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Part is invisible.
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Topic: Part is invisible. (Read 3349 times)
G.K.
Posts: 12157
Rep: 10
Striving for a good personal text since 1994.
Re: Part is invisible.
«
Reply #20 on:
November 20, 2010, 01:15:03 PM »
you have to manually add the .gmf when you save it.
Logged
My above post explains everything about everything.
Host of:
Wheely Tag
,
Back To The Beginnings
,
BTTB 2
,
BTTB 3
,
BTTB 4
, &
BTTB V
.
Heavy Metal:
Champion
(Mockery of the Whole Concept)
Robotic International Wars Series 1:
Champion
(Minifridge 6)
RA2 Team Championships 1 & 2:
Champion
(High Speed Train & Upthrust - as part of Naryar's Not Quite Evil Council of Doom)
Runner Up in:
The Amazing Rage
(Team Fedex),
R0B0NOVA
(Zaphod Stock),
Steel Warzone
(Inception of Instability),
Box of Nightmares
(Gicquel),
Wheely Tag
(Minifridge the Second)
Clash Cubes IV:
5th place
(Fretless)
BBEANS 6:
Rumble Winner
&
6th Place
(Minifridge 4)
Stagfish
Ultra Heavyweight
Posts: 2963
Rep: 0
Re: Part is invisible.
«
Reply #21 on:
November 20, 2010, 01:16:07 PM »
Wa?
So I use dummies to open it, then copy an paste the stuff inside into the one that is blank?
Logged
Stagfish
Ultra Heavyweight
Posts: 2963
Rep: 0
Re: Part is invisible.
«
Reply #22 on:
November 20, 2010, 01:18:09 PM »
DP
Never mind I figured it out.
Logged
Stagfish
Ultra Heavyweight
Posts: 2963
Rep: 0
Re: Part is invisible.
«
Reply #23 on:
November 20, 2010, 01:20:12 PM »
TP
The component now crashes tha game, I dont know what i've done wrong.
Logged
G.K.
Posts: 12157
Rep: 10
Striving for a good personal text since 1994.
Re: Part is invisible.
«
Reply #24 on:
November 20, 2010, 01:28:13 PM »
Neither do we.
Logged
My above post explains everything about everything.
Host of:
Wheely Tag
,
Back To The Beginnings
,
BTTB 2
,
BTTB 3
,
BTTB 4
, &
BTTB V
.
Heavy Metal:
Champion
(Mockery of the Whole Concept)
Robotic International Wars Series 1:
Champion
(Minifridge 6)
RA2 Team Championships 1 & 2:
Champion
(High Speed Train & Upthrust - as part of Naryar's Not Quite Evil Council of Doom)
Runner Up in:
The Amazing Rage
(Team Fedex),
R0B0NOVA
(Zaphod Stock),
Steel Warzone
(Inception of Instability),
Box of Nightmares
(Gicquel),
Wheely Tag
(Minifridge the Second)
Clash Cubes IV:
5th place
(Fretless)
BBEANS 6:
Rumble Winner
&
6th Place
(Minifridge 4)
Stagfish
Ultra Heavyweight
Posts: 2963
Rep: 0
Re: Part is invisible.
«
Reply #25 on:
November 20, 2010, 01:30:21 PM »
swheel2.txt
name = S3 Wheel
preview = S3_preview.bmp
dir = s3
model = s3wheel2.gmf
type = mobility
base = Wheel
passthru = wheel
styles = Default
description = Nemesis's round things.
contact = wheel_traction
resistance = .2
grip = 1.0
damagesounds = sounds\rubber_collision2.wav
attachsound = sounds\cmp_wheels.wav
hitpoints = 10000
mass = 23
standard = 1
sort = 21
s3wheel.txt
name = S3 Wheel
preview = S3_preview.bmp
dir = s3
model = s3wheel.gmf
type = mobility
base = Wheel
passthru = wheel
styles = S3, s3wheel2.txt, Nemesis
description = Nice big wheels from S3. 3000 hitpoints.
contact = wheel_traction
resistance = .2
grip = 1.0
damagesounds = sounds\rubber_collision2.wav
attachsound = sounds\cmp_wheels.wav
hitpoints = 3000
mass = 23
standard = 1
sort = 21
Anything wrong with these?
Logged
G.K.
Posts: 12157
Rep: 10
Striving for a good personal text since 1994.
Re: Part is invisible.
«
Reply #26 on:
November 20, 2010, 01:32:17 PM »
is the new one in the styles folder?
Logged
My above post explains everything about everything.
Host of:
Wheely Tag
,
Back To The Beginnings
,
BTTB 2
,
BTTB 3
,
BTTB 4
, &
BTTB V
.
Heavy Metal:
Champion
(Mockery of the Whole Concept)
Robotic International Wars Series 1:
Champion
(Minifridge 6)
RA2 Team Championships 1 & 2:
Champion
(High Speed Train & Upthrust - as part of Naryar's Not Quite Evil Council of Doom)
Runner Up in:
The Amazing Rage
(Team Fedex),
R0B0NOVA
(Zaphod Stock),
Steel Warzone
(Inception of Instability),
Box of Nightmares
(Gicquel),
Wheely Tag
(Minifridge the Second)
Clash Cubes IV:
5th place
(Fretless)
BBEANS 6:
Rumble Winner
&
6th Place
(Minifridge 4)
Gazea2
Ultra Heavyweight
Posts: 3670
Rep: 9
the one and only
Skype: gazea2
Re: Part is invisible.
«
Reply #27 on:
November 20, 2010, 01:32:30 PM »
Send me the .gmf of the original one and the edited one.
Logged
Stagfish
Ultra Heavyweight
Posts: 2963
Rep: 0
Re: Part is invisible.
«
Reply #28 on:
November 20, 2010, 01:33:36 PM »
yes, It crashes when I choose Nemesis in the drop down bar.
@Gazea, i'll send just give me a moment.
Logged
Naryar
Posts: 23283
Rep: 21
hybrids oui oui
Awards
Skype: TheMightyNaryar
Re: Part is invisible.
«
Reply #29 on:
November 21, 2010, 04:48:51 AM »
If your reskinned part is called s3wheel2 in the txt of the main S3 wheel BUT the styles's new txt is called swheel2, the program will not find "s3wheel2".
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Naryar's DSL showcase
Stagfish
Ultra Heavyweight
Posts: 2963
Rep: 0
Re: Part is invisible.
«
Reply #30 on:
November 21, 2010, 04:55:16 AM »
typo, it is called s3wheel2.
Logged
Gazea2
Ultra Heavyweight
Posts: 3670
Rep: 9
the one and only
Skype: gazea2
Re: Part is invisible.
«
Reply #31 on:
November 21, 2010, 09:10:33 AM »
I'm going to take a look now.
Logged
Gazea2
Ultra Heavyweight
Posts: 3670
Rep: 9
the one and only
Skype: gazea2
Re: Part is invisible.
«
Reply #32 on:
November 21, 2010, 09:20:53 AM »
DP!
The lighting is all messed up. I'm trying to fix it.
Logged
Stagfish
Ultra Heavyweight
Posts: 2963
Rep: 0
Re: Part is invisible.
«
Reply #33 on:
November 21, 2010, 09:29:48 AM »
How did that happen?
Logged
Gazea2
Ultra Heavyweight
Posts: 3670
Rep: 9
the one and only
Skype: gazea2
Re: Part is invisible.
«
Reply #34 on:
November 21, 2010, 09:35:15 AM »
Here's the error report if anyone else wants to take a look:
"readFloat(): Expected *LIGHT_INTENS but found .000000 instead! Ignore and continue?"
"readFloat(): Expected *LIGHT_ASPECT, but found *LIGHT_INTENS instead! Ignore and continue?"
"readFloat(): Expected *LIGHT_ATTNSTART but found *LIGHT_ASPECT instead! Ignore and continue?"
"readFloat(): Expected *LIGHT_ATTNEND, but found *LIGHT_ATTNSTART instead! Ignore and continue?"
"readFloat(): Expected *LIGHT_TDIST, but found *LIGHT_ATTNEND instead! Ignore and continue?"
"readFloat(): Expected =, but found *LIGHT_TDIST instead! Ignore and continue?"
"closeBracket(): Expected closing bracket, found *USE instead!"
"FAR ATTENUATION 1063766528
}
*LIGHT
{
*NODE_NAME Omni02"
All of it's messed up.
Logged
Stagfish
Ultra Heavyweight
Posts: 2963
Rep: 0
Re: Part is invisible.
«
Reply #35 on:
November 21, 2010, 09:36:30 AM »
What the?
So, should I remake the gmf again?
Logged
Gazea2
Ultra Heavyweight
Posts: 3670
Rep: 9
the one and only
Skype: gazea2
Re: Part is invisible.
«
Reply #36 on:
November 21, 2010, 09:37:31 AM »
No. It wasn't anything that you did. I got that from the clean .gmf.
I'll try to fix it but you may need someone more experienced (Serge or Joe) to look at it.
Logged
Trovaner
Posts: 1222
Rep: 32
Re: Part is invisible.
«
Reply #37 on:
November 21, 2010, 11:55:17 AM »
There shouldn't be any issues as long as you change all 6 "*USE FAR ATTENUATION" to "*USE FAR ATTENUATION =" because Serge's compiler and decompiler are not compatible unless you do this when before recompiling. In normal notepad, just hit CTRL-H and enter the above into the search and replace input boxes (then click "Replace All" once).
Logged
Download: Bot Height Ruler
Description & Download: Action Cam
Description & Download: Random Arena Selector
Download: Online Arena
Download: Black Hole Space Station
Download: Robo Zone Arena
(as seen in Robo Zone 2)
Gazea2
Ultra Heavyweight
Posts: 3670
Rep: 9
the one and only
Skype: gazea2
Re: Part is invisible.
«
Reply #38 on:
November 21, 2010, 12:26:28 PM »
^Ok. I'll try that. Cheers, Trovaner. That could help me with lots of wheels.
EDIT: I still got the same error messages. Anything else that I could try?
Logged
Trovaner
Posts: 1222
Rep: 32
Re: Part is invisible.
«
Reply #39 on:
November 21, 2010, 11:29:32 PM »
I decompiled the standard s3wheel.gmf, changed the name of bmp, and replaced all the "USE FAR ATTENUATION" before recompiling with no problems. Did you mess with anything else?
If I had to guess, I think a mistake was made around line 2043. It should read:
Code:
[Select]
*LIGHT_COLOR 0xFFFFFF
Logged
Download: Bot Height Ruler
Description & Download: Action Cam
Description & Download: Random Arena Selector
Download: Online Arena
Download: Black Hole Space Station
Download: Robo Zone Arena
(as seen in Robo Zone 2)
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gametechmods
»
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»
General Support
»
Part is invisible.