gametechmods
Robot Arena => General Support => Topic started by: Zog on October 24, 2010, 09:08:55 AM
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So I'm trying to reskin a rubber wheel, following Serge's (?) tutorial (the one where I add a new "style" to the main .txt). I've done all the GMF and .txt work, checked and triple checked the names so then they match, yet when I click on the component and scroll to the style I want it, there's nothing there, only what looks like a hexagonal thingy and an attachment point.
What is it that I'm doing wrong?
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using the wrong compiler ;)
only Serge's will do wheels for some reason. Dummy's cant.
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^Yup. That happened to me before.
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Will download Serge's, and see if it works. I'm surprised that no one's mentioned this before in tutorials etc.
And Dummy's did do slipperbottoms (for my replica of Rosie the Riveter), but I'm not sure why...
EDIT: Serge's one says that it's for arenas...?
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Nah, it works for components too.
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Really? Because I've just decompiled the GMF and it is now 0 KB and has nothing inside.
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Arena GMF's and component GMF are virtually the same... it dosnt take much to have a component (say Mads large circle SZ) as an arena.
Really? Because I've just decompiled the GMF and it is now 0 KB and has nothing inside.
That happens if you decompile a decompiled GMF so thats a personal error...
dont try and over-right with Serges and make sure you manually put .gmf in the filename
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I've done it three times, and I have definitely not decompiled a decompiled GMF.
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it also does it if you are compiling a compiled GMF.. are you sure your using Serges Decompiler and not the Compiler
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It's called "GMFDec", so I'm assuming that that is the decompiler.
It's ok though, skinning the wheels isn't really a necessity for the robot I'm doing.
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run the decompiler
select the GMF
type in a new name with .gmf at the end (when the destination window comes up)
and your done
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And do I just use Dummy's to compile it?
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they could work but I would use Serges Compiler to be sure (again dont over-right make a new name with .gmf)
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YES!!! It works!
I bloody love you, JoeBlo! I mean that in a plutonic way, btw.
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your welcome :gawe:
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small bump but I need help
I did what Joe says here (to decompile with Serge's and the recompile without overwriting and with putting .gmf at the end) but it doesn't recompile. It says "error! expected (something) but found (something)! Continue?" Then I hit yes and it says "compilation unsuccessful". Help?
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small bump but I need help
I did what Joe says here (to decompile with Serge's and the recompile without overwriting and with putting .gmf at the end) but it doesn't recompile. It says "error! expected (something) but found (something)! Continue?" Then I hit yes and it says "compilation unsuccessful". Help?
I put the "(something)"'s there for a bloody reason. It helps out a lot when debugging what's wrong with your GMF file.
(protip: to copy text from a dialog, click on it, then hit CTRL-C)
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You know, if all you are doing is using a different bmp file, you can do that with a txt editor.
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whut
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Open the regular GMF file with a txt editor. Most of the stuff will be junk, but the name of the BMP file would be in plain english.
This method only allow you to replace letters, so the new bmp file name will need to have the same length as the old.
I reskinned Junkyarddog's wheels with this method.
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oh cool. Thanks, I'll do it tomorrow.
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Open the regular GMF file with a txt editor. Most of the stuff will be junk, but the name of the BMP file would be in plain english.
This method only allow you to replace letters, so the new bmp file name will need to have the same length as the old.
I reskinned Junkyarddog's wheels with this method.
Ah, OK. I tried that method once but had a longer bmp name, changed the length of the file and it screwed up :P
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Yes, the length of the name can't be longer than the default one. It can be shorter, but you have to pad out the rest with \x00's.
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I did that, making absolutely sure that the bmp names were the same size, and when I click on it the game crashes.
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what text editor did you use ? notepad++ ?
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gaah used notepad. Will go fix.
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DP
I got it to not crash, but it's completely grey.
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file name you put in the GMF match the BMP in the maps folder ?
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That was the problem, thanks.
*goes to post in his custom components thread*