Author Topic: Scrapmatch  (Read 50057 times)

Offline Sic

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Scrapmatch
« on: December 03, 2013, 02:44:48 PM »

NOTICE: Scrapmatch does not have any deadline nor budget. I'm sure either one would help speed up process but I believe we'd all be better served with the actual finished game we never experienced with RA2. Patience is key. Check out the next pages of this thread for screenshots.
Download latest release (v0.30) 21. oct. 2014

« Last Edit: October 21, 2014, 02:26:24 PM by Sic »
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Offline playzooki

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Re: A New Hope (RA3 in Unity)
« Reply #1 on: December 03, 2013, 02:54:49 PM »
Cool.

Im asking really nicely for alpha access. Please.  :dumb)

Offline Sic

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Re: A New Hope (RA3 in Unity)
« Reply #2 on: December 03, 2013, 03:07:53 PM »
The alpha is up. I'll update the links content whenever there are new features, so the link won't change.
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Offline RpJk

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Re: A New Hope (RA3 in Unity)
« Reply #3 on: December 03, 2013, 03:29:55 PM »
Listen kid Saying that it is RA3 is a bit dicey around here just a piece of advice.

Anyways welcome to the forums and hope you enjoy your time here.
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Offline Sage

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Re: A New Hope (RA3 in Unity)
« Reply #4 on: December 03, 2013, 03:31:46 PM »
Looks really cool for just a few days work!
You got my vote for RA2 Wizard. Always and forever.

Offline Lemonism

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Re: A New Hope (RA3 in Unity)
« Reply #5 on: December 03, 2013, 03:33:25 PM »
This reminds me so much of Bamzooki it's unreal. The height, width and length sliders, the flat textured area for testing, it's so similar. Did you base some of it on that?
Anyway, so far it looks interesting, but obviously it's early days so I won't give any proper judgement on it. It is promising, however.
As for the metal bars idea, if that would allow for more realistic deformation of the chassis, and even baseplate components being torn out in combat, then go for it.
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Offline HurricaneAndrew

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Re: A New Hope (RA3 in Unity)
« Reply #6 on: December 03, 2013, 03:37:22 PM »
Listen kid
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Shut up, RPJK.



Anyway, looks like a nice start to something that could be pretty cool if it ever gets finished.

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Offline Sic

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Re: A New Hope (RA3 in Unity)
« Reply #7 on: December 03, 2013, 03:43:02 PM »
Listen kid Saying that it is RA3 is a bit dicey around here just a piece of advice.

Anyways welcome to the forums and hope you enjoy your time here.
I added 'RA3 in Unity' as a pointer towards what I'm doing. If you had done your research on the link I included in the thread you'd quickly notice how I'm listing a few possible names for the project.
Also, calling someone a kid despite having no clue who they are or what they're doing isn't nice. But thank you for the welcome.

This reminds me so much of Bamzooki it's unreal. The height, width and length sliders, the flat textured area for testing, it's so similar. Did you base some of it on that?
Anyway, so far it looks interesting, but obviously it's early days so I won't give any proper judgement on it. It is promising, however.
As for the metal bars idea, if that would allow for more realistic deformation of the chassis, and even baseplate components being torn out in combat, then go for it.
I've been lurking around for a while but no, I haven't based it on anything besides the original RA2. As of right now I'm not spending much effort on the menu layout. I'm just trying to get something playable up as quick as possible. And for the chassis idea, yes it seems very possible to create a solid chassis out of metal bars, however I'm not sure about how I'm going to handle deformations and parts falling off yet - but it's definitely on the checklist!

Anyway, looks like a nice start to something that could be pretty cool if it ever gets finished.
Finished? I doubt it'll ever be. I imagine it as a continuous project that will never really "finish".
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Offline AlexGRFan97

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Re: A New Hope (RA3 in Unity)
« Reply #8 on: December 03, 2013, 04:14:59 PM »
Sure looks promising. There are about a billion things I could request, but may I ask, have you taken a look at this canned project named BotApp? It was released sometime around 2008-2009 before the author lost the source code. It may give you a few pointers on how to get the physics to work. https://gametechmods.com/files/botapp0_1.zip

Offline Sic

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Re: A New Hope (RA3 in Unity)
« Reply #9 on: December 03, 2013, 04:35:17 PM »
Sure looks promising. There are about a billion things I could request, but may I ask, have you taken a look at this canned project named BotApp? It was released sometime around 2008-2009 before the author lost the source code. It may give you a few pointers on how to get the physics to work. https://gametechmods.com/files/botapp0_1.zip
Ah yes. As a matter of fact I just played it before creating this thread. However, Unity has its own built-in physics engine so i'll be using that as a starter. Here's a demo of what it's capable of. http://www.edy.es/dev/vehicle-physics/live-demo/
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Offline Badnik96

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Re: A New Hope (RA3 in Unity)
« Reply #10 on: December 03, 2013, 04:47:06 PM »
Pretty cool stuff. Hope this gets rolling :D

Offline Resetti's Replicas

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Re: A New Hope (RA3 in Unity)
« Reply #11 on: December 03, 2013, 04:59:15 PM »
This looks awesome!  Are there going to be any new advancements in chassis shaping, such as dare I say it cutoff wedges?

Offline Natef

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Re: A New Hope (RA3 in Unity)
« Reply #12 on: December 03, 2013, 05:06:44 PM »
Cutoff wedges?

Offline Sic

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Re: A New Hope (RA3 in Unity)
« Reply #13 on: December 03, 2013, 05:28:27 PM »
This looks awesome!  Are there going to be any new advancements in chassis shaping, such as dare I say it cutoff wedges?
I have been thinking about a completely different approach. Something like this: http://b.vimeocdn.com/ts/718/634/71863446_640.jpg
Also I just updated the current version. Now you can rotate and move parts up/down with leftShift/leftControl while using mouseWheel. Just made this:
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Offline GoldenFox93

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Re: A New Hope (RA3 in Unity)
« Reply #14 on: December 03, 2013, 07:44:36 PM »
Cutoff wedges?

Something like this, Nate.



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Offline MassimoV

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Re: A New Hope (RA3 in Unity)
« Reply #15 on: December 03, 2013, 07:56:02 PM »
Dude, this looks Sic.

Offline HurricaneAndrew

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Re: A New Hope (RA3 in Unity)
« Reply #16 on: December 03, 2013, 07:56:31 PM »

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Offline Kossokei

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Re: A New Hope (RA3 in Unity)
« Reply #17 on: December 03, 2013, 08:14:20 PM »
Okay.

Around here, jumping into an engine, doing a few things, posting it and calling it RA3 has been repeated like no one's business. And usually, they miss the mark by many miles. So, on behalf of anyone who gives you crap for taking a stab at this, I apologize.

This shows serious promise and I hope you keep at it, fight for it. With this kind of work, you don't deserve taking any negative crap that people spew out. Again, keep working at it, and welcome to the forums.

Offline Badnik96

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Re: A New Hope (RA3 in Unity)
« Reply #18 on: December 03, 2013, 08:18:55 PM »
Cutoff wedges?
(Image removed from quote.)
Something like this, Nate.

That's a pretty sweet 90 sec paint bot.

But not to get off topic, as long as you follow through with a finished product there shouldn't be many worries about the name.

Offline GoldenFox93

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Re: A New Hope (RA3 in Unity)
« Reply #19 on: December 03, 2013, 08:23:03 PM »
It's definitely looking good so far- if a finished product is made, I bet it'll be fantastic.


Cutoff wedges?
(Image removed from quote.)
Something like this, Nate.
That's a pretty sweet 90 sec paint bot.
Thanks, man. I might expand on the design a bit actually, I think I could be onto something.



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