Author Topic: Collision meshes are slipping off of components  (Read 1468 times)

Offline Resetti's Replicas

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Collision meshes are slipping off of components
« on: March 31, 2018, 02:43:29 PM »
I have this weird problem with a Frenzy-style hammer.  The actual points of contact don't match what you see.  In the picture, the green outlines indicate how the collision meshes have slipped from their components, and it gets worse the more stuff I put on.  How in the bloody hell do I fix this?  I keep having to take apart axes that I've spent a long time assembling
Chomp2.png

Offline Virus Bomb

Re: Collision meshes are slipping off of components
« Reply #1 on: March 31, 2018, 03:26:53 PM »
try building the chassis in a different direction on the grid? it helped me one time.

Offline Reier

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Re: Collision meshes are slipping off of components
« Reply #2 on: March 31, 2018, 03:53:15 PM »
??????

have you never discovered AGOD? you've played this for like 10 years at least? it literally happens all the time
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Offline Philippa

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Re: Collision meshes are slipping off of components
« Reply #3 on: March 31, 2018, 03:55:05 PM »
It's not April Fools' Day until tomorrow.

Offline Resetti's Replicas

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Re: Collision meshes are slipping off of components
« Reply #4 on: March 31, 2018, 04:00:19 PM »
try building the chassis in a different direction on the grid? it helped me one time.
So in other words, turn it all 90 degrees?


It's not April Fools' Day until tomorrow.
Wish it was a joke :(

??????

have you never discovered AGOD? you've played this for like 10 years at least? it literally happens all the time
It's come up but it's been remediable in the past

Offline Virus Bomb

Re: Collision meshes are slipping off of components
« Reply #5 on: March 31, 2018, 04:15:24 PM »
So in other words, turn it all 90 degrees?

when i did it i turned the chassis 180 degrees around. 90 degrees might work tho