gametechmods
Robot Arena => General Support => Topic started by: jackster96 on September 22, 2011, 11:42:49 AM
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hi can some one give me instructions on how to increase the damage of spikes or discs by editing the txt file thanks :confused:
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You first have to go to the game directory which is in C: drive -->Sys32-->program files-->Infogames-->Robot Arena 2
You then should get a directory that looks like https://gametechmods.com/uploads/images/959371.png[/img]]this (http://[IMG)
Then you click on "components"
Search out the TXT file you want to change and open it (I'll use the beater bar as an example)
When you open it you should get something like this
name = Beater Bar
preview = beater_preview.bmp
dir = beaterbars
model = beater2.gmf
type = weapons
base = Weapon
description = A small steel bar to add a little bite to your drum weapon. They can also be stacked end-to-end to make an eggbeater weapon. This medium one has 1500 HP, 170 fracture, and 250 DP.
damagesounds = sounds\low_clank.wav
attachsound = sounds\cmp_generic.wav
concussion = 2.5
piercing = 0
hitpoints = 1500
fracture = 170
standard = 1
passthru = ramplate
Sort = 10
to change the stats you want to change the values labeled concussion, piercing, hitpoints, and fracture
concussion and piercing are how much damage a component will cause.
hitpoints is how many hits something can take before it breaks off
fracture is how many hitpoints it takes to knock off a part once its hitpoints have been depleted
Once you are done changing the stats in the TXT file, make sure you save the component under a new name in the "components" folder
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thanks it worked this one is probably more advanced but how could i increase the weight limit
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thanks it worked this one is probably more advanced but how could i increase the weight limit
https://gametechmods.com/forums/index.php/topic,5794.0.html (https://gametechmods.com/forums/index.php/topic,5794.0.html)
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does anyone know how i could increase the speed of dominator 2 s axe so when it hits it goes up as quick like reality thanks
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does anyone know how i could increase the speed of dominator 2 s axe so when it hits it goes up as quick like reality thanks
Edit the burst motor. Try looking at the lines:
burst = X Y Z
power = A B
.
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his weapon is attached to the hammer brace so i dont think i can
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his weapon is attached to the hammer brace so i dont think i can
Elaborate.
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name = Hammer brace
dir = domn8r2
model = d2brace.gmf
preview = d2_preview.bmp
type = extras
base = BurstMotor
passthru = angler, axle
description = The braces used to support Dominator 2's hammer. A tetrahedron is a terrible way to die.
hitpoints = 9000000
burst = 60 150 150
power = 3 40
elecMaxInOutRate = -2
firesound = sounds\tminussnapper.wav
damagesounds = sounds\titanium_collision2.wav
alwaysvisible = true
this is the only thing i can find
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name = Hammer brace
dir = domn8r2
model = d2brace.gmf
preview = d2_preview.bmp
type = extras
base = BurstMotor
passthru = angler, axle
description = The braces used to support Dominator 2's hammer. A tetrahedron is a terrible way to die.
hitpoints = 9000000
burst = 60 150 150
power = 3 40
elecMaxInOutRate = -2
firesound = sounds\tminussnapper.wav
damagesounds = sounds\titanium_collision2.wav
alwaysvisible = true
this is the only thing i can find
Try messing around with the bolded stuff.
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- power = x y How powerful this motor is. x is the maximum speed and y is the gain (something like torque). For burst motors, this is how powerful the motor is when it is winding back up.
- burst = x y z For burst motors only. x is the initial force the motor fires with, y is the maximum speed it can reach, and z is the gain.
- http://beetlebros.gametechmods.com/modding.htm#txtfile (http://beetlebros.gametechmods.com/modding.htm#txtfile) < Best website you will ever read about modding
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i have got gave up on it but does any one know how i could add music to the robot wars arena whilst in battle
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how i could add music to the robot wars arena whilst in battle
You could have Windows media player running while you battle. Or you could steal some .py coding from http://www.madiaba.gametechmods.com/MusicBoxArena.rar (http://www.madiaba.gametechmods.com/MusicBoxArena.rar)
(basically anything with
# MMMMM
around it)
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so does anyone know how i could make custom armour and components
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To make entirely new components you'll need 3DSMax or something, it's an expensive program and it's very complicated. My advice - if you want custom components, download the BeetleBros component packs, they've got so much random stuff (':
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To make entirely new components you'll need 3DSMax or something, it's an expensive program and it's very complicated.
http://beetlebros.gametechmods.com/modding.htm (http://beetlebros.gametechmods.com/modding.htm)
You could try messing around with .gmf's in Notepad.
You'll need this: https://gametechmods.com/Robot_Arena2/Tools/Compiler_fixedbymb.zip (https://gametechmods.com/Robot_Arena2/Tools/Compiler_fixedbymb.zip)
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To make entirely new components you'll need 3DSMax or something, it's an expensive program and it's very complicated.
Actually no, you can make entirely new components out of notepad. After all, component GMF's are just compressed text files. It just requires more work/logic sense than 3DSmax.
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A skilled enough person can write Windows 7, directly in binary using notepad.
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(Yes, but I thought it would be better to tell him the slightly easier way than spending years in a notepad file working out how to make something that wouldn't take so long using other methods)
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Thats easily the biggest deception in this whole community..
3DSM isnt a simple program that pops out any component you think of.. you need to still manually piece together the GMF file yourself. Infact you need to learn the notepad stuff prior to tackling 3DSM exporting to know exactly what your doing / writing into files.
I cannot recall doing a whole component start to finish in 3DSM.. I usually model some display mesh stuff in Max then put it together / edit it further with notepad.
My preference is Notepad but it depends on your ability to visualize objects based on co-ordinates.
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Having used both myself, I agree with JoeBlo. It is much easier to edit pre-made GMF files from in notepad than it is to make brand new ones in 3DSMax (which usually requires a bit of editing in notepad anyways). I ended up just exporting a bunch of unusual shapes in 3DSMax with the intention of reshaping them in Notepad++ to fit my needs.
3DS Max has a steep learning curve that takes quite some time to get good at while editing in notepad can be as simple as changing a few lines and/or copy/pasting chunks from other files. It may look daunting at first but most of the data can be ignored (especially when making components). If you're interested in learning how to do this, feel free to PM me.
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thanks about all of that so how would i make new armour or would i just do the same as the components
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Grab yourself this program
https://gametechmods.com/Robot_Arena2/Tools/CFZ_Compiler.exe (https://gametechmods.com/Robot_Arena2/Tools/CFZ_Compiler.exe)
And decompile RA2.cfz (its in the same place as the .exe)
Then jump into "Armour Definitions" via notepad and the rest should be straight forward.. Copy/ Paste for new armours or edit the existing stuff.
< Warning do this in a separate copy of RA2 as armours are written into bot files not read from by the game files themselves upon loadup >
When your done with your edits, recompile the .cfz and make sure its back in the right place (RA2.cfz in the main index folder)
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hi does any one know what components are needed to get exterminator 2 working on the robot exchange thanks