gametechmods
Robot Arena => General Support => Topic started by: Lightning S. on October 12, 2013, 06:08:14 PM
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I've been trying to use this tutorial (https://gametechmods.com/forums/index.php?topic=2734.msg76510#msg76510) to mod the combat zone, but when I tried to edit the arena collision to make it bigger and have a shorter roof, nothing happened. Here's the GMF:
*MESH_VERTEX 0 -20 -2.264982 -18
*MESH_VERTEX 1 20 -2.264982 -18
*MESH_VERTEX 2 -20 -2.264982 22
*MESH_VERTEX 3 20 -2.264982 22
*MESH_VERTEX 4 -20 3 -18
*MESH_VERTEX 5 20 3 -18
*MESH_VERTEX 6 -20 3 22
*MESH_VERTEX 7 20 3 22
Is this because I'm using notepad++ (vs Serge's compiler), or is there something else going on?
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Are you decompling boxarena.gmf and then recompling it?
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no, using notepad should not effect the GMF adversely. i would double-check the tut and make sure you are editing the right parts of the right vertices.
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Are you decompling boxarena.gmf and then recompling it?
Opening as gmf, saving as gmf. Not sure if that affects it. i would double-check the tut and make sure you are editing the right parts of the right vertices.
Checked and I can't find any other part in the gmf that matches what was mentioned.
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] Opening as gmf, saving as gmf. Not sure if that affects it.
I believe you are opening boxarena_txt.gmf. You need to decompile boxarena.gmf with Serge's decompiler then edit it in Notepad++ and then recompile it with Serge's compiler. (It may be possible just to compile boxarena_txt.gmf after you edit it and just rename it to boxarena.gmf but I don't know for sure if the files are exactly the same.)
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] Opening as gmf, saving as gmf. Not sure if that affects it.
I believe you are opening boxarena_txt.gmf. You need to decompile boxarena.gmf with Serge's decompiler then edit it in Notepad++ and then recompile it with Serge's compiler. (It may be possible just to compile boxarena_txt.gmf after you edit it and just rename it to boxarena.gmf but I don't know for sure if the files are exactly the same.)
Oh, okay then. One last thing, the compiler isn't recognizing the decompiled version. Do I need to do something for it to see it?
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] Opening as gmf, saving as gmf. Not sure if that affects it.
I believe you are opening boxarena_txt.gmf. You need to decompile boxarena.gmf with Serge's decompiler then edit it in Notepad++ and then recompile it with Serge's compiler. (It may be possible just to compile boxarena_txt.gmf after you edit it and just rename it to boxarena.gmf but I don't know for sure if the files are exactly the same.)
Oh, okay then. One last thing, the compiler isn't recognizing the decompiled version. Do I need to do something for it to see it?
Rename the file and put .gmf at the end.
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] Opening as gmf, saving as gmf. Not sure if that affects it.
I believe you are opening boxarena_txt.gmf. You need to decompile boxarena.gmf with Serge's decompiler then edit it in Notepad++ and then recompile it with Serge's compiler. (It may be possible just to compile boxarena_txt.gmf after you edit it and just rename it to boxarena.gmf but I don't know for sure if the files are exactly the same.)
Oh, okay then. One last thing, the compiler isn't recognizing the decompiled version. Do I need to do something for it to see it?
Rename the file and put .gmf at the end.
Okay now it's being edited, but not how I need it to be.
(https://gametechmods.com/uploads/images/13869ohno.png)
It just edited the lighting, but I know I only changed the part the tutorial was talking about (arena collision). What did I do wrong?
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What compiler are you using?
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iirc one of the compilers has problems with arena lighting, and you are likely using that one. if you still have the uncompiled version try recompiling it with serge's, dummy's, and fb's (fb's is on the beetlebro site and not under tools (https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=92)). see if that affects anything.
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From now on I'm just going to use this thread whenever I need arena help.
Tried FB's compiler and it's working now. My next question is probably not able to be answered by a lot of people, but how do I remove the existing walls and make new ones where the new collision points are? (btw thanks to everyone who has helped me so far.)