gametechmods

Robot Arena => General Support => Topic started by: Resetti's Replicas on August 08, 2012, 11:51:15 PM

Title: 2 q's related to the 13 black replica
Post by: Resetti's Replicas on August 08, 2012, 11:51:15 PM
Is there a type of FBS binding that accommodates a srimech?  I'm currently having to swap between either-or.  I'd kill for a sample AI line to go with it.


Aso, how do I get rid of the shine on the Hypno's Disc component?  The disc has such a powerful shine that it all but blots out my texture.


Much obliged.  Finished product will be posted when it's done.
Title: Re: 2 q's related to the 13 black replica
Post by: yoda9726 on August 09, 2012, 12:16:45 AM
Is there a type of FBS binding that accommodates a srimech?  I'm currently having to swap between either-or.  I'd kill for a sample AI line to go with it.


Aso, how do I get rid of the shine on the Hypno's Disc component?  The disc has such a powerful shine that it all but blots out my texture.


Much obliged.  Finished product will be posted when it's done.


Try FBSPlus and wire your srimech with SRM. 


    list.append(("Enter Bot Name","FBSPlus",{'nose':math.pi*2,'invertible':False,'range':50,'radius':1,'topspeed':100,'throttle':100,'turn':100,'turnspeed':2.5,'direction':1,'spinspeed':6,'accuracy':0.01,'weapons':(0,)}))
 


Can't help with the other part though
Title: Re: 2 q's related to the 13 black replica
Post by: Gazea2 on August 09, 2012, 06:11:27 AM
This is off the top of my head, so I may be wrong...
If you de-compile the .gmf for the disc (I think it's called hypodisc.gmf) you'll see a bunch of writing and numbers. You should see something that says *MATERIAL_SHINE and *MATERIAL_SHINESTRENGTH. I think they're at 0.5. If you change it to something else, such as 0.1, the shine should be less noticeable.

Hope that helps. :D
Title: Re: 2 q's related to the 13 black replica
Post by: Resetti's Replicas on August 09, 2012, 06:43:21 AM
Awesome teamwork there. Cheers guys.