironforge (ex-TRB)
« Reply #68 on: May 19, 2018, 10:14:19 PM »
 
deconstructor.png

1x black, 2x nifty, 4x pinks

It's a shame this thing's wedges are awful. Like, the worst I've ever made. Loses to chassis wedges 100% of the time bad. And it's not the hammer firing too early that's the issue. I tried a few things to fix it but nothing worked. Very frustrating, since it renders the bot completely useless. I like the concept though so I'm still posting it, maybe I'll remake it in some form another time, hopefully then it'll have better wedges.
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Offline Reier

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Re: Badger does Ironforge (ex-TRB)
« Reply #69 on: June 18, 2018, 10:42:20 PM »
bump idc bots need replies

sucks about the wedges. even like 2 ballasts may help the wedges and keeping from being pushed around. I do like aesthetically how the hammer looks, im not really sure you need a beta with a hammer that light though. if you downgraded it and used the weight to boost the width of your drive i'd do it. I would guess this thing turns like an aircraft carrier. I'm also still not sold on using crushing teeth for FS but honestly FS suck so hard in ironforge anyway i don't really know what else you'd use. i do kinda wish you could find a way to get even light plows on this thing though, any fracture at all helps so much on trapping designs.

got a great look to it though padre
ALERT- Another WS coming up...
voted best bot builder two times and counting babayy. the best ra2 builder who has never won an actual tournament match
ReiAI pack for Ironforge
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Why online PVP will save RA2
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