Oh I'll be doing some banging.......
self.SetSubMaterialSound("floorsaw", "metal", .8, "Sounds\\sawblade_hits_loop.wav")
self.spikes1 = Hazards.Spikes(prism, 40000, (-3.7, -2.2, -5.2))
class Saws(Hazard): def __init__(self, a_prismatic, location = (0, 0, 0)): Hazard.__init__(self, location) #statuses: 0=off, 1=on self.status = 0 self.prismatic = a_prismatic self.prismatic.SetAutoLock(False) self.prismatic.SetPowerSettings(2.0, -2000) self.timer = 0 self.refcount = 0