Author Topic: INF AI - Active weapon Pillar robots problem.  (Read 1604 times)

Offline ianh05

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INF AI - Active weapon Pillar robots problem.
« on: August 10, 2012, 05:05:57 PM »
In the progress of building the Ultimate Stock AI pack and have been running into a few problems here and there, I have fixed most myself but now for the life of me can't figure out why the Pillar bots in the INF AI pack won't work.


*Incisor works
*Pillar of Fire from the BBEAN AI works
*Kontra doesn't work
*Spin Cycle L doesn't work
*Category 1* doesn't work


So it's only a problem with robots that have an active weapon, any idea what's wrong or should I use another .py? please post anything I need to know about the issue.
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Offline Badnik96

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Re: INF AI - Active weapon Pillar robots problem.
« Reply #1 on: August 10, 2012, 05:54:13 PM »
FBSPlus works for that.

Offline ianh05

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Re: INF AI - Active weapon Pillar robots problem.
« Reply #2 on: August 10, 2012, 06:17:16 PM »
    list.append(("Kontra","FBSPlus",{'invertible':False,'nose':0,'topspeed':99,'throttle':130,'turnspeed':2.5,'turn':60,'radius':0.3,'range':99,'weapons':(1,2,3,4,5,6,7,8,9,10,11,12)}))


copied the .py file over and still no go.
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Offline Gauche Suede

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Re: INF AI - Active weapon Pillar robots problem.
« Reply #3 on: August 10, 2012, 06:32:41 PM »
yeah, use this fixed inf ai bindings:
https://gametechmods.com/uploads/files/527Bindings.rar

Offline Virus Bomb

Re: INF AI - Active weapon Pillar robots problem.
« Reply #4 on: August 10, 2012, 06:39:21 PM »
IIRC some of Kontra's motors aren't wired.

Offline ianh05

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Re: INF AI - Active weapon Pillar robots problem.
« Reply #5 on: August 10, 2012, 06:41:55 PM »
yeah, use this fixed inf ai bindings:
https://gametechmods.com/uploads/files/527Bindings.rar


that's what I started with... doesn't work.


IIRC some of Kontra's motors aren't wired.


Fixed that when i checked for components and if that was the problem it wouldn't crash the game it would just cause that motor not to work. It's either a component or py problem.
Check out my UI Improvements topic for stuff like longer team/bot import lists:
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Offline Jamin

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Re: INF AI - Active weapon Pillar robots problem.
« Reply #6 on: August 10, 2012, 06:52:48 PM »
I'm curious....care to post pictures of Kontra?

Offline ianh05

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Re: INF AI - Active weapon Pillar robots problem.
« Reply #7 on: August 10, 2012, 06:58:18 PM »
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
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Offline Jamin

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Re: INF AI - Active weapon Pillar robots problem.
« Reply #8 on: August 10, 2012, 07:31:47 PM »
Ah, thanks.

Offline ianh05

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Re: INF AI - Active weapon Pillar robots problem.
« Reply #9 on: August 11, 2012, 12:06:35 AM »
Turns out it isn't just active weapon Pillar bots that are crashing the game, even hammer bots etc. are so it must have something to do with the smart zones. I just copied all components from INF AI and it's still not working -.- even robots that don't use smart zones like VS/HS/rammers are crashing the game lol.
Check out my UI Improvements topic for stuff like longer team/bot import lists:
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Offline Mr. AS

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Re: INF AI - Active weapon Pillar robots problem.
« Reply #10 on: August 11, 2012, 12:17:24 AM »
after applying the bindings patch, kontras motor still wont spin and the lw popup on electric death crashes i think

are you sure you installed the bindings patch
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Offline ianh05

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Re: INF AI - Active weapon Pillar robots problem.
« Reply #11 on: August 11, 2012, 12:29:07 AM »
which bindings patch?


Btw I believe every robot from Casualty onward in INF AI crashes the game. When I went back to the INF AI game folder and ran the game I noticed that their robot previews (from the 2nd team onward) are unavailable :/
Check out my UI Improvements topic for stuff like longer team/bot import lists:
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Offline 090901

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Re: INF AI - Active weapon Pillar robots problem.
« Reply #12 on: August 11, 2012, 01:27:21 AM »

Offline ianh05

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Re: INF AI - Active weapon Pillar robots problem.
« Reply #13 on: August 11, 2012, 01:43:54 AM »
just put that in my INF AI folder and renumbered the team numbers in bindings.py but I'm still getting the same problem:





and they crash when I go to start a match. What's really odd is that I can preview the robots just fine in my Ultimate stock AI game and more of the robots work in that version of the game :S
Check out my UI Improvements topic for stuff like longer team/bot import lists:
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https://gametechmods.com/forums/index.php?topic=1595.0
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Offline ianh05

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Re: INF AI - Active weapon Pillar robots problem.
« Reply #14 on: August 11, 2012, 05:56:05 AM »
Link to the AI pack I'm working on:https://gametechmods.com/uploads/files/7737Robot Arena 2 Ultimate AI.rar


Perhaps someone can correct the errors that the INF AI bots have? :) they are the last set of bots in the pack.
« Last Edit: August 11, 2012, 12:05:32 PM by ianh05 »
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
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My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
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Offline ianh05

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Re: INF AI - Active weapon Pillar robots problem.
« Reply #15 on: August 11, 2012, 04:07:42 PM »
any help would be great guys :) I'm fighting a losing battle with this AI pack >.<

link: https://gametechmods.com/uploads/files/7737Robot Arena 2 Ultimate AI.rar
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.

Offline ianh05

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Re: INF AI - Active weapon Pillar robots problem.
« Reply #16 on: August 11, 2012, 05:00:14 PM »
Problem solved. had to reinstall the pack, update bindings and name Kontra's weapon weapon.
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.