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Robot Arena => General Support => Topic started by: Resetti's Replicas on April 01, 2010, 11:43:05 PM

Title: Frenzy-style hammer won't turn over
Post by: Resetti's Replicas on April 01, 2010, 11:43:05 PM
I've been trying to AI my Killerhurtz replica using the Frenzy.py, but I've found that it doesn't have enough power to fire or retract when controlled by an AI.  How can I fix this?

Manually, I can get it to work with a little effort; the axe might be too heavy, perhaps there's some way to give more power to the motor?  I don't have a problem messing with the txt files, this replica will strictly be for my own use.

If the solution involves modding the Inviso Hammer Moror txt file, what is that txt file called?
Title: Re: Frenzy-style hammer won't turn over
Post by: JoeBlo on April 02, 2010, 12:14:37 AM
need more battery supply more then likely

also on the AI subject dont use Frenzy.py use my THZ.py (Terrorhurtz)

https://gametechmods.com/forums/index.php?topic=1103.msg91496#msg91496

it contains the same control names, but some extra coding I wrote to improve self righting and countout handlers
Title: Re: Frenzy-style hammer won't turn over
Post by: Naryar on April 02, 2010, 10:30:28 AM
Beta Geared ??
Title: Re: Frenzy-style hammer won't turn over
Post by: Resetti's Replicas on April 02, 2010, 02:21:49 PM
need more battery supply more then likely

also on the AI subject dont use Frenzy.py use my THZ.py (Terrorhurtz)

https://gametechmods.com/forums/index.php?topic=1103.msg91496#msg91496 (https://gametechmods.com/forums/index.php?topic=1103.msg91496#msg91496)

it contains the same control names, but some extra coding I wrote to improve self righting and countout handlers

Thanks Joe.  Another thing that helped, if anyone else is having this problem, to install a counterweight.  I had 10-pound beaterbar, added another 20, and with Joe's PY it works like a charm.