I'm now intrigued as to how deep this is going to be. Is this going to be used for backgrounds/test labs only, or are we going to have to drill our own chassis pieces?
Just keep in mind that the more 3D models that the game will have to load, the better computer the player is going to have to have. Also keep in mind that most of the people showing interest in this are players of a game from 2003 and most of their computers are sub-par or below when it comes to today's standards.
Quote from: HurricaneAndrew on February 28, 2014, 01:27:47 PMJust keep in mind that the more 3D models that the game will have to load, the better computer the player is going to have to have. Also keep in mind that most of the people showing interest in this are players of a game from 2003 and most of their computers are sub-par or below when it comes to today's standards.I am well aware of this, but thanks for pointing it out. To counter this issue I've created several versions of most models with different levels of detail. I'm building the game on a pretty new machine, but when I release the alpha (hopefully somewhere next month) I'll need you guys to tell me about your experiences (lag, bugs, crashes) etc so I can try to adjust everything so that even an old xp/94 can run it with a reasonable framerate.I've been coping with an old xp laptop for ages, I know what it's like to be in that position.
Quote from: Sic on February 28, 2014, 01:48:03 PMQuote from: HurricaneAndrew on February 28, 2014, 01:27:47 PMJust keep in mind that the more 3D models that the game will have to load, the better computer the player is going to have to have. Also keep in mind that most of the people showing interest in this are players of a game from 2003 and most of their computers are sub-par or below when it comes to today's standards.I am well aware of this, but thanks for pointing it out. To counter this issue I've created several versions of most models with different levels of detail. I'm building the game on a pretty new machine, but when I release the alpha (hopefully somewhere next month) I'll need you guys to tell me about your experiences (lag, bugs, crashes) etc so I can try to adjust everything so that even an old xp/94 can run it with a reasonable framerate.I've been coping with an old xp laptop for ages, I know what it's like to be in that position.I will definitely make sure to get some feedback to you when it comes to that. My desktop runs XP, but it still holds it's own with anything that isn't insanely detailed. And my laptop runs Windows 7, but is kind of lacking when it comes to RAM. I can give you feedback from a couple of different aspects.
This is seriously, seriously good.
Quote from: Lemonism on March 12, 2014, 05:38:34 PMThis is seriously, seriously good.Remember to post pics if you make something cool.
Quote from: Sic on March 12, 2014, 05:45:07 PMQuote from: Lemonism on March 12, 2014, 05:38:34 PMThis is seriously, seriously good.Remember to post pics if you make something cool.After tinkering around with it for 20 minutes, I made this:(Image removed from quote.)For an alpha, and for the game that's only spent (a few weeks, I guess?) in development, this is extremely well done so far. My only gripes with it at the moment are the lack of ability to build diagonal pipes, and that the shadows are a little messed up on the panels. Some colour/texture options per panel would be appreciated also, but considering it's early days for the game, I'll just sit back and see where it goes.So far, I'm very impressed. I can't wait to see a finished version someday, and hopefully a budding community for it. You keep on rockin', Sic!EDIT: Being able to adjust each pipe's thickness individually would be an added bonus also, but considering the colour,shading and diagonal requests up there, I'm totally cool with waiting for it. Overall, this game has awesome amounts of potential, and I can't wait.
Quote from: FOTEPX on March 12, 2014, 06:52:37 PMQuote from: Sic on March 12, 2014, 05:45:07 PMQuote from: Lemonism on March 12, 2014, 05:38:34 PMThis is seriously, seriously good.Remember to post pics if you make something cool.After tinkering around with it for 20 minutes, I made this:(Image removed from quote.)For an alpha, and for the game that's only spent (a few weeks, I guess?) in development, this is extremely well done so far. My only gripes with it at the moment are the lack of ability to build diagonal pipes, and that the shadows are a little messed up on the panels. Some colour/texture options per panel would be appreciated also, but considering it's early days for the game, I'll just sit back and see where it goes.So far, I'm very impressed. I can't wait to see a finished version someday, and hopefully a budding community for it. You keep on rockin', Sic!EDIT: Being able to adjust each pipe's thickness individually would be an added bonus also, but considering the colour,shading and diagonal requests up there, I'm totally cool with waiting for it. Overall, this game has awesome amounts of potential, and I can't wait.Thank you for the awesome feedback. Cool bot too.The game has been under development for about 3 months if I remember correctly, but it's a one-man show and I've got school as well. I did not implement diagonal pipes, because it'd interfere with the current point-and-click system, instead, as you probably know, build two pipes, connect their endpoints with a third and remove the first two to get a diagonal one. As for the colour, it's already planned. However, I've seen a lot of requests regarding colour, so it might come soon.The panels are still in early alpha. The problem here is I have to generate plate models at runtime. It is indeed up for improvement at a later point.
Quote from: Sic on March 13, 2014, 03:10:19 AMQuote from: FOTEPX on March 12, 2014, 06:52:37 PMQuote from: Sic on March 12, 2014, 05:45:07 PMQuote from: Lemonism on March 12, 2014, 05:38:34 PMThis is seriously, seriously good.Remember to post pics if you make something cool.After tinkering around with it for 20 minutes, I made this:(Image removed from quote.)For an alpha, and for the game that's only spent (a few weeks, I guess?) in development, this is extremely well done so far. My only gripes with it at the moment are the lack of ability to build diagonal pipes, and that the shadows are a little messed up on the panels. Some colour/texture options per panel would be appreciated also, but considering it's early days for the game, I'll just sit back and see where it goes.So far, I'm very impressed. I can't wait to see a finished version someday, and hopefully a budding community for it. You keep on rockin', Sic!EDIT: Being able to adjust each pipe's thickness individually would be an added bonus also, but considering the colour,shading and diagonal requests up there, I'm totally cool with waiting for it. Overall, this game has awesome amounts of potential, and I can't wait.Thank you for the awesome feedback. Cool bot too.The game has been under development for about 3 months if I remember correctly, but it's a one-man show and I've got school as well. I did not implement diagonal pipes, because it'd interfere with the current point-and-click system, instead, as you probably know, build two pipes, connect their endpoints with a third and remove the first two to get a diagonal one. As for the colour, it's already planned. However, I've seen a lot of requests regarding colour, so it might come soon.The panels are still in early alpha. The problem here is I have to generate plate models at runtime. It is indeed up for improvement at a later point.Cheers for the feedback on the bot - It's a lot easier to design intricate bots in this rather than DSL, But DSL has quite the significant speed advantage - I've got a few ideas that might speed designing in ScrapMatch up:1) Diagonal Pipes2) Attachment points midway down a pipe, so that I don't have to create a 35cm pipe to get into the middle of a 70cm pipeThe current diagonal system works, but it could be bettered - I'm cool with working with the way it is until an alternative comes, though.I get your problem with the panels, and I'm pretty cool with it - maybe being able to create a panel from 4 points as well as 3 might be able to streamline it? I'm not really sure, I ain't a games designer, I've just got ideas.Anyway, what you've got so far is awesomely awesome. Everyone on GTM is backing you, dawg. Keep up with it, and I'll try to help in any way I can - probably won't be able to do much, maybe chip in a few textures or a few arena ideas here and there.Keep working at it, man. You're gonna go places.
I was just going to ask, when it does reach the full game, which I know is quite sometime, what will you do? Will you carry on adding on updates? Maybe put this on different gaming devices cause I'm pretty sure that lots of robotics or technology fans will love this game, I'm just intrigued,anyway about the game, this is looking awesome and only is still in alpha, honestly I really like where this will go