gametechmods
Robot Arena => General Support => Topic started by: Jaydee99 on November 16, 2014, 11:01:09 AM
-
Guys?
-
What? I don't understand your question.
Also, is this yet another help topic from you? Shouldn't this be merged with all the others?
-
Again, with the questions that are hard to understand. Do you get how the components are moved using the X Y Z coordinats, as 123 and I both explained in great detail?
-
You mean BFE ?
well, you need to edit their XYZ coordinates in the bot file.
First you need to open the bot file with Notepad++ (not normal notepad). and then seek the component parts of the bot file. Each component of the bot is in here, and is setup like this :
0.333172 0 -0.324167
0.707107 0 0 0.707107
3.14159 0.1
SpinMotor
Components\Styles\TWM3Rdrive.txt
here, the first line corresponds to X and Y coordinates (keep a 0 between both), and the third line is rotation, in radians (3.14159=pi=180 degrees) (first number) and elevation, in elevation clicks (second number).
also the first component you put in your bot will be the first component part in that list, and the last will be the last in that list, etc.
be extra careful when modifying, take a save of the bot file because if you are careless and make an error in typing you can ruin the bot file. However if you simply change numbers it will not be a problem.
-
I think you should make a 'Jaydee Help Thread' or something.
-
No, because they are different questions and they therefore need to be put into different threads so that newbies can have a look at the proper thread.
Well, that and edit jaydee's thread titles because it took me a little while to understand the question
-
You mean BFE ?
well, you need to edit their XYZ coordinates in the bot file.
First you need to open the bot file with Notepad++ (not normal notepad). and then seek the component parts of the bot file. Each component of the bot is in here, and is setup like this :
0.333172 0 -0.324167
0.707107 0 0 0.707107
3.14159 0.1
SpinMotor
Components\Styles\TWM3Rdrive.txt
here, the first line corresponds to X and Y coordinates (keep a 0 between both), and the third line is rotation, in radians (3.14159=pi=180 degrees) (first number) and elevation, in elevation clicks (second number).
also the first component you put in your bot will be the first component part in that list, and the last will be the last in that list, etc.
be extra careful when modifying, take a save of the bot file because if you are careless and make an error in typing you can ruin the bot file. However if you simply change numbers it will not be a problem.
What I was looking for. Thanks a lot.
Sonny, I still need help with chassis bfe but that'll wait. If anyone could possibly send me a pm about chassis bfe then please do.
-
The problem is that you didn't make your question official by writing your name at the bottom of your post.
Helloface199
-
The problem is that you didn't make your question official by writing your name at the bottom of your post.
Helloface199
Shut up, helloface.
-
One more thing, is there any way to mod the game so I can attach more components to something like a motor?
One thing that really annoys me when I'm making replicas is where I'm attaching a number of components to a burst motor or baseplate anchor and it stops me after a certain number of components. Any way that I can increase this number?
-
See: Rule of 7.
Quick Answer: No. It's in the source code.
-
Yeah, you can use BFE to increase this number.
Or put less components into your component chains (this is the easier choice)
-
It's vital to replica building. How could I bfe this number.
-
Have you learned the format of the components section in a .bot file? You need to know how they're laid out so you can find out
1) the component number of the item you want to attach to
2) the attachment point number on the item you want to attach to
3) the attachment point number of the item you want to attach
and you'll also have to work out the rotation on the component which goes from 0 to 2pi (6.28-ish)
(http://i.gyazo.com/9ceeaa146995b9b2e3ec39931221ea6c.png)
I sectioned off 2 components so you can see how they're laid out.