Author Topic: Scrapmatch  (Read 50049 times)

Offline KOS

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Re: Scrapmatch
« Reply #280 on: October 21, 2014, 12:45:28 PM »


Offline Sic

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Re: Scrapmatch
« Reply #281 on: October 21, 2014, 02:25:06 PM »
Tell me what you think :)
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Offline Natster-104

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Re: Scrapmatch
« Reply #282 on: October 21, 2014, 02:52:12 PM »
Tell me what you think :)
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Offline playzooki

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Re: Scrapmatch
« Reply #283 on: October 21, 2014, 03:09:01 PM »
how do i remove components

also i made a thing

Offline Sic

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Re: Scrapmatch
« Reply #284 on: October 21, 2014, 03:39:32 PM »
how do i remove components

also i made a thing
(Image removed from quote.)
Go to the components tab, click the component, press R (remove) or 'Delete'
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Offline playzooki

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Re: Scrapmatch
« Reply #285 on: October 21, 2014, 03:57:05 PM »
how do i remove components

also i made a thing
(Image removed from quote.)
Go to the components tab, click the component, press R (remove) or 'Delete'
thanks

Offline Natster-104

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Re: Scrapmatch
« Reply #286 on: October 21, 2014, 04:44:30 PM »
This is incredible, great work Sic

Offline FOTEPX

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Re: Scrapmatch
« Reply #287 on: October 22, 2014, 07:23:35 PM »
In what file format you currently import assets/models to game? I am not sure about how much i can help but i will try my best(its been ages since i used unity, or devloped indie games. (more than 1.5 years)
I've tried with .obj models. But really, any file that works would be great. I'm thinking about creating a custom format so I can read it easier, but that'd take ages. I'm already using custom file formats for robot save files.

I know it's literally MONTHS old, but I've got some spare time coming up very soon, so if you want me to work on moving .gmf files over to .obj, inform me.


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Offline toAst

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Re: Scrapmatch
« Reply #288 on: October 24, 2014, 11:23:00 AM »
nooooo



output log.txt
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Offline toAst

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Re: Scrapmatch
« Reply #289 on: October 24, 2014, 11:31:06 AM »

error.txt file
sad face
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Offline KOS

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Re: Scrapmatch
« Reply #290 on: October 24, 2014, 12:25:17 PM »
Wow, the game runs so smooth an fluent, the controls are great as well. It's truly incredible Sic, keep up the great work. :D


Offline tomgsx

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Re: Scrapmatch
« Reply #291 on: October 24, 2014, 07:55:19 PM »
Incredible job so far! +1 for the component editor  :claping

Offline toAst

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Re: Scrapmatch
« Reply #292 on: October 24, 2014, 11:00:40 PM »
damn hearing all of this makes me really want to play soo badly
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Offline toAst

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Re: Scrapmatch
« Reply #293 on: October 31, 2014, 11:15:23 PM »
bump. i really want to try this game :(
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Offline System32

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Re: Scrapmatch
« Reply #294 on: November 01, 2014, 04:10:48 AM »
Looks like a graphics driver error.

Take this bit:

d3d9.dll caused an Access Violation (0xc0000005)
  in module d3d9.dll at 001b:4fe58572.

And google it, maybe you'll find a solution at your end.
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Offline toAst

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Re: Scrapmatch
« Reply #295 on: November 10, 2014, 11:50:12 PM »
its mostly pages like this unfortunately. not much as far as answers go :(

http://us.battle.net/hearthstone/en/forum/topic/9948634904
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Offline System32

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Re: Scrapmatch
« Reply #296 on: December 13, 2014, 05:02:01 AM »
its mostly pages like this unfortunately. not much as far as answers go :(

http://us.battle.net/hearthstone/en/forum/topic/9948634904

Damn you google, I get better results.
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Offline toAst

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Re: Scrapmatch
« Reply #297 on: January 09, 2015, 10:16:30 PM »
is this project dead? im going to cry
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Offline rnifnuf

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Re: Scrapmatch
« Reply #298 on: January 09, 2015, 11:38:21 PM »
is this project dead? im going to cry
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Offline toAst

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Re: Scrapmatch
« Reply #299 on: January 10, 2015, 12:06:18 PM »
[in hysterics] dont eat him eat me
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