Author Topic: Scrapmatch  (Read 50547 times)

Offline cephalopod

Re: Scrapmatch
« Reply #240 on: October 04, 2014, 04:35:33 PM »
Looks good, but how will wheels work if nothing can go through chassis?
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Offline Sic

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Re: Scrapmatch
« Reply #241 on: October 04, 2014, 06:48:06 PM »
Looks good, but how will wheels work if nothing can go through chassis?
Now I'm no pro builder, but what do you think of this? (the rods for attaching wheels and other components do not collide)

EDIT: Oh yeah, and you don't have to attach things to the bottom plate. As you can see in the first pic, the circuit board is attached to the top plate, facing down

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Offline cephalopod

Re: Scrapmatch
« Reply #242 on: October 04, 2014, 07:44:20 PM »
Answers one question but raises another... internal wheels? :P
I'm just trying to find things to improve honestly, it looks great already.
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Offline helloface

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Re: Scrapmatch
« Reply #243 on: October 04, 2014, 08:08:00 PM »
So... how would weapons work then.
Oh I'll be doing some banging.......

Offline tomgsx

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Re: Scrapmatch
« Reply #244 on: October 04, 2014, 09:17:48 PM »
Glad you picked back up on this, it's looking great. As for collisions, you should be able to add a check in the start function script on each bot that will fill an array of all parent colliders, and then ignore collisions with all elements of that array. Internal wheels will then collide with everything that is not part of your own robot (this could also apply to weapon shafts or saw blades that may be partially internal). Unless of course you want a different approach that I think would be more complicated - but still cool. You could have it check intersect bounds after the wheel is attached, and have it cut out a square hole on the bottom plate based on those vectors that overlap. Anyways, those are just some suggestions, keep up the awesome work man!

*edit*
Ooo, didn't see the holes in pic2. Nice!
« Last Edit: October 04, 2014, 11:12:41 PM by tomgsx »

Offline Sic

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Re: Scrapmatch
« Reply #245 on: October 04, 2014, 09:43:18 PM »
Answers one question but raises another... internal wheels? :P
I'm just trying to find things to improve honestly, it looks great already.
Pic2 shows how you'd do internal wheels. You have to actually construct a hole in the bottom of your chassis to allow for wheels to pass through.
This raises new challenges to chassis designing that RA2 couldn't offer.

So... how would weapons work then.
Depends on which type of weapon you are talking about. Haven't started planning that part yet though. In the beginning, most will be simple weapons such as spikes, sawblades and flamethrowers.

Scrapmatch bots already have a much more complex collision hull than RA2 bots do, and because of this, some things have to be done differently.
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Offline Badnik96

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Re: Scrapmatch
« Reply #246 on: October 06, 2014, 09:48:20 AM »
So... how would weapons work then.

Pretty simple, just design holes in your chassis for the weapon to go. You'll actually have to design your robot before building in this, at least that's what it looks like. Looks pretty solid so far.

Offline Sic

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Re: Scrapmatch
« Reply #247 on: October 06, 2014, 04:56:22 PM »
Please throw your opinion on the poll. The realistic approach will be far more boring to make and take more time than the comic one, but if that's what all of you want I'll consider it.
You're also free to comment your thoughts about the subject.
« Last Edit: October 06, 2014, 06:52:42 PM by Sic »
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Offline Kossokei

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Re: Scrapmatch
« Reply #248 on: October 06, 2014, 07:25:50 PM »
If my opinion is "give only the details we need, and fill the rest of the space with witty descriptions", that would be the second one, right?

Offline Philippa

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Re: Scrapmatch
« Reply #249 on: October 06, 2014, 07:28:30 PM »
If my opinion is "give only the details we need, and fill the rest of the space with witty descriptions", that would be the second one, right?
It's how I voted.

Offline RedAce

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Re: Scrapmatch
« Reply #250 on: October 06, 2014, 07:37:28 PM »
I really don't mind either way. Whatever you feel comfortable with.

Offline Sic

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Re: Scrapmatch
« Reply #251 on: October 06, 2014, 07:53:45 PM »
If my opinion is "give only the details we need, and fill the rest of the space with witty descriptions", that would be the second one, right?
Exactly

I really don't mind either way. Whatever you feel comfortable with.
That'd be the second option. So much research work I won't need to do.
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Offline Sic

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Re: Scrapmatch
« Reply #252 on: October 07, 2014, 04:57:48 AM »
Getting better at materials
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Offline TBD Devastator

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Re: Scrapmatch
« Reply #253 on: October 07, 2014, 05:13:47 AM »
I'm guessing this is a smaller motor of some sort (although I'm probably wrong?)

Looks great.

Offline dezox

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Re: Scrapmatch
« Reply #254 on: October 07, 2014, 05:22:31 AM »
nice keep the work up:D

Offline Sic

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Re: Scrapmatch
« Reply #255 on: October 07, 2014, 05:57:55 AM »
I'm guessing this is a smaller motor of some sort (although I'm probably wrong?)

Looks great.
Not sure what your definition of 'small' is, but i'm guessing this one is about 10 cm in length without the rod. Rod.. axle.. stick. What is that thing called anyway?
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Offline Badnik96

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Re: Scrapmatch
« Reply #256 on: October 07, 2014, 08:25:35 AM »
Nice gearbox. Looking good dude.

Offline SKBT

Re: Scrapmatch
« Reply #257 on: October 07, 2014, 09:41:23 AM »
shaft, axle whatever...

Offline Sic

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Re: Scrapmatch
« Reply #258 on: October 10, 2014, 02:07:04 AM »
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Offline Natster-104

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Re: Scrapmatch
« Reply #259 on: October 10, 2014, 02:14:52 AM »
Holy crap, the bot looks so realistic and compact, the fuel tank looks so realistic as well

Also, because liPO batteries are so popular nowadays, can you make a game mechanic that if they are hit, they combust, just like in real life?