Author Topic: AIing - Almost There!  (Read 4939 times)

Offline Vertigo

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AIing - Almost There!
« on: July 11, 2010, 02:16:48 AM »
Right, I have eventually managed to create my own team, put a robot in it, have it drive towards its opponent & self right!
But the bot won't fire its weapon
What have I done wrong?

Controls:


Smart Zone:


Nose Direction:


Bindings:
    list.append(("True Inertia 3","Flipper",{'nose':math.pi*
2,'radius':0.1,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2.
5}))


Offline JoeBlo

Re: AIing - Almost There!
« Reply #1 on: July 11, 2010, 02:43:08 AM »
those are the correct names.. hmm I dont know then

are you sure the other robot is in the SZ, pause the game with the pause key and use F12 to see if it is in it

Offline System32

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Re: AIing - Almost There!
« Reply #2 on: July 11, 2010, 02:47:20 AM »
Meh, it happens. Dlete you controls and retry, if that doesn't work, you are screwed.
Put this onto your signature if you were part of this crappy fad in '03.

Offline Vertigo

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Re: AIing - Almost There!
« Reply #3 on: July 11, 2010, 02:50:31 AM »
those are the correct names.. hmm I dont know then

are you sure the other robot is in the SZ, pause the game with the pause key and use F12 to see if it is in it
SZ?

But yes,it does appear as a load of green lines in a load of green lines if the F12 key is pressed during a match

Offline Daemon

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Re: AIing - Almost There!
« Reply #4 on: July 11, 2010, 02:53:39 AM »
Bindings:
    list.append(("True Inertia 3","[blink]Omni[/blink]",{'nose':math.pi*
2,'radius':0.1,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2.
5}))
Space=Fire
SmartZone=weapon
try this
There are 10 types of people:Those,who understand binary and those,who dont.

Offline Vertigo

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Re: AIing - Almost There!
« Reply #5 on: July 11, 2010, 02:56:13 AM »
Bindings:
    list.append(("True Inertia 3","[blink]Omni[/blink]",{'nose':math.pi*
2,'radius':0.1,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2.
5}))
Space=Fire
SmartZone=weapon
try this
Shouldn't that be

list.append(("True Inertia 3","[blink]Omni[/blink]",{'nose':math.pi*
2,'radius':0.1,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2.
5}))
Space=Flip
SmartZone=flip


Offline Daemon

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Re: AIing - Almost There!
« Reply #6 on: July 11, 2010, 03:04:11 AM »
Bindings:
    list.append(("True Inertia 3","[blink]Omni[/blink]",{'nose':math.pi*
2,'radius':0.1,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2.
5}))
Space=Fire
SmartZone=weapon
try this
Shouldn't that be

list.append(("True Inertia 3","[blink]Omni[/blink]",{'nose':math.pi*
2,'radius':0.1,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2.
5}))
Space=Flip
SmartZone=flip
It can be, just try.
There are 10 types of people:Those,who understand binary and those,who dont.

Offline Vertigo

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Re: AIing - Almost There!
« Reply #7 on: July 11, 2010, 03:11:18 AM »
That crashes my game

Offline Thyrus

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Re: AIing - Almost There!
« Reply #8 on: July 11, 2010, 03:15:52 AM »
Code: [Select]
list.append(("True Inertia 3","Omni",{'nose':math.pi*
  2,'radius':0.1,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2.
  5}))

this has happen often to me. Omni helped me alot.

Offline Daemon

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Re: AIing - Almost There!
« Reply #9 on: July 11, 2010, 03:16:23 AM »
That crashes my game
Open AI folder and search Omni file,
There are 10 types of people:Those,who understand binary and those,who dont.

Offline Vertigo

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Re: AIing - Almost There!
« Reply #10 on: July 11, 2010, 03:23:51 AM »
That crashes my game
Open AI folder and search Omni file,
It is there

Offline Thyrus

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Re: AIing - Almost There!
« Reply #11 on: July 11, 2010, 03:26:21 AM »
Did you try the code I posted?

Offline Vertigo

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Re: AIing - Almost There!
« Reply #12 on: July 11, 2010, 03:26:55 AM »
Did you try the code I posted?
Yep, still didn't work, & it didn't self right

Offline Thyrus

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Re: AIing - Almost There!
« Reply #13 on: July 11, 2010, 03:29:26 AM »
you have to name the smartzone "weapon" and add a Srimech button to the controll.

Offline G.K.

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Re: AIing - Almost There!
« Reply #14 on: July 11, 2010, 03:32:02 AM »
No he doesn't. You just need to use flipper.py.
My above post explains everything about everything.

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Offline Vertigo

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Re: AIing - Almost There!
« Reply #15 on: July 11, 2010, 03:37:37 AM »
you have to name the smartzone "weapon" and add a Srimech button to the controll.
Should the weapon control be called 'Fire'or 'Flip'?
I've got it as fire & it doesn't work

Offline JoeBlo

Re: AIing - Almost There!
« Reply #16 on: July 11, 2010, 03:39:15 AM »
Daemon bindings fail becasue of the [blink] stuff.. I dont know why that is there

Omni needs a SZ of weapon and Trigger of Fire

Flipper will serve the same purpose but will leave inverted robots alone


-------------

check your wiring is it correct ? test it in the bot lab

and (how can I put this kindly) for some others, if you dont know what your talking about dont tell people what to do just causes bigger messes, thanks, I know your thoughts are positive.

Offline Vertigo

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Re: AIing - Almost There!
« Reply #17 on: July 11, 2010, 03:42:29 AM »
check your wiring is it correct ? test it in the bot lab
Yes

Offline JoeBlo

Re: AIing - Almost There!
« Reply #18 on: July 11, 2010, 03:50:55 AM »
send me the robot via pm... after reading some posts it seems you misunderstood what I meant about F12

Offline Vertigo

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Re: AIing - Almost There!
« Reply #19 on: July 11, 2010, 03:54:55 AM »
Sent