gametechmods

Robot Arena => Showcases => DSL TC Showcases => Topic started by: MassimoV on August 25, 2010, 08:56:25 PM

Title: MassimoV's Hood
Post by: MassimoV on August 25, 2010, 08:56:25 PM
(https://gametechmods.com/uploads/images/48787screenshot_1.JPG)
Well, here's my first bot, The Queen 2

Armor?
NPC's fast
30kg hammers

How do I crop my images?
Title: Re: MassimoV's showcase to learn
Post by: Sage on August 25, 2010, 08:59:01 PM
Crop it with GIMP or Paint. Looks cool though.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on August 25, 2010, 09:01:11 PM
Thanks Sage! Out of all the people here Your opinion matters the one of the most :bigsmile:. Could you take the other one down? I accidently made two slightly different showcases
Title: Re: MassimoV's showcase to learn
Post by: Badnik96 on August 25, 2010, 09:03:43 PM
Looks like one of Pwn's bots. You have lurked, obviously.
Title: Re: MassimoV's showcase to learn
Post by: Sage on August 25, 2010, 09:04:02 PM
Wish I could, but I haven't been blessed with moderator powerz. Someone will come along soon enough.
Title: Re: MassimoV's showcase to learn
Post by: Somebody on August 25, 2010, 09:06:02 PM
I would delete the other one honestly. This one has more posts.

Oh, and I like the SnS. Very good for a first bot.

To crop the pictures, you can just copy out a spot in Paint, and save just that spot (normally just the part showing the bot).

2 Things:
1. Armor?
2. Can we have a picture of the inside of the bot?
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on August 25, 2010, 09:09:06 PM
Badnik: Can you show me Pwn's bot? I haven't actually seen it. I have been lurking for three years now.

Sage: Thanks for letting me know. You should get the mod powers though.

Somebody: Ok sounds good. I'll try to get insides and armor up tomarrow. Thanks for the good words too.
Title: Re: MassimoV's showcase to learn
Post by: Virus Bomb on August 25, 2010, 09:19:51 PM

(https://gametechmods.com/uploads/images/1208dreamcatcher2.PNG)
^Pwn's bot


pretty good for a first bot.
Title: Re: MassimoV's showcase to learn
Post by: Somebody on August 25, 2010, 09:36:54 PM
3 year lurk :O
Title: Re: MassimoV's showcase to learn
Post by: Naryar on August 26, 2010, 02:22:00 AM
KLONE Pretty good, but these NPC Fasts are too exposed - plus that tribar idea on a triple SnS isn't the most weight-effective.
Title: Re: MassimoV's showcase to learn
Post by: SteveM4 on August 26, 2010, 04:36:47 AM
I am struggling with the realism of that bot...
Title: Re: MassimoV's showcase to learn
Post by: NFX on August 26, 2010, 04:55:04 AM
For a first bot, it's quite good. But lurking for three years will do that to you. ;) Which armor does it have?
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on August 26, 2010, 06:36:58 PM
VB: Thanks. I didn't know that bot existed.

Naryar: How could I make them less exposed, and what would be a better setup?

KM:Is the realism because of the motors far from the chassis?

NFX: I'll edit my post later. I have the glitch of whenever I go back into the armor lab it shows me that I'm using the 1mm. thickness of the type of armor that I'm using. Also thank you.
Title: Re: MassimoV's showcase to learn
Post by: SteveM4 on August 26, 2010, 07:08:37 PM
Realism problem because I think if you properly built that IRL it'll be fragile.
Also I think, this is my own opinion, that bots with small chassis are however affective, looks completely unrealistic.

The only robots IRL that I can think of breaking this rule are:
Stinger
The Master
Attila The Drum
Title: Re: MassimoV's showcase to learn
Post by: Somebody on August 26, 2010, 07:30:53 PM
All DSL shows bots with 1mm armor. The actual armor stays the same.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on August 26, 2010, 08:15:04 PM
KM: Oh well I understand. I also am seeig a trait in non IRL real robots.

Somebody: I didn't know thathappened to everyone. Someone should fix that.
Title: Re: MassimoV's showcase to learn
Post by: Somebody on August 26, 2010, 08:31:22 PM
I don't think that its able to be fixed. Its coded into the exe that there is only 4 armors or something like that.

AKA: No fixing
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on August 26, 2010, 08:38:30 PM
I understand now. Oh well.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on August 26, 2010, 09:02:08 PM
(https://gametechmods.com/uploads/images/42878screenshot_4.JPG)
Here's a new one.

Trebuche

5 ants
5mm. plastic
Mags for drive

You may think it's underpowered but it lasts 3 minute matches.

By the way the Queens armor is plastic 3.
Title: Re: MassimoV's showcase to learn
Post by: J on August 26, 2010, 09:04:24 PM
[img] tags exist for a reason, yo.

Also, would you mind taking another screenshot of it, please?
You cant really see the inside of it from that angle.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on August 26, 2010, 09:06:07 PM
I'll do it tomarrow. It's alot of work for me. Also, What are you talking about image tags?
Title: Re: MassimoV's showcase to learn
Post by: Pwnator on August 27, 2010, 01:06:13 AM
Frak. I tried to fix it, but for some reason your pics won't show up. I tried to edit them again, but the whole phrase is gone. :O

Sorry about that. :(
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on September 04, 2010, 04:40:49 PM
(https://gametechmods.com/uploads/images/78765screenshot_3.JPG)

This ones name is Boo 3

2 ants
FBS
Tit 1

Hope you like it. I haven't posted in a while.
Title: Re: MassimoV's showcase to learn
Post by: SteveM4 on September 04, 2010, 05:25:17 PM
Ahh!
Sorry, the name scared me!

To me, looks a little weaponless, because of you lose those two beater bars, that's it...
See if you can downgrade to Pl 1, the chassis looks well enough protected, and upgrade
the weapons.

Thats just me though.
Title: Re: MassimoV's showcase to learn
Post by: Squirrel_Monkey on September 05, 2010, 01:04:41 AM
Needs 4 ants.
Title: Re: MassimoV's showcase to learn
Post by: powerrave on September 05, 2010, 05:09:47 AM
overall a nice design IMO. but with a square FBS like that, i don't think the Beaters will actually do much. maybe rotating them 90 degree's  will help a bit, but i do doubt the effectiveness.
Title: Re: MassimoV's showcase to learn
Post by: NFX on September 05, 2010, 05:41:53 AM
LW FBS's are difficult to build, especially the way you're doing them. Maybe try and make it a regular VS instead.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on September 05, 2010, 11:31:18 AM
 :idea2: I got the perfect idea. I'll post it later. Thanks for the advice.
Title: Re: MassimoV's showcase to learn
Post by: Naryar on September 05, 2010, 11:34:31 AM
Is is a giant drum or a half-crawler ?

And technically it's not a full body VS. Full body VS, the chassis spins on itself. And a bitch to make because of AGOD.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on September 05, 2010, 03:34:53 PM
Hold the Gheys Nar. It's only a VS. I get the terminology now.
Title: Re: MassimoV's showcase to learn
Post by: Naryar on September 06, 2010, 01:50:02 AM
OK.

Hold the Gheys Nar.

Why would i say that ?
Title: Re: MassimoV's showcase to learn
Post by: freeziez on September 06, 2010, 10:07:36 AM
Hold the Gheys Nar.

Burn. XD
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on September 06, 2010, 06:35:26 PM
OK.

Hold the Gheys Nar.

Why would i say that ?

Sorry if I offended you. I just know you were not a huge fan of the crawler bot type. You were wondering if it was a drum or a half crawler, and I was reassuring you that it was infact a drum.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on September 12, 2010, 06:29:43 PM
(https://gametechmods.com/uploads/images/15236screenshot_5.JPG)

New bot named King 4.
Aluminum 3 armor.

For some reason it keeps turning to the right. :ermm:
Title: Re: MassimoV's showcase to learn
Post by: Virus Bomb on September 12, 2010, 06:44:22 PM
You really don't need that side protection. use a skirt hinge to attach the sheet in the front too.
Title: Re: MassimoV's showcase to learn
Post by: Somebody on September 12, 2010, 07:04:34 PM
A lot of wasted weight in the extender work. You don't need so many 40cm sheets on your bot.
Title: Re: MassimoV's showcase to learn
Post by: SKBT on September 12, 2010, 07:42:23 PM
Try to have less extender work and focus your armor on the front of the bot. Also don't use mag snappers use BSG's they are the same power but require less battery power to work (3 ants vs 6 ants) and weigh less 25kgs vs 35kgs
Title: Re: MassimoV's showcase to learn
Post by: Naryar on September 13, 2010, 01:41:14 AM
What they said. Less defense, more offense.
Title: Re: MassimoV's showcase to learn
Post by: Scorpion on September 13, 2010, 01:53:07 PM
Yeah that is a CRAZY amount of external armour/wedges, but everyone else has pointed that out so...
...Actually, i can offer some help!

If your bots dragging to the right then you probably will need some bigger wheels (i've had the same problem with one of my bots and that's how i fixed it).

Then again it could just be the external armour weighing one side down more than the other.

Or you could have just forgot to assign the controls to one of the motors  :p
Title: Re: MassimoV's showcase to learn
Post by: Naryar on September 14, 2010, 03:56:48 AM

If your bots dragging to the right then you probably will need some bigger wheels (i've had the same problem with one of my bots and that's how i fixed it).

Then again it could just be the external armour weighing one side down more than the other.

Or you could have just forgot to assign the controls to one of the motors  :p

1 is false, 2 is possible but i doubt it, 3 is possible.

Turn the wheels randomly... and HW popups need much more power :P

Title: Re: MassimoV's showcase to learn
Post by: Scorpion on September 14, 2010, 01:32:53 PM

If your bots dragging to the right then you probably will need some bigger wheels (i've had the same problem with one of my bots and that's how i fixed it).

Then again it could just be the external armour weighing one side down more than the other.

Or you could have just forgot to assign the controls to one of the motors  :p

1 is false, 2 is possible but i doubt it, 3 is possible.

Turn the wheels randomly... and HW popups need much more power :P
I hope you mean that 1 is false for this robot and not me lying about my personal experience
Title: Re: MassimoV's showcase to learn
Post by: Naryar on September 15, 2010, 05:38:17 AM
I mean 1 is false for this robot. Ti halfsheets are not worth it on popups anyway.
Title: Re: MassimoV's showcase to learn
Post by: NFX on September 15, 2010, 09:11:00 AM
Very messy extender work. Side protection shouldn't be of paramount importance, with popups you should focus on having as much weaponry as possibly, and the best wedges you can have. And for some reason batteries don't affect weight distribution, but CB's do, so swap your control board for the bigger version (less weight) and place it in the middle of the bot. Building a bot symmetrically balances out the weight on both sides, so it shouldn't veer off course as you drive it. =]
Title: Re: MassimoV's showcase to learn
Post by: Naryar on September 15, 2010, 10:22:57 AM
Indeed. Making a popup symmetrical (or at least weight-balanced so it's center of gravity is on the middle line) is important if you want it to be good.

Wish I could, but I haven't been blessed with moderator powerz.

WHAT ? Back then when we had that moderator promotion and myself & Pwn were crowned, you said you were fine with vet !
Title: Re: MassimoV's showcase to learn
Post by: 123savethewhales on September 17, 2010, 10:27:08 PM
Na it needs more defense.  Why do people insist 1 titanium sheet is enough in the front?  That and top of chassis is so open.

Just get rid the whole bunch of skirts on the bottom that isn't protecting anything.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on November 14, 2010, 04:32:17 PM
Well it's been a while since I've posted here so I got a new one for ya guys.
(https://gametechmods.com/uploads/images/55936untitled.JPG)
Cobalt-60
3 ants
1 mm aluminum
16 razors

I was lurking in Philetbabe's showcase and found an interesting lightweight. I wanted to make a middleweight of it, so here you go.
Title: Re: MassimoV's showcase to learn
Post by: The Ounce on November 14, 2010, 05:04:31 PM
I hope you're using the drive version of the TWM3R2, because otherwise that is going to spin very slowly.  Also a few other small improvements could be made:

I think using single flipper segments for stabilizers would be better than the aluminum extender/ME setup you have now.

Even though it is unlikely that the chassis will be hit, I recommend using another armor besides 1mm Al.  I suggest 3mm plastic (or 5mm if you can afford the weight).

Replace the T-connector with something else since it only has 1000 HP for its weight (although I think you would be screwed anyway if a gut-ripper lands a good hit in that area).
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on November 14, 2010, 05:09:29 PM
Thanks ounce. I'm on my way. Also the drive motors are the fast ones.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on November 24, 2010, 06:17:10 PM
Here's a new one guys, Thorium-232:
(https://gametechmods.com/uploads/images/64396screenshot.JPG)
Sorry for the poor croping.
Anyways this one is unstable, a hard hitter and took a long time to build. I think I went through 8 revisions.
1 ant and a large orange battery
1mm aluminum
Alot of extender work.

Constructive critiszem is appreciated.

P.S. Thank you Ounce for the tips on Cobalt-60. It works much better now  :bigsmile:.
Title: Re: MassimoV's showcase to learn
Post by: The Ounce on November 24, 2010, 07:00:04 PM
P.S. Thank you Ounce for the tips on Cobalt-60. It works much better now  :bigsmile: .
Always happy to help!   :bigsmile:

Anyway, I don't think a wedge would be best for this design, and from this angle I can't think of how to improve your extender work.  However if you get rid of the wedge setup and improve the extender work then you can use the weight gained to strengthen the stabilizers.

You could also free some weight by using a smaller chassis with 4-6 ants in it (beware though: a chassis this small is very vulnerable, so it's best to add bottom armor, like half-sheets or casters, to protect it from gut-rippers).

I'm confused at how it can be unstable with stabilizers that long, but maybe moving the stabilizers farther forward will make it more stable.

Lastly, see if you can apply better armor; 1mm Al isn't very good.
Title: Re: MassimoV's showcase to learn
Post by: Enigm@ on November 24, 2010, 07:01:16 PM
Bird's eye view plz.
Title: Re: MassimoV's showcase to learn
Post by: NFX on November 24, 2010, 07:05:27 PM
The extender work on this looks a bit messy, in my view. And I'd probably look to get 4 ants or so in there, and improve the armour, possibly Plastic 3 or 5. You'll still need bottom armour, though.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on November 24, 2010, 07:07:12 PM
P.S. Thank you Ounce for the tips on Cobalt-60. It works much better now  :bigsmile: .
Always happy to help!   :bigsmile:

Anyway, I don't think a wedge would be best for this design, and from this angle I can't think of how to improve your extender work.  However if you get rid of the wedge setup and improve the extender work then you can use the weight gained to strengthen the stabilizers.

You could also free some weight by using a smaller chassis with 4-6 ants in it (beware though: a chassis this small is very vulnerable, so it's best to add bottom armor, like half-sheets or casters, to protect it from gut-rippers).

I'm confused at how it can be unstable with stabilizers that long, but maybe moving the stabilizers farther forward will make it more stable.

Lastly, see if you can apply better armor; 1mm Al isn't very good.
I'll updqte it tomarrow. Thanks for the advice. I don't know how a "bird's eye view" would help your viewing of the robot.
Title: Re: MassimoV's showcase to learn
Post by: Somebody on November 24, 2010, 07:17:14 PM
At this point its kind of zoomed in on a part of it. If we get a farther-out view, we can see the extenders, weapons, etc. and how well they all fit together, along with how big things like stabilizers and wedges are.
Title: Re: MassimoV's showcase to learn
Post by: Naryar on November 24, 2010, 07:52:28 PM
Yeah it's messy.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on November 24, 2010, 08:14:43 PM
No worries brodskis I will work tomarrow. It is rest time now.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on November 26, 2010, 12:48:17 PM
Thorium-232 II
(https://gametechmods.com/uploads/images/1466screenshot.JPG)
Took out the front wedge.
4 ants
cleaned extender work
grippier wheels
3mm plastic

Comments are appreciated :mrgreen:.
Title: Re: MassimoV's showcase to learn
Post by: The Ounce on November 26, 2010, 01:00:03 PM
Much better!  How stable is it?
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on November 26, 2010, 01:01:58 PM
Thanks! It's fairly stable except for the spin up. What would make it more stable?
Title: Re: MassimoV's showcase to learn
Post by: The Ounce on November 26, 2010, 01:04:13 PM
Longer stabilizers of course, or moving the weapons farther back.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on November 26, 2010, 01:49:39 PM
Ok. I might try that.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on November 26, 2010, 02:49:04 PM
DP:
New bot. Stontinium-90
(https://gametechmods.com/uploads/images/59798screenshot.JPG)
3mm plastic
2 ants
6 razors
Comments appreciated.
Title: Re: MassimoV's showcase to learn
Post by: G.K. on November 26, 2010, 02:49:27 PM
DSL or NAR AI?
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on November 26, 2010, 02:51:30 PM
DSL
Title: Re: MassimoV's showcase to learn
Post by: Badnik96 on November 26, 2010, 02:53:05 PM
Use NPC fast's then
Title: Re: MassimoV's showcase to learn
Post by: NFX on November 26, 2010, 02:55:10 PM
If it's regular DSL, those aren't drive motors. I'd consider swapping for NPC Fasts, but watch out for Havok crushing your turnspeed on a bot this size.
Title: Re: MassimoV's showcase to learn
Post by: 123savethewhales on November 26, 2010, 02:55:48 PM
Does that thing havok........ A LOT?
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on November 26, 2010, 03:06:07 PM
No, not at all.
Title: Re: MassimoV's showcase to learn
Post by: NFX on November 26, 2010, 03:08:24 PM
Only when it's moving. =P

I'd consider putting the axle mounts at the other ends of the poly extenders, I think that might allow it to spin up faster, and deal more damage when it does hit.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on November 26, 2010, 03:26:58 PM
New Version:
(https://gametechmods.com/uploads/images/38057screenshot.JPG)
Thanks for everyone who gave advice.
3 ants
Alot faster
Alot more damaging
3 titanium
Title: Re: MassimoV's showcase to learn
Post by: Stagfish on November 26, 2010, 03:46:25 PM
Those poly extenders look fragile.
Title: Re: MassimoV's showcase to learn
Post by: NFX on November 26, 2010, 03:51:56 PM
I'd remove the side panels, and attach the extenders straight onto the ME's. And make them out of a stronger material.
Title: Re: MassimoV's showcase to learn
Post by: 123savethewhales on November 26, 2010, 04:24:25 PM
Remove the side panel and make the extender "longer".  Polycarb is fine.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on November 26, 2010, 06:17:46 PM
What if I make it slightly longer and slightly stronger?
Title: Re: MassimoV's showcase to learn
Post by: Naryar on November 26, 2010, 06:27:42 PM
Might want to try hypno wheels ?
Title: Re: MassimoV's showcase to learn
Post by: 123savethewhales on November 26, 2010, 08:13:31 PM
What if I make it slightly longer and slightly stronger?
All the normal extenders have 200 HP/kg.  You can try extending and use hypno wheel as Naryar said, assuming it has the ground clearance.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on November 27, 2010, 12:28:46 PM
Yeah I tried that and it works alot better. Thanks everyone.
Here's a new one Zinc-70:
(https://gametechmods.com/uploads/images/24763screenshot.JPG)
5 ants
3mm plastic
Slimbody drive because it was the only one that could fit :ermm:.

It needs work so could everyone give me some ideas. Thanks for helping me everyone :bigsmile:.
Title: Re: MassimoV's showcase to learn
Post by: Vertigo on November 27, 2010, 12:45:27 PM
That must be so slow...
Title: Re: MassimoV's showcase to learn
Post by: Stagfish on November 27, 2010, 02:02:32 PM
Delete the rear panels and get better wheels?
Title: Re: MassimoV's showcase to learn
Post by: Enigm@ on November 27, 2010, 02:05:53 PM
The top motor doesn't look like it's doing much... And use Vlads instead of Shineys if you can figure a way of doing that...
Title: Re: MassimoV's showcase to learn
Post by: Scorpion on November 27, 2010, 02:40:17 PM
Hmm, you could downgrade the armour for better wheels atleast, probably vlads in this case.
If I were you i'd get rid of the top motor as that opens up a lot more optionsfor that bot, but it's your choice.
Title: Re: MassimoV's showcase to learn
Post by: Naryar on November 27, 2010, 06:19:53 PM
Not fast enough, yeah. Ditch the whole 100cm disc thing, and attach your weapons to the chassis (using a flippermaker if you need one). It's just a waste of weight.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on November 28, 2010, 09:50:43 AM
I'm off to the botlab! Thanks everyone.
Title: Re: MassimoV's showcase to learn
Post by: Clickbeetle on December 01, 2010, 02:08:12 AM
Zinc-70 looks awesome!  May not be very effective, but at least you got the cool factor down.


I would put the middle weapon motor higher (perhaps use a 45 degree angle rather than 60), so the lower ones juggle bots upward and they get trapped against the top disc.  Since the middle weapons won't take as many hits, you could downgrade the razors to 5 kg teeth or beater bars, and use the extra weight to make it faster (either upgrade the wheels or the drive).
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on December 01, 2010, 08:26:37 PM
I'm honored Clickbeetle. Thanks for the idea too. :heart_smiley:
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on December 05, 2010, 02:07:59 PM
I start my new team, The Noble Gasses, with Argon:
(https://gametechmods.com/uploads/images/29071screenshot.JPG)
I tried to make Thorium-232 a HS

3 mm plastic
5 ants

Constructive comments are always appreciated.
Title: Re: MassimoV's showcase to learn
Post by: NFX on December 05, 2010, 02:10:15 PM
Unrealistic, isn't it? And NPC Fasts w/Technos should be more than enough for a bot like this one.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on December 05, 2010, 02:13:47 PM
It's all realistic bro. I'll change the drive now.
Title: Re: MassimoV's showcase to learn
Post by: Squirrel_Monkey on December 05, 2010, 02:14:24 PM
What about the hammers...
Title: Re: MassimoV's showcase to learn
Post by: NFX on December 05, 2010, 02:18:25 PM
It's not realistic. The hammer weapons are clearly going to pass through each other.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on December 05, 2010, 02:19:13 PM
Ok I'll fix that. By the way, the drive is much better.
Title: Re: MassimoV's showcase to learn
Post by: SKBT on December 05, 2010, 02:22:32 PM
I'd not mount everything off that shell disk. While it looks cool with one lucky hit your whole bot will fall apart. You might be better off with a stronger disk and or a better mounting method.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on December 05, 2010, 02:46:42 PM
Thanks for the advice everyone, I made a new version:
(https://gametechmods.com/uploads/images/42557screenshot.JPG)

Now I shrunk the chassis to a cube, upgraed the armor to Titanium 5 mm, added motor defence, and upgraded the disc area.
Title: Re: MassimoV's showcase to learn
Post by: Somebody on December 05, 2010, 04:00:38 PM
Looking good. That looks to be a static wedge though, and you would benefit from either going wedgeless or getting a better one.
Title: Re: MassimoV's showcase to learn
Post by: powerrave on December 05, 2010, 04:28:56 PM
yeah, might want to get a better wedge there.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on December 05, 2010, 06:46:15 PM
I'll try. It'was meant as a stablizzer though.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on December 08, 2010, 05:49:58 PM
Here's Helium:
(https://gametechmods.com/uploads/images/12992screenshot.JPG)

4 Razors
2 ants
3 mm plastic

Coments are appreciated :D.
Title: Re: MassimoV's showcase to learn
Post by: Naryar on December 08, 2010, 05:59:11 PM
WAAAAY overkill on the hammers. That's MW-grade weaponry, not LW.

As a general rule of thumb, 2 BSGs on non-flipper LWs = unefficient.
Title: Re: MassimoV's showcase to learn
Post by: Scrap Daddy on December 08, 2010, 07:16:23 PM
yeeaah you have ridiculously weak drive which means your probably going to get shunted around the arena before you can even hit anything. swap one hammer for more drive and perhaps a bit more armor/stability.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on December 08, 2010, 09:50:24 PM
Sounds like a great idea. Thanks for the tips Naryar.
Title: Re: MassimoV's showcase to learn
Post by: Squirrel_Monkey on December 09, 2010, 11:10:35 AM
WAAAAY overkill on the hammers.
*Translates to binary and back*
"LESS RAZORS!!!!1!"


 :eek:
Title: Re: MassimoV's showcase to learn
Post by: Naryar on December 09, 2010, 11:12:52 AM
WAAAAY overkill on the hammers.
*Translates to binary and back*
"LESS RAZORS!!!!1!"

 :eek:

Thanks for that useful post.
Title: Re: MassimoV's showcase to learn
Post by: Squirrel_Monkey on December 09, 2010, 11:14:14 AM
WAAAAY overkill on the hammers.
*Translates to binary and back*
"LESS RAZORS!!!!1!"

 :eek:

Thanks for that useful post.
Same to you.
Oh wait...
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on December 09, 2010, 06:51:50 PM
Ok I made a concious decision that I would make my MW of the team a hammer so I updated Helium:
(https://gametechmods.com/uploads/images/12878screenshot.JPG)

Kind of Precision Impact's and Anton YYY's offspring


Critizism is always appreciated.
Title: Re: MassimoV's showcase to learn
Post by: NFX on December 09, 2010, 08:29:05 PM
I'd say swap the Micros for Minis, and shorten the front wedge a bit. I've no idea how many batteries you have in the chassis, I suspect it's not enough, you need at least 6 for this, IIRC, and try to get some stronger flipper panels, preferably Aluminium or Titanium, if you can find the weight somewhere.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on December 10, 2010, 09:37:28 PM
Will do. I'll make the chassis larger because I could only fit 2 ants in there. i anloy used micros because of the HP. Thank you though  :bigsmile:.
Title: Re: MassimoV's showcase to learn
Post by: Clickbeetle on December 11, 2010, 10:56:33 PM
It looks cool, but it's too slow.  I don't think the halfsheet is necessary for stability, and I think I see a DSL bar in the back that could be removed.  Get rid of those and upgrade the drive to at least Slimbodys+hypnos, and see if you can make the flipper skirts stronger.  Oh, and moar batteries.


Now the question is, can you do all that and make it look different from all the other LW BSG flippers out there?
Title: Re: MassimoV's showcase to learn
Post by: Naryar on December 12, 2010, 04:37:50 AM
Yup, too slow.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on December 21, 2010, 08:38:13 PM
Here's going to be my CC4 entery (if I can get to send it):

(https://gametechmods.com/uploads/images/52256screenshot.JPG)

1mm Titanium
2ants

At this point, I just want to enter a tournament.
Title: Re: MassimoV's showcase to learn
Post by: SKBT on December 21, 2010, 08:50:07 PM
use a BSG burst. Lighter same power less bat power required. Also you could mount the drives off the Alu extender instead of
Alu extender-->Ti extender --> drive.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on December 21, 2010, 08:59:01 PM
Good idea on the drive and burst but only one problem, the burst is mounted outside of the chassis because it's to big and won't fit.
(https://gametechmods.com/uploads/images/67148screenshot.JPG)
Title: Re: MassimoV's showcase to learn
Post by: 123savethewhales on December 21, 2010, 09:00:35 PM
2 things.  Use BSG, and use a 40cm skirt as motor extender.

Also you can probably reduce your chassis size.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on December 21, 2010, 09:12:16 PM
I would use a bsg but it doesn't have an attatch point opposite of the moveable piece. What's a motor extender?
Also, I'll try to shrink the chassis. Thanks for the advice.
Title: Re: MassimoV's showcase to learn
Post by: Scorpion on December 22, 2010, 09:02:00 AM
*carry's on hoping everybody sends in wedge bots for CC4*
Anyway, I'd also try and tighten up that chassis considering everything's externally mounted/
Title: Re: MassimoV's showcase to learn
Post by: kill343gs on December 22, 2010, 10:48:54 AM
In order to get the BSg to fit, simly make the chassis all the way to the left side of the bot and put the BSG on the right. If you want me to draw a diagram I can.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on December 30, 2010, 10:57:50 AM
Sorry to bump but I would like that kill.
Title: Re: MassimoV's showcase to learn
Post by: Vertigo on December 30, 2010, 11:54:24 AM
Underpowered, if you use a bsg, you will need 4 ant batts

Try to make the drive central, but overall doesn't look too bad, depends on how wedgy it is though
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on December 30, 2010, 12:01:08 PM
It's fairly wedgey. What do you mean when you say "make the drive central".
Title: Re: MassimoV's showcase to learn
Post by: Vertigo on December 30, 2010, 12:03:15 PM
Its not central to the chasis, one is further to one side than the other
Try to mount them directly onto multis, which are attached to the baseplate
Title: Re: MassimoV's showcase to learn
Post by: Scorpion on December 30, 2010, 12:03:58 PM
It should be central to the weight distribution, otherwise it's more likely to drag to one side.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on December 30, 2010, 01:10:43 PM
Well I fixed it up a bit:
(https://gametechmods.com/uploads/images/39681screenshot.JPG)
1mm titanium
I know it's too fast. Oh well.
Title: Re: MassimoV's showcase to learn
Post by: Naryar on December 30, 2010, 01:11:30 PM
too much razors

Title: Re: MassimoV's showcase to learn
Post by: MassimoV on December 30, 2010, 01:27:09 PM
Ohhh... weird. I expected the opposite.
Title: Re: MassimoV's showcase to learn
Post by: Vertigo on December 30, 2010, 02:15:15 PM
MUCH nicer, you are improving Masimov :D
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on December 30, 2010, 08:33:26 PM
That means alot coming from you Vertigo! Thank you! (No sarcasm implied).
Title: Re: MassimoV's showcase to learn
Post by: Vertigo on December 31, 2010, 04:13:05 AM
How many ants?

Anyway, you might want to switch to mags (first on the drop down list), TWM3's I think, and hypnos, for more wheel hitpoints, that would bring you perfectly to 249.0 :D

EDIT: Why don't you make a team for my flipper mod? I've still got a few teams going spare...
Title: Re: MassimoV's showcase to learn
Post by: Badnik96 on December 31, 2010, 09:04:10 AM
eFFe the razors so they all hit on the flat part.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on December 31, 2010, 11:56:23 AM
I thought eFFe was meant for stock. And it has 3 ants.
Title: Re: MassimoV's showcase to learn
Post by: Badnik96 on December 31, 2010, 12:16:37 PM
underpowered, add at least one ant.

And eFFe can be used in DSL too.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on December 31, 2010, 03:18:46 PM
Well I know there are some obvious mistakes but here's Neon:
(https://gametechmods.com/uploads/images/85328screenshot.JPG)

3mm tite
3 ants

I know the NPC is meant for drive but piglets were too weak and E-teks were too powerful.  It's also really fast and the half sheat wouldn't fit on the bottom so I constructed an elaborate  (sloppy) stablization system.
Title: Re: MassimoV's showcase to learn
Post by: FOTEPX on December 31, 2010, 03:20:13 PM
Better angle needed.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on December 31, 2010, 03:28:17 PM
No problem bro:
(https://gametechmods.com/uploads/images/5275screenshot.JPG)
Title: Re: MassimoV's showcase to learn
Post by: Scorpion on December 31, 2010, 03:34:08 PM
That's a really bad rear stabilizer setup there, you must be able to make it less messy, experiment moar with it.
Do the bendy thing with the hammer extenders to stop it getting eaten up very quickly.
The side razorz on the hammer part are probably not going to do much, you may want to take them off.
Interesting what you've done with the shell panels there, but i'd try and spread them out a bit more, or use longer panels if possible to try and protect the sides and wheels better.
Title: Re: MassimoV's showcase to learn
Post by: Naryar on December 31, 2010, 03:40:58 PM
Interesting design. That's too much razors for a BSG to handle however.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on January 01, 2011, 03:07:04 PM
Finishing the Isotopes, Uranium 235:
(https://gametechmods.com/uploads/images/72227screenshot.JPG)
2 ants
1mm Tite

Here's Xenon:
(https://gametechmods.com/uploads/images/6253screenshot 1.JPG)
8 ants
5mm Tite

And to finish out The Noble Gasses, Radon:
(https://gametechmods.com/uploads/images/87844screenshot 2.JPG)
12 ants
5 mm Plastic
Title: Re: MassimoV's showcase to learn
Post by: Vertigo on January 01, 2011, 03:10:35 PM
First is underweight, and the second doesn't have enough weapons.

Apart from the tite halfsheet, the third looks NAR AI standard, I'm impressed :D
Title: Re: MassimoV's showcase to learn
Post by: Naryar on January 01, 2011, 03:16:59 PM
The first one is underweight because he removed one of the panels for seeing the insides.

The second is not only too fast for a non-invertible bot (too fast = gets inverted if you miss the other bot), but hasn't enough weapons (and the weapon in general is messy)
Title: Re: MassimoV's showcase to learn
Post by: Vertigo on January 01, 2011, 03:29:12 PM
The first one is underweight because he removed one of the panels for seeing the insides.
Oh, silly me :P
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on January 03, 2011, 05:22:38 PM
Is this better:
(https://gametechmods.com/uploads/images/95336screenshot.JPG)?
6 ants
Tite 5
Title: Re: MassimoV's showcase to learn
Post by: freeziez on January 03, 2011, 07:43:35 PM
Is this better:
*image*?
6 ants
Tite 5

Much better.
Title: Re: MassimoV's showcase to learn
Post by: SKBT on January 03, 2011, 08:03:59 PM
Your semi exposed polycarb extenders might get ripped off and you have weight to upgrade to Alu or Ti extenders. I'd also see if there was a way to make it invertable or able to self right. Unless you are in a rumble you can ditch the back armor for more front armor / weapons.

Over all its better than your previous bots but it could be better with some slight changes.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on January 04, 2011, 04:15:06 PM
Songs good, I'll try my best.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on February 06, 2011, 03:44:09 PM
Ok made my new team Other Planet Beings Inc.:

(https://gametechmods.com/uploads/images/82078BW-Microbe Shipping Service.JPG)
BW-Microbe Shipping Service
It's a nice little guy to fight with.

(https://gametechmods.com/uploads/images/22178Cave Dwellers Exports.JPG)
Cave Dwellers Exports
My entry for RA2TC2.

(https://gametechmods.com/uploads/images/2751Deep Sea Creature Moving CO..JPG)
Deep Sea Creture Moving CO.
Not very good, but I just wanted a Beta flipper

(https://gametechmods.com/uploads/images/6968Insect Shipping Machine.JPG)
Insect Sipping Machine
Classic defensive HS

(https://gametechmods.com/uploads/images/18165Intergalactic Mammal Transport.JPG)
Intergalactic Mammal Transport
I wanted to be like the cool kids with a beater hammer


(https://gametechmods.com/uploads/images/65120Moss Delivery Corporation.JPG)
Moss Delivery Corporation
LW hammer. Meh.
Title: Re: MassimoV's showcase to learn
Post by: Enigm@ on February 06, 2011, 03:45:49 PM
Team flag? :gawe:
All robots look really good too. =]
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on February 06, 2011, 03:48:15 PM
Thanks
Team flag? What does that mean?
Title: Re: MassimoV's showcase to learn
Post by: G.K. on February 06, 2011, 03:50:39 PM
BW VS will prolly nasty pickle. Others look good
Title: Re: MassimoV's showcase to learn
Post by: Naryar on February 06, 2011, 05:23:55 PM
Never saw a LW hammer with NPC/Hypno drive before lol. Completely overkill.

Overall pretty decent, apart from some use of normals and some bad component choices.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on February 07, 2011, 05:12:59 PM
Oh well, I build for fun, not for competitiveness.
Title: Re: MassimoV's showcase to learn
Post by: martymidget on February 08, 2011, 10:09:03 AM
Insect shipping machine...298 Kg?

I'm confused :P
Title: Re: MassimoV's showcase to learn
Post by: freeziez on February 08, 2011, 06:16:55 PM
I'll only say Insect Shipping Machine's stuff, 'cause it's obvious. :confused:

- Don't use Ripping teeth
- Check out some better wheels
- The ant blade and drum are worthless

- After this, IDK. Upgrade the armour, put on some more weapons, or add some more batteries, I honestly don't know.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on February 08, 2011, 06:46:17 PM
Insect shipping machine...298 Kg?

I'm confused :P
Me to, it's not like that in the game.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on July 07, 2011, 04:24:25 PM
I have been building alot. I just haven't posted them. Anyways, hears Team Mexico:

(https://gametechmods.com/uploads/images/32620La Nina 1.5.JPG)
BW- La Nina: 1 wheeled Sns, fairly good robot.

(https://gametechmods.com/uploads/images/78940El Ajo.JPG)
El Ajo: Vs, it would suck if it was AI'ed. Fun to drive though.

(https://gametechmods.com/uploads/images/42649El Noche.JPG)
El Noche: Drum bot, THIS WILL BE UPDATED so just hold on.

(https://gametechmods.com/uploads/images/91590El Taco.JPG)
El Taco: Flipper, it can  be all Nar AI bots except Crazy Experiment, The Flying Destroyer, and Pon2n.

(https://gametechmods.com/uploads/images/88347La Tacito.JPG)
BW- La Tacito: Flipper, actually haven't tried this one, meh.

(https://gametechmods.com/uploads/images/97125El Bot Insitente.JPG)
El Bot Insistente 2: Rammer, it's a neat little contraption. I like it.

More teams coming soon!
Title: Re: MassimoV's showcase to learn
Post by: SKBT on July 07, 2011, 04:30:14 PM
Ditch the wheelguards and protect the weapon motors on El Ajo
Title: Re: MassimoV's showcase to learn
Post by: G.K. on July 07, 2011, 04:41:14 PM
El Ajo looks awesome
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on July 07, 2011, 04:43:39 PM
Thank you. Oh, SKBT, do you want the motor guards in front or in the in the back of the motors?
Title: Re: MassimoV's showcase to learn
Post by: SteveM4 on July 07, 2011, 05:01:45 PM
I want to see El Taco against one of my Havok bots. Just sayin'.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on July 07, 2011, 05:07:38 PM
Do you have hamachi?
Title: Re: MassimoV's showcase to learn
Post by: SteveM4 on July 07, 2011, 05:12:31 PM
Nope!

I'll just send you one...

(Also, I was kidding, but whatever. I don't even build Havoks anymore)
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on July 07, 2011, 05:17:52 PM
Oh, ok. I don't either, I would've gotten it if you wanted.
Title: Re: MassimoV's showcase to learn
Post by: Scorpion on July 07, 2011, 06:01:20 PM
I like el noche the best
You have an interesting building style
Title: Re: MassimoV's showcase to learn
Post by: FOTEPX on July 07, 2011, 06:01:28 PM
Considering I can get 2 BSG'S on a BW and make it look good, (Case In Point: Exoskeleton 3 in SkAI High) your BW isn't too good.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on July 07, 2011, 06:05:24 PM
I have a tough time constructing small classes. It really is a weak atempt.
Title: Re: MassimoV's showcase to learn
Post by: Squirrel_Monkey on July 08, 2011, 02:03:18 AM
El Taco: Flipper, it can  be all Nar AI bots except Crazy Experiment, The Flying Destroyer, and Pon2n.
Wow, a transforming bot :O
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on July 08, 2011, 09:54:37 AM
Stupid spelling, I hate used to hate language arts.
Title: Re: MassimoV's showcase to learn
Post by: ty4er on July 08, 2011, 10:18:18 AM
Stupid spelling, I hate used to hate language arts.
:P
anyways...

La nina: is fairly nice (as far as sns's go :P) but i dont see the point in the poly sheets and you can definitely shrink that chassis a bit. Unless it havoks to death...
El Ajo: looks nice but messy wheelguards. Also see if mechavore disks are better.
El Noche: Pretty cool. Perhaps move the drums back though.
El taco: i like the use of the shell panels but the wedges might be better further apart. The wheelsguards could be better aswell IMO
La tacito: Move the BSG a bit more to the side so the flipper is nearer the middle. Also get the wheels further apart or more power.
El Bot Insistente 2: Underweaponed :P  It's also a wammer btw. Chassis looks pretty big for 2-3 ants :P
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on July 08, 2011, 02:48:25 PM
So I scrapped La Tacito and made something else:
(https://gametechmods.com/uploads/images/22546El Nacho.JPG)
UHW: El Nacho, my first UHW. Comments are appreciated.
Title: Re: MassimoV's showcase to learn
Post by: FOTEPX on July 08, 2011, 02:53:40 PM
One comment.

0_0
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on July 08, 2011, 02:57:38 PM
Thanks. At first I was trying to do it with a SHW, but it didn't really work out.
Title: Re: MassimoV's showcase to learn
Post by: Urjak on July 08, 2011, 03:02:10 PM
IMO you could use lighter drive motors like NPCs and get more weapons.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on July 08, 2011, 03:39:59 PM
I don't know how that would work. Are you implying I should use side pannels?
Title: Re: MassimoV's showcase to learn
Post by: Vertigo on July 08, 2011, 03:44:18 PM
Its inventive, I like it :D

You really need to find a way of making it invertible though
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on July 08, 2011, 03:45:32 PM
Yeah that was a concern of mine, too. It's a rough draft I suppose.
Title: Re: MassimoV's showcase to learn
Post by: Urjak on July 08, 2011, 04:58:12 PM
I don't know how that would work. Are you implying I should use side pannels?


No, I'm thinking a 20cm extender coming down for each disk attachment point and sticking an NPC on that extender. Then you could easily make it invertible... however come to think of it that would require a different way of attaching the weapons so maybe its not such a good idea...
Title: Re: MassimoV's showcase to learn
Post by: ty4er on July 09, 2011, 01:01:30 AM
Would overkill wheels work?
Title: Re: MassimoV's showcase to learn
Post by: Scorpion on July 09, 2011, 06:43:24 AM
Would overkill wheels work?
I doubt it, and anyway, any wheel that could with those motor positions would end up being unrealistic
Title: Re: MassimoV's showcase to learn
Post by: 090901 on July 09, 2011, 06:47:51 AM
i take it that it is fast
Title: Re: MassimoV's showcase to learn
Post by: Clickbeetle on July 09, 2011, 06:31:01 PM
Where were you for Clash of the Titans?  That bot looks really fun.  I can't even imagine what happens when it hits something.
Title: Re: MassimoV's showcase to learn
Post by: Badnik96 on July 10, 2011, 08:56:03 AM
Yeah, that looks like great fun to play with.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on July 10, 2011, 06:27:43 PM
It is fun to play around with. I saw the design on HW and I wanted to try it even heavier.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on August 15, 2011, 11:07:26 AM
So I was bored today and decided to make a freak bot:
(https://gametechmods.com/uploads/images/14048Goblin Shark.JPG)

That's a triple chained double perm weapon motor. It sucks because there are so few weapons on it but it does deliver a huge hit when it colides with another bot.
Title: Re: MassimoV's showcase to learn
Post by: Enigm@ on August 15, 2011, 11:09:35 AM
what the..
Title: Re: MassimoV's showcase to learn
Post by: ty4er on August 15, 2011, 11:10:44 AM
So there's three?

...

Does it actually work without screwing your game?
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on August 15, 2011, 11:13:06 AM
It works but by the time it gets to full speed it sort of wobbles. It doesn't necessarily crash my game.
Title: Re: MassimoV's showcase to learn
Post by: Jonzu95 on August 15, 2011, 01:16:09 PM
So I was bored today and decided to make a freak bot:
(https://gametechmods.com/uploads/images/14048Goblin Shark.JPG)

That's a triple chained double perm weapon motor. It sucks because there are so few weapons on it but it does deliver a huge hit when it colides with another bot.
Reminds of Scrapyard Behemoth.
Title: Re: MassimoV's showcase to learn
Post by: NFX on August 15, 2011, 01:24:49 PM
How did you manage to attach a motor directly to another motor? I thought you needed an extender as an intermediary component.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on August 15, 2011, 01:28:37 PM
How did you manage to attach a motor directly to another motor? I thought you needed an extender as an intermediary component.
Nope just fitted right on there with no extender.

Reminds of Scrapyard Behemoth.
I was going for that just with one more dual perm.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on August 15, 2011, 02:11:29 PM
A bunch of IRL robots. First one is my BB2 entry. The next three are for BoF. The last two were rejects for BoF.

(https://gametechmods.com/uploads/images/33881Pure Evil.JPG)

(https://gametechmods.com/uploads/images/6241The Bone Yard.JPG)

(https://gametechmods.com/uploads/images/97861Undercover.JPG)

(https://gametechmods.com/uploads/images/22034Angered Mystery.JPG)

(https://gametechmods.com/uploads/images/83306Pizza Maker 3000.JPG)

(https://gametechmods.com/uploads/images/33412Plumber's Nightmare.JPG)


Pure Evil: Wanted to enter a SnS into BB2.

The Bone Yard: Only reason I built this was to prove the wiki wrong and make an overhead flipper.

Undercover: Really neat under cutter. Wanted a track bot in BoF.

Angered Mystery: With the success of Thyrus' bot I thought it would be a good idea to enter a wammmer. I skinned the bot sideways in MS Paint so it's not terrible.

Pizza Maker 3000: Previous entry that was lame and ineffective.

Plumber's Nightmare: See Pizza Maker 3000.



I have some more IRL bots to show later.
Title: Re: MassimoV's showcase to learn
Post by: Squirrel_Monkey on August 15, 2011, 02:49:39 PM
The Bone Yard: Only reason I built this was to prove the wiki wrong and make an overhead flipper.
Please explain.
Title: Re: MassimoV's showcase to learn
Post by: Naryar on August 15, 2011, 03:59:52 PM
I like Undercover, the rest not so much...
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on August 15, 2011, 05:33:43 PM
The Bone Yard: Only reason I built this was to prove the wiki wrong and make an overhead flipper.
Please explain.

https://gametechmods.com/RA2wiki/index.php?title=Overhead_Flipper (https://gametechmods.com/RA2wiki/index.php?title=Overhead_Flipper)

I like Undercover, the rest not so much...
Ehh... you can't please everyone.
Title: Re: MassimoV's showcase to learn
Post by: Squirrel_Monkey on August 16, 2011, 02:50:10 AM
The Bone Yard: Only reason I built this was to prove the wiki wrong and make an overhead flipper.
Please explain.

https://gametechmods.com/RA2wiki/index.php?title=Overhead_Flipper (https://gametechmods.com/RA2wiki/index.php?title=Overhead_Flipper)

In what sense is this "proving the wiki wrong"
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on August 16, 2011, 10:31:11 AM
My bad, if you click the link to get to The Dragons Breath, it says that The Dragons Breath would be the only overhead flipper built in a tournament. So I wanted to have one too and prove the wiki wrong. It's not really meant to win though.
Title: Re: MassimoV's showcase to learn
Post by: Badnik96 on August 17, 2011, 10:23:45 AM
yeah, it barely works XD
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on August 17, 2011, 06:11:42 PM
Doesn't matter, I got  two other bots in the tourney. Why not have some fun?
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on August 27, 2011, 03:58:44 PM
New team I call The Deep:

(https://gametechmods.com/uploads/images/98073Ocean Floor.JPG)
Ocean Floor- My first lw popup. It works pretty well though.

(https://gametechmods.com/uploads/images/63051Angler Fish.JPG)
Angler Fish- Crazy SnS. Very small chassis with alot of weapon weight.

(https://gametechmods.com/uploads/images/41198Six Gilled Shark 3.JPG)
Six Gilled Shark 3- A very good gut ripper. It can also self right.

(https://gametechmods.com/uploads/images/10441Triple Wart Seadevil.JPG)
Triple Wart Seadevil- I wanted to have a an angled FS so I built one.

(https://gametechmods.com/uploads/images/18338Oarfish.JPG)
Oarfish- Kind of a SD clone. It works very well on the other hand.

(https://gametechmods.com/uploads/images/76930SHW-Giant Tube Worm.JPG)
SHW-Giant Tube Worm- I wanted to try the Trov chassis glitch on a SHW and this is what I ended up with.

So tell me what you think  :smile:.
Title: Re: MassimoV's showcase to learn
Post by: madman3 on August 27, 2011, 04:16:24 PM
I love how all but the SHW have AGOD.

On your HW HS and Hammer you probably wany somewhat wider wedges, because I can see bots with wider wedges getting under it fast.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on August 27, 2011, 04:17:41 PM
Might try thrat later.
Title: Re: MassimoV's showcase to learn
Post by: Scorpion on August 27, 2011, 05:28:36 PM
I love how all but the SHW have AGOD.
Well the SnS doesn't, most look like they'll be fine anyway (unless your game's like my game, and likes to mess up the actual collision meshes of wedges very badly).

Not bad all round though.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on August 27, 2011, 05:29:43 PM
Thank you. they don't actually AGOD at all really.
Title: Re: MassimoV's showcase to learn
Post by: Badnik96 on August 27, 2011, 05:39:09 PM
You should rename the Six-Gilled Shark to just Sixgill. Sounds cooler.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on August 27, 2011, 05:46:29 PM
I might change that when I fix the wedges.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on October 17, 2011, 08:01:04 PM
New team based on.... mushrooms:

(https://gametechmods.com/uploads/images/30741Fly Agaric.JPG)
Fly Agaric- fairly good lw vs.

(https://gametechmods.com/uploads/images/32574Lead Poisoner.JPG)
Lead Poisoner- oh yeah dragon's breath motor.

(https://gametechmods.com/uploads/images/6250Death Cap.JPG)
Death Cap- Reier's idea, but I wanted to build my own version.

(https://gametechmods.com/uploads/images/47931AW-Poison Puffball.JPG)
AW-Poison Puffball- always wanted to build a 1 wheel sns.

(https://gametechmods.com/uploads/images/58044Torn Fiber Head.JPG)
Torn Fiber Head- I know you're going to say that the extenders are too weak, but not one of them has fallen off in battle.

(https://gametechmods.com/uploads/images/72664SHW-Destroying Angel.JPG)
SHW-Destroying Angel- huge vs with alot of power.

So, what is everyone's ideas?
Title: Re: MassimoV's showcase to learn
Post by: SKBT on October 17, 2011, 08:08:37 PM
Dude you have a thing for weak extender work.

On Lead Poisoner you could mount the hammers long ways on a drum component to save some weight and possibly upgrade the stabilizers.

On Destroying Angel I'd be concerned about the Alu extenders holding your DSL bars to the disk's getting eaten. I'd drop the 5kg teeth or two of the Irons and trade them for some stronger extenders or protection for them.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on October 17, 2011, 08:10:49 PM
I will deffinently change DA's extender's. Thanks.
Title: Re: MassimoV's showcase to learn
Post by: Badnik96 on October 17, 2011, 09:50:10 PM
I really like the AW and the LW, but Frenzy hammers aren't the best.
Title: Re: MassimoV's showcase to learn
Post by: The Ounce on October 17, 2011, 10:06:20 PM
I don't think you need the aluminum extenders on Destroying Angel in the first place.  Also move the spinners farther apart.  IIRC you posted a pic of this before, and it didn't look realistic in that pic because the weapons intersected.

I'm not sure how you can improve the others, but maybe switch the Tornado wheels on Death Cap for Vlad wheels unless you need the larger diameter.
Title: Re: MassimoV's showcase to learn
Post by: Somebody on October 18, 2011, 12:39:28 AM
How unstable does the big SnS get when it loses a beater bar rack?
Title: Re: MassimoV's showcase to learn
Post by: Naryar on October 18, 2011, 02:46:37 AM
So you became a good builder...

I really like that gutripper. It's original and quite cool. +1rep just for that.
Title: Re: MassimoV's showcase to learn
Post by: ty4er on October 18, 2011, 03:09:40 PM
Nice work there, liking the lw.

Can the LW self-right?
If you manage to get a mag on somehow then i will love you :P

See if you can change some/all the poly extenders for flipper makers, 1kg for lots more hp.
Some of the extender work isn't great btw :P
Title: Re: MassimoV's showcase to learn
Post by: FOTEPX on October 18, 2011, 03:42:06 PM
Since when did you get good @ DSL?

I'll challenge you. DSL MW.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on October 18, 2011, 04:03:09 PM
Sure fotepx. You make the rules and thread and I'll build something. You'll probably win though. I'll answer everyone elses question in just a little bit.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on October 18, 2011, 04:53:29 PM
Alright, here we go:

How unstable does the big SnS get when it loses a beater bar rack?
Still pretty stable surprisingly.

So you became a good builder...

I really like that gutripper. It's original and quite cool. +1rep just for that.
Thank you very much.

Can the LW self-right?
If you manage to get a mag on somehow then i will love you :P
The disc flipps it back on its wheels.

Title: Re: MassimoV's showcase to learn
Post by: MassimoV on November 14, 2011, 09:38:42 PM
Since everyone is posting B4ttlebots entries... I'll posts something completely different it's Monty Python's Flying Circus a flamebot, vs hybrid:

(https://gametechmods.com/uploads/images/14379COOKout.JPG)
Title: Re: MassimoV's showcase to learn
Post by: Dexterhunter on November 14, 2011, 09:59:24 PM
Kinda lame to be honest. I mean. Its always disgusting to see huge skirts like that for balance.
Title: Re: MassimoV's showcase to learn
Post by: Badnik96 on November 14, 2011, 10:12:30 PM
IMO it doesn't look very IRL.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on November 14, 2011, 10:15:51 PM
It's not for B4ttlebots.
Title: Re: MassimoV's showcase to learn
Post by: Squirrel_Monkey on November 15, 2011, 01:06:32 AM
IMO it doesn't look very IRL.
That's the idea...
Why the CF extenders?
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on November 15, 2011, 05:21:34 PM
I forgot to take those off when rebuilding it. Thanks, I need to fix thatt.
Title: Re: MassimoV's showcase to learn
Post by: NFX on November 15, 2011, 05:35:50 PM
Interesting concept, but I don't know if it'll work. I think the VS'll hit the opponent away before the flamers get a chance to cause any damage. I think the underside protection could have been done better, you don't need them sticking out into the gap in the chassis. Could save weight for adding some Light DS teeth onto the end of the Beaters.
Title: Re: MassimoV's showcase to learn
Post by: Badnik96 on November 15, 2011, 05:39:05 PM
oh. I was tired when I read that and read it as that was your BB4 entry. Sorry.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on November 15, 2011, 05:40:30 PM
No problem.

@NFX Sometimes the bot doesn't get knocked away so I can burn it. I will fix the underside protection and redo the weapons.
Title: Re: MassimoV's showcase to learn
Post by: Naryar on November 16, 2011, 05:51:08 AM
needs more weapon weight.

Also you can get rid of the random CF extenders and directly attach your side stabilizers to the multi's.

Also unsure if VS/flamethrowers work well...
Title: Re: MassimoV's showcase to learn
Post by: ty4er on November 16, 2011, 09:53:26 AM
Make the spinners spin downwards to trap them?

might need a bit more armour though, not sure if the angled skirts are very useful either
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on November 22, 2011, 08:06:48 PM
If you don't know already, I used to love Cartoon Cartoon Friday's so I'm making a team. So let's all "do the monkey" with Johny Bravo:

(https://gametechmods.com/uploads/images/30409Johny Bravo.JPG)
Title: Re: MassimoV's showcase to learn
Post by: ty4er on November 23, 2011, 01:05:53 AM
Why the irons

And the inside razors wont have much to hit imo
Title: Re: MassimoV's showcase to learn
Post by: NFX on November 23, 2011, 07:30:27 AM
Not too bad of a concept. I might remove the inner razors, though (if an opponent gets that far in, you're probably stuffed), and get rid of the irons. Swap them for razors, and perhaps drop to Medium Beater Bars. Just to get some moar razors on there.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on November 23, 2011, 11:32:13 AM
I tried gettting more razors but even though there's 2 attatchment points  on the bb, it only lets me put one on. I put the irons on to finish up the weight. I also have the inner bb because they come off so easily I need to have something further inwards to cause damage after they fall off.
Title: Re: MassimoV's showcase to learn
Post by: ty4er on November 23, 2011, 11:34:44 AM
Trust me, the inner ones dont do anything.

And stack them on the extenders if you have to.
Have you turned the bb the right way?


owait is it rule of 7 again
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on November 23, 2011, 11:49:00 AM
Pretty much I can't fit anything more. I have turned the bb the right way and the razors still won't attatch.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on November 24, 2011, 02:09:54 PM
Ok. Sheep in the Big City:
(https://gametechmods.com/uploads/images/31193SINTBC.JPG)

My 1st FSS. I need some help improving it. It's got 2 half sheets for near invicible bottom, Tornado Mer Gearbox, and Tite 3 armor. Help would be appreciated.
Title: Re: MassimoV's showcase to learn
Post by: Conraaa on November 24, 2011, 02:11:13 PM
I love it for the name alone.

I would change to a cf extender on top. And, unless you took that screenshot while it was spinning, replace the axle mounts to remove the agod.
And is the mer gearbox mounted inside the chassis? With some effort you could probably shrink the chassis and mount the mer gearbox outside, saving weight.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on November 24, 2011, 02:15:06 PM
Ok I'll give that a shot. I don't know how I'll try to get the gearbox outside the chassis but keeping it inside the shell.

EDIT: I would also like to know which armor I should use.
Title: Re: MassimoV's showcase to learn
Post by: Conraaa on November 24, 2011, 02:17:44 PM
Multi extender>Poly extender>Mer gearbox>Disc>Sheck pieces>Axle>Razor?

If you keep the halfsheets you won't have to worry about the poly being exposed. Admittedly it'll be a bit of a squeeze but still.
Title: Re: MassimoV's showcase to learn
Post by: NFX on November 24, 2011, 02:19:19 PM
I don't think the Mer Gearbox has an AP besides the one on the underside.

Looks pretty good, though. I think it could use a few more razors, however. And the self-righter should probably be CF. Tite 3 might be a little overkill as well, the halfsheets and razors should offer a decent amount of protection. Plus, if you get to the stage where your chassis is exposed, you're probably stuffed anyway.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on November 24, 2011, 02:22:55 PM
Yeah only AP is on the underside. I was also thinking I should decrese the armor but just wanted to make sure so I'll post the next revision soon.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on November 24, 2011, 03:25:52 PM
Ok, madly AGOD to a low amount I finally got this:
(https://gametechmods.com/uploads/images/32743SINTBC2.JPG)
Title: Re: MassimoV's showcase to learn
Post by: NFX on November 24, 2011, 03:35:34 PM
Looks a bit better. I might arrange the razors in a 1-2-1-2-1-2-1-2 fashion, to give a more balanced damage spread.
Title: Re: MassimoV's showcase to learn
Post by: Naryar on November 24, 2011, 03:50:38 PM
I do believe it would be better with an Etek and much moar razors.

But as Urjak is probably going to post soon here and give you advice, you'd better heed his advice rather than ours.
Title: Re: MassimoV's showcase to learn
Post by: Squirrel_Monkey on November 24, 2011, 03:56:50 PM
As Urjak will say, a DSL disc may be better. Despite not being invincible, it's thicker, has better attachment points and is more impenetrable.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on November 24, 2011, 05:21:48 PM
The DSL disc with 4 ap?
Title: Re: MassimoV's showcase to learn
Post by: Urjak on November 25, 2011, 07:30:13 PM
The DSL disc with 4 ap?


Correct. Having built and rebuilt Circle of Thorns (my MW FSS), I would say that the ideal motors are either the E-tech or the Tornado Mer gearbox (depending on how many weapons you want). The problem with the Tornado motor is that it is incredibly difficult to mount externally, meaning you have to put it inside the chassis, meaning you have to have a big chassis. A large chassis weighs more and is harder to protect. I build my FSS with an E-tech, and can get 16 flail and 2 static razors with bottom protection.


So, if you want advice designed to max out its efficiency, I would recommend changing your motor to an E-tech, shrinking your chassis, getting a Medium2 DSL disk for bottom protection, and going one-wheeled Melty Brain for drive.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on November 25, 2011, 08:00:44 PM
I see. I thought you wanted the DSL disc as the one that spun. I understand now. I'll change that now.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on November 25, 2011, 09:06:02 PM
Thanks to Urjak I give you Sheep in the Big City 2:
(https://gametechmods.com/uploads/images/29443SITBC 3.JPG)
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on November 26, 2011, 11:21:40 AM
So anything else I should work on with this guy or should I get more views of the bot.
Title: Re: MassimoV's showcase to learn
Post by: Squirrel_Monkey on November 26, 2011, 11:22:08 AM
Chassis/Setup view plz.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on November 26, 2011, 12:02:07 PM
Here you go:

(https://gametechmods.com/uploads/images/59455SITBC Setup.JPG)
Title: Re: MassimoV's showcase to learn
Post by: Conraaa on November 26, 2011, 12:04:10 PM
Very nice. Could you use a inverted baseplate anchor to mount the dsl disc and then mount the etek directly onto the disc?
Title: Re: MassimoV's showcase to learn
Post by: ty4er on November 26, 2011, 01:00:56 PM
Mount the e-tek onto the disk and see if you can get another battery, 1 isn't enough.

I'm sure the 4kg cb will fit in somewhere aswell
Title: Re: MassimoV's showcase to learn
Post by: Squirrel_Monkey on November 26, 2011, 01:03:02 PM
I see 1 ant...
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on November 26, 2011, 03:40:02 PM
It's gone 3 min matches. Wouldn't I need a bigger underside disc if I was to mount the E-tek on it? It would also be harder to do that if I use a baseplate anchor.
Title: Re: MassimoV's showcase to learn
Post by: Urjak on November 26, 2011, 08:44:37 PM
Wouldn't I need a bigger underside disc if I was to mount the E-tek on it?


Don't. Even if a popup manages to take off your bottom armor, you still have a chance to win if your weapons are still online. Attaching the E-tech to the disk would mean you lose everything...
Title: Re: MassimoV's showcase to learn
Post by: ty4er on November 27, 2011, 03:57:03 AM
But what difference would it make, the chassis doesn't touch the ground and the chassis will keep on spinning, maybe making it immobilized if the spin isnt strong enough to move it.

And if the disk comes off then it's one hit on your chassis and your dead. Plus you really need another ant.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on November 27, 2011, 09:51:17 PM
Battlebots team:
Patiotism 2:
(https://gametechmods.com/uploads/images/10664Patriotism 2.JPG)

Angered Mystery 2:
(https://gametechmods.com/uploads/images/43004AM2.JPG)

Garrison:
(https://gametechmods.com/uploads/images/25182Garrison.JPG)

Sound:
(https://gametechmods.com/uploads/images/28983Sound.JPG)
Title: Re: MassimoV's showcase to learn
Post by: Clickbeetle on November 27, 2011, 10:32:30 PM
Patriotism:  Great!
 
Angered Mystery:  Great except the wedge is a little steep and METAL HINGE WEDGES  :rage
 
Garrison:  VS?  If so needs a slot painted on the chassis for maximum realism.  Otherwise looks good.
 
Sound:  Looks good but... somehow looks more standard DSL than IRL.  It's not unrealistic at all but doesn't really look like something you would actually see in real life.  Might look better with only one hammer.  And less big flimsy wheel guards (although it has to be said they do look cool).
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on November 27, 2011, 10:42:01 PM
Glad you like them. I knew people would get mad at the wedges on AM2, but it needed some kind of wedge or it wouldn't get under anything. Axles glitched through the floor and the other one would send the bot fling when it hit the wall. I'll repaint garrison and take the large wheel guards of noise. I want to keep the 2 hammers though.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on November 29, 2011, 09:18:56 PM
Updated:

Patriot is the same.

AM2 has smaller wheels for more wedgey-ness and heavier armor. Will be beaten by someone without a soul:
(https://gametechmods.com/uploads/images/24400AM3.JPG)

Garrison wedges are gone for more of the spirit:
(https://gametechmods.com/uploads/images/71428Garrison2.JPG)

Sound has smaller wheel guards and a medium beater bar at the end of each hammer:
(https://gametechmods.com/uploads/images/78376Sound2.JPG)
Title: Re: MassimoV's showcase to learn
Post by: NFX on November 30, 2011, 05:14:03 AM
AM2 looks quite good. If you could get the cutting teeth closer to the edges of the chassis, that'd look even more awesome.

Garrison looks a little bit messy, I think. Try lining up the weapons in a row, that might look a bit better than the staggered arrangement you have at the moment.

Sound looks awesome as well. Why the skirts out the back, though?
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on November 30, 2011, 07:58:26 PM
Garrison's blades are staggard to get more hits and Sound has the back skirts as stablelizers.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on December 04, 2011, 03:11:56 PM
I really love cartoons. So I made the failed cartoon network block Cartoonstitute into a team. So I have Spleen Stab, a dual Trov VS:
(https://gametechmods.com/uploads/images/50594SS.JPG)
Title: Re: MassimoV's showcase to learn
Post by: Philippa on December 04, 2011, 03:13:54 PM
Nice.

One criticism though. I dont like the milti extender.
Title: Re: MassimoV's showcase to learn
Post by: Conraaa on December 04, 2011, 03:15:34 PM
If it's attatched directly to the baseplate then it is invincible, IIRC.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on December 05, 2011, 08:53:13 PM
Yes the ME won't fall off.
Title: Re: MassimoV's showcase to learn
Post by: Badnik96 on December 07, 2011, 04:09:37 PM
Spleen Stab?

What cartoon is that from?
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on December 07, 2011, 07:23:11 PM
http://en.wikipedia.org/wiki/Cartoonstitute (http://en.wikipedia.org/wiki/Cartoonstitute)
I told you, I really love cartoons. You can find most of the pilots on youtube.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on December 08, 2011, 06:43:55 PM
Stock Boys of the Apocolypse
(https://gametechmods.com/uploads/images/95529SBotA.JPG)
Title: Re: MassimoV's showcase to learn
Post by: NFX on December 08, 2011, 07:15:17 PM
I do like the looks of that. I think you'll need regular PA Skirts for it to work in DSL, though. I's also swap the Beater Bars for some more Light DS Teeth, but that's just me. The beaters might work quite well against different components.
Title: Re: MassimoV's showcase to learn
Post by: Naryar on December 08, 2011, 08:33:17 PM
hurray for my ghey PA skirts :P
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on December 08, 2011, 08:53:46 PM
IWhen I upload it to the exchange I'll use regular PA skirts. I only used pink cause there was a pig in the cartoon. Anyways I'll switch to light ds teeth now. I got to other bots I'll post later.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on December 13, 2011, 07:57:28 PM
AW-YES!
(https://gametechmods.com/uploads/images/12526YES.JPG)

Le Door
(https://gametechmods.com/uploads/images/72093Le Door.JPG)

Taking a brak from cartoons and starting with this:
Mutant Gravy Container
(https://gametechmods.com/uploads/images/4411MGC.JPG)
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on December 14, 2011, 04:23:59 PM
Anyone?
Title: Re: MassimoV's showcase to learn
Post by: NFX on December 14, 2011, 04:39:03 PM
AW - ...I don't understand, but it's bound to be unstable as heck.
Le Door - Interesting design, reminds me of one of the BBEANS 6 bots. I'd swap the Iron Spikes for Light DS Teeth, and swap the razors for Beaters & Light DS Teeth as well. That would leave you some weight left over to upgrade the armour.
MGC - Ohai Urjak. :gawe: How stable/fast is it, and how many batteries does it have?
Title: Re: MassimoV's showcase to learn
Post by: powerrave on December 14, 2011, 05:02:29 PM
Le Door must be Nightbox its big brother.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on December 14, 2011, 07:34:22 PM
Was thinking of Nightbox when I built it. The FSS is actually pretty fast and has 2 ants. I'll swap weaponry on Le Door.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on December 14, 2011, 08:13:36 PM
Le Door 1.5
(https://gametechmods.com/uploads/images/34307LeDoor1.5.JPG)

Sharp Electric Seaweed
(https://gametechmods.com/uploads/images/70613SES.JPG)
Title: Re: MassimoV's showcase to learn
Post by: Badnik96 on December 14, 2011, 09:19:11 PM
Why BB's and not more DS teeth?
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on December 14, 2011, 09:49:49 PM
Was playing around with some ideas. I'll fix that up.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on December 14, 2011, 10:05:32 PM
Decided to change things up:
(https://gametechmods.com/uploads/images/32061SES2.JPG)
Title: Re: MassimoV's showcase to learn
Post by: Jonzu95 on December 15, 2011, 01:57:45 AM
I like those both. Especially Sharp Electric Seaweed.
Title: Re: MassimoV's showcase to learn
Post by: powerrave on December 15, 2011, 06:17:44 AM
Maybe get grippier wheels with Le Door?
Title: Re: MassimoV's showcase to learn
Post by: NFX on December 15, 2011, 07:48:48 AM
SES is looking nice. I can't see the outer weaponry getting involved too much, however. Maybe try curving it slightly, that might help them do some damage.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on December 15, 2011, 04:09:14 PM
Maybe try curving it slightly, that might help them do some damage.
How do I do that?
Title: Re: MassimoV's showcase to learn
Post by: NFX on December 15, 2011, 04:13:00 PM
What you could do is use a Flipper Segment between two of the DSL Discs on either side to get the right angle. That would take you right up to the seven components in series that the game mechanics allows.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on December 15, 2011, 08:53:47 PM
Here we go
(https://gametechmods.com/uploads/images/82848SES2.5.JPG)

and Pixel Cream Corn
(https://gametechmods.com/uploads/images/32746PCC.JPG)
Title: Re: MassimoV's showcase to learn
Post by: Somebody on December 15, 2011, 09:38:47 PM
For the rammer, the segments are too exposed IMO. On the VS, the motor seems rather exposed. Also, don't use the half sheets, use normal skirts for the supports. Better HP for the weight.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on December 15, 2011, 10:15:11 PM
They're not halfsheets they're just 120 aluminum skirts. Motor's held on fine for matches. I don't know what to do about the segments. I thought the same, but I ran out of weight.
Title: Re: MassimoV's showcase to learn
Post by: SKBT on December 15, 2011, 10:17:29 PM
You could almost get a real drivetrain on there if you swap your disk for a small drum component and attach the hammers with their other AP.
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on December 15, 2011, 10:27:18 PM
Sure I'll try that.
Title: Re: MassimoV's showcase to learn
Post by: cephalopod on December 16, 2011, 02:08:29 AM
I agree with the drum - I've always thought putting hammers on a VS disk is a little pointless as it's heavier and you don't really get the benefits of a disk because of the size of hammers. Looks nice though, gotta say :D
Title: Re: MassimoV's showcase to learn
Post by: MassimoV on December 16, 2011, 04:39:54 PM
Any better?
(https://gametechmods.com/uploads/images/39200PCC1.5.JPG)
Title: Re: MassimoV's showcase to learn
Post by: Somebody on December 16, 2011, 10:23:16 PM
I like it
Title: Re: MassimoV's showcase to learn
Post by: Naryar on December 17, 2011, 01:23:47 AM
fragile.
Title: Re: MassimoV's showcase to learn
Post by: martymidget on December 17, 2011, 05:31:58 AM
All mags have 400hp, right? You'd probably be better off with a perm 132 if that's the case.

And I think you can change your showcase title- there isn't much left for you to learn IMO :P
Title: Re: MassimoV's showcase to learn
Post by: NFX on December 17, 2011, 06:20:24 AM
I would swap for a Perm 132 S. You might lose a bit of power, but you get 20 times the HP of the motor you're using at the moment. What you could also do is attach the Flipper Segments directly to the Halfsheet with the AP on the back, so you could attach the drive motors and stabilisers directly to that, and eliminate the Alu extenders from the equation, saving you another 6kg to spend on something, maybe upgrading the armour.

Also, the side panel on the back seems a little pointless, in my view.
Title: Re: MassimoV's showcase to learn
Post by: SKBT on December 17, 2011, 06:25:19 AM
Try mounting the stablizers horizontal instead of vertical. It tends to give a cleaner look and gives spinners less surface to 'bite' and throw your bot around.
Title: Re: MassimoV's Showcase
Post by: MassimoV on December 17, 2011, 11:50:37 AM
Tried some new things
(https://gametechmods.com/uploads/images/47524PCC2.JPG)
Title: Re: MassimoV's Showcase
Post by: MassimoV on December 17, 2011, 01:52:26 PM
Oh I also have another question, which python should I use for a 3wd sns?
Title: Re: MassimoV's Showcase
Post by: Squirrel_Monkey on December 17, 2011, 02:00:15 PM
fbs.py?
Title: Re: MassimoV's Showcase
Post by: MassimoV on December 17, 2011, 05:52:10 PM
Ok thanks. Anyways, the bot?
Title: Re: MassimoV's Showcase
Post by: MassimoV on December 18, 2011, 04:05:47 PM
Ok then. Astronamical Frying Pan:
(https://gametechmods.com/uploads/images/98763AFP.JPG)
Title: Re: MassimoV's Showcase
Post by: Clickbeetle on December 18, 2011, 09:46:36 PM
What is that?  Cruiserweight?  It can't possibly be a MW and there's no way it weighs 800kgs unless it has 10mm steel and tons of batteries.
 
VS is looking very good, but the flipper looks like spinner food.
Title: Re: MassimoV's Showcase
Post by: MassimoV on December 18, 2011, 10:02:38 PM
Loaded with batteries. I'm thinking abouth getting 2 flippers and downgrading the titanium armor.
Title: Re: MassimoV's Showcase
Post by: SKBT on December 18, 2011, 10:18:57 PM
I was able to get this and stay underweight.  (https://gametechmods.com/uploads/images/21765RDKL.png) Where did all your weight go?
Title: Re: MassimoV's Showcase
Post by: MassimoV on December 19, 2011, 04:27:50 PM
Think it's overpowered and has titanium 10.
Title: Re: MassimoV's Showcase
Post by: MassimoV on December 19, 2011, 08:51:42 PM
Rebuilt & renamed Convulsive Hummingbirg
(https://gametechmods.com/uploads/images/19824CH.JPG)
Title: Re: MassimoV's Showcase
Post by: Naryar on December 21, 2011, 04:28:13 AM
Surely you don't have enough space to put all the batteries needed.

Also needs more stabilizers. It's original for sure, but looks ridiculously unstable.
Title: Re: MassimoV's Showcase
Post by: MassimoV on December 21, 2011, 04:09:11 PM
It's been stable previously. I'll check when it's ai'ed. Just from observance, it seems to be powered enough.
Title: Re: MassimoV's Showcase
Post by: NFX on December 21, 2011, 04:16:56 PM
Beater bars and Side Panels seem a bit pointless, in my view. I might lose them, and try to get Angled Sheets on the flippers instead of straight ones. Preferably steel ones if you can.
Title: Re: MassimoV's Showcase
Post by: MassimoV on December 21, 2011, 04:35:34 PM
Alight. Side pannels are pointless and I have beaters just to get some damage points.
Title: Re: MassimoV's Showcase
Post by: NFX on December 21, 2011, 04:44:39 PM
If it's a flipper, you're not wanting to focus on damage, you're wanting to focus on getting your opponent OOTA. Wider flippers will allow you to get under your opponent easier.
Title: Re: MassimoV's Showcase
Post by: MassimoV on December 21, 2011, 06:59:10 PM
Ok. I'll see if I can get some more ants in there.
Title: Re: MassimoV's Showcase
Post by: MassimoV on December 22, 2011, 09:44:22 PM
Haven't made a false popup since BTTB4. Made one now with a medium plow and trov glitch:
(https://gametechmods.com/uploads/images/704402.JPG)
Title: Re: MassimoV's Showcase
Post by: Somebody on December 22, 2011, 10:29:58 PM
What is defined as a false popup?
Title: Re: MassimoV's Showcase
Post by: NFX on December 23, 2011, 06:49:55 AM
A popup that is not a true popup. It's just a regular popup. Plus I think SKBT has trademarked the phrase "False Popup" after RoboLeague.

I'm really not sure what weight class it is. If it's HW, then it's going to be far too slow, if it's MW then the chassis is eating up far too much weight. I'd also try to get all the razors pointing in the same direction, rather than alternating like you have them at the moment. They'll all hit at the same time, and therefore cause more damage to your opponent.
Title: Re: MassimoV's Showcase
Post by: madman3 on December 23, 2011, 07:49:30 AM
It's underpowered too.
I'd just try a traditional box shape chassis and see if I could get the BSGs in. It should be wide enough, and then you might be able to get one last ant in so it will be fully powered.
Title: Re: MassimoV's Showcase
Post by: Squirrel_Monkey on December 23, 2011, 08:01:36 AM

Try this type of Trov chassis:
Title: Re: MassimoV's Showcase
Post by: Jonzu95 on December 23, 2011, 09:58:46 AM
It's underpowered too.
I'd just try a traditional box shape chassis and see if I could get the BSGs in. It should be wide enough, and then you might be able to get one last ant in so it will be fully powered.
Not underpowered. 6 ants is fine.
Title: Re: MassimoV's Showcase
Post by: Squirrel_Monkey on December 23, 2011, 10:00:33 AM
It's underpowered too.
I'd just try a traditional box shape chassis and see if I could get the BSGs in. It should be wide enough, and then you might be able to get one last ant in so it will be fully powered.
Not underpowered. 6 ants is fine.
Nope, 2 1/2 per BSG.
Title: Re: MassimoV's Showcase
Post by: MassimoV on December 23, 2011, 10:29:46 AM
I will try to do those things when I have more time. Also S_M how do you get the chassis to be like that.
Title: Re: MassimoV's Showcase
Post by: Squirrel_Monkey on December 23, 2011, 10:36:01 AM
I will try to do those things when I have more time. Also S_M how do you get the chassis to be like that.
 
Here's a vid of me making a similar, smaller chassis.
Title: Re: MassimoV's Showcase
Post by: ty4er on December 23, 2011, 12:38:17 PM
it depends if you're in nar ai, which is 2 ants per bsg iirc.
An ant will help it a lot though.
Title: Re: MassimoV's Showcase
Post by: MassimoV on December 23, 2011, 04:57:45 PM
I'll come back to the popup later but for now I give you a HW rammer Maximum Destruction:
(https://gametechmods.com/uploads/images/91676MD.JPG)
Title: Re: MassimoV's Showcase
Post by: Conraaa on December 23, 2011, 04:59:35 PM
Ok, I give, why the hammers arranged so? They aren't going to be effective at all.
Title: Re: MassimoV's Showcase
Post by: MassimoV on December 23, 2011, 05:01:36 PM
It's so they balance the bot and doesn't tip forward leaving the back wheels off the ground.
Title: Re: MassimoV's Showcase
Post by: NFX on December 23, 2011, 05:02:02 PM
Looks a bit narrow for my liking. But not too bad. I'd definitely try to mount them sideways rather than forwards, because the rear ones aren't going to see much action until the front ones fall off, and that'll probably be about 2 years.
Title: Re: MassimoV's Showcase
Post by: martymidget on December 23, 2011, 05:04:46 PM
It would probably be better if you could arrange the hammers into a shallow V shape, so more damage is done per hit. However, this would decrease the durability somewhat.
Title: Re: MassimoV's Showcase
Post by: MassimoV on December 23, 2011, 05:39:45 PM
So more like this?
(https://gametechmods.com/uploads/images/99217MD2.JPG)
Title: Re: MassimoV's Showcase
Post by: NFX on December 23, 2011, 06:04:52 PM
Erm...no. That's not what he meant at all. You want to make a V shape with the arms pointing almost sideways, so it forms a gap that the opponent can go into. Like what RPB has with the plows, or Reflection in Ironbot.
Title: Re: MassimoV's Showcase
Post by: MassimoV on December 23, 2011, 07:49:20 PM
Oh. I thought you wanted me to flip the hammers the other way. I get it now. I'll fix thst but later. Got some Christmasy things to do.
Title: Re: MassimoV's Showcase
Post by: MassimoV on December 28, 2011, 04:58:00 PM
Worked on Maximum Destruction a bit:
(https://gametechmods.com/uploads/images/73621MD3.JPG)
Title: Re: MassimoV's Showcase
Post by: Conraaa on December 28, 2011, 04:59:27 PM
Much better!
Title: Re: MassimoV's Showcase
Post by: MassimoV on December 28, 2011, 09:00:54 PM
Grave Digger:
(https://gametechmods.com/uploads/images/66076G.D..JPG)
Don't know if I should use technos instead of WBC wheels.
Title: Re: MassimoV's Showcase
Post by: Pwnator on December 28, 2011, 09:45:07 PM
WBCs are fine. HP is more important in this case.
Title: Re: MassimoV's Showcase
Post by: MassimoV on December 29, 2011, 07:26:15 PM
Here's a Flying Guilotine called Northern Nightmare:
(https://gametechmods.com/uploads/images/16784NN.JPG)
Title: Re: MassimoV's Showcase
Post by: Somebody on December 29, 2011, 09:48:52 PM
WBCs are fine. HP is more important in this case.

Also, WBC's provide invertibility
Title: Re: MassimoV's Showcase
Post by: Squirrel_Monkey on December 30, 2011, 04:53:47 AM
Here's a Flying Guilotine called Northern Nightmare:
(https://gametechmods.com/uploads/images/16784NN.JPG)
LW are barely alright with Steel skirts, this will either need to be wider or have much stronger skirts. (Maybe even Heavy plows but that's difficult)
Title: Re: MassimoV's Showcase
Post by: MassimoV on December 30, 2011, 11:10:58 AM
It's a MW and those are aluminum skirts.
Title: Re: MassimoV's Showcase
Post by: Squirrel_Monkey on December 30, 2011, 02:03:47 PM
It's a MW and those are aluminum skirts.
Exactly...
Title: Re: MassimoV's Showcase
Post by: MassimoV on December 30, 2011, 05:33:11 PM
Oh, ok, I'll see what I can do.
Title: Re: MassimoV's Showcase
Post by: MassimoV on December 30, 2011, 05:52:23 PM
Decided I might be able to widen the stabilizers and settle for titanium:
(https://gametechmods.com/uploads/images/29507NN1.5.JPG)
Title: Re: MassimoV's Showcase
Post by: russian roulette on December 30, 2011, 07:47:57 PM
Rotate the skirts so they lie flat against the ground and you are golden.
Title: Re: MassimoV's Showcase
Post by: MassimoV on December 30, 2011, 10:16:44 PM
Will do.
Title: Re: MassimoV's Showcase
Post by: Squirrel_Monkey on December 31, 2011, 04:04:32 AM
Nice, but those skirts still won't last long I'm sure.
Title: Re: MassimoV's Showcase
Post by: MassimoV on December 31, 2011, 12:01:14 PM
I'm just hoping the AI will just have it run under the bot and not attack the skirts.
Title: Re: MassimoV's Showcase
Post by: NFX on December 31, 2011, 09:36:00 PM
Grave Digger looks quite nice, I'm reminded of Pwnator for some reason. I would attach the motors directly to an ME to cut down on extender weight, and maybe drop the Tite ones holding the E-Teks to Aluminium. That could let you get the weight for some more beater bars.
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 01, 2012, 11:34:31 AM
Sure thing, can't remember why I did that wacky setup to start with.
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 01, 2012, 05:17:44 PM
Here's another MW popup:
(https://gametechmods.com/uploads/images/67201U.N. Owen.JPG)
Plastic 5, 6 ants, and there's a full sheet where the flipper segment is.
Title: Re: MassimoV's Showcase
Post by: ty4er on January 01, 2012, 05:19:54 PM
It would probably be better if you used ME's instead of poly extenders.

Not really sure why there is a beater bar there :P
Title: Re: MassimoV's Showcase
Post by: NFX on January 01, 2012, 05:24:30 PM
Beater bars do look a tad pointless. And I can't help but think that's overdoing the drive slightly. I'd drop to Hypnos, personally, and try to get the razors a bit closer to the middle.
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 01, 2012, 05:26:00 PM
Ok, I have an idea.
Title: Re: MassimoV's Showcase
Post by: madman3 on January 01, 2012, 05:31:03 PM
There's a lot of wasted extender weight here, I'd just use two polys adjacent to the angle you have now.

EDIT: Nevermind my diagram, it failed.
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 01, 2012, 05:34:28 PM
Was trying to rebuild, but it won't let me attatch these poly extenders, wondering how I can fix that.
(https://gametechmods.com/uploads/images/39825help.JPG)
Title: Re: MassimoV's Showcase
Post by: ty4er on January 01, 2012, 05:47:43 PM
I think eFFeing might help.
Title: Re: MassimoV's Showcase
Post by: NFX on January 01, 2012, 05:56:06 PM
Either eFFeing, or Axle Loading. Copal Gearmotors work best for Axle Loading.
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 01, 2012, 06:51:10 PM
Bit of snapper loading took care of it:
(https://gametechmods.com/uploads/images/39979U.N.O..JPG)
Title: Re: MassimoV's Showcase
Post by: NFX on January 01, 2012, 06:54:28 PM
I'm guessing there's still a Titanium Sheet on the Flipper Segment, but what are the Aluminium extenders there for?
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 01, 2012, 07:22:52 PM
Use up the rest of the weight. Couldn't think of what to do with it.
Title: Re: MassimoV's Showcase
Post by: The Ounce on January 01, 2012, 10:11:56 PM
More armor or a longer wedge would be the best way to use up the spare weight.  Your weapon extender work can still be improved; try to attach them like this:
(https://gametechmods.com/uploads/images/67305screenshot_137.png)
For the fifth razor, attach a third extender to the outermost extender, but attach it so it's perpendicular to the other two extenders.
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 01, 2012, 10:18:48 PM
Ok. So, longer wedges and diferent setup, got it.
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 02, 2012, 03:26:51 PM
Here's my first Cruiser Weight:
(https://gametechmods.com/uploads/images/92027CW.JPG)
Title: Re: MassimoV's Showcase
Post by: SKBT on January 02, 2012, 03:29:53 PM
I don't like your wedges. I'd change them to 1/2 sheet+small wedge. Yes it's heavier but it gives you a backup when your small wedge gets ripped off.
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 02, 2012, 03:34:21 PM
Fix that, hold on one moment.

EDIT: Wedge's fixed:
(https://gametechmods.com/uploads/images/78983CW.JPG)
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 05, 2012, 09:23:42 PM
Goofy little experiment:
(https://gametechmods.com/uploads/images/46355Exp..JPG)
As you can guess, it doesn't really work. I just wanted to try to make Tofu a LW.
Title: Re: MassimoV's Showcase
Post by: Naryar on January 05, 2012, 10:01:57 PM
Would probably be better with 2WD Hypno + LX mags.
Title: Re: MassimoV's Showcase
Post by: Scrap Daddy on January 05, 2012, 10:31:50 PM
i would try 3wd mags first perhaps
Title: Re: MassimoV's Showcase
Post by: Urjak on January 05, 2012, 11:43:18 PM
Would probably be better with 2WD Hypno + LX mags.


Would need some form of stabilizer.
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 12, 2012, 06:48:04 PM
This was a prototype walker for BoF2. Couldn't move but I thought it was neat. Each set of servos on each side of the body has its own wiring. It was just an idea.

(https://gametechmods.com/uploads/images/88326Walker.JPG)
Title: Re: MassimoV's Showcase
Post by: Reier on January 12, 2012, 09:55:46 PM
In no way could you AI that :P
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 12, 2012, 10:11:19 PM
The servos weren't even strong enough to move so it was over all a fail. The only one who might have had the slightest chance to AI it would be Phil but even that's a stretch.
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 17, 2012, 08:18:11 PM
My first TRFBD:
(https://gametechmods.com/uploads/images/15401TRFBD.JPG)
Title: Re: MassimoV's Showcase
Post by: russian roulette on January 17, 2012, 09:02:00 PM
It would work alot better with flails and razors. Either that or just regular static concussion weapons. But for a first try it is great. Also, how is the speed on it, because those motors don't look quite strong enough.
Title: Re: MassimoV's Showcase
Post by: madman3 on January 18, 2012, 12:05:52 PM
If you're going to use solid weapons rather than flail weapons you definitely need to upgrade your drive.
It would work alot better with flails and razors. Either that or just regular static concussion weapons. But for a first try it is great. Also, how is the speed on it, because those motors don't look quite strong enough.
From my experience TWR3s work for flail equipped TRFBDs, but for anything else they lack the necessary tourque.

EDIT: Scratch that, I see they're double mags, they're enough.
Title: Re: MassimoV's Showcase
Post by: Naryar on January 18, 2012, 01:20:28 PM
Hammers ? Doesn't seems like a good choice to me.
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 21, 2012, 01:43:50 PM
Along with common advice, I need some names and a team name for these bots. Common trait: Their chassis are all way off the ground.

(https://gametechmods.com/uploads/images/916311.JPG)
(https://gametechmods.com/uploads/images/731102.JPG)
(https://gametechmods.com/uploads/images/820693.JPG)
(Note: Bot was spinning when pic was taken.)
(https://gametechmods.com/uploads/images/749494.JPG)
(https://gametechmods.com/uploads/images/138795.JPG)
(https://gametechmods.com/uploads/images/177576.JPG)
Title: Re: MassimoV's Showcase
Post by: NFX on January 21, 2012, 01:50:10 PM
I do like the LW undercutter, and the one with the Dual Perm as well. I'm not too sure about a Team Name, other than something like Death From Above, but that would work more for a team of hammers.
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 21, 2012, 01:57:34 PM
Thanks. I was thinking about that and Suspended Animation, but then I couldn't come up with names for the individual robots.
Title: Re: MassimoV's Showcase
Post by: ty4er on January 21, 2012, 02:01:05 PM
Vertigo
You'll be afraid of heights after this...


But they all look cool, i do like the dual perm undercutter. Are those skirts 120cm on the lw undercutter?
Title: Re: MassimoV's Showcase
Post by: Mr. AS on January 21, 2012, 02:02:29 PM
how about "pie in the sky" for a team name

you could skin them all as pies
Title: Re: MassimoV's Showcase
Post by: Squirrel_Monkey on January 21, 2012, 02:05:18 PM
how about "pie in the sky" for a team name

you could skin them all as pies
All these bots and not one FG.
Anyway, that HW gives me nostalgia about Flying Monster, oh the fun I had with that bot.
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 21, 2012, 02:07:51 PM
how about "pie in the sky" for a team name

you could skin them all as pies
All these bots and not one FG.
Anyway, that HW gives me nostalgia about Flying Monster, oh the fun I had with that bot.
I knew you'd mention I didn't have a FG. And I based the HW off of FM.

@Mr. A I like the pie idea. I think I might do that.

@ty4er Those are 80cm. and thank you.
Title: Re: MassimoV's Showcase
Post by: NFX on January 21, 2012, 04:07:54 PM
Robot Avion Malheureusement? :gawe: (+5 Reference Points)
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 21, 2012, 04:15:02 PM
I already went with the Pie theme, but what are you talking about?
Title: Re: MassimoV's Showcase
Post by: NFX on January 21, 2012, 04:17:50 PM
It was from a Top Gear episode where they were doing a RWD Cheap Car Challenge in France. At the end, a piano fell onto a Morris Marina, which had happened previously, and been blamed on a flight company called Careless Air, which had a french sister company called "Piano Avion Malheureusement", basically meaning Bad Piano Flights.
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 21, 2012, 04:38:51 PM
Hehe. I should really watch more top gear.
Title: Re: MassimoV's Showcase
Post by: martymidget on January 22, 2012, 04:56:59 AM
Dick Dastardly's Flying Machines?
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 23, 2012, 04:18:03 PM
First, a glitch (no BFE at all):
(https://gametechmods.com/uploads/images/36784Glitch.JPG)

Now, a HW named Odyssey:
(https://gametechmods.com/uploads/images/84536Odyssey.JPG)
Title: Re: MassimoV's Showcase
Post by: NFX on January 23, 2012, 04:32:47 PM
I'm pretty sure I've done that glitch once. Can't remember how, though.
 
Odyssey looks very interesting. I might consider taking off some of the inner spikes for some protection on the top, though.
Title: Re: MassimoV's Showcase
Post by: Reier on January 23, 2012, 04:39:47 PM
Odyssey doesn't look too bad
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 23, 2012, 04:51:33 PM
(https://gametechmods.com/uploads/images/32463Odyssey 2.JPG)
799, plastic 10
Title: Re: MassimoV's Showcase
Post by: Clickbeetle on January 24, 2012, 11:29:48 PM
The LW klone undercutter HS on the Pie in the Sky team needs stronger side armor.  Trust me.  That design can actually beat shell spinners if your sides can just survive the random hits they will take.
 
Or just don't use stabilizers and put something under the center of the bar instead to keep it off the ground, like this:
 
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 25, 2012, 04:33:07 PM
Darn, I hoped you wouldn't notice. I'll try making those adjustments.
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 27, 2012, 04:40:17 PM
Final team I'm sending for Nar AI tonight, retro gaming:

Commodore 64:
(https://gametechmods.com/uploads/images/97543C64.JPG)

Coleco Vision (Yes, old bandwagon, but it's fun):
(https://gametechmods.com/uploads/images/26835CV.JPG)

Odyssey was already showcased.

Play Cable (Reier's Turbulence clone I know. I wanted to try to make my take on it):
(https://gametechmods.com/uploads/images/3883PC.JPG)

Vectrex (Pistons):
(https://gametechmods.com/uploads/images/77766Vectrex.JPG)

SHW-Atari 2600:
(https://gametechmods.com/uploads/images/96027A2600.JPG)
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 30, 2012, 09:18:58 PM
Well, I guess I'll showcase a team I made in 7 hours. The Lumber Mill, based on wood cause that's what you guys want right? Wood. It's like Blood Thorns made by Ben Stein.

Stick:
(https://gametechmods.com/uploads/images/40535Stick.JPG)

Branch:
(https://gametechmods.com/uploads/images/74475Branch.JPG)

Log:
(https://gametechmods.com/uploads/images/69006Log.JPG)

AW-Sliver:
(https://gametechmods.com/uploads/images/22501AW-Sliver.JPG)

Twig:
(https://gametechmods.com/uploads/images/33400Twig.JPG)

SHW-Tree:
(https://gametechmods.com/uploads/images/59058SHW-Tree.JPG)
Title: Re: MassimoV's Showcase
Post by: Badnik96 on January 30, 2012, 09:34:09 PM
Lol, reminds me of Scrap's old Stock "Team Timber".
Title: Re: MassimoV's Showcase
Post by: Scrap Daddy on January 30, 2012, 10:21:16 PM
lol yessss I was thinking the same thing^

also some quality work that seems to be going unnoticed. gj
Title: Re: MassimoV's Showcase
Post by: ty4er on January 31, 2012, 01:27:38 AM
nice, the first one reminds me a lot of one of skbt's bots.

and why don't you have any external armour on the mw gutripper?
Title: Re: MassimoV's Showcase
Post by: Naryar on January 31, 2012, 01:31:46 AM
Lol, reminds me of Scrap's old Stock "Team Timber".

excepted Scrap's names were a bit better and it was an axe rammer team.

But yeah that's some quality building. They might not be killers... but it's both cool and solid.
Title: Re: MassimoV's Showcase
Post by: Jonzu95 on January 31, 2012, 02:23:16 AM
<3 the AW
Title: Re: MassimoV's Showcase
Post by: Pwnator on January 31, 2012, 03:12:55 AM
Lovin' the way you managed to make the AW essentially a sawbot. :P
Title: Re: MassimoV's Showcase
Post by: Naryar on January 31, 2012, 04:10:45 AM
By definition that's not a sawbot that's a SnS. /nitpick
Title: Re: MassimoV's Showcase
Post by: Pwnator on January 31, 2012, 04:12:53 AM
IT'S A BOT WITH SAWS IN IT :P
Title: Re: MassimoV's Showcase
Post by: Naryar on January 31, 2012, 04:14:36 AM
IT'S A BOT WITH SAWS IN IT :P

And that doesn't make it a sawbot
Title: Re: MassimoV's Showcase
Post by: Pwnator on January 31, 2012, 04:49:18 AM
IT'S A BOT WITH SAWS IN IT :P

And that doesn't make it a sawbot

FRENCH LOGIC AT WORK

Also, I just realized the SHW has just as much saws as the HW and has exposed sides as well. 123's MW FSnS would probably tear that to shreds without getting a scratch.
Title: Re: MassimoV's Showcase
Post by: Naryar on January 31, 2012, 05:07:23 AM
Yup, I also has feelings the HW will really suck against shell spinners.

Also maybe we should rename sawbot to saw VS because that's a more fitting name.
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 31, 2012, 04:18:37 PM
Thanks for all the talk guys. The SHW has the same amount of saws but are mounted on perm 132s so they launch bots much higher. I think I might improve Tree today.
Title: Re: MassimoV's Showcase
Post by: MassimoV on February 04, 2012, 03:55:04 PM
Starting a new team called Sir Killalot Army, and here is MW Sir K Infantry:
(https://gametechmods.com/uploads/images/81232SKI.JPG)
Tite 1, 10 Sir K Drills, 2 ants, large ant wheel on astroflight motor, and a TMW2
Title: Re: MassimoV's Showcase
Post by: MassimoV on February 04, 2012, 06:24:04 PM
Everyone too busy looking at ponies?
Title: Re: MassimoV's Showcase
Post by: Pwnator on February 04, 2012, 07:26:40 PM
I have a feeling it has a slow spinup time (either that or a low top speed).

But I haven't played in months, so I dunno. :P
Title: Re: MassimoV's Showcase
Post by: MassimoV on February 04, 2012, 09:42:09 PM
It can be stopped more easier if pinned. And why haven't you played in months?
Title: Re: MassimoV's Showcase
Post by: Pwnator on February 05, 2012, 12:50:36 AM
It can be stopped more easier if pinned. And why haven't you played in months?

TF2, SMNC, and homework. Tons and tons of homework.

You should try an E-Tek, though.
Title: Re: MassimoV's Showcase
Post by: MassimoV on February 11, 2012, 04:16:44 PM
Haven't built in like a week. Here are two HWs I built today though, Sir K Commander and Sir K Colonel:
(https://gametechmods.com/uploads/images/73055SKC.JPG)

(https://gametechmods.com/uploads/images/67940SKCo.JPG)
Title: Re: MassimoV's Showcase
Post by: MassimoV on February 11, 2012, 06:39:22 PM
Maybe an AW will spark your interest. Sir K Scout:
(https://gametechmods.com/uploads/images/60965AW-SKS.JPG)
Title: Re: MassimoV's Showcase
Post by: Pwnator on February 11, 2012, 10:01:11 PM
~350kg on a Perm 132? Really? ._.
Title: Re: MassimoV's Showcase
Post by: MassimoV on February 11, 2012, 10:06:24 PM
Relatively slower spinup time but it doesn't get stopped easy.
Title: Re: MassimoV's Showcase
Post by: NFX on February 12, 2012, 05:23:47 AM
Because it's using flails. You really should be using a Dual Perm for that sort of weight. You could simply use a tooth or some sort on the underside, rather than the heavy extenders either side, similar to what Wheels Are Tasty 4 1/2 had. If you need to, remove some of the weaponry to get the remainder of the weight.
Title: Re: MassimoV's Showcase
Post by: MassimoV on February 12, 2012, 10:42:17 AM
Alright, I'll see what I can do.
Title: Re: MassimoV's Showcase
Post by: Naryar on February 12, 2012, 03:01:08 PM
The HW HS indeed needs more motor weight behind it's weapon.

Everyone too busy looking at ponies?

MLP REFERENCE DETECTED OUTSIDE OF PLAYGROUND
Title: Re: MassimoV's Showcase
Post by: MassimoV on February 12, 2012, 04:08:15 PM
I was just saying is everyone too busy with ponies to actually pay attention to what this forum is about.
Title: Re: MassimoV's Showcase
Post by: Naryar on February 12, 2012, 04:50:04 PM
I was just saying is everyone too busy with ponies to actually pay attention to what this forum is about.

Yes, but MLP references or talk is forbidden outside of playground.
Title: Re: MassimoV's Showcase
Post by: MassimoV on February 12, 2012, 05:14:56 PM
K, will stop.
Title: Re: MassimoV's Showcase
Post by: Clickbeetle on February 12, 2012, 09:19:22 PM
Nary's just trolling.  It's not like we have a zero tolerance pony policy.  Certain people just don't want extensive discussion and reaction images being posted all over.
 
The VS looks cool, but that drive is probably overkill.  I bet it would tip over if you turned at full speed.
 
Sir K Scout should be Sir K Hedgehog or Landmine or something.  "Scout" implies fast and agile.
Title: Re: MassimoV's Showcase
Post by: MassimoV on February 12, 2012, 09:20:17 PM
Landmine sounds cool. And should I use TMWR3's for drive?
Title: Re: MassimoV's Showcase
Post by: Pwnator on February 12, 2012, 09:22:57 PM
It would probably be much harder to find a suitable attachment for a Mag while having leftover weight. The drive is fine as is, although you can change the wheel if it's too overkill.
Title: Re: MassimoV's Showcase
Post by: Clickbeetle on February 12, 2012, 09:27:25 PM
The drive is fine as is, although you can change the wheel if it's too overkill.

What I was thinking.  Technos are heavy; you could save almost 40 kgs with rubbers or Vlads.  Which could go to MOAR WEAPONS... Sir K drills on the ends of the stabilizers would be pretty cool.
Title: Re: MassimoV's Showcase
Post by: Reier on February 12, 2012, 11:17:52 PM
Nary's just trolling.  It's not like we have a zero tolerance pony policy.

Shhhh yes we do
Title: Re: MassimoV's Showcase
Post by: Naryar on February 13, 2012, 12:48:04 AM
Nary's just trolling.  It's not like we have a zero tolerance pony policy.

no actually it is a zero tolerance pony policy outside of playground :

https://gametechmods.com/forums/index.php/topic,9389.0.html (https://gametechmods.com/forums/index.php/topic,9389.0.html)

Title: Re: MassimoV's Showcase
Post by: MassimoV on February 13, 2012, 06:57:41 PM
Upgraded version:
(https://gametechmods.com/uploads/images/19959SKCo2.JPG)
Title: Re: MassimoV's Showcase
Post by: MassimoV on February 16, 2012, 06:15:55 PM
Here's two more Sir K Drone and Sir K General, completing the team:
(https://gametechmods.com/uploads/images/5016SKD.JPG)

(https://gametechmods.com/uploads/images/6488SKG.JPG)
Title: Re: MassimoV's Showcase
Post by: Naryar on February 16, 2012, 06:19:42 PM
So is it better than Erebus in overall or no ?

It's cool that you're building a SKdrill team. As long as it isn't spammed with flails.
Title: Re: MassimoV's Showcase
Post by: MassimoV on February 16, 2012, 06:58:13 PM
It's slower but it does have alot more weapons. And only 3 bots have flails.
Title: Re: MassimoV's Showcase
Post by: MassimoV on March 03, 2012, 03:37:58 PM
I suck at IRL. Here are some BoF rejects:

Vortex:
(https://gametechmods.com/uploads/images/29326Vortex.JPG)

Void (servo/saw clamp, obvious design failures):
(https://gametechmods.com/uploads/images/3330Void.JPG)
Title: Re: MassimoV's Showcase
Post by: Naryar on March 04, 2012, 01:10:03 AM
servo clamp needs more armor.

Title: Re: MassimoV's Showcase
Post by: MassimoV on March 04, 2012, 11:17:06 AM
I started realising that just at the same time I was approaching HW so I knew I should just build something new.
Title: Re: MassimoV's Showcase
Post by: Badnik96 on March 04, 2012, 01:36:46 PM
Vortex honestly would have done better than Vox did.
Title: Re: MassimoV's Showcase
Post by: MassimoV on March 04, 2012, 02:03:50 PM
The weapon was kinda slow and it could barely move let alone in a straight line.
Title: Re: MassimoV's Showcase
Post by: MassimoV on March 20, 2012, 08:57:00 PM
Haven't posted in here for a bit so here's an older one. It's a clone of the saw trapper Mike made a while back. Meatwagon (with 8 saws):
(https://gametechmods.com/uploads/images/3906900000000Meatwagon.JPG)
Title: Re: MassimoV's Showcase
Post by: MassimoV on March 23, 2012, 08:31:23 PM
...you people. Anyways here's SHW-Murder Scene:
(https://gametechmods.com/uploads/images/76306SHWMS.JPG)
Title: Re: MassimoV's Showcase
Post by: SKBT on March 23, 2012, 08:55:24 PM
You could simplify your setup. Check out my setup, it's about as simple as you can get. It might give you some ideas.

Also you don't have enough weapon speed to punt anything.
Title: Re: MassimoV's Showcase
Post by: Somebody on March 23, 2012, 09:07:41 PM
Was looking back through robots I hadn't seen in the thread yet and found this.

(https://gametechmods.com/uploads/images/32463Odyssey%202.JPG)
799, plastic 10

My recommendations are:
Downgrade to a lower armor and add more external armor. Doesn't matter how much you have, the chassis is too small for the extra armor to really help.
Try to make the armor cover the first beater bars in each arm. Also, if they are sufficiently covered, you can replace those first beater bars with flipper segments to save weight, or even polys if you want to be risky. Then put razor tips on the end of each arm, because robots can take off the beater bars themselves with the razor tips, which should be taken off first for maximum use-of-weapons efficiency.
Title: Re: MassimoV's Showcase
Post by: MassimoV on March 23, 2012, 11:10:06 PM
Thanks somebody. I might try it. Also skbt, which robot of yours are you talking about.
Title: Re: MassimoV's Showcase
Post by: SKBT on March 23, 2012, 11:13:14 PM
Basically any of my 1/2 sheet VS's. (240, 400, Terminator, 120, ect...)
Title: Re: MassimoV's Showcase
Post by: MassimoV on March 24, 2012, 10:49:03 AM
I have a couple ideas in my head now. Thanks.
Title: Re: MassimoV's Showcase
Post by: MassimoV on March 30, 2012, 04:26:36 PM
Back to Trovin', here is Cookie Cutter. Skin to come later.
(https://gametechmods.com/uploads/images/20576CC.JPG)
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 06, 2012, 01:50:29 PM
Trov flipper now. Cookie Turner plastic 5, something like 26 ants.
(https://gametechmods.com/uploads/images/48243CT.JPG)
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 08, 2012, 11:21:39 AM
TP!!! BW this time, Titanium3, 30kg hammers, surprisingly fast.
(https://gametechmods.com/uploads/images/2795BWCC.JPG)
Title: Re: MassimoV's Showcase
Post by: NFX on April 08, 2012, 11:29:24 AM
I like that setup. I'm pretty sure you could remove the extenders, and strengthen the skirts, though. I've gotta build something like that now.
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 08, 2012, 11:41:22 AM
Thanks, if I remove the extenders though, the hammers can't be placed because they intersect with the chassis.
Title: Re: MassimoV's Showcase
Post by: powerrave on April 08, 2012, 11:45:54 AM
Maybe move the skirts forward a bit more?
Title: Re: MassimoV's Showcase
Post by: NFX on April 08, 2012, 12:01:18 PM
ME's could easily be moved forward to get the skirt edges past the chassis. Something I encountered, though, how often does the robot tilt forward with all that weight at the front?
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 08, 2012, 12:10:53 PM
Not that much actually, and I can't believe i didn't think of moving the MEs. Hold on.
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 08, 2012, 12:23:25 PM
Alright, fixed it, should be stronger now:
(https://gametechmods.com/uploads/images/2017BWCC1.5.JPG)
Title: Re: MassimoV's Showcase
Post by: Naryar on April 08, 2012, 12:48:52 PM
Very nice extender work. Wanna send that for NAR AI ?
Title: Re: MassimoV's Showcase
Post by: Urjak on April 08, 2012, 01:18:09 PM
Very solid design. Looking at my BW's, I can find only a few who would have any chance at beating that.
Title: Re: MassimoV's Showcase
Post by: FOTEPX on April 09, 2012, 05:59:54 AM
I feel very tempted to make a BW popup in order to knock those alu panels.
Title: Re: MassimoV's Showcase
Post by: Pwnator on April 09, 2012, 06:25:58 AM
I feel very tempted to make a BW popup in order to knock those alu panels.

As if there's a BW hammer rammer strong enough to to take on a decent BW popup.
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 09, 2012, 12:25:09 PM
Very nice extender work. Wanna send that for NAR AI ?
Sure, when will you except teams? Also, thanks everybody.
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 13, 2012, 07:57:02 PM
Hears a VS, Cookie Dough:
(https://gametechmods.com/uploads/images/67856CD.JPG)
Title: Re: MassimoV's Showcase
Post by: martymidget on April 14, 2012, 05:04:18 AM
Looks good, is that NPC or NPCF drive?

How is it for tipping in wedge wars?
Title: Re: MassimoV's Showcase
Post by: smashysmashy on April 14, 2012, 09:07:05 AM
Is that chassis trov'd?
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 14, 2012, 02:08:30 PM
Yep, Trov. Normal NPCs, and I have the NPCs on MEs so even thoughthey're vunerable, they provide good stability.
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 14, 2012, 03:53:42 PM
Haven't built an AW in a while so here's Morsel:
(https://gametechmods.com/uploads/images/97254AWM.JPG)
Title: Re: MassimoV's Showcase
Post by: RammingSpeed on April 14, 2012, 03:55:16 PM
Insid - Oh wait.

Looks good to me, but I've never built an antweight, so :P.
Title: Re: MassimoV's Showcase
Post by: ty4er on April 14, 2012, 04:01:08 PM
are the astro's on the poly extenders?

looks nice anyway
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 14, 2012, 04:02:24 PM
No they are on MEs inside the chassis.
Title: Re: MassimoV's Showcase
Post by: ty4er on April 14, 2012, 04:03:35 PM
oh you can change the cf extenders to poly, put the astros on there and make it better inverted (wheels, more extenders)
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 14, 2012, 04:16:33 PM
Fixed:
(https://gametechmods.com/uploads/images/92829AWM.JPG)
Title: Re: MassimoV's Showcase
Post by: FOTEPX on April 14, 2012, 04:35:43 PM
I think you should build the bot vertically so it can be invertible.
Title: Re: MassimoV's Showcase
Post by: NFX on April 14, 2012, 04:53:14 PM
I think you should build the bot vertically so it can be invertible.
That'd ruin the turning. He could try using 40cm poly skirts instead of extenders for stabilisers, then that would allow the bot to be invertible. Conraaa's RA2 Trials 3 entry was invertible, wasn't it?
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 14, 2012, 05:02:09 PM
I don't know what you guys are talking about at all.
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 28, 2012, 03:05:42 PM
Page 2? PAGE 2! Let's fix that...

(https://gametechmods.com/uploads/images/931681W1.JPG)
Title: Re: MassimoV's Showcase
Post by: ty4er on April 28, 2012, 03:44:20 PM
can you not attach the flails directly to the disk with the ap facing upwards?

otherwise it looks pretty good for using narpoons
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 28, 2012, 03:58:33 PM
One second, lemme try that.
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 28, 2012, 04:21:11 PM
Nope, this is the only way it works. I tried like 6 different ideas and they either were unrealistic, havoked, or didn't touch the ground.
Title: Re: MassimoV's Showcase
Post by: NFX on April 28, 2012, 04:25:13 PM
You could rotate the disc on the bottom around so it doesn't do that. Or enlarge it with the weight saved from losing the Alu extenders. You might need to axle load the wheel on, but it should work.
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 28, 2012, 04:49:42 PM
New version but the weapons havok (90 deree rotation axles)
(https://gametechmods.com/uploads/images/836971W1.5.JPG)
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 29, 2012, 02:13:53 PM
Improved it after looking at Ty's showcase, also has plastic 3 now:
(https://gametechmods.com/uploads/images/90946U3.JPG)
Title: Re: MassimoV's Showcase
Post by: MassimoV on May 10, 2012, 07:17:03 PM
Built a MW. Una Rueda, 1 ant titanium 5.
(https://gametechmods.com/uploads/images/89997UR.JPG)

Also did some floor fishin' while building it.
(https://gametechmods.com/uploads/images/71561Floor Fishin'.JPG)
Title: Re: MassimoV's Showcase
Post by: Mr. AS on May 10, 2012, 07:36:30 PM
i could imagine the stability failing when inverted
Title: Re: MassimoV's Showcase
Post by: MassimoV on May 10, 2012, 07:52:51 PM
Yes but with that in mind, it has no problem getting right side up.
Title: Re: MassimoV's Showcase
Post by: Naryar on May 10, 2012, 08:18:12 PM
Enjoy throwing yourself in a wall and getting stuck on it when you lose something.
Title: Re: MassimoV's Showcase
Post by: Philippa on May 11, 2012, 01:41:38 AM
That's gonna fail when you get flipped.
Title: Re: MassimoV's Showcase
Post by: MassimoV on May 11, 2012, 06:31:33 PM
It actually doesn't work too bad when flipped.
Title: Re: MassimoV's Showcase
Post by: MassimoV on May 12, 2012, 08:55:33 PM
Pretty stupid idea but I want a 1wd hw. It kinda works if the flails havok enough. Oh and npcf with 5 plastic.
(https://gametechmods.com/uploads/images/75272OWW.JPG)
Title: Re: MassimoV's Showcase
Post by: Mr. AS on May 12, 2012, 08:57:05 PM
that probably wont self right as well as its mw cousin
Title: Re: MassimoV's Showcase
Post by: MassimoV on May 12, 2012, 08:58:15 PM
Not at all, it's really here just so I can have a full team of 1wd.
Title: Re: MassimoV's Showcase
Post by: Hercules on May 12, 2012, 09:51:13 PM
Now make a SHW using a E-Tek  ;)
Title: Re: MassimoV's Showcase
Post by: MassimoV on May 12, 2012, 10:18:51 PM
I was goint to use an e-tek for this but I couldn't get the heights right. Anyways I was trying to show Lightning who's boss and accidently made Danger Planet 2.
(https://gametechmods.com/uploads/images/49850DP2.JPG)
Title: Re: MassimoV's Showcase
Post by: Pwnator on May 12, 2012, 11:38:22 PM
Ditch those hex + DSL bar stabilizers and use 120cm angled skirts beside the Dual Perm instead.

Pretty neat design, though.
Title: Re: MassimoV's Showcase
Post by: MassimoV on May 13, 2012, 12:56:07 PM
Tried fixing the stabilizers a bit.
(https://gametechmods.com/uploads/images/9378DP2.5.JPG)
Title: Re: MassimoV's Showcase
Post by: Naryar on May 13, 2012, 01:13:04 PM
These hammers are most likely gonna fall sooner than the beaters. So your weapon setup is a bit pointless.
Title: Re: MassimoV's Showcase
Post by: MassimoV on May 13, 2012, 01:15:40 PM
What should I do then?
Title: Re: MassimoV's Showcase
Post by: Naryar on May 13, 2012, 01:23:24 PM
Larger external weapons, shorter internal ones.
Title: Re: MassimoV's Showcase
Post by: MassimoV on May 13, 2012, 01:28:08 PM
Like this?
(https://gametechmods.com/uploads/images/51066DP2.75.JPG)
Title: Re: MassimoV's Showcase
Post by: Naryar on May 13, 2012, 01:29:55 PM
Yes, although a smaller weight difference between both components is better when you start to lose components due to damage. Less wobbling and going spikeball mode.
Title: Re: MassimoV's Showcase
Post by: MassimoV on May 13, 2012, 01:49:49 PM
Are you saying I should use smaller hammers?
Title: Re: MassimoV's Showcase
Post by: NFX on May 13, 2012, 02:15:34 PM
Probably. At the moment, you've got 80kg of weaponry on those DSL bars, so a pair of 40kg weapons could do well. Or a 50kg hammer and a 30kg hammer on each arm, would leave the bot more balanced.
Title: Re: MassimoV's Showcase
Post by: martymidget on May 13, 2012, 02:22:49 PM
And as ridiculous as it sounds, those beaters only have 2000 hp, and if one of them is hit for some strange reason and falls off, you'll be dancing with the gyros in no time.
Title: Re: MassimoV's Showcase
Post by: Naryar on May 13, 2012, 02:30:24 PM
why would they be hit ?
Title: Re: MassimoV's Showcase
Post by: MassimoV on May 13, 2012, 02:35:22 PM
Tried improving weapon setup.
(https://gametechmods.com/uploads/images/31149DP3.JPG)
Title: Re: MassimoV's Showcase
Post by: martymidget on May 13, 2012, 02:38:59 PM
why would they be hit ?

Stranger things have happened.
Title: Re: MassimoV's Showcase
Post by: MassimoV on May 14, 2012, 06:39:08 PM
Got a new AW.
(https://gametechmods.com/uploads/images/13747AWOW.JPG)
Title: Re: MassimoV's Showcase
Post by: Badnik96 on May 14, 2012, 06:53:30 PM
Cool, it's like a mini Exotic Species.
Title: Re: MassimoV's Showcase
Post by: MassimoV on May 14, 2012, 07:50:38 PM
And here's a BW.
(https://gametechmods.com/uploads/images/6592BWRS.JPG)
Title: Re: MassimoV's Showcase
Post by: Badnik96 on May 14, 2012, 08:01:42 PM
Another cool bot, shame it missed BW Bash...
Title: Re: MassimoV's Showcase
Post by: MassimoV on May 14, 2012, 08:02:16 PM
I was thinking that but oh well.
Title: Re: MassimoV's Showcase
Post by: Badnik96 on May 14, 2012, 08:11:22 PM
yeah, you can send it for Season 4 if you want :P
Title: Re: MassimoV's Showcase
Post by: MassimoV on May 14, 2012, 08:25:02 PM
K, I'll probably do that.
Title: Re: MassimoV's Showcase
Post by: MassimoV on May 15, 2012, 08:41:53 PM
Here's the final LW.
(https://gametechmods.com/uploads/images/98302SD.JPG)
Title: Re: MassimoV's Showcase
Post by: Mr. AS on May 15, 2012, 08:55:35 PM
how do you connect the disk right at the bottom like that ?
Title: Re: MassimoV's Showcase
Post by: MassimoV on May 15, 2012, 09:09:55 PM
I raise an ME up 1 click, put on a polycarb extender, and attach the disc.
Title: Re: MassimoV's Showcase
Post by: Squirrel_Monkey on May 16, 2012, 01:20:32 AM
Hm, 4 flails and hex plates is more efficient for 12 flail razors. Then get some chassis protection.
Title: Re: MassimoV's Showcase
Post by: FOTEPX on May 16, 2012, 01:52:32 AM
I raise an ME up 1 click, put on a polycarb extender, and attach the disc.
Surely using an upside-down Baseplate Extender would be more weight-effective? Even with the chassis bloating in mind, It's still a more weight-effective method.
Title: Re: MassimoV's Showcase
Post by: ty4er on May 16, 2012, 09:19:19 AM
no it's not, it weighs the same as a baseplate anchor and saves more space so would be worse weight wise.
Title: Re: MassimoV's Showcase
Post by: Squirrel_Monkey on May 16, 2012, 09:23:32 AM
no it's not, it weighs the same as a baseplate anchor and saves more space so would be worse weight wise.
3+2=4?
Title: Re: MassimoV's Showcase
Post by: ty4er on May 16, 2012, 09:24:12 AM
oh wait i thought they weighed 5kg :P
Title: Re: MassimoV's Showcase
Post by: MassimoV on May 17, 2012, 02:09:03 PM
Hm, 4 flails and hex plates is more efficient for 12 flail razors. Then get some chassis protection.
I don't want to clone Force 2.6 Beta.

I raise an ME up 1 click, put on a polycarb extender, and attach the disc.
Surely using an upside-down Baseplate Extender would be more weight-effective? Even with the chassis bloating in mind, It's still a more weight-effective method.
I rather have a smaller chassis for the ones I make with one wheel. I figure it's only 1kg.
Title: Re: MassimoV's Showcase
Post by: Squirrel_Monkey on May 17, 2012, 02:12:23 PM
Hm, 4 flails and hex plates is more efficient for 12 flail razors. Then get some chassis protection.
I don't want to clone Force 2.6 Beta.
;)
Title: Re: MassimoV's Showcase
Post by: Urjak on May 17, 2012, 07:29:51 PM
Hm, 4 flails and hex plates is more efficient for 12 flail razors. Then get some chassis protection.


The two designs are different in performance. Three razors on a hexplate will act more like three static razors, thus do worse against sledgehammers and the like.
Title: Re: MassimoV's Showcase
Post by: MassimoV on May 21, 2012, 03:24:02 PM
Here's a VS which will be rebuilt soon because of AGOD.
(https://gametechmods.com/uploads/images/56809Devious.JPG)
Title: Re: MassimoV's Showcase
Post by: FOTEPX on May 21, 2012, 04:27:18 PM
A bit thin, no?
Title: Re: MassimoV's Showcase
Post by: MassimoV on May 21, 2012, 04:29:20 PM
Yeah, I think I might switch the wedges on the skirt hinge to make it wider.
Title: Re: MassimoV's Showcase
Post by: FOTEPX on May 21, 2012, 04:31:48 PM
What I'd do is have the motors in the middle, with the discs facing outwards. It'd get more damage capability if you're going for angled skirts, that's for sure.
Title: Re: MassimoV's Showcase
Post by: madman3 on May 21, 2012, 04:44:46 PM
Here's a VS which will be rebuilt soon because of AGOD.
(https://gametechmods.com/uploads/images/56809Devious.JPG)
I have no idea what influenced that ;).
But it definitely needs to be wider, but I wouldn't swap weapon motor positions, and use 1 disc and poly extenders to mount the weapons on each motor, which should give some extra weight for more weapons or armour. E-Teks are pretty tough anyways so they could probably take the few attacks they would actually be hit by. Also, it would keep the weapons at a reasonable distance from each other, inflicting more overall damage.
Title: Re: MassimoV's Showcase
Post by: MassimoV on May 21, 2012, 05:59:59 PM
Rebuilding stock, here's ZoDiAk DSL:
(https://gametechmods.com/uploads/images/59198ZDKDSL.JPG)
Title: Re: MassimoV's Showcase
Post by: GarvinTheGreat on May 21, 2012, 06:02:44 PM
Rebuilding stock, here's ZoDiAk DSL:
(https://gametechmods.com/uploads/images/59198ZDKDSL.JPG)

Cool. What weight?
Title: Re: MassimoV's Showcase
Post by: MassimoV on May 21, 2012, 06:04:32 PM
LW, it's a remake of Psyclones bbeans 3 entry.
Title: Re: MassimoV's Showcase
Post by: NFX on May 21, 2012, 06:06:34 PM
That looks cool. Putting the irons on the other Flipper Segments might help protect them, but then that would compromise the reach. Good likeness, though.
Title: Re: MassimoV's Showcase
Post by: Mr. AS on May 21, 2012, 06:25:47 PM
flipper panels seem a bit fragile IN MY OPINION

also good luck making childs play iv
Title: Re: MassimoV's Showcase
Post by: Badnik96 on May 21, 2012, 06:28:31 PM
What I'd do is have the motors in the middle, with the discs facing outwards. It'd get more damage capability if you're going for angled skirts, that's for sure.

yeah but then if you get hit by a hammer you'd lose both motors.
Title: Re: MassimoV's Showcase
Post by: MassimoV on May 21, 2012, 06:38:29 PM
flipper panels seem a bit fragile

also good luck making childs play iv
Uhhhh....no. I'm making Tommy Gun right now though.
Title: Re: MassimoV's Showcase
Post by: Jonzu95 on May 22, 2012, 03:59:58 AM
Rebuilding stock, here's ZoDiAk DSL:
(https://gametechmods.com/uploads/images/59198ZDKDSL.JPG)
Beautiful... <3
Title: Re: MassimoV's Showcase
Post by: MassimoV on May 22, 2012, 08:41:42 PM
Thank you. Didn't have time to build today but tomarrow I'll get Tommy Gun done.
Title: Re: MassimoV's Showcase
Post by: MassimoV on June 03, 2012, 05:04:49 PM
Here's my BotM entry:
(https://gametechmods.com/uploads/images/36680Clemintiny.JPG)
Title: Re: MassimoV's Showcase
Post by: Badnik96 on June 03, 2012, 05:23:32 PM
owait that was you?? I thought it was Craaig.
Title: Re: MassimoV's Showcase
Post by: MassimoV on June 03, 2012, 05:28:49 PM
I got you too didn't I? Haha, new that would happen to some people. Oh, also finished up that Tommy Gun remake:
(https://gametechmods.com/uploads/images/88636TGDSL.JPG)
Falls backwards and has AGOD but it looks pretty cool.
Title: Re: MassimoV's Showcase
Post by: Badnik96 on June 03, 2012, 06:02:06 PM
Is it a MW or a HW?
Title: Re: MassimoV's Showcase
Post by: MassimoV on June 03, 2012, 06:52:23 PM
HW
Title: Re: MassimoV's Showcase
Post by: Naryar on June 03, 2012, 07:06:15 PM
Is it a MW or a HW?

why the heck would this be a MW ?
Title: Re: MassimoV's Showcase
Post by: Badnik96 on June 03, 2012, 08:19:19 PM
Looks kinda small for a HW IMO, how heavy is it?
Title: Re: MassimoV's Showcase
Post by: madman3 on June 04, 2012, 08:06:04 AM
Is it a MW or a HW?
I would have thought the NPCs and Technos, the perm weapons, and the heavy wedges would indicate a HW.
Plus Tommy Gun was a HW.
Looks good, but you probably want a stabilizer at the back with that drive. You may also want to use DSL Bars to instead of halfsheets for the wedge and have shorter wedges.
Title: Re: MassimoV's Showcase
Post by: MassimoV on June 04, 2012, 12:18:30 PM
K, I'll try that out.
Title: Re: MassimoV's Showcase
Post by: Jonzu95 on June 04, 2012, 01:48:22 PM
Looks kinda small for a HW IMO
...not at all
Title: Re: MassimoV's Showcase
Post by: MassimoV on June 05, 2012, 11:56:10 AM
Tommy Gun update:
(https://gametechmods.com/uploads/images/19735TGDSL1.5.JPG)

Both Tommy Gun and ZodiaK will be on the exchange. I'll do more remakes later but now I have to work on RIP3...
Title: Re: MassimoV's Showcase
Post by: MassimoV on June 05, 2012, 06:52:12 PM
Here's my MW for RIP3, Violent Depression:
(https://gametechmods.com/uploads/images/54197Ve.JPG)
Title: Re: MassimoV's Showcase
Post by: NFX on June 05, 2012, 06:55:23 PM
Looking pretty good. I can't remember if jugglers were actually banned or not. Depends on how good the wedges are.

Is that also a Pac-Man skin?
Title: Re: MassimoV's Showcase
Post by: MassimoV on June 05, 2012, 07:03:02 PM
Yep Pac-Man because it's cool. I thought only popups and flails were banned.
Title: Re: MassimoV's Showcase
Post by: MassimoV on June 05, 2012, 08:08:30 PM
Here's the LW in Olympic fashion:
(https://gametechmods.com/uploads/images/46711CSsplash.PNG)
Title: Re: MassimoV's Showcase
Post by: Naryar on June 06, 2012, 03:01:02 AM
Here's my MW for RIP3, Violent Depression:
(https://gametechmods.com/uploads/images/54197Ve.JPG)

klllooooooonnnneeee
Title: Re: MassimoV's Showcase
Post by: ty4er on June 06, 2012, 03:10:42 AM
Here's the LW in Olympic fashion:
(https://gametechmods.com/uploads/images/46711CSsplash.PNG)
klllooooooonnnneeee
:P

change the flipper segments for alu skirts
Title: Re: MassimoV's Showcase
Post by: MassimoV on June 06, 2012, 10:46:44 AM
Yeah yeah, but it was a gret idea. I'll switch to alu skirts.
Title: Re: MassimoV's Showcase
Post by: Badnik96 on June 06, 2012, 11:00:48 AM
awww yeaaah using my skins :D
Title: Re: MassimoV's Showcase
Post by: martymidget on June 06, 2012, 12:59:59 PM
WHY IS EVERYBODY SUDDENLY BUILDING MW JUGGLERS.

Its making me change my plans D:
Title: Re: MassimoV's Showcase
Post by: MassimoV on June 06, 2012, 01:32:23 PM
Just me and GS I think.
Title: Re: MassimoV's Showcase
Post by: ty4er on June 06, 2012, 01:40:31 PM
you'll never guess what i'm entering :P
Title: Re: MassimoV's Showcase
Post by: MassimoV on June 06, 2012, 01:49:04 PM
Oh gosh...not your original version...
Title: Re: MassimoV's Showcase
Post by: madman3 on June 06, 2012, 02:36:29 PM
WHY IS EVERYBODY SUDDENLY BUILDING MW JUGGLERS.

Its making me change my plans D:
Build better ones :P
Oh gosh...not your original version...
I call my patenting rights to re-inspiring angled juggers.
One of which I am entering.
Title: Re: MassimoV's Showcase
Post by: MassimoV on June 06, 2012, 03:18:05 PM
Oh I thought he was entering his VS.
Title: Re: MassimoV's Showcase
Post by: madman3 on June 06, 2012, 03:23:05 PM
Oh I thought he was entering his VS.
Well, he also built a MW angled juggler set up similarly to the juggler you made. Yours looks good, but I find that larger disc radius' lead to better damage overall and more protection of the top/front.
Title: Re: MassimoV's Showcase
Post by: MassimoV on June 06, 2012, 03:35:08 PM
Scrapped Ty's clone and went with Urjak's strategy, Smoldering Core:
(https://gametechmods.com/uploads/images/67631SC.JPG)
Title: Re: MassimoV's Showcase
Post by: Conraaa on June 06, 2012, 03:36:56 PM
Not powerful enough drive and as soon as something hits it from the front, it will ride up and flip over. Leaving it beached.
But apart from that...
Title: Re: MassimoV's Showcase
Post by: ty4er on June 06, 2012, 04:27:20 PM
yeah i'm probably going to enter my juggler.

for the bot, you might want to make an sns instead for reach and better damage overall. or make atleast make it invertible if you can
Title: Re: MassimoV's Showcase
Post by: Badnik96 on June 06, 2012, 04:38:05 PM
I'm probably going to enter SparkPlug, but with no popups or FSS I might have to build something new :shock horror:
Title: Re: MassimoV's Showcase
Post by: Urjak on June 06, 2012, 06:32:47 PM
... mine's better. :P But seriously, where did all your weight go?
Title: Re: MassimoV's Showcase
Post by: cephalopod on June 06, 2012, 07:12:21 PM
All it takes is for something to get under that, or hit that hard, and it's screwed. Be careful with the tactic you're attempting.
Title: Re: MassimoV's Showcase
Post by: MassimoV on June 06, 2012, 07:34:32 PM
I put a back skirt on it like I did with the MW only smaller. I wonder if the fact I'm using 2 med air tanks is wasting to much weight.
Title: Re: MassimoV's Showcase
Post by: Gauche Suede on June 06, 2012, 11:31:05 PM
just use 1 small air tank.
Title: Re: MassimoV's Showcase
Post by: Naryar on June 07, 2012, 01:14:51 AM
Cool
Title: Re: MassimoV's Showcase
Post by: MassimoV on June 07, 2012, 10:38:33 AM
just use 1 small air tank.
Won't I run out pretty quick though?
Title: Re: MassimoV's Showcase
Post by: Jonzu95 on June 07, 2012, 01:52:17 PM
Here's the LW in Olympic fashion:
(https://gametechmods.com/uploads/images/46711CSsplash.PNG)
Sweden? O_o
Title: Re: MassimoV's Showcase
Post by: MassimoV on June 07, 2012, 02:26:08 PM
Yeah Sweden. I'm not from there, it just fits with the theme of the bot.
Title: Re: MassimoV's Showcase
Post by: Gauche Suede on June 07, 2012, 11:51:44 PM
just use 1 small air tank.
Won't I run out pretty quick though?
no, cause there's a glitch with flamethrowers that if you kept on firing the flamethrower, it won't die even when the Co2 bar is completely empty, until you release it.
Title: Re: MassimoV's Showcase
Post by: martymidget on June 08, 2012, 09:47:51 AM
But he's AIing it, so doesn't that make your point completely invalid....
Title: Re: MassimoV's Showcase
Post by: Gauche Suede on June 08, 2012, 09:51:56 AM
But he's AIing it, so doesn't that make your point completely invalid....
what about EternalFire(or is it flame?).py?
Title: Re: MassimoV's Showcase
Post by: Badnik96 on June 08, 2012, 09:53:59 AM
yeah it's EternalFlame.
Title: Re: MassimoV's Showcase
Post by: MassimoV on June 09, 2012, 05:40:33 PM
UHW cluster bot I call, Spiny Norman:
(https://gametechmods.com/uploads/images/97059UHWCBSN.JPG)
Title: Re: MassimoV's Showcase
Post by: Mr. AS on June 09, 2012, 05:45:53 PM
inb4 havok
Title: Re: MassimoV's Showcase
Post by: Philippa on June 10, 2012, 04:31:13 AM
Awesome looking bot you got there. How laggy is it?
10000th view woot.
Title: Re: MassimoV's Showcase
Post by: madman3 on June 10, 2012, 10:06:25 AM
Kickass.
Title: Re: MassimoV's Showcase
Post by: MassimoV on July 20, 2012, 02:49:01 PM
Well I got a new computer so I decided to rebuild Violent Depression:
(https://gametechmods.com/uploads/images/17127VD2.jpg)
Plastic 3, 398.9 lbs, no AGOD
Title: Re: MassimoV's Showcase
Post by: madman3 on July 20, 2012, 04:51:52 PM
Wedges seem a little steep which isn't good considering they're unarmored.
Otherwise it's cool.
Title: Re: MassimoV's Showcase
Post by: Pwnator on July 20, 2012, 10:49:03 PM
This pleases me.

Make the chassis wedge shallower and attach the small wedge directly to the hinge. That should keep it below 399.
Title: Re: MassimoV's Showcase
Post by: MassimoV on July 21, 2012, 11:50:19 AM
I'll try that out when I got some time.
Title: Re: MassimoV's Showcase
Post by: Naryar on July 21, 2012, 12:40:34 PM
klonekloneklone
Title: Re: MassimoV's Showcase
Post by: martymidget on July 21, 2012, 12:55:23 PM
klonekloneklone

I endorse this statement.

Looks good though, but I'd drop down to piglets for some frontal armour.
Title: Re: MassimoV's Showcase
Post by: MassimoV on July 21, 2012, 02:47:38 PM
Tried improving it a little bit:
(https://gametechmods.com/uploads/images/83510VD2.5.jpg)
Title: Re: MassimoV's Showcase
Post by: MassimoV on July 21, 2012, 03:18:34 PM
DP also I really liked Badnik's TT entry so I made my own.
(https://gametechmods.com/uploads/images/39808Ripple.jpg)
Title: Re: MassimoV's Showcase
Post by: Badnik96 on July 21, 2012, 03:20:09 PM
More usage of my skin pack :D and a clone of one of my bots too :DD

Also mine used a 6-mag IIRC (I could be wrong), where did the weight go?
Title: Re: MassimoV's Showcase
Post by: MassimoV on July 21, 2012, 03:25:24 PM
Mine also usesa 6-mag, just hard to see. I have plastic 10 so maybe that's the reason.
Title: Re: MassimoV's Showcase
Post by: Badnik96 on July 21, 2012, 03:38:59 PM
Yeah, mine uses something less then plastic 10 (tite 3 or plastic 5 IIRC). And I see the 6-mag now.
Title: Re: MassimoV's Showcase
Post by: MassimoV on July 24, 2012, 09:40:38 PM
Well, made a gut-ripper, Hevnoraak. I need to rebuild it due to some AGOD issues so any addvice is needed:
(https://gametechmods.com/uploads/images/45588Hevnoraak.jpg)
titanium 1, 799.something, NPC regulars, and 7 ant batteries
Title: Re: MassimoV's Showcase
Post by: Pwnator on July 25, 2012, 04:10:38 AM
SWEET

Have you tried using irons for the outer beaters so everything's lined up properly?
Title: Re: MassimoV's Showcase
Post by: MassimoV on July 25, 2012, 01:54:37 PM
Thanks, I'll see if they will line up well.
Title: Re: MassimoV's Showcase
Post by: Naryar on July 26, 2012, 08:51:19 AM
coool
Title: Re: MassimoV's Showcase
Post by: MassimoV on July 26, 2012, 02:07:57 PM
The irons worked well on Hevnoraak. Now, here's Otar:
(https://gametechmods.com/uploads/images/96991Otar.jpg)
plastic 10, 5 ants, NPC normals
Title: Re: MassimoV's Showcase
Post by: Badnik96 on July 26, 2012, 02:20:15 PM
The DS teeth collide, but other than that it looks neat :D
Title: Re: MassimoV's Showcase
Post by: MassimoV on July 26, 2012, 02:27:57 PM
They skim eachother ever so slightly so it could be possible in real life if you just make the teeeth a little thinner.
Title: Re: MassimoV's Showcase
Post by: ty4er on July 26, 2012, 02:37:39 PM
it looks nice but the plow could be rotated and those flipper segments look a little exposed to me.
Title: Re: MassimoV's Showcase
Post by: Naryar on July 26, 2012, 02:54:21 PM
Flipper segments as front armor = doing it wrong. Use static sheets.
Title: Re: MassimoV's Showcase
Post by: Badnik96 on July 26, 2012, 03:04:09 PM
also more use of my skin pack=i am a happy pancake.
Title: Re: MassimoV's Showcase
Post by: ty4er on July 26, 2012, 03:05:20 PM
attach the skirts directly onto a me and then put some on the other side of the me aswell
Title: Re: MassimoV's Showcase
Post by: MassimoV on July 26, 2012, 03:14:20 PM
What skirts are you talking about?
Title: Re: MassimoV's Showcase
Post by: ty4er on July 26, 2012, 03:40:06 PM
the tite skirts at the front, so they arent on a weak flipper piece
Title: Re: MassimoV's Showcase
Post by: MassimoV on July 26, 2012, 03:42:17 PM
Okay, got it now.
Title: Re: MassimoV's Showcase
Post by: madman3 on July 26, 2012, 04:58:46 PM
You also really need your front armour to be wider than that :P
Title: Re: MassimoV's Showcase
Post by: martymidget on July 26, 2012, 05:01:27 PM
The beater bars aren't doing much damage with that set up either :P
Title: Re: MassimoV's Showcase
Post by: MassimoV on July 27, 2012, 12:29:42 PM
Want me to face them the opposite ways like on some of your gut rippers?
Title: Re: MassimoV's Showcase
Post by: martymidget on July 27, 2012, 12:35:02 PM
If you have them flat then the teeth and the beaters will be doing damage at the same time- see boxelder. :P
Title: Re: MassimoV's Showcase
Post by: MassimoV on July 27, 2012, 01:13:08 PM
Fixed up Otar and gave it a custom skin:
(https://gametechmods.com/uploads/images/52631Otar.jpg)
Title: Re: MassimoV's Showcase
Post by: martymidget on July 27, 2012, 02:42:19 PM
Just tested a hunch- if you rotate the teeth 90 degrees, the collision mesh of the tops of the teeth and BBs line up perfectly, so that should, in theory, increase damage output. :D
Title: Re: MassimoV's Showcase
Post by: MassimoV on July 27, 2012, 03:31:06 PM
Will do.
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 11, 2012, 02:57:29 PM
Total Annihilation prototype ahoy! I wanted something defensive so I made a concussion poker. Stacked sledges (4 total), 5 large beaterts, medium piston 4 airtanks, titanium 5. I'm not to sure if I should keep the wedge or not. What should I do?
(https://gametechmods.com/uploads/images/73653Ragnvald.jpg)
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 12, 2012, 11:34:27 AM
K...well I updated it:
(https://gametechmods.com/uploads/images/8869Ragnvald2.jpg)
Title: Re: MassimoV's Showcase
Post by: madman3 on August 12, 2012, 12:19:39 PM
Looks very strong, but won't last too long against a good gutripper.
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 13, 2012, 10:11:01 AM
Took your advice and kinda combined the best of both bots.
(https://gametechmods.com/uploads/images/81058Ragnvald2.5.jpg)
Title: Re: MassimoV's Showcase
Post by: Enigm@ on August 13, 2012, 10:22:17 AM
i like it
Title: Re: MassimoV's Showcase
Post by: Mr. AS on August 13, 2012, 10:25:25 AM
nice looks like itll last long in a match
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 21, 2012, 08:16:13 PM
Here's the tentative MW for SotF, Jamaican Slammer:
(https://gametechmods.com/uploads/images/81395JS.jpg)
Title: Re: MassimoV's Showcase
Post by: 090901 on August 21, 2012, 08:23:37 PM
T ROAD
Title: Re: MassimoV's Showcase
Post by: Mr. AS on August 21, 2012, 08:36:46 PM
it does look alot like troad, could do well if it doesnt get put against a destructive hw like weapon array 4 or something
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 26, 2012, 06:13:56 PM
Colovian West, nifty Vs we got here, perm 132 and plastic 3:
(https://gametechmods.com/uploads/images/88958CW.jpg)
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 31, 2012, 07:00:09 PM
The other 2 bots in my SotF team:
Grenada Grenade
(https://gametechmods.com/uploads/images/76174GG.jpg)

Cuban Crusher:
(https://gametechmods.com/uploads/images/30471CC.jpg)
Title: Re: MassimoV's Showcase
Post by: MassimoV on September 01, 2012, 05:39:08 PM
Some OTT BW VS:
(https://gametechmods.com/uploads/images/84681OTTE.jpg)
Title: Re: MassimoV's Showcase
Post by: MassimoV on September 02, 2012, 01:21:40 PM
Entry for Nary's tourney:
(https://gametechmods.com/uploads/images/98838OMAR.jpg)
Title: Re: MassimoV's Showcase
Post by: MassimoV on September 03, 2012, 01:59:20 PM
Tsaesci, a MW version of the last posted bot.
(https://gametechmods.com/uploads/images/61982Tsaesci.jpg)
Title: Re: MassimoV's Showcase
Post by: ty4er on September 03, 2012, 02:04:58 PM
nice, good to see more dual lw fs. what's the lw's drive?
Title: Re: MassimoV's Showcase
Post by: MassimoV on September 03, 2012, 02:16:47 PM
Astros. Best I could do with the setup.
Title: Re: MassimoV's Showcase
Post by: Scorpion on September 03, 2012, 03:14:15 PM
I'd try and move the weapon motors off of the panels, they're very fragile.
Title: Re: MassimoV's Showcase
Post by: MassimoV on September 07, 2012, 06:56:56 PM
Skeleton, AW flail rammer:
(https://gametechmods.com/uploads/images/92001Skeleton.jpg)
Title: Re: MassimoV's Showcase
Post by: Mr. AS on September 07, 2012, 07:12:01 PM
yesh!!!!!!!!!!!!! da bones!!!!!!!!!!!!!!!

wondering if these wheels come off often in matches though.....
Title: Re: MassimoV's Showcase
Post by: ty4er on September 08, 2012, 02:15:54 AM
awesome, beat me to it
Title: Re: MassimoV's Showcase
Post by: MassimoV on September 08, 2012, 03:06:01 PM
I knew you'd do it if I didn't.
Title: Re: MassimoV's Showcase
Post by: MassimoV on September 08, 2012, 03:58:10 PM
Haven't built IRL in a long time. So here is Scorn:
(https://gametechmods.com/uploads/images/14858Scorn.jpg)
Title: Re: MassimoV's Showcase
Post by: Badnik96 on September 08, 2012, 04:29:36 PM
Don't really like the skin or the supports (look a little too flimsy for me), but other than that it's OK.
Title: Re: MassimoV's Showcase
Post by: MassimoV on September 08, 2012, 05:01:07 PM
Tried making adjustments:
(https://gametechmods.com/uploads/images/95548Scorn2.jpg)
Title: Re: MassimoV's Showcase
Post by: Badnik96 on September 08, 2012, 05:02:41 PM
Much cooler-looking.
Title: Re: MassimoV's Showcase
Post by: Mr. AS on September 08, 2012, 05:04:50 PM
see ? ppl can make irl bots look good and be (assumably) effective.
Title: Re: MassimoV's Showcase
Post by: MassimoV on September 10, 2012, 09:09:29 PM
So I took Conraaa's BW and turned it into a SnS. I think it's pretty good.
(https://gametechmods.com/uploads/images/96022Isolation.jpg)
Title: Re: MassimoV's Showcase
Post by: Conraaa on September 11, 2012, 01:20:44 AM
D'aww
How fast can it spin?
Title: Re: MassimoV's Showcase
Post by: NFX on September 11, 2012, 04:06:07 AM
Nicely done. =) It needs to spin pretty fast to avoid opponents getting around the hammers, though, the poly extenders could be taken off pretty quickly.
Title: Re: MassimoV's Showcase
Post by: MassimoV on September 11, 2012, 09:49:11 PM
It spins fast enough. I've fought with it in Nar AI and it's done pretty well.
Title: Re: MassimoV's Showcase
Post by: MassimoV on September 12, 2012, 07:46:14 PM
Huge HW punter:
(https://gametechmods.com/uploads/images/26144HB.jpg)
Title: Re: MassimoV's Showcase
Post by: SKBT on September 12, 2012, 08:04:31 PM
 :eek: I think you out VS'ed me...

How's the stability when it hits something. I've always found 120 cm skirts too small in that setup.
Title: Re: MassimoV's Showcase
Post by: Mr. AS on September 12, 2012, 08:11:29 PM
[dare i ask] how far does that toss bots ? i can imagine that theyd go flying halfway across the dsl tourney arena lengthwise
Title: Re: MassimoV's Showcase
Post by: Jamin on September 12, 2012, 08:13:30 PM
Oh god, I was confused trying to figure out why one of the hammers was floating :p
Title: Re: MassimoV's Showcase
Post by: MassimoV on September 12, 2012, 08:42:49 PM
The stability is pretty good though it does sometimes bounce around after a big hit. And yeah, it tosses things pretty far...
Title: Re: MassimoV's Showcase
Post by: Badger on September 13, 2012, 11:49:34 AM
Why the 4 hammers? Why not 2? If you lose one you're screwed anyways.
Title: Re: MassimoV's Showcase
Post by: 090901 on September 13, 2012, 02:56:32 PM
Why the 4 hammers? Why not 2? If you lose one you're screwed anyways.
what is he going to do with 140 kg?
Title: Re: MassimoV's Showcase
Post by: Badnik96 on September 13, 2012, 03:14:06 PM
it tosses thongs pretty far...

How do you know how far it tosses thongs? XD

I like it, even though its similar to Punterator...
Title: Re: MassimoV's Showcase
Post by: martymidget on September 13, 2012, 05:35:22 PM
meh, stabilisers are too weak.
Title: Re: MassimoV's Showcase
Post by: MassimoV on September 13, 2012, 07:55:30 PM
Why the 4 hammers? Why not 2? If you lose one you're screwed anyways.
Hasn't been done before. Well anyways, I decided to go back to my old nemisis, the flipper.
(https://gametechmods.com/uploads/images/70204Crypt.jpg)

(https://gametechmods.com/uploads/images/62014CI.jpg)
Title: Re: MassimoV's Showcase
Post by: Gauche Suede on September 14, 2012, 03:00:12 AM
Huge HW punter:
(https://gametechmods.com/uploads/images/26144HB.jpg)
I think you can put the 2nd bar like as if it's the 1st bar's shield, like this:
                                                I I                     
                                                I I                       
                                                I I
                                                I I
                                                I I
And EffE the third and 4th hammer on the 2nd bar.                                             
Title: Re: MassimoV's Showcase
Post by: 123savethewhales on September 14, 2012, 03:04:57 AM
meh, stabilisers are too weak.
Why the 4 hammers? Why not 2? If you lose one you're screwed anyways.
The bouncing around are the most powerful moments for a VS.
Title: Re: MassimoV's Showcase
Post by: Naryar on September 14, 2012, 04:05:38 AM
you need moar stabilizers
Title: Re: MassimoV's Showcase
Post by: Scorpion on September 14, 2012, 05:29:54 AM
I agree with the stabilizer points, especially considering you've mounted your drive on there.
Stabilizing large VS like that one is always the most difficult part of making such bots.
Title: Re: MassimoV's Showcase
Post by: MassimoV on September 14, 2012, 09:43:05 PM
Any suggestions on how I should mount the stabilizers? I don't know what I should do with the problem. Oh and I decided to make a SnS CW:
(https://gametechmods.com/uploads/images/36822CWTrig.jpg)
Title: Re: MassimoV's Showcase
Post by: MassimoV on September 15, 2012, 05:23:24 PM
A crawler hasn't been made in like two years!
(https://gametechmods.com/uploads/images/26643Creep.jpg)
Title: Re: MassimoV's Showcase
Post by: Mr. AS on September 15, 2012, 06:08:46 PM
A crawler hasn't been made in like two days!
yea

hows controlled movement on that ? ive tried 2wd crawlers and theyve only been able to turn left and right, or is there a stabilizer on there, and does it get stuck on its sides often ?
Title: Re: MassimoV's Showcase
Post by: MassimoV on September 15, 2012, 07:31:11 PM
The movements pretty good and it doesn't normally get stuck on its side. There is a pull to either side though when it bounces around.
Title: Re: MassimoV's Showcase
Post by: MassimoV on September 15, 2012, 08:22:00 PM
Probably my SW2 entry:
(https://gametechmods.com/uploads/images/23292Bulemia.jpg)
Title: Re: MassimoV's Showcase
Post by: Pwnator on September 15, 2012, 09:07:09 PM
Seems pretty brittle for an unrealistic bot. I was kinda expecting a dual HS for a nice mix of defense and reach.
Title: Re: MassimoV's Showcase
Post by: MassimoV on September 15, 2012, 09:20:41 PM
Then I'd be copying Conraaa.
Title: Re: MassimoV's Showcase
Post by: Pwnator on September 15, 2012, 09:28:32 PM
Actually, I meant something like Intruder Alert (https://gametechmods.com/RA2wiki/index.php?title=Intruder_Alert) rather than Fury. So no, you won't be copying him. :P
Title: Re: MassimoV's Showcase
Post by: Gauche Suede on September 15, 2012, 09:32:35 PM
Then I'd be copying Conraaa.
no you won't, you can make a HS/SnS hybrid.
Title: Re: MassimoV's Showcase
Post by: MassimoV on September 15, 2012, 09:33:26 PM
Hmmm...let me try and see what I can cook up...
Title: Re: MassimoV's Showcase
Post by: Conraaa on September 16, 2012, 04:09:18 AM
Then I'd be copying Conraaa.
no you won't, you can make a HS/SnS hybrid.

Isn't that what my robot is?
Anyway, I agree with Pwn in that it should try and be a intruder alert style dual hs. Downgrade to 1 razor/flail and 2 tmw3rs spinning in opposite directions? Oh and that drive seems a bit slow on a MW. Even for a spinner.
Title: Re: MassimoV's Showcase
Post by: MassimoV on September 16, 2012, 03:01:29 PM
Why, my showcase... anyways I tried do a SnS/HS hybrid anyways...
(https://gametechmods.com/uploads/images/45809Bul3mia.jpg)
Title: Re: MassimoV's Showcase
Post by: Badger on September 16, 2012, 03:18:12 PM
I assume that we're ignoring the 'realistic' rule?
Title: Re: MassimoV's Showcase
Post by: MassimoV on September 16, 2012, 03:21:42 PM
Yep, it's for SW2.
Title: Re: MassimoV's Showcase
Post by: Mr. AS on September 16, 2012, 03:23:30 PM
I assume that we're ignoring the 'realistic' rule?
i think the intersecting weapons and the weapons cutting though the wheels would be unrealistic

its a nice build, but the wheels look kind of vulnerable
Title: Re: MassimoV's Showcase
Post by: Conraaa on September 16, 2012, 04:18:28 PM
Why, my showcase... anyways I tried do a SnS/HS hybrid anyways...
(https://gametechmods.com/uploads/images/45809Bul3mia.jpg)

Could you use poly extenders instead, mount the piglet on the end and the npc on one of the side parts? That would protect the wheels better. And save weight.

Regardless it looks very cool.
Title: Re: MassimoV's Showcase
Post by: MassimoV on September 18, 2012, 07:42:45 PM
Another HW VS. Not as much punt as the last but still fun.
(https://gametechmods.com/uploads/images/52556Conflict.jpg)
Title: Re: MassimoV's Showcase
Post by: Jonzu95 on September 19, 2012, 12:27:54 AM
Sweet work.
Title: Re: MassimoV's Showcase
Post by: MassimoV on September 21, 2012, 07:39:20 PM
Made an awesome gut ripper:
(https://gametechmods.com/uploads/images/86331OB.jpg)

(https://gametechmods.com/uploads/images/1195OB2.jpg)
Title: Re: MassimoV's Showcase
Post by: Gauche Suede on September 22, 2012, 08:03:11 AM
Made an awesome gut ripper:
(https://gametechmods.com/uploads/images/86331OB.jpg)

(https://gametechmods.com/uploads/images/1195OB2.jpg)
Ummmmmm..... is that a SHW or a HW? if it's HW, then the drive's overkill.
And you should use high concussion weps like BBs.
Title: Re: MassimoV's Showcase
Post by: Jonzu95 on September 22, 2012, 09:13:24 AM
Made an awesome gut ripper:
(https://gametechmods.com/uploads/images/86331OB.jpg)

(https://gametechmods.com/uploads/images/1195OB2.jpg)
Ummmmmm..... is that a SHW or a HW? if it's HW, then the drive's overkill.
And you should use high concussion weps like BBs.
Gauche, why you even bother to give advice? Drive is perfect and the weapons are perfect. I would use aluminum extenders though.
Title: Re: MassimoV's Showcase
Post by: Mr. AS on September 22, 2012, 09:35:34 AM
i would probably effe the razors on instead of rotating them so that it they all hit at the same time and do more damage unless theyre already effe'd, its kinna hard to tell
Title: Re: MassimoV's Showcase
Post by: 123savethewhales on September 22, 2012, 11:17:10 AM
Made an awesome gut ripper:
(https://gametechmods.com/uploads/images/86331OB.jpg)

(https://gametechmods.com/uploads/images/1195OB2.jpg)
Ummmmmm..... is that a SHW or a HW? if it's HW, then the drive's overkill.
And you should use high concussion weps like BBs.
No such thing as too much drive on a wedge bot......

But yes, concussion weapons....... like beater bars instead of titanium extenders and DS light instead of razors.

I would use 2 heavy plows or 4 firestorm flippers (maybe even 6 on 2 shirt hinge) instead of titanium sheets.
Title: Re: MassimoV's Showcase
Post by: G.K. on September 22, 2012, 11:34:43 AM
i would probably effe the razors on instead of rotating them so that it they all hit at the same time and do more damage unless theyre already effe'd, its kinna hard to tell

They're still the same length, whichever way they are rotated so should still hit at the same time?
Title: Re: MassimoV's Showcase
Post by: Mr. AS on September 22, 2012, 11:38:11 AM
i would probably effe the razors on instead of rotating them so that it they all hit at the same time and do more damage unless theyre already effe'd, its kinna hard to tell

They're still the same length, whichever way they are rotated so should still hit at the same time?
if your hitting your opponent at an angle you should have them effed on.
Title: Re: MassimoV's Showcase
Post by: G.K. on September 22, 2012, 11:40:17 AM
Fair point.
Title: Re: MassimoV's Showcase
Post by: MassimoV on September 22, 2012, 03:42:26 PM
Fixed the weapons.
(https://gametechmods.com/uploads/images/52369OB2.jpg)
Title: Re: MassimoV's Showcase
Post by: MassimoV on September 22, 2012, 04:17:04 PM
Also made a failed unrealistic LW VS:
(https://gametechmods.com/uploads/images/82834FAIL.jpg)
Title: Re: MassimoV's Showcase
Post by: G.K. on September 22, 2012, 05:29:59 PM
How did you get the weight for NPC's?

My version (see below) has astros.

That's a good idea.

Also, a new bot:

(https://gametechmods.com/uploads/images/7576surmann.png)

Plastic 3, 4 ants. Also astroflight drive, which I forgot to mention earlier.
Title: Re: MassimoV's Showcase
Post by: MassimoV on September 22, 2012, 06:24:46 PM
Yeah I kinda cloned yours. Well I have titanium1 1 piglet small wheels and no back stableizer.
Title: Re: MassimoV's Showcase
Post by: 123savethewhales on September 22, 2012, 06:51:40 PM
I still think you should replace the extenders with light beaters and attach ds light or razor directly onto that.
Title: Re: MassimoV's Showcase
Post by: MassimoV on September 22, 2012, 06:54:22 PM
I can only get one weapon on per beater though. They're not gonna hit anything will they?
Title: Re: MassimoV's Showcase
Post by: 123savethewhales on September 22, 2012, 07:27:05 PM
Up to you....  I mean, I can never get much damage out of pistons on wedge anyway.  Plus they tend to leave your bot in really bad positions.  You might actually want a trap mechanism to go with that bot so your bot doesn't just dash right past.
Title: Re: MassimoV's Showcase
Post by: MassimoV on September 22, 2012, 07:40:06 PM
Let me see what I can come up with...
Title: Re: MassimoV's Showcase
Post by: G.K. on September 23, 2012, 05:14:43 AM
Yeah I kinda cloned yours. Well I have titanium1 1 piglet small wheels and no back stableizer.

Ah, didn't realise there weren't 2 piglets.
Title: Re: MassimoV's Showcase
Post by: MassimoV on September 24, 2012, 08:34:02 PM
LW flail rammer:
(https://gametechmods.com/uploads/images/44446BM.jpg)
Title: Re: MassimoV's Showcase
Post by: nicsan2009 on September 24, 2012, 08:38:22 PM
2L2Q3 ;) Looks like it can do some damage. Nice build.
Title: Re: MassimoV's Showcase
Post by: madman3 on September 25, 2012, 06:00:14 AM
Looks okay, bit plain but it's cool.
Title: Re: MassimoV's Showcase
Post by: MassimoV on September 25, 2012, 08:01:54 PM
Didn't see anyone do that kind of set up before so I decided to test it. It works pretty well.
Title: Re: MassimoV's Showcase
Post by: Naryar on September 26, 2012, 06:32:14 AM
...You are aware that the more you guys spam this supposedly "new and invincible" sub-bot type in tournaments, the quicker someone will find a true counter to it ?
Title: Re: MassimoV's Showcase
Post by: ty4er on September 26, 2012, 09:34:40 AM
...You are aware that the more you guys spam this supposedly "new and invincible" sub-bot type in tournaments, the quicker someone will find a true counter to it ?
have fun with that


anyway, does that setup actually work?
Title: Re: MassimoV's Showcase
Post by: 090901 on September 26, 2012, 03:43:36 PM

What I think of this bot:

gheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeey
Title: Re: MassimoV's Showcase
Post by: 123savethewhales on September 26, 2012, 05:00:36 PM
...You are aware that the more you guys spam this supposedly "new and invincible" sub-bot type in tournaments, the quicker someone will find a true counter to it ?
What you mean?  Didn't I already counter it in multiple ways?

You just need to have more razors in the middle than the flail ram.  You can do it with VS, ram, wram, FS, TRFBD, and pushers.  Traps with enough drive can also just shove it to the corner and immobilize it without the need to deal damage.
Title: Re: MassimoV's Showcase
Post by: MassimoV on September 26, 2012, 08:59:07 PM
Well if you don't like flail rammers, here's a dual vs:
(https://gametechmods.com/uploads/images/36430AW.jpg)
Title: Re: MassimoV's Showcase
Post by: 090901 on September 26, 2012, 09:06:43 PM
YES
THIS IS GREAT
Title: Re: MassimoV's Showcase
Post by: ianh05 on September 26, 2012, 09:08:42 PM
Looks awesome :)
Title: Re: MassimoV's Showcase
Post by: G.K. on September 27, 2012, 05:15:57 PM
Really asthetially nice <3
Title: Re: MassimoV's Showcase
Post by: MassimoV on September 27, 2012, 09:01:48 PM
Thanks everyone. Took some trial and error on it so I'm glad you guys like it.
Title: Re: MassimoV's Showcase
Post by: MassimoV on October 02, 2012, 07:47:44 PM
I think this AW has a birth defect:
(https://gametechmods.com/uploads/images/94733CM.jpg)
Title: Re: MassimoV's Showcase
Post by: MassimoV on October 03, 2012, 08:00:58 PM
Here's a 6 hammer HS:
(https://gametechmods.com/uploads/images/75958AO.jpg)
Title: Re: MassimoV's Showcase
Post by: Mr. AS on October 03, 2012, 08:11:56 PM
reminds me of that dual perm HS skbt made some time back. nice job.
Title: Re: MassimoV's Showcase
Post by: MassimoV on October 03, 2012, 08:15:30 PM
I was inspired by that one. Wanted to go three hammers though.
Title: Re: MassimoV's Showcase
Post by: SKBT on October 03, 2012, 08:19:39 PM
how'd you solve the stability issue?
Title: Re: MassimoV's Showcase
Post by: MassimoV on October 03, 2012, 08:27:56 PM
I threw on some skirts coming off the side. It seems pretty stable by my standards.
Title: Re: MassimoV's Showcase
Post by: MassimoV on October 04, 2012, 07:37:16 PM
Got a HW poker:
(https://gametechmods.com/uploads/images/46649KB.jpg)
Title: Re: MassimoV's Showcase
Post by: MassimoV on October 05, 2012, 01:40:02 PM
Tried using the SnS setup with concussion weapons.
(https://gametechmods.com/uploads/images/32112WS.jpg)
Title: Re: MassimoV's Showcase
Post by: MassimoV on October 07, 2012, 06:34:38 PM
I want flames!
(https://gametechmods.com/uploads/images/15298CS.jpg)
Title: Re: MassimoV's Showcase
Post by: 090901 on October 07, 2012, 07:03:37 PM
Oh god that thing is going to havok so much.
Title: Re: MassimoV's Showcase
Post by: MassimoV on October 07, 2012, 07:23:57 PM
Only when an individual flamethrower falls off.
Title: Re: MassimoV's Showcase
Post by: MassimoV on October 10, 2012, 08:23:14 PM
Who says DSL isn't creative:
(https://gametechmods.com/uploads/images/58937SR.jpg)
Title: Re: MassimoV's Showcase
Post by: MassimoV on October 14, 2012, 01:37:18 PM
Kicking some life into LDAI with a team for it:
(https://gametechmods.com/uploads/images/43667LDAIT.jpg)
Title: Re: MassimoV's Showcase
Post by: Tweedy on October 14, 2012, 02:01:42 PM
I love the BW and Kamikazi Knight
Title: Re: MassimoV's Showcase
Post by: Mr. AS on October 14, 2012, 02:04:37 PM
IRL needs more bots with sir k heads
Title: Re: MassimoV's Showcase
Post by: Badnik96 on October 14, 2012, 03:29:42 PM
I like them all except Shattered (the wings ruin it for me tbh)
Title: Re: MassimoV's Showcase
Post by: MassimoV on October 14, 2012, 03:30:53 PM
Not my best. I have a better idea. Will showcase as soon as I build it.
Title: Re: MassimoV's Showcase
Post by: MassimoV on October 14, 2012, 04:38:32 PM
Re-did Shattered:
(https://gametechmods.com/uploads/images/57238SII.jpg)
Title: Re: MassimoV's Showcase
Post by: martymidget on October 14, 2012, 05:03:40 PM
I like the weapon setup on the old shattered more than the new one. :P
Title: Re: MassimoV's Showcase
Post by: 090901 on October 14, 2012, 05:06:31 PM
If that is supposed to be a flag or something, maybe you can try a hexplate or half a hexplate.
Title: Re: MassimoV's Showcase
Post by: Badnik96 on October 14, 2012, 05:41:36 PM
Hmm, tbh the hammers aren't that IRL to me, if you replaced them with a beater setup like some of VB's SS, it'd be cooler.
Title: Re: MassimoV's Showcase
Post by: MassimoV on October 14, 2012, 06:20:17 PM
This any better. Switched the flag cause the last was awkward:
(https://gametechmods.com/uploads/images/22569S3.jpg)
Title: Re: MassimoV's Showcase
Post by: Badnik96 on October 14, 2012, 07:09:41 PM
Yeah, that's better.
Title: Re: MassimoV's Showcase
Post by: MassimoV on October 14, 2012, 07:22:04 PM
I'll send it off to you.
Title: Re: MassimoV's Showcase
Post by: MassimoV on October 15, 2012, 04:49:43 PM
Here's a flipper.
(https://gametechmods.com/uploads/images/49826COPa.jpg)

(https://gametechmods.com/uploads/images/58167COPf.jpg)

(https://gametechmods.com/uploads/images/57002COPs.jpg)
Title: Re: MassimoV's Showcase
Post by: Badnik96 on October 15, 2012, 05:03:37 PM
Looks nice.
Title: Re: MassimoV's Showcase
Post by: Probably Rob on October 15, 2012, 05:10:59 PM
Duuuuuude, thas coo'.
Title: Re: MassimoV's Showcase
Post by: martymidget on October 15, 2012, 05:45:09 PM
This any better. Switched the flag cause the last was awkward:
(https://gametechmods.com/uploads/images/22569S3.jpg)

I think it would look better with the weapon set up that the old HS one had. With the hex plates, because it looked more like teeth.

And the flipper is kewl.
Title: Re: MassimoV's Showcase
Post by: 090901 on October 15, 2012, 05:45:53 PM
This any better. Switched the flag cause the last was awkward:
(https://gametechmods.com/uploads/images/22569S3.jpg)
The sledgehammers looked sooooooooooo much better.
Title: Re: MassimoV's Showcase
Post by: Badnik96 on October 15, 2012, 06:35:22 PM
This any better. Switched the flag cause the last was awkward:
(https://gametechmods.com/uploads/images/22569S3.jpg)

I think it would look better with the weapon set up that the old HS one had. With the hex plates, because it looked more like teeth.

And the flipper is kewl.

Actually, yeah that would be better-looking, but it's fine as-is.
Title: Re: MassimoV's Showcase
Post by: MassimoV on October 16, 2012, 08:12:59 PM
I wish more that more people would showcase, then I wouldn't have to build so much.
(https://gametechmods.com/uploads/images/33498Blitzkreig.jpg)
Title: Re: MassimoV's Showcase
Post by: SKBT on October 16, 2012, 08:22:06 PM
needs a 3rd wedge in the center to make it more clean.



if i had time i would build more.
Title: Re: MassimoV's Showcase
Post by: MassimoV on October 16, 2012, 08:31:26 PM
How do I add the third wedge?
Title: Re: MassimoV's Showcase
Post by: SKBT on October 16, 2012, 08:32:51 PM
if its on a skirt hinge eeeeeeeeeeeeeeffffffffffffffffffffffffffffffffffffffffffeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee it on

if not find another way...
Title: Re: MassimoV's Showcase
Post by: MassimoV on October 16, 2012, 08:33:38 PM
But when I fire the hinge it doesn't move.
Title: Re: MassimoV's Showcase
Post by: SKBT on October 16, 2012, 08:35:36 PM
But when I fire the hinge it doesn't move.

then your dsl is stupid....
Title: Re: MassimoV's Showcase
Post by: Virus Bomb on October 16, 2012, 08:36:26 PM
But when I fire the hinge it doesn't move.

spin one of the drive motors or something
Title: Re: MassimoV's Showcase
Post by: Mr. AS on October 16, 2012, 08:39:17 PM
But when I fire the hinge it doesn't move.
did you try firing it down and not firing it upwards? cus skirt hinges are so weak
Title: Re: MassimoV's Showcase
Post by: NFX on October 16, 2012, 08:49:13 PM
You could try axle loading the hinge away, mounting the center wedge out in space, then attaching the other two normally.
Title: Re: MassimoV's Showcase
Post by: MassimoV on October 16, 2012, 08:50:13 PM
Got it.
(https://gametechmods.com/uploads/images/92786BLitz2.jpg)
Title: Re: MassimoV's Showcase
Post by: 090901 on October 16, 2012, 09:09:42 PM
the skin is ewwwwwwwwwwwww
Title: Re: MassimoV's Showcase
Post by: MassimoV on October 17, 2012, 04:19:02 PM
What do you want me to do with it?
Title: Re: MassimoV's Showcase
Post by: MassimoV on October 21, 2012, 02:36:29 PM
And here's the rest of the team:
Baltic Beast 2:
(https://gametechmods.com/uploads/images/56286BB2.jpg)
BW-Woodland Terror 2:
(https://gametechmods.com/uploads/images/56404BWWT2.jpg)
Phalanx:
(https://gametechmods.com/uploads/images/3583Phalanx.jpg)
Empire:
(https://gametechmods.com/uploads/images/76608Empire.jpg)
Title: Re: MassimoV's Showcase
Post by: Mr. AS on October 21, 2012, 02:40:14 PM
baltic beast 2 = arc pounder?

like the rest of them, just wish empires motor protection was better, mainly the sides of the casing
Title: Re: MassimoV's Showcase
Post by: Badnik96 on October 21, 2012, 02:43:33 PM
Another team already? XD
Title: Re: MassimoV's Showcase
Post by: MassimoV on October 21, 2012, 02:46:17 PM
Yeah already. I don't procrastinate. And I'll work on the casing a bit.
Title: Re: MassimoV's Showcase
Post by: NFX on October 21, 2012, 03:25:51 PM
BB2 looks pretty cool, but I'm worried about the havok stability with that wheel on that motor. I assume they're slimbodies. Maybe you could axle load the wheels out of the way, then the flipper segments could go alongside the chassis, I think that would look a bit more sturdy, rather than all converging at one point.

Woodland Terror looks a bit like Demolisher from Series 1 with a spinner plonked on top. Not the best, but it should do alright.

Phalanx's shape is pretty cool, but I think it'd match up better if the chassis lined up with the panels, or the wheels were mounted outwith the chassis behind them.

Empire, I think it would look better the other way around. Similar to Behemoth, perhaps.
Title: Re: MassimoV's Showcase
Post by: MassimoV on October 21, 2012, 03:36:12 PM
So have the flipper on the back?
Title: Re: MassimoV's Showcase
Post by: MassimoV on October 26, 2012, 03:38:11 PM
Hello? GTM? Y no showcase?
(https://gametechmods.com/uploads/images/57775RVS.jpg)
Title: Re: MassimoV's Showcase
Post by: MassimoV on October 27, 2012, 04:50:41 PM
Yeah I making a fourth team. Whatcha gonna do about it GTM!?!?!?
(https://gametechmods.com/uploads/images/29082OSC.jpg)

(https://gametechmods.com/uploads/images/69255OSCb.jpg)
Title: Re: MassimoV's Showcase
Post by: Badnik96 on October 27, 2012, 05:15:44 PM
yay more teams!!
Title: Re: MassimoV's Showcase
Post by: cephalopod on October 28, 2012, 07:38:26 AM
The heck is that flipper doing o.o Seems interesting at least
Title: Re: MassimoV's Showcase
Post by: Naryar on October 28, 2012, 08:26:24 AM
Chained flipper ? Must be unstable as all heck.
Title: Re: MassimoV's Showcase
Post by: MassimoV on October 28, 2012, 10:02:41 AM
Same system as 20% Cooler, put a JX on another JX and you get a flipper that resembles Biohazard.
Title: Re: MassimoV's Showcase
Post by: MassimoV on October 29, 2012, 04:37:08 PM
This good for chassis width?
(https://gametechmods.com/uploads/images/53852GtJ.jpg)
Title: Re: MassimoV's Showcase
Post by: MassimoV on October 29, 2012, 05:37:23 PM
DP, MW poker Fuse:
(https://gametechmods.com/uploads/images/13810Fuse.jpg)
Title: Re: MassimoV's Showcase
Post by: Tweedy on October 29, 2012, 05:40:23 PM
it would look better if you put a polycarb sheet over the top of the piston to make it look like it's inside of the chassis.
Title: Re: MassimoV's Showcase
Post by: MassimoV on October 29, 2012, 05:42:39 PM
That would look good. I'll added it.

Edit: Wouldn't let me do it.
Title: Re: MassimoV's Showcase
Post by: Badnik96 on October 29, 2012, 05:58:35 PM
This good for chassis width?
(https://gametechmods.com/uploads/images/53852GtJ.jpg)
looks good to me.
Title: Re: MassimoV's Showcase
Post by: Virus Bomb on October 29, 2012, 07:53:19 PM
This good for chassis width?
(https://gametechmods.com/uploads/images/53852GtJ.jpg)

(https://gametechmods.com/uploads/images/37223trigg.PNG)
Triggernometry, a middleweight version of Point of Impact.

looks alright though. you need some supports for that axle.
Title: Re: MassimoV's Showcase
Post by: NFX on October 29, 2012, 08:32:37 PM
DP, MW poker Fuse:
(https://gametechmods.com/uploads/images/13810Fuse.jpg)
It would look better if you had a poly skirt on the top, and perhaps on the underside as well. You could try attaching them from a side panel, or perhaps ME's/flipper segments if side panels aren't being co-operative.
Title: Re: MassimoV's Showcase
Post by: MassimoV on October 29, 2012, 08:48:23 PM
This good for chassis width?
(https://gametechmods.com/uploads/images/53852GtJ.jpg)

(https://gametechmods.com/uploads/images/37223trigg.PNG)
Triggernometry, a middleweight version of Point of Impact.

looks alright though. you need some supports for that axle.
Yeah I know it's a clone but you weren't going to send any of your bots to the pack so I might aswell have the design in there. I'll see what I can do about supports.
Title: Re: MassimoV's Showcase
Post by: MassimoV on October 29, 2012, 09:10:07 PM
Got the polycarb on. The back looks retarted but whatever.
(https://gametechmods.com/uploads/images/25843Fuse.jpg)

Got the weapon brace on which was a pain.
(https://gametechmods.com/uploads/images/20705GtJ2.jpg)
Title: Re: MassimoV's Showcase
Post by: Probably Rob on October 29, 2012, 09:15:02 PM
Got the weapon brace on which was a pain.
(https://gametechmods.com/uploads/images/20705GtJ2.jpg)

Love the first one, but regarding the second:

Shorten the bar and use Ruiner's 'Bar end' as the end blades - it will look ugly, but it's best for more damage points, etc.
Title: Re: MassimoV's Showcase
Post by: MassimoV on October 29, 2012, 09:16:41 PM
I don't want it to look ugly.
Title: Re: MassimoV's Showcase
Post by: Probably Rob on October 29, 2012, 09:18:08 PM
Alright, hah.
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 03, 2012, 09:54:25 PM
IRL flipper:
(https://gametechmods.com/uploads/images/2867NS.jpg)
Backside:
(https://gametechmods.com/uploads/images/13662NSb.jpg)
Title: Re: MassimoV's Showcase
Post by: NFX on November 03, 2012, 10:16:26 PM
That thing looks fantastic on paper. Couple of minor niggles, like the exposed axles, and the thin flipper not joining up with the chassis let it down slightly, but it looks great overall. Would a shot from the side be possible, so we can see that rear assembly a bit more clearly?
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 03, 2012, 10:19:01 PM
No problem:
(https://gametechmods.com/uploads/images/70897NSc.jpg)
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 03, 2012, 10:43:26 PM
Oh and here's a prototype for a future tracked FBD:
(https://gametechmods.com/uploads/images/89128prototype.jpg)
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 04, 2012, 12:01:20 PM
Ring spinner with an impressive paintjob if I do say so myself:
(https://gametechmods.com/uploads/images/78712Pentagram.jpg)
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 04, 2012, 05:15:37 PM
How about a SHW wedge/flamer:
(https://gametechmods.com/uploads/images/61635SHWB.jpg)
Title: Re: MassimoV's Showcase
Post by: 090901 on November 04, 2012, 05:39:32 PM
i
love
the
skin
Title: Re: MassimoV's Showcase
Post by: NFX on November 04, 2012, 06:12:20 PM
SHW thing looks amazing. I think the only thing that lets it down is the wheels. Both where they are and what kind of wheels. If they were a bit nearer the corners, that might give a more balanced and controllable appearance, and the colour doesn't match up well with the rest of the bot.
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 04, 2012, 06:34:05 PM
I'll try moving them but I'm sending them to LDAI and they don't have black mini wheels. I would switch to black in a heart beat otherwise.
Title: Re: MassimoV's Showcase
Post by: Badnik96 on November 04, 2012, 07:01:31 PM
I can skin the minis dor the next release if you want.
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 04, 2012, 07:02:45 PM
Yeah just copy the ones from NAR AI.
Title: Re: MassimoV's Showcase
Post by: Naryar on November 05, 2012, 02:48:49 AM
someone ripped off nar ai skins...

...and you actually improved on them so i'm alright with it. Very cool stuff.

and yeah badnik use nar ai skins if you want.
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 05, 2012, 09:13:51 PM
This better?
(https://gametechmods.com/uploads/images/24016SHWBb.jpg)
Title: Re: MassimoV's Showcase
Post by: NFX on November 06, 2012, 05:29:13 AM
Definitely. Matches the rest of the bot, and looks a good deal more stable. How does it fare when it's inverted?
Title: Re: MassimoV's Showcase
Post by: Jonzu95 on November 06, 2012, 05:54:51 AM
Damn... Since when MassimoV started building like a boss? :gawe:
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 06, 2012, 06:31:09 PM
It's pretty good upside down. Just can't get under bots  :gawe:! Anyways I got a nifty looking MW bar spinner:
(https://gametechmods.com/uploads/images/64084nlbs.jpg)
Title: Re: MassimoV's Showcase
Post by: Jamin on November 06, 2012, 06:37:30 PM
Very nifty indeed, I am liking the motor protection.
Title: Re: MassimoV's Showcase
Post by: NFX on November 06, 2012, 07:07:30 PM
Motor protection does look great. I think the back end should be a little wider, though. Not sure about the Slimbody & Techno combination, that might be a bit havok-y.
Title: Re: MassimoV's Showcase
Post by: Badnik96 on November 06, 2012, 09:00:39 PM
Awesomeness.
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 07, 2012, 04:23:44 PM
It hasn't havoked in battle yet so it should be fine.
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 09, 2012, 07:06:45 PM
Another wedge flamethrower:
(https://gametechmods.com/uploads/images/29895RM.jpg)
Title: Re: MassimoV's Showcase
Post by: Scrapyard24c on November 09, 2012, 07:10:51 PM
What's that called?  Desert Heat?
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 09, 2012, 07:13:05 PM
Reverse Message
Title: Re: MassimoV's Showcase
Post by: Sylandro on November 09, 2012, 07:14:25 PM
ILLUMINATIIIIIIIIIIIIIIIIIIIIIIIIIIII
Title: Re: MassimoV's Showcase
Post by: Mr. AS on November 09, 2012, 07:29:59 PM
bot looks really nice, whats the wedge made of? reskinned tornado wedge?

ILLUMINATIIIIIIIIIIIIIIIIIIIIIIIIIIII
Oh My God, Hidden Illuminati Symbolism In RA2?
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 09, 2012, 07:31:54 PM
Naw I just skinned it as part of the chassis.
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 17, 2012, 04:06:46 PM
8wd FTW!
(https://gametechmods.com/uploads/images/82854PE.jpg)
Title: Re: MassimoV's Showcase
Post by: Jonzu95 on November 17, 2012, 04:14:26 PM
Awesome skin.
Title: Re: MassimoV's Showcase
Post by: Naryar on November 17, 2012, 05:40:53 PM
So how is it called ? Basilisk ? Crocodilian ?
Title: Re: MassimoV's Showcase
Post by: Sylandro on November 17, 2012, 05:43:30 PM
Ffffffllliiiiiimmmmmmsyyy.
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 17, 2012, 07:28:49 PM
So how is it called ? Basilisk ? Crocodilian ?
It's called Prime Evil but I like Basilisk now that you mention it. I'm gonna change it.
Ffffffllliiiiiimmmmmmsyyy.
You dont't know what you're talking about.
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 18, 2012, 11:26:12 AM
Another one for the true playas out there:
(https://gametechmods.com/uploads/images/81789Lizard.jpg)
Title: Re: MassimoV's Showcase
Post by: Tweedy on November 18, 2012, 11:52:24 AM
Nice !
Looks quite a bit like skyfall (a UK featherweight flipper)
Title: Re: MassimoV's Showcase
Post by: Badnik96 on November 18, 2012, 01:02:40 PM
Another LDAI team??!?!?
Title: Re: MassimoV's Showcase
Post by: NFX on November 18, 2012, 01:08:55 PM
Taz wedge flipper looks awesome. 8WD thing, less so. Too long and narrow for me. I really like the wheels on the flipper for some reason.
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 18, 2012, 01:27:48 PM
Another LDAI team??!?!?
Actually I have two.
Title: Re: MassimoV's Showcase
Post by: Badnik96 on November 18, 2012, 01:34:12 PM
two more??????
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 18, 2012, 01:40:09 PM
Yeah I have time. Just want to make it a good pack.
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 18, 2012, 03:18:20 PM
Now my version of the bot everyone seems to make:
(https://gametechmods.com/uploads/images/97249Thundera.jpg)
Logo I used:
(https://gametechmods.com/uploads/images/33489Thunderb.jpg)
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 20, 2012, 06:23:38 PM
Bar Spinner
(https://gametechmods.com/uploads/images/47245SB1.jpg)
(https://gametechmods.com/uploads/images/49235SB2.jpg)
Title: Re: MassimoV's Showcase
Post by: Enigm@ on November 20, 2012, 06:58:15 PM
i'm digging it, the bar seems a bit disproportionate to the rest of the bot but it's pretty swagtacular.
Title: Re: MassimoV's Showcase
Post by: Badnik96 on November 20, 2012, 07:15:34 PM
Bar seems a little big, but otherwise it looks nice.
Title: Re: MassimoV's Showcase
Post by: Sylandro on November 21, 2012, 06:24:44 AM
Bar Spinner
(https://gametechmods.com/uploads/images/47245SB1.jpg)
(https://gametechmods.com/uploads/images/49235SB2.jpg)
It almost reminds me of Last Rites.
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 24, 2012, 05:47:12 PM
(https://gametechmods.com/uploads/images/65861LB.jpg)
Title: Re: MassimoV's Showcase
Post by: Sylandro on November 24, 2012, 05:49:26 PM
(https://gametechmods.com/uploads/images/65861LB.jpg)
Looks like a nice bot, how well does it do? Also, i want to see some Insides.
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 24, 2012, 05:51:34 PM
And like magic:
(https://gametechmods.com/uploads/images/81598LBi.jpg)
Does as well as every other IRL bar spinner.
Title: Re: MassimoV's Showcase
Post by: Sylandro on November 24, 2012, 05:53:20 PM
And like magic:
(https://gametechmods.com/uploads/images/81598LBi.jpg)
Does as well as every other IRL bar spinner.
You only need 5 Ants.
Title: Re: MassimoV's Showcase
Post by: Jonzu95 on November 24, 2012, 05:55:38 PM
And like magic:
(https://gametechmods.com/uploads/images/81598LBi.jpg)
Does as well as every other IRL bar spinner.
You only need 5 Ants.
Doesn't matter. Looks good enough to me.
Title: Re: MassimoV's Showcase
Post by: Sylandro on November 24, 2012, 05:59:32 PM
ibb4 Badnik96 says I want this for LDAI
Title: Re: MassimoV's Showcase
Post by: NFX on November 24, 2012, 06:06:26 PM
I reckon you could axle load the Perm out of the way, and get the supports to join up. That'd help the aesthetics of it, I think. Or pop a drum component on the top.
Title: Re: MassimoV's Showcase
Post by: SKBT on November 24, 2012, 06:11:24 PM
(https://gametechmods.com/uploads/images/65861LB.jpg)

nice
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 24, 2012, 06:28:14 PM
(https://gametechmods.com/uploads/images/79281LB.jpg)
Title: Re: MassimoV's Showcase
Post by: Jonzu95 on November 24, 2012, 07:12:49 PM
Very nice indeed.
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 24, 2012, 08:28:32 PM
I'm try to replace all the white in this logo with purple. I'm using GIMP. Anyone know how?
(https://gametechmods.com/uploads/images/74141Taxes.jpg)
Title: Re: MassimoV's Showcase
Post by: NFX on November 24, 2012, 09:15:42 PM
I'm try to replace all the white in this logo with purple. I'm using GIMP. Anyone know how?
(https://gametechmods.com/uploads/images/74141Taxes.jpg)

In Paint.NET, there's something called "Curves", where you can change the amount of hue a certain image has, depending on its value (Hue, Saturation, Value). If you find that in GIMP, make sure to select only the green curve, then drag the central point all the way down to the bottom right-hand corner, you should sap all the green out of it, leaving only red and blue. i.e., purple.
 
Hopefully this helps. =)
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 24, 2012, 09:34:27 PM
Thanks man. Big help.
Title: Re: MassimoV's Showcase
Post by: Badnik96 on November 24, 2012, 09:40:58 PM
Nice. Reminds me of Mike's Fracture.
Title: Re: MassimoV's Showcase
Post by: Naryar on November 25, 2012, 03:54:52 AM
And like magic:
(https://gametechmods.com/uploads/images/81598LBi.jpg)
Does as well as every other IRL bar spinner.
You only need 5 Ants.
no it's irl
Title: Re: MassimoV's Showcase
Post by: Mr. AS on November 25, 2012, 09:36:55 AM
ignore the frenchman above me, hes uneducated about how batteries work irl

the only thing i can think of to inprove this bot is to have the back bar flush with the side bars, maybe through the use of a skirt hinge, but thats just nickpicking. it looks good apart from that
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 25, 2012, 12:54:13 PM
I'm try to replace all the white in this logo with purple. I'm using GIMP. Anyone know how?
(https://gametechmods.com/uploads/images/74141Taxes.jpg)

In Paint.NET, there's something called "Curves", where you can change the amount of hue a certain image has, depending on its value (Hue, Saturation, Value). If you find that in GIMP, make sure to select only the green curve, then drag the central point all the way down to the bottom right-hand corner, you should sap all the green out of it, leaving only red and blue. i.e., purple.
 
Hopefully this helps. =)
Every time I try, it just changes the black parts and the white stays.
Title: Re: MassimoV's Showcase
Post by: NFX on November 25, 2012, 12:57:34 PM
I'm try to replace all the white in this logo with purple. I'm using GIMP. Anyone know how?
(https://gametechmods.com/uploads/images/74141Taxes.jpg)

In Paint.NET, there's something called "Curves", where you can change the amount of hue a certain image has, depending on its value (Hue, Saturation, Value). If you find that in GIMP, make sure to select only the green curve, then drag the central point all the way down to the bottom right-hand corner, you should sap all the green out of it, leaving only red and blue. i.e., purple.
 
Hopefully this helps. =)
Every time I try, it just changes the black parts and the white stays.

That's you moving the curves the wrong way. Try moving the midpoint to the top left instead of the bottom right. Experiment with them, and I'm sure you'll get what you're wanting sooner or later.
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 25, 2012, 01:01:50 PM
I'm try to replace all the white in this logo with purple. I'm using GIMP. Anyone know how?
(https://gametechmods.com/uploads/images/74141Taxes.jpg)

In Paint.NET, there's something called "Curves", where you can change the amount of hue a certain image has, depending on its value (Hue, Saturation, Value). If you find that in GIMP, make sure to select only the green curve, then drag the central point all the way down to the bottom right-hand corner, you should sap all the green out of it, leaving only red and blue. i.e., purple.
 
Hopefully this helps. =)
Every time I try, it just changes the black parts and the white stays.
Title: Re: MassimoV's Showcase
Post by: Conraaa on November 25, 2012, 01:43:19 PM
(Doing this from memory, this computer doesn't have GIMP on it.)
Open it up and go layers>transparency>colour to alpha, select white. You should just be left with the lettering.
Next, go to colours and brightness/hue/saturation/whichever one lets you change the saturation, hue and brightness in one window. Play around with the saturation and brightness until it's a light shade of grey, then change the hue.

My memory is terrible, but I think it's something like that.
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 25, 2012, 05:54:51 PM
I'm on the right path but the hue only changes lettering.
EDIT:Figured it out. Thanks to everyone for the help.
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 25, 2012, 08:27:23 PM
Here's final product. Had to make the skin 512x512 so no layers or edges.
(https://gametechmods.com/uploads/images/76461Taxes.jpg)

(https://gametechmods.com/uploads/images/35109Taxes2.jpg)
Title: Re: MassimoV's Showcase
Post by: Pwnator on November 25, 2012, 08:32:07 PM
MINE IS STILL BETTER BECAUSE THE FLIPPER DOESN'T COVER UP THE SKIN

Would be better if the chassis wedge matches the flipper's slope, but that's just a minor issue. :P
Title: Re: MassimoV's Showcase
Post by: Mr. AS on November 25, 2012, 08:57:44 PM
i just realized how much progress youve made from building stuff like this

to where you are now. i suppose practice does make perfect
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 25, 2012, 09:04:11 PM
MINE IS STILL BETTER BECAUSE THE FLIPPER DOESN'T COVER UP THE SKIN

Would be better if the chassis wedge matches the flipper's slope, but that's just a minor issue. :P
I wish I could match angles but that's been an issue with me building IRL since the beginning.

i just realized how much progress youve made from building stuff like this

to where you are now. i suppose practice does make perfect
Oh gosh, forgot about that.
Title: Re: MassimoV's Showcase
Post by: Conraaa on November 26, 2012, 12:27:20 AM
Yeah, next time i'll read your post fully before giving GIMP advice.
And nice work.
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 28, 2012, 09:20:12 PM
Got a Greenwave style HS. Skins not that great because I can't get any edges.
(https://gametechmods.com/uploads/images/52621Ra.jpg)
Title: Re: MassimoV's Showcase
Post by: Jack Daniels on November 29, 2012, 03:41:52 AM
Clever. I like that.

I'm not fond of the wedge though. would be nice if it was something other than a sheet that looked more wedge-like.

Also, some teeth on the ends of those DSL bar-guards on the side of the wheels would spiffy it up a little. (I think.)
Title: Re: MassimoV's Showcase
Post by: 090901 on November 29, 2012, 04:47:03 AM
i swear that looks just like one of clicks bots
Title: Re: MassimoV's Showcase
Post by: Naryar on November 29, 2012, 05:17:56 AM
Why a wedge on a HS ? Not sure if it's useful, considering the counter-torque.
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 29, 2012, 04:32:33 PM
I need something coming off of the base to make it wider. Just a titanium sheet looked weird and even less effective. Anyone have any ideas? I'll add some spikes and yes I took inspiration Click but there's no crime learning from the best.
Title: Re: MassimoV's Showcase
Post by: martymidget on November 29, 2012, 04:43:21 PM
Vlad flipper might work. If you can free up 10kg or so you could use a Tornado wedge even.
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 29, 2012, 06:23:04 PM
This ended up working:
(https://gametechmods.com/uploads/images/82868RA.jpg)
Title: Re: MassimoV's Showcase
Post by: MassimoV on December 01, 2012, 06:58:39 PM
Want a Battlebots like LW so I made Sandstorm:
(https://gametechmods.com/uploads/images/10541Sand.jpg)
Title: Re: MassimoV's Showcase
Post by: SKBT on December 01, 2012, 07:02:32 PM
dude when did you get  so good at irl?
Title: Re: MassimoV's Showcase
Post by: Mr. AS on December 01, 2012, 07:32:50 PM
i was planning to make a steel wall like that some time ago, but i never got around to making mine

i think yours came out better than what mine wouldve been TBH
Title: Re: MassimoV's Showcase
Post by: Pwnator on December 01, 2012, 09:56:37 PM
daawwwwww it's like a magnet on wheels
Title: Re: MassimoV's Showcase
Post by: Badnik96 on December 01, 2012, 09:57:46 PM
OK that is awesome.
Title: Re: MassimoV's Showcase
Post by: Naryar on December 02, 2012, 05:28:06 AM
Must get stuck a lot on it's rear end...
Title: Re: MassimoV's Showcase
Post by: Jack Daniels on December 02, 2012, 10:21:40 AM
Simple and realistic. I like it a lot.
Title: Re: MassimoV's Showcase
Post by: MassimoV on December 02, 2012, 10:22:31 AM
Must get stuck a lot on it's rear end...
Actually it falls towards the front so it's not a huge problem.
Title: Re: MassimoV's Showcase
Post by: MassimoV on December 02, 2012, 04:07:50 PM
Nothing too OTT this time but I did like the tail on it:
(https://gametechmods.com/uploads/images/73158Skarab.jpg)
Title: Re: MassimoV's Showcase
Post by: MassimoV on December 02, 2012, 08:24:55 PM
Here's one I really like alot:
(https://gametechmods.com/uploads/images/36373Sphynx.jpg)
Title: Re: MassimoV's Showcase
Post by: Badnik96 on December 02, 2012, 10:17:16 PM
Sphynx is awesome
Title: Re: MassimoV's Showcase
Post by: MassimoV on December 13, 2012, 08:34:18 PM
Fun invertible LW wedge:
(https://gametechmods.com/uploads/images/47656Turgor.jpg)
Title: Re: MassimoV's Showcase
Post by: MassimoV on December 14, 2012, 07:48:38 PM
Wanted one of those funky lexan skins:
(https://gametechmods.com/uploads/images/24793Mantle.jpg)
Tell me if I should add a name logo or not.
Title: Re: MassimoV's Showcase
Post by: Mr. AS on December 14, 2012, 07:55:24 PM
have you tried adding a grey tint in the middle with some scratches where the "lexan" is? because atm it doesnt really look like lexan, just that youve cut a hole in the top. still a nice build
Title: Re: MassimoV's Showcase
Post by: MassimoV on December 14, 2012, 08:00:13 PM
How can I do that with a 512x512 resolution?
Title: Re: MassimoV's Showcase
Post by: SKBT on December 14, 2012, 08:11:11 PM
Wanted one of those funky lexan skins:
(https://gametechmods.com/uploads/images/24793Mantle.jpg)
Tell me if I should add a name logo or not.
stop out awesoming me  :eek:


add a semi transparent layer in ps or pdn.
Title: Re: MassimoV's Showcase
Post by: MassimoV on December 14, 2012, 08:14:01 PM
I have Gimp, thanks also.
Title: Re: MassimoV's Showcase
Post by: 090901 on December 14, 2012, 10:45:24 PM
How can I do that with a 512x512 resolution?
you don't
you use 1024x1024
Title: Re: MassimoV's Showcase
Post by: Jonzu95 on December 15, 2012, 03:52:59 AM
First I thought your bot is almost covered in flipper segments... Nice work.
Title: Re: MassimoV's Showcase
Post by: MassimoV on December 16, 2012, 05:43:17 PM
That better?
(https://gametechmods.com/uploads/images/23892Mantle.jpg)
Title: Re: MassimoV's Showcase
Post by: Badnik96 on December 16, 2012, 06:00:24 PM
No, now there's no color showing through the lexan when there should be...
Title: Re: MassimoV's Showcase
Post by: MassimoV on December 16, 2012, 06:01:58 PM
I thought no one would care! Give me a minute.
Title: Re: MassimoV's Showcase
Post by: MassimoV on December 16, 2012, 06:08:01 PM
K got it:
(https://gametechmods.com/uploads/images/89720Mantle.jpg)
Title: Re: MassimoV's Showcase
Post by: Badnik96 on December 16, 2012, 06:44:37 PM
Better, still not enough scratches over the components IMO...
Title: Re: MassimoV's Showcase
Post by: HurricaneAndrew on December 17, 2012, 12:00:00 PM
Send me the skin and the screenshot used for the "lexan".
Title: Re: MassimoV's Showcase
Post by: MassimoV on December 19, 2012, 09:01:46 PM
6wd whammer, the ovekill wedge is on a 90 degree axle:
(https://gametechmods.com/uploads/images/758896Pull.jpg)
Title: Re: MassimoV's Showcase
Post by: MassimoV on December 21, 2012, 12:37:32 PM
Super Pooper Scoopers
(https://gametechmods.com/uploads/images/17147t.jpg)

(https://gametechmods.com/uploads/images/89709Untitled.jpg)

(https://gametechmods.com/uploads/images/62403eee.jpg)

(https://gametechmods.com/uploads/images/45262YGaGP.jpg)
And who says it'll be a wedge war?
Title: Re: MassimoV's Showcase
Post by: Mr. AS on December 21, 2012, 06:38:39 PM
you might want to put on some sort of way to sweep opponents, just bare wheels wont do much
Title: Re: MassimoV's Showcase
Post by: MassimoV on December 21, 2012, 07:00:58 PM
Except move out of the way. Also the HW's not competing and I'm fixing the BW.
Title: Re: MassimoV's Showcase
Post by: Naryar on December 22, 2012, 03:29:30 AM
So wheel stacking, even like this, is now allowed ? Hmm, no one has ever done laws on wheel stacking in DSL...
Title: Re: MassimoV's Showcase
Post by: Pwnator on December 22, 2012, 03:42:47 AM
So wheel stacking, even like this, is now allowed ? Hmm, no one has ever done laws on wheel stacking in DSL...
Not that there are a lot of wheels that you can stack with. Those 30+kg wheels seem to be the only ones that intersect on extended E-Teks.
Title: Re: MassimoV's Showcase
Post by: Naryar on December 22, 2012, 03:44:19 AM
nah i'm fine with it really. I was just not sure about the realism of it.

also looks like the LW is gonna go vertical real soon.
Title: Re: MassimoV's Showcase
Post by: MassimoV on December 22, 2012, 11:07:15 AM
There is no LW bracket. Built that one for the lolz.
Title: Re: MassimoV's Showcase
Post by: MassimoV on December 22, 2012, 11:38:33 AM
Nothing too crazy this time. Just a basic LW ring spinner.
(https://gametechmods.com/uploads/images/25201HD.jpg)
Title: Re: MassimoV's Showcase
Post by: Sylandro on December 22, 2012, 11:51:42 AM
Looks cool.
Title: Re: MassimoV's Showcase
Post by: HurricaneAndrew on December 22, 2012, 12:08:11 PM
So wheel stacking, even like this, is now allowed ? Hmm, no one has ever done laws on wheel stacking in DSL...

The way 123 talks, wheel stacking is pointless anyway. The game only accounts for the grip of the wheel on the first AP being used.

I was going to do it as well, until 123 told me that.


Nothing too crazy this time. Just a basic LW ring spinner.
(https://gametechmods.com/uploads/images/25201HD.jpg)

That thing would give you a seizure...
Title: Re: MassimoV's Showcase
Post by: MassimoV on December 22, 2012, 04:45:16 PM
So after seeing NFX's Braveheart over on Drowning City, I had to make something like that. So I made this:
(https://gametechmods.com/uploads/images/17111SP.jpg)
Titanium 5, invertable, with 2wd NPCF+hypnos.
Title: Re: MassimoV's Showcase
Post by: Badnik96 on December 22, 2012, 05:20:04 PM
Nice. Fix the PlayStation logo on the side. Also, is that the Diginati logo?
Title: Re: MassimoV's Showcase
Post by: MassimoV on December 22, 2012, 05:22:16 PM
You know it. The playstation logo is a surface layer so I'll find something else.
Title: Re: MassimoV's Showcase
Post by: MassimoV on December 22, 2012, 09:48:39 PM
Last one for the day, LW wedge:
(https://gametechmods.com/uploads/images/74439Slider.jpg)
Title: Re: MassimoV's Showcase
Post by: Kossokei on December 22, 2012, 10:00:34 PM
Last one for the day, LW wedge:
(https://gametechmods.com/uploads/images/74439Slider.jpg)
Why do I like this so much?
Title: Re: MassimoV's Showcase
Post by: Mr. AS on December 22, 2012, 10:32:06 PM
probably your best irl bot yet. i would be surprised if you didnt make it onto the irl portion of the ranks
Title: Re: MassimoV's Showcase
Post by: MassimoV on December 23, 2012, 07:23:27 PM
Why thanks. Also the image is back up. 404'd while the forums were down.
Title: Re: MassimoV's Showcase
Post by: MassimoV on December 23, 2012, 09:48:15 PM
Moar Diginati:
(https://gametechmods.com/uploads/images/41605TB.jpg)
Name ideas?
Title: Re: MassimoV's Showcase
Post by: Jamin on December 24, 2012, 03:56:36 AM
"Zero Hour"
Title: Re: MassimoV's Showcase
Post by: Badnik96 on December 24, 2012, 09:19:50 AM
yeah Zero Hour sounds cool.
Title: Re: MassimoV's Showcase
Post by: MassimoV on December 24, 2012, 10:19:24 AM
Sweet, thanks.
Title: Re: MassimoV's Showcase
Post by: 090901 on December 24, 2012, 10:42:24 AM
I don't really like the beater bars tbh.
Title: Re: MassimoV's Showcase
Post by: Jamin on December 24, 2012, 10:44:02 AM
I don't really like the beater bars tbh.

it would look pretty bland without them imo
Title: Re: MassimoV's Showcase
Post by: Naryar on December 24, 2012, 11:21:03 AM
looks OK, but needs moar weapons
Title: Re: MassimoV's Showcase
Post by: Enigm@ on December 24, 2012, 11:28:20 AM
"Zero Hour"
no i already have a bot named that it's patent pending
Title: Re: MassimoV's Showcase
Post by: Mr. AS on December 24, 2012, 11:33:51 AM
"Zero Hour"
no i already have a bot named that it's patent pending
"Hour Zero"
or
"Blero Blour"
Title: Re: MassimoV's Showcase
Post by: MassimoV on December 24, 2012, 12:14:21 PM
Yeah I was also  unsure what to do about the weapons.
Title: Re: MassimoV's Showcase
Post by: Jonzu95 on December 24, 2012, 12:31:33 PM
Grave Digger?

I know it's named in RW, but the skins along with the Monster Truck...
Title: Re: MassimoV's Showcase
Post by: 090901 on December 24, 2012, 02:32:38 PM
Yeah I was also  unsure what to do about the weapons.
You don't need weapons.
Title: Re: MassimoV's Showcase
Post by: MassimoV on December 24, 2012, 10:46:51 PM
But then I'm just stealing SKBT's gimmic.
Title: Re: MassimoV's Showcase
Post by: madman3 on December 25, 2012, 07:36:48 AM
Right Profile?
A sloped back might make this look nicer.
Title: Re: MassimoV's Showcase
Post by: MassimoV on December 28, 2012, 10:21:34 PM
Tornado wedge flipper FTW:
(https://gametechmods.com/uploads/images/97608Caliente.jpg)
Title: Re: MassimoV's Showcase
Post by: MassimoV on December 30, 2012, 03:42:12 PM
Haven't built a BW in a loooooong time:
(https://gametechmods.com/uploads/images/90711CoolGuyBlue.jpg)
Title: Re: MassimoV's Showcase
Post by: Tweedy on December 30, 2012, 03:43:41 PM
That looks really nice but the spikes that are furthest front would look better if they were further inside of the chassis IMO. And if there's weight a dsl bar on the back would look good ?
Title: Re: MassimoV's Showcase
Post by: MassimoV on December 30, 2012, 03:47:56 PM
Like dis?:
(https://gametechmods.com/uploads/images/80197CGBspikes.jpg)
Title: Re: MassimoV's Showcase
Post by: Tweedy on December 30, 2012, 03:48:43 PM
Yeah that looks better !
Title: Re: MassimoV's Showcase
Post by: MassimoV on December 30, 2012, 07:17:42 PM
So if Hard Drive 2 met NMoL and was built by Diginati, you would get this bot:
(https://gametechmods.com/uploads/images/71537DiakonII.jpg)
Title: Re: MassimoV's Showcase
Post by: Enigm@ on December 30, 2012, 10:10:28 PM
dude can you make a pack of all your bot files for your irl bost cuz they're really good
Title: Re: MassimoV's Showcase
Post by: Badnik96 on December 31, 2012, 10:32:12 AM
Most of them will be in the next LDAI installment.
Title: Re: MassimoV's Showcase
Post by: MassimoV on December 31, 2012, 02:52:28 PM
Yep, speaking of which, what's good Badnik?
(https://gametechmods.com/uploads/images/34406Pyrite.jpg)
Title: Re: MassimoV's Showcase
Post by: Enigm@ on December 31, 2012, 03:25:53 PM
that is really cool
Title: Re: MassimoV's Showcase
Post by: Badnik96 on December 31, 2012, 03:34:07 PM
:DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD


download pls?
Title: Re: MassimoV's Showcase
Post by: MassimoV on December 31, 2012, 03:52:11 PM
:DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD


download pls?
I'm making a whole team of ARC replicas so they'll get to you no problem  ;). I got Silver Phantom (which is kinda iffy) and Green Hornet (it's invertible but you can't see it, it's weird):
(https://gametechmods.com/uploads/images/99132TGH.jpg)
Original:
(https://gametechmods.com/uploads/images/21859untitled.png)
Hard to do with RA2 building.
Title: Re: MassimoV's Showcase
Post by: Badnik96 on December 31, 2012, 04:26:59 PM
Can Green Hornet be made any wider or longer? Looks strange to me...

You should do Parasite :D
Title: Re: MassimoV's Showcase
Post by: MassimoV on December 31, 2012, 04:37:13 PM
It's a BW so the weight is kinda tight.
Can Green Hornet be made any wider or longer? Looks strange to me...

You should do Parasite :D
Challenge Accepted!
Title: Re: MassimoV's Showcase
Post by: Scrap Daddy on December 31, 2012, 04:43:48 PM
Bfe the chassis height and put the wheels in like the pic. Past few you've been posting are damn good im impressed
Title: Re: MassimoV's Showcase
Post by: Badnik96 on December 31, 2012, 04:45:54 PM
Why is Green Hornet of all things a BW???
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 01, 2013, 01:14:00 PM
Tried my hand at LowDown. Wedges intersect alittle but making it wider wouldn't correspond to the real one that well:
(https://gametechmods.com/uploads/images/38384Lowdown.jpg)
Original:
(https://gametechmods.com/uploads/images/24098JoeyCheveron-lowdown1.jpg)
First bot of 2013! Whoo!
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 01, 2013, 04:17:41 PM
Here's a famous one JPS (Well it has JSG's body but JPS's weapon):
(https://gametechmods.com/uploads/images/45158JPS.jpg)
Original:
(https://gametechmods.com/uploads/images/6941FoD-JPS.jpg)
Title: Re: MassimoV's Showcase
Post by: Badnik96 on January 01, 2013, 04:57:46 PM
Can JPS have something at the bar ends to make it look like the hammers?

Also, iron spikes for the wedge things on LowDown?
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 01, 2013, 05:03:50 PM
I was thinking MOE hammers but those are like 30kgs. I'm running on NPC's. So I could drop it down to slimbodys if you think its worth it. And yes, those are irons on LowDown.
Title: Re: MassimoV's Showcase
Post by: Badnik96 on January 01, 2013, 05:15:03 PM
No, don't drop the drive.

Also, the spikes should be further out if you can manage it.
Title: Re: MassimoV's Showcase
Post by: ty4er on January 01, 2013, 05:21:48 PM
how about extender and typhoon spike or lds tooth
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 01, 2013, 05:23:52 PM
Instead of the irons? Also I'll add a small beater before the irons.
Title: Re: MassimoV's Showcase
Post by: ty4er on January 01, 2013, 05:26:09 PM
for the new hs i mean
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 01, 2013, 05:37:53 PM
Like this?
(https://gametechmods.com/uploads/images/8855JPS2.jpg)
Title: Re: MassimoV's Showcase
Post by: 090901 on January 01, 2013, 05:38:47 PM
POINTY TIPS
wait they would be too big nvm
Title: Re: MassimoV's Showcase
Post by: Badnik96 on January 01, 2013, 05:43:18 PM
iron spike??
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 01, 2013, 05:47:00 PM
They make the weapon intersect with the wheels waaaay too much.
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 02, 2013, 04:22:07 PM
HOLY KAHUNA!!! More teeth than the original becasue I could with the weight.
(https://gametechmods.com/uploads/images/79044Holy Kahuna.jpg)
Original:
(https://gametechmods.com/uploads/images/11315FoD-HolyKahuna.jpg)
Title: Re: MassimoV's Showcase
Post by: Badnik96 on January 02, 2013, 05:21:14 PM
Can it be any longer?
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 02, 2013, 05:24:05 PM
Yeah, but that takes work...(lol I'll see what I can do)
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 02, 2013, 08:00:56 PM
Here's your stinking longer chassis:
(https://gametechmods.com/uploads/images/85008HK.jpg)
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 02, 2013, 09:14:26 PM
Fire! Fire! Fire!
(https://gametechmods.com/uploads/images/55504FFF.jpg)
Original:
(https://gametechmods.com/uploads/images/4639FoD-Fire!Fire!Fire!.jpg)
Title: Re: MassimoV's Showcase
Post by: Scrap Daddy on January 03, 2013, 12:21:32 AM
These all look solid but need slight tweaks to.make them great
Title: Re: MassimoV's Showcase
Post by: Badnik96 on January 03, 2013, 06:15:52 AM
For Fire^3, maybe a slightly shorter (-20cm) arm and beaters instead of extenders on the hammer arm would look cool. Like the skin though.

Try Demonic Visage.
Title: Re: MassimoV's Showcase
Post by: Naryar on January 03, 2013, 08:44:04 AM
I think Fire ! Fire ! Fire ! would look better with a frenZy hammer.
Title: Re: MassimoV's Showcase
Post by: Badnik96 on January 03, 2013, 09:00:32 AM
Nah I disagree.
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 03, 2013, 07:04:14 PM
So I was trying to make Demonic Visage and then this happened:
(https://gametechmods.com/uploads/images/65144ApocolypseVision.jpg)
It can't turn so if anyone knows how to fix this, let me know.
Title: Re: MassimoV's Showcase
Post by: Jonzu95 on January 03, 2013, 07:26:26 PM
Wow! That chassis looks brilliant.
Title: Re: MassimoV's Showcase
Post by: Virus Bomb on January 03, 2013, 07:44:37 PM
.
It can't turn so if anyone knows how to fix this, let me know.

Bots with a chassis that's sideways can't turn due to game mechanics IIRC.
Title: Re: MassimoV's Showcase
Post by: SKBT on January 03, 2013, 07:54:52 PM
you've been building some pretty solid stuff lately.

i like it, keep it up dude.

So if Hard Drive 2 met NMoL and was built by Diginati, you would get this bot:
(https://gametechmods.com/uploads/images/71537DiakonII.jpg)

i really like this one.
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 04, 2013, 04:56:58 PM
It can't turn so if anyone knows how to fix this, let me know.

Bots with a chassis that's sideways can't turn due to game mechanics IIRC.
Game mechanics are ghey. How did r0b0sh4rk do it then?
Title: Re: MassimoV's Showcase
Post by: Virus Bomb on January 04, 2013, 05:11:38 PM
my bad i meant to say that it won't be able to drive if the the chassis is completely sideways. the bot that robo made was built with a vertical chassis like click's elan and had a sloped side that caused it to tilt up.
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 04, 2013, 05:17:18 PM
WHY!?!? WHY!?!?! Oh well, I'll put it on the exchange if anyone wants to mess with it.
Title: Re: MassimoV's Showcase
Post by: boombabyboom on January 04, 2013, 05:24:46 PM
send it to me i can fix it
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 04, 2013, 09:20:06 PM
Punch Buggy:
(https://gametechmods.com/uploads/images/67833PunchBuggy.jpg)
Original:
(https://gametechmods.com/uploads/images/68820Siphai-punchbuggy.png)
Slightly cambered wheels and the wedges aren't for getting under really cause its a thwakbot.
Title: Re: MassimoV's Showcase
Post by: Pwnator on January 04, 2013, 09:31:10 PM
NOT ENOUGH CAMBER
Title: Re: MassimoV's Showcase
Post by: Virus Bomb on January 04, 2013, 09:37:40 PM
i like that although i think it would look better without the wedges.
Title: Re: MassimoV's Showcase
Post by: Kossokei on January 04, 2013, 09:43:10 PM
Probably could be a little wider...

you could also try offroad wheels, they seem like they'd be closer to the wheels in the picture
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 04, 2013, 09:50:07 PM
Can't camber the wheels anymore or the bot becomes unbalanced. Removed the wedges though:
(https://gametechmods.com/uploads/images/68141Nowedges.jpg)
Title: Re: MassimoV's Showcase
Post by: Naryar on January 05, 2013, 01:58:01 AM
lol sparkey
Title: Re: MassimoV's Showcase
Post by: Jonzu95 on January 05, 2013, 05:18:28 AM
Very nice.
Title: Re: MassimoV's Showcase
Post by: Badnik96 on January 05, 2013, 12:33:42 PM
Needs the "Team Targeted" logo on top. Otherwise it's very nice.
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 05, 2013, 04:11:13 PM
Skin fix:
(https://gametechmods.com/uploads/images/87860skinfix.jpg)
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 05, 2013, 05:15:19 PM
So remember when I was bad at IRL and I made Shattered. I remember people saying they liked those teeth so I threw then onto a ring spinner:
(https://gametechmods.com/uploads/images/54028BA.jpg)
Title: Re: MassimoV's Showcase
Post by: Scrap Daddy on January 05, 2013, 05:19:28 PM
Lol I used that same decal on that one piston bot I have in nar AI

Looks good
Title: Re: MassimoV's Showcase
Post by: Badnik96 on January 05, 2013, 05:31:36 PM
So remember when I was bad at IRL and I made Shattered. I remember people saying they liked those teeth so I threw then onto a ring spinner:
(https://gametechmods.com/uploads/images/54028BA.jpg)

Can you make that Shattered IV or is this going on a new team?
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 05, 2013, 05:32:02 PM
New team.
Title: Re: MassimoV's Showcase
Post by: Badnik96 on January 05, 2013, 05:34:22 PM
awww. Shattered III is pretty bad IMO. Can't turn and spins awful slow.
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 05, 2013, 06:04:35 PM
It's an IRL test dummy.
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 05, 2013, 06:33:37 PM
So I finally got around to building a nightmare-style VS, pretty fun.
(https://gametechmods.com/uploads/images/76490SunBurst.jpg)
Title: Re: MassimoV's Showcase
Post by: Enigm@ on January 05, 2013, 06:50:43 PM
swaaaaaaaag that is cool
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 05, 2013, 09:50:50 PM
Biohazard style flipper with a... biohazard arm...
(https://gametechmods.com/uploads/images/15190Dash.jpg)
Title: Re: MassimoV's Showcase
Post by: Tweedy on January 05, 2013, 09:55:23 PM
How it the weapon system set up? Does it use a piston with a burst motor on the end ?
Title: Re: MassimoV's Showcase
Post by: HurricaneAndrew on January 05, 2013, 09:57:09 PM
How it the weapon system set up? Does it use a piston with a burst motor on the end ?

Looks like two bursts to me.
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 05, 2013, 09:58:20 PM
Yep, burst on burst.
Title: Re: MassimoV's Showcase
Post by: Tweedy on January 05, 2013, 10:01:07 PM
Can I see a screenshot? I've been trying to get a system like that to work for a while now but I can't seem to get the burst motors attached in the right way for it to work.
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 05, 2013, 10:06:24 PM
Ploop:
(https://gametechmods.com/uploads/images/35878inerds.jpg)
Title: Re: MassimoV's Showcase
Post by: Tweedy on January 05, 2013, 10:11:18 PM
Thanks!  :smile:
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 05, 2013, 10:13:58 PM
No problemo
Title: Re: MassimoV's Showcase
Post by: Badnik96 on January 06, 2013, 12:22:07 PM
Dude, just keep making awesome stuff. The last two are brilliant.

Is the flipper a HW or a MW?
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 06, 2013, 12:24:01 PM
Oh you. It's a MW.
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 06, 2013, 02:45:47 PM
So I liked the matilda teeth on a hexplate that Kossokei did so I made that into a BW:
(https://gametechmods.com/uploads/images/88402BWLogic.jpg)
Title: Re: MassimoV's Showcase
Post by: Badnik96 on January 06, 2013, 03:02:07 PM
BEAUTIFUL
Title: Re: MassimoV's Showcase
Post by: 090901 on January 06, 2013, 03:22:06 PM
I'm sorry but that skin just terribly unfitting on that bot.
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 06, 2013, 03:27:46 PM
How about something metalic and blue?
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 06, 2013, 04:02:29 PM
This better?
(https://gametechmods.com/uploads/images/93964BWLogicReskin.jpg)
Title: Re: MassimoV's Showcase
Post by: Badnik96 on January 06, 2013, 04:31:11 PM
More blue and less white.
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 06, 2013, 04:38:26 PM
Better?
(https://gametechmods.com/uploads/images/56857Better.jpg)
Title: Re: MassimoV's Showcase
Post by: Badnik96 on January 06, 2013, 04:42:26 PM
Yes.
Title: Re: MassimoV's Showcase
Post by: martymidget on January 06, 2013, 05:23:56 PM
It was 500% better with more white, just sayin'....
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 06, 2013, 05:25:42 PM
I'm getting some mixed signals here lol. Anyways, loved VB's minmalistic SS so I decided to make a LW out of them:
(https://gametechmods.com/uploads/images/5722SS.jpg)
Title: Re: MassimoV's Showcase
Post by: 090901 on January 06, 2013, 05:27:37 PM
I was liking the white more too.
Title: Re: MassimoV's Showcase
Post by: Mr. AS on January 06, 2013, 05:29:56 PM
in short: dont listen to badnik

i like the shell spinner, what motor does that use for the shell? mag?
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 06, 2013, 05:33:33 PM
BW is changed back. The SS uses a mag and those rubber wheels.
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 06, 2013, 08:18:27 PM
Inspired by Classicus:
(https://gametechmods.com/uploads/images/63809RedBeacon.jpg)
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 09, 2013, 05:01:04 PM
Made a MW version of MOE. A Mini MOE if you will:
(https://gametechmods.com/uploads/images/68940MiniMOE.jpg)
Title: Re: MassimoV's Showcase
Post by: Mr. AS on January 09, 2013, 05:08:50 PM
this pleases me

this pleases me greatly

bar doesnt cut through the perm though rite?
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 09, 2013, 05:13:02 PM
Yes, but this was the longest perm I could use. The MOE motor was waaaaaay too long because the bar on the replica isn't the one I used here. Glad you like it though.
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 09, 2013, 08:37:28 PM
Nightlash, a combo of Nightmare and Backlash:
(https://gametechmods.com/uploads/images/93280Nightlash.jpg)
So yeah, cambered wheels, nightmare style and split paintjob. Pretty neat in my opinion. Oh and its a LW.
Title: Re: MassimoV's Showcase
Post by: Badnik96 on January 09, 2013, 08:55:51 PM
Why doesnt it use a backlash disc??????

Also Mini MOE is neat but unrealistic D:
Title: Re: MassimoV's Showcase
Post by: Mr. AS on January 09, 2013, 08:57:15 PM
paint the fluffy blade black/silver
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 09, 2013, 09:00:40 PM
I'll get a Backlash disc. And badnik, where's you're IRL spirit?
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 09, 2013, 09:14:52 PM
Fixed:
(https://gametechmods.com/uploads/images/56451Nightlash2.jpg)
Title: Re: MassimoV's Showcase
Post by: Badnik96 on January 09, 2013, 09:39:17 PM
...Fine, i'll allow it if everyone agrees.
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 10, 2013, 10:17:31 PM
MW version of Pro-AM:
(https://gametechmods.com/uploads/images/80416Neg-AM.jpg)
Title: Re: MassimoV's Showcase
Post by: Badnik96 on January 11, 2013, 05:27:18 AM
Niiiiiiiiiice.
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 11, 2013, 06:11:40 PM
Super Chunk:
(https://gametechmods.com/uploads/images/5396SuperChunk.jpg)
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 11, 2013, 09:09:48 PM
Remake of Sunshine Lollibot, Sunset Horrorbot:
(https://gametechmods.com/uploads/images/69031SunsetHorrorbot.jpg)
Title: Re: MassimoV's Showcase
Post by: Badnik96 on January 12, 2013, 07:45:46 AM
Awww I already have a Lollibot remake...

Also Super Chunk needs some motor support.
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 12, 2013, 01:40:36 PM
Beetl? Also you want more support for the motor?
Title: Re: MassimoV's Showcase
Post by: Domanating on January 12, 2013, 06:00:01 PM
Nightlash, a combo of Nightmare and Backlash:
(https://gametechmods.com/uploads/images/93280Nightlash.jpg)
So yeah, cambered wheels, nightmare style and split paintjob. Pretty neat in my opinion. Oh and its a LW.

I made an armored HW just like that, 2 months ago. It had 2 of those blades instead. It wasn't efficient so I deleted it...
Title: Re: MassimoV's Showcase
Post by: Badnik96 on January 12, 2013, 08:16:37 PM
Not Beetl, Armagedeathbot.
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 12, 2013, 08:20:22 PM
The one with the big chassis and the flipper segments?
Title: Re: MassimoV's Showcase
Post by: Badnik96 on January 13, 2013, 08:58:59 AM
Yesh.
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 13, 2013, 01:34:58 PM
So made a Gross Neglect rebuild, Gross Abuse:
(https://gametechmods.com/uploads/images/14012GrossAbuse.jpg)
Title: Re: MassimoV's Showcase
Post by: Badnik96 on January 13, 2013, 02:00:15 PM
can you make the alu extenders reach out to the chassis? that and you should take off one of the drums.
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 13, 2013, 02:02:58 PM
Yeah, I'll try that.
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 13, 2013, 02:08:07 PM
Couldn't get them all the way back but I did try this:
(https://gametechmods.com/uploads/images/77229GrossAbuseREVISED.jpg)
Title: Re: MassimoV's Showcase
Post by: Badnik96 on January 13, 2013, 02:34:02 PM
Better.
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 13, 2013, 05:18:29 PM
First eggbeater drum. Might add some sponsors:
(https://gametechmods.com/uploads/images/74168Revolt.jpg)
Title: Re: MassimoV's Showcase
Post by: Naryar on January 14, 2013, 08:03:22 AM
i think it's cool like that
Title: Re: MassimoV's Showcase
Post by: Conraaa on January 15, 2013, 02:29:22 AM
Align the wheels! And move them back a little bit!
Title: Re: MassimoV's Showcase
Post by: Domanating on January 15, 2013, 05:53:36 AM
Align the wheels!

In many cases the wheels wobble due to a tiny misplacement of the attachment point, which makes them look out of place. If the motors inside are aligned, then the wheels are too. But seeing the wheels as the only reference can be misleading.
Title: Re: MassimoV's Showcase
Post by: Jonzu95 on January 15, 2013, 07:30:07 AM
Sick bots.  :thumbup
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 15, 2013, 05:55:00 PM
Align the wheels!

In many cases the wheels wobble due to a tiny misplacement of the attachment point, which makes them look out of place. If the motors inside are aligned, then the wheels are too. But seeing the wheels as the only reference can be misleading.
I don't think the wheels are a perfect circle. Cause I used slimbodies and I put both of them as far back as I could.
Title: Re: MassimoV's Showcase
Post by: Kossokei on January 15, 2013, 06:17:00 PM
Align the wheels!

In many cases the wheels wobble due to a tiny misplacement of the attachment point, which makes them look out of place. If the motors inside are aligned, then the wheels are too. But seeing the wheels as the only reference can be misleading.
I don't think the wheels are a perfect circle. Cause I used slimbodies and I put both of them as far back as I could.
It's sort of a combination of the two, not being a perfect circle and the attachment point being a little off.
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 16, 2013, 08:47:17 PM
Axlebots are fun to drive:
(https://gametechmods.com/uploads/images/12489Rash.jpg)

EDIT: Lol Rash on page 69.
Title: Re: MassimoV's Showcase
Post by: Kid_Krusher13 on January 16, 2013, 08:51:56 PM
I am in love with this bot.
Title: Re: MassimoV's Showcase
Post by: Badnik96 on January 16, 2013, 09:39:35 PM
Sweet. That exposed 400hp motor though...
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 16, 2013, 09:58:16 PM
Bleh who cares. Just box rush and hope for the best.
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 18, 2013, 05:51:53 PM
Big saw, belt guard, it's all good:
(https://gametechmods.com/uploads/images/25541Hell'sAssassin.jpg)
Title: Re: MassimoV's Showcase
Post by: Virus Bomb on January 18, 2013, 06:08:45 PM
now that looks cool!
Title: Re: MassimoV's Showcase
Post by: Badnik96 on January 18, 2013, 06:09:31 PM
Awesomeness
Title: Re: MassimoV's Showcase
Post by: Mr. AS on January 18, 2013, 06:10:46 PM
it better be called big bill ...

really nice bot btw
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 18, 2013, 06:13:21 PM
Nahh, it's Hell's Assassin, shoulda thought of that earlier. Glad everyone likes it.
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 18, 2013, 08:04:45 PM
I wouldn't feel like I have to build so much if someone else would build too! Here's some obvious insperation:
(https://gametechmods.com/uploads/images/11192X-Perienced.jpg)
Title: Re: MassimoV's Showcase
Post by: Tweedy on January 18, 2013, 08:36:32 PM
I'll be back to building regularly once my exams are done, awesome bot btw.
Title: Re: MassimoV's Showcase
Post by: 090901 on January 18, 2013, 08:46:52 PM
I feel as it would look better if it was wider and the chassis was lower
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 18, 2013, 09:17:36 PM
Fixed:
(https://gametechmods.com/uploads/images/67726XP.jpg)
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 19, 2013, 04:30:25 PM
If anyone knows how I could keep the flipper segments below the top of the chassis, this could be a very cool robot.
(https://gametechmods.com/uploads/images/18026SandCrab.jpg)
Title: Re: MassimoV's Showcase
Post by: Mr. AS on January 19, 2013, 04:33:12 PM
raise the chassis ever so slightly?
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 19, 2013, 04:34:33 PM
Yeah I'll try that. Pain to skin but it may work.
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 19, 2013, 04:44:52 PM
Thanks, worked out pretty well actually:
(https://gametechmods.com/uploads/images/72474SandCrabedit.jpg)
Title: Re: MassimoV's Showcase
Post by: Mr. AS on January 19, 2013, 04:50:16 PM
good job  :thumbup
Title: Re: MassimoV's Showcase
Post by: Badnik96 on January 19, 2013, 08:13:16 PM
Nice.
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 20, 2013, 02:56:09 PM
Had this idea for a while:
(https://gametechmods.com/uploads/images/82724Insecticide.jpg)
Title: Re: MassimoV's Showcase
Post by: Jonzu95 on January 20, 2013, 03:32:18 PM
Awesome! Any way to get the wheels inside the chassis?
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 20, 2013, 04:20:11 PM
Had fun making this skin:
(https://gametechmods.com/uploads/images/73213StarsandStripes.jpg)
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 20, 2013, 04:42:02 PM
Guys how do I reskin the shell panels and the discs that are used for shell spinners ?
I would also like to know how to do this.
Title: Re: MassimoV's Showcase
Post by: Mr. AS on January 20, 2013, 04:43:14 PM
Guys how do I reskin the shell panels and the discs that are used for shell spinners ?
I would also like to know how to do this.
the colors are in the .gmf, which is why plazmic gave up
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 20, 2013, 04:45:44 PM
What do I need to do to edit that?
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 20, 2013, 08:27:59 PM
Hey Badnik.....
(https://gametechmods.com/uploads/images/70654PTTD.jpg)
Title: Re: MassimoV's Showcase
Post by: Badnik96 on January 20, 2013, 08:40:01 PM
Woot!
Title: Re: MassimoV's Showcase
Post by: Jamin on January 20, 2013, 09:15:05 PM
Name it Phoenyx for maximum luls.
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 21, 2013, 02:47:40 PM
Huge blades!
(https://gametechmods.com/uploads/images/46785Binary.jpg)
Title: Re: MassimoV's Showcase
Post by: Domanating on January 21, 2013, 03:08:54 PM
You're just like a machine gun. You post bots at an impressive rate compared to everyone else, imo.  :bigsmile:


Title: Re: MassimoV's Showcase
Post by: MassimoV on January 21, 2013, 04:02:38 PM
Lol thanks, speaking of which:
(https://gametechmods.com/uploads/images/66613Profile.jpg)
Title: Re: MassimoV's Showcase
Post by: Badnik96 on January 21, 2013, 04:20:17 PM
Mini orange Transistor or whatever that one was called?
Title: Re: MassimoV's Showcase
Post by: Kossokei on January 21, 2013, 04:27:27 PM
Huge blades!
(https://gametechmods.com/uploads/images/46785Binary.jpg)
Is that IRL? I'm not liking the lack of support on the disks there...
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 21, 2013, 04:42:40 PM
Well CHD, did it on an eggbeater.
Title: Re: MassimoV's Showcase
Post by: Badnik96 on January 21, 2013, 04:47:30 PM
yeah motor support would be cool
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 22, 2013, 05:23:00 PM
Fixed the supports:
(https://gametechmods.com/uploads/images/80093Binary supports.jpg)
Title: Re: MassimoV's Showcase
Post by: Enigm@ on January 22, 2013, 05:34:55 PM
you're the only irl builder i check everytime you post something in your showcase
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 23, 2013, 05:56:08 PM
Thanks man. And today I built my first IRL AW:
(https://gametechmods.com/uploads/images/83529LunarTriumph.jpg)
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 23, 2013, 08:20:16 PM
Made a LW version:
(https://gametechmods.com/uploads/images/72593Blaze.jpg)
Title: Re: MassimoV's Showcase
Post by: Enigm@ on January 23, 2013, 08:22:31 PM
both are amazing
Title: Re: MassimoV's Showcase
Post by: Domanating on January 23, 2013, 08:23:15 PM
What is that component making the wedges? I never seen it before
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 23, 2013, 08:27:38 PM
In cheatbot2, go to the picture of Hworf. There's a thing called "Spike tingy" and that's it. Thanks guys.
Title: Re: MassimoV's Showcase
Post by: Mr. AS on January 23, 2013, 08:28:52 PM
i like the AW. blue doesnt really seem like that good of a color for the lw to me, someone else may think differently though
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 23, 2013, 08:42:11 PM
Better?
(https://gametechmods.com/uploads/images/49441Betta.jpg)
Title: Re: MassimoV's Showcase
Post by: Mr. AS on January 23, 2013, 08:43:00 PM
i was thinking about making it darker like the AW so they'd match, because theyre similar y'know
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 23, 2013, 09:00:12 PM
There you go:
(https://gametechmods.com/uploads/images/79205Black.jpg)
Title: Re: MassimoV's Showcase
Post by: Mr. AS on January 23, 2013, 09:00:43 PM
nice :)
Title: Re: MassimoV's Showcase
Post by: Pwnator on January 23, 2013, 11:23:43 PM
THAT PIECE OF MOTOR STICKING OUT IS DRIVING ME CRAZY
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 24, 2013, 06:18:48 PM
Made another MW thwak/rammer:
(https://gametechmods.com/uploads/images/77196BurnOut.jpg)
Title: Re: MassimoV's Showcase
Post by: Badnik96 on January 24, 2013, 08:27:22 PM
Does it spin balanced?
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 24, 2013, 10:12:34 PM
Yep.
Title: Re: MassimoV's Showcase
Post by: Jonzu95 on January 25, 2013, 04:12:32 AM
I think the skin could be better... It looks weird to my eyes.
Title: Re: MassimoV's Showcase
Post by: Naryar on January 25, 2013, 06:46:22 AM
Doesn't look like it has enough turnspeed.

and yes jonzu nailed it
Title: Re: MassimoV's Showcase
Post by: Sylandro on January 25, 2013, 02:23:31 PM
It looks like Aftershock from AU Battlebots AI pack. Maybe, perhaps get rid of the Robot X caster wheels?
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 25, 2013, 04:37:15 PM
Doesn't look like it has enough turnspeed.
It's functioned fine so far.

Maybe, perhaps get rid of the Robot X caster wheels?
No, keeps the hammer off the ground.

I think the skin could be better... It looks weird to my eyes.
Ok:
(https://gametechmods.com/uploads/images/90882Adjust.jpg)
Title: Re: MassimoV's Showcase
Post by: Sylandro on January 25, 2013, 05:55:07 PM
Skin looks odd now. Maybe make a yellow line where the spaces of the flames are?
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 25, 2013, 05:57:54 PM
Spaces of the flames?
Title: Re: MassimoV's Showcase
Post by: Sylandro on January 25, 2013, 06:05:05 PM
Spaces of the flames?
Between the flames, i mean
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 25, 2013, 06:08:52 PM
Like so?
(https://gametechmods.com/uploads/images/57398lestrpies.jpg)
Title: Re: MassimoV's Showcase
Post by: Sylandro on January 25, 2013, 06:18:42 PM
No, Horizonal. Not Vertical, silly!
Title: Re: MassimoV's Showcase
Post by: Jonzu95 on January 25, 2013, 06:20:09 PM
I like it, I like it a lot
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 25, 2013, 06:51:35 PM
Thanks. Happy I could finally get it to work.
Title: Re: MassimoV's Showcase
Post by: madman3 on January 26, 2013, 06:39:44 AM
Looks really cool actually, good job on being so consistent.
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 26, 2013, 10:33:11 PM
You all thought I wouldn't post a bot today, but I wouldn't let you down.
(https://gametechmods.com/uploads/images/77475FreedomFighter.jpg)
Title: Re: MassimoV's Showcase
Post by: Jamin on January 26, 2013, 11:14:09 PM
Hah, clever. Nice name of course and I am liking the plated on the sides of the blade motor a lot.
Title: Re: MassimoV's Showcase
Post by: madman3 on January 27, 2013, 03:30:54 AM
Excellent. Love the motor support.
Title: Re: MassimoV's Showcase
Post by: Jonzu95 on January 27, 2013, 08:58:00 AM
I would change the robot name to one-coloured. Otherwise pretty much perfect.
Title: Re: MassimoV's Showcase
Post by: Sylandro on January 27, 2013, 11:09:56 AM
That's no american flag!
Isn't that Malaysia?
Title: Re: MassimoV's Showcase
Post by: 090901 on January 27, 2013, 11:48:02 AM


IT NEEDS AN AMERICAN FLAG
IT NEEDS IT
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 27, 2013, 01:00:13 PM
Yeah I'll fix that up.
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 27, 2013, 01:05:23 PM
K done:
(https://gametechmods.com/uploads/images/61222PAtriot.jpg)
Title: Re: MassimoV's Showcase
Post by: Mr. AS on January 27, 2013, 02:14:07 PM
it looks really nice, any way you can cover the other side of the mag?

I would change the robot name to one-coloured.
no
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 27, 2013, 02:28:41 PM
Only if I took out a battery and that wouldn't be very good. The armor is only like pl 3 so I'm not dropping it.
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 27, 2013, 02:40:44 PM
How about a LW:
(https://gametechmods.com/uploads/images/24157UpThisWay.jpg)
Title: Re: MassimoV's Showcase
Post by: Conraaa on January 27, 2013, 02:52:07 PM
Not a fan of that skin. Needs some scuffs, or a different background colour in my opinion.
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 27, 2013, 02:57:08 PM
Yeah, forgot to add the scratches. What color should it be?
Title: Re: MassimoV's Showcase
Post by: Conraaa on January 27, 2013, 03:01:07 PM
Maybe a sort of cardboard texture? Would work with the this way up motif.
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 27, 2013, 03:05:05 PM
But then it will look like the bot is made out of cardbord  :gawe:.
Title: Re: MassimoV's Showcase
Post by: Conraaa on January 27, 2013, 03:27:04 PM
You could glue cardboard to the outside of a robot!
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 27, 2013, 03:29:38 PM
Can I just paint it brown and then add a layer of dirt, cause I probably couldn't line up the words correctly if I got a texture from the internet.
Title: Re: MassimoV's Showcase
Post by: Classicus on January 27, 2013, 03:37:08 PM
I've found white chassis don't really work but it's an interesting design anyway.
Title: Re: MassimoV's Showcase
Post by: Conraaa on January 27, 2013, 03:40:10 PM
Would probably work. But download gimp! Then you could make the template have a transparent background and use it to line up the words on the texture that way.
Title: Re: MassimoV's Showcase
Post by: Classicus on January 27, 2013, 03:50:26 PM
paint.net is really good for graphic work, small and simple too but relatively powerful for what it is!
Title: Re: MassimoV's Showcase
Post by: Conraaa on January 27, 2013, 03:53:50 PM
Basically, something apart from MSPaint.
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 27, 2013, 04:22:46 PM
Would probably work. But download gimp! Then you could make the template have a transparent background and use it to line up the words on the texture that way.
I have gimp, I'll try that.
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 27, 2013, 04:57:03 PM
Here we go:
(https://gametechmods.com/uploads/images/81652Cardboard.jpg)
Title: Re: MassimoV's Showcase
Post by: Jamin on January 28, 2013, 04:33:03 AM
Can I just paint it brown and then add a layer of dirt

You could just MS paint it brown, heh, heh hoh I missed my chance.

Either way I like the cardboard esque skin, but the sponsor stickers are a bit distracting IMO. Maybe if you put the stickers on the back end and the "NOT HERE" on each of the sides?
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 28, 2013, 10:00:04 PM
I was gonna make a Jakt 2 replica but then this happened:
(https://gametechmods.com/uploads/images/71625Cephalopod.jpg)
Title: Re: MassimoV's Showcase
Post by: Virus Bomb on January 28, 2013, 10:54:46 PM
very nice.
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 30, 2013, 05:08:38 PM
Another sub-LW rammer.
(https://gametechmods.com/uploads/images/82134Aporition.jpg)
Title: Re: MassimoV's Showcase
Post by: Badnik96 on January 30, 2013, 05:19:33 PM
Niiiiiiiiice.
Title: Re: MassimoV's Showcase
Post by: martymidget on January 30, 2013, 05:44:49 PM
I hope that bot dies in heck as I have been waiting on the DVLA for 2 months now.
Title: Re: MassimoV's Showcase
Post by: Scrap Daddy on January 30, 2013, 07:14:25 PM
I like but I feel like it should have the tires in the corners by the spikee.


Wtv u wanna do
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 30, 2013, 07:15:20 PM
Wtv u wanna do
What?
Title: Re: MassimoV's Showcase
Post by: Kossokei on January 30, 2013, 07:25:51 PM
Wtv u wanna do
What?
"Whatever you wanna do"
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 30, 2013, 08:26:18 PM
Have another everyone.
(https://gametechmods.com/uploads/images/77235Discontent.jpg)
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 30, 2013, 09:05:54 PM
Made a quick update:
(https://gametechmods.com/uploads/images/93454fix.jpg)
Title: Re: MassimoV's Showcase
Post by: SKBT on January 30, 2013, 10:47:40 PM
I was gonna make a Jakt 2 replica but then this happened:
(https://gametechmods.com/uploads/images/71625Cephalopod.jpg)

beautiful, one of your best robots.

Made a quick update:
(https://gametechmods.com/uploads/images/93454fix.jpg)

weapon motor cover looks stupid. mount it down inside the chassis and i don't really like the weapon. it looks too ra2ish
Title: Re: MassimoV's Showcase
Post by: Sylandro on January 31, 2013, 02:17:06 PM
I'm eager to see your Guardians in Exile entry.
Title: Re: MassimoV's Showcase
Post by: Kossokei on January 31, 2013, 02:25:08 PM
I don't like the skin, the skinned wedge thing is way too abrupt. Find a better metal texture or something. I don't like how the name on the side (Discontent) is so hard to read and I think you should make it white with black outlines instead of the other way around. I don't like the disk either, like SKBT said.

I like the motor support though, it's interesting.
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 31, 2013, 04:39:07 PM
Made a quick update:
(https://gametechmods.com/uploads/images/93454fix.jpg)

weapon motor cover looks stupid. mount it down inside the chassis and i don't really like the weapon. it looks too ra2ish
Yeah, can't really do that. I'll change the weapon though.

I don't like the skin, the skinned wedge thing is way too abrupt. Find a better metal texture or something. I don't like how the name on the side (Discontent) is so hard to read and I think you should make it white with black outlines instead of the other way around. I don't like the disk either, like SKBT said.
I'll fix this.
Title: Re: MassimoV's Showcase
Post by: MassimoV on January 31, 2013, 06:28:18 PM
Fixed it up...again.
(https://gametechmods.com/uploads/images/68128fix2.jpg)
Title: Re: MassimoV's Showcase
Post by: Sylandro on February 01, 2013, 01:03:41 PM
Is that a MW?
Title: Re: MassimoV's Showcase
Post by: Kossokei on February 01, 2013, 02:51:41 PM
Fixed it up...again.
(https://gametechmods.com/uploads/images/68128fix2.jpg)
Would look better with some sort of edging IMO but that's just me and it wouldn't really work with the skin.

Is it me or does it have a very Scrap Daddy feel to it?
Title: Re: MassimoV's Showcase
Post by: Badnik96 on February 01, 2013, 03:16:30 PM
Sylandro, look at it. It has 6WD and a 250+kg weapon system. Do you seriously think that's a MW?
Title: Re: MassimoV's Showcase
Post by: MassimoV on February 01, 2013, 04:14:03 PM
Fixed it up...again.
(https://gametechmods.com/uploads/images/68128fix2.jpg)
Would look better with some sort of edging IMO but that's just me and it wouldn't really work with the skin.

Is it me or does it have a very Scrap Daddy feel to it?
I'll try, maybe a bit hard though, thanks.
Title: Re: MassimoV's Showcase
Post by: MassimoV on February 01, 2013, 06:10:19 PM
Best BotM winner since J's Giraffebot.
(https://gametechmods.com/uploads/images/16814AllAboard!!!.jpg)
Title: Re: MassimoV's Showcase
Post by: Domanating on February 01, 2013, 07:03:27 PM
Congratz m8. I voted for the right #1  :mrgreen:

I'm wondering if you ever knew that you were the only participant, because of that sentence.
Title: Re: MassimoV's Showcase
Post by: Sylandro on February 01, 2013, 07:17:18 PM
Sylandro, look at it. It has 6WD and a 250+kg weapon system. Do you seriously think that's a MW?
NO!
Title: Re: MassimoV's Showcase
Post by: MassimoV on February 01, 2013, 08:08:39 PM
Congratz m8. I voted for the right #1  :mrgreen:

I'm wondering if you ever knew that you were the only participant, because of that sentence.
I didn't. I thought someone else would enter and I would just add another robot so it wasn't boring.
Title: Re: MassimoV's Showcase
Post by: Domanating on February 02, 2013, 06:53:22 AM
Congratz m8. I voted for the right #1  :mrgreen:

I'm wondering if you ever knew that you were the only participant, because of that sentence.
I didn't. I thought someone else would enter and I would just add another robot so it wasn't boring.

Then it was the perfect sentence for the perfect moment, when no one joined  :mrgreen:
Title: Re: MassimoV's Showcase
Post by: MassimoV on February 02, 2013, 11:23:24 AM
Very low 4wd LW SnS, looked better with YU hammers but they were too big.
(https://gametechmods.com/uploads/images/67658TEoA.jpg)
Title: Re: MassimoV's Showcase
Post by: Sylandro on February 02, 2013, 11:41:10 AM
Looks oddly cute.
Title: Re: MassimoV's Showcase
Post by: HurricaneAndrew on February 02, 2013, 12:26:49 PM
What is the name supposed to be?
Title: Re: MassimoV's Showcase
Post by: MassimoV on February 02, 2013, 01:54:19 PM
The End of All, the wheels screw with it but it looks cool enough that I didn't try wrapping my head around how I could possibly fix it.
Title: Re: MassimoV's Showcase
Post by: HurricaneAndrew on February 02, 2013, 05:34:53 PM
Put a slot decal exactly where the wheels protrude and use that as reference.
Title: Re: MassimoV's Showcase
Post by: MassimoV on February 03, 2013, 07:52:26 PM
Double wedge LW flamethrower:
(https://gametechmods.com/uploads/images/96053SouthernHeat.jpg)
Title: Re: MassimoV's Showcase
Post by: MassimoV on February 05, 2013, 07:02:33 PM
Huge disc which I didn't steal the idea from SKBT.
(https://gametechmods.com/uploads/images/50610R.E.D..jpg)
Title: Re: MassimoV's Showcase
Post by: Badnik96 on February 05, 2013, 07:32:26 PM
Ehhh I liked SKBT's better.
Title: Re: MassimoV's Showcase
Post by: MassimoV on February 05, 2013, 07:46:10 PM
Yeah me too.
Title: Re: MassimoV's Showcase
Post by: Scrap Daddy on February 05, 2013, 07:51:52 PM
does the flamey wedge even work upsidedown?
Title: Re: MassimoV's Showcase
Post by: MassimoV on February 05, 2013, 08:48:29 PM
Yeah, in the fact that it is easily reinverted.
Title: Re: MassimoV's Showcase
Post by: Jonzu95 on February 06, 2013, 12:43:13 AM
Too much weapons for my taste.
Title: Re: MassimoV's Showcase
Post by: MassimoV on February 06, 2013, 08:04:32 PM
So I was making a LW flipper inspired by 09's..
(https://gametechmods.com/uploads/images/56373V=Coo.png)
But then....
(https://gametechmods.com/uploads/images/38113GAAAH.jpg)
Gaaah, curse you insible motor!
Title: Re: MassimoV's Showcase
Post by: 090901 on February 06, 2013, 11:38:25 PM
IIRC there is something in the text file of every competent that allows it to be visible or invisible when attached to the baseplate.
*Edit* Add "alwaysvisible = true" to the judge burst text file and it should be visible.
Title: Re: MassimoV's Showcase
Post by: MassimoV on February 07, 2013, 04:29:09 PM
I need to change the motor to a mag snapper because every time I fire it, despite having >40 lbs on it, the bot freaks out. I also am trying to put the snapper on an ME before BFEing it.
Title: Re: MassimoV's Showcase
Post by: MassimoV on February 08, 2013, 04:44:08 PM
Ok, got it.
(https://gametechmods.com/uploads/images/64830Forkboy.jpg)
Title: Re: MassimoV's Showcase
Post by: MassimoV on February 08, 2013, 07:10:49 PM
Boring shell spinner but....
(https://gametechmods.com/uploads/images/96999Shell.jpg)




...if you get the shell off, you get to see theres no armor like a real SS.
(https://gametechmods.com/uploads/images/62910Innerds.jpg)
Title: Re: MassimoV's Showcase
Post by: Kossokei on February 08, 2013, 07:17:03 PM
Boring shell spinner but....
(https://gametechmods.com/uploads/images/96999Shell.jpg)




...if you get the shell off, you get to see theres no armor like a real SS.
(https://gametechmods.com/uploads/images/62910Innerds.jpg)
Niiice. I don't like the Lightning spikes on it though, perhaps beater bars or some other setup would be better?
Title: Re: MassimoV's Showcase
Post by: MassimoV on February 08, 2013, 08:20:52 PM
Already made one like that.
Title: Re: MassimoV's Showcase
Post by: MassimoV on February 09, 2013, 03:45:53 PM
All my HWs are VSs, I know...
(https://gametechmods.com/uploads/images/3905Atomic Hero.jpg)
Title: Re: MassimoV's Showcase
Post by: Badnik96 on February 09, 2013, 04:14:02 PM
0_o

Beautiful stuff. Shame it can't be in LDAI because of the scoops.
Title: Re: MassimoV's Showcase
Post by: MassimoV on February 09, 2013, 04:40:14 PM
Yeah...might change them to regular.
Title: Re: MassimoV's Showcase
Post by: ty4er on February 09, 2013, 04:43:09 PM
USE BEHEMOTH SCOOPS
Title: Re: MassimoV's Showcase
Post by: Tweedy on February 09, 2013, 04:48:22 PM
Yeah...might change them to regular.
Try making ones out of flipper segments.
Title: Re: MassimoV's Showcase
Post by: MassimoV on February 09, 2013, 04:51:13 PM
Well I tried the Behemoth plows, which was surprisingly easy.
(https://gametechmods.com/uploads/images/50298TWE.jpg)
Title: Re: MassimoV's Showcase
Post by: Badnik96 on February 09, 2013, 04:57:47 PM
I don't like the side things sticking out
Title: Re: MassimoV's Showcase
Post by: 090901 on February 09, 2013, 05:00:09 PM
Add some extenders so it's looks like the extenders coming off the plows are connected to robot.
Title: Re: MassimoV's Showcase
Post by: Jonzu95 on February 10, 2013, 09:43:14 AM
Add some extenders so it's looks like the extenders coming off the plows are connected to robot.
I was going to say this... It looks very good, and do like 09 said.
Title: Re: MassimoV's Showcase
Post by: Mecha on February 10, 2013, 09:47:04 AM
That looks pretty awesome. :)
Title: Re: MassimoV's Showcase
Post by: JamesAvery on February 10, 2013, 10:57:15 AM
I like the Beast! How Does it act if its Flipped?
Title: Re: MassimoV's Showcase
Post by: MassimoV on February 10, 2013, 01:31:38 PM
I like the Beast! How Does it act if its Flipped?
It self rights with the disc.

(https://gametechmods.com/uploads/images/48528Reptillian.jpg)
Got a lightning spike on the back, and I ripped the mouth skin off of DSC's Dragonslayer.
Title: Re: MassimoV's Showcase
Post by: MassimoV on February 10, 2013, 02:30:59 PM
So took Red's bot and Scrap's bot and made them into one.
(https://gametechmods.com/uploads/images/57502Squared.jpg)
Title: Re: MassimoV's Showcase
Post by: Sylandro on February 10, 2013, 06:29:28 PM
I must clone this.
Title: Re: MassimoV's Showcase
Post by: Kossokei on February 10, 2013, 06:44:58 PM
So took Red's bot and Scrap's bot and made them into one.
(https://gametechmods.com/uploads/images/57502Squared.jpg)
Now I want to make a very cube-like vertical disk spinner and call it "Cubed" lol
Title: Re: MassimoV's Showcase
Post by: MassimoV on February 18, 2013, 12:12:35 PM
It's MassimoV's 10th anniversary bot  dump  :mrgreen:

First a MW version of a Thyrus robot:
(https://gametechmods.com/uploads/images/49283Classy.jpg)

Next, a huge MW flipper:
(https://gametechmods.com/uploads/images/83782NationalInfinitive.jpg)

Followed by a HW HS:
(https://gametechmods.com/uploads/images/24210TSoE.jpg)

Next is a LW angled HS:
(https://gametechmods.com/uploads/images/41197Warning.jpg)

Finally, a HW fork flipper:
(https://gametechmods.com/uploads/images/23026TheColonel.jpg)

Happy birthday RA2, thanks for a hobby.
Title: Re: MassimoV's Showcase
Post by: Badnik96 on February 18, 2013, 01:15:34 PM
Liking the last one.
Title: Re: MassimoV's Showcase
Post by: Flying_Chao on February 18, 2013, 02:51:16 PM
Why does the Colonel have Master Staff Sergeant emblems?
Title: Re: MassimoV's Showcase
Post by: Scrap Daddy on February 18, 2013, 02:58:14 PM
too much CoD has left me asking the same question ^^


all look great tho lol.
Title: Re: MassimoV's Showcase
Post by: MassimoV on February 18, 2013, 02:59:31 PM
I knew people would question the stripes. Honestly, I no 0 things about the army so I'm sorry about the emblems. Just needed something to make it less boring.
Title: Re: MassimoV's Showcase
Post by: Scrap Daddy on February 18, 2013, 03:05:56 PM
just slap some colonel emblems on instead, easy.
Title: Re: MassimoV's Showcase
Post by: MassimoV on February 18, 2013, 03:10:19 PM
I'll try that but for now, A BW pusher:
(https://gametechmods.com/uploads/images/89619BW-AvalancheControl.jpg)
Title: Re: MassimoV's Showcase
Post by: MassimoV on February 18, 2013, 03:19:25 PM
Fixed, is this right? It was the first thing that came up when I searched colonel stripes.
(https://gametechmods.com/uploads/images/70110itsamanslife.jpg)
Title: Re: MassimoV's Showcase
Post by: MassimoV on February 18, 2013, 04:09:04 PM
I got soooo pissed while trying to build this.
(https://gametechmods.com/uploads/images/79128SriLanka.jpg)
Title: Re: MassimoV's Showcase
Post by: Jonzu95 on February 18, 2013, 04:31:27 PM
Dat angled HS.
Title: Re: MassimoV's Showcase
Post by: Virus Bomb on February 18, 2013, 06:11:13 PM
the emblem's still wrong because that the sergeant emblem. here's the colonel insignia:


(http://www.freewebs.com/ironmaidenfan_091/202-80px-colonel_insignia.png)
Title: Re: MassimoV's Showcase
Post by: MassimoV on February 18, 2013, 06:14:10 PM
Arghhh! Why so many symbols army??? I'll fix it later.
Title: Re: MassimoV's Showcase
Post by: HurricaneAndrew on February 18, 2013, 11:14:12 PM
You need to watch more MASH, son...
Title: Re: MassimoV's Showcase
Post by: Thyrus on February 21, 2013, 02:40:51 AM
someone remembers Shock. It was a MW too :)
the others look awesome
Title: Re: MassimoV's Showcase
Post by: MassimoV on February 21, 2013, 04:31:12 PM
Yeah I try using your showcase for inspiration because I can't use extenders that well so my design usually comes out much different than yours. Shock was basic enough though for pretty much a clone.
Title: Re: MassimoV's Showcase
Post by: Mr. AS on February 21, 2013, 04:34:54 PM
nice SNS, how well does it do when inverted?
Title: Re: MassimoV's Showcase
Post by: MassimoV on February 21, 2013, 04:38:40 PM
It does pretty much the same as rightside up, unless one of the discs get spun around.
Title: Re: MassimoV's Showcase
Post by: MassimoV on February 21, 2013, 06:57:20 PM
So I made Southern Heat into a MW.
(https://gametechmods.com/uploads/images/12584GalacticTorch.jpg)
Title: Re: MassimoV's Showcase
Post by: Thyrus on February 21, 2013, 11:10:47 PM
like it. does it run invertible?
Title: Re: MassimoV's Showcase
Post by: MassimoV on February 21, 2013, 11:12:32 PM
Yep!
Title: Re: MassimoV's Showcase
Post by: Thyrus on February 21, 2013, 11:15:07 PM
very good.
Title: Re: MassimoV's Showcase
Post by: MassimoV on February 22, 2013, 05:31:59 PM
Apollyon wedges are what the cool kids use.
(https://gametechmods.com/uploads/images/9446Apollyon's Revenge.jpg)
Title: Re: MassimoV's Showcase
Post by: Kossokei on February 22, 2013, 05:42:28 PM
Apollyon wedges are what the cool kids use.
(https://gametechmods.com/uploads/images/9446Apollyon's Revenge.jpg)
Mike used these wedges before they were cool to use

/endhipsterjokes

There's something I don't really like about it but I'm not sure what. It's very clean and really good looking, and I'm loving those wheelguards.
Title: Re: MassimoV's Showcase
Post by: SKBT on February 22, 2013, 08:19:18 PM
Apollyon wedges are what the cool kids use.
(https://gametechmods.com/uploads/images/9446Apollyon's Revenge.jpg)

you got the sponsors wrong...

his sponsors are holmes hobbies, pelican, fingertech and kitbots
Title: Re: MassimoV's Showcase
Post by: MassimoV on February 22, 2013, 09:42:55 PM
Well he got a new one. Congrats Mike...
Title: Re: MassimoV's Showcase
Post by: Kossokei on February 22, 2013, 11:44:47 PM
Apollyon wedges are what the cool kids use.
(https://gametechmods.com/uploads/images/9446Apollyon's Revenge.jpg)
Is that chassis height BFE'd? I swear hypnos are smaller in circumference than that and those axels look like they're flatmotors (the dark/black motors that are tall and semi good on mw's and good on lw's)
Title: Re: MassimoV's Showcase
Post by: MassimoV on February 23, 2013, 12:01:35 AM
Well of course.
Title: Re: MassimoV's Showcase
Post by: martymidget on February 23, 2013, 05:09:08 AM
Apollyon wedges are what the cool kids use.
(https://gametechmods.com/uploads/images/9446Apollyon's Revenge.jpg)
Is that chassis height BFE'd? I swear hypnos are smaller in circumference than that and those axels look like they're flatmotors (the dark/black motors that are tall and semi good on mw's and good on lw's)

Slims. Flatmotors are weapon motors on cheatbot2. :P
Title: Re: MassimoV's Showcase
Post by: Kossokei on February 23, 2013, 11:26:14 AM
Apollyon wedges are what the cool kids use.
(https://gametechmods.com/uploads/images/9446Apollyon's Revenge.jpg)
Is that chassis height BFE'd? I swear hypnos are smaller in circumference than that and those axels look like they're flatmotors (the dark/black motors that are tall and semi good on mw's and good on lw's)

Slims. Flatmotors are weapon motors on cheatbot2. :P
Yeah, Slimbodies. That's what I meant lol

I keep getting them confused  :p
Title: Re: MassimoV's Showcase
Post by: MassimoV on February 23, 2013, 03:31:20 PM
Another remake, if you will.
(https://gametechmods.com/uploads/images/75131Tornado Jr..jpg)
Title: Re: MassimoV's Showcase
Post by: MassimoV on February 24, 2013, 04:25:31 PM
So no love for le wedge. Ok, how about a crusher?
(https://gametechmods.com/uploads/images/20509DragonBite.jpg)
Title: Re: MassimoV's Showcase
Post by: Jonzu95 on February 24, 2013, 04:30:41 PM
Would be more realistic if it had the slot where the crusher arm moves... this would mess up your skin cool though
Title: Re: MassimoV's Showcase
Post by: MassimoV on February 24, 2013, 04:32:37 PM
Yeah, but it always ends up looking sloppy.
Title: Re: MassimoV's Showcase
Post by: Mr. AS on February 24, 2013, 04:32:43 PM
hey nice wedge. and the crusher reminds me a bit of scrap daddys bots
Title: Re: MassimoV's Showcase
Post by: Kossokei on February 24, 2013, 04:33:04 PM
For the Wedge: Ronin called. He wanted to simplicity back. Are the tornado wedges just a skinned part of the chassis or are they really there?

For the Crusher: Beautiful crusher, horribly tacky skin.
Title: Re: MassimoV's Showcase
Post by: MassimoV on February 24, 2013, 04:34:17 PM
For the Wedge: Ronin called. He wanted to simplicity back. Are the tornado wedges just a skinned part of the chassis or are they really there?

For the Crusher: Beautiful crusher, horribly tacky skin.
Those really are Tornado wedges and I'll probably fix the skin later in which case.
Title: Re: MassimoV's Showcase
Post by: Kossokei on February 24, 2013, 04:35:33 PM
Nice. Those wedges look absolutely perfectly placed.
Title: Re: MassimoV's Showcase
Post by: MassimoV on February 24, 2013, 06:00:06 PM
Ok, skin change.
(https://gametechmods.com/uploads/images/41108RustMonster.jpg)
Title: Re: MassimoV's Showcase
Post by: 090901 on February 24, 2013, 06:02:12 PM
I feel as it needs some kind of support for the crusher arm (Like SD's Poison Control).
Title: Re: MassimoV's Showcase
Post by: Kossokei on February 24, 2013, 06:06:26 PM
Ok, skin change.
(https://gametechmods.com/uploads/images/41108RustMonster.jpg)
the name is hard to read, that's my only problem.

The rest is great and I like that little screwed wedge thing at the bottom.
Title: Re: MassimoV's Showcase
Post by: MassimoV on February 24, 2013, 06:10:17 PM
Just a funny angle, and I got the supports.
(https://gametechmods.com/uploads/images/89295rrrr.jpg)
Title: Re: MassimoV's Showcase
Post by: MassimoV on March 02, 2013, 05:02:17 PM
Hey Scrap!
(https://gametechmods.com/uploads/images/81891Clutch.jpg)
Title: Re: MassimoV's Showcase
Post by: Sylandro on March 02, 2013, 07:47:37 PM
Looks nice, but maybe put some shell panels around the motor
Title: Re: MassimoV's Showcase
Post by: MassimoV on March 02, 2013, 07:57:47 PM
How would that work?
Title: Re: MassimoV's Showcase
Post by: Badnik96 on March 03, 2013, 11:25:51 PM
Looking awesome as usual.
Title: Re: MassimoV's Showcase
Post by: MassimoV on March 10, 2013, 02:59:07 PM
Posting issue's fixed so a BW for everyone. Would've loved to get some weapon supports but I didn't have the weight.
(https://gametechmods.com/uploads/images/18864Blind Life.jpg)
Title: Re: MassimoV's Showcase
Post by: infiniteinertia on March 10, 2013, 06:45:48 PM
Might be worth eliminating some chassis space to free up some weight and add armor for that motor.
Title: Re: MassimoV's Showcase
Post by: MassimoV on March 10, 2013, 06:51:58 PM
You mean just make it a smaller rectangle?
Title: Re: MassimoV's Showcase
Post by: MassimoV on March 11, 2013, 06:19:56 PM
Remake of Badnik's MW.
(https://gametechmods.com/uploads/images/90033CoF.jpg)
Title: Re: MassimoV's Showcase
Post by: MassimoV on March 12, 2013, 05:11:27 PM
My BB6 HW, I'll put them in the thread once I have my whole team built.
(https://gametechmods.com/uploads/images/92036Predator.jpg)
Title: Re: MassimoV's Showcase
Post by: Mr. AS on March 12, 2013, 05:16:18 PM
certainly looks cool. judges for bursts?

i think that dsl bar would make an awesome srimech if you were to put it on a bsg/jx.
Title: Re: MassimoV's Showcase
Post by: MassimoV on March 12, 2013, 05:17:50 PM
Yeah judge burst. Why JX or BSG?
Title: Re: MassimoV's Showcase
Post by: Kossokei on March 12, 2013, 05:18:03 PM
My BB6 HW, I'll put them in the thread once I have my whole team built.
(https://gametechmods.com/uploads/images/92036Predator.jpg)
Is that a techno destructo extra? I love how you used it.
Title: Re: MassimoV's Showcase
Post by: Mr. AS on March 12, 2013, 05:20:06 PM
Yeah judge burst. Why JX or BSG?
as in you attach the srimech burst near the back of the chassis and fire it to selfright. srimech and weapon would work separately.
Title: Re: MassimoV's Showcase
Post by: MassimoV on March 12, 2013, 05:21:34 PM
That would be cool. Don't really have any room though.

My BB6 HW, I'll put them in the thread once I have my whole team built.
(https://gametechmods.com/uploads/images/92036Predator.jpg)
Is that a techno destructo extra? I love how you used it.
Yep, thanks!
Title: Re: MassimoV's Showcase
Post by: SKBT on March 12, 2013, 06:11:25 PM
My BB6 HW, I'll put them in the thread once I have my whole team built.
(https://gametechmods.com/uploads/images/92036Predator.jpg)

nice.

does it wedge?
Title: Re: MassimoV's Showcase
Post by: MassimoV on March 12, 2013, 06:21:06 PM
Yeah it's decent enough, its average-upper average.
Title: Re: MassimoV's Showcase
Post by: Badnik96 on March 12, 2013, 06:36:33 PM
That is absolutely amazing. I wish it was just a wedge bot and not a flipper though...
Title: Re: MassimoV's Showcase
Post by: MassimoV on March 12, 2013, 06:41:52 PM
Why?
Title: Re: MassimoV's Showcase
Post by: Badnik96 on March 12, 2013, 08:36:41 PM
IMO it would be cooler if it was just a wedge. I've never been fond of 4WD flippers with that kind of drive setup...
Title: Re: MassimoV's Showcase
Post by: Kossokei on March 12, 2013, 08:39:44 PM
I actually thought it was a wedge/rammer...

It might look better (in action, while not in action it'll look exactly the same) if you made it a wedged rammer, and made that one dsl bar a srimech like AS said. It reminds me of Tornado, sort of.
Title: Re: MassimoV's Showcase
Post by: Mr. AS on March 12, 2013, 08:44:10 PM
It reminds me of Tornado, sort of.
probably the tornado wheels...?
Title: Re: MassimoV's Showcase
Post by: Kossokei on March 13, 2013, 01:12:29 PM
It reminds me of Tornado, sort of.
probably the tornado wheels...?
I didn't even notice that it had Tornado wheels

I meant the techno destructo piece looked like someone sawed off a piece of Tornado's cage and sprayed it green, slapped it on the front.
Title: Re: MassimoV's Showcase
Post by: Badnik96 on March 13, 2013, 02:00:56 PM
It reminds me of Tornado, sort of.
probably the tornado wheels...?
I didn't even notice that it had Tornado wheels

I meant the techno destructo piece looked like someone sawed off a piece of Tornado's cage and sprayed it green, slapped it on the front.

This is what I thought too.


edit: Happy B-day MassimoV!
Title: Re: MassimoV's Showcase
Post by: Kossokei on March 13, 2013, 03:04:10 PM
Happy B-Day, Massimo!

It's hard to believe you're younger than me, I thought you were 17+ :P
Title: Re: MassimoV's Showcase
Post by: MassimoV on March 14, 2013, 05:40:27 PM
Hehe no, just 15. Got my driver's permit yesterday. I was gonna be pissed that I was never gonna get to see my colored name but aparently I do with the update.
Title: Re: MassimoV's Showcase
Post by: 090901 on March 14, 2013, 06:19:46 PM
Hehe no, just 15. Got my driver's permit yesterday. I was gonna be pissed that I was never gonna get to see my colored name but aparently I do with the update.
I am jelly of the F.I.B.s now. Here in Wisconsin we have to wait until 6 months after our 15 birthday.
Then again, I'm in no rush to go to the DMV.  :dumb)
Title: Re: MassimoV's Showcase
Post by: MassimoV on March 14, 2013, 06:21:21 PM
Hehe no, just 15. Got my driver's permit yesterday. I was gonna be pissed that I was never gonna get to see my colored name but aparently I do with the update.
I am jelly of the F.I.B.s now. Here in Wisconsin we have to wait until 6 months after our 15 birthday.
Then again, I'm in no rush to go to the DMV.  :dumb)
Sucks, but I know! It took me 90 minutes and was packed with a bunch of freaky looking people.
Title: Re: MassimoV's Showcase
Post by: MassimoV on March 14, 2013, 09:55:21 PM
The ever ugly looking IRL MW series brings its triquel, Anger Mystery 3! Coming to a Battlebots 6 near you.

(https://gametechmods.com/uploads/images/10704AM3.jpg)
Title: Re: MassimoV's Showcase
Post by: Badnik96 on March 14, 2013, 10:17:57 PM
More edging and lexan effects. Right now the skin just looks messy.
Title: Re: MassimoV's Showcase
Post by: Jonzu95 on March 15, 2013, 02:25:21 AM
Really needs a good skin... I would also change the wheels.
Title: Re: MassimoV's Showcase
Post by: MassimoV on March 15, 2013, 05:18:44 PM
Better?
(https://gametechmods.com/uploads/images/86825AM3.5.jpg)
Title: Re: MassimoV's Showcase
Post by: Kossokei on March 15, 2013, 05:24:58 PM
I personally like the wheel choice. I think that the backlash (if that's what they're called) wheels aren't used very often because it's hard to get it to fit with the bot, but they're so cool looking.

Anyway, I don't like the lexan. Usually your lexan work is pretty nice but this is kinda flat.

You could make it to where it looks like a part of the armor ripped off exposing the things inside, but it's your bot. I can't make a lexan skin any better than you, so I'll give you that :P
Title: Re: MassimoV's Showcase
Post by: MassimoV on March 15, 2013, 07:47:28 PM
I hate building IRL SHW...
(https://gametechmods.com/uploads/images/83371Fiesta!Fiesta!Fiesta!.jpg)
Title: Re: MassimoV's Showcase
Post by: Badnik96 on March 15, 2013, 09:34:54 PM
Why isnt the weapon centered?
Title: Re: MassimoV's Showcase
Post by: MassimoV on March 15, 2013, 09:35:39 PM
Cause I needed room for NPCs or it wouldnt move.
Title: Re: MassimoV's Showcase
Post by: Kossokei on March 15, 2013, 09:49:14 PM
I'm pretty sure that with all that weight you have for weaponry it'll gyrodance and be hard to drive + unstable...
Title: Re: MassimoV's Showcase
Post by: MassimoV on March 15, 2013, 10:24:36 PM
It takes like 5 seconds for the weapon to get to full speed so it can drive fine after that. I tested it and it only "gyrodances" after losing a hammer which only happened once in like ten matches.
Title: Re: MassimoV's Showcase
Post by: Badnik96 on March 16, 2013, 12:51:15 PM
TBH I don't like it at all. The skin, the un-centered weapon...
Title: Re: MassimoV's Showcase
Post by: MassimoV on March 16, 2013, 12:54:47 PM
I'll center the weapon when I get home. How would you like he skin?
Title: Re: MassimoV's Showcase
Post by: Badnik96 on March 16, 2013, 01:24:45 PM
I dunno really. It just looks messy in general.
Title: Re: MassimoV's Showcase
Post by: MassimoV on March 16, 2013, 01:39:37 PM
Is it the decals maybe? I'm thinking of just making it a regular triangle.
Title: Re: MassimoV's Showcase
Post by: Kossokei on March 16, 2013, 02:14:29 PM
Nah, don't do that. It'll look a bit too angular, if you know what I mean.

As for myself, I like the skin, I just wish the spinner was centered. I love how you put that one decal around the disk, it'd look even better if it were centered.
Title: Re: MassimoV's Showcase
Post by: MassimoV on March 16, 2013, 02:17:47 PM
Well then I'll keep the skin and just center the disc. I don't know it was just coincidence with the top decal.
Title: Re: MassimoV's Showcase
Post by: MassimoV on March 16, 2013, 08:13:07 PM
Centered as promised.
(https://gametechmods.com/uploads/images/97616Centered.jpg)
Title: Re: MassimoV's Showcase
Post by: Kossokei on March 16, 2013, 09:06:52 PM
Pretty nice, as usual  :claping
Title: Re: MassimoV's Showcase
Post by: ty4er on March 17, 2013, 04:01:39 AM
i think the skin's just too bright for me. maybe a greyer skin would work
Title: Re: MassimoV's Showcase
Post by: Kossokei on March 17, 2013, 11:39:51 AM
i think the skin's just too bright for me. maybe a greyer skin would work
If you mean that particular shot, it's probably the lighting.
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 01, 2013, 06:55:58 PM
My first DSL 3 AW Test.
(https://gametechmods.com/uploads/images/23439DSL3Test.jpg)
Title: Re: MassimoV's Showcase
Post by: Sylandro on April 01, 2013, 07:04:58 PM
Looks nice, what's the drive?
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 01, 2013, 07:09:39 PM
TMW, the weird shaped one, with Busta Rhymes wheels.
Title: Re: MassimoV's Showcase
Post by: Badnik96 on April 01, 2013, 07:35:58 PM
Gotta make a DSL3 BW tomorrow.
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 01, 2013, 08:05:37 PM
Oh man, just think of what you could come up with when the full DSL3 comes out...
Hope you don't mind me asking, but are you AI-ing any of your DSL3 bots for fun?
That depends on the reason you give me to AI them.
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 02, 2013, 08:32:01 PM
Lel I'm so old school. I got the MW brother of squared I'm reluctant to call cubed.
(https://gametechmods.com/uploads/images/10523Cubed.jpg)
Title: Re: MassimoV's Showcase
Post by: Badnik96 on April 02, 2013, 09:39:52 PM
Hopefully it has more than 9 weapon power XD

looks nice.
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 02, 2013, 10:02:16 PM
Hopefully it has more than 9 weapon power XD
I'm gonna kill you....
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 04, 2013, 09:13:25 PM
To tribute my fallen brutha, NFX:
(https://gametechmods.com/uploads/images/43658H20.jpg)
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 07, 2013, 09:50:54 PM
Build a drum they said. It'll work they said.
(https://gametechmods.com/uploads/images/66093jhgb.jpg)
Title: Re: MassimoV's Showcase
Post by: Thyrus on April 08, 2013, 04:28:49 AM
havn`t seen the NFX (P.C.B.) one.

the drum looks a bit frontheavy
Title: Re: MassimoV's Showcase
Post by: Naryar on April 08, 2013, 06:49:47 AM
beaters suck in DSL3
Title: Re: MassimoV's Showcase
Post by: Conraaa on April 08, 2013, 07:43:06 AM
To tribute my fallen brutha, NFX:
(https://gametechmods.com/uploads/images/43658H20.jpg)

*Dihydrogen Oxide

Sorry, the chemist in me came out.
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 08, 2013, 12:19:43 PM
To tribute my fallen brutha, NFX:
(https://gametechmods.com/uploads/images/43658H20.jpg)

*Dihydrogen Oxide

Sorry, the chemist in me came out.
Meh, I'm still only in biology. Dihydro sounds cooler though, at least IMO.

beaters suck in DSL3
Gaaah! DSL 3 confuses me so much.
Title: Re: MassimoV's Showcase
Post by: Badger on April 08, 2013, 08:36:34 PM
We really need a guide on what does and does not suck in DSL 3.
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 08, 2013, 08:42:01 PM
We really need a guide on what does and does not suck in DSL 3.
Pleeeeeeaaaaaaase. Cause I'm clueless.
Title: Re: MassimoV's Showcase
Post by: Thyrus on April 08, 2013, 10:46:10 PM
either you go trial and error to find out
or
you do it like I do: go IRL and don't give a
Title: Re: MassimoV's Showcase
Post by: Mr. AS on April 09, 2013, 05:21:10 AM
what doesnt suck: dsl bars, possibly maces if only for the lack of normals, hammers (maybe, im hoping click didnt give these normals)

what does suck: any weapon you try to use outside of their irl purpose
Title: Re: MassimoV's Showcase
Post by: Merrick on April 09, 2013, 08:21:18 AM
We really need a guide on what does and does not suck in DSL 3.
Pleeeeeeaaaaaaase. Cause I'm clueless.

From what I've seen so far, just take something that's good in DSL 2 and it's crap in DSL 3, and vice versa.
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 09, 2013, 04:05:37 PM
We really need a guide on what does and does not suck in DSL 3.
Pleeeeeeaaaaaaase. Cause I'm clueless.

From what I've seen so far, just take something that's good in DSL 2 and it's crap in DSL 3, and vice versa.
Ice pick popup...
Title: Re: MassimoV's Showcase
Post by: 090901 on April 10, 2013, 06:40:04 AM
what doesnt suck: dsl bars, possibly maces if only for the lack of normals, hammers (maybe, im hoping click didnt give these normals)

what does suck: any weapon you try to use outside of their irl purpose
Bear claws are pretty awesome.
Also hammers DO have normals.
Title: Re: MassimoV's Showcase
Post by: Badnik96 on April 10, 2013, 08:22:37 AM
To tribute my fallen brutha, NFX:
(https://gametechmods.com/uploads/images/43658H20.jpg)

Fallen??
Title: Re: MassimoV's Showcase
Post by: Jonzu95 on April 10, 2013, 08:41:39 AM
To tribute my fallen brutha, NFX:
(https://gametechmods.com/uploads/images/43658H20.jpg)

Fallen??
Well, NFX hasn't been around for a long time because of college...

EDIT: Stop posting in blue you little weirdo.
Title: Re: MassimoV's Showcase
Post by: Badnik96 on April 10, 2013, 11:39:22 AM
Yes but he's still active on ARC. MassimoV of all people should know that
Title: Re: MassimoV's Showcase
Post by: Jonzu95 on April 10, 2013, 12:42:25 PM
Well that's strange...

EDIT: I mean it!
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 10, 2013, 02:53:14 PM
Fallen from the realms of RA2.
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 11, 2013, 06:00:53 PM
Bleh hammers on flails suck but nothing else would work. It's called Mauler Blue-42 cause that sounds decently ballin'.
(https://gametechmods.com/uploads/images/97690MaulerBlue42.jpg)
Title: Re: MassimoV's Showcase
Post by: infiniteinertia on April 12, 2013, 10:14:17 AM
Looks very nice. Did you BFE the chassis height? I can't get it that low normally.
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 12, 2013, 04:13:18 PM
Looks very nice. Did you BFE the chassis height? I can't get it that low normally.
Yeah, wish it could be done in game but it looks cooler lower and I'm not entering it into anything, just having fun so I don't mind too much.
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 12, 2013, 08:24:52 PM
MW Mauler, Mauler Hellfire:
(https://gametechmods.com/uploads/images/66820MaulerHellfire.jpg)
Title: Re: MassimoV's Showcase
Post by: Mecha on April 12, 2013, 08:34:40 PM
That's awesome. :thumbup :)
Title: Re: MassimoV's Showcase
Post by: Thyrus on April 12, 2013, 08:49:25 PM
like em both
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 12, 2013, 08:57:33 PM
Glad you like them. They're a pain to skin I'll tell you that much.
Title: Re: MassimoV's Showcase
Post by: Thyrus on April 12, 2013, 09:02:55 PM
my bot for Insanes Amazing Rage tourney was round too and it was likee heck skinning it  so I know your pain. the turned out very pretty though
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 12, 2013, 09:08:11 PM
Oh yeah I remember those.
Title: Re: MassimoV's Showcase
Post by: Badnik96 on April 12, 2013, 10:45:18 PM
Lol @ the name

I really like the bot itself too.
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 12, 2013, 10:47:49 PM
Lol @ the name

I really like the bot itself too.
Oh the fact that after it was sold it became Hellfire 666, kinda forgot about that. It works I guess.
Title: Re: MassimoV's Showcase
Post by: Badnik96 on April 13, 2013, 09:19:43 AM
Sold? Mauler never changed hands.
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 13, 2013, 04:59:18 PM
Oh I thought it did. Nevertheless it still works.
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 13, 2013, 09:37:31 PM
Venturing into the realms of Cruiserweight drums.
(https://gametechmods.com/uploads/images/46770ElkofHonor.jpg)
Title: Re: MassimoV's Showcase
Post by: Badnik96 on April 14, 2013, 12:02:41 AM
Pretty sweet.
Title: Re: MassimoV's Showcase
Post by: Mecha on April 15, 2013, 01:43:39 PM
Looks Cool.
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 15, 2013, 07:39:04 PM
Tank treads not passing through the chassis was intentional, because frankly that would look dumb.
Eat your heart out Click!
(https://gametechmods.com/uploads/images/43203Ringer.jpg)
Title: Re: MassimoV's Showcase
Post by: Virus Bomb on April 15, 2013, 07:48:43 PM
looks nice and original, but i can't stand that skin glitch.
Title: Re: MassimoV's Showcase
Post by: Mr. AS on April 15, 2013, 08:00:04 PM
IIRC playing on low quality fixes the "random skin blip" glitch
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 15, 2013, 08:05:15 PM
Fixed 4 u VB
(https://gametechmods.com/uploads/images/82311sufixxed.jpg)
Title: Re: MassimoV's Showcase
Post by: Scrap Daddy on April 15, 2013, 09:25:15 PM
You can make it look less worse by coloring the background instead of red
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 15, 2013, 09:32:07 PM
I just changed it. Not too worried about DSL3 skins until the full thing is released or until I get some better ideas.
(https://gametechmods.com/uploads/images/84193FIXXD.jpg)
Title: Re: MassimoV's Showcase
Post by: Thyrus on April 15, 2013, 11:17:20 PM
what weaponmotor does it use? looks great
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 15, 2013, 11:26:17 PM
Powered by a dual mag. Thanks!
Title: Re: MassimoV's Showcase
Post by: Scrap Daddy on April 15, 2013, 11:55:14 PM
no no no, you misunderstood me son. im talking about the skin glitch. like if you paint the background of the template to blue instead of red, it blends better and looks less sh**ty.
Title: Re: MassimoV's Showcase
Post by: Clickbeetle on April 16, 2013, 01:43:23 AM
I just changed it. Not too worried about DSL3 skins until the full thing is released or until I get some better ideas.
(https://gametechmods.com/uploads/images/84193FIXXD.jpg)

All right, there are some cases where tank treads passing through the chassis look OK.  Maybe it would not hurt to make them pass through.

Do the treads on that bot AGOD at all?  The small ones seem to do that rather often.
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 16, 2013, 06:57:40 PM
no no no, you misunderstood me son. im talking about the skin glitch. like if you paint the background of the template to blue instead of red, it blends better and looks less sh**ty.
Ohhh, well I'm doing that next time. Thanks!

I just changed it. Not too worried about DSL3 skins until the full thing is released or until I get some better ideas.
(https://gametechmods.com/uploads/images/84193FIXXD.jpg)

All right, there are some cases where tank treads passing through the chassis look OK.  Maybe it would not hurt to make them pass through.

Do the treads on that bot AGOD at all?  The small ones seem to do that rather often.
Just from my testing with the locking motor, I haven't experienced any AGOD.
Title: Re: MassimoV's Showcase
Post by: Badnik96 on April 17, 2013, 10:49:17 AM
Nice triple quote man...
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 17, 2013, 04:44:55 PM
There I fixed it you big baby.
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 17, 2013, 09:03:01 PM
Yo Scrap!
(https://gametechmods.com/uploads/images/90958Prey.jpg)
Title: Re: MassimoV's Showcase
Post by: Badnik96 on April 17, 2013, 10:26:49 PM
No slot for the weapon? I am disappoint.
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 17, 2013, 11:11:35 PM
No slot for the weapon? I am disappoint.
I'll add it tomarrow.
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 20, 2013, 07:28:02 PM
Finally updated this thing.
(https://gametechmods.com/uploads/images/62634Prey2.jpg)
Title: Re: MassimoV's Showcase
Post by: Thyrus on April 20, 2013, 07:59:13 PM
don`t like the not fitting stripes. other than that it`s nice
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 20, 2013, 08:35:48 PM
Oh forgot to mention, 3wd FTW!
(https://gametechmods.com/uploads/images/470933wdFTW.jpg)
Title: Re: MassimoV's Showcase
Post by: Naryar on April 21, 2013, 04:55:25 AM
still not as good as scrap, sorry
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 21, 2013, 11:26:37 AM
Well of course not. But I did have fun making it.
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 21, 2013, 02:06:47 PM
Bleh. I had no clue what I wanted to do with the skin but I liked the design so I still made it.
(https://gametechmods.com/uploads/images/56625Tank.jpg)
Title: Re: MassimoV's Showcase
Post by: 090901 on April 21, 2013, 02:14:05 PM
GIVE IT NINJA STARS AND SKIN IT JAPANESE STYLE
Title: Re: MassimoV's Showcase
Post by: Kossokei on April 21, 2013, 02:14:58 PM
Bleh. I had no clue what I wanted to do with the skin but I liked the design so I still made it.
(https://gametechmods.com/uploads/images/56625Tank.jpg)
omg thief

I like that quite a bit, not sure about the tank treads though
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 21, 2013, 03:39:15 PM
GIVE IT NINJA STARS AND SKIN IT JAPANESE STYLE
No no, that won't work. Wait, I have a brilliant idea! I'll give it ninja stars and skin it Japanese style!
(https://gametechmods.com/uploads/images/3526NinjaTank.jpg)
Title: Re: MassimoV's Showcase
Post by: Thyrus on April 21, 2013, 03:45:26 PM
meh.. I would make it hexplates with matildateeth as weapons with a darker metal skinn and random flags on it
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 21, 2013, 03:46:15 PM
meh.. I would make it hexplates with matildateeth as weapons with a darker metal skinn and random flags on it
Wait, no, no!!!!!!!
Title: Re: MassimoV's Showcase
Post by: Kossokei on April 21, 2013, 03:47:36 PM
GIVE IT NINJA STARS AND SKIN IT JAPANESE STYLE
No no, that won't work. Wait, I have a brilliant idea! I'll give it ninja stars and skin it Japanese style!
(https://gametechmods.com/uploads/images/3526NinjaTank.jpg)
do a dsl3 version of this

make it a heavyweight if it isn't

submit it as Ronin
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 21, 2013, 07:17:53 PM
Well I was gonna see if I could make it a HW in DSL2, and treads get a 60kg weight bonus so I made this, but still as a MW.
(https://gametechmods.com/uploads/images/27181Ninjatank2.jpg)
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 23, 2013, 09:11:03 PM
I can haz UberClocker?
(https://gametechmods.com/uploads/images/24533Vampire.jpg)
Title: Re: MassimoV's Showcase
Post by: SKBT on April 23, 2013, 09:53:24 PM
I can haz UberClocker?
no, you can haz psuedoclocker...



does the upper clamp assembly rotate with the lifter forks?
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 23, 2013, 09:55:01 PM
Nah they're all on seperate motors. Not very effective, but it looks cool.
Title: Re: MassimoV's Showcase
Post by: Thyrus on April 24, 2013, 02:09:41 AM
Ãœbercontroll
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 24, 2013, 09:20:15 PM
Ãœbercontroll
Yus
Anyways, testing some DSL 3. Click should let saws attatch directly to eachother.
(https://gametechmods.com/uploads/images/96579SawMouth.jpg)
Title: Re: MassimoV's Showcase
Post by: 090901 on April 24, 2013, 09:34:34 PM
Naryar's Slightly Larger Pink Pony?
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 24, 2013, 09:41:33 PM
Sure, why not.
(https://gametechmods.com/uploads/images/38106NSLPP.jpg)
Title: Re: MassimoV's Showcase
Post by: 090901 on April 24, 2013, 09:43:21 PM
This is glorious.
Title: Re: MassimoV's Showcase
Post by: 123savethewhales on April 25, 2013, 02:05:28 AM
Use saws 1 sizes larger on the 2 end if possible.  Weapons touching the ground do not deal damage.
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 25, 2013, 09:02:55 PM
Like this?
(https://gametechmods.com/uploads/images/97619NSLPP2EB.jpg)
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 29, 2013, 09:28:36 PM
What is this witchcraft?
(https://gametechmods.com/uploads/images/85594Cyclone.jpg)
Title: Re: MassimoV's Showcase
Post by: Badnik96 on April 29, 2013, 09:33:00 PM
Moar motor protection!!
Title: Re: MassimoV's Showcase
Post by: Squirrel_Monkey on April 30, 2013, 01:24:28 AM
Moar motor protection!!
^This^ and which trick did you use?
Raised ME in high chassis, then BFE chassis?
Title: Re: MassimoV's Showcase
Post by: 123savethewhales on April 30, 2013, 03:55:03 AM
Well, you can do this in a few ways

1.  A raised base anchor type component.  Round titanium extender tells me this is DSL2 which probably means ME.  You can either just raise the ME through BFE (easy) or lower the chassis after putting in the ME (slightly harder).
2.  Invisible components, which include custom components and smart zone.  I don't really know why you can connect stuff to some of those smart zones but yeah.
Title: Re: MassimoV's Showcase
Post by: MassimoV on April 30, 2013, 07:07:10 PM
Storm extender!
Title: Re: MassimoV's Showcase
Post by: MassimoV on May 05, 2013, 09:08:57 PM
More protection didn't turn ouyt that well so I just nerfed it down to a LW.
(https://gametechmods.com/uploads/images/11133CJ.jpg)
Title: Re: MassimoV's Showcase
Post by: Mr. AS on May 05, 2013, 09:12:43 PM
its almost like you took squared and gave it a totally overkill motor
Title: Re: MassimoV's Showcase
Post by: MassimoV on May 23, 2013, 06:36:27 PM
Yo Clonathon:
(https://gametechmods.com/uploads/images/11861Pinwheel.jpg)
Title: Re: MassimoV's Showcase
Post by: martymidget on May 23, 2013, 06:58:04 PM
Yo Clonathon:
(https://gametechmods.com/uploads/images/11861Pinwheel.jpg)

yo someone doesn't read the rules :P

Does look good though
Title: Re: MassimoV's Showcase
Post by: MassimoV on May 23, 2013, 07:01:20 PM
Readings for chumps. Yeah I was afraid of that. I'll reread them.
Title: Re: MassimoV's Showcase
Post by: MassimoV on May 24, 2013, 12:56:11 PM
Ok, I was looking through the elussive Urjak's showcase and decided to remake Scoliosis.
(https://gametechmods.com/uploads/images/29940Fibrosis.jpg)
Title: Re: MassimoV's Showcase
Post by: MassimoV on May 25, 2013, 08:40:34 PM
Walk up into the club like what up I got Scrap's bot.
(https://gametechmods.com/uploads/images/90534Novgorod.jpg)
Title: Re: MassimoV's Showcase
Post by: Mr. AS on May 25, 2013, 08:59:17 PM
i like the VS. perm looks exposed though.
Title: Re: MassimoV's Showcase
Post by: madman3 on May 26, 2013, 02:19:44 AM
i like the VS. perm looks exposed though.
Only really a big problem if it's a perm 80, since the regular perm has tonnes of HP.

Novgorod looks awesome, nice and simple, if evidently ineffective :gawe:
Title: Re: MassimoV's Showcase
Post by: Naryar on May 26, 2013, 02:34:26 AM
eh i don't know what's so exciting about these pushers
Title: Re: MassimoV's Showcase
Post by: madman3 on May 26, 2013, 02:35:24 AM
eh i don't know what's so exciting about these pushers
They look good?
Sure, they're not effective, but the setup looks kind of cool and it looks very cleanly built.
Title: Re: MassimoV's Showcase
Post by: Naryar on May 26, 2013, 02:37:08 AM
eh i don't know what's so exciting about these pushers
They look good?
Sure, they're not effective, but the setup looks kind of cool and it looks very cleanly built.

They have no interest apart from looking good. No original design, no cool hybrid, boring in battle, not effective, what else ? It's just... bland. Kinda like a pretty package with nothing inside.

You can build a bot over looks alone, and it can be awesome (eg. a tyrannosaur that breathes fire) but this is just... a pusher. Herp derp. Been there, done that.
Title: Re: MassimoV's Showcase
Post by: madman3 on May 26, 2013, 03:47:52 AM
eh i don't know what's so exciting about these pushers
They look good?
Sure, they're not effective, but the setup looks kind of cool and it looks very cleanly built.

They have no interest apart from looking good. No original design, no cool hybrid, boring in battle, not effective, what else ? It's just... bland. Kinda like a pretty package with nothing inside.

You can build a bot over looks alone, and it can be awesome (eg. a tyrannosaur that breathes fire) but this is just... a pusher. Herp derp. Been there, done that.
I guess, but for pure aesthetic purposes they're okay. Sure, cooler designs exist, but this doesn't exactly look bad.
Title: Re: MassimoV's Showcase
Post by: Naryar on May 26, 2013, 06:05:34 AM
eh i don't know what's so exciting about these pushers
They look good?
Sure, they're not effective, but the setup looks kind of cool and it looks very cleanly built.

They have no interest apart from looking good. No original design, no cool hybrid, boring in battle, not effective, what else ? It's just... bland. Kinda like a pretty package with nothing inside.

You can build a bot over looks alone, and it can be awesome (eg. a tyrannosaur that breathes fire) but this is just... a pusher. Herp derp. Been there, done that.
I guess, but for pure aesthetic purposes they're okay. Sure, cooler designs exist, but this doesn't exactly look bad.
I never meant that.
Title: Re: MassimoV's Showcase
Post by: MassimoV on May 26, 2013, 05:22:31 PM
eh i don't know what's so exciting about these pushers
Nothing! Just fun to build, fun to drive, and fun to skin.

i like the VS. perm looks exposed though.
Only really a big problem if it's a perm 80, since the regular perm has tonnes of HP.
Yeah it's a 132.
Title: Re: MassimoV's Showcase
Post by: MassimoV on May 26, 2013, 08:38:01 PM
Naryar <3 Flutterbutter
(https://gametechmods.com/uploads/images/49023NHFB.jpg)
Title: Re: MassimoV's Showcase
Post by: Sylandro on May 26, 2013, 09:09:48 PM
http://www.youtube.com/watch?v=6ziKnyvBZks#ws (http://www.youtube.com/watch?v=6ziKnyvBZks#ws)
Title: Re: MassimoV's Showcase
Post by: madman3 on May 27, 2013, 04:33:23 AM
Good god that's frightening.
Title: Re: MassimoV's Showcase
Post by: Mr. AS on May 27, 2013, 08:19:30 AM
looks pretty good. really worried about protection against popups (or lack thereof). it'll give them some trouble though with all those saws.
Title: Re: MassimoV's Showcase
Post by: MassimoV on May 27, 2013, 12:42:04 PM
Razer Beetle
(https://gametechmods.com/uploads/images/14797RazerBeetle.jpg)
Title: Re: MassimoV's Showcase
Post by: Jonzu95 on May 27, 2013, 12:52:07 PM
Holy fuuuuuuuu-

That looks amazing.
Title: Re: MassimoV's Showcase
Post by: Merrick on May 27, 2013, 01:11:31 PM
My special area is tingling.
Title: Re: MassimoV's Showcase
Post by: Sylandro on May 27, 2013, 02:32:23 PM
Boy, that's awesome!
Title: Re: MassimoV's Showcase
Post by: Kossokei on May 27, 2013, 02:52:51 PM
Razer Beetle
(https://gametechmods.com/uploads/images/14797RazerBeetle.jpg)
Best use of razer claws I've ever seen
Title: Re: MassimoV's Showcase
Post by: MassimoV on May 29, 2013, 12:59:24 PM
Naryar Really Likes Flutterbetter's Mane
(https://gametechmods.com/uploads/images/37061NRLFM.jpg)
Title: Re: MassimoV's Showcase
Post by: Domanating on May 30, 2013, 07:47:24 AM
Razer Beetle
(https://gametechmods.com/uploads/images/14797RazerBeetle.jpg)

Title: Re: MassimoV's Showcase
Post by: MassimoV on May 30, 2013, 10:22:14 AM
Razer Beetle
(https://gametechmods.com/uploads/images/14797RazerBeetle.jpg)


FATHER?!?!?!?!
Title: Re: MassimoV's Showcase
Post by: Naryar on May 30, 2013, 10:24:02 AM
domanating wins again
Title: Re: MassimoV's Showcase
Post by: Merrick on May 30, 2013, 10:24:34 AM
What a beautiful family reunion.
Title: Re: MassimoV's Showcase
Post by: MassimoV on May 30, 2013, 04:12:33 PM
Might bring this to Poker Night. Not that good but it looks nice IMO.
(https://gametechmods.com/uploads/images/78893Fallout.jpg)
Title: Re: MassimoV's Showcase
Post by: Probably Rob on May 30, 2013, 04:13:41 PM
Duuuuude. I love it.
Title: Re: MassimoV's Showcase
Post by: SKBT on May 30, 2013, 04:15:15 PM
Might bring this to Poker Night. Not that good but it looks nice IMO.
(https://gametechmods.com/uploads/images/78893Fallout.jpg)

i'd flip the piglets 180 and have them inside the beaters
Title: Re: MassimoV's Showcase
Post by: MassimoV on May 30, 2013, 05:56:23 PM
hexplates would work better instead of drums
hexplates don't attach to mags
use a single perm then?
Good idea.
(https://gametechmods.com/uploads/images/4351P2.jpg)
Title: Re: MassimoV's Showcase
Post by: martymidget on May 30, 2013, 06:23:00 PM
Might bring this to Poker Night. Not that good but it looks nice IMO.
(https://gametechmods.com/uploads/images/78893Fallout.jpg)

So overweaponed it hurts :P
Title: Re: MassimoV's Showcase
Post by: MassimoV on May 30, 2013, 06:28:04 PM
Don't worry. It doesn't really work that well. Imma just enter a flipper.
Title: Re: MassimoV's Showcase
Post by: 090901 on May 30, 2013, 06:43:44 PM
why use hexplates when you could just use tite or steel skirts
Title: Re: MassimoV's Showcase
Post by: MassimoV on May 30, 2013, 07:04:11 PM
Because you beat me to it you cheese head bastard.
Title: Re: MassimoV's Showcase
Post by: MassimoV on May 30, 2013, 08:13:00 PM
Best monster truck
(https://gametechmods.com/uploads/images/65952Goldberg.jpg)
Title: Re: MassimoV's Showcase
Post by: Badnik96 on May 30, 2013, 08:23:48 PM
Nice! Goldberg was always pretty cool.
Title: Re: MassimoV's Showcase
Post by: MassimoV on May 31, 2013, 05:05:48 PM
Made Crimson Blades into a CW.
(https://gametechmods.com/uploads/images/67574Untitled.jpg)
Title: Re: MassimoV's Showcase
Post by: Merrick on May 31, 2013, 05:46:38 PM
CW? Cruiserweight? What weight is it?
Title: Re: MassimoV's Showcase
Post by: Jonzu95 on May 31, 2013, 05:52:06 PM
CW? Cruiserweight? What weight is it?
600kg.
Title: Re: MassimoV's Showcase
Post by: Merrick on May 31, 2013, 07:33:12 PM
Oh, thanks.

Didn't list it in the weight guide thread.

What's with the Taz wedges at the back?
Title: Re: MassimoV's Showcase
Post by: Squirrel_Monkey on June 01, 2013, 05:23:47 AM
Made Crimson Blades into a CW.
(https://gametechmods.com/uploads/images/67574Untitled.jpg)
KLONE
oh...
Wait, 4 axles, 3 discs?
And no front wedges?
Title: Re: MassimoV's Showcase
Post by: MassimoV on June 01, 2013, 04:14:02 PM
Wleldge
(https://gametechmods.com/uploads/images/93034Anarchy.jpg)
I'm boring.
Title: Re: MassimoV's Showcase
Post by: Scrap Daddy on June 01, 2013, 07:08:26 PM
I liek
Title: Re: MassimoV's Showcase
Post by: MassimoV on June 02, 2013, 06:06:04 PM
Lame-tier BotM entry
(https://gametechmods.com/uploads/images/89979Plunderbird Redux.jpg)
Title: Re: MassimoV's Showcase
Post by: Sylandro on June 02, 2013, 06:32:58 PM
I thought that was mazakari. Lel.
Title: Re: MassimoV's Showcase
Post by: Naryar on June 03, 2013, 01:27:30 AM
dude you're too cool for that
Title: Re: MassimoV's Showcase
Post by: Mr. AS on June 03, 2013, 05:08:49 AM
is it supposed to be some obscure goldenfox-like reference because i am seriously not getting it
Title: Re: MassimoV's Showcase
Post by: Badnik96 on June 03, 2013, 06:11:21 AM
is it supposed to be some obscure goldenfox-like reference because i am seriously not getting it

Are you serious?

http://robotwars.wikia.com/wiki/Plunderbird (http://robotwars.wikia.com/wiki/Plunderbird)
Title: Re: MassimoV's Showcase
Post by: MassimoV on June 03, 2013, 10:23:20 AM
It was the middle of Battlebots so I threw some quick flipper together. But yeah no refrence. Just wanted some kind of theme.
Title: Re: MassimoV's Showcase
Post by: MassimoV on June 03, 2013, 11:41:28 AM
Lil' skin update on Goldberg
(https://gametechmods.com/uploads/images/75088Bill.jpg)
Title: Re: MassimoV's Showcase
Post by: MassimoV on June 03, 2013, 12:14:33 PM
Got bored so made a LW version of Anarchy.
(https://gametechmods.com/uploads/images/36017Vex.jpg)
Title: Re: MassimoV's Showcase
Post by: Mr. AS on June 03, 2013, 01:32:41 PM
is it supposed to be some obscure goldenfox-like reference because i am seriously not getting it

Are you serious?

http://robotwars.wikia.com/wiki/Plunderbird (http://robotwars.wikia.com/wiki/Plunderbird)
no like who is the guy in the center of the pic i have absolutely no idea whatsoever
Title: Re: MassimoV's Showcase
Post by: ty4er on June 03, 2013, 01:36:35 PM
is it supposed to be some obscure goldenfox-like reference because i am seriously not getting it

Are you serious?

http://robotwars.wikia.com/wiki/Plunderbird (http://robotwars.wikia.com/wiki/Plunderbird)
no like who is the guy in the center of the pic i have absolutely no idea whatsoever
thats the guy who made plunderbird
Title: Re: MassimoV's Showcase
Post by: Badnik96 on June 03, 2013, 02:02:25 PM
Loving the addition to Goldberg's skin.
Title: Re: MassimoV's Showcase
Post by: MassimoV on June 03, 2013, 04:31:54 PM
Blarg I need to build a robot with a weapon.
(https://gametechmods.com/uploads/images/3300PlowKing.jpg)
Title: Re: MassimoV's Showcase
Post by: Badnik96 on June 03, 2013, 05:21:14 PM
Oh hey, I recognize that logo. BBIQ right?

I like how you spammed sponsor logos :P
Title: Re: MassimoV's Showcase
Post by: Sylandro on June 03, 2013, 05:41:32 PM
I see you poked around on the Checkmate page on the Battlebots wiki.
Title: Re: MassimoV's Showcase
Post by: Badnik96 on June 03, 2013, 06:00:41 PM
Poked around, more like completely rewrote it because it was terribad.
Title: Re: MassimoV's Showcase
Post by: MassimoV on June 03, 2013, 07:30:07 PM
Yeah I'll use the term remake. Just got the side name straight from the bot pic.
Title: Re: MassimoV's Showcase
Post by: MassimoV on June 03, 2013, 09:23:22 PM
LW undercutter I kinda thought was neat.
(https://gametechmods.com/uploads/images/14234WeedWhacker.jpg)
Title: Re: MassimoV's Showcase
Post by: Badnik96 on June 03, 2013, 10:10:05 PM
That looks almost identical to the IRL Weed Whacker. Love the skin though
Title: Re: MassimoV's Showcase
Post by: Sylandro on June 04, 2013, 06:51:50 AM
Cool.
Title: Re: MassimoV's Showcase
Post by: MassimoV on June 04, 2013, 02:13:00 PM
HW I made a while ago that I never showcased.
(https://gametechmods.com/uploads/images/81300Lumberjack.jpg)
Title: Re: MassimoV's Showcase
Post by: AlexGRFan97 on June 04, 2013, 02:33:07 PM
Man, M.O.E. wheels should get more attention really.
Title: Re: MassimoV's Showcase
Post by: Naryar on June 04, 2013, 02:42:53 PM
eh it's p cool
Title: Re: MassimoV's Showcase
Post by: Badnik96 on June 04, 2013, 02:55:33 PM
Oh yeah, I still have to AI that team :P

One of the few bots that can de-shell SS in the pack right there.
Title: Re: MassimoV's Showcase
Post by: MassimoV on June 04, 2013, 07:16:05 PM
ToC CW remake.
(https://gametechmods.com/uploads/images/63275ToC.jpg)
Title: Re: MassimoV's Showcase
Post by: Badnik96 on June 04, 2013, 07:18:18 PM
AWESOME

You need to show Josh, he might even use it :P
Title: Re: MassimoV's Showcase
Post by: MassimoV on June 04, 2013, 07:20:47 PM
Already over at ARC.
Title: Re: MassimoV's Showcase
Post by: Merrick on June 04, 2013, 07:47:04 PM
That looks boss.  :thumbup
Title: Re: MassimoV's Showcase
Post by: Sylandro on June 05, 2013, 06:40:47 AM
Jesus Christ.....

[okay]Sylandro is okay with this bot.[/okay]
Title: Re: MassimoV's Showcase
Post by: MassimoV on June 14, 2013, 07:13:49 PM
let's see you fight a battle axe
Did someone say swag battle axes?
(https://gametechmods.com/uploads/images/48850axxxes.jpg)
Title: Re: MassimoV's Showcase
Post by: Naryar on June 14, 2013, 07:25:37 PM
swag
Title: Re: MassimoV's Showcase
Post by: MassimoV on June 14, 2013, 07:27:51 PM
I knew it! Someone did say swag.
Title: Re: MassimoV's Showcase
Post by: Shield on June 14, 2013, 07:34:21 PM
I knew it! Someone did say swag.

Just didn't think it'd be Nary  :dumb)
Title: Re: MassimoV's Showcase
Post by: Merrick on June 14, 2013, 08:32:16 PM
Naryar has ALL THE SWAG.

Sick bot, btw.
Title: Re: MassimoV's Showcase
Post by: MassimoV on June 14, 2013, 09:22:55 PM
Where's the chassis?
(https://gametechmods.com/uploads/images/18557NoChassisBill.jpg)
I don't know.
Title: Re: MassimoV's Showcase
Post by: MassimoV on June 15, 2013, 03:13:55 PM
No love for no chassis? Ok, how about a flat bot.
(https://gametechmods.com/uploads/images/26679Astrakhan.jpg)
Title: Re: MassimoV's Showcase
Post by: Badnik96 on June 15, 2013, 03:15:28 PM
Schweet.
Title: Re: MassimoV's Showcase
Post by: Sylandro on June 15, 2013, 03:56:36 PM
It's about as flat as asian girls chest! Me gusta.
Edit: MASSIMOV STOP EDITING MY POSTS
EDIT: lel
Title: Re: MassimoV's Showcase
Post by: 123savethewhales on June 15, 2013, 05:59:41 PM
No love for no chassis?
Well it is in the no fly zone.  IRL folks hate it for being SnS with "no chassis", and it doesn't work in standard cuz ripping teeth are terrible.
Title: Re: MassimoV's Showcase
Post by: 090901 on June 15, 2013, 06:27:10 PM
SnS would look better with full discs
Title: Re: MassimoV's Showcase
Post by: MassimoV on June 15, 2013, 06:56:04 PM
No love for no chassis?
Well it is in the no fly zone.  IRL folks hate it for being SnS with "no chassis", and it doesn't work in standard cuz ripping teeth are terrible.
Well actually, I just set the chassis height to 0 so it's like everythings mounted on a plate, and I'm not going for standard.

SnS would look better with full discs
Alright I'll switch them up.
Title: Re: MassimoV's Showcase
Post by: MassimoV on June 21, 2013, 06:29:26 PM
I had no idea on what to enter into RW 2005 so I modified ToC and gave it a halfway decent skin.
(https://gametechmods.com/uploads/images/74194Ripper 2.jpg)
Title: Re: MassimoV's Showcase
Post by: MassimoV on June 24, 2013, 08:17:45 PM
Yo
(https://gametechmods.com/uploads/images/88274Airforce.jpg)
Hammer is on a dual mag and can't move, probably will move part of the extender in the chassis and use an NPC.
Title: Re: MassimoV's Showcase
Post by: SKBT on June 24, 2013, 08:46:23 PM
u needa counterweight dawg
Title: Re: MassimoV's Showcase
Post by: MassimoV on June 24, 2013, 08:48:50 PM
Will that really work?
Title: Re: MassimoV's Showcase
Post by: SKBT on June 24, 2013, 08:51:51 PM
ya i used counterweights on my old servo clamp bots
Title: Re: MassimoV's Showcase
Post by: MassimoV on June 24, 2013, 08:54:30 PM
Well my problem is the weapon motor's pretty low...
(https://gametechmods.com/uploads/images/53793Airforce.jpg)
Title: Re: MassimoV's Showcase
Post by: Virus Bomb on June 24, 2013, 09:10:29 PM
use the overkill motor?
Title: Re: MassimoV's Showcase
Post by: MassimoV on June 24, 2013, 09:18:26 PM
Good idea. That should work...I'll go try it.
Title: Re: MassimoV's Showcase
Post by: MassimoV on June 24, 2013, 09:37:14 PM
Whoo, thanks VB!
(https://gametechmods.com/uploads/images/79773airforceworking.jpg)
Tell me that's not better than a woman, I dare ya.
Title: Re: MassimoV's Showcase
Post by: helloface on June 24, 2013, 10:45:51 PM
Close. What weight?
Title: Re: MassimoV's Showcase
Post by: MassimoV on June 24, 2013, 11:07:03 PM
398.?
Title: Re: MassimoV's Showcase
Post by: helloface on June 24, 2013, 11:10:14 PM
Seems good then. You receive Helloface's stamp of approval:  :thumbup
Title: Re: MassimoV's Showcase
Post by: G.K. on June 25, 2013, 05:29:58 AM
I'm not an IRL guy but that's beautiful.
Title: Re: MassimoV's Showcase
Post by: NFX on June 25, 2013, 06:40:39 AM
Looking sweet. Is that a hexplate the weapon's built from?
Title: Re: MassimoV's Showcase
Post by: MassimoV on June 25, 2013, 02:07:49 PM
Well it started as a dual mag so I couldn't attatch a hexplate so it's just a straight up extender.
Title: Re: MassimoV's Showcase
Post by: MassimoV on June 26, 2013, 05:42:40 PM
Flipped the disc on Biologic Assault upside down and reskinned it to Anguilla cause why not.
(https://gametechmods.com/uploads/images/98617Anguilla.jpg)
Title: Re: MassimoV's Showcase
Post by: Thyrus on June 26, 2013, 05:44:06 PM
looks nice. reminds me of a poker chip
Title: Re: MassimoV's Showcase
Post by: MassimoV on June 26, 2013, 05:45:33 PM
That's it! Rob Collin's Poker Night tournament!
Title: Re: MassimoV's Showcase
Post by: Thyrus on June 26, 2013, 05:46:57 PM
Cheatbot and Chipsy or what it is called should do a tag team! :P
Title: Re: MassimoV's Showcase
Post by: MassimoV on June 26, 2013, 06:34:56 PM
Chipsy, I like it....
Title: Re: MassimoV's Showcase
Post by: Merrick on June 26, 2013, 06:59:49 PM
Or Mr. Chips.

It looks deadlier. Blade is very low to the ground.
Title: Re: MassimoV's Showcase
Post by: MassimoV on June 26, 2013, 07:23:58 PM
Then I would have to make Scooter.
Title: Re: MassimoV's Showcase
Post by: MassimoV on June 28, 2013, 01:40:12 PM
So I was inspired by Urjak's Dragoon so I scaled it down into a HW.
(https://gametechmods.com/uploads/images/21369RotaryEvil.jpg)
And if you knock off the shell, it looks like a real SS...
(https://gametechmods.com/uploads/images/84040Inside.jpg)
Title: Re: MassimoV's Showcase
Post by: helloface on June 28, 2013, 01:43:46 PM
How did you get it so tight?
Title: Re: MassimoV's Showcase
Post by: Naryar on June 28, 2013, 01:46:58 PM
...By making a proper chassis ?

It's original at least, could look cooler though.
Title: Re: MassimoV's Showcase
Post by: 090901 on June 28, 2013, 02:02:06 PM
How did you get it so tight?
bfe
Title: Re: MassimoV's Showcase
Post by: 123savethewhales on June 28, 2013, 02:05:30 PM
Bah imbalance hax.

Indestructible top armor is not cool, especially for IRL.
Title: Re: MassimoV's Showcase
Post by: NFX on June 28, 2013, 02:12:17 PM
Very, very nice indeed...

...where's the CB?
Title: Re: MassimoV's Showcase
Post by: MassimoV on June 28, 2013, 02:16:57 PM
Bah imbalance hax.

Indestructible top armor is not cool, especially for IRL.
Imbalance hax? Indestructible top armor, you mean a solid disc is indestruble?

Could look cooler though.
What do you suggest? It's right at 800 so I'd have to change a couple of things.

Very, very nice indeed...

...where's the CB?
Thanks! And it's here:
(https://gametechmods.com/uploads/images/72492Inside.jpg)
Title: Re: MassimoV's Showcase
Post by: 123savethewhales on June 28, 2013, 02:19:04 PM
You hacked the chassis down, so it motors and batteries acts as indestructible armors.
Title: Re: MassimoV's Showcase
Post by: MassimoV on June 28, 2013, 02:20:35 PM
I suppose but it still can get gut ripped pretty easily.
Title: Re: MassimoV's Showcase
Post by: 123savethewhales on June 28, 2013, 02:57:06 PM
Well, considering IRL don't even allow half sheet and casters, something you can do in the botlab, I don't see being completely invaluable to top/side attacks through BFE being okay.

I mean, sure build whatever you want, but I don't think any sane tournament host should allow chassis height hacking below what everything inside can fit
Title: Re: MassimoV's Showcase
Post by: MassimoV on June 28, 2013, 02:59:51 PM
Yeah you're probably right. Though if it was in a judging tournament, like Battlebots, if it gets deshelled, its opponent will probably win anyways.
Title: Re: MassimoV's Showcase
Post by: 123savethewhales on June 28, 2013, 03:02:24 PM
Or another HS/shell can take off a few panels but can't damage your chassis.  And you eventually won because you have more weapons in KG and de-weaponed the other bot.
Title: Re: MassimoV's Showcase
Post by: Kossokei on June 28, 2013, 03:10:15 PM
Or another HS/shell can take off a few panels but can't damage your chassis.  And you eventually won because you have more weapons in KG and de-weaponed the other bot.
They can however damage your wheels much more easily now, so as they're attacking the 'invincible' motors which eventually get damaged to the point where they barely continue working and the wheels are being whacked away at, you'll eventually get immobilized by a stronger robot.

So there's that.
Title: Re: MassimoV's Showcase
Post by: 123savethewhales on June 28, 2013, 03:19:47 PM
What are you talking about?  Shells don't get immobilized when they lose half their shell and their wheels.  They just bounce around the arena through the imbalance weight and dual perm torque.  And that's exactly the point.  A lot of bot types that can't gutrip it will automatically lose if it's weapon count is under 240kg in concussion.

It also opens a can of worm that nobody wants.  Everyone who enters to win will flatten their chassis to nothing and replace it with cheap top external armors.
Title: Re: MassimoV's Showcase
Post by: Kossokei on June 28, 2013, 03:20:56 PM
What are you talking about?  Shells don't get immobilized when they lose half their shell and their wheels.  They just bounce around the arena through the imbalance weight and dual perm torque.  And that's exactly the point.  A lot of bot types that can't gutrip it will automatically lose if it's weapon count is under 240kg in concussion.
nonono I mean if you do actually knock off the shell.
Title: Re: MassimoV's Showcase
Post by: 123savethewhales on June 28, 2013, 03:23:38 PM
Right, a IRL bot, de-shell solid 150cm on a dual perm with 240kg of hammers without having to go through with them first.  In an environment where hammer bot has 1 spike and VS has 2 ripping teeth.

You have a better chance of it bouncing around and OOTA itself out of the arena.

If this is allow I would just enter a clone of this but with a square chassis and 4x 70 hammers.
Title: Re: MassimoV's Showcase
Post by: MassimoV on June 28, 2013, 04:03:41 PM
Yeah, no this ain't allowed.
Title: Re: MassimoV's Showcase
Post by: MassimoV on July 02, 2013, 04:31:36 PM
Someone (I think Mike) posted a picture of a BW hammer and I liked the design so I made a similar one.
(https://gametechmods.com/uploads/images/61883NailDriver.jpg)
Title: Re: MassimoV's Showcase
Post by: helloface on July 02, 2013, 04:55:28 PM
Insides, weight, armour?
Title: Re: MassimoV's Showcase
Post by: MassimoV on July 02, 2013, 04:57:50 PM
(https://gametechmods.com/uploads/images/10475NailInsides.jpg)
245, plastic something.
Title: Re: MassimoV's Showcase
Post by: Badnik96 on July 02, 2013, 06:31:23 PM
Neat.
Title: Re: MassimoV's Showcase
Post by: dragonsteincole on July 02, 2013, 09:35:19 PM
... what am I looking at with the weapon motor? It's a Slimbody but backwards?
Title: Re: MassimoV's Showcase
Post by: MassimoV on July 02, 2013, 09:39:02 PM
It's the overkill motor, but for some reason the hexplate attatched to the back of it.
Title: Re: MassimoV's Showcase
Post by: MassimoV on July 03, 2013, 03:59:41 PM
DOCTOR DRE WITH THE STANDARD

(https://gametechmods.com/uploads/images/91653Martenique.jpg)
Title: Re: MassimoV's Showcase
Post by: Badnik96 on July 03, 2013, 04:11:29 PM
Sweet.
Title: Re: MassimoV's Showcase
Post by: MassimoV on July 07, 2013, 08:29:52 PM
DAMN! It's more standard!
(https://gametechmods.com/uploads/images/27728MetalHead.jpg)
Title: Re: MassimoV's Showcase
Post by: 090901 on July 07, 2013, 08:30:25 PM
Needs to be wider
Title: Re: MassimoV's Showcase
Post by: MassimoV on July 07, 2013, 10:03:01 PM
Ugh, I'll do that tomarrow.
Title: Re: MassimoV's Showcase
Post by: 123savethewhales on July 08, 2013, 02:08:47 AM
It's gonna tip over without back stabilizers.
Title: Re: MassimoV's Showcase
Post by: MassimoV on July 08, 2013, 02:48:22 PM
Took the advice.
(https://gametechmods.com/uploads/images/42170Metalhead1.5.jpg)
Title: Re: MassimoV's Showcase
Post by: 090901 on July 08, 2013, 02:53:34 PM
You should use angled skirts for the upper wedge.
Title: Re: MassimoV's Showcase
Post by: MassimoV on July 08, 2013, 03:02:34 PM
Like dis?
(https://gametechmods.com/uploads/images/13042MetalhHead1.75.jpg)
Title: Re: MassimoV's Showcase
Post by: 090901 on July 08, 2013, 03:06:35 PM
yep
Title: Re: MassimoV's Showcase
Post by: MassimoV on July 08, 2013, 04:49:09 PM
Guess I made a saw bot.
(https://gametechmods.com/uploads/images/70079BombShell.jpg)
Title: Re: MassimoV's Showcase
Post by: Badnik96 on July 08, 2013, 04:55:00 PM
Sweet. Love how it looks, especially the skin.
Title: Re: MassimoV's Showcase
Post by: helloface on July 08, 2013, 05:09:41 PM
Looks nice.
Title: Re: MassimoV's Showcase
Post by: Sylandro on July 08, 2013, 05:22:56 PM
Awesome.
Title: Re: MassimoV's Showcase
Post by: Jack Daniels on July 08, 2013, 05:26:26 PM
Agreed. That is wicked awesome. To hell with invertability.
Title: Re: MassimoV's Showcase
Post by: MassimoV on July 08, 2013, 06:13:49 PM
Glad y'all like it. And finally 100 pages!
Title: Re: MassimoV's Showcase
Post by: Thyrus on July 09, 2013, 12:12:40 AM
(https://gametechmods.com/uploads/images/75979screenshot_62.png)

and the first bot on your 100th page is from me!
Title: Re: MassimoV's Showcase
Post by: MassimoV on July 09, 2013, 12:22:33 AM
Ragggh, thyrus is tryin to steal my shine.
Title: Re: MassimoV's Showcase
Post by: MassimoV on July 13, 2013, 04:32:31 PM
This one is called, Chirs Owes Me One:
(https://gametechmods.com/uploads/images/32639uome.jpg)
Title: Re: MassimoV's Showcase
Post by: MassimoV on July 13, 2013, 04:57:07 PM
And now for my entry.
(https://gametechmods.com/uploads/images/81800Mario.jpg)

Made after Naryar's bot:
(https://gametechmods.com/uploads/images/97561unnamedsns.JPG)
Kept the weapons static because "klone".
I'm also calling it SupermarioLolzerfan666 in honor of this comment on the bot:
Quote from: Naryar;22678
Worst name EVER.


Here's the worst ever:

Quote
SupermarioLolzerfan666
Title: Re: MassimoV's Showcase
Post by: Merrick on July 13, 2013, 05:43:20 PM
IRL!!1!1!

wait wut
Title: Re: MassimoV's Showcase
Post by: MassimoV on July 13, 2013, 08:24:34 PM
oooo witchcraft
(https://gametechmods.com/uploads/images/67356Gamble.png)
Title: Re: MassimoV's Showcase
Post by: helloface on July 13, 2013, 08:34:19 PM
oooo witchcraft
(https://gametechmods.com/uploads/images/67356Gamble.png)
WINGARDIUM LEVIOSAAAAAAA
Title: Re: MassimoV's Showcase
Post by: Kossokei on July 13, 2013, 10:07:27 PM
oooo witchcraft
(https://gametechmods.com/uploads/images/67356Gamble.png)
WINGARDIUM LEVIOSAAAAAAA

rooooon stop iiiiit

not sure about the irlness of that but... it's cool to look at
Title: Re: MassimoV's Showcase
Post by: Virus Bomb on July 13, 2013, 10:09:38 PM
i would add some type of supports to that perm so it doesn't look like it's floating in space.
Title: Re: MassimoV's Showcase
Post by: MassimoV on July 13, 2013, 10:14:09 PM
Well I based it off of Shatterpoint.
(https://gametechmods.com/uploads/images/16224SS-shatterpoint.jpg)
Title: Re: MassimoV's Showcase
Post by: Kossokei on July 13, 2013, 10:30:37 PM
Well I based it off of Shatterpoint.
(https://gametechmods.com/uploads/images/16224SS-shatterpoint.jpg)
oh, okay then

yeah just get some sort of support on it, it looks a little bit bare as is.
Title: Re: MassimoV's Showcase
Post by: MassimoV on July 13, 2013, 10:36:56 PM
I'm crunched for weight but I'll see....
Title: Re: MassimoV's Showcase
Post by: Mr. AS on July 13, 2013, 10:55:04 PM
oooo witchcraft
(https://gametechmods.com/uploads/images/67356Gamble.png)
WINGARDIUM LEVIOSAAAAAAA
yeah nice post, im sure that will help massimov become as good of a builder as you are one day.

but yeah i imagine its based off the whole "motor above bar" argument so it should be fine for irl. if only you used a alu extender so it can be seen in battle though...

Title: Re: MassimoV's Showcase
Post by: MassimoV on July 14, 2013, 01:27:59 PM
And like magic
(https://gametechmods.com/uploads/images/84149Gamble1.5.jpg)
Title: Re: MassimoV's Showcase
Post by: MassimoV on July 14, 2013, 05:25:07 PM
Alright so I got a crappy lil CW
(https://gametechmods.com/uploads/images/76159Illinois.jpg)
I'll probably give it a dual perm, get 4wd, and fix up the skin.
Title: Re: MassimoV's Showcase
Post by: helloface on July 14, 2013, 05:29:04 PM
That thing's probably really unstable.
Title: Re: MassimoV's Showcase
Post by: MassimoV on July 14, 2013, 05:29:58 PM
No, it's too slow for that lol. That's why I need to go fix it.
Title: Re: MassimoV's Showcase
Post by: helloface on July 14, 2013, 05:52:08 PM
Try shorting the DSL bar. That might increase RPMs.
Title: Re: MassimoV's Showcase
Post by: Merrick on July 14, 2013, 06:23:36 PM
I do like it, but yeah, maybe the bar could be shortened.
Title: Re: MassimoV's Showcase
Post by: MassimoV on July 14, 2013, 06:30:05 PM
I'll keep that in mind when I rebuild.
Title: Re: MassimoV's Showcase
Post by: MassimoV on July 14, 2013, 07:03:26 PM
Popdown ftw
(https://gametechmods.com/uploads/images/46966Popdown.jpg)
Title: Re: MassimoV's Showcase
Post by: Squirrel_Monkey on July 15, 2013, 05:29:43 AM
*hammer.
Weight?
Title: Re: MassimoV's Showcase
Post by: MassimoV on July 15, 2013, 11:05:58 AM
Like 24X.X, and with a little AAM help from Chris...
(https://gametechmods.com/uploads/images/58269NCB.jpg)
Title: Re: MassimoV's Showcase
Post by: Havik K12 on July 23, 2013, 10:41:06 PM
How do you make the wheels stick out the disc
Title: Re: MassimoV's Showcase
Post by: 090901 on July 23, 2013, 10:47:49 PM
How do you make the wheels stick out the disc
You can either axle load the axles on the drive motors and attach the wheels or put on something like ant wheels an BFE them to technos.
Title: Re: MassimoV's Showcase
Post by: MassimoV on July 28, 2013, 09:20:21 PM
Ante Up! (ARC replica cause I ain't got anything original right now)

(https://gametechmods.com/uploads/images/45721Ante Up.jpg)
Title: Re: MassimoV's Showcase
Post by: helloface on July 28, 2013, 09:23:39 PM
Looking good.
Title: Re: MassimoV's Showcase
Post by: Mecha on July 29, 2013, 10:28:13 AM
Nice. :)  :thumbup
Title: Re: MassimoV's Showcase
Post by: MassimoV on July 31, 2013, 10:13:48 PM
Okay, so helloface asked me what my first DSL bot was. So I found it. And it's crap, but kinda cool to see how far I've come.
(https://gametechmods.com/uploads/images/32685First.jpg)
Title: Re: MassimoV's Showcase
Post by: Mr. AS on July 31, 2013, 10:57:05 PM
hey nice irl bot.

wondering when was this made tho. 2007? sometime when you were lurking?
Title: Re: MassimoV's Showcase
Post by: MassimoV on July 31, 2013, 11:12:31 PM
hey nice irl bot.

wondering when was this made tho. 2007? sometime when you were lurking?
I know right man. Anyways this was around 2008 probably. The date is kinda sketchy.
Title: Re: MassimoV's Showcase
Post by: Paranoia on August 01, 2013, 05:31:42 AM
Is it a coincidence that both our first bots use a tornado decal on top?  :dumb)
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 09, 2013, 08:02:56 PM
"It literally feels like a lifetime ago..."
-Dr. Dre

(https://gametechmods.com/uploads/images/52734HeartAttack.jpg)
Title: Re: MassimoV's Showcase
Post by: Merrick on August 09, 2013, 08:09:11 PM
Siiiiiiiiiiiick.
Title: Re: MassimoV's Showcase
Post by: RedAce on August 09, 2013, 08:11:52 PM
Great bot.
Title: Re: MassimoV's Showcase
Post by: Virus Bomb on August 09, 2013, 08:13:38 PM
can it turn?
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 09, 2013, 08:14:33 PM
Nope. Which really sucks hard.
Title: Re: MassimoV's Showcase
Post by: Merrick on August 09, 2013, 08:15:47 PM
At least it's just a showcase. Doesn't matter if it can't move. Still looks boss.  :thumbup
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 09, 2013, 08:18:17 PM
Pretty much. I wish it could though. It kinda sucks cause I really like how it looks.
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 09, 2013, 08:22:40 PM
Oh and btw, here are the insides so I can piss chris off even more.
(https://gametechmods.com/uploads/images/27356lolchris.jpg)
Title: Re: MassimoV's Showcase
Post by: 090901 on August 09, 2013, 08:23:54 PM
my eyesssss
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 09, 2013, 08:25:53 PM
Lol I troll u so hard xDDDD. But yeah, it's way easier than flippin them around.
Title: Re: MassimoV's Showcase
Post by: Merrick on August 09, 2013, 08:26:53 PM
I love it even more if it pisses 09 off.
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 09, 2013, 08:32:09 PM
Well then I'll build like this more often :mrgreen:.
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 09, 2013, 09:41:59 PM
Another robot.
(https://gametechmods.com/uploads/images/78109CrypticTerror.jpg)
This one can turn.
Title: Re: MassimoV's Showcase
Post by: Paranoia on August 09, 2013, 09:45:41 PM
Another robot.
(https://gametechmods.com/uploads/images/78109CrypticTerror.jpg)
This one can turn.


The bot looks good, though what motor is it using to power the disc?
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 09, 2013, 09:46:47 PM
I'm pretty sure its the EL perm.
Title: Re: MassimoV's Showcase
Post by: Paranoia on August 09, 2013, 09:53:34 PM
I'm pretty sure its the EL perm.


Ah, alright. Was wondering since I couldn't see the motor belt and such, though it probably was obvious anyway.
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 09, 2013, 09:58:26 PM
Yeah I just covered the belt with flipper makers as support.
Title: Re: MassimoV's Showcase
Post by: Probably Rob on August 09, 2013, 10:31:50 PM
Wow, that's awesome!
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 10, 2013, 02:41:28 PM
I'm not fully satisfied with this one but it looked sleek enough that I decided to go with it.
(https://gametechmods.com/uploads/images/65790Dragster.jpg)
Title: Re: MassimoV's Showcase
Post by: ty4er on August 10, 2013, 03:32:16 PM
looks pretty cool, the piglets look kinda weird like that though
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 10, 2013, 03:34:05 PM
Yeah, I know. But it's really hard to line them up when you're building on it side.
Title: Re: MassimoV's Showcase
Post by: Mr. AS on August 10, 2013, 04:09:30 PM
you could probably build both of those properly and just BFE the top to some to a single point.
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 10, 2013, 04:13:59 PM
I don't really understand what you mean.
Title: Re: MassimoV's Showcase
Post by: Jonzu95 on August 10, 2013, 04:26:01 PM
We need a Dual piglet for DSL3...
Title: Re: MassimoV's Showcase
Post by: Mr. AS on August 10, 2013, 04:39:19 PM
I don't really understand what you mean.
https://gametechmods.com/forums/index.php?topic=11658.msg559203#msg559203 (https://gametechmods.com/forums/index.php?topic=11658.msg559203#msg559203)

something like that. might make an example but IDK.
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 10, 2013, 05:10:44 PM
I see. But I have another idea to still make it look cool while working.
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 10, 2013, 05:24:49 PM
"It's been a long time comin' but it finally came..."
-Bun B

The successor of Predator.
(https://gametechmods.com/uploads/images/77554Untitled.jpg)
Title: Re: MassimoV's Showcase
Post by: Virus Bomb on August 10, 2013, 06:08:12 PM
really like that, <3333
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 10, 2013, 06:15:03 PM
Thanks man. Took a while to get everything right with the uncommon parts.
Title: Re: MassimoV's Showcase
Post by: Thyrus on August 10, 2013, 06:28:10 PM
"It's been a long time comin' but it finally came...
-Bun B

The successor of Predator.
(https://gametechmods.com/uploads/images/77554Untitled.jpg)

god... this thing is so butt ugly
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 10, 2013, 06:51:22 PM
"It's been a long time comin' but it finally came...
-Bun B

The successor of Predator.
(https://gametechmods.com/uploads/images/77554Untitled.jpg)

god... this thing is so butt ugly
Awww...should I bfe it lower so the wedge matches up better?
Title: Re: MassimoV's Showcase
Post by: Thyrus on August 10, 2013, 06:54:33 PM
nah.. there`s a button ingame with a trashbin on it. click that!
Title: Re: MassimoV's Showcase
Post by: Merrick on August 10, 2013, 08:37:55 PM
It's....not as good as Predator.

I actually agree with the ugly comment.

I can see where you were coming from with the idea though.
Title: Re: MassimoV's Showcase
Post by: RedAce on August 10, 2013, 08:41:44 PM
I like it personally, especially the use of the replica parts and the wheel guards.
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 10, 2013, 09:36:11 PM
Oh, forgot to mention, it's 4-bar if that changes any thoughts.
(https://gametechmods.com/uploads/images/611034bar.jpg)
Title: Re: MassimoV's Showcase
Post by: Pwnator on August 10, 2013, 09:59:58 PM
Easily the best wheel guards I have ever seen so far.
Title: Re: MassimoV's Showcase
Post by: helloface on August 10, 2013, 10:17:53 PM
Can it flip? Because it looks turrrif.
Title: Re: MassimoV's Showcase
Post by: Kossokei on August 10, 2013, 10:20:32 PM
great wheel guards but I'm not digging the front bit
Title: Re: MassimoV's Showcase
Post by: Probably Rob on August 10, 2013, 10:21:24 PM
I don't see anything wrong with it, to be honest. I dig it... dog.
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 10, 2013, 10:24:38 PM
Easily the best wheel guards I have ever seen so far.
I don't see anything wrong with it, to be honest. I dig it... dog.
Thanks!

Can it flip? Because it looks turrrif.
Yeah, it almost acts as a poker aswell as a flipper due to how much it's moving forward.

great wheel guards but I'm not digging the front bit
Yeah if there was one thing that is hard to do, is make that front work. I can easily understand how that might not exactly be pleasing to the eye.

Title: Re: MassimoV's Showcase
Post by: 090901 on August 10, 2013, 11:16:46 PM
reminds me of one of r0b0s bot this is weird
Title: Re: MassimoV's Showcase
Post by: Naryar on August 11, 2013, 03:11:18 AM
it's not ugly at all
Title: Re: MassimoV's Showcase
Post by: Jonzu95 on August 11, 2013, 03:22:24 AM
Thyrus is just being sarcastic. Those wheel guards are very inspiring.
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 11, 2013, 11:24:57 AM
Yeah he told me over skype he was joking. Then I felt like a moron.
Title: Re: MassimoV's Showcase
Post by: Merrick on August 11, 2013, 11:38:33 AM
Which means I'm the only person who's not keen on it.

woooooooooooooo
Title: Re: MassimoV's Showcase
Post by: Philippa on August 11, 2013, 12:59:26 PM
I like the wheel guards. Purty.

Shame about the rest of the robot, do something to clean up the flipper and it'll look much better.
Title: Re: MassimoV's Showcase
Post by: madman3 on August 11, 2013, 01:11:59 PM
Awesome bot. congrats on AU as well :)
Title: Re: MassimoV's Showcase
Post by: Merrick on August 11, 2013, 01:33:34 PM
Oh snap, Massimo got AU? Nice one, bro.
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 11, 2013, 03:25:55 PM
Woohoo, thanks guys.
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 11, 2013, 08:01:56 PM
Alright, Mutation's HW.
(https://gametechmods.com/uploads/images/89665NSEtA.jpg)
I'll also be shot for the name.
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 11, 2013, 11:22:10 PM
I'm the M to the A to the S-S-I-M-O-V
And ain't nobody use tornado wedge like me.

In all seriousness, I kinda messed the wedge a bit. It's kinda pulled into the chassis. If it's bugging you guys then let me know, should be an easy fix. So yeah, Adrention.

(https://gametechmods.com/uploads/images/33663Adrention.jpg)
Title: Re: MassimoV's Showcase
Post by: Camaro Kid on August 12, 2013, 02:45:56 AM
I'm the M to the A to the S-S-I-M-O-V
And ain't nobody use tornado wedge like me.

In all seriousness, I kinda messed the wedge a bit. It's kinda pulled into the chassis. If it's bugging you guys then let me know, should be an easy fix. So yeah, Adrention.

(https://gametechmods.com/uploads/images/33663Adrention.jpg)

Dem Hippy Flames  :p
Like the design of the flipper. works real by the looks of it
Title: Re: MassimoV's Showcase
Post by: Shield on August 12, 2013, 02:51:12 AM
I assume the plow is the front?

Anyways, congrats on getting AU bro! You've earned it.
Title: Re: MassimoV's Showcase
Post by: Naryar on August 12, 2013, 03:11:59 AM
I'm not sure about dat popup/hammer, I would make some kind of trapping mechanism.

Because soon enough it's gonna be reduced to a popup with 1 useless burst motor. Derp.
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 12, 2013, 11:08:40 AM
So like add a plow in front of the bsg?
Title: Re: MassimoV's Showcase
Post by: Mr. AS on August 12, 2013, 11:28:11 AM
you do really need some protection for the hammer's burst motor. maybe a skirt hinge with 3 razors pointing up would work?
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 12, 2013, 11:39:51 AM
So I couldn't get a skirt hinge in there but i got a steel skirt.
(https://gametechmods.com/uploads/images/51801Adrention.jpg)
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 13, 2013, 03:34:39 PM
Fxxd
(https://gametechmods.com/uploads/images/12352Dragster2.jpg)
Title: Re: MassimoV's Showcase
Post by: Merrick on August 13, 2013, 05:42:25 PM
I'm liking those discs. May steal the idea.
Title: Re: MassimoV's Showcase
Post by: Badnik96 on August 13, 2013, 06:29:53 PM
Sweet. LW or MW?
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 13, 2013, 08:07:48 PM
LW. And Kossokei originally gave me the idea for the discs. I first used them on Neg-AM.
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 16, 2013, 08:53:48 PM
Building SHWs is a huge pain in the anal cavity.
(https://gametechmods.com/uploads/images/257066Drag.jpg)
Title: Re: MassimoV's Showcase
Post by: Merrick on August 16, 2013, 09:01:43 PM
What's that name written on top?

Looks like '6 Drag', but that makes no sense.  :dumb)
Title: Re: MassimoV's Showcase
Post by: Probably Rob on August 16, 2013, 09:04:45 PM
Since the other was a pull, maybe this one has glue, so it can drag?
Title: Re: MassimoV's Showcase
Post by: Merrick on August 16, 2013, 09:08:33 PM
OH, of course, I forgot he had 6 Pull. Still an odd name though.

BUT YEAH, THE ROBOT. Looks good. I'm personally not a fan of those huge-ass Killdozer rams (they look kind of odd to me) but it looks like a good build.
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 16, 2013, 09:17:17 PM
Yeah but they weigh alot so it helped making it a SHW.
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 17, 2013, 03:41:09 PM
LW 180 degree hammer.
(https://gametechmods.com/uploads/images/45896SpaceLizard.jpg)
Title: Re: MassimoV's Showcase
Post by: Mystic2000 on August 17, 2013, 03:43:49 PM
WIN
Title: Re: MassimoV's Showcase
Post by: Badnik96 on August 17, 2013, 04:05:43 PM
sweet.
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 17, 2013, 06:35:03 PM
Bring it on Jonzu.
(https://gametechmods.com/uploads/images/71704Meraki.jpg)
Title: Re: MassimoV's Showcase
Post by: Jonzu95 on August 17, 2013, 06:42:43 PM
Bring it on Jonzu.
What did I do? D:
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 17, 2013, 06:43:30 PM
You made a Turkish bot. So I made a Greek bot.
Title: Re: MassimoV's Showcase
Post by: Jonzu95 on August 17, 2013, 06:52:35 PM
You made a Turkish bot. So I made a Greek bot.
Oyeah... Turkey & Greece are rivals. Nice work btw.
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 17, 2013, 06:54:30 PM
#northerncyprus and thanks!
Title: Re: MassimoV's Showcase
Post by: Merrick on August 17, 2013, 07:23:02 PM
Surprised they can afford to build a robot.

i'm here all week
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 18, 2013, 12:44:14 PM
MW for Mutations, Naryar Gets His Act Together:
(https://gametechmods.com/uploads/images/18374NGHAT.jpg)
Title: Re: MassimoV's Showcase
Post by: Mr. AS on August 18, 2013, 01:01:21 PM
preeeetty nice. cant help but think that the fs is going to get in the way though.
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 18, 2013, 01:21:23 PM
I'm hoping that won't happen, but I figure since it's in the middle, hoppefully the other bot might fall into one of the hs's if they really don't reach.
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 21, 2013, 09:10:15 PM
Took ty's SHW and made it into a HW VS.
(https://gametechmods.com/uploads/images/41352VX.jpg)
Title: Re: MassimoV's Showcase
Post by: Tweedy on August 21, 2013, 09:20:16 PM
<3 that design. Is there any way to make the brackets an A shape though as it would make them look considerably more sturdy.
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 21, 2013, 09:22:01 PM
I'll see. If I can space it right then yeah.
Title: Re: MassimoV's Showcase
Post by: Merrick on August 21, 2013, 09:26:35 PM
Now that looks nice.

It would look better with a third support beam though, definitely.
Title: Re: MassimoV's Showcase
Post by: RedAce on August 21, 2013, 09:37:31 PM
Looks really cool.
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 21, 2013, 09:52:12 PM
There you go:
(https://gametechmods.com/uploads/images/93891Bar.jpg)
Title: Re: MassimoV's Showcase
Post by: Badnik96 on August 22, 2013, 12:17:36 AM
That looks amazing. Seems kinda narrow for a VS though.
Title: Re: MassimoV's Showcase
Post by: Naryar on August 22, 2013, 01:57:01 AM
add something cooler than beaters on your beater frame.
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 24, 2013, 02:55:10 PM
Dumb lil wedge.
(https://gametechmods.com/uploads/images/42548Tundra.jpg)
Title: Re: MassimoV's Showcase
Post by: helloface on August 24, 2013, 03:18:55 PM
I like it for some reason.
Title: Re: MassimoV's Showcase
Post by: Kossokei on August 24, 2013, 03:55:07 PM
Dumb lil wedge.
(https://gametechmods.com/uploads/images/42548Tundra.jpg)

make that the second predator?
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 24, 2013, 03:57:58 PM
Preddy?
Title: Re: MassimoV's Showcase
Post by: RedAce on August 24, 2013, 04:13:30 PM
Nice bot, But the "Or II" on the arm kinda bugs me honestly.
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 24, 2013, 04:17:33 PM
Well I'm not gonna reskin the whole component for the one bot. But yeah, I know what you saying.
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 24, 2013, 05:49:12 PM
I made this one.
(https://gametechmods.com/uploads/images/76583AnarchyNorway.jpg)

And the alternate:
(https://gametechmods.com/uploads/images/69509MJG.jpg)
Title: Re: MassimoV's Showcase
Post by: helloface on August 24, 2013, 05:55:20 PM
I lost it at Tweedy  XD
Title: Re: MassimoV's Showcase
Post by: Paranoia on August 24, 2013, 07:49:49 PM
I made this one.
(https://gametechmods.com/uploads/images/76583AnarchyNorway.jpg)

And the alternate:
(https://gametechmods.com/uploads/images/69509MJG.jpg)


My god, the alternate is beautiful. If it is named "BOT-420", I won't know what to even say due to such awesomeness.
Title: Re: MassimoV's Showcase
Post by: Merrick on August 24, 2013, 07:58:03 PM
I made this one.
(https://gametechmods.com/uploads/images/76583AnarchyNorway.jpg)

And the alternate:
(https://gametechmods.com/uploads/images/69509MJG.jpg)

10/10 would bang
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 24, 2013, 08:19:36 PM
Nah the second one is named MJG. Named after this song:
Title: Re: MassimoV's Showcase
Post by: Paranoia on August 24, 2013, 08:36:00 PM
Nah the second one is named MJG. Named after this song:


Even more fitting.  :gawe:
Title: Re: MassimoV's Showcase
Post by: Naryar on August 25, 2013, 03:08:53 AM
so full of swag
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 25, 2013, 11:52:24 AM
so full of swag
You know it brotha.
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 25, 2013, 02:47:24 PM
I had fun building this one.
(https://gametechmods.com/uploads/images/93001Bisque.jpg)
The "claws" are on 90 degree axles and it's got mag drive.
Title: Re: MassimoV's Showcase
Post by: ty4er on August 25, 2013, 03:56:32 PM
hurr flail rammer
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 25, 2013, 03:59:40 PM
"IRL" flail rammer, xDDDD youve been trolled.
Title: Re: MassimoV's Showcase
Post by: RedAce on August 25, 2013, 04:36:00 PM
Very nice.
Title: Re: MassimoV's Showcase
Post by: Mr. AS on August 25, 2013, 09:06:17 PM
irl flail rammer if very very ghey.

aside from that, the flipper makers make it look pretty messy, so get rid of them.
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 25, 2013, 09:15:06 PM
Like this?
(https://gametechmods.com/uploads/images/26588NewBisque.jpg)
Title: Re: MassimoV's Showcase
Post by: helloface on August 25, 2013, 09:18:06 PM
I liked it better before.
Title: Re: MassimoV's Showcase
Post by: Mr. AS on August 25, 2013, 09:55:09 PM
yep exactly like that, looks much better now.
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 25, 2013, 09:56:58 PM
Ok, I guess.
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 26, 2013, 09:47:51 PM
BW SnS
(https://gametechmods.com/uploads/images/30244Altai.jpg)
Didn't know what to do with the weapon so I went to Vlad Spike. Mag drive.
Title: Re: MassimoV's Showcase
Post by: Badnik96 on August 26, 2013, 09:52:38 PM
Sweet.
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 27, 2013, 08:35:46 PM
Inspired by Dr. Inferno Jr.
(https://gametechmods.com/uploads/images/44524WitchDoctor.jpg)
Title: Re: MassimoV's Showcase
Post by: Paranoia on August 27, 2013, 08:41:50 PM
Inspired by Dr. Inferno Jr.
(https://gametechmods.com/uploads/images/44524WitchDoctor.jpg)


Looks like a pretty nice build, though does anything actually get up the wedge?
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 27, 2013, 08:47:06 PM
I don't know. Didn't really test it fully yet.
Title: Re: MassimoV's Showcase
Post by: Jonzu95 on August 28, 2013, 07:59:09 AM
Neat. What if you made a Dr. Inferno stylish bot with Tornado Wedges?
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 28, 2013, 07:06:53 PM
That's a good idea. I'll see what I can do.
Title: Re: MassimoV's Showcase
Post by: RedAce on August 28, 2013, 07:25:59 PM
Witch Doctor looks cool.
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 28, 2013, 10:07:52 PM
Ok, wedges don't line up perfect but oh well.
(https://gametechmods.com/uploads/images/9032ProfAlien.jpg)
Title: Re: MassimoV's Showcase
Post by: Paranoia on August 28, 2013, 10:26:40 PM
Ok, wedges don't line up perfect but oh well.
(https://gametechmods.com/uploads/images/9032ProfAlien.jpg)
Still looks great, though.
Title: Re: MassimoV's Showcase
Post by: akshaylan on August 29, 2013, 05:25:36 AM
Ok, wedges don't line up perfect but oh well.
(https://gametechmods.com/uploads/images/9032ProfAlien.jpg)
Someone needs to make a hammer/axe version of this
Title: Re: MassimoV's Showcase
Post by: Sylandro on August 29, 2013, 04:47:38 PM
Ok, wedges don't line up perfect but oh well.
(https://gametechmods.com/uploads/images/9032ProfAlien.jpg)

Looks pretty awesome. Now go excuse me when i clone this....
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 30, 2013, 07:11:17 PM
So concept IRL dual HS MW.
(https://gametechmods.com/uploads/images/21975GROSS.jpg)
Skin's not the best but whatevs.
Title: Re: MassimoV's Showcase
Post by: Badnik96 on August 30, 2013, 07:16:18 PM
Hi GROSS!
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 31, 2013, 03:19:33 PM
Now a LW with discs.
(https://gametechmods.com/uploads/images/14475GROSSJR.jpg)
Title: Re: MassimoV's Showcase
Post by: Thyrus on August 31, 2013, 03:37:09 PM
so i guess the discs stay in place and the chassis is spinning. looks good
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 31, 2013, 03:42:35 PM
No, the discs spin.
Title: Re: MassimoV's Showcase
Post by: Thyrus on August 31, 2013, 04:15:21 PM
i'm pretty sure the chassis spiins. but since it's sitting on the ground it looks like iz's the discs that are spinning.
Title: Re: MassimoV's Showcase
Post by: RedAce on August 31, 2013, 04:16:02 PM
Nice.
Title: Re: MassimoV's Showcase
Post by: MassimoV on August 31, 2013, 04:24:23 PM
The lower disc is off the ground.
(https://gametechmods.com/uploads/images/4224Nope.jpg)
Title: Re: MassimoV's Showcase
Post by: MassimoV on September 10, 2013, 09:17:11 PM
S-S-S-Standard:
(https://gametechmods.com/uploads/images/51591SB.jpg)
Title: Re: MassimoV's Showcase
Post by: 090901 on September 10, 2013, 09:50:55 PM
the weapons go through each other in the image on the right side how is that standard
Title: Re: MassimoV's Showcase
Post by: MassimoV on September 10, 2013, 09:58:29 PM
Shut up Chris.
Title: Re: MassimoV's Showcase
Post by: Shield on September 10, 2013, 10:07:42 PM
dud save it for the DSL Starcore AI Pack
Title: Re: MassimoV's Showcase
Post by: MassimoV on September 17, 2013, 08:43:51 PM
Something I threw together.
(https://gametechmods.com/uploads/images/61412HotWheels.jpg)
Title: Re: MassimoV's Showcase
Post by: Badnik96 on September 17, 2013, 08:45:14 PM
Looks sweet. Reminds me of your first CAD somewhat.
Title: Re: MassimoV's Showcase
Post by: Merrick on September 17, 2013, 08:48:47 PM
Looks boss.  :thumbup
Title: Re: MassimoV's Showcase
Post by: MassimoV on September 17, 2013, 08:52:46 PM
Looks sweet. Reminds me of your first CAD somewhat.
That's what it was based off of.
Title: Re: MassimoV's Showcase
Post by: RedAce on September 18, 2013, 04:51:12 AM
Nice.
Title: Re: MassimoV's Showcase
Post by: MassimoV on September 19, 2013, 09:43:35 PM
Why haven't I made a dustpan before.
(https://gametechmods.com/uploads/images/52514TDPC.jpg)
Sorry for crap skin. I didn't have any ideas.
Title: Re: MassimoV's Showcase
Post by: RedAce on September 20, 2013, 04:38:22 AM
Looks cool.
Title: Re: MassimoV's Showcase
Post by: Badnik96 on September 20, 2013, 07:56:51 AM
Pretty schweet.
Title: Re: MassimoV's Showcase
Post by: Naryar on September 20, 2013, 03:42:15 PM
not enough swag and random skins
Title: Re: MassimoV's Showcase
Post by: MassimoV on September 20, 2013, 06:52:54 PM
not enough swag and random skins
Actually, that gives me an idea.
Title: Re: MassimoV's Showcase
Post by: MassimoV on September 22, 2013, 08:51:37 PM
(https://gametechmods.com/uploads/images/50297Beehive.jpg)
It just feels right , mannnnnnnnnnnnn....
Title: Re: MassimoV's Showcase
Post by: Badnik96 on September 22, 2013, 09:12:33 PM
Sweet. Guessing it was inspired by Jonzu's bot?
Title: Re: MassimoV's Showcase
Post by: MassimoV on September 22, 2013, 09:15:18 PM
Kinda.
Title: Re: MassimoV's Showcase
Post by: Kid_Krusher13 on September 22, 2013, 10:08:11 PM
Looks pretty cool, reminds me of something that an actual Robot Wars competitor would have built. #BuildingIRLWithSwag
Title: Re: MassimoV's Showcase
Post by: Jonzu95 on September 22, 2013, 11:20:58 PM
Better than mine.
Title: Re: MassimoV's Showcase
Post by: RedAce on September 23, 2013, 04:47:53 AM
Not bad.
Title: Re: MassimoV's Showcase
Post by: Mr. AS on September 23, 2013, 03:24:09 PM
pretty cool. only thing i would do different is use shorter wheels, but i suppose that comes down to opinion.
Title: Re: MassimoV's Showcase
Post by: MassimoV on September 23, 2013, 08:50:32 PM
Yeah, I like the Taz wheels personally.
Title: Re: MassimoV's Showcase
Post by: MassimoV on September 24, 2013, 09:12:48 PM
Well, RedAce owes me the chance to clone him by this point so...
(https://gametechmods.com/uploads/images/40327PFE.jpg)
Title: Re: MassimoV's Showcase
Post by: RedAce on September 25, 2013, 04:34:24 AM
Nice, and yeah, your version is better than mine.
Title: Re: MassimoV's Showcase
Post by: AlexGRFan97 on September 25, 2013, 04:37:02 AM
A TURRET FLAMETHROWER? :claping
Title: Re: MassimoV's Showcase
Post by: Mr. AS on September 25, 2013, 05:22:37 AM
yep alex, flamethrower and shell on a servo. you should try it yourself some time.

only thing that ticks me is the lack of decals on one of the sides, is that the front of the back?
Title: Re: MassimoV's Showcase
Post by: Sylandro on September 25, 2013, 06:36:24 AM
Dang son...
Title: Re: MassimoV's Showcase
Post by: MassimoV on September 25, 2013, 05:41:45 PM
yep alex, flamethrower and shell on a servo. you should try it yourself some time.

only thing that ticks me is the lack of decals on one of the sides, is that the front of the back?
Yeah, front side.
Title: Re: MassimoV's Showcase
Post by: MassimoV on September 26, 2013, 09:36:23 PM
(https://gametechmods.com/uploads/images/86202Malawi.jpg)
-Dude, that's a klone!1!111!!!!!
-Shut up.
-It doesn't have weapons.
-I think it looks cool.
-Why'd you change the Google Chrome logo to mesh with the Malawi symbol?
-five o not fondome cause I'm onery they on to me
Title: Re: MassimoV's Showcase
Post by: Jonzu95 on September 27, 2013, 01:49:46 AM
I love the way how you made the wheel protectors.
Title: Re: MassimoV's Showcase
Post by: RedAce on September 27, 2013, 04:53:41 AM
Very nice solid design.
Title: Re: MassimoV's Showcase
Post by: MassimoV on September 27, 2013, 07:47:46 PM
Heavy AAM thwacker.
(https://gametechmods.com/uploads/images/90042Swirl.jpg)
Title: Re: MassimoV's Showcase
Post by: RedAce on September 27, 2013, 07:59:58 PM
Cool, reminds me of Badnik's bot.
Title: Re: MassimoV's Showcase
Post by: MassimoV on September 29, 2013, 03:53:32 PM
Lol another plow. Why? Idk.
(https://gametechmods.com/uploads/images/4216NorthPoint.jpg)
The plow is on a 90 degree axle and this thing is really fast. Probably should've made it Ethiopian themed. But oh well, guess it shovles driveways of the Sami people.
Title: Re: MassimoV's Showcase
Post by: RedAce on September 29, 2013, 04:17:32 PM
Looks cool.
Title: Re: MassimoV's Showcase
Post by: MassimoV on September 30, 2013, 08:22:13 PM
Overweight BW.
(https://gametechmods.com/uploads/images/75690BeerBot.jpg)
It's also a havok bomb cause the wheels are too big. So I'm skinning it with Miller Beer, naming it Beer Bot, and calling it a day.
Title: Re: MassimoV's Showcase
Post by: Merrick on October 01, 2013, 05:47:07 AM
5/5 bretty good
Title: Re: MassimoV's Showcase
Post by: MassimoV on October 01, 2013, 07:56:41 PM
5/5 bretty good
You mean BEERty good. So finally a robot I'm kinda proud of...
(https://gametechmods.com/uploads/images/30679Dumbell.jpg)
A MW Toe-Crusher with a sledge hammer.
Title: Re: MassimoV's Showcase
Post by: RedAce on October 02, 2013, 05:30:38 AM
(https://gametechmods.com/uploads/images/75690BeerBot.jpg)
Nice, Shame it havoks.

(https://gametechmods.com/uploads/images/30679Dumbell.jpg)
That's a nice idea, I like it. Which way is the front?
Title: Re: MassimoV's Showcase
Post by: Merrick on October 02, 2013, 07:29:26 AM
(https://gametechmods.com/uploads/images/30679Dumbell.jpg)
A MW Toe-Crusher with a sledge hammer.

Now that looks good.
Title: Re: MassimoV's Showcase
Post by: Probably Rob on October 02, 2013, 10:06:55 AM
I want that... so badly...
Title: Re: MassimoV's Showcase
Post by: Naryar on October 02, 2013, 10:11:16 AM
mass why are you building a bot while sober and then calling it beerbot

I want that... so badly...

^^absolutely not gay
Title: Re: MassimoV's Showcase
Post by: Badnik96 on October 02, 2013, 11:29:28 AM
Awesome.
Title: Re: MassimoV's Showcase
Post by: MassimoV on October 02, 2013, 09:44:00 PM
(https://gametechmods.com/TournamentFiles/botm/oct13/002.jpg)
Claiming the entry.

mass why are you building a bot while sober and then calling it beerbot
Can't drink.
Title: Re: MassimoV's Showcase
Post by: helloface on October 02, 2013, 10:35:30 PM
Can't drink.
You can in Mexico!
Title: Re: MassimoV's Showcase
Post by: MassimoV on October 02, 2013, 11:37:29 PM
Can't drink.
You can in Mexico!
I'm not in Mexico.
Title: Re: MassimoV's Showcase
Post by: R1885 on October 03, 2013, 12:11:21 AM
Can't drink.
You can in Mexico!
I'm not in Mexico.
Then move to Mexico.
Title: Re: MassimoV's Showcase
Post by: MassimoV on October 04, 2013, 04:32:56 PM
AGOD blows.
(https://gametechmods.com/uploads/images/41039AGOD.jpg)
Title: Re: MassimoV's Showcase
Post by: Davidyamy on October 22, 2013, 06:58:01 PM
good ideas, these give good shock
Title: Re: MassimoV's Showcase
Post by: MassimoV on October 30, 2013, 09:03:37 PM
Tweedy bot.
(https://gametechmods.com/uploads/images/98694WuTang.jpg)
Title: Re: MassimoV's Showcase
Post by: playzooki on October 31, 2013, 02:25:35 PM
looks nice
Title: Re: MassimoV's Showcase
Post by: RedAce on October 31, 2013, 04:22:26 PM
That looks pretty good.
Title: Re: MassimoV's Showcase
Post by: Merrick on October 31, 2013, 06:32:07 PM
Not a fan of the skin, but it's a neat little design.
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 01, 2013, 08:02:39 PM
Messin' with a VS.
(https://gametechmods.com/uploads/images/14331Slasher.jpg)
Title: Re: MassimoV's Showcase
Post by: Probably Rob on November 01, 2013, 10:24:17 PM
I want to buy it.
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 01, 2013, 10:46:38 PM
I want to buy it.
Give me 10 slaves for it.
Title: Re: MassimoV's Showcase
Post by: Philippa on November 02, 2013, 05:36:31 AM
I thought that was a drum. Still pretty sweet looking.
Title: Re: MassimoV's Showcase
Post by: RedAce on November 02, 2013, 06:05:38 AM
Looks cool.
Title: Re: MassimoV's Showcase
Post by: playzooki on November 02, 2013, 06:28:22 AM
Cool
Title: Re: MassimoV's Showcase
Post by: Virus Bomb on November 02, 2013, 11:51:28 AM
looks nice and original
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 02, 2013, 05:55:58 PM
Thanks. And another VS.
(https://gametechmods.com/uploads/images/81877PB.jpg)
Title: Re: MassimoV's Showcase
Post by: Naryar on November 02, 2013, 06:02:24 PM
swag4lyfe
Title: Re: MassimoV's Showcase
Post by: RedAce on November 02, 2013, 06:24:19 PM
Nice.
Title: Re: MassimoV's Showcase
Post by: rnifnuf on November 02, 2013, 07:47:18 PM
MassimoV, why are you so good at everything that has ever been invented ever?

Also how did you get the perms to stick out the top of the chassis?
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 02, 2013, 07:52:15 PM
MassimoV, why are you so good at everything that has ever been invented ever?
I don't know, have you've ever heard of a thing called swag?

Also how did you get the perms to stick out the top of the chassis?
AAM'ed the perms close together, then BFE'ed the chassis height.
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 02, 2013, 09:02:40 PM
Remade Kurts's Hephaestus into a MW with NPC drive.
(https://gametechmods.com/uploads/images/91102Hephaestus.jpg)
Actually works really well for a geared beta bot.
Title: Re: MassimoV's Showcase
Post by: helloface on November 02, 2013, 09:08:40 PM
One of the best bots I've seen for I while  :thumbup
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 02, 2013, 10:18:50 PM
This one's called, Naryar is a Sexy Old Bitch.
(https://gametechmods.com/uploads/images/70574Naryar.jpg)
Title: Re: MassimoV's Showcase
Post by: Paranoia on November 02, 2013, 11:14:52 PM
This one's called, Naryar is a Sexy Old Bitch.
(https://gametechmods.com/uploads/images/70574Naryar.jpg)


All of my yes.  :gawe:
Title: Re: MassimoV's Showcase
Post by: Mr. AS on November 02, 2013, 11:18:36 PM
i approve of the name :thumbup

i'm curious though as to how well it would preform with a piston instead of flails though.
Title: Re: MassimoV's Showcase
Post by: helloface on November 02, 2013, 11:21:38 PM
You got me in trouble because I was supposed to be doing homework but I burst out laughing because of the name  :laughing
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 02, 2013, 11:53:10 PM
i approve of the name :thumbup

i'm curious though as to how well it would preform with a piston instead of flails though.
You mean like this?
(https://gametechmods.com/uploads/images/23932hm.jpg)
Name Changed to Naryar is a Sexy Old Bitch 2: The Ass is Phat
Title: Re: MassimoV's Showcase
Post by: Mr. AS on November 03, 2013, 12:32:24 AM
yes, exactly like that. quite possibly the best robot of 2013.
Title: Re: MassimoV's Showcase
Post by: helloface on November 03, 2013, 01:45:53 AM
yes, exactly like that. quite possibly the best robot of 2013.
*gets flipped by Scout*
Title: Re: MassimoV's Showcase
Post by: Naryar on November 03, 2013, 02:40:51 AM
lol
Title: Re: MassimoV's Showcase
Post by: Kossokei on November 03, 2013, 08:59:57 AM
This one's called, Naryar is a Sexy Old Bitch.
(https://gametechmods.com/uploads/images/70574Naryar.jpg)
finally someone did it
Title: Re: MassimoV's Showcase
Post by: Badnik96 on November 03, 2013, 11:29:39 AM
it's... beautiful... *single manly tear*
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 03, 2013, 01:02:03 PM
Hehe, you can also call it Boxertiusus or Stage 4 Cancer.
Title: Re: MassimoV's Showcase
Post by: senstro on November 03, 2013, 01:16:54 PM
Very punchy...
Title: Re: MassimoV's Showcase
Post by: Philippa on November 03, 2013, 03:54:55 PM
Remade Kurts's Hephaestus into a MW with NPC drive.
(https://gametechmods.com/uploads/images/91102Hephaestus.jpg)
Actually works really well for a geared beta bot.
My CAD featherweight? It's a pretty good likeness. Give the man a cookie.
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 03, 2013, 03:58:56 PM
Remade Kurts's Hephaestus into a MW with NPC drive.
(https://gametechmods.com/uploads/images/91102Hephaestus.jpg)
Actually works really well for a geared beta bot.
My CAD featherweight? It's a pretty good likeness. Give the man a cookie.
Thanks, I needed insperation and I'm like, yeah I can do that.
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 04, 2013, 10:09:27 PM
Might as well claim cause i don't have anything to showcase.
(https://gametechmods.com/uploads/images/61283RadioactiveBear.jpg)
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 10, 2013, 02:54:17 PM
MW flipper:
(https://gametechmods.com/uploads/images/42770MR2.jpg)
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 10, 2013, 08:04:36 PM
Entry for Jonzu's tournament.
(https://gametechmods.com/uploads/images/95521Summit.jpg)
Title: Re: MassimoV's Showcase
Post by: Jonzu95 on November 11, 2013, 01:02:32 AM
Not bad. I had a feeling that it would be too OP, but I assume that it's using Perm 45's.
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 11, 2013, 01:10:51 AM
Not bad. I had a feeling that it would be too OP, but I assume that it's using Perm 45's.
Yeah, the smaller ones.
Title: Re: MassimoV's Showcase
Post by: RedAce on November 11, 2013, 05:35:26 AM
Those bots look good.
Title: Re: MassimoV's Showcase
Post by: AlexGRFan97 on November 11, 2013, 03:47:03 PM
Yeah your skins are about as good as they come. They're so crisp. Probably doesn't do wonders for the .bot file size though, but who cares? Awesome job.
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 11, 2013, 06:06:30 PM
Why thank you very much.
Title: Re: MassimoV's Showcase
Post by: Davidyamy on November 13, 2013, 07:23:56 PM
Entry for Jonzu's tournament.
(https://gametechmods.com/uploads/images/95521Summit.jpg)

not invertible, right?
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 13, 2013, 07:25:00 PM
Nope. Sometimes the discs kick it back upright.
Title: Re: MassimoV's Showcase
Post by: rnifnuf on November 13, 2013, 07:32:41 PM
Not bad. I had a feeling that it would be too OP, but I assume that it's using Perm 45's.

Wait, there are Perm-45's? I don't see them anywhere. Do I have to BFE them on to my bot or what?
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 13, 2013, 07:39:05 PM
He just got the numbers wrong. They're Perm 80s like normal.
Title: Re: MassimoV's Showcase
Post by: rnifnuf on November 13, 2013, 08:30:30 PM
He just got the numbers wrong. They're Perm 80s like normal.

Actually, I saw a file in my copy of DSL3 hinting that there might be a Perm-40. It is in (Name of DSL3 folder)\Components\perm and is called perm40_EL.gmf.

It is 166kb in size and was last edited on January 18, 2010, at 12:05AM. What's really strange is that it doesn't have a matching .txt file, indicating that it was never finished.

...could this be some big conspiracy theory or could it be Clickbeetle tricking us into believing that it's a conspiracy theory when it isn't? Is this going to turn into some crappy, Twilight-level creepypasta? I can see it now... XD
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 13, 2013, 08:31:49 PM
Is that just the MOE motor? I don't really remember the weight tbh.
Title: Re: MassimoV's Showcase
Post by: rnifnuf on November 13, 2013, 09:02:57 PM
Is that just the MOE motor? I don't really remember the weight tbh.

The MOE motor is called "cbmoem" in DSL's files. I couldn't find the weight of it. I'll try to deduce the weight of it by deleting everything else that's also attached to it since the TXT doesn't list the weight for some reason. Although, I don't know how to find the weight of a component from its GMF alone, so I can't confirm that the Perm-40 is the MOE motor. Also, the MOE motor was last edited in 2005 while the Perm-40 was last edited in 2010.

Although, IIRC Clickbeetle has been working on DSL3 since 2010 or before, so this could potentially be a new motor that is capable of higher speeds than the 6-mag while making a better drive motor than an E-tek drive. An unimplemented cheatbot2 component, perhaps XD
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 14, 2013, 08:19:31 PM
Built like some Lego robot I saw because I don't have any ideas right now. Oh noes custom parts.

(https://gametechmods.com/uploads/images/60689Underbyte.jpg)
Title: Re: MassimoV's Showcase
Post by: Davidyamy on November 14, 2013, 11:20:37 PM
seems a lid, missing his other half, these futuristic designs lack more development.
TuniT3, DogCollar are the best variations (classical), rigid weaPONS hard, I think the idea is to balance this with the weight of the chassis, I do not know, these designs are very good and simple, the worst, deficiencies in the basics, not invertible, if destabilized, are in serious trouble, but DogCollar, solves this quite well,
(sorry for my English, is disrespectful, but my intention is to help)
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 15, 2013, 06:41:07 PM
If you're talking about a spike or "flag" then I already know. That one is more of a lousy replica of some lego bot that gave me the idea. Also because that was called Underbyte, I thought I should make it's counterpart of Overbyte.
(https://gametechmods.com/uploads/images/91072Overbyte.jpg)
So yeah Fatality crossed with Greenwave.
Title: Re: MassimoV's Showcase
Post by: Virus Bomb on November 15, 2013, 08:23:59 PM
okay thats cool
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 15, 2013, 09:17:24 PM
Thanks, dog.
Title: Re: MassimoV's Showcase
Post by: RedAce on November 15, 2013, 10:11:37 PM
Looks pretty cool.
Title: Re: MassimoV's Showcase
Post by: Mr. AS on November 15, 2013, 10:12:59 PM
is the etek held on just by a tall ME? looks p cool.
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 15, 2013, 10:17:15 PM
No, just the regualr ME. And thanks.
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 20, 2013, 08:54:14 PM
Sonny reminded me of Fluffy today, so I made this.
(https://gametechmods.com/uploads/images/25989DE.jpg)
Skin sucks but making it was a pain so, eh.
Title: Re: MassimoV's Showcase
Post by: Enigm@ on November 20, 2013, 09:15:21 PM
personally i think it looks pretty good
Title: Re: MassimoV's Showcase
Post by: rnifnuf on November 20, 2013, 09:42:02 PM
If you're talking about a spike or "flag" then I already know. That one is more of a lousy replica of some lego bot that gave me the idea. Also because that was called Underbyte, I thought I should make it's counterpart of Overbyte.
(https://gametechmods.com/uploads/images/91072Overbyte.jpg)
So yeah Fatality crossed with Greenwave.

How do you get the E-tek out of the chassis like that in DSL2? I've never been quite able to do that.

Also I like the Fluffy spinner thingy. I bet it smells nice, too.
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 20, 2013, 09:55:06 PM
How do you get the E-tek out of the chassis like that in DSL2? I've never been quite able to do that.
I started with a big chassis and put a ME way up in it and built the rest of the insides down low. Then I BFE'ed the chassis height to where I want the final height to be. At this point the ME is floating in mid air. Then you can attach the Etek on it pointing downwards and add whatever weapons on it you want.

Also I like the Fluffy spinner thingy.
Thanks man.

I bet it smells nice, too.
(http://i.imgur.com/JddLEIa.gif)
Title: Re: MassimoV's Showcase
Post by: Badnik96 on November 20, 2013, 10:00:20 PM
Overbyte is pretty sweet.
Title: Re: MassimoV's Showcase
Post by: RedAce on November 21, 2013, 02:28:13 PM
Cool, I don't mind the skin actually.
Title: Re: MassimoV's Showcase
Post by: Naryar on November 21, 2013, 07:17:12 PM
personally i think it looks pretty good

so do I
Title: Re: MassimoV's Showcase
Post by: MassimoV on November 25, 2013, 09:55:54 PM
(https://gametechmods.com/uploads/images/85149WideBite.jpg)
Title: Re: MassimoV's Showcase
Post by: Enigm@ on November 25, 2013, 09:57:53 PM
looks swagadelic
Title: Re: MassimoV's Showcase
Post by: Probably Rob on November 25, 2013, 09:59:30 PM
That looks like something I always try to not make, by accident.
Title: Re: MassimoV's Showcase
Post by: RedAce on November 26, 2013, 05:57:50 PM
That one looks pretty good.
Title: Re: MassimoV's Hood
Post by: MassimoV on November 27, 2013, 04:38:37 PM
Remade my first IRL bot.
(https://gametechmods.com/uploads/images/55490SII.jpg)
Title: Re: MassimoV's Showcase
Post by: Thyrus on November 27, 2013, 04:47:56 PM
MW flipper:
(https://gametechmods.com/uploads/images/42770MR2.jpg)

this one looks awesome
Title: Re: MassimoV's Hood
Post by: RedAce on November 27, 2013, 07:02:13 PM
Nice work there.
Title: Re: MassimoV's Hood
Post by: Badnik96 on November 28, 2013, 01:30:13 AM
Planning on remaking the whole team? I'll gladly take it for LDAI's next installment
Title: Re: MassimoV's Hood
Post by: MassimoV on November 29, 2013, 02:15:39 PM
Wheeeeee electric hammer turret
(https://gametechmods.com/uploads/images/36702Turret.jpg)
Title: Re: MassimoV's Hood
Post by: Badnik96 on November 29, 2013, 02:34:02 PM
That looks slick. Can't help but think a brighter metal skin would look better on the chassis though.
Title: Re: MassimoV's Hood
Post by: MassimoV on November 29, 2013, 02:39:28 PM
Like gold?
Title: Re: MassimoV's Hood
Post by: Badnik96 on November 29, 2013, 04:22:58 PM
no, just a lighter grey. But now that you think of it gold might work too
Title: Re: MassimoV's Hood
Post by: RedAce on November 29, 2013, 07:23:07 PM
It's great, but for some reason, I feel like the distance of the hammer is a bit too short when trying to reach across the wheels.
Title: Re: MassimoV's Hood
Post by: MassimoV on November 30, 2013, 12:01:54 AM
The turret is really only so it can hit bots on the other wedge. Not off to the side of it.
Title: Re: MassimoV's Hood
Post by: rnifnuf on November 30, 2013, 12:55:56 AM
What kind of motor swings the hammer? Is it the small black disc on the extenders?

IMO that should have a snowplow, but that might just be me.
Title: Re: MassimoV's Hood
Post by: madman3 on November 30, 2013, 05:47:22 AM
Looks really cool, I love me some turret bots.
Title: Re: MassimoV's Hood
Post by: AlexGRFan97 on November 30, 2013, 05:49:44 AM
What kind of motor swings the hammer? Is it the small black disc on the extenders?

IMO that should have a snowplow, but that might just be me.
The "small black disc" is the motor, known as an OverKill motor. It's connected to a small drum which holds the hammer.
Title: Re: MassimoV's Hood
Post by: MassimoV on November 30, 2013, 04:44:34 PM
Made this in like 5 minutes.
(https://gametechmods.com/uploads/images/29871BurnBeetle.png)
Title: Re: MassimoV's Hood
Post by: AlexGRFan97 on November 30, 2013, 04:58:01 PM
Can it turn?
Title: Re: MassimoV's Hood
Post by: MassimoV on November 30, 2013, 05:18:14 PM
Why yes it can.
Title: Re: MassimoV's Hood
Post by: MassimoV on December 04, 2013, 10:14:19 PM
Ugh, took ages to make this.
(https://gametechmods.com/uploads/images/77326CC.jpg)
Title: Re: MassimoV's Hood
Post by: MassimoV on December 07, 2013, 08:31:10 PM
Guess what this can't do.
(https://gametechmods.com/uploads/images/29757DrumHeller.jpg)
Title: Re: MassimoV's Hood
Post by: TBD Devastator on December 07, 2013, 08:42:13 PM
I'm guessing it can't do wheelies.

On slightly more serious topics, I personally like the look of it, minus the drum looking like it should be slightly further back in the bot. Might be just the angles, though.

Great skin work too on the last three bots of yours, if I might add.
Title: Re: MassimoV's Hood
Post by: Naryar on December 08, 2013, 04:20:31 AM
it can't move straight ? While inverted ?
Title: Re: MassimoV's Hood
Post by: helloface on December 08, 2013, 11:30:31 AM

It can't turn because he built the chassis sideways to get that shape.
Title: Re: MassimoV's Hood
Post by: Naryar on December 08, 2013, 12:25:25 PM

It can't turn because he built the chassis sideways to get that shape.

Heh, I didn't even noticed that.

I must be getting old. Or maybe not building enough ?
Title: Re: MassimoV's Hood
Post by: RedAce on December 08, 2013, 01:24:34 PM
Made this in like 5 minutes.
(https://gametechmods.com/uploads/images/29871BurnBeetle.png)
Looks nice.

Ugh, took ages to make this.
(https://gametechmods.com/uploads/images/77326CC.jpg)
Not bad, what was the hardest part about this exactly?

Guess what this can't do.
(https://gametechmods.com/uploads/images/29757DrumHeller.jpg)
It looks pretty good, shame it can turn though.
Title: Re: MassimoV's Hood
Post by: MassimoV on December 08, 2013, 08:51:38 PM
Ugh, took ages to make this.
(https://gametechmods.com/uploads/images/77326CC.jpg)
Not bad, what was the hardest part about this exactly?
First I had to replace the judge bursts I originally had on there with BSGs. Then I had to BFE 4 NPCs on there. The skin's striped and weapon slots were also a pain to make look good.
Title: Re: MassimoV's Hood
Post by: MassimoV on December 08, 2013, 10:22:41 PM
(https://gametechmods.com/uploads/images/3734DO.jpg)
One last thing for this weekend.
Title: Re: MassimoV's Hood
Post by: AlexGRFan97 on December 09, 2013, 12:42:40 AM
Shoulda been a flamethrower with a mousetrap style trap if it's called Dutch Oven. Ah well, nice bot anyway.
Title: Re: MassimoV's Hood
Post by: MassimoV on December 09, 2013, 07:36:19 PM
quick lw cause im supposed to be studying
(https://gametechmods.com/uploads/images/42650TimeFlys.jpg)
Title: Re: MassimoV's Hood
Post by: Enigm@ on December 09, 2013, 09:00:20 PM
i really like the simplicity of it
Title: Re: MassimoV's Hood
Post by: MassimoV on December 09, 2013, 09:04:36 PM
Thanks. I'm not really skilled in all that complex shaping and modeling with flippermakers, shell pannels, etc.
Title: Re: MassimoV's Hood
Post by: Badnik96 on December 10, 2013, 12:29:06 PM
+1 for basing it off one of my favorite monster trucks

Also I like it. Nice and sleek.
Title: Re: MassimoV's Hood
Post by: Naryar on December 10, 2013, 02:51:03 PM
Pretty cool indeed.
Title: Re: MassimoV's Hood
Post by: MassimoV on December 11, 2013, 09:19:02 PM
Got no ideas right now.
(https://gametechmods.com/uploads/images/45073GH.jpg)
Title: Re: MassimoV's Hood
Post by: Enigm@ on December 11, 2013, 09:35:56 PM
lolitsabox
Title: Re: MassimoV's Hood
Post by: MassimoV on December 11, 2013, 09:38:15 PM
box kek

4 Andy
(https://gametechmods.com/uploads/images/37017Flacidactyl.jpg)
Title: Re: MassimoV's Hood
Post by: MassimoV on December 13, 2013, 06:24:43 PM
I feel like I'm in England building all these flippers.
(https://gametechmods.com/uploads/images/59414MartialLaw.jpg)
Title: Re: MassimoV's Hood
Post by: Mr. AS on December 13, 2013, 06:32:29 PM
box kek

4 Andy
(https://gametechmods.com/uploads/images/37017Flacidactyl.jpg)
What's the point of the piglets exactly?
Title: Re: MassimoV's Hood
Post by: MassimoV on December 13, 2013, 06:36:06 PM
There is none. I just told helloface to make an HS/VS hybrid in a call and I decided to do it only take it a different direction. A direction that doen't work.
Title: Re: MassimoV's Hood
Post by: RedAce on December 13, 2013, 08:47:32 PM
I feel like I'm in England building all these flippers.
(https://gametechmods.com/uploads/images/59414MartialLaw.jpg)
Nice, how well does it flip?
Title: Re: MassimoV's Hood
Post by: MassimoV on December 13, 2013, 08:50:38 PM
As well as any other IRL MW flipper.
Title: Re: MassimoV's Hood
Post by: MassimoV on December 13, 2013, 09:03:19 PM
Wheels being too big and the axles kinda ruin the look but I made this just for the idea.
(https://gametechmods.com/uploads/images/30884axelFa.jpg)
Title: Re: MassimoV's Hood
Post by: Naryar on December 14, 2013, 01:17:46 AM
soooo swag
Title: Re: MassimoV's Hood
Post by: MassimoV on December 14, 2013, 03:40:22 PM
soooo swag
:thumbup
Title: Re: MassimoV's Hood
Post by: MassimoV on December 14, 2013, 06:52:17 PM
Why Ultor? I dunno.
(https://gametechmods.com/uploads/images/69122Ultor.jpg)
Title: Re: MassimoV's Hood
Post by: MassimoV on December 14, 2013, 11:41:38 PM
BW time.
(https://gametechmods.com/uploads/images/20754D3.jpg)
Title: Re: MassimoV's Hood
Post by: MassimoV on December 29, 2013, 12:29:43 AM
Over 2 weeks? Huh? So yeah BoG entry.
(https://gametechmods.com/uploads/images/88642Moandrian.jpg)
Title: Re: MassimoV's Hood
Post by: MassimoV on December 29, 2013, 12:48:02 AM
le lw face
(https://gametechmods.com/uploads/images/82316Squarepusher.jpg)
Title: Re: MassimoV's Hood
Post by: Naryar on December 29, 2013, 04:14:22 AM
not sure if gay or not
Title: Re: MassimoV's Hood
Post by: Mr. AS on December 29, 2013, 11:44:55 AM
Beater bars aren't going to do much. At all.

VS looks nice.
Title: Re: MassimoV's Hood
Post by: MassimoV on January 06, 2014, 08:24:23 PM
Not the normal screenshot because I can't get the bot in the arena or botlab. The game just crashes.
(https://gametechmods.com/uploads/images/80057Sponge.jpg)
Title: Re: MassimoV's Hood
Post by: HurricaneAndrew on January 06, 2014, 08:27:59 PM
Don't DSL standard rules dictate that the weapon can't cut through a perm's belt?
Title: Re: MassimoV's Hood
Post by: MassimoV on January 06, 2014, 08:31:11 PM
It's not cutting through, it's going behind the axle on the perm.
Title: Re: MassimoV's Hood
Post by: martymidget on January 07, 2014, 05:12:38 AM
It's not cutting through, it's going behind the axle on the perm.

So it cuts through the perm itself then? :P
Title: Re: MassimoV's Hood
Post by: Domanating on January 07, 2014, 07:23:20 AM
Don't DSL standard rules dictate that the weapon can't cut through a perm's belt?

Is this really true? I always thought DSL Standard was all about effectiveness and nothing about realism
Title: Re: MassimoV's Hood
Post by: Naryar on January 07, 2014, 07:32:37 AM
show it more closely mass, i'm interesting in that bot's realism

and yes dom we do care about realism a bit.
Title: Re: MassimoV's Hood
Post by: 123savethewhales on January 07, 2014, 08:38:50 AM
Don't DSL standard rules dictate that the weapon can't cut through a perm's belt?

Is this really true? I always thought DSL Standard was all about effectiveness and nothing about realism
It has to be physically possible.  So spinning parts cutting into each other isn't allowed.

That being said I don't know how some of those popups can be consider DSL-S either.
Title: Re: MassimoV's Hood
Post by: HurricaneAndrew on January 07, 2014, 09:23:24 AM
Don't DSL standard rules dictate that the weapon can't cut through a perm's belt?

Is this really true? I always thought DSL Standard was all about effectiveness and nothing about realism
It has to be physically possible.  So spinning parts cutting into each other isn't allowed.

That being said I don't know how some of those popups can be consider DSL-S either.

Slot rule for the weapons going through the sheets and weld rule for stationary parts intersecting.

If you can cut a slot in it or weld it together, it's realistic.
Title: Re: MassimoV's Hood
Post by: 090901 on January 08, 2014, 11:50:39 AM
Don't DSL standard rules dictate that the weapon can't cut through a perm's belt?

Is this really true? I always thought DSL Standard was all about effectiveness and nothing about realism
It has to be physically possible.  So spinning parts cutting into each other isn't allowed.

That being said I don't know how some of those popups can be consider DSL-S either.

Slot rule for the weapons going through the sheets and weld rule for stationary parts intersecting.

If you can cut a slot in it or weld it together, it's realistic.
He means how on some popups the razors will end up going through the whole sheet, which makes it impossible for the "slot rule" to be applied to them.
Title: Re: MassimoV's Hood
Post by: MassimoV on January 08, 2014, 03:47:10 PM
Changed it up just so it wasn't in question.
(https://gametechmods.com/uploads/images/93923Spongeturd.jpg)
Title: Re: MassimoV's Hood
Post by: Badnik96 on January 08, 2014, 03:58:35 PM
BW time.
(https://gametechmods.com/uploads/images/20754D3.jpg)
http://buildersdb.com/botdetails.asp?botid=7464 (http://buildersdb.com/botdetails.asp?botid=7464)

Looks almost like a replica
Title: Re: MassimoV's Hood
Post by: MassimoV on January 08, 2014, 04:08:16 PM
BW time.
(https://gametechmods.com/uploads/images/20754D3.jpg)
http://buildersdb.com/botdetails.asp?botid=7464 (http://buildersdb.com/botdetails.asp?botid=7464)

Looks almost like a replica
Probably cause I saved that very image and raised it as my own.
Title: Re: MassimoV's Hood
Post by: Badnik96 on January 08, 2014, 04:36:57 PM
Ah, that explains a lot. You know I thought you lurked BuildersDB.
Title: Re: MassimoV's Hood
Post by: MassimoV on January 08, 2014, 04:38:44 PM
I do some every now and then to get some ideas.
Title: Re: MassimoV's Hood
Post by: AlexGRFan97 on January 08, 2014, 04:40:33 PM
BW looks nice, Trov glitched thing is aight.
Title: Re: MassimoV's Hood
Post by: MassimoV on January 15, 2014, 09:13:51 PM
Massimo's Swaggin FS of 2014
(https://gametechmods.com/uploads/images/91170MSFSo2014.jpg)
Title: Re: MassimoV's Hood
Post by: MassimoV on January 20, 2014, 02:37:19 PM
Crash Cogs 6-1, Arm 1^2 entre
(https://gametechmods.com/uploads/images/77314South.jpg)
Title: Re: MassimoV's Hood
Post by: Mr. AS on January 20, 2014, 03:10:02 PM
whats with the axles.
Title: Re: MassimoV's Hood
Post by: MassimoV on January 20, 2014, 03:14:48 PM
What do you mean?
Title: Re: MassimoV's Hood
Post by: Mr. AS on January 20, 2014, 03:26:04 PM
Your discs are on 360 degree axles. Does it help the bot spin faster, do more damage, or what...?
Title: Re: MassimoV's Hood
Post by: madman3 on January 20, 2014, 03:32:49 PM
Your discs are on 360 degree axles. Does it help the bot spin faster, do more damage, or what...?
They've helped on my bots in the past but the setup was normally different, with flails on the disc attached to the axle. Dunno what difference it makes.
Title: Re: MassimoV's Hood
Post by: MassimoV on January 20, 2014, 03:37:40 PM
It allows it to have more weapons. So when i attatch a disc to a 90 degree axle, I can only put weapons on half the APs because only half of them will have weapons that can hit anything. When you use a middle AP and a 360 degree axle, all the APs become useful because they can all make contact with the opponent.
Title: Re: MassimoV's Hood
Post by: madman3 on January 20, 2014, 04:01:04 PM
It allows it to have more weapons. So when i attatch a disc to a 90 degree axle, I can only put weapons on half the APs because only half of them will have weapons that can hit anything. When you use a middle AP and a 360 degree axle, all the APs become useful because they can all make contact with the opponent.
True, but with the disc setup as is it might not have as high a damage potential as it could since the wheel will probably stop when hit with a fast gutripper (seeing as you only have 2 NPC Fasts with technos for drive, a lower than average speed setup) so you won't be able to have as high a maximum damage potential. If you used a more bar like design for your weapon setup with possibly flails you get more of a damage benefit to weight. Just my thoughts.
Title: Re: MassimoV's Hood
Post by: MassimoV on January 20, 2014, 04:21:14 PM
It allows it to have more weapons. So when i attatch a disc to a 90 degree axle, I can only put weapons on half the APs because only half of them will have weapons that can hit anything. When you use a middle AP and a 360 degree axle, all the APs become useful because they can all make contact with the opponent.
True, but with the disc setup as is it might not have as high a damage potential as it could since the wheel will probably stop when hit with a fast gutripper (seeing as you only have 2 NPC Fasts with technos for drive, a lower than average speed setup) so you won't be able to have as high a maximum damage potential. If you used a more bar like design for your weapon setup with possibly flails you get more of a damage benefit to weight. Just my thoughts.
CC5 is only SnS. But then I probably don't need the baseplate protection....
Title: Re: MassimoV's Hood
Post by: JoeBlo on January 20, 2014, 06:51:48 PM
CC5 is only SnS. But then I probably don't need the baseplate protection....


CC5 Isnt only SnS.. Just 1 part of the promotional tournament is :P
Title: Re: MassimoV's Hood
Post by: MassimoV on January 20, 2014, 07:16:18 PM
CC5 is only SnS. But then I probably don't need the baseplate protection....


CC5 Isnt only SnS.. Just 1 part of the promotional tournament is :P
Yeah, yeah, I know.
Title: Re: MassimoV's Hood
Post by: Naryar on January 21, 2014, 07:43:54 PM
the FS is cool, the other one... meh
Title: Re: MassimoV's Hood
Post by: MassimoV on January 23, 2014, 01:45:51 PM
Old bot I finally skinned.
(https://gametechmods.com/uploads/images/79292WarHorse.jpg)
Title: Re: MassimoV's Hood
Post by: playzooki on January 23, 2014, 01:48:21 PM
awesome

like the horse on the skin.
Title: Re: MassimoV's Hood
Post by: Lemonism on January 23, 2014, 01:56:20 PM
Love the skin, transparent piece looks awesome.
Title: Re: MassimoV's Hood
Post by: Merrick on January 23, 2014, 02:05:41 PM
Looks fly.
Title: Re: MassimoV's Hood
Post by: RedAce on January 23, 2014, 02:35:05 PM
Not bad, the horse is a nice touch.
Title: Re: MassimoV's Hood
Post by: Scrap Daddy on January 23, 2014, 08:03:26 PM
Rush has a bone to pick with this one.
Title: Re: MassimoV's Hood
Post by: MassimoV on January 23, 2014, 09:45:10 PM
Rush has a bone to pick with this one.
:mrgreen:

Anyways, ended up skinning this one because of the GCT earlier today.
(https://gametechmods.com/uploads/images/48923East.jpg)
Title: Re: MassimoV's Hood
Post by: RedAce on January 24, 2014, 05:11:15 AM
Really cool looking bot there, but is the blade touching the ground?
Title: Re: MassimoV's Hood
Post by: Virus Bomb on January 24, 2014, 08:36:57 AM
that hs almost makes me want to start building stuff again.
Title: Re: MassimoV's Hood
Post by: MassimoV on January 24, 2014, 04:17:45 PM
Really cool looking bot there, but is the blade touching the ground?
There's a beater bar on beneath the disc.

that hs almost makes me want to start building stuff again.
do it mang
Title: Re: MassimoV's Hood
Post by: MassimoV on January 24, 2014, 06:36:05 PM
crusha
(https://gametechmods.com/uploads/images/49155West.jpg)
Title: Re: MassimoV's Hood
Post by: MassimoV on January 24, 2014, 07:18:44 PM
every british robot right now
(https://gametechmods.com/uploads/images/77171tysgay.jpg)
Title: Re: MassimoV's Hood
Post by: Naryar on January 24, 2014, 07:29:52 PM
crusha : swag(-tastic

the last bot: you mean every robot wars bot :p
Title: Re: MassimoV's Hood
Post by: MassimoV on January 24, 2014, 08:06:09 PM
Slightly better crusher.
(https://gametechmods.com/uploads/images/23314WestSiiiide.jpg)
I feel that the skin is kind of abrupt in transition but idk how to change that.
Title: Re: MassimoV's Hood
Post by: Jonzu95 on January 24, 2014, 08:26:15 PM
crusha : swag(-tastic

the last bot: you mean every season 2-3 robot wars bot :p
ftfy
Title: Re: MassimoV's Hood
Post by: RedAce on January 24, 2014, 08:58:35 PM
Really cool looking bot there, but is the blade touching the ground?
There's a beater bar on beneath the disc.
Ah, ok then, I just didn't see it.

Slightly better crusher.
(https://gametechmods.com/uploads/images/23314WestSiiiide.jpg)
I feel that the skin is kind of abrupt in transition but idk how to change that.
That one looks good. What powers the weapon motor?
Title: Re: MassimoV's Hood
Post by: MassimoV on January 24, 2014, 09:10:15 PM
Judge burst.
Title: Re: MassimoV's Hood
Post by: MassimoV on January 29, 2014, 07:53:51 PM
Big ole LR HS
(https://gametechmods.com/uploads/images/44370AztecWarrior.jpg)
The MEs look dumb there but that's the only way I could keep the bar off the ground.
Title: Re: MassimoV's Hood
Post by: Badnik96 on January 29, 2014, 08:39:15 PM
The rear spikes kinda look strange. Other than that it looks good.
Title: Re: MassimoV's Hood
Post by: Pwnator on January 29, 2014, 10:41:46 PM
I would prefer the teeth to be on MEs with a larger chassis so it would look seamless, but then again it looks pretty cool as is.
Title: Re: MassimoV's Hood
Post by: MassimoV on January 31, 2014, 09:03:47 PM
If Orphans ever takes off, this will be my entry.
(https://gametechmods.com/uploads/images/15042Bobt.jpg)
Title: Re: MassimoV's Hood
Post by: Thyrus on January 31, 2014, 09:12:07 PM
awesome skin. like the whole thing
Title: Re: MassimoV's Hood
Post by: RedAce on January 31, 2014, 09:17:49 PM
Very nice bot and skin.
Title: Re: MassimoV's Hood
Post by: Naryar on February 01, 2014, 06:38:30 AM
Looks ****ing awesome !

Though probably will lose since it's a horizontal sawbot >:(
Title: Re: MassimoV's Hood
Post by: Merrick on February 01, 2014, 07:16:58 AM
If Orphans ever takes off, this will be my entry.
(https://gametechmods.com/uploads/images/15042Bobt.jpg)

Sorry, I've been meaning to get it kicked off, but I'm struggling with my own entry and I've had a couple of uni assignments dropped on my head that have been distracting me. Busy couple of weeks at the moment!  :dumb)


Sick looking bot though. What's it called? Can't read the text on top.
Title: Re: MassimoV's Hood
Post by: MassimoV on February 01, 2014, 03:19:06 PM
If Orphans ever takes off, this will be my entry.
(https://gametechmods.com/uploads/images/15042Bobt.jpg)

Sorry, I've been meaning to get it kicked off, but I'm struggling with my own entry and I've had a couple of uni assignments dropped on my head that have been distracting me. Busy couple of weeks at the moment!  :dumb)


Sick looking bot though. What's it called? Can't read the text on top.
No problem man, just throught it was a good idea so I built something for it. It also says "Bob Bot" cause I couldn't think of anything else :dumb).

Looks ****ing awesome !

Though probably will lose since it's a horizontal sawbot >:(
Thanks, but you know I don't play to win for IRL. Just try making some neat looking stuff.
Title: Re: MassimoV's Hood
Post by: Badnik96 on February 03, 2014, 10:41:17 AM
But Billy Bot's destruction wasn't its final appearance...
Title: Re: MassimoV's Hood
Post by: MassimoV on February 03, 2014, 03:30:06 PM
Well I'm not sending it cause it's a MW and I forgot the tournament is for HW.
Title: Re: MassimoV's Hood
Post by: Merrick on February 03, 2014, 05:57:31 PM
But Billy Bot's destruction wasn't its final appearance...

I'm sure I would have looked that up if I'd have known what it was a successor to.  :dumb)

But yes, it's HW.
Title: Re: MassimoV's Hood
Post by: MassimoV on February 04, 2014, 09:58:57 PM
Retry
(https://gametechmods.com/uploads/images/21491KC3.jpg)
Title: Re: MassimoV's Hood
Post by: Jonzu95 on February 05, 2014, 02:31:12 AM
Robot Wars 2005. :D
Title: Re: MassimoV's Hood
Post by: Camaro Kid on February 05, 2014, 03:54:17 AM
that looks awesome
Title: Re: MassimoV's Hood
Post by: RedAce on February 05, 2014, 02:32:35 PM
Very nice job, I love the use of typhoon spikes.
Title: Re: MassimoV's Hood
Post by: MassimoV on February 05, 2014, 04:22:24 PM
Very nice job, I love the use of typhoon spikes.
Well they looked like carrots so I figured. It fit with the theme.
Title: Re: MassimoV's Hood
Post by: MassimoV on February 07, 2014, 11:08:43 PM
Never built a front hinged flipper before sooooo....
(https://gametechmods.com/uploads/images/15525Boost.jpg)
Title: Re: MassimoV's Hood
Post by: SKBT on February 07, 2014, 11:20:01 PM
nice
Title: Re: MassimoV's Hood
Post by: helloface on February 07, 2014, 11:24:45 PM
Flipper seems a little fragile.
Title: Re: MassimoV's Hood
Post by: MassimoV on February 07, 2014, 11:37:15 PM
Flipper seems a little fragile.
That is a problem, might see if I can fix that tomarrow.
Title: Re: MassimoV's Hood
Post by: RedAce on February 08, 2014, 04:48:03 PM
Very nice bot, I've gotta take notes from that design. I am bothered that there are no slots for the flipper though, but that's just me.
Title: Re: MassimoV's Hood
Post by: Badnik96 on February 08, 2014, 04:56:34 PM
It's the child of Sewer Snake and Original Sin!
Title: Re: MassimoV's Hood
Post by: MassimoV on February 21, 2014, 11:06:17 PM
Predator is now a generic SHW whammer/flamebot.
(https://gametechmods.com/uploads/images/99608Predatory.jpg)
Title: Re: MassimoV's Hood
Post by: Shield on February 21, 2014, 11:10:16 PM
Not a fan of flamers.

Also not a fan of the wheel guards. Kinda ruins the look for me.

But besides that, looks awesome.
Title: Re: MassimoV's Hood
Post by: Badnik96 on February 21, 2014, 11:41:57 PM
Aw, why would you do that? I liked Predator as a flipper...
Title: Re: MassimoV's Hood
Post by: Thyrus on February 22, 2014, 03:43:23 AM
Aw, why would you do that? I liked Predator as a flipper...

it sucked! -.-
Title: Re: MassimoV's Hood
Post by: Shield on February 22, 2014, 04:55:31 AM
Aw, why would you do that? I liked Predator as a flipper...

it sucked! -.-

But it looked awesome...
Title: Re: MassimoV's Hood
Post by: RedAce on February 22, 2014, 06:11:47 AM
That looks pretty good. I actually don't mind the change. It's just the wheelguards that bug me.
Title: Re: MassimoV's Hood
Post by: ty4er on February 22, 2014, 06:18:04 AM
Aw, why would you do that? I liked Predator as a flipper...

it sucked! -.-
this

looks good man
Title: Re: MassimoV's Hood
Post by: Thyrus on February 22, 2014, 09:16:22 AM
Aw, why would you do that? I liked Predator as a flipper...

it sucked! -.-

But it looked awesome...

it's super ugly! and it has beaten me twice. and it's ugly!
Title: Re: MassimoV's Hood
Post by: Shield on February 22, 2014, 09:19:39 AM
Aw, why would you do that? I liked Predator as a flipper...

it sucked! -.-

But it looked awesome...

it's super ugly! and it has beaten me twice. and it's ugly!

It's okay Thyrus. My bots are always here for you to beat up.
Title: Re: MassimoV's Hood
Post by: MassimoV on February 22, 2014, 11:49:00 AM
lol the rivalry, the wheel guards would look better if they were closer to the wheels. I'll fix it when I get home
Title: Re: MassimoV's Hood
Post by: Virus Bomb on February 22, 2014, 12:12:49 PM
bring the eyes back too
Title: Re: MassimoV's Hood
Post by: MassimoV on February 22, 2014, 12:22:33 PM
bring the eyes back too
Yeah, that's probably a good idea.
Title: Re: MassimoV's Hood
Post by: MassimoV on February 22, 2014, 08:24:51 PM
ight
(https://gametechmods.com/uploads/images/89720P.jpg)

Boost's flipper is also stronger.
(https://gametechmods.com/uploads/images/95962B.jpg)
Title: Re: MassimoV's Hood
Post by: Naryar on February 23, 2014, 05:26:17 AM
the last one is seeexxxyyy

the first one... not so much.
Title: Re: MassimoV's Hood
Post by: RedAce on February 23, 2014, 06:47:02 AM
Both bots look pretty nice, but I'm still wondering how the wheelguards are being held on the first one.
Title: Re: MassimoV's Hood
Post by: MassimoV on February 23, 2014, 12:52:57 PM
Both bots look pretty nice, but I'm still wondering how the wheelguards are being held on the first one.
Flipper maker in between the wheels.
Title: Re: MassimoV's Hood
Post by: MassimoV on February 28, 2014, 07:54:37 PM
World Championships?
(https://gametechmods.com/uploads/images/46271swaws.jpg)
Title: Re: MassimoV's Hood
Post by: Shield on February 28, 2014, 08:56:51 PM
Looking sweet. A VS would murder it, but sweet.
Title: Re: MassimoV's Hood
Post by: helloface on February 28, 2014, 10:38:44 PM
World Championships?
Oui.

Looking sweet. A VS would murder it, but sweet.
;)
Title: Re: MassimoV's Hood
Post by: MassimoV on March 07, 2014, 10:33:26 PM
LW American Psycho?
(https://gametechmods.com/uploads/images/78591MM.jpg)
Title: Re: MassimoV's Hood
Post by: Scrap Daddy on March 07, 2014, 10:40:35 PM
nice
Title: Re: MassimoV's Hood
Post by: MassimoV on March 08, 2014, 03:35:19 PM
Nothing big. Updated Cyclone Jr. so it hopefully won't get rekt again against Mike.
(https://gametechmods.com/uploads/images/49440CJ2.jpg)
Title: Re: MassimoV's Hood
Post by: helloface on March 08, 2014, 03:45:03 PM
Looked much better before.
Title: Re: MassimoV's Hood
Post by: Shield on March 08, 2014, 06:17:02 PM
Yea it looked way better with two blades only.
Title: Re: MassimoV's Hood
Post by: RedAce on March 08, 2014, 06:43:24 PM
LW American Psycho?
(https://gametechmods.com/uploads/images/78591MM.jpg)
Very nice. I'm still reminded of Village Idiot.

(https://gametechmods.com/uploads/images/49440CJ2.jpg)
It's okay, but I still liked the first bar version better.

hopefully won't get rekt again against Mike.
Again? Are you saying there's gonna be a BB9?
Title: Re: MassimoV's Hood
Post by: HurricaneAndrew on March 08, 2014, 06:46:44 PM
hopefully won't get rekt again against Mike.
Again? Are you saying there's gonna be a BB9?

He's already said there will be.
Title: Re: MassimoV's Hood
Post by: Davidyamy on March 08, 2014, 08:27:31 PM
Not the normal screenshot because I can't get the bot in the arena or botlab. The game just crashes.
(https://gametechmods.com/uploads/images/80057Sponge.jpg)
the "perm" could be placed so as to be located in the center of the robot and not on the outside?
Title: Re: MassimoV's Hood
Post by: MassimoV on March 08, 2014, 08:30:06 PM
Not the normal screenshot because I can't get the bot in the arena or botlab. The game just crashes.
(https://gametechmods.com/uploads/images/80057Sponge.jpg)
the "perm" could be placed so as to be located in the center of the robot and not on the outside?
If I did that then it wouldn't be realistic because the weapon would cut through the belt. I need the weapon going past the backside of the perm to stay realistic.
Title: Re: MassimoV's Hood
Post by: Davidyamy on March 08, 2014, 08:36:20 PM
Not the normal screenshot because I can't get the bot in the arena or botlab. The game just crashes.
(https://gametechmods.com/uploads/images/80057Sponge.jpg)
the "perm" could be placed so as to be located in the center of the robot and not on the outside?
If I did that then it wouldn't be realistic because the weapon would cut through the belt. I need the weapon going past the backside of the perm to stay realistic.
because it is a IRL?
Title: Re: MassimoV's Hood
Post by: MassimoV on March 08, 2014, 08:37:04 PM
Not IRL, just standard. In standard, weapons can't just cross through motors.
Title: Re: MassimoV's Hood
Post by: MassimoV on March 13, 2014, 10:57:42 PM
(https://gametechmods.com/uploads/images/86322West.jpg)
Man all these new guys be crowding up the showcase section. Ah well, birthday bot
Title: Re: MassimoV's Hood
Post by: Badnik96 on March 13, 2014, 11:10:31 PM
Happy birthday dude. Liking the weapon setup there.
Title: Re: MassimoV's Hood
Post by: SKBT on March 13, 2014, 11:13:39 PM
you still remember how to dsl?
Title: Re: MassimoV's Hood
Post by: MassimoV on March 13, 2014, 11:15:51 PM
you still remember how to dsl?
I suppose I do.
Happy birthday dude. Liking the weapon setup there.
Thanks
Title: Re: MassimoV's Hood
Post by: MassimoV on March 14, 2014, 09:43:11 PM
LW 4-bar Panic Attack
(https://gametechmods.com/uploads/images/16748Northwest.jpg)
Title: Re: MassimoV's Hood
Post by: Shield on March 14, 2014, 09:50:47 PM
Nice. The Panic Attack flipper seems kinda large tho...
Title: Re: MassimoV's Hood
Post by: MassimoV on March 14, 2014, 09:52:49 PM
That's how I want it.
Title: Re: MassimoV's Hood
Post by: Shield on March 14, 2014, 10:03:11 PM
That's how I want it.

Can you show the insides? I've been looking to build a 4 bar flipper. Just don't know how.
Title: Re: MassimoV's Hood
Post by: MassimoV on March 14, 2014, 10:05:39 PM
Sure.
(https://gametechmods.com/uploads/images/12746Guts.jpg)
Title: Re: MassimoV's Hood
Post by: Shield on March 14, 2014, 10:12:06 PM
lol motor sticking out the back

Anyways, I think I got it. Thanks!
Title: Re: MassimoV's Hood
Post by: MassimoV on March 14, 2014, 10:21:04 PM
No problem.
Title: Re: MassimoV's Hood
Post by: Davidyamy on March 14, 2014, 11:35:41 PM
(https://gametechmods.com/uploads/images/86322West.jpg)
Man all these new guys be crowding up the showcase section. Ah well, birthday bot
the "piglets" in  that place would be easy prey (I know you know that), after that, I like everything exactly
Title: Re: MassimoV's Hood
Post by: Naryar on March 15, 2014, 04:12:15 AM
(https://gametechmods.com/uploads/images/86322West.jpg)
Man all these new guys be crowding up the showcase section. Ah well, birthday bot
the "piglets" in  that place would be easy prey (I know you know that), after that, I like everything exactly

That depends of the game mod you're in, because initially piglets have 9000 hp or so...
Title: Re: MassimoV's Hood
Post by: Davidyamy on March 15, 2014, 04:56:59 AM
(https://gametechmods.com/uploads/images/86322West.jpg)
Man all these new guys be crowding up the showcase section. Ah well, birthday bot
the "piglets" in  that place would be easy prey (I know you know that), after that, I like everything exactly

That depends of the game mod you're in, because initially piglets have 9000 hp or so...
I did not know they had so much resistance, of course with that resistance, can be used in this way undoubtedly, sorry
pd: says 8000
Title: Re: MassimoV's Hood
Post by: Naryar on March 15, 2014, 05:08:35 AM
Well in DSL3 and NAR AI they have less.
Title: Re: MassimoV's Hood
Post by: MassimoV on March 31, 2014, 09:56:15 PM
hello i have made a fighting bot
(https://gametechmods.com/uploads/images/34929Northeast.jpg)
Title: Re: MassimoV's Hood
Post by: Badnik96 on March 31, 2014, 10:32:32 PM
Sweet. Love everything about it really.
Title: Re: MassimoV's Hood
Post by: playzooki on April 01, 2014, 09:23:25 AM
Nice
Title: Re: MassimoV's Hood
Post by: MassimoV on April 04, 2014, 10:09:44 PM
Aruba reppresent.
(https://gametechmods.com/uploads/images/39645Carribean.jpg)
Title: Re: MassimoV's Hood
Post by: Enigm@ on April 04, 2014, 11:38:59 PM
b0ss
Title: Re: MassimoV's Hood
Post by: MassimoV on April 11, 2014, 08:47:38 PM
So which one looks better GTM?
(https://gametechmods.com/uploads/images/44082Compare.jpg)
Title: Re: MassimoV's Hood
Post by: RedAce on April 11, 2014, 08:56:26 PM
hello i have made a fighting bot
(https://gametechmods.com/uploads/images/34929Northeast.jpg)
Nice job. Looks good all around.

So which one looks better GTM?
(https://gametechmods.com/uploads/images/44082Compare.jpg)
I kinda like the one on the right a little more.
Title: Re: MassimoV's Hood
Post by: helloface on April 11, 2014, 08:59:27 PM
Original is better.
Title: Re: MassimoV's Hood
Post by: MassimoV on April 11, 2014, 09:06:14 PM
Original is better.
You shut the hell up.

I kinda like the one on the right a little more.
Note taken. I'll take a couple people's opinioin's as long as your names not helloface.
Title: Re: MassimoV's Hood
Post by: Badnik96 on April 11, 2014, 09:47:55 PM
You did this because of what I said on Skype didnt you :P

I like the beater one more but the dsl bar one's going to be harder to beat.
Title: Re: MassimoV's Hood
Post by: MassimoV on April 11, 2014, 09:50:38 PM
You did this because of what I said on Skype didnt you :P
Who knows....
Title: Re: MassimoV's Hood
Post by: madman3 on April 12, 2014, 03:07:17 AM
The one with beaters looks slightly better. If there were beaters on the ends of the DSL bar version that'd be cooler but I appreciate the weight limit kind of cuts off that option.
Title: Re: MassimoV's Hood
Post by: cephalopod on April 12, 2014, 07:18:58 AM
^This.
The beaters just finish the look.
Title: Re: MassimoV's Hood
Post by: MassimoV on April 17, 2014, 09:58:29 PM
Horrible CW but it's kinda purty.
(https://gametechmods.com/uploads/images/77750plegm.jpg)
Title: Re: MassimoV's Hood
Post by: MassimoV on April 21, 2014, 07:11:42 PM
cetrimpital
(https://gametechmods.com/uploads/images/14830TSP.jpg)
Thuggin' Somalian Pirate
Title: Re: MassimoV's Hood
Post by: Naryar on April 22, 2014, 05:53:46 AM
dat name
Title: Re: MassimoV's Hood
Post by: MassimoV on June 30, 2014, 05:33:23 PM
Built this quick to get back into the feel of IRL.
(https://gametechmods.com/uploads/images/75405LWQ.jpg)
Just a variation on Turgor pretty much.
Title: Re: MassimoV's Hood
Post by: RedAce on June 30, 2014, 06:55:21 PM
Not bad, it looks pretty good.
Title: Re: MassimoV's Hood
Post by: SKBT on June 30, 2014, 10:38:48 PM
Built this quick to get back into the feel of IRL.
(https://gametechmods.com/uploads/images/75405LWQ.jpg)
Just a variation on Turgor pretty much.

wedge
Title: Re: MassimoV's Hood
Post by: Thyrus on July 01, 2014, 09:51:59 AM
reminds me of GKs entry in the first total annihilation
Title: Re: MassimoV's Hood
Post by: rnifnuf on July 02, 2014, 12:56:30 AM
Swag+Wedge=Swedge?
Title: Re: MassimoV's Hood
Post by: MassimoV on July 02, 2014, 05:24:58 PM
Kinda garbage VS due to the ground clearance.
(https://gametechmods.com/uploads/images/33363Vahlok.jpg)
Title: Re: MassimoV's Hood
Post by: RedAce on July 02, 2014, 05:27:10 PM
I like how the Sir K Claws are used on it. Shame about the ground clearance though.
Title: Re: MassimoV's Hood
Post by: MassimoV on July 02, 2014, 05:27:49 PM
I like how the Sir K Claws are used on it. Shame about the ground clearance though.
I'll test it in battle, maybe it's not totally awful.
Title: Re: MassimoV's Hood
Post by: 090901 on July 02, 2014, 05:36:51 PM
If it's a HW I would totally just make it a SHW so you could have 2 disc supports on it.
Title: Re: MassimoV's Hood
Post by: MassimoV on July 02, 2014, 05:38:14 PM
If it's a HW I would totally just make it a SHW so you could have 2 disc supports on it.
Well it's a CW, so I could just push it to be a normal HW, just a small HW...
Title: Re: MassimoV's Hood
Post by: helloface on July 02, 2014, 08:16:08 PM
Looks odd having a bigass support on one side of the bot and not the other.
Title: Re: MassimoV's Hood
Post by: Sir_DewBlade on July 02, 2014, 08:50:01 PM
That spinner looks kinda terrifying... :O
Title: Re: MassimoV's Hood
Post by: MassimoV on July 02, 2014, 11:10:53 PM
DISQ
(https://gametechmods.com/uploads/images/77992Disq.jpg)
Title: Re: MassimoV's Hood
Post by: RedAce on July 03, 2014, 05:36:02 AM
Hey that looks familiar. Anyway, looks pretty good in general.
Title: Re: MassimoV's Hood
Post by: TommyProductionsInc on July 03, 2014, 03:54:50 PM
Kinda garbage VS due to the ground clearance.
(https://gametechmods.com/uploads/images/33363Vahlok.jpg)
Looks like my disc design really took off!
Title: Re: MassimoV's Hood
Post by: MassimoV on July 29, 2014, 04:51:13 PM
First two really old LWs I never showcased because they weren't interesting enough.
(https://gametechmods.com/uploads/images/77626Loserweight.jpg)

And my VG entry based on Dig Dug I guess.
(https://gametechmods.com/uploads/images/10546DD.jpg)
Title: Re: MassimoV's Hood
Post by: Philippa on July 29, 2014, 04:54:10 PM
Does it inflate your opponents?
Title: Re: MassimoV's Hood
Post by: MassimoV on August 08, 2014, 03:45:38 PM
Scrapheap
(https://gametechmods.com/uploads/images/81271Untitled.jpg)
Title: Re: MassimoV's Hood
Post by: Natster-104 on August 08, 2014, 03:46:34 PM
Is it stable?
Title: Re: MassimoV's Hood
Post by: MassimoV on August 08, 2014, 04:08:49 PM
Is it stable?
yes
Title: Re: MassimoV's Hood
Post by: Kossokei on August 08, 2014, 08:29:43 PM
Scrapheap
(https://gametechmods.com/uploads/images/81271Untitled.jpg)
Grog, The Undead
Title: Re: MassimoV's Hood
Post by: Shield on August 08, 2014, 11:35:39 PM
The disc spin or sns?
Title: Re: MassimoV's Hood
Post by: 090901 on August 09, 2014, 07:13:52 AM
I WILL FULL BODY HAMMER YOU TO DEATH

The disc spin or sns?
It would be unrealistic if the disc spun
Title: Re: MassimoV's Hood
Post by: MassimoV on August 13, 2014, 03:10:46 PM
These aren't any good. I'm just trying to help Elementos start up his tournament.
(https://gametechmods.com/uploads/images/39644gayandgayer.jpg)
Title: Re: MassimoV's Hood
Post by: MassimoV on September 14, 2014, 05:22:08 PM
Just something to help me get in the feel of building again.
(https://gametechmods.com/uploads/images/5010Scratchy.jpg)
Wheel guards could be better but ehh, whatevs.
Title: Re: MassimoV's Hood
Post by: helloface on September 14, 2014, 05:26:00 PM
Wheelguards look good from behind but not from the front. Overall cool though.
Title: Re: MassimoV's Hood
Post by: toAst on September 25, 2014, 12:20:56 AM
DISQ
(https://gametechmods.com/uploads/images/77992Disq.jpg)
this is cute how did you do it

is it a skinned disk/side panels or is that the bot itself
i must know more
Title: Re: MassimoV's Hood
Post by: toAst on September 25, 2014, 12:26:23 AM
So which one looks better GTM?
(https://gametechmods.com/uploads/images/44082Compare.jpg)
and how exactly have you done this

I WILL FULL BODY HAMMER YOU TO DEATH
speaking of

thats actually what ive been looking all around the bot showcases for

someone made a toe crusher type bot with a vlad poker i saw the other day and i was trying to so something similar with a beetle but i couldnt get it to flip over and i remember that was a big no-go for a long time so i was wondering how that was done so i could pester about it

so many things i dont know

so so many things
Title: Re: MassimoV's Hood
Post by: Squirrel_Monkey on September 25, 2014, 05:13:29 AM
So which one looks better GTM?
(https://gametechmods.com/uploads/images/44082Compare.jpg)
and how exactly have you done this
I believe it's either just 100% BFE, or using a much higher chassis withe a ME used to attached the motor inside, then lowering the chassis height by BFE.
I WILL FULL BODY HAMMER YOU TO DEATH
speaking of

thats actually what ive been looking all around the bot showcases for

someone made a toe crusher type bot with a vlad poker i saw the other day and i was trying to so something similar with a beetle but i couldnt get it to flip over and i remember that was a big no-go for a long time so i was wondering how that was done so i could pester about it

so many things i dont know

so so many things
Like this? https://gametechmods.com/forums/index.php?topic=3040.msg496484#msg496484 (https://gametechmods.com/forums/index.php?topic=3040.msg496484#msg496484)
Title: Re: MassimoV's Hood
Post by: toAst on September 25, 2014, 09:54:48 AM
sort of. but those are powered. the bot i was thinking about had the hammer attached directly to the chassis and moved in a toe-crusher or overkill like manner, stopping completely and letting the bot itself flip forward to power the hammer.

also call me stupid but i dont know/remember what a bfe is
Title: Re: MassimoV's Hood
Post by: Lemonism on September 25, 2014, 10:18:48 AM
sort of. but those are powered. the bot i was thinking about had the hammer attached directly to the chassis and moved in a toe-crusher or overkill like manner, stopping completely and letting the bot itself flip forward to power the hammer.

also call me stupid but i dont know/remember what a bfe is
bfe = bot file editing, for things like placing components that would never fit in the bot lab, for making impossibly thin chassis etc.
Title: Re: MassimoV's Hood
Post by: Naryar on September 25, 2014, 02:30:06 PM
also call me stupid but i dont know/remember what a bfe is

you go and edit the bot file with notepad++
Title: Re: MassimoV's Hood
Post by: toAst on September 26, 2014, 01:53:10 AM
righto. and what's an ME? i don't know why i didn't ask. sorry for being so damned dumb. i've been out of the loop a real long time apparently.

and are there tutorials regarding these things?

thanks yall
Title: Re: MassimoV's Hood
Post by: Lemonism on September 26, 2014, 05:20:37 AM
righto. and what's an ME? i don't know why i didn't ask. sorry for being so damned dumb. i've been out of the loop a real long time apparently.

and are there tutorials regarding these things?

thanks yall
ME is a multiextender, one of those red and black extenders you get in DSL 2.1 that can attach to the baseplate.
As for tutorials, iirc there is a forum terminology page on the wiki that has some of these abbreviations listed, but I don't know how good the page actually is. You can find a bfe tutorial here: https://gametechmods.com/forums/index.php?topic=11658.0 (https://gametechmods.com/forums/index.php?topic=11658.0)
Title: Re: MassimoV's Hood
Post by: MassimoV on October 09, 2014, 09:39:25 PM
Nothing special but it's better than increasing inactivity.
(https://gametechmods.com/uploads/images/91410Mole.jpg)
Title: Re: MassimoV's Hood
Post by: Shield on October 10, 2014, 03:52:56 AM
Nothing special but it's better than increasing inactivity.
(https://gametechmods.com/uploads/images/91410Mole.jpg)

niiiiiice
Title: Re: MassimoV's Hood
Post by: Naryar on October 10, 2014, 04:23:40 AM
weapon setup is kinda neat looking, could have been done better though... put these motors on the same multiextender

will also protect them moar
Title: Re: MassimoV's Hood
Post by: Sylandro on October 10, 2014, 12:14:43 PM
Looks slick.
Title: Re: MassimoV's Hood
Post by: MassimoV on November 26, 2014, 03:57:42 PM
4wd 4-bar MW
(https://gametechmods.com/uploads/images/28937stealth.jpg)
Title: Re: MassimoV's Hood
Post by: Natster-104 on November 26, 2014, 04:00:40 PM
Flipper arm is a bit too thin IMO, other than that the skin is great and it's a good looking bot
Title: Re: MassimoV's Hood
Post by: Lemonism on November 26, 2014, 04:03:35 PM
Flipper arm is a bit too thin IMO
I disagree actually, I think it's a good size.
Rest of the bot is cool too. Can we see what it looks like when the flipper is fired?
Title: Re: MassimoV's Hood
Post by: cephalopod on November 26, 2014, 04:08:09 PM
Yeah, I'd be interested to see the mechanism.
Title: Re: MassimoV's Hood
Post by: Scrap Daddy on November 26, 2014, 04:26:55 PM
Swank
Title: Re: MassimoV's Hood
Post by: MassimoV on November 26, 2014, 05:33:42 PM
Unfortunately because this is RA2, it looks kind of dumb when fired...
(https://gametechmods.com/uploads/images/20788d.jpg)
I'm thinking about making it just a normal flipper but idk.
Title: Re: MassimoV's Hood
Post by: Lemonism on November 26, 2014, 05:36:27 PM
It's a shame 4-bar flippers are so dumb looking in RA2, your bot is really nice otherwise. They look slightly better in DSL3, though.
Title: Re: MassimoV's Hood
Post by: MassimoV on November 26, 2014, 05:45:54 PM
Good point. Regardless I'll try to build a little more than I have been do to the lower frequency of bots being built at the moment.
Title: Re: MassimoV's Hood
Post by: RedAce on November 26, 2014, 08:18:27 PM
Looking pretty good, shame about the flipper looking dumb. I think Craaig had some 4-bar lifter that was probably the most realistic one ever made. One problem I have with the bot is that there isn't a slot texture where the flipper fires.
Title: Re: MassimoV's Hood
Post by: MassimoV on November 26, 2014, 08:32:09 PM
Yeah I was contemplating about putting it in there but I figured if I switch it to a normal flipper I'd do that.
Title: Re: MassimoV's Hood
Post by: Naryar on November 27, 2014, 03:25:34 AM
>dsl2 invisible burst motors
Title: Re: MassimoV's Hood
Post by: MassimoV on December 20, 2014, 03:49:38 PM
Nothing too impressive. Just a disc shaped Greenwave spinner.
(https://gametechmods.com/uploads/images/4850Meltdown.jpg)
Title: Re: MassimoV's Hood
Post by: RedAce on December 20, 2014, 03:54:12 PM
Not bad, I do like the skin on the bot.
Title: Re: MassimoV's Hood
Post by: FOTEPX on December 20, 2014, 06:40:26 PM
Reminds me of Propellerhead, or a robot from the RW games. I'd personally make the bars longer, though.
Title: Re: MassimoV's Hood
Post by: MassimoV on December 22, 2014, 06:04:52 PM
Not a really great bot but 3 wheels alright.
(https://gametechmods.com/uploads/images/24899ODR.jpg)
Title: Re: MassimoV's Hood
Post by: Philippa on December 22, 2014, 06:14:10 PM
It okay.
Title: Re: MassimoV's Hood
Post by: Jonzu95 on December 22, 2014, 06:17:36 PM
Very Creative, I like it.
Title: Re: MassimoV's Hood
Post by: RedAce on December 22, 2014, 06:27:27 PM
It's something alright. I dunno if it's just me, but it looks like the eyes on the bot make it look like it's tired.
Title: Re: MassimoV's Hood
Post by: Badnik96 on December 22, 2014, 06:37:57 PM
It'd be better with angrier looking eyes IMO.
Title: Re: MassimoV's Hood
Post by: FOTEPX on December 22, 2014, 06:43:14 PM
I actually really like it! The uniqueness of it is quite incredible.
Title: Re: MassimoV's Hood
Post by: MassimoV on December 23, 2014, 12:38:35 AM
Updated eyes and added sponsors.
(https://gametechmods.com/uploads/images/25859ODR2.jpg)
Title: Re: MassimoV's Hood
Post by: MassimoV on January 03, 2015, 05:38:38 PM
Nothing scarier than Islam.
(https://gametechmods.com/uploads/images/99727Cresent.jpg)
Title: Re: MassimoV's Hood
Post by: FOTEPX on January 03, 2015, 06:29:01 PM
Jesus, that is one beautiful bot. Makes me want go out and commit a Jihad right now.
Title: Re: MassimoV's Hood
Post by: Natef on January 03, 2015, 06:29:43 PM
middleweight?
Title: Re: MassimoV's Hood
Post by: MassimoV on January 03, 2015, 06:42:38 PM
It's a HW and thank you.
Title: Re: MassimoV's Hood
Post by: Naryar on January 04, 2015, 04:03:18 AM
Did you named it ALLAHU AKBAR ?

and yeah it looks neat
Title: Re: MassimoV's Hood
Post by: MassimoV on January 04, 2015, 08:29:21 AM
Did you named it ALLAHU AKBAR ?

and yeah it looks neat
No but I put that on the bottom.
Title: Re: MassimoV's Hood
Post by: Lemonism on January 04, 2015, 09:53:12 AM
Very nice, I especially like how well the wheelguards fit.
Title: Re: MassimoV's Hood
Post by: Badnik96 on January 04, 2015, 02:09:42 PM
1000x better than anything from the real Iranian combat circuit (yes it exists)
Title: Re: MassimoV's Hood
Post by: Jaydee99 on January 04, 2015, 02:59:44 PM
Nothing scarier than Islam.
(https://gametechmods.com/uploads/images/99727Cresent.jpg)
Not bad
Title: Re: MassimoV's Hood
Post by: toAst on January 05, 2015, 11:29:12 AM
1000x better than anything from the real Iranian combat circuit (yes it exists)
i am wanting to see this yes
Title: Re: MassimoV's Hood
Post by: MassimoV on January 05, 2015, 04:42:04 PM
LW, I know horizontal saws are crap but it's a play on Root Canal.
(https://gametechmods.com/uploads/images/37385TD.jpg)
Title: Re: MassimoV's Hood
Post by: Jaydee99 on January 05, 2015, 04:45:59 PM
Reminds me of unibite. Pretty good.
Title: Re: MassimoV's Hood
Post by: RedAce on January 05, 2015, 04:51:53 PM
Liking those last 2 bots you made there.
Title: Re: MassimoV's Hood
Post by: MassimoV on January 14, 2015, 09:28:58 PM
SHW time.
(https://gametechmods.com/uploads/images/59292Ignignokt.jpg)
Title: Re: MassimoV's Hood
Post by: 090901 on January 14, 2015, 10:25:37 PM
I personally don't really like it that much, maybe its because to me the drums just seem too big for the bot and how the supports look fragile.

LW, I know horizontal saws are crap but it's a play on Root Canal.
(https://gametechmods.com/uploads/images/37385TD.jpg)

much love for this though
Title: Re: MassimoV's Hood
Post by: Jaydee99 on January 15, 2015, 12:11:35 PM
Ohhhhhh nice!
Title: Re: MassimoV's Hood
Post by: cephalopod on January 15, 2015, 12:39:33 PM
I personally don't really like it that much, maybe its because to me the drums just seem too big for the bot and how the supports look fragile.

Yeah, I'm pretty much of the same opinion.
Title: Re: MassimoV's Hood
Post by: RedAce on January 15, 2015, 12:44:06 PM
Agreeing with 09 and Craaig. Not your best work honestly.
Title: Re: MassimoV's Hood
Post by: Naryar on January 16, 2015, 02:53:48 AM
I like it. I think it's neat and has a cool chassis shape.

Ignore them naysayers, they just don't get the inherent swag in this bot.
Title: Re: MassimoV's Hood
Post by: Avalanche on January 16, 2015, 06:56:37 AM
Its like you put a different bots chassis and a different bots weapon ontop of eachother.
Title: Re: MassimoV's Hood
Post by: toAst on January 19, 2015, 08:13:43 PM
i like it it's kind of a village idiot with drums in vertical spinner proportions

i did something just like that but i didnt post it, it was a but unstable but its a fun design
Title: Re: MassimoV's Hood
Post by: MassimoV on January 31, 2015, 11:43:46 PM
Enver-a 13 Black like middleweight
(https://gametechmods.com/uploads/images/47324Enver.jpg)
Title: Re: MassimoV's Hood
Post by: Lemonism on February 01, 2015, 05:24:26 AM
That's really cool, and my new favourite bot of yours.
Title: Re: MassimoV's Hood
Post by: RedAce on February 01, 2015, 05:26:16 AM
That's sweet. What exactly is powering the discs? A single mag?
Title: Re: MassimoV's Hood
Post by: Pwnator on February 01, 2015, 05:35:46 AM
<ocd>
argh decals not vertically symmetric
</ocd>

p cool tho
Title: Re: MassimoV's Hood
Post by: Jaydee99 on February 01, 2015, 05:54:12 AM
Nice
Title: Re: MassimoV's Hood
Post by: rnifnuf on February 01, 2015, 12:15:57 PM
I like the reference: Enver Hoxha, Albania's communist dictator from 1944 to 1985. The bot looks good, somewhat like an HS/SNS, but IRL.
Title: Re: MassimoV's Hood
Post by: MassimoV on February 01, 2015, 02:12:01 PM
I like the reference: Enver Hoxha, Albania's communist dictator from 1944 to 1985.
Glad someone got that. Thanks btw.

That's sweet. What exactly is powering the discs? A single mag?
Yep single mag.

<ocd>
argh decals not vertically symmetric
</ocd>

p cool tho
Eh, decals are blargh. Thanks though.
Title: Re: MassimoV's Hood
Post by: MassimoV on February 07, 2015, 10:15:28 PM
I was making something for Thyrus but just ended up making a CW by mistake and I sort of like it.
(https://gametechmods.com/uploads/images/166626P.jpg)
Title: Re: MassimoV's Hood
Post by: Badnik96 on February 08, 2015, 12:27:43 PM
Why were you making a VS for a KoTH tourney? :V
Title: Re: MassimoV's Hood
Post by: Thyrus on February 08, 2015, 12:31:56 PM
why not :)
Title: Re: MassimoV's Hood
Post by: Naryar on February 08, 2015, 01:06:56 PM
Looks good. It's fun how it has HW drive and weaponry yet is a CW.

I take it it's not TOO fragile ?
Title: Re: MassimoV's Hood
Post by: MassimoV on February 21, 2015, 09:47:50 PM
lol what man, a VS for a KotH tournament? Are you on druUuUuUugs?!?!?
(https://gametechmods.com/uploads/images/79794KQatCCotCB.png)
Title: Re: MassimoV's Hood
Post by: 090901 on February 21, 2015, 11:30:45 PM
are you sure that isnt too wide for the hilltop ramps?
Title: Re: MassimoV's Hood
Post by: MassimoV on February 22, 2015, 12:44:18 AM
Ehh probably
Title: Re: MassimoV's Hood
Post by: martymidget on February 22, 2015, 05:12:56 AM
lol what man, a VS for a KotH tournament? Are you on druUuUuUugs?!?!?
(https://gametechmods.com/uploads/images/79794KQatCCotCB.png)

oh bawls
Title: Re: MassimoV's Hood
Post by: Avalanche on February 22, 2015, 05:27:55 AM
Looks amazing, but its far too wide.
Title: Re: MassimoV's Hood
Post by: Naryar on February 22, 2015, 07:07:12 AM
Ehh probably

seems legit...
Title: Re: MassimoV's Hood
Post by: MassimoV on February 22, 2015, 11:42:28 AM
Lemme see if I can remedy said situation
(https://gametechmods.com/uploads/images/43516KQatCotCBKotHR.jpg)
Title: Re: MassimoV's Hood
Post by: Naryar on February 22, 2015, 11:58:15 AM
inb4 the bars get stuck

nah, if you want a vs on this you need a small one, man.
Title: Re: MassimoV's Hood
Post by: Sylandro on February 23, 2015, 03:49:24 PM
That looks f*cking KILLER, MassimoV.
Title: Re: MassimoV's Hood
Post by: MassimoV on February 23, 2015, 04:04:18 PM
Thanks man.
Title: Re: MassimoV's Hood
Post by: Jaydee99 on February 23, 2015, 04:14:42 PM
Woah Sylandro, you're back :D
I really like that robot. You may beat Velocity Evo in Thyrus' tournament, or not  :gunz:
Title: Re: MassimoV's Hood
Post by: Schrikvis on February 24, 2015, 12:05:47 PM
Unusually sexy.
Title: Re: MassimoV's Hood
Post by: MassimoV on May 31, 2015, 04:28:33 PM
Nothing really that great. Just wanted to build something.
(https://gametechmods.com/uploads/images/39388Trevion.png)
Title: Re: MassimoV's Hood
Post by: Philippa on May 31, 2015, 04:55:57 PM
Wide load is wide. Would it not be better to pull the wheels in closer to the chassis and just have one plow?
Title: Re: MassimoV's Hood
Post by: MassimoV on May 31, 2015, 04:59:36 PM
Wide load is wide. Would it not be better to pull the wheels in closer to the chassis and just have one plow?
I considered it. I'll try it and see what it looks like.

EDIT: Can't do it, rule of 7 blocks it.
Title: Re: MassimoV's Hood
Post by: Jaydee99 on May 31, 2015, 06:03:52 PM
:(
Title: Re: MassimoV's Hood
Post by: helloface on May 31, 2015, 07:32:57 PM
Plows look kind of awkward.
Title: Re: MassimoV's Hood
Post by: martymidget on June 01, 2015, 11:16:38 AM
I like it.
Title: Re: MassimoV's Hood
Post by: MassimoV on June 03, 2015, 03:29:10 PM
Kind of a shoddy one here. CW who kept getting messed up in the test garage so I took the pictures in the Battlebox. Just kind of improvised as I built it so it's kinda goofy looking.
(https://gametechmods.com/uploads/images/49682Maniac.jpg)
Title: Re: MassimoV's Hood
Post by: MassimoV on June 05, 2015, 07:08:15 PM
Real basic MW 4wd axebot.
(https://gametechmods.com/uploads/images/16005AX.jpg)
Title: Re: MassimoV's Hood
Post by: Badnik96 on June 05, 2015, 10:52:51 PM
Nifty. Not entirely sure if the skin fits though. Maybe something a bit more medieval would fit better.
Title: Re: MassimoV's Hood
Post by: Naryar on June 06, 2015, 03:11:29 AM
skin's fine.

what it needs is more reach and more armor.

it's not like double-edged axes are more something out of fantasy, and out of minotaurs... why add another blade to an axe, seriously ? to make it heavier and so it has less KE relative to user's strength and it penetrates armor less ?
Title: Re: MassimoV's Hood
Post by: MassimoV on June 07, 2015, 06:46:02 PM
MW flipper named Black Rhino
(https://gametechmods.com/uploads/images/47544BR.png)
Title: Re: MassimoV's Hood
Post by: Philippa on June 07, 2015, 06:47:09 PM
That's pretty neat, but I'm not so keen on the wheels.
Title: Re: MassimoV's Hood
Post by: G.K. on June 07, 2015, 06:53:17 PM
So damn beautiful
Title: Re: MassimoV's Hood
Post by: RedAce on June 07, 2015, 07:10:55 PM
That name is racist.

Nice flipper, but it looks like it's got a bit of high ground clearance.
Title: Re: MassimoV's Hood
Post by: MassimoV on June 07, 2015, 08:59:44 PM
That name is racist.
Gotta scrap it before I'm blacklisted.

Nice flipper, but it looks like it's got a bit of high ground clearance.
That's pretty neat, but I'm not so keen on the wheels.
Yeah it does have higher ground clearance from the wheel choice but so far in testing, it seems to function fine.
Title: Re: MassimoV's Hood
Post by: cephalopod on June 08, 2015, 03:43:43 AM
I think the big wheels look quite cool on it actually. Nice. :)
Title: Re: MassimoV's Hood
Post by: Naryar on June 08, 2015, 09:51:07 AM
Looks good. Simple and cool and badass.
Title: Re: MassimoV's Hood
Post by: Jaydee99 on June 08, 2015, 03:56:34 PM
MW flipper named Black Rhino
(https://gametechmods.com/uploads/images/47544BR.png)
Looks radical
Title: Re: MassimoV's Hood
Post by: MassimoV on June 10, 2015, 04:03:08 PM
Strafing ring spinner. Kinda cool.
(https://gametechmods.com/uploads/images/41341thorns.png)
Title: Re: MassimoV's Hood
Post by: RedAce on June 10, 2015, 04:55:17 PM
Cool. Never thought of that concept. Kinda reminds me of Badnik's omniwheel ARC bot or whatever it was.
Title: Re: MassimoV's Hood
Post by: Badnik96 on June 10, 2015, 04:56:14 PM
It's kinda similar to Ouroboros but not really. Though TBH it's the closest you could get to doing that in RA2 without making your own Mecanum wheels like Mike did.
Title: Re: MassimoV's Hood
Post by: Naryar on June 15, 2015, 09:33:34 AM
So... it's a SnS and not a ring spinner, and it uses FBS.py ?
Title: Re: MassimoV's Hood
Post by: MassimoV on June 30, 2015, 02:21:29 PM
SHW flipper
(https://gametechmods.com/uploads/images/45170Outlaw.png)
Title: Re: MassimoV's Hood
Post by: Jaydee99 on June 30, 2015, 02:22:34 PM
oooooooooooooooooooooooooohhhhhhhh
awesome
Title: Re: MassimoV's Hood
Post by: MassimoV on July 09, 2015, 11:09:41 AM
claim
(https://gametechmods.com/uploads/images/61560Rage.png)
Title: Re: MassimoV's Hood
Post by: Reier on July 09, 2015, 11:18:39 AM
why astros bregh
Title: Re: MassimoV's Hood
Post by: MassimoV on July 09, 2015, 11:20:38 AM
because lw that will probably never really be good
Title: Re: MassimoV's Hood
Post by: RedAce on July 09, 2015, 11:57:53 AM
Congrats.
Title: Re: MassimoV's Hood
Post by: Naryar on July 09, 2015, 12:33:17 PM
why astros bregh

+1
Title: Re: MassimoV's Hood
Post by: MassimoV on May 12, 2016, 10:26:46 PM
So is this a thing now?
(https://gametechmods.com/uploads/images/50329Forge.png)
Title: Re: MassimoV's Hood
Post by: Reier on May 13, 2016, 12:12:13 AM
only works if you can kill a flying bot with it
Title: Re: MassimoV's Hood
Post by: MassimoV on May 13, 2016, 12:14:06 AM
Gotta slay Pon2n
Title: Re: MassimoV's Hood
Post by: Naryar on May 13, 2016, 02:57:21 AM
it's very swag

think you can make a better extender work tho
Title: Re: MassimoV's Hood
Post by: The Red Blur on May 13, 2016, 03:15:11 AM
Ah loik eet. And, as Reier said, if it can actually defeat flying bots, it's great. I really like the flame aesthetic you went with (couldve used higher quality images, doe.)
Title: Re: MassimoV's Hood
Post by: MassimoV on June 17, 2016, 02:08:39 PM
WARNING
(https://gametechmods.com/uploads/images/69849Warning.png)
Title: Re: MassimoV's Hood
Post by: rnifnuf on June 17, 2016, 07:28:56 PM
Dude, that looks quite nice. Does it flip bots like the original Emergency? Also, what class is it?
Title: Re: MassimoV's Hood
Post by: MassimoV on June 18, 2016, 02:12:38 AM
Works pretty well in testing. It's a MW btw.
Title: Re: MassimoV's Hood
Post by: MassimoV on May 14, 2017, 10:02:10 PM
Been a while, makes me feel kinda Groggy...
(https://gametechmods.com/uploads/images/70717grog.png)
Title: Re: MassimoV's Hood
Post by: NeonCalypso on May 14, 2017, 10:12:52 PM
Looks pretty cool from a bot inspired in stock AI.
Title: Re: MassimoV's Hood
Post by: Reier on May 14, 2017, 10:44:49 PM
Been a while, makes me feel kinda Groggy...
and i'm sure if you were remaking the good ol' boys you'd make a joke about 'i can't BEAR this robot'
GET OFF THE STAGE

bot is cool tho
Title: Re: MassimoV's Hood
Post by: Badnik96 on May 14, 2017, 10:47:24 PM
i would use triangle pieces instead of the squares you have now, and also try to make the weapon handle flow better with the battle axe

pretty sweet tho
Title: Re: MassimoV's Hood
Post by: MassimoV on May 15, 2017, 11:57:57 PM
Heavy as hell, slow as sh**
(https://gametechmods.com/uploads/images/24608PMttE.png)
Title: Re: MassimoV's Hood
Post by: NeonCalypso on May 16, 2017, 12:04:20 AM
Simple, yet looks nice, reminds me of tornado.
Title: Re: MassimoV's Hood
Post by: Badnik96 on May 16, 2017, 12:32:40 AM
nice extenderbot

flat sides are worrying though
Title: Re: MassimoV's Hood
Post by: MassimoV on May 16, 2017, 01:42:26 AM
It's more worrying at how damn slow it is.
Title: Re: MassimoV's Hood
Post by: Shield on May 16, 2017, 02:46:01 AM
It's more worrying at how damn slow it is.

give it piglet drive that oughta do the trick
Title: Re: MassimoV's Hood
Post by: MassimoV on May 19, 2017, 11:00:42 PM
MW version of Urjak's Dragoon
(https://gametechmods.com/uploads/images/22917FB.png)
Title: Re: MassimoV's Hood
Post by: MassimoV on August 18, 2017, 10:11:33 PM
6 Mag, bunch of the red batteries, plastic 5
(https://gametechmods.com/uploads/images/89310Ice.png)
Title: Re: MassimoV's Hood
Post by: Badger on August 18, 2017, 11:10:23 PM
Kinda bland, I like what you did with the DSL bars though.
Title: Re: MassimoV's Hood
Post by: Hoppin on August 19, 2017, 07:04:01 AM
I don't really like the tiny HUB, maybe use a small drum?
Title: Re: MassimoV's Hood
Post by: Philippa on August 19, 2017, 07:47:05 AM
Each arm is so thin at the base, they look like they'd just snap on first impact.
Title: Re: MassimoV's Hood
Post by: MassimoV on August 19, 2017, 05:30:07 PM
(https://gametechmods.com/uploads/images/33634Bag.png)
Put a disc in the middle and gave it some corporate sponsorship.
Title: Re: MassimoV's Hood
Post by: Reier on August 20, 2017, 12:03:42 AM
I like the bot and idea fine but I just feel like the hammers look cartoon goofy big man
why not just a thinner bar?
Title: Re: MassimoV's Hood
Post by: MassimoV on August 20, 2017, 02:59:35 PM
I like the bot and idea fine but I just feel like the hammers look cartoon goofy big man
why not just a thinner bar?
Like just a 20 wide all the way out to the hammer?
Title: Re: MassimoV's Hood
Post by: Reier on August 20, 2017, 04:11:32 PM
im more thinking just get rid of the hammers and use a 20 for all of it

the hammers look too goofy
Title: Re: MassimoV's Hood
Post by: MassimoV on August 20, 2017, 04:37:09 PM
Well then it'll suck ass when fighting right?
Title: Re: MassimoV's Hood
Post by: Reier on August 21, 2017, 12:35:11 AM
thats irl for ya
Title: Re: MassimoV's Hood
Post by: MassimoV on August 23, 2017, 09:31:17 PM
(https://gametechmods.com/uploads/images/26435TUG.png)
Thanks Ugly God
Title: Re: MassimoV's Hood
Post by: Reier on August 23, 2017, 11:29:15 PM
finally a showcased bot that can fight
always a fan of dual perm VS. is it stable?
Title: Re: MassimoV's Hood
Post by: MassimoV on August 23, 2017, 11:30:57 PM
Yep! Base is wide enough from the skirts and the back sheet prevents kickback.