You got my vote for RA2 Wizard. Always and forever.
Listen kid
Age:19
Age:16
Listen kid Saying that it is RA3 is a bit dicey around here just a piece of advice.Anyways welcome to the forums and hope you enjoy your time here.
This reminds me so much of Bamzooki it's unreal. The height, width and length sliders, the flat textured area for testing, it's so similar. Did you base some of it on that?Anyway, so far it looks interesting, but obviously it's early days so I won't give any proper judgement on it. It is promising, however.As for the metal bars idea, if that would allow for more realistic deformation of the chassis, and even baseplate components being torn out in combat, then go for it.
Anyway, looks like a nice start to something that could be pretty cool if it ever gets finished.
Sure looks promising. There are about a billion things I could request, but may I ask, have you taken a look at this canned project named BotApp? It was released sometime around 2008-2009 before the author lost the source code. It may give you a few pointers on how to get the physics to work. https://gametechmods.com/files/botapp0_1.zip
This looks awesome! Are there going to be any new advancements in chassis shaping, such as dare I say it cutoff wedges?
Cutoff wedges?
Dude, this looks Sic.
Quote from: Natef on December 03, 2013, 05:06:44 PMCutoff wedges?(Image removed from quote.)Something like this, Nate.
Quote from: GoldenFox93 on December 03, 2013, 07:44:36 PMQuote from: Natef on December 03, 2013, 05:06:44 PMCutoff wedges?(Image removed from quote.)Something like this, Nate.That's a pretty sweet 90 sec paint bot.