It's definitely looking good so far- if a finished product is made, I bet it'll be fantastic.Quote from: Badnik96 on December 03, 2013, 08:18:55 PMQuote from: GoldenFox93 on December 03, 2013, 07:44:36 PMQuote from: Natef on December 03, 2013, 05:06:44 PMCutoff wedges?(Image removed from quote.)Something like this, Nate.That's a pretty sweet 90 sec paint bot.Thanks, man. I might expand on the design a bit actually, I think I could be onto something.
Quote from: GoldenFox93 on December 03, 2013, 07:44:36 PMQuote from: Natef on December 03, 2013, 05:06:44 PMCutoff wedges?(Image removed from quote.)Something like this, Nate.That's a pretty sweet 90 sec paint bot.
Quote from: Natef on December 03, 2013, 05:06:44 PMCutoff wedges?(Image removed from quote.)Something like this, Nate.
Cutoff wedges?
Oh I'll be doing some banging.......
Quote from: GoldenFox93 on December 03, 2013, 08:23:03 PMIt's definitely looking good so far- if a finished product is made, I bet it'll be fantastic.Quote from: Badnik96 on December 03, 2013, 08:18:55 PMQuote from: GoldenFox93 on December 03, 2013, 07:44:36 PMQuote from: Natef on December 03, 2013, 05:06:44 PMCutoff wedges?(Image removed from quote.)Something like this, Nate.That's a pretty sweet 90 sec paint bot.Thanks, man. I might expand on the design a bit actually, I think I could be onto something.You made that for the sole purpose of showing what a cutoff wedge is?
This looks awesome! Are there going to be any new advancements in chassis shaping, such as dare I say it cutoff wedges?
Okay.Around here, jumping into an engine, doing a few things, posting it and calling it RA3 has been repeated like no one's business. And usually, they miss the mark by many miles. So, on behalf of anyone who gives you crap for taking a stab at this, I apologize.This shows serious promise and I hope you keep at it, fight for it. With this kind of work, you don't deserve taking any negative crap that people spew out. Again, keep working at it, and welcome to the forums.
I could use some back up from you guys as well as ideas and perhaps models. Also what do you think of constructing your chassis out of metal bars instead of the solid 'box' you have in RA2?
Quote from: Sic on December 03, 2013, 02:44:48 PMI could use some back up from you guys as well as ideas and perhaps models. Also what do you think of constructing your chassis out of metal bars instead of the solid 'box' you have in RA2?if you want cad models i can help. i have autodesk inventor and i think i can export stuff as 3d models with fusion.i like the idea of building the frame out of bars instead of a RA2 box.
Quote from: SKBT on December 04, 2013, 10:27:06 AMQuote from: Sic on December 03, 2013, 02:44:48 PMI could use some back up from you guys as well as ideas and perhaps models. Also what do you think of constructing your chassis out of metal bars instead of the solid 'box' you have in RA2?if you want cad models i can help. i have autodesk inventor and i think i can export stuff as 3d models with fusion.i like the idea of building the frame out of bars instead of a RA2 box.Do you do textures as well? I'm not so sure about cad files but if you can export to something like .3ds it could work. I was thinking a metal bar in this style. It'd have to be cube sized (equal sides) and then I'd have the user stretch them to the desired length for full customizability.Other than that I need all the basic things. You know, motors, wheels, batteries, control chips etc.
Quote from: Sic on December 04, 2013, 10:40:08 AMQuote from: SKBT on December 04, 2013, 10:27:06 AMQuote from: Sic on December 03, 2013, 02:44:48 PMI could use some back up from you guys as well as ideas and perhaps models. Also what do you think of constructing your chassis out of metal bars instead of the solid 'box' you have in RA2?if you want cad models i can help. i have autodesk inventor and i think i can export stuff as 3d models with fusion.i like the idea of building the frame out of bars instead of a RA2 box.Do you do textures as well? I'm not so sure about cad files but if you can export to something like .3ds it could work. I was thinking a metal bar in this style. It'd have to be cube sized (equal sides) and then I'd have the user stretch them to the desired length for full customizability.Other than that I need all the basic things. You know, motors, wheels, batteries, control chips etc. i love the metal bar idea. you should do the same for armor panels too.do you have 3dsmax? apparently it can import .ipt and .iam files from inventor
Motors can now be moved around or removed after being placed.
Quote from: Sic on December 05, 2013, 11:44:57 AM Motors can now be moved around or removed after being placed. Sounds good, it always irritated me slightly that I couldn't move motors around once placed in RA2. I got used to it eventually, but it would be a welcome change :)I know this is a really long way down the line, but are you considering having replicas of real life robots in the game? I'd love to see some real robots made with slightly more realistic physics and/or destruction. (like I said, I know this is a long time away)
I could try my hand at Inventor modelling if you guys want.
Alright.. I'm no expert builder - but how do you like the new chassis builder? Feedback greatly appreciated.(Image removed from quote.)